Industrial Light and Magic: Difference between revisions

Everything About Fiction You Never Wanted to Know.
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{{creator}}
{{creator}}
[[File:industrial-light-and-magic-001_2965.png|frame|Bright in every sense of the word.]]
[[File:industrial-light-and-magic-001_2965.png|frame|Bright in every sense of the word.]]



In 1975, [[George Lucas]] was working on pre-production for his next major project, ''[[Star Wars]]''. His vision was ambitious, and he wanted top-notch visual effects for it. Shopping around at miscelleneous special-effects houses, Lucas found that no one could offer him the dedication he wanted and a vision to match his own. So he started his own special-effects studio with some of his old college buddies.
In 1975, [[George Lucas]] was working on pre-production for his next major project, ''[[Star Wars]]''. His vision was ambitious, and he wanted top-notch visual effects for it. Shopping around at miscelleneous special-effects houses, Lucas found that no one could offer him the dedication he wanted and a vision to match his own. So he started his own special-effects studio with some of his old college buddies.
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As of 2009, ILM has received 15 Best Visual Effects Oscars and 23 additional nominations. Do not confuse with [[OLM Incorporated]]. See also [[Studio DEEN]] and [[Production Reed]], two Japanese studios that also opened up shop in 1975 & [[Boss Film Studios]], [[Matte World Digital]] and [[Tippett Studio]], offshoots of ILM.
As of 2009, ILM has received 15 Best Visual Effects Oscars and 23 additional nominations. Do not confuse with [[OLM Incorporated]]. See also [[Studio DEEN]] and [[Production Reed]], two Japanese studios that also opened up shop in 1975 & [[Boss Film Studios]], [[Matte World Digital]] and [[Tippett Studio]], offshoots of ILM.


{{examples|Notable Works:}}
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=== Notable Works: ===


== [[Animated Film]] ==
== [[Animated Film]] ==
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* ''[[Jurassic Park]]'' - First instance of CG to create a fully realized creature. There were dinosaurs in the film that never existed as physical objects alongside the actors; they were entirely virtual.
* ''[[Jurassic Park]]'' - First instance of CG to create a fully realized creature. There were dinosaurs in the film that never existed as physical objects alongside the actors; they were entirely virtual.
* ''[[Titanic]]'' - Some shots of the ship breaking apart.
* ''[[Titanic]]'' - Some shots of the ship breaking apart.
* ''[[Harry Potter (film)|Harry Potter]]'' - ILM worked on the first six films in the series, sharing the workload with a number of other companies, but bowed out for the ''[[Deathly Hallows]]'' films. They did the House Ghosts, the boa constrictor and Voldemort in the first film, Dobby in the second film (as well as the Quidditch matches from here on out, whenever they appeared that is), the Dementors in the third film, the dragon in the fourth film, the Thestrals in the fifth film (as well as the Dementors again), and the Inferi in the sixth film. The second film marks the first use of subsurface scattering, used to create Dobby's skin.
* ''[[Harry Potter (film)|Harry Potter]]'' - ILM worked on the first six films in the series, sharing the workload with a number of other companies, but bowed out for the ''Deathly Hallows]]'' films. They did the House Ghosts, the boa constrictor and Voldemort in the first film, Dobby in the second film (as well as the Quidditch matches from here on out, whenever they appeared that is), the Dementors in the third film, the dragon in the fourth film, the Thestrals in the fifth film (as well as the Dementors again), and the Inferi in the sixth film. The second film marks the first use of subsurface scattering, used to create Dobby's skin.
* ''[[Pirates of the Caribbean]]'' - Pioneered some pretty stunning i[[Mo Cap]] for Davey Jones and his crew in Dead's Mans Chest.
* ''[[Pirates of the Caribbean]]'' - Pioneered some pretty stunning i[[Mo Cap]] for Davey Jones and his crew in Dead's Mans Chest.
* ''[[Transformers (film)|Transformers]]''
* ''[[Transformers (film)|Transformers]]''
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{{creatortropes}}
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=== Tropes associated with ILM: ===
* [[All CGI Cartoon]]: ''Rango''. Also did stuff for ''WALL-E'', ''[[The Tale of Despereaux]]'', ''[[Chicken Little]]'' and ''Star Wars: The Clone Wars''<ref> the latter four by [[Pixar]], [[Framestore]], [[Disney]] and [[CGCG]] respectively</ref>.
* [[All CGI Cartoon]]: ''Rango''. Also did stuff for ''WALL-E'', ''[[The Tale of Despereaux]]'', ''[[Chicken Little]]'' and ''Star Wars: The Clone Wars''<ref> the latter four by [[Pixar]], [[Framestore]], [[Disney]] and [[CGCG]] respectively</ref>.
* [[Animation Bump]]: More than you can imagine.
* [[Animation Bump]]: More than you can imagine.
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{{reflist}}
{{reflist}}
[[Category:Production Companies]]
[[Category:Special Effects Companies]]
[[Category:{{PAGENAME}}]]
[[Category:{{PAGENAME}}]]

Latest revision as of 01:50, 18 August 2023

/wiki/Industrial Light and Magiccreator
Bright in every sense of the word.

In 1975, George Lucas was working on pre-production for his next major project, Star Wars. His vision was ambitious, and he wanted top-notch visual effects for it. Shopping around at miscelleneous special-effects houses, Lucas found that no one could offer him the dedication he wanted and a vision to match his own. So he started his own special-effects studio with some of his old college buddies.

Thus was born the company known as "Industrial Light and Magic."

With Star Wars they changed the way special effects were approached. One of their biggest innovations was using computed-programmed cameras that would move around the models and then mimic the same movements whilst in another environment. This would give them space battles that were fast and with effects that made you feel as if you were there. Early on the unions tried to get on the inside of the company and get others employed there, but when the crew demonstrated their home-made computer-controlled camera it became clear no one else in the business knew how to do what they were doing.

Ever since, the studio has been on the cutting edge of special effects for movies, television shows and commercials. They've become almost synonymous with Visual Effects of Awesome. The odds are if you see a movie with intensive, elaborate and impressive special effects, ILM was involved with it. They've also helped push the bleeding edge of computer graphics, particularly the use of extensive Chroma Key; 90% of the "sets" in the Star Wars prequels were CGI, and you'd never know it. Pixar itself began as a department of ILM.

As of 2009, ILM has received 15 Best Visual Effects Oscars and 23 additional nominations. Do not confuse with OLM Incorporated. See also Studio DEEN and Production Reed, two Japanese studios that also opened up shop in 1975 & Boss Film Studios, Matte World Digital and Tippett Studio, offshoots of ILM.

Notable Works:


Animated Film


Live Action Film


Other Noteworthy Projects

They were also responsible for several noteworthy commercials for Coke, Energizer, Burger King and Nike amongst others, and (through Word of God), provided the visuals to DreamWorks' Vanity Plate.


Industrial Light and Magic provides examples of the following tropes:
  1. the latter four by Pixar, Framestore, Disney and CGCG respectively
  2. including the Star Wars prequels, Hulk and The Perfect Storm
  3. of films like Fight Club, Panic Room, The Social Network, the Troubled Production known as Alien³ and The Girl With the Dragon Tattoo
  4. who did many projects such as Return of the Jedi and Dragonslayer