In the Hunt: Difference between revisions

Everything About Fiction You Never Wanted to Know.
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'''Story:'''
'''Story:'''


An organization known as the D.A.S. (Dark Anarchy Society) used a [[Doomsday Device|doomsday machine called the Yugusukyure]] on the South Pole, causing the polar ice caps to melt. The entire world was quickly flooded, but a few societies survived to build over the highest structures they could find and continue living. In this [[After the End|post apocalyptic scenario]], the D.A.S., who were prepared for this catastrophe, [[The Empire|reigns supreme over the survivors with martial law]] and [[Mecha Mooks|military weapons]] of [[Humongous Mecha|extraordinary power]]. The remaining survivors who are terrorized by D.A.S. secretly organize a [[La Résistance|rebellion force]] using a [[Superior Firepower Missile Submarines|newly developed submarine known as the Granvia]]. The [[It's Up to You|Granvia's mission is to dive into D.A.S. enforced waters, territories and eventually the D.A.S. headquarters itself to destroy every single D.A.S. weapon in sight]].
An organization known as the D.A.S. (Dark Anarchy Society) used a [[Doomsday Device|doomsday machine called the Yugusukyure]] on the South Pole, causing the polar ice caps to melt. The entire world was quickly flooded, but a few societies survived to build over the highest structures they could find and continue living. In this [[After the End|post apocalyptic scenario]], the D.A.S., who were prepared for this catastrophe, [[The Empire|reigns supreme over the survivors with martial law]] and [[Mecha-Mooks|military weapons]] of [[Humongous Mecha|extraordinary power]]. The remaining survivors who are terrorized by D.A.S. secretly organize a [[La Résistance|rebellion force]] using a [[Superior Firepower Missile Submarines|newly developed submarine known as the Granvia]]. The [[It's Up to You|Granvia's mission is to dive into D.A.S. enforced waters, territories and eventually the D.A.S. headquarters itself to destroy every single D.A.S. weapon in sight]].


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* [[Attack Its Weak Point]]: Many of the [[Giant Mook|Giant Mooks]] can be defeated quickly by attacking their underside.
* [[Attack Its Weak Point]]: Many of the [[Giant Mook|Giant Mooks]] can be defeated quickly by attacking their underside.
* [[Auto Scrolling Level]]: Averted in non-boss sections. Unusually for a [[Shoot'Em Up]], levels don't scroll automatically. The only thing keeping you moving other than enemy fire is the time limit.
* [[Auto Scrolling Level]]: Averted in non-boss sections. Unusually for a [[Shoot'Em Up]], levels don't scroll automatically. The only thing keeping you moving other than enemy fire is the time limit.
* [[Awesome but Impractical]]: The blue [[Power-Up|power-up]] gives your submarine a missile that generates a horizontal vortex that sucks nearby enemies in, as well as damaging them. Unfortunately, it has a slow rate of fire, the missile itself isn't too strong, and for it to be effective it must not be blocked by enemies.
* [[Awesome but Impractical]]: The blue [[Power-Up]] gives your submarine a missile that generates a horizontal vortex that sucks nearby enemies in, as well as damaging them. Unfortunately, it has a slow rate of fire, the missile itself isn't too strong, and for it to be effective it must not be blocked by enemies.
** However, if used properly, it is the [[Awesome Yet Practical|most damaging weapon in the game]].
** However, if used properly, it is the [[Awesome Yet Practical|most damaging weapon in the game]].
* [[Awesome Yet Practical]]: The green [[Power-Up|power-up]] gives your submarine the ability to fire a torpedo that [[Spread Shot|splits into 2-4 exploding shrapnel]] upon contact or after it travels a certain distance. Like the [[Spread Shot]] in [[Contra]], it is able to take out multiple groups of weak enemies easily. Enemies in contact with the exploding shrapnel are damaged by it as well.
* [[Awesome Yet Practical]]: The green [[Power-Up]] gives your submarine the ability to fire a torpedo that [[Spread Shot|splits into 2-4 exploding shrapnel]] upon contact or after it travels a certain distance. Like the [[Spread Shot]] in [[Contra]], it is able to take out multiple groups of weak enemies easily. Enemies in contact with the exploding shrapnel are damaged by it as well.
* [[Bolivian Army Ending]]: The special ending you get if you beat the game with one credit may be an aftermath of this. It shows a whole load of enemy subs/ships wrecked up on the floor of the still-collapsing D.A.S HQ, followed by your submarine wreck in the middle of them. Most likely, your sub tried to confront all of them, and well, [[Downer Ending|it didn't survive]].
* [[Bolivian Army Ending]]: The special ending you get if you beat the game with one credit may be an aftermath of this. It shows a whole load of enemy subs/ships wrecked up on the floor of the still-collapsing D.A.S HQ, followed by your submarine wreck in the middle of them. Most likely, your sub tried to confront all of them, and well, [[Downer Ending|it didn't survive]].
* [[Boring but Practical]]: The red [[Power-Up|power-up]] just makes you ship shoot larger, more damaging versions of the standard weapon. Fortunately, it has the best rate of fire out of the three primary weapons.
* [[Boring but Practical]]: The red [[Power-Up]] just makes you ship shoot larger, more damaging versions of the standard weapon. Fortunately, it has the best rate of fire out of the three primary weapons.
* [[Boss Arena Idiocy]]: The [[Puzzle Boss|living statue boss]] would be undefeatable if not for the [[Fridge Logic|floating blocks of stone]] at the top of the arena, as it was [[Immune to Bullets|immune to all your attacks]] until its [[Nightmare Fuel|head was partially destroyed]].
* [[Boss Arena Idiocy]]: The [[Puzzle Boss|living statue boss]] would be undefeatable if not for the [[Fridge Logic|floating blocks of stone]] at the top of the arena, as it was [[Immune to Bullets|immune to all your attacks]] until its [[Nightmare Fuel|head was partially destroyed]].
* [[Bottomless Magazines]]: All your attacks have infinite ammunition, so you can just keep spamming without having to worry.
* [[Bottomless Magazines]]: All your attacks have infinite ammunition, so you can just keep spamming without having to worry.
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* [[Deadly Walls]]: [[Averted]], thankfully.
* [[Deadly Walls]]: [[Averted]], thankfully.
* [[Death Course]]: Two points in the game, in the sunken town as well as the enemy HQ. Your character has to pass over a series of rocket hatches that fire out large, long, indestructible missiles with rocket boosters near the top and bottom. Attacking the top rocket booster slows the rocket down, and attacking the bottom speeds it up. The problem lies in the fact that there is not enough space to squeeze in the area between two rocket hatches. You will have to use depth charges to slow down any rockets coming from below you, and regular torpedoes to speed up those in front of you, navigating across about 8-15 hatches or so of these at one go.
* [[Death Course]]: Two points in the game, in the sunken town as well as the enemy HQ. Your character has to pass over a series of rocket hatches that fire out large, long, indestructible missiles with rocket boosters near the top and bottom. Attacking the top rocket booster slows the rocket down, and attacking the bottom speeds it up. The problem lies in the fact that there is not enough space to squeeze in the area between two rocket hatches. You will have to use depth charges to slow down any rockets coming from below you, and regular torpedoes to speed up those in front of you, navigating across about 8-15 hatches or so of these at one go.
* [[Difficulty By Region|Difficulty By Console]]: The Playstation version takes you through all the levels in a slightly different order as compared to the arcade version, leaving the [[That One Level|Deep Dark Sea]] as the fifth stage (instead of fourth), the Sunken Town as the fourth (instead of second), and the Ruins as the third (instead of fifth).
* [[Difficulty by Region|Difficulty By Console]]: The Playstation version takes you through all the levels in a slightly different order as compared to the arcade version, leaving the [[That One Level|Deep Dark Sea]] as the fifth stage (instead of fourth), the Sunken Town as the fourth (instead of second), and the Ruins as the third (instead of fifth).
* [[Do Well, But Not Perfect]]: If you managed to reach the [[Sequential Boss|final form]] of the [[Final Boss]] in one credit, you would get the special ending. It's [[Downer Ending|not a happy one]]. Beating the game on more than one credit gave you the happy ending. Apparently, the boss has a "furious explosion" that destroys your sub should you get the bad ending.
* [[Do Well, But Not Perfect]]: If you managed to reach the [[Sequential Boss|final form]] of the [[Final Boss]] in one credit, you would get the special ending. It's [[Downer Ending|not a happy one]]. Beating the game on more than one credit gave you the happy ending. Apparently, the boss has a "furious explosion" that destroys your sub should you get the bad ending.
* [[Downer Ending]]: [[Multiple Endings|Three of them]]. In the first {{spoiler|when you beat the game as one player [[No Damage Run|without using any continues]], you are destroyed along with the enemy base}}. The second and third occur {{spoiler|when you beat the game with two players, and are [[Fighting Your Friend|forced to fight your friend]]. If you succeed in destroying in the other player, you [[Face Heel Turn|become the new leader of the D.A.S]]. If the time runs out before any of the players are destroyed, both characters sink to the bottom of the ocean.}}
* [[Downer Ending]]: [[Multiple Endings|Three of them]]. In the first {{spoiler|when you beat the game as one player [[No Damage Run|without using any continues]], you are destroyed along with the enemy base}}. The second and third occur {{spoiler|when you beat the game with two players, and are [[Fighting Your Friend|forced to fight your friend]]. If you succeed in destroying in the other player, you [[Face Heel Turn|become the new leader of the D.A.S]]. If the time runs out before any of the players are destroyed, both characters sink to the bottom of the ocean.}}
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* [[Fridge Logic]]: The boss of the [[Lethal Lava Land|Deep Dark Sea]] spews deadly fire in a flamethrower fashion. How the fire doesn't die out while underwater is beyond me.
* [[Fridge Logic]]: The boss of the [[Lethal Lava Land|Deep Dark Sea]] spews deadly fire in a flamethrower fashion. How the fire doesn't die out while underwater is beyond me.
* [[Giant Mook]]: Not to mention that [[Mook Maker|they can also spawn smaller mooks...]]
* [[Giant Mook]]: Not to mention that [[Mook Maker|they can also spawn smaller mooks...]]
* [[Gimmick Level]]: The Channel, a river running through a city overrun with the D.A.S' [[Mecha Mooks|death machines]]. The water is dreadfully shallow, severely limiting your movement. Almost all of the enemies here will attack you from above the water, including the [[Humongous Mecha]] [[Stationary Boss|boss]]. You will have to use your [[Superior Firepower Surface to Air Missiles]] extensively here.
* [[Gimmick Level]]: The Channel, a river running through a city overrun with the D.A.S' [[Mecha-Mooks|death machines]]. The water is dreadfully shallow, severely limiting your movement. Almost all of the enemies here will attack you from above the water, including the [[Humongous Mecha]] [[Stationary Boss|boss]]. You will have to use your [[Superior Firepower Surface to Air Missiles]] extensively here.
* [[Glass Cannon]]: Your submarine has a [[Macross Missile Massacre|T]][[Superior Firepower Surface to Air Missiles|O]][[Superior Firepower Missile Submarines|N]] of firepower and can make short work of almost everything [[One-Man Army|by itself]]. However, it [[One-Hit-Point Wonder|goes down in one hit]]...
* [[Glass Cannon]]: Your submarine has a [[Macross Missile Massacre|T]][[Superior Firepower Surface to Air Missiles|O]][[Superior Firepower Missile Submarines|N]] of firepower and can make short work of almost everything [[One-Man Army|by itself]]. However, it [[One-Hit-Point Wonder|goes down in one hit]]...
* [[Golden Ending]]: CRUELLY [[Subverted Trope|subverted]]. If you do a perfect run thinking that you would get a satisfying ending, you're in for a [[Downer Ending|big mistake]]...
* [[Golden Ending]]: CRUELLY [[Subverted Trope|subverted]]. If you do a perfect run thinking that you would get a satisfying ending, you're in for a [[Downer Ending|big mistake]]...
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* [[Macross Missile Massacre]]: Some of the enemies just love to spam missiles, like the boss of stage 1 pictured at the top of the page.
* [[Macross Missile Massacre]]: Some of the enemies just love to spam missiles, like the boss of stage 1 pictured at the top of the page.
* [[Made of Explodium]]: [[Justified Trope|Justified]], as all the enemies (bar three of them) are mechanical.
* [[Made of Explodium]]: [[Justified Trope|Justified]], as all the enemies (bar three of them) are mechanical.
* [[Mecha Mooks]]: ALL the enemies except for the [[That One Boss|three-headed dragon snail]], the [[Puzzle Boss|living statue]], and a lava fish [[Mini Boss]] are entirely mechanical.
* [[Mecha-Mooks]]: ALL the enemies except for the [[That One Boss|three-headed dragon snail]], the [[Puzzle Boss|living statue]], and a lava fish [[Mini Boss]] are entirely mechanical.
* [[Mercy Invincibility]]: Like many other arcade [[Shoot'Em Up|Shoot Em Ups]], this game has it.
* [[Mercy Invincibility]]: Like many other arcade [[Shoot'Em Up|Shoot Em Ups]], this game has it.
* [[Mini Boss]]:
* [[Mini Boss]]:
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** The boss of the Channel also tries to do the same, hope you stayed low in the water!
** The boss of the Channel also tries to do the same, hope you stayed low in the water!
* [[Rewarding Vandalism]]: In the [[Gimmick Level|Channel stage]], you are able to destroy the houses as well as skyscrapers. This not only nets you points, but the fallen wreckage also prevents the [[Goddamned Bats|yellow robots]] from spawning underwater via tunnels.
* [[Rewarding Vandalism]]: In the [[Gimmick Level|Channel stage]], you are able to destroy the houses as well as skyscrapers. This not only nets you points, but the fallen wreckage also prevents the [[Goddamned Bats|yellow robots]] from spawning underwater via tunnels.
* [[Rise to The Challenge]]: The living statue in the seabed ruins stage.
* [[Rise to the Challenge]]: The living statue in the seabed ruins stage.
* [[Secondary Fire]]: You sub's secondary fire was to both drop depth charges, AND use anti-surface/anti-air (depending on whether it was at the surface) attacks.
* [[Secondary Fire]]: You sub's secondary fire was to both drop depth charges, AND use anti-surface/anti-air (depending on whether it was at the surface) attacks.
* [[Segmented Serpent]]: The [[Mini Boss]] of the [[Four Is Death|Deep]] [[Lethal Lava Land|Dark]] [[That One Level|Sea]] is a long, serpent-like fish that tries to eat the player. [[Attack Its Weak Point|Aim for the head]].
* [[Segmented Serpent]]: The [[Mini Boss]] of the [[Four Is Death|Deep]] [[Lethal Lava Land|Dark]] [[That One Level|Sea]] is a long, serpent-like fish that tries to eat the player. [[Attack Its Weak Point|Aim for the head]].
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* [[Under the Sea]]: Naturally bound to happen as the player character was a submarine.
* [[Under the Sea]]: Naturally bound to happen as the player character was a submarine.
* [[Underwater Boss Battle]]: Naturally, all of them, as [[What Do You Mean It's Not Awesome?|your character is a freaking SUBMARINE]]!!! The only one that isn't a Type 1 is the boss in "The Channel" stage (it's a Type 4, where the boss hangs above the water).
* [[Underwater Boss Battle]]: Naturally, all of them, as [[What Do You Mean It's Not Awesome?|your character is a freaking SUBMARINE]]!!! The only one that isn't a Type 1 is the boss in "The Channel" stage (it's a Type 4, where the boss hangs above the water).
* [[Underwater Ruins]]: Complete with a [[Advancing Wall of Doom|giant living statue]] trying to [[Rise to The Challenge|chase your character to the surface]].
* [[Underwater Ruins]]: Complete with a [[Advancing Wall of Doom|giant living statue]] trying to [[Rise to the Challenge|chase your character to the surface]].
* [[Villain Based Franchise]]: The Dark Anarchy Society are also the bad guys in the otherwise unrelated shooters ''Gunforce 2'', ''Air Duel'', ''[[Fire Barrel]]'' and the beat-'em-up ''[[Undercover Cops]]''.
* [[Villain Based Franchise]]: The Dark Anarchy Society are also the bad guys in the otherwise unrelated shooters ''Gunforce 2'', ''Air Duel'', ''[[Fire Barrel]]'' and the beat-'em-up ''[[Undercover Cops]]''.
* [[Violation of Common Sense]]: You'd expect that beating the game on one credit will get you a [[Golden Ending]] that's even better than the [[Good Ending]], but no. Doing a perfect run will net you one of the [[Downer Ending|Downer Endings]] instead. If you want to get the good ending, you must use up more than one credit (read: see the Continue? screen at least once) before you tackle the [[Final Boss]]' final form.
* [[Violation of Common Sense]]: You'd expect that beating the game on one credit will get you a [[Golden Ending]] that's even better than the [[Good Ending]], but no. Doing a perfect run will net you one of the [[Downer Ending|Downer Endings]] instead. If you want to get the good ending, you must use up more than one credit (read: see the Continue? screen at least once) before you tackle the [[Final Boss]]' final form.

Revision as of 11:02, 9 April 2014

In the Hunt (Japanese: Kaitei Daisensou, "Big Sea Battle") is a 1993 horizontal scrolling shooter arcade game by Irem. It was later ported to the Sega Saturn, the Play Station and Windows 95 for the PC.

In the Hunt is particularly unique as the player takes the role of a submarine in underwater environments. There are a total of six levels in the game. Power-ups can be obtained by shooting down supply helicopters and submarines. Unlike most shooters, the screen did not automatically scroll- the player had to move in a certain direction to scroll the screen.

The game's development team would go on to later create Gunforce 2 for Irem. After leaving Irem, they formed their own company Nazca Corporation. With their new company the team created Metal Slug on the Neo Geo. The similarities in both games are clearly seen in the artistic style used.


And for some reason, there is a comic for this game. Yes, really.

Story:

An organization known as the D.A.S. (Dark Anarchy Society) used a doomsday machine called the Yugusukyure on the South Pole, causing the polar ice caps to melt. The entire world was quickly flooded, but a few societies survived to build over the highest structures they could find and continue living. In this post apocalyptic scenario, the D.A.S., who were prepared for this catastrophe, reigns supreme over the survivors with martial law and military weapons of extraordinary power. The remaining survivors who are terrorized by D.A.S. secretly organize a rebellion force using a newly developed submarine known as the Granvia. The Granvia's mission is to dive into D.A.S. enforced waters, territories and eventually the D.A.S. headquarters itself to destroy every single D.A.S. weapon in sight.


Tropes used for this game:

I have a sinking feeling about this...