In the Hunt: Difference between revisions

Everything About Fiction You Never Wanted to Know.
Content added Content deleted
m (Mass update links)
m (Mass update links)
Line 58: Line 58:
* [[Harmless Freezing]]: The [[Freeze Ray|Freeze Rays]] in the first stage couldn't destroy your [[One-Hit-Point Wonder|submarine]], but would immobilize it for a short while.
* [[Harmless Freezing]]: The [[Freeze Ray|Freeze Rays]] in the first stage couldn't destroy your [[One-Hit-Point Wonder|submarine]], but would immobilize it for a short while.
* [[Hitbox Dissonance]]: Sorta. While the length of your sub's hitbox is the same as the sprite's, the height is a lot smaller. You're going to utilize it well during the [[Final Boss]]' "''[[Bullet Hell|lots]]'' [[Bullet Hell|of red mines]] [[That One Attack|attack]]", by the way.
* [[Hitbox Dissonance]]: Sorta. While the length of your sub's hitbox is the same as the sprite's, the height is a lot smaller. You're going to utilize it well during the [[Final Boss]]' "''[[Bullet Hell|lots]]'' [[Bullet Hell|of red mines]] [[That One Attack|attack]]", by the way.
* [[Hot Sub On Sub Action]]: You play a submarine, and a few of the enemy types you shoot down are submarines. Yep.
* [[Hot Sub-On-Sub Action]]: You play a submarine, and a few of the enemy types you shoot down are submarines. Yep.
* [[Humongous Mecha]]:
* [[Humongous Mecha]]:
** The boss of the South Pole is a giant robotic fish that [[Macross Missile Massacre|fires LOADS of torpedoes from its mouth]].
** The boss of the South Pole is a giant robotic fish that [[Macross Missile Massacre|fires LOADS of torpedoes from its mouth]].
Line 85: Line 85:
* [[One-Hit-Point Wonder]]: Played completely straight. The fact that your sub's collision box is large doesn't help at all...
* [[One-Hit-Point Wonder]]: Played completely straight. The fact that your sub's collision box is large doesn't help at all...
* [[One-Man Army]]: Your Submarine in one-player mode. A Two Man Army if player 2 is playing along.
* [[One-Man Army]]: Your Submarine in one-player mode. A Two Man Army if player 2 is playing along.
* [[Our Dragons Are Different]]: The [[That One Boss|boss]] of the [[Scrappy Level|Deep Dark Sea]] stage is a three-headed, fire-breathing [[Mix and Match Critters|cross between a dragon and a shellfish]].
* [[Our Dragons Are Different]]: The [[That One Boss|boss]] of the [[Scrappy Level|Deep Dark Sea]] stage is a three-headed, fire-breathing [[Mix-and-Match Critters|cross between a dragon and a shellfish]].
* [[Painfully Slow Projectile]]: Played straight with the non-destructible ones.
* [[Painfully-Slow Projectile]]: Played straight with the non-destructible ones.
* [[Puzzle Boss]]: One of the bosses is an gigantic ancient statue that's chasing you throughout the entire level. In order to damage it, you must attack the [[Fridge Logic|stone blocks floating on the top of the water]] so that they will drop on the statue's head to damage it.
* [[Puzzle Boss]]: One of the bosses is an gigantic ancient statue that's chasing you throughout the entire level. In order to damage it, you must attack the [[Fridge Logic|stone blocks floating on the top of the water]] so that they will drop on the statue's head to damage it.
* [[Ramming Always Works]]:
* [[Ramming Always Works]]:
Line 98: Line 98:
* [[Shoot the Bullet]]: Most of the enemy projectiles can be destroyed using your shots.
* [[Shoot the Bullet]]: Most of the enemy projectiles can be destroyed using your shots.
* [[Shoot Out the Lock]]: In the Channel Stage, you will come across a bridge pillar blocking your way into the factory where the boss resides. You will have to destroy the bridge while a never-ending train carrying bombs (that drop on you) comes out of the factory.
* [[Shoot Out the Lock]]: In the Channel Stage, you will come across a bridge pillar blocking your way into the factory where the boss resides. You will have to destroy the bridge while a never-ending train carrying bombs (that drop on you) comes out of the factory.
* [[Shout Out]]: The game's name bears more than a passing resemblance to ''[[The Hunt for Red October]]'' which also involves submarines.
* [[Shout-Out]]: The game's name bears more than a passing resemblance to ''[[The Hunt for Red October]]'' which also involves submarines.
** And more [[Shout Out|Shout Outs]] to ''[[Submarine Attack]]'', another [[Horizontal Scrolling Shooter]] involving a submarine. Submarine Attack also had a [[Living Statue]] boss in the ruins level. There are also bomb-dropping ships and helicopters that attack in the ''exact same manner'' as Submarine Attack.
** And more [[Shout-Out|Shout Outs]] to ''[[Submarine Attack]]'', another [[Horizontal Scrolling Shooter]] involving a submarine. Submarine Attack also had a [[Living Statue]] boss in the ruins level. There are also bomb-dropping ships and helicopters that attack in the ''exact same manner'' as Submarine Attack.
* [[Shows Damage]]: The [[Giant Mook|Giant Mooks]], as well as the bosses of [[Gimmick Level|The Channel]] and the [[Underwater Ruins|Seabed Ruins]]. Doesn't apply to you [[One-Hit-Point Wonder|for obvious reasons.]]
* [[Shows Damage]]: The [[Giant Mook|Giant Mooks]], as well as the bosses of [[Gimmick Level|The Channel]] and the [[Underwater Ruins|Seabed Ruins]]. Doesn't apply to you [[One-Hit-Point Wonder|for obvious reasons.]]
** If you manage to destroy the first boss' grappling hooks, part of its body will detach, showing a mechanized fishbone interior.
** If you manage to destroy the first boss' grappling hooks, part of its body will detach, showing a mechanized fishbone interior.
* [[Slippy Slidey Ice World]]: The first stage takes place in Antarctica. Thankfully, you don't have to slip on the ice, and crashing into icebergs doesn't destroy you via [[Collision Damage]]. You do, however, have to fend off loads of submarines, turrets, helicopters, and annoying [[Freeze Ray|Freeze Rays]].
* [[Slippy-Slidey Ice World]]: The first stage takes place in Antarctica. Thankfully, you don't have to slip on the ice, and crashing into icebergs doesn't destroy you via [[Collision Damage]]. You do, however, have to fend off loads of submarines, turrets, helicopters, and annoying [[Freeze Ray|Freeze Rays]].
* [[Spiritual Sequel]]: ''In The Hunt'' is probably a spiritual sequel to the submarine [[Shoot'Em Up]] ''Sqoon''. Both are made by Irem and involve submarines, as well as taking place after the [[After the End|world gets flooded by the sea]].
* [[Spiritual Sequel]]: ''In The Hunt'' is probably a spiritual sequel to the submarine [[Shoot'Em Up]] ''Sqoon''. Both are made by Irem and involve submarines, as well as taking place after the [[After the End|world gets flooded by the sea]].
* [[Spread Shot]]: The green powerup, of the exploding shot variety. You submarine shoots out a torpedo that explodes into armor-piercing shrapnel after a short distance. Unsurprisingly, it's the best weapon of the three.
* [[Spread Shot]]: The green powerup, of the exploding shot variety. You submarine shoots out a torpedo that explodes into armor-piercing shrapnel after a short distance. Unsurprisingly, it's the best weapon of the three.

Revision as of 17:43, 26 January 2014

In the Hunt (Japanese: Kaitei Daisensou, "Big Sea Battle") is a 1993 horizontal scrolling shooter arcade game by Irem. It was later ported to the Sega Saturn, the Play Station and Windows 95 for the PC.

In the Hunt is particularly unique as the player takes the role of a submarine in underwater environments. There are a total of six levels in the game. Power-ups can be obtained by shooting down supply helicopters and submarines. Unlike most shooters, the screen did not automatically scroll- the player had to move in a certain direction to scroll the screen.

The game's development team would go on to later create Gunforce 2 for Irem. After leaving Irem, they formed their own company Nazca Corporation. With their new company the team created Metal Slug on the Neo Geo. The similarities in both games are clearly seen in the artistic style used.


And for some reason, there is a comic for this game. Yes, really.

Story:

An organization known as the D.A.S. (Dark Anarchy Society) used a doomsday machine called the Yugusukyure on the South Pole, causing the polar ice caps to melt. The entire world was quickly flooded, but a few societies survived to build over the highest structures they could find and continue living. In this post apocalyptic scenario, the D.A.S., who were prepared for this catastrophe, reigns supreme over the survivors with martial law and military weapons of extraordinary power. The remaining survivors who are terrorized by D.A.S. secretly organize a rebellion force using a newly developed submarine known as the Granvia. The Granvia's mission is to dive into D.A.S. enforced waters, territories and eventually the D.A.S. headquarters itself to destroy every single D.A.S. weapon in sight.


Tropes used for this game:

I have a sinking feeling about this...