In the Hunt: Difference between revisions

Everything About Fiction You Never Wanted to Know.
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{{tropelist}}
{{tropelist}}
[[File:InTheHunt.png|frame|I have a sinking feeling about this...]]
[[File:InTheHunt.png|frame|I have a sinking feeling about this...]]

* [[Advancing Boss of Doom]]: The boss of the [[Underwater Ruins|Seabed Ruins]] stage, a gigantic living statue, chases your character up to the surface, [[Puzzle Boss|where you can finally damage it]].
* [[Advancing Boss of Doom]]: The boss of the [[Underwater Ruins|Seabed Ruins]] stage, a gigantic living statue, chases your character up to the surface, [[Puzzle Boss|where you can finally damage it]].
* [[After the End]]: The game takes place after a [[Doomsday Device]] submerges most of the world.
* [[After the End]]: The game takes place after a [[Doomsday Device]] submerges most of the world.
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* [[Mook Maker]]: One of the [[Giant Mook|Giant Mooks]] does this. Also, the [[Final Boss]] does this in a few of its phases.
* [[Mook Maker]]: One of the [[Giant Mook|Giant Mooks]] does this. Also, the [[Final Boss]] does this in a few of its phases.
* [[Multi-Armed and Dangerous]]: Once the [[Puzzle Boss|statue boss's]] health has been lowered to a certain extent, it reveals it [[Nightmare Fuel|hideous organic face]], as well as an extra organic arm that will try to [[Megaton Punch]] the player.
* [[Multi-Armed and Dangerous]]: Once the [[Puzzle Boss|statue boss's]] health has been lowered to a certain extent, it reveals it [[Nightmare Fuel|hideous organic face]], as well as an extra organic arm that will try to [[Megaton Punch]] the player.
* [[Multiple Head Case]]: The three-headed dragon-snail.
* [[Multiple Endings]]: Three of which are [[Downer Ending|Downer Endings]], only one is a good ending.
* [[Multiple Endings]]: Three of which are [[Downer Ending|Downer Endings]], only one is a good ending.
* [[Multiple Head Case]]: The three-headed dragon-snail.
* [[Mutually Exclusive Powerups]]: Your regular attack had three powerups to choose from while your [[Secondary Fire]] had two.
* [[Mutually Exclusive Powerups]]: Your regular attack had three powerups to choose from while your [[Secondary Fire]] had two.
* [[Ninja Pirate Zombie Robot]]: The boss of the Deep Dark Sea is a three-headed, fire-breathing dragon-whelk.
* [[Ninja Pirate Zombie Robot]]: The boss of the Deep Dark Sea is a three-headed, fire-breathing dragon-whelk.
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* [[Our Dragons Are Different]]: The [[That One Boss|boss]] of the [[Scrappy Level|Deep Dark Sea]] stage is a three-headed, fire-breathing [[Mix-and-Match Critters|cross between a dragon and a shellfish]].
* [[Our Dragons Are Different]]: The [[That One Boss|boss]] of the [[Scrappy Level|Deep Dark Sea]] stage is a three-headed, fire-breathing [[Mix-and-Match Critters|cross between a dragon and a shellfish]].
* [[Painfully-Slow Projectile]]: Played straight with the non-destructible ones.
* [[Painfully-Slow Projectile]]: Played straight with the non-destructible ones.
* [[Peace Through Superior Firepower/Missile Submarines]]: Your character. Also, the [[Mini Boss]] in the final stage [[Macross Missile Massacre|who loves to spam missiles]] might be considered one too.
* [[Peace Through Superior Firepower/Surface to Air Missiles]]: Your anti-air attack, only usable when your submarine is surfaced. You WILL NEED THIS to damage enemies above the water (remember to surface first!), especially in the [[Gimmick Level]], The Channel.
* [[Puzzle Boss]]: One of the bosses is an gigantic ancient statue that's chasing you throughout the entire level. In order to damage it, you must attack the [[Fridge Logic|stone blocks floating on the top of the water]] so that they will drop on the statue's head to damage it.
* [[Puzzle Boss]]: One of the bosses is an gigantic ancient statue that's chasing you throughout the entire level. In order to damage it, you must attack the [[Fridge Logic|stone blocks floating on the top of the water]] so that they will drop on the statue's head to damage it.
* [[Ramming Always Works]]:
* [[Ramming Always Works]]:
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* [[Segmented Serpent]]: The [[Mini Boss]] of the [[Four Is Death|Deep]] [[Lethal Lava Land|Dark]] [[That One Level|Sea]] is a long, serpent-like fish that tries to eat the player. [[Attack Its Weak Point|Aim for the head]].
* [[Segmented Serpent]]: The [[Mini Boss]] of the [[Four Is Death|Deep]] [[Lethal Lava Land|Dark]] [[That One Level|Sea]] is a long, serpent-like fish that tries to eat the player. [[Attack Its Weak Point|Aim for the head]].
* [[Sequential Boss]]: The [[Final Boss]]. [[Violation of Common Sense|Strangely, to get the happy ending, you need to use up at least one continue before facing the final phase]]. If you did a One Credit Run, you will get the [[Downer Ending]] instead.
* [[Sequential Boss]]: The [[Final Boss]]. [[Violation of Common Sense|Strangely, to get the happy ending, you need to use up at least one continue before facing the final phase]]. If you did a One Credit Run, you will get the [[Downer Ending]] instead.
* [[Shoot the Bullet]]: Most of the enemy projectiles can be destroyed using your shots.
* [[Shoot Out the Lock]]: In the Channel Stage, you will come across a bridge pillar blocking your way into the factory where the boss resides. You will have to destroy the bridge while a never-ending train carrying bombs (that drop on you) comes out of the factory.
* [[Shoot Out the Lock]]: In the Channel Stage, you will come across a bridge pillar blocking your way into the factory where the boss resides. You will have to destroy the bridge while a never-ending train carrying bombs (that drop on you) comes out of the factory.
* [[Shoot the Bullet]]: Most of the enemy projectiles can be destroyed using your shots.
* [[Shout-Out]]: The game's name bears more than a passing resemblance to ''[[The Hunt for Red October]]'' which also involves submarines.
* [[Shout-Out]]: The game's name bears more than a passing resemblance to ''[[The Hunt for Red October]]'' which also involves submarines.
** And more [[Shout-Out|Shout Outs]] to ''[[Submarine Attack]]'', another [[Horizontal Scrolling Shooter]] involving a submarine. Submarine Attack also had a [[Living Statue]] boss in the ruins level. There are also bomb-dropping ships and helicopters that attack in the ''exact same manner'' as Submarine Attack.
** And more [[Shout-Out|Shout Outs]] to ''[[Submarine Attack]]'', another [[Horizontal Scrolling Shooter]] involving a submarine. Submarine Attack also had a [[Living Statue]] boss in the ruins level. There are also bomb-dropping ships and helicopters that attack in the ''exact same manner'' as Submarine Attack.
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* [[Stuff Blowing Up]]: Almost all your enemies are mechanical (in fact, only three of them are organic) and [[Made of Explodium|explode when destroyed]]. Furthermore, as all your attacks and most enemy attacks are explosives of some sort, you'd definitely be sure to see a lot of explosions in this game.
* [[Stuff Blowing Up]]: Almost all your enemies are mechanical (in fact, only three of them are organic) and [[Made of Explodium|explode when destroyed]]. Furthermore, as all your attacks and most enemy attacks are explosives of some sort, you'd definitely be sure to see a lot of explosions in this game.
* [[Sub Story]]: Duh.
* [[Sub Story]]: Duh.
* [[Peace Through Superior Firepower/Missile Submarines]]: Your character. Also, the [[Mini Boss]] in the final stage [[Macross Missile Massacre|who loves to spam missiles]] might be considered one too.
* [[Peace Through Superior Firepower/Surface to Air Missiles]]: Your anti-air attack, only usable when your submarine is surfaced. You WILL NEED THIS to damage enemies above the water (remember to surface first!), especially in the [[Gimmick Level]], The Channel.
* [[Timed Mission]]: Like [[Metal Slug]], there is a timer at the bottom of the screen that resets if you lose a life. If it runs out, you lose a life.
* [[Timed Mission]]: Like [[Metal Slug]], there is a timer at the bottom of the screen that resets if you lose a life. If it runs out, you lose a life.
* [[Turns Red]]:
* [[Turns Red]]:

Revision as of 20:18, 26 May 2018

In the Hunt (Japanese: Kaitei Daisensou, "Big Sea Battle") is a 1993 horizontal scrolling shooter arcade game by Irem. It was later ported to the Sega Saturn, the PlayStation and Windows 95 for the PC.

In the Hunt is particularly unique as the player takes the role of a submarine in underwater environments. There are a total of six levels in the game. Power-ups can be obtained by shooting down supply helicopters and submarines. Unlike most shooters, the screen did not automatically scroll- the player had to move in a certain direction to scroll the screen.

The game's development team would go on to later create Gunforce 2 for Irem. After leaving Irem, they formed their own company Nazca Corporation. With their new company the team created Metal Slug on the Neo Geo. The similarities in both games are clearly seen in the artistic style used.

And for some reason, there is a comic for this game. Yes, really.

Story:

An organization known as the D.A.S. (Dark Anarchy Society) used a doomsday machine called the Yugusukyure on the South Pole, causing the polar ice caps to melt. The entire world was quickly flooded, but a few societies survived to build over the highest structures they could find and continue living. In this post apocalyptic scenario, the D.A.S., who were prepared for this catastrophe, reigns supreme over the survivors with martial law and military weapons of extraordinary power. The remaining survivors who are terrorized by D.A.S. secretly organize a rebellion force using a newly developed submarine known as the Granvia. The Granvia's mission is to dive into D.A.S. enforced waters, territories and eventually the D.A.S. headquarters itself to destroy every single D.A.S. weapon in sight.

Tropes used in In the Hunt include:
I have a sinking feeling about this...