In the Hunt: Difference between revisions

Everything About Fiction You Never Wanted to Know.
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* [[Boss Arena Idiocy]]: The [[Puzzle Boss|living statue boss]] would be undefeatable if not for the [[Fridge Logic|floating blocks of stone]] at the top of the arena, as it was [[Immune to Bullets|immune to all your attacks]] until its [[Nightmare Fuel|head was partially destroyed]].
* [[Boss Arena Idiocy]]: The [[Puzzle Boss|living statue boss]] would be undefeatable if not for the [[Fridge Logic|floating blocks of stone]] at the top of the arena, as it was [[Immune to Bullets|immune to all your attacks]] until its [[Nightmare Fuel|head was partially destroyed]].
* [[Bottomless Magazines]]: All your attacks have infinite ammunition, so you can just keep spamming without having to worry.
* [[Bottomless Magazines]]: All your attacks have infinite ammunition, so you can just keep spamming without having to worry.
* [[Breather Level]]: In the arcade version, the rather easy Seabed Ruins was preceded by the [[Scrappy Level]]. Following it was the rather tough final stage.
* [[Collision Damage]]: Only happens when you collide with enemies. Colliding with the terrain will not destroy your character, thankfully.
* [[Collision Damage]]: Only happens when you collide with enemies. Colliding with the terrain will not destroy your character, thankfully.
* [[Combat Tentacles]]: The first boss uses grappling hooks to try to kill the player's submarine.
* [[Combat Tentacles]]: The first boss uses grappling hooks to try to kill the player's submarine.

Revision as of 04:12, 14 June 2014

In the Hunt (Japanese: Kaitei Daisensou, "Big Sea Battle") is a 1993 horizontal scrolling shooter arcade game by Irem. It was later ported to the Sega Saturn, the Play Station and Windows 95 for the PC.

In the Hunt is particularly unique as the player takes the role of a submarine in underwater environments. There are a total of six levels in the game. Power-ups can be obtained by shooting down supply helicopters and submarines. Unlike most shooters, the screen did not automatically scroll- the player had to move in a certain direction to scroll the screen.

The game's development team would go on to later create Gunforce 2 for Irem. After leaving Irem, they formed their own company Nazca Corporation. With their new company the team created Metal Slug on the Neo Geo. The similarities in both games are clearly seen in the artistic style used.


And for some reason, there is a comic for this game. Yes, really.

Story:

An organization known as the D.A.S. (Dark Anarchy Society) used a doomsday machine called the Yugusukyure on the South Pole, causing the polar ice caps to melt. The entire world was quickly flooded, but a few societies survived to build over the highest structures they could find and continue living. In this post apocalyptic scenario, the D.A.S., who were prepared for this catastrophe, reigns supreme over the survivors with martial law and military weapons of extraordinary power. The remaining survivors who are terrorized by D.A.S. secretly organize a rebellion force using a newly developed submarine known as the Granvia. The Granvia's mission is to dive into D.A.S. enforced waters, territories and eventually the D.A.S. headquarters itself to destroy every single D.A.S. weapon in sight.


Tropes used for this game:

I have a sinking feeling about this...