I Gave My Word: Difference between revisions

m
update links
m (Mass update links)
m (update links)
Line 298:
* The ''player'' can actually do this in ''[[Persona 4]]''. There's a dialogue option in the first part of the game where you make a promise to get to the bottom of the mystery and find the real culprit behind the murders. Following through on this vow to the bitter end is what ultimately earns you the [[Multiple Endings|True Ending.]]
* Adell from ''[[Disgaea 2 Cursed Memories]]''. He would do anything to keep his promises, even to an enemy. Like, deliver an [[Evil Overlord]]'s daughter to her daddy, whom he has also vowed to kill. Much to said daughter's surprise, he's quite serious about both getting her to the overlord unhurt AND killing the overlord.
** Valvatorez from ''[[Disgaea 4: aA Promise Unforgotten]]'' is even more willing to keep a promise. He decides to overthrow the Netherworld's government just because they're keeping him from fulfilling his promise to give his Prinny trainees a sardine after he finishes training them. {{spoiler|He's also been waiting 400 years to fulfill a different promise to show a certain someone "true fear" before he ever drinks blood again, because they died before he could live up to it.}}
* When [[Final Fantasy VIII|Squall]] makes [[The Promise|a promise]], especially to Rinoa, count on it being kept, regardless of the danger involved in doing so or [[Nice Job Breaking It, Hero|the consequences that might follow]].
* In ''[[Dragon Quest VII]]'', [[Hero Worshipper|Nicola]] wishes to meet the [[Sealed Badass in a Can|Great Hero]] of legend, and would search for him himself if not for one thing: he promised his father that he would never leave his hometown of Mezar. Thus, even after his father is long gone, he sticks around town, asking any adventurers passing through to see if they can't revive the Great Hero.