Hideo Kojima: Difference between revisions

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Kojima has a very strange relationship with his fans, in that, despite his respect for them, he constantly makes fun of them and [[Word of God|says things]] to [[Troll|deliberately infuriate]] them. The whole of ''[[Metal Gear Solid 2: Sons of Liberty]]'', to take the most notorious example, was an extended parody of sequels and fan's expectations thereof, constantly teasing the player by seeming to be more of the same and then going off in completely the other direction. It was also influenced by Paul Auster's classic postmodern metadetective New York Trilogy, of all things.
 
''[[Metal Gear Solid 3: Snake Eater]]'', on the other hand, is a pastiche of '60s spy flicks, from its distinctly [[James Bond]]-esque title theme and [[Cold War]] setting to the presence of a "Bond Girl" ("Snake Girl?") in the form of motorcycle-riding EVA.
 
His games also have a knack for unpredictability, showcasing features and plot twists that players could never have predicted - most [[Egregious|egregiously]] [[Bait and Switch|replacing Snake with Raiden as the protagonist of]] ''[[Metal Gear Solid 2: Sons of Liberty]]'' with absolutely no prior information leading up to the revelation. To this end, he goes out of his way to [[Never Trust a Trailer|make deliberately misleading trailers for his games]], [[Trailers Always Spoil|so as not to give away the twists]]. Indeed, said trailers often don't have anything to do with the game ''at all'', beyond prominently featuring the main character (or maybe not) and showcasing one or two new game features.
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* ''[[Metal Gear Solid]]'' (1998)
* ''[[Metal Gear Solid 2: Sons of Liberty]]'' (2001)
* ''[[Metal Gear Solid 3: Snake Eater]]'' (2004)
* ''[[Metal Gear Solid 4: Guns of the Patriots]]'' (2008)
* ''[[Metal Gear Solid Peace Walker]]'' (2010)