Halo Wars: Difference between revisions

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An [[RTS]] spin-off of the main [[Halo]] games by [[Age of Empires|Ensemble Studios]]. ItSet was21 totedyears as an ambitious attempt to bringbefore the RTSevents genreof to''[[Halo: consoles--althoughCombat critics are split on whetherEvolved]]'', it didfollows athe goodexploits jobof atthe that.UNSC Itwarship was''Spirit notof theFire'' onlyand consoleher RTScrew game,as though,they withstruggle furtheragainst examplesthe includingCovenant ''[[Stormrise]]'',over ''[[Universethe Atcolony War]]'',world andof arguablyHarvest. ''[[Supreme Commander|Supreme Commander 2]]''.
 
Released in 2009, it was toted as an ambitious attempt to bring the RTS genre to consoles--although critics are split on whether it did a good job at that. It was not the only console RTS game, though, with further examples including ''[[Stormrise]]'', ''[[Universe At War]]'', and arguably ''[[Supreme Commander|Supreme Commander 2]]''.
 
A sequel, ''Halo Wars 2'' was released in 2017, developed by [[Total War|Creative Assembly]] and 343 Industries, the latter having since taken the reins of the franchise from Bungie. Set almost 30 years after the events of the first game (and roughly around the same timeframe as ''Halo 5''), it involves the UNSC forces aboard the ''Spirit of Fire'' awakening far from home, only to face a threatening force of ex-Covenant renegades, pirates and mercenaries known as the Banished, led by a powerful Brute chieftain called Atriox.
 
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* [[Arbitrary Headcount Limit]]: ''Halo Wars'' has a quite restrictive limit on the number of units you can have at a time.
* [[Art Evolution]]: By ''Halo Wars 2'', the overall art style is both reminiscent of the original Bungie games as well as that of the more recent 343 entries.
* [[Axe Crazy]]: The former holder of the title Arbiter-the one in ''Halo Wars''- is an example.
* [[Badass Normal]]: Sergeant Forge. Not just any marine can face an Arbiter one-on-one and [[Crowning Moment of Awesome|WIN]].
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** Also, {{spoiler|Sgt. Forge's}} [[Heroic Sacrifice]].
* [[Bond One-Liner]]: "And for the record, I'd have kicked your ass the first time if the lady hadn't stopped me!"
* [[Break Out the Museum Piece]]: By ''Halo Wars 2,'' a good chunk of the UNSC's arsenal would be seen as obsolete by "modern" standards. Justified in that the ''Spirit of Fire'' has been away for a ''long'' time.
* [[Cold Sniper]]: Jerome-092 is listed as a Sniper in the game. He actually uses a Spartan Laser, but due to its long range and pinpoint accuracy it acts like a sniper rifle.
* [[Clown Car Base]]: The Elephant. You can train 40 ''squads'' - that's ''80'' flamethrowers or '''240''' marines out of it. despite the fact it looks like it can hold no more than 20, maybe 30. and even that's pushing it. In fact, if you kill off your guys, you can train even more units out to infinity from this wondrous pachyderm. An achievement requires you to train ''100 infantry'' out of an elephant in a campaign level.
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* [[Humongous Mecha]]: The Cyclops.
* [[It Has Been an Honor]]: {{spoiler|Jerome to Sgt. Forge}}. Stands out because the game's unlockables hint the two got into a fight after {{spoiler|Jerome suggested the ship kidnapping Anders should be fired upon.}}
* [[Large and In Charge]] -: The Arbiter is noticeably larger and more muscular than even the normal Elites, making him close to [[Doom|Hell Knight]] size.
* [[Lonely Piano Piece]]: "[http://www.youtube.com/watch?v=Z89adFGjR3g Spirit of Fire]", the [[Leitmotif]] of the eponymous ship.
* [[Macross Missile Massacre]]: The Vultures especially after the upgrade. Likewise with the wolverine units.
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* [[Pragmatic Adaptation]]: The perspective from which the game is played created some necessary exaggerations. For example, Spartans commandeering vehicles do a lot more [[Dance Battler|elaborate gymnastics]] in the process of doing so, because more subtle animation would be hard to pick out at that scale. Likewise, the Cyclops's original design called for something similar to the early, pre-Spartan, MJOLNIR [[Powered Armor]] as [[Mighty Glacier]] infantry. However, this was changed to make it a [[Mini-Mecha]] because the scale made it difficult for players to identify them at a glance on a busy screen.
* [[Psycho for Hire]]: The Arbiter, who is described ''by his own friends'' as "Evil" and picked up right out of prison, to boot.
* [[Scavenger World]]: The Banished in ''Halo Wars 2'' to a degree. Their units and structures are still clearly Covenant in origin, but have been substantially modified, armed and armored with whatever they could salvage.
* [[Shout-Out]]: The ''Pillar of Autumn'' is mentioned when the ''Spirit Of Fire'' arrives at Arcadia.
* [[Shout-Out]]:
** The UNSC Vulture Gunship will sometimes say [[Aliens|"Stay Frosty"]]
* [[Shout-Out]]:* The ''Pillar of Autumn'' is mentioned when the ''Spirit Of Fire'' arrives at Arcadia.
** The UNSC Vulture Gunship will sometimes say [[Aliens|"Stay Frosty"]].
** The scrap and salvage being mined by the Banished in ''Halo Wars 2'' are mentioned as being Covenant wreckage left over from a battle towards the end of ''Halo 3'', with Master Chief even mentioned.
* [[The Stinger]]
* [[Stop Poking Me]]: Grunts will sometimes say "Yee! Tickles!" when they're selected.
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* [[War Is Hell]]: [http://www.youtube.com/watch?v=7O-ebT4MqqM The opening of the game] really drives this home:
{{quote|"[[Captain's Log|Captain's Report]], Feburary 4th, 2531: Five years. Five, long, years. That's how long it took us to get Harvest back. At first it was going well. Then setback after setback, loss after loss, made what was going to be a quick and decisive win into five years of hell. Of course that's all Harvest is today. It's hell down there. But now it's ours again." }}
* [[You Can't Go Home Again]]: Might be the fate of the crew of ''The Spirit Of Fire'', which is further driven home by ''Halo Wars 2.''
 
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