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{{trope}}
Mode of transport late in the game that allows you to travel to nearly any location on the [[World Map]] fairly quickly. This is almost always [[Zeppelins
This is usually awarded after you've visited every part of the map in the course of the plot except one, where you will face the final [[Boss Battle]]. It allows the player to quickly access unfinished [[
May fall under [[Cool Airship]].
Rarely does media present this trope with the logical conclusion of just letting you fly a simple airplane, possibly because airplanes need a runway, or they may just not be [[Rule of Cool|cool]] enough.
An [[RPG]] trope, especially console RPGs. See also [[Warp Whistle]] and [[Hub Level]].
{{examples}}▼
▲{{examples}}
== Action Adventure Games ==▼
== Video Game Examples ==
▲=== Action Adventure Games ===
* ''[[Terranigma]]'' gave you an airplane for this purpose. In a nod to reality, you have to touch down at airports (which you must help create.)
* The [[Donkey Kong Country]] series gave you an airplane also through Funky's Flights. You can only take off from Funky Kong's airports but you can land anywhere you've been before.
=== Adventure Games ===
* About halfway through ''[[Little Big Adventure]]'', you get to purchase your own catamaran which allows you to sail the entire southern hemisphere for free. Once reaching the northern hemisphere, you meet a flying dinosaur which will take you nearly anywhere in the northern hemisphere.
* [[King's Quest VII the Princeless Bride|King's Quest VII]]: In a late chapter, Valanice gets a magic flute that can summon lord Tsepish's horse Necromancer, which can take her from anywhere in the game to Etheria, from where she can travel to any of the game's major locations.
=== Hack and Slash ===
* You start with a
=== Miscellaneous Games ===
* ''[[Half Minute Hero]]'' pays homage to this by giving you a dragon late in the game, complete with a [[wikipedia:Mode 7|Mode 7]] [[Retraux|imitation effect]] while you're riding it.
* The Gyrocopter in [[Donkey Kong Country]] 3, which opens up a few areas and allows you to obtain the complete ending.
=== MMORPGs ===
* ''[[World of Warcraft]]'' has flying mounts that players at level 60 or above can purchase. Recently{{when}} they have become a correct example of that trope, as now you can fly across the whole explorable world, not only Northrend and Outland.
=== Role-Playing Games ===
* The ''[[Final Fantasy]]'' series [[Alternate Continuity|don't share a world]] for the most part, but one of the recurring parallels is a character named Cid, who provides an airship in the late game.
** ...except in ''[[
** Some games in the series actually provide you with an airship early in the game, but impose limitations on it (such as being unable to land in most terrain or unable to fly over mountains). ''[[
*** ''[[Final Fantasy XII
*** ''[[
** The airships in ''[[
*** ''[[Final Fantasy III
** ''[[
** ''[[Final Fantasy XII
** However, neither ''[[
** Ditto on the original ''[[
** ''[[
*** The party doesn't make much use of them in the game due to the fact that most of the airships they find are {{spoiler|fal'Cie, and at least one is made up of the detached body parts of the [[Big Bad]]. Sazh makes a passing note on this. The party does find a honest-to-God, regular airship late in the story, but they crash it in a cutscene.}}
* Not a ship so much, but ''[[
* ''[[
** It doesn't really get to be a
* The car from ''[[
* Exception: ''[[
** The first ''[[
** ''[[
* Common in the [[Tales
** ''[[
* ''[[Secret of Mana]]'' had a cannon-based travel agency in the early parts, but later the heroes acquired a flying white dragon as their Global Airship. The sequel, ''[[Seiken Densetsu 3]]'', included ships, a limited cannon-travel system, and a giant sea-turtle before procuring the use of the flying white dragon which appeared in ''Secret of Mana''.
* The Fly HM move in the ''[[Pokémon]]'' series.
** As many fans will affectionately point out, this move can be used by many creatures far too small to easily carry the protagonist's backpack, let alone the protagonist, or across a region of a country. Typically, Flying-type [[Com Mons]] are capable of doing so despite their initial forms being tiny (to the point that some actually have the world "tiny" in their species descriptions in the Pokédex, such as Pidgey being a Tiny Bird Pokémon and Pidove being a Tiny Pigeon Pokémon).
* In the ''[[Star Wars]]: [[Knights of the Old Republic]]'' series, the player has a literal global ''space''ship, the ''Ebon Hawk'', which can instantly transport the party between planets. However, there is usually no quick transportation between locations on the same planet (except for the "Return to Ebon Hawk/Transit Back" instant travel function in the first game). Also, in the first game, interplanetary travel was prone to [[Random Encounters|random enemy starfighter encounters]] with a [[Unexpected Gameplay Change|mandatory arcade sequence.]]
* In ''[[
* ''[[
* In ''[[
** Same goes for ''[[
** ''[[
** In ''[[
** ''[[
** ''[[
** ''[[
* ''[[Lufia 2 Rise of the Sinistrals]]'' had first a boat, then a ''submarine''
* The Gummi Ship in ''[[Kingdom Hearts]]'' starts off needing to go through a rail-shooter sequence everytime you move a space on the world map. You later get a part that lets you skip this in spaces you've already visited. The second game makes this instantly available, but also makes the Gummi sequences much more fun to play.
** ''[[Kingdom Hearts: Birth By Sleep]]'' has the protagonists transforming their Keyblades into their transport (Although it's not an actual, ship, per se). Gameplay-wise, it functions similarly to ''II'''s.
* In ''[[Blue Dragon]]'', when Zola rejoins the party shortly after you defeat the Rockwind Wolf Ghost, she arrives in a
* ''[[Golden Sun
** Even with the wings on the ship, travel across the world takes a long time. However, in the last segment of the game, travel becomes much easier with the [[Warp Whistle|Teleport Psynergy]]; conveniently, when using it to travel to a town, the ship ends up docked at the nearest beach outside said town.
* Somewhat subverted in a rather humorous scene in ''[[
* ''[[
** In the fourth game, you can call your airship for fire support during battles.
* The ''[[Wild
** The first game just gave you a biplane, which fit the theme of the series much better than flying dragons.
* ''[[Sailor Moon]]: Another Story'' has the Ark in Chapter 5, however due to the incredibly linear nature of the game, you can't really use it for anything besides advancing the plot (being in the past, there isn't really anything interesting at the places you went to in the previous chapters.)
* You can find a balloon late in the game in ''{{[[Ultima IV]]'', tho you typically have to wait for the wind to shift to a favorable direction.
* [[Baten Kaitos|Baten Kaitos Origins]] has the Sfida, acquired shortly after the Hassaleh chapter of the game, which can travel wherever it wants so long as 1) you've been there before or 2) the plot demands.
** Doesn't apply to the past world, however.
** In the first [[Baten Kaitos]], you are given Diadem's best ship for transportation. However, you can't leave the [[Floating Continent|continent that you are on]] once you land on it until you finish your business there, and even then you are only allowed to wrap up your questing in that continent at your leisure, as the game automatically directs your travelling towards the next continent once you do choose to leave. However, after doing a short puzzle, later the game plays this trope straight by giving you {{spoiler|The White Dragon}} to use as you see fit.
*** And it should be noted that in both games, transportation is limited to between the [[Floating Continent
* Common in the ''[[Phantasy Star]]'' series.
** In ''[[Phantasy Star III]]'', your [[Transforming Mecha|cyborg party member Wren]] becomes this when you find the right parts. You also need this to {{spoiler|access [[The Very Definitely Final Dungeon]].}}
* ''[[
=== Shoot Em Ups ===
* In ''[[Star Control]] 2'', [[Subspace or Hyperspace|hyperspace]] travel between planets is equivalent to a normal RPG's wilderness travel between towns, complete with [[Random Encounters]]. One particular alien race, if befriended, gives the player character advanced technology allowing access to a different type of hyperspace (called "QuasiSpace") where travel is faster, more fuel-efficient, and Random Encounter-free; the catch is that although you can enter QuasiSpace from anywhere, you can only leave in one of about 20 pre-defined locations, and must continue from there the normal way. One of the pre-defined locations is, naturally, right near [[The Very Definitely Final Dungeon]].
=== Simulation Games ===
* ''[[Tradewinds]]: Legends'' has several inland 'ports' which can only be visited by the flying dragon-ships acquired late in story mode, and are necessary to complete the plot. Unfortunately, since you are a pirate/trader captain whose entire fleet travels together, it's necessary to spend a while saving up to replace ''all'' your sailing ships with airships. And that's without even mentioning the expensive upgrades they need so they don't get instantly <s>sunk</s> shot down.
=== Wide Open Sandbox ===
* In ''[[Grand Theft Auto IV]]'', Brucie's friendship bonus is a helicopter airlift to anywhere on the map. However, the game has several other public transport options including trains and taxis, so while the chopper is a fair bit faster it's not revolutionary.
** Similarly, the stagecoach in ''[[Red Dead Redemption]]''.
=== [[Tabletop Games]] ===
* ''[[Eberron]]'' has a family/guild of Airship users.
{{reflist}}
[[Category:Role Playing Game]]▼
[[Category:Flying Tropes]]
[[Category:
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