Gamma World: Difference between revisions

Everything About Fiction You Never Wanted to Know.
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** [[Big Creepy Crawlies]]: Cockroaches and Arachnoids.
** [[Big Creepy Crawlies]]: Cockroaches and Arachnoids.
** [[Bigfoot Sasquatch and Yeti]]: Yetis.
** [[Bigfoot Sasquatch and Yeti]]: Yetis.
** [[Everythings Better With Monkeys]]: Simians.
** [[Everything's Better With Monkeys]]: Simians.
** [[Everythings Squishier With Cephalopods]]: Octopoids.
** [[Everything's Squishier With Cephalopods]]: Octopoids.
** [[Lizard Folk]]: Saurians.
** [[Lizard Folk]]: Saurians.
** [[Winged Humanoid]]: Hawkoids
** [[Winged Humanoid]]: Hawkoids
* [[Brainina Jar]]: Borgs, Permanent Cybernetic Installations and Think Tanks in 1st Edition.
* [[Brain In A Jar]]: Borgs, Permanent Cybernetic Installations and Think Tanks in 1st Edition.
* [[Chameleon Camouflage]]: The Chameleon Powers mutation in the 1E game.
* [[Chameleon Camouflage]]: The Chameleon Powers mutation in the 1E game.
* [[City in A Bottle]]
* [[City in A Bottle]]
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** The original game when it first came out. Its said to have popularized dark humor in RPGs.
** The original game when it first came out. Its said to have popularized dark humor in RPGs.
* [[Duct Tape for Everything]]: We're sure you'll find a use for this...
* [[Duct Tape for Everything]]: We're sure you'll find a use for this...
* [[Everythings Worse With Bears]] [[It Makes Sense in Context|Who Think They Are Napoleon]]
* [[Everything's Worse With Bears]] [[It Makes Sense in Context|Who Think They Are Napoleon]]
* [[Fantastic Racism]]: The Knights of Genetic Purity, the Iron Society, the Zoopremicists...the list goes on.
* [[Fantastic Racism]]: The Knights of Genetic Purity, the Iron Society, the Zoopremicists...the list goes on.
* [[Horn Attack]]: Mutant characters could have horns as a mutation. The mutants known as Rakoxen (and Hoppers in 2nd Edition) had them.
* [[Horn Attack]]: Mutant characters could have horns as a mutation. The mutants known as Rakoxen (and Hoppers in 2nd Edition) had them.
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* [[Improbable Weapon User]]: Since the game is set in a [[Scavenger World]], it is almost a given that your characters will be these. You could wield a stop sign, a telephone pole, vending machines...really anything you can think of that fits within the one-handed/two-handed light/heavy melee/ranged parameters.
* [[Improbable Weapon User]]: Since the game is set in a [[Scavenger World]], it is almost a given that your characters will be these. You could wield a stop sign, a telephone pole, vending machines...really anything you can think of that fits within the one-handed/two-handed light/heavy melee/ranged parameters.
* [[Killer Robot]]: Technically could be your player character. The Created are an entire faction made of Killer Robots.
* [[Killer Robot]]: Technically could be your player character. The Created are an entire faction made of Killer Robots.
* [[Light Em Up]]: Photonic origins.
* [[Light'Em Up]]: Photonic origins.
* [[Lost Technology]]
* [[Lost Technology]]
* [[Machine Worship]]
* [[Machine Worship]]
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* [[Sliding Scale of Turn Realism]]: Round by Round.
* [[Sliding Scale of Turn Realism]]: Round by Round.
* [[Spare Body Parts]]
* [[Spare Body Parts]]
* [[Super Powered Robot Meter Maids]]: Literally.
* [[Super-Powered Robot Meter Maids]]: Literally.
* [[Swiss Army Weapon]]: The Chameleon Rifle in module GW6 ''Alpha Factor''.
* [[Swiss Army Weapon]]: The Chameleon Rifle in module GW6 ''Alpha Factor''.
* [[The Worm That Walks]]: One of the possible character origins. Depending on your primary origin and your secondary origin, you could be anything from a horde of cockroaches, to a [[Grey Goo|mass of nanomachines]], to a horde of ''[[Cute Kitten|sentient, hive-minded kittens]]''.
* [[The Worm That Walks]]: One of the possible character origins. Depending on your primary origin and your secondary origin, you could be anything from a horde of cockroaches, to a [[Grey Goo|mass of nanomachines]], to a horde of ''[[Cute Kitten|sentient, hive-minded kittens]]''.

Revision as of 23:26, 8 January 2014

A classic role-playing game originally created by TSR, the same people who made Dungeons and Dragons. Centuries after a vaguely defined apocalypse, a radioactive and ruin-strewn Earth is inhabited by mutants, sentient animals and plants, and insane half-functioning robots, all of whom compete for influence as multi-species civilization begins its long climb to recovery. Gamma World was heavily influenced by TSR's earlier sci-fi RPG, Metamorphosis Alpha.

Despite what a newcomer might think, the tone is quite light-hearted, and the players are strongly encouraged to have fun and not think too hard about how silly it all is.

The game has gone through seven editions so far; TSR published the first three from 1978 to 1985 with their own unique rule sets. 1992's 4th Edition was based on the same engine as D&D's 2nd edition, and 1995's 5th was a supplement for the sci-fi RPG Alternity. In 2002, Wizards of the Coast, which had since absorbed TSR, published a wacky homage to Gamma World entitled Omega World in Polyhedron magazine.

The setting was licensed by Sword & Sorcery Studios (a subsidiary of White Wolf) and heavily revised for D 20 Modern in 2003. This new edition recasts the apocalypse as a war among post-Singularity civilizations, a horrific spasm of nanotechnological and biological warfare (with a few nukes thrown in for old time's sake). The old creatures and robots are nearly all retained, but given new and detailed explanations that are designed to elicit horror and awe rather than cheap jokes.

Wizards of the Coast has since released a seventh edition of Gamma World, using the 4th edition Dungeons and Dragons rules, in October 2010. The game is far more humorous, from character creation, to Omega Tech descriptions. The 7th Edition setting is one where "the Big Mistake" merged all possible worlds into one, and really leaves the door open for player interpretation.

Gamma World is notable for one rather odd trend: usually, only a handful of books would be released before a new edition came out and rendered all the previous books obsolete. This reached its zenith with the Alternity version, which had only a single, core rulebook released before being discontinued. Time will tell if 7th Edition will continue this trend.


This game includes examples of: