Foregone Victory: Difference between revisions

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** The first fight in [[Final Fantasy Tactics]] has you controlling the main character and the computer controlling the rest of your party. Two of them are insanely powerful so they will win the fight without your help (or even if you try to kill them). However, it is possible to lose this fight on purpose. If you happen to start with Weapon Break (and are lucky enough that it actually hits) you can cripple those powerful characters and give the enemies a chance to defeat you.
* All of ''[[Wario Land]] 3'' {{spoiler|except the final boss}} is impossible to die, all damage simply knocks you back to a different part of the level. It doesn't matter how often Wario gets hit, he just bounces back.
** It's the same idea with ''Wario Land 2'', but he does lose coins when he gets hit in that game, so that probably counts as "losing" (or rather, winning less), because Wario is greedy by nature. It's impossible to get a Game Over in this game, however.
* In ''[[Castlevania]]: [[Castlevania: Symphony of the Night|Symphony of The Night]]'', the Richter vs. [[Dracula]] fight is a [[Foregone Victory]] (the easily-obtained Holy Water item crash kills him in 3 uses, and even if you suck badly enough to get your lifebar completely depleted, Maria runs in and casts a spell on you that makes you invincible for the rest of the battle), but the specifics do affect the stats of the main character Alucard.
* Most ''[[Lucas Arts]]'' adventure games apply this trope all the way through. ''[[Full Throttle]]'' even says in the manual that it's "lame to get beaten and thrown into a dumpster every time you made a mistake".
** Made almost too evident in the "boss fight" at the end of ''[[Escape from Monkey Island]]'', where both the hero and the villain regenerate health far too quickly for either one to be able to win. Not unwinnable, though. There's a trick to it. As always.
* In ''[[Earthbound]]'', the battle against Starman Jr. is practically unlosable. The only way to lose involves leveling up to around four times the normal level for that area so you can mess up the automatic shielding.
** And of course, when your party is stronger than the map enemies by a certain amount, they'll automatically win any battle they get into. Literally.
* Krystal's "battle" against the galleon right after the first [[Cutscene]] in ''[[Star Fox Adventures]]'' is unlosable; any hits you take simply result in screeching by the CloudRunner. No health is lost. (There's no health meter until you're actually on board, as a matter of fact.) You do, however, have to attack.
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* ''All'' of ''[[Big Rigs Over the Road Racing]]'', because the other trailer ''doesn't move''. Unless you have the patch, where it stops, ''just short'' of the finish line.
** In addition to that, if you push the opposing truck across the finish line by ramming it from behind, the game doesn't acknowledge it and you still win.
* In ''[[BioshockBioShock (series)]]'', up until the final battle against {{spoiler|Atlas/Fontaine}}, dying causes you to be immediately resurrected in the nearest Vita-Chamber with roughly 50% Life and Eve. Thus, if you repeat the cycle of banging a Big Daddy with your pipe wrench, dying, and being resurrected enough times, you ''will'' eventually win. That said, an option to turn all Vita-Chambers off was added in a patch about six months after the game was released.
* In ''[[Mega Man Star Force]]'', after defeating the Crimson Dragon for the first time, Mega Man Geo-Omega goes [[One-Winged Angel]] and becomes unbeatable; he still loses HP, but it can't be reduced to less than one. ''[[Mega Man Star Force]]'' essentially ends with Mega Man Geo-Omega using the two Boss techniques used against him the most against the final boss.
* The first stage of "Hero 30" mode in ''[[Half Minute Hero]]'' does this...to a point. If you run out of time, the Time Goddess will revive you and encourage you to keep going (in fact, you [[Thanatos Gambit|need to do this at least once]] to advance the story). However, if you let time run out more than three times in that particular stage, you'll still receive a [[Game Over]].