Fallen Creator: Difference between revisions

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* Ditto for Interplay, Shiny's publisher up to ''Sacrifice''. Back then, they owned a good number of successful franchises including said Shiny games, ''[[Fallout]], [[Descent]], [[Baldur's Gate]]'' among a buncha other things. Then in the 2000's, they mucked up with ''Fallout'' (see [[They Just Didn't Care]] for more details). The end result? Interplay went bankrupt, and only managed to save its ass by selling the ''Fallout'' franchise to [[Bethesda Softworks]]. Nowadays, they are only putting up games on the [[Virtual Console]], and not much is heard of their planned sequel games.
** Interplay's descent into the shit began when they became publicly traded in 1998 and reported losses after the release of ''Descent 3'' and ''[[Free Space]] 2''. Then a different company managed to buy a majority share of Interplay's stock in 2001. That company was [[Titus Software]], headed by a pair of French hacks by the names of Eric and Herve Caen. Brian Fargo then left Interplay to the wolves. After the acquisition Titus as a company went belly up because of their over expansion and shut down in 2004 while racking up huge debts because of owed back pay and redundancy to wholly owned development studios. Herve Caen named himself the new CEO of Interplay but their sky high debts ensured that they had no resources to produce new games. Herve Caen is still CEO of Interplay and the court battle between Interplay and Bethesda over Fallout licensing and the lack of progress on the ''Fallout'' MMO ''Project V13'' shows that Caen is still a talentless hack who can't produce results.
** ''[[Free Space]] 2'''s lackluster commercial faring probably didn't do it any favors either <ref>Though that was really more Interplay's ''own'' fault as [[Screwed by the Network|they didn't even]] ''[[Screwed by the Network|try]]'' [[Screwed by the Network|to market it]] in spite of its critical praising; [[Vindicated by History|it achieved most of its (now considerable) reputation years after its original release date]]</ref>, nor did the 2002 breakup of Volition and Interplay. The mediocre sales of the series arguably killed the space sim market built by the ''[[Wing Commander (video game)|Wing Commander]]'' and ''[[XStar Wars: X-Wing]]'' series, which not even the Microsoft juggernaut could revive with ''[[Starlancer]]'' and ''[[Freelancer]]'' (produced by the company ''[[Wing Commander (video game)|Wing Commander]]'' creator Chris Roberts created after leaving Origin, following WC4).
* [[Titus Software]] itself used to be a good company in the late eighties and early nineties, with titles such as ''Crazy Cars 2'' and the ''[[Prehistorik]]'' series. Then, it went downhill. Before the Interplay buyout above, happened the infamous ''[[Superman 64]]'', and also the [[Porting Disaster|Porting Disasters]] of ''[[Prince of Persia]]'' 2 on the SNES and ''[[Carmageddon]] 64''.
* [[Sega|Sonic Team]]. [[Sonic the Hedgehog]] used to be a worldwide icon and the only real challenge to [[Super Mario Bros.|Mario]]'s domination of [[Platform Game|platform games]]. The [[Sega Genesis]] entries in the series are still considered great games. [[Polygon Ceiling|Then Sonic went 3D]]. For most fans and critics, most of the 3D Sonic games have a [[Camera Screw|bad camera]], broken controls, and [[Loads and Loads of Characters|too many characters]], and Sonic Team has lost its old glory to them. It started with the [[Sonic Adventure|two]] [[Sonic Adventure 2|Sonic Adventures]], which were worthy additions to the series despite being plagued by fundamental problems. [[Sonic Heroes]] marked the teetering edge of the abyss, [[Shadow the Hedgehog (video game)|Shadow the Hedgehog]] was made on the way down, and [[Sonic the Hedgehog 2006 (video game)|Sonic 2006]] was the echoing crash of the series finally hitting rock bottom. Since then, the franchise has been making significant progress at climbing back up, but it still struggles with the basics like camera controls, physics, glitches, and fair level design. It also doesn't help that Sonic Team can't seem to resist putting a weird gimmick into gameplay. <ref>Some reviewers believe that ''[[Sonic Unleashed]]'' would've been the return to form Sonic needed if it weren't for the Werehog gameplay.</ref> ''[[Sonic the Hedgehog 4]]'', ''[[Sonic Colors]]'' and ''[[Sonic Generations]]'' have improved their reputation a bit by now, presenting creative and ambitious game ideas in the series' trademark rough and fractured frame.