Fahrenheit (2005 video game): Difference between revisions

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{{work}}
[[File:Indigo_prophecy_cover.jpeg|thumb|300px]]
[[File:mydogcg6.jpg|link=Gainax Ending|right]]
 
{{quote|''"Things are never quite what they seem. We think we understand the world around us, but we really only see the outside, what it seems to be. My name is Lucas Kane. My story is the one where an ordinary guy has something extraordinary happen to him. Maybe it was supposed to happen, maybe it was my destiny, or my karma or whatever. I know one thing for sure: Nothing's ever going to be the same again."''}}
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Lucas [[Name of Cain|Kane]] is an ordinary [[New York City]] [[Geek|IT administrator]] until he murders a total stranger in a possessed trance and flees the crime scene. From there on, he becomes a fugitive from the law, relentlessly chased by police officers Carla Valenti and Tyler Miles. But those two become the least of his concerns when he unexpectedly gains [[Stock Super Powers|superpowers]] and becomes the target of an [[Ancient Conspiracy]] that initially manipulated him into committing murder in the first place... And that all happens on the backdrop of global ''cooling'' [[Apocalypse How|around ten degrees Celsius every day]].
 
'''''Fahrenheit''''' is a highly cinematic [[Action Adventure]] game developed by [[Quantic Dream]] and written by David Cage in 2005. It was redubbed to ''[[FahrenheitIndigo (2005 video game)]]Prophecy'' for American release to avoid confusion with Michael Moore's ''Fahrenheit 9/11''. A later US re-release under the ''Fahrenheit'' name popped up, containing scenes cut from ''IP'' that were present in the European version of the game and an appropriately higher age rating. An HD version was released on [[Steam]] under the title ''Fahrenheit: Indigo Prophecy Remastered'' on January 28, 2015.
 
Met by universal critical acclaim and good sales, ''Fahrenheit'' began as one of the best story-driven games of recent years and was occasionally touted as a game to revive the flagging adventure genre. Unfortunately, many players were disappointed with the final third of its story -- allegedly the product of rushed development driven by [[Executive Meddling]] -- which quickly balloons into an extreme [[Gainax Ending]], without even the courtesy of foreshadowing, and is remembered mostly for its incoherence.
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Not to be confused with ''[[Fahrenheit 451]]''.
 
{{tropelist|page=Fahrenheit}}
* [[A God Am I]]: This is the main reason why the Orange Clan wants the Indigo Child even if they already controlled everything.
* [[AcCENT Upon the Wrong SylLABle]]: You'll hear a lot of it from your guide in the tutorial.
* [[Action Commands]]: These pretty much ''are'' the combat system, and a lot of non-combat events are handled this way as well.
* [[After the End]]: If you mess up, this is what you get. Not that the "happy" ending is all sunshine and rainbows, mind.
* [[AIA.I. Is a Crapshoot]]: The {{spoiler|Purple Clan a.k.a. the Cyborg}}
* [[All Just a Dream]]: The {{spoiler|Oracle}} initially masks his attacks as such.
* [[Ancient Conspiracy]]: The {{spoiler|Orange Clan}}.
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* [[Karma Houdini]]: The Orange and Purple Clan.
* [[Letter Motif]]: The connection Tyler or Carla establish between Marcus and Lucas, via a book and/or photo.
** There are others, possibly unintentional: CV (Carla Valenti, Curriculum Vitae - does her job as her described, "to the letter") TM (Tyler Miles, [[Tradesnark™|Trademark]] - always has pithy little comments about the game world and is very similar to [[Shaft]]), SM (Samantha Malone, uh... S&M - always trying to [[Distracted by the Sexy|distract Tyler with her sexiness]]), JW (John Winston, Johnny [[Incredibly Lame Pun|Winters]] - appropriate if you think about the name, the setting and the fact that everyone in the game is a victim of the weather) and CJ (Captain Jones, [[Grand Theft Auto: San Andreas|Carl Johnson]] - a hotheaded [[Badass]] leader), GM (Giant Mite, Genetic Engineering - how else would it get that big?). Actually, if you think about it, MK and LK (Marcus and Lucas Kane) = MLK... who was a preacher (like Marcus) and a visionary (like Lucas). Seems almost too conspicuous to be anything other than [[Fridge Brilliance]].
** If you want to take the concept further, DC (game designer David Cage) almost seems like a nod to [[DC Comics]].
* [[Life Imitates Art]]: Look closely at those devices Carla and Tyler are using in the bathroom parts of the diner. Don't you think they look suspiciously like iPads five years before the fact? They're certainly too svelte and stylish to be regular tablet PCs.
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* [[Sanity Meter]]: When the meter is full, it reads NEUTRAL rather than WELL or GOOD etc. Yeah... it's that sort of game.
** Should it drop to zero, the character you're playing will snap and...well, kill themselves. However, you usually have some control over the meter, with only one decision ( {{spoiler|Tyler staying in New York, rather than leaving with Samantha}}) causing it to plummet precipitously.
* [[SchrodingerSchrödinger's Gun]]: Carla's Tarot reading. Pick a card, any card. [[But Thou Must!|Story dictates]] that you'll always draw the same ones in the same order.
* [[Shout-Out]]: Several.
** While looking at Takeo, Tyler compares him to a character from [[Gremlins]].
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* [[Xtreme Kool Letterz]]: There is a general preference of "K" over "C" in many names. It's almost surprising two of the protagonists aren't titled Lukas Kane and Karla Valenti, but one suspects David Cage was conscious of [[There Is No Kill Like Overkill|overkill]].
* [[Zeerust]]: Averted? It might be too early to say, but judging by the use of technology throughout the game chances are it'll still look pretty current in a decade or so.
** Hell, all the talk of the [[The War on Terror|Pakistani Ultimatum]], and the [[China Takes Over the World|Chinese]] involvement in it make it seem like this could be happening ''today'', even though the game technically takes place in the ([[Next Sunday ADA.D.|not too distant]]) past at this point.
 
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