Eberron: Difference between revisions

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[[File:eberron-logo 4999.jpg|frame]]'''Eberron''' is thea second newest2002 setting (behind ''[[Points of Light]]'') for [[Dungeons & Dragons]]. It's a [[Dungeon Punk]] setting influenced by pulp serials, [[Adventurer Archaeologist|Indiana Jones]] and [[Film Noir]], as opposed to classical High Fantasy. Eberron has taken a different path compared to most D&D settings in that it averts and subverts most classical D&D tropes ([[Color Coded for Your Convenience]] for example).
 
The setting focuses on the continent of Khorvaire, which has just concluded a hundred-year long war between five nations that has left a once-unified kingdom shattered. But even though the articles of peace have been signed, everyone knows that the enmity still lingers, and a new Cold War is being fought in the shadows of the four remaining thrones. The world of Eberron is full of [[The Chessmaster|Chessmasters]], from the lowly mob boss that wants to rule the underworld of his city to an entire race of extraplanar [[Eldritch Abomination]]s that have used a century-long [[Xanatos Gambit]] to bring an entire country (and not a small one) under their control. And above of all this is the mysterious Draconic Prophecy and those who seek to control it; and by extension, the very fate of Eberron itself. Cue the [[Big Damn Heroes]].
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