Drakengard: Difference between revisions

added trope
No edit summary
(added trope)
Line 9:
''[[Speak of the Devil|Call not the Watchers' name.]]''}}
 
{{quote|''"Strap in, kids. It’s going to get fucking weird..."''|'''[[The Dark Id]]'''}}
|'''[[The Dark Id]]'''}}
 
''[['''Drakengard]]''''' is a videogame,video game published by [[Square Enix]] and made by Cavia in 2003, noticeable for its combination of a multilayered, surreal plot and excellent atmosphere with rather weak, repetitive gameplay. The gameplay switches between [[Hack and Slash]] and [[Simulation Game|Flight Sim]], so one could think of it as a mixture of ''[[Dynasty Warriors]]'' and a sandbox version of ''[[Panzer Dragoon]]''. It takes place in a [[Heroic Fantasy|Heroic]]/LowFantasy medieval setting, and it follows [[Anti-Hero]] [[Meaningful Name|Caim]] on a mission to destroy [[The Empire|an evil empire]] [[Exactly What It Says on the Tin|(aptly named "the Empire")]] while also protecting his sister Furiae. Furiae is called "the Goddess" because she is [[Cosmic Keystone|part of four seals that protect the world from an unknown danger]]: she is a living seal, and her death would [[The End of the World as We Know It|herald chaos in the world]]. Caim is joined initially on his quest by Inuart, [[Two Guys and a Girl|his best friend and Furiae's betrothed]] before she became the Goddess, and [[Optional Party Member|four other characters]], the circumstances of each being varied and [[Dysfunction Junction|always tragic]].
 
One of the major concepts in ''Drakengard'' is that of a [[Summon Magic|pact]], or of two beings of different races binding their souls into one. Caim is mortally wounded in the first stage as he runs towards Furiae's castle in the midst of a battle, and discovers a chained and wounded dragon in the courtyard. He proposes that in order to save them both, the two should form a pact. In forging the pact, Caim can control the dragon during flight and has access to the dragon's vast strength, but he gives up his voice (he's capable of speaking telepathically with the dragon). However, if either Caim or the dragon dies, they both die, and it seems the pain one feels is transferred to the other as well. All of the other members of Caim's party have a pact, and a certain price they have paid for it:
Line 269 ⟶ 270:
* [[Sorting Algorithm of Evil]]: Directly in proportion to eerie otherworldliness.
* [[Sorting Algorithm of Weapon Effectiveness]]: Shaken up with some poor balancing decisions.
* [[Stealth Sequel]]: ''Drakengard'' gets one in, of all things, the ''[[NieR]]'' series. ''NieR'' starts off as a continuation of Ending "E" to the first ''Drakengard'' game in which the player goes through a portal to 2003 Tokyo and is killed by a cruise missile -- but not before introducing magic to the "real" world. This sets in motion events that ultimately result in the world of ''NieR''. For more info, see [https://nier.fandom.com/wiki/Timelines the "Timelines" page] at the ''NieR'' Wiki.
* [[The Stoic]]: Arioch's pact-partners Undine and Salamander, for what little time they have on-screen.
* [[Story-BoardingStoryboarding the Apocalypse]]: Subverted. By the time you see it happening, it's too late to stop.
* [[Summon Magic]]: Leonard, Seere and Arioch summon their pact monsters for magic attacks. Caim appears to summon his party members to deploy them in the field.
* [[Sword Beam]]: Specific weapons can produce a projectile attack when finishing certain combos.