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''[[Speak of the Devil|Call not the Watchers' name.]]''}}
{{quote|''"Strap in, kids. It’s going to get fucking weird..."''
|'''[[The Dark Id]]'''}}
''
One of the major concepts in ''Drakengard'' is that of a [[Summon Magic|pact]], or of two beings of different races binding their souls into one. Caim is mortally wounded in the first stage as he runs towards Furiae's castle in the midst of a battle, and discovers a chained and wounded dragon in the courtyard. He proposes that in order to save them both, the two should form a pact. In forging the pact, Caim can control the dragon during flight and has access to the dragon's vast strength, but he gives up his voice (he's capable of speaking telepathically with the dragon). However, if either Caim or the dragon dies, they both die, and it seems the pain one feels is transferred to the other as well. All of the other members of Caim's party have a pact, and a certain price they have paid for it:
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* [[Sorting Algorithm of Evil]]: Directly in proportion to eerie otherworldliness.
* [[Sorting Algorithm of Weapon Effectiveness]]: Shaken up with some poor balancing decisions.
* [[Stealth Sequel]]: ''Drakengard'' gets one in, of all things, the ''[[NieR]]'' series. ''NieR'' starts off as a continuation of Ending "E" to the first ''Drakengard'' game in which the player goes through a portal to 2003 Tokyo and is killed by a cruise missile -- but not before introducing magic to the "real" world. This sets in motion events that ultimately result in the world of ''NieR''. For more info, see [https://nier.fandom.com/wiki/Timelines the "Timelines" page] at the ''NieR'' Wiki.
* [[The Stoic]]: Arioch's pact-partners Undine and Salamander, for what little time they have on-screen.
* [[
* [[Summon Magic]]: Leonard, Seere and Arioch summon their pact monsters for magic attacks. Caim appears to summon his party members to deploy them in the field.
* [[Sword Beam]]: Specific weapons can produce a projectile attack when finishing certain combos.
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