Dragon Quest Monsters: Joker 2: Difference between revisions

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'''''Dragon Quest Monsters: Joker 2''''' is the fifth installment of the ''[[Dragon Quest Monsters (Video Game)|Dragon Quest Monsters]]'' spinoff of the ''[[Dragon Quest (Video Game)|Dragon Quest]]'' series, released on the [[Nintendo DS]].
 
[[Heroic Mime|The hero]] decides to stow away on a zeppelin heading towards the world monster tournament, observing as the [[Alpha Bitch|reigning champion]]<ref> Solitaire from the original Joker</ref> declares the ship unfit for someone of her caliber and storms off to find more appropriate accommodations. This turns out to be prescient, the ship is brought down shortly after takeoff, right after the Hero is caught as a stowaway and forced to work as a deck hand for the crew.
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Waking up near the crashed ship, the engineer, [[Punny Name|Rory Bellows]] finds him and sets him off on a quest to attempt to find survivors. It seems that the ship has crash landed on an island populated by hundreds of monster species -- fortunately for him, he always wanted to be a monster scout...
 
As a monster catching game, various flavors of monster are available, out of several broad families -- Slime, Dragon, Inanimate Objects, etc etc. Each monster has up to 3 to 5 skill trees they gain from their species and parentage, and gain skill points to place in these trees upon levelup. (This system is based on the ''[[Dragon Quest VIII (Video Game)|Dragon Quest VIII]]'' system of skill trees, and is almost identical to the system in the original ''Joker''.)
 
Each monster also has from 1 to 4 traits, passive benefits (or penalties) that affect them no matter what skill trees they have inherited from the breeding system -- for example, some monsters are just naturally able to move two or three times a turn, this is something they cannot pass on to children of a different species.
 
Received an [[Updated Rerelease]], ''[[Dragon Quest Monsters (Video Game)|Dragon Quest Monsters]] Joker 2 Professional'', which added 500 new monsters, completely re-balanced the multiplayer, and roughly doubled the single player campaign. Unfortunately, due to some poor timing in both release date and localization, [[No Export for You|this version was not the one localized]].
 
{{tropelist}}
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''Joker 2'' contains examples of:
* [[Actually Four Mooks]]: Played straight -- only one monster appears on the map, but up to three appear in combat. It's further played with by the size system -- monsters can be size S, M, or G -- taking up 1, 2 or 3 party slots respectively. Size 2 monsters get a huge stat boost, can have more skill trees, and have more (and better) traits to make up for their size. Size 3 monsters are literal parties in and of themselves, and get outrageous stat boosts and can have 5 skill trees at a time.
** Unfortunately, Size G is reserved for truly gigantic boss monsters that cannot be scouted. {{spoiler|Until the [[Playable Epilogue]], of course.}}
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* [[Alpha Bitch]]: The reigning champion, who refuses to even get on the ship, and Lily Gilder, a [[Too Dumb to Live]] [[Rich Bitch]] who torments you throughout the game.
* [[Artifact Title]]: The previous game had "Joker" as the [[Canon Name]] of the main character, taken from the game's playing card [[Theme Naming]]. While set in the same universe, ''Joker 2'' doesn't feature the protagonist ''or'' the theme, making the "Joker" part of the title meaningless.
* [[Battle Aura]]: "Psyching up" makes a return appearance from ''[[Dragon Quest VIII (Video Game)|Dragon Quest VIII]]'', ''[[Dragon Quest IX (Video Game)|Dragon Quest IX]]'', and ''Joker''. As before, it drastically increases the numbers you put out, be it damage, healing, or ''scouting.''
* [[Big Badass Wolf]]: {{spoiler|The Incarnus makes a return in the postgame, and has an even bigger appearance in the [[Updated Rerelease]].}}
* [[But Thou Must!]]: Several times.
* [[Cap]]: All monsters have their own stat caps, level cap is based on how many "pluses" a monster has. (0-4, level 50; 5-9, level 75; 10+, level 100) Stat cap can be increased by getting stat bonus "skills", and there are even specific stat bonus skill trees you can take.
* [[Chest Monster]]: The Mimic / Cannibox / Trap-Box line makes a return, and are fairly powerful material type monsters.
* [[Com Mons]]: Each family has a mascot mook, from the humble blue slime to the humble green dragon from ''[[Dragon Quest I (Video Game)|Dragon Quest I]]''. Each one has an "X" and "XY" version that allows you to continue using them throughout the game.
* [[Trailers Always Spoil|Credits Always Spoil]]: If you're paying attention during the ending credits, you'll notice it lists the various monsters in Joker 2 via what series they debuted in. {{spoiler|Including ''[[Dragon Quest Heroes Rocket Slime (Video Game)|Dragon Quest Heroes: Rocket Slime]]''.}}
* [[Defeat Means Friendship]]: The Scout system, which takes into account your physical damage capabilities vs the enemy's power, and gives you a percent change to capture them based on this.
* [[Disc One Nuke]]: The King Slime combination that was so heavily abused in ''Joker'' was removed; instead Drackys and Great Sabercat Cubs take it's place. These two have negative traits that decrease their usefulness, but this is easily fixed by breeding them away to equally powerful Rank C monsters without the negative trait.
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* [[Escort Mission]]: In Iceolation, Lily Gilder refuses to go back to the ship, instead she keeps running off unescorted by even a single monster, only to be cornered by various '''hellhounds''', requiring you rescue her. This happens multiple times, and she remains ungrateful until the very end {{spoiler|when you beat back a 3 story tall minotaur... thing to save her again.}}
* [[Expy]]: {{spoiler|[[Big Bad|Rigor Mortex]] is arguably one of [[Pokémon|Mewtwo]]. Both were artificially created as a super powered clone of one of the most powerful monsters in their respective world, both ultimately rebelled and slaughtered their creators, and both plot to destroy humanity. Although while Mewtwo had an (arguably) [[Well-Intentioned Extremist|altruistic]] reason for his evil, Rigor Mortex is simply a [[Card-Carrying Villain|card carrying]] [[Omnicidal Maniac]].}}
* [[Fire, Ice, Lightning]]: Wind takes up the traditional position in the elemental trio, with Lightning being typically associated with heroes in ''[[Dragon Quest (Video Game)|Dragon Quest]].''
* [[Fusion Dance]]: As started by the ''Joker'' translation, "breeding" has been localized as this, called "synthesizing." It uses "Plus and Minus" instead of "Male and Female" (Possibly because "Hermaphrodite" and "Neuter" are also options), but [[G-Rated Sex]] is very much there.
* [[Gone Horribly Right]]: {{spoiler|The researchers on the island wanted to make an artificial monster stronger than Leonyx.}} They succeeded.
* [[Gotta Catch Em All]]: You get bonuses for catching certain numbers of monster types, although most only worry about 1 or 2 families until the postgame.
* [[Guide Dang It]]: Breeding any monster above a rank A. Most are references to ''[[Dragon Quest (Video Game)|Dragon Quest]]'' mythos (breeding 2 dragons to make a [[Big Bad]] is common) but others are from left field.
* [[HotImprobable Skitty-On-WailordSpecies ActionCompatibility]]: Want to synthesize that Slime (roughly the size of your fist) with that Ruins (a 5 story ''castle complex'')? Go ahead!
* [[Inevitable Tournament]]: Mulitples.
* [[Infinity-1 Sword]]: Several:
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* [[Magikarp Power]]: The X and XY (Stronger and Strongest) system. Through patience, hard work, patience, careful breeding, and ''still more patience'', you can turn any of the Mascot Mooks into endgame monsters. These come with updated traits (such as moving twice per turn) and each gain an "ultimate" ability, translated as Uber in the original Joker -- Uber Healing, Uber Breath, etc etc. This system was expanded in the [[Updated Rerelease]] -- you could use any monster in the game until the endgame, provided you continued working on empowering it to the X and XY forms.
* [[Mascot Mook]]: One for each monster family.
* [[Metal Slime]]: An entire sub-family of them, starting with the humble Metal Slime and going all the way up to ''Metal Kaizer,'' a metal slime berserker with a face right out of ''[[DragonballDragon Ball]]'', or Gold Slime / Gem Slime, which is more or less a ''[[DragonballDragon Ball|Super Saiyan]] Slime.''
* [[Mons]]: 300 (800 in the [[Updated Rerelease]]) of them.
* [[Old Save Bonus]]: Tagging with ''[[Dragon Quest IX (Video Game)|Dragon Quest IX]]'' and ''[[Dragon Quest VI (Video Game)|Dragon Quest VI]]'' DS unlocks special monsters from those games. These monsters are still available in the standard game, but much easier to get in the tag mode battles. In addition, tagging can unlock special events where Kandar from ''[[Dragon Quest III (Video Game)|Dragon Quest III]]'' invades your game.
* [[No Export for You]]: Unfortunately, the [[Updated Rerelease]] was not localized. Given the age of the DS and Nintendo having started pushing the 3DS, it's very unlikely we will see ''Joker 2 Professional'' in the West. The announcement of the ''Terry's Wonderland 3D'' remake (on the same day as the US ''Joker 2'' release, even) cuts the chances even further as it's likely to be localized instead, but with ''TW3D'' said to have the entire ''Professional'' roster, it's probably an even trade.
** This hurt the Japanese too, as they were promised international tournaments, and they got them, but for the version that most people had already stopped playing.
** This is more an example of bad timing than anything else. ''Professional'' was announced literally ''just'' as the localization of the original version was finished. Square Enix and Nintendo had to choose between releasing the localized normal version and compensate with the 3D remake, or spend another several months localizing ''Professional''. For obvious reasons, they chose the former. The fact that many of the new monsters are from DQ games that never got released overseas (Magarugi<ref>The fake antagonist of Dragon Quest Monsters Caravan Heart</ref>, pretty much every Rocket Slime character aside from the Hero Slime and Slival's tanks, Ghadis<ref>The final boss of "Monster Battle Road Victory"</ref>, the monkey demon with the throne, etc) probably didn't help matters.
*** A good listing of these monsters, including pictures, is [http://www.gamefaqs.com/boards/608644-dragon-quest-monsters-joker-2-professional/58714650?page=2 available here.]
* [[Old Save Bonus]]: Tagging with ''[[Dragon Quest IX (Video Game)|Dragon Quest IX]]'' and ''[[Dragon Quest VI (Video Game)|Dragon Quest VI]]'' DS unlocks special monsters from those games. These monsters are still available in the standard game, but much easier to get in the tag mode battles. In addition, tagging can unlock special events where Kandar from ''[[Dragon Quest III (Video Game)|Dragon Quest III]]'' invades your game.
* [[Olympus Mons]]: Multiple Examples, including several flavors of evil deity [[Big Bad]], alongside the return of {{spoiler|the Incarnus}}.
** This game contains perhaps the ''ultimate'' Olympus Mon in the form of Numen from ''[[Dragon Quest VII (Video Game)|Dragon Quest VII]]'', who is literally ''[[God]] Himself''. Interestingly enough, He's actually weaker overall than most of the [[Final Boss|Final Bosses]], which may or may not be a [[Mythology Gag]] relating to the fact that {{spoiler|the [[Final Boss]] of His game defeated Him}}.
* [[Original Generation]]: Several original monsters, most notably the final boss and the [[Bonus Boss]], were created by [[Akira Toriyama]] exclusively for this game.
* [[Palette Swap]]: A few examples, mostly from ''[[Dragon Quest (Video Game)|Dragon Quest]]'' history (Dragon -> Red Dragon, Slime -> She Slime, etc). Playing it more straight is the Stronger / Strongest system, which doesn't even bother with the swapping -- although this is arguably the point, so one could go through the game with one's favorite nostalgic [[Mons]].
* [[Playable Epilogue]]: You didn't think becoming ''world champion'' was going to be good enough, did you?
* [[Post -Climax Confrontation]]: The tournament you were trying to get to is hilariously easy after having dealt with the problems on the island, to the extent that the game doesn't even bother with making you fight most of it; its only really there to set up the postgame.
* [[Power Nullifier]]: There are multiple status effects that cause people to be unable to hit, cast, or do anything at all. And there are multiple counters to this.
* [[Punny Name]]: Every area (save the ship) is named after an emotion -- Treepidation, Doubtback, etc. Every member of the ship's crew and passenger's list is also punny -- Eugene Pool (an expert in monster breeding), Rory Bellows (an expert in the seemingly coal powered ship's engines), etc etc.
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* [[The Rival]]: The reigning world champion is too snobby to fly on the ship, meaning she misses out on what may possibly be the most important discovery in the history of the world's monster breeding / training / etc society. She does return for the post game.
* [[Randomly Generated Levels]]: An unfortunate exception, although there is a semi-[[Roguelike]] like bonus dungeon that doesn't randomize it's layout, but does randomize each room's monster family and layout.
* [[Shout-Out]]: Lots, to previous ''[[Dragon Quest (Video Game)|Dragon Quest]]'' games.
** The default names for your starting monsters are references to the Edios translation of ''[[Dragon Quest Monsters]]'' 1. For example, the Ghost is named Spooky.
** Breeding 4 Great Sabercat Cubs makes a Great Sabercat -- a reference to the sidekick from ''[[Dragon Quest V (Video Game)|Dragon Quest V]]'', which grew up between the two generations of that game.
** Mostly particularly iconic characters -- [[Big Bad]] and [[The Dragon|Dragons]], mostly -- have their own skill unique sets, which give them their iconic abilities and strategies. These can (and should!) be inherited if and when these monsters are bred away.
** The Cleric (a mistranslation of "Hero") skill tree (most easily gotten from a King Slime) is the same lineup of spells the ''[[Dragon Quest III (Video Game)|Dragon Quest III]]'' hero uses -- thunder magic, the ultimate physical attack, the ultimate healing magic, the ultimate resurrection magic, and Kaclang (which makes you completely invincible for several turns). Muspell is a similar batch of dark and instant kill spells, which is typically associated with various villains -- including [[Dragon Quest IV (Video Game)|Psaro]].
** {{spoiler|Solitaire makes a return, and uses the exact same team as she did in the previous game.}}
** Dracolord, the last boss of the original ''[[Dragon Quest I (Video Game)|Dragon Quest I]],'' has the same breeding combination he had in ''Dragon Warrior Monsters'' -- Great Dragon + Demon-At-Arms.
** Kandar, a reoccurring boss character in ''[[Dragon Quest III (Video Game)|Dragon Quest III]]'', now named "Prince of Thieves," can attack you while doing Tag Mode. This replaces the standard tag mode battle with a battle against him. There are several special breeds that require Kandar, including a Conklave cosplaying as Kandar's gang from 3.
* [[Silent Protagonist]]: Lampshaded.
* [[Slouch of Villainy]]: One of ''Professional's'' bonus monsters has this. No seriously, his throne is a part of his graphic.
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