DonPachi: Difference between revisions

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** '''DoDonPachi Blissful Death''' (iOS, 2012)
** '''DoDonPachi Blissful Death''' (iOS, 2012)
* '''DoDonPachi: DaiFukkatsu''' (Arcade, 2008; JP Xbox 360, 2010; [[IOS Games|iOS]] and Android (as '''DoDonPachi Resurrection'''), 2010; EU Xbox 360, 2011 (as '''DoDonPachi Resurrection'''))
* '''DoDonPachi: DaiFukkatsu''' (Arcade, 2008; JP Xbox 360, 2010; [[IOS Games|iOS]] and Android (as '''DoDonPachi Resurrection'''), 2010; EU Xbox 360, 2011 (as '''DoDonPachi Resurrection'''))
** '''DoDonPachi: DaiFukkatsu BLACK Label''' (Arcade, 2010; Xbox 360 port released on February 3, 2011 [Two versions: As add-on in form of DLC, or as stand-alone game with an exclusive Arrange Mode, which basically is a crossover of Daifukkatsu and [[Ketsui]]])
** '''DoDonPachi: DaiFukkatsu BLACK Label''' (Arcade, 2010; Xbox 360 port released on February 3, 2011 [Two versions: As add-on in form of DLC, or as stand-alone game with an exclusive Arrange Mode, which basically is a crossover of ''DaiFukkatsu'' and ''[[Ketsui]]]'')
* '''DoDonPachi Maximum''' (Windows Phone 7, 2012)
* '''DoDonPachi Maximum''' (Windows Phone 7, 2012)
* '''DoDonPachi SaiDaiOuJou''' (Arcade, Spring 2012)
* '''DoDonPachi SaiDaiOuJou''' (Arcade, Spring 2012)
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{{tropelist|Three, two, one, go!}}
{{tropelist|Three, two, one, go!}}
* [[1-Up]]: In addition to the point-based extends, they appear in item form in stage 3 of ''DoDonPachi'', stage 4 of ''DaiOuJou'', and stage 3 in ''DaiFukkatsu'' by destroying a relatively large enemy in the center of the screen without using bombs.
* [[A.I. Is a Crapshoot]]—Hard to tell without a human translation, but Perfect☆ developed her speech patterns and behavior entirely on her own. The Element Daughters based on the original three Element Dolls are also this.
* [[A.I. Is a Crapshoot]]: Hard to tell without a human translation, but Perfect☆ developed her speech patterns and behavior entirely on her own. The Element Daughters based on the original three Element Dolls are also this.
* [[Alternative Character Interpretation]] -- [[Invoked]]. The OST gives a stylization of the name "Hibachi": ]-[_-34(#!.
* [[Alternative Character Interpretation]]: [[Invoked]]. The OST gives a stylization of the name "Hibachi": ]-[_-34(#!.
* [[Arc Words]] -- "Shinu ga yoi"<ref>"Dying is good." Or in [[Woolseyism]], "Go on and die."</ref> in ''DaiOuJou''.
* [[Announcer Chatter]]: The announcer of ''DonPachi'' in particular.
* [[Art Shift]]—The art direction for the first three games was done by "Joker" [[Junya Inoue]], the art for ''Dai Fukkatsu'' was done by Kouji Ogata, and the art for ''SaiDaiOuJou'' was done by [[Ar tonelico|Nagi Ryou]]
* [[Arc Words]]: "Shinu ga yoi"<ref>"Dying is good." Or in [[Woolseyism]], "Go on and die."</ref> in ''DaiOuJou''.
* [[Attack of the 50-Foot Whatever]]—AI from ''DaiFukkatsu'' is sometimes portrayed this way in official artwork, stomping around Tokyo, being (futilely) attacked by the [[Title Drop|DonPachi]] ships, and crushing one in her hand.
* [[Art Shift]]: The art direction for the first three games was done by "Joker" [[Junya Inoue]], the art for ''DaiFukkatsu'' was done by Kouji Ogata, and the art for ''SaiDaiOuJou'' was done by [[Ar tonelico|Nagi Ryou]].
* [[A Winner Is You]]—The reward for completing the [[Nintendo Hard]] 2nd loop of ''DoDonPachi'' (Which can only be accessed by 1-crediting the first loop, and either collecting all bee icons, using no bomb or losing no lifes) is... a crappy picture of the pilot.
* [[Attack of the 50-Foot Whatever]]: AI from ''DaiFukkatsu'' is sometimes portrayed this way in official artwork, stomping around Tokyo, being (futilely) attacked by the [[Title Drop|DonPachi]] ships, and crushing one in her hand.
* [[Announcer Chatter]]—The announcer of ''DonPachi'' in particular.
* [[Battleship Raid]] -- "Wow! Look at the size of that battleship! Keep your finger on the trigger rookie!" And they only get more powerful from there.
* [[Battleship Raid]]: "Wow! Look at the size of that battleship! Keep your finger on the trigger rookie!" And they only get more powerful from there.
* [[Beam-O-War]]—In ''DaiFukkatsu'', you can block purple enemy lasers with your own laser.
* [[Beam-O-War]]: In ''DaiFukkatsu'', you can block purple enemy lasers with your own laser.
* [[Beehive Barrier]]—Hachi, the larger, ''easier'' version of Hibachi, uses these in ''SaiDaiOuJou''
* [[Beehive Barrier]]: Hachi, the larger, ''easier'' version of Hibachi, uses these in ''SaiDaiOuJou''.
* [[Bittersweet Ending]]—In the 2nd-loop ending of ''DoDonPachi'', it's revealed that {{spoiler|in slaughtering his own allies and the Commander's special forces, the player character ironically solved the problems of overpopulation, environmental pollution, and arms races. As to whether [[Well-Intentioned Extremist|this was what the commander wanted]], not even the protagonist knows.}}
* [[Bittersweet Ending]]: In the 2nd-loop ending of ''DoDonPachi'', it's revealed that {{spoiler|in slaughtering his own allies and the Commander's special forces, the player character ironically solved the problems of overpopulation, environmental pollution, and arms races. As to whether [[Well-Intentioned Extremist|this was what the commander wanted]], not even the protagonist knows}}.
* [[Bonus Boss]] -- ''DaiFukkatsu'' has the original bosses of ''DoDonPachi''. In every stage, fulfilling a particular requirement allows you to fight one of these bosses.
* [[Bonus Boss]]: ''DaiFukkatsu'' has the original bosses of ''DoDonPachi''. In every stage, fulfilling a particular requirement allows you to fight one of these bosses.
* [[Boss Game]] -- ''DaiOuJou DEATH Label'', which comes with the PS2 port of ''DaiOuJou''.
* [[Boss Game]]: ''DaiOuJou DEATH Label'', which comes with the PS2 port of ''DaiOuJou''. ''DoDonPachi Maximum'' is the first canonical example.
* [[Bragging Rights Reward]]: Beating Hibachi in any game. Admittedly, it's ''well''-earned bragging rights.
** ''DoDonPachi Maximum'' is the first canonical example.
* [[Bullet Hell]]: ''DonPachi'' is the [[Trope Maker]]. ''DoDonPachi'' is the [[Trope Codifier]]. Note that ''neither'' of them is the [[Ur Example]].
* [[Bragging Rights Reward]]—Beating Hibachi in any game. Admittedly, it's ''well''-earned bragging rights.
** This game series takes this to [[Beyond the Impossible]] levels. See the last bullet wave in the above ''Black Label'' Hibachi video.
* [[Bullet Hell]] -- ''DonPachi'' is the [[Trope Maker]]. ''DoDonPachi'' is the [[Trope Codifier]]. Note that ''neither'' of them is the [[Ur Example]].
** Hibachi's [http://www.youtube.com/watch?v=uG9COkH6QYs&feature=related ''DaiOuJou'' incarnation] has fewer bullets, but teaches us why we should thank god for slow bullets.
** This game series takes this to [[Beyond the Impossible]] levels. See the last bullet wave in the above Black Label Hibachi video.
** Hibachi's [http://www.youtube.com/watch?v=uG9COkH6QYs&feature=related DaiOuJou incarnation] has fewer bullets, but teaches us why we should thank god for slow bullets.
** Then there is [http://www.youtube.com/watch?v=JPlcN1wiPYw Hibachi Arrange A] which somehow manages to one up Zatsuza.
** Then there is [http://www.youtube.com/watch?v=JPlcN1wiPYw Hibachi Arrange A] which somehow manages to one up Zatsuza.
* [[Cap]] -- ''DaiFukkatsu'' has a score cap that could be easily reached by more skilled players. [[Expansion Pack|Version 1.5]] of ''DaiFukkatsu'' corrects this by adding more digits.
* [[Cap]]: ''DaiFukkatsu'' has a score cap that could be easily reached by more skilled players. [[Expansion Pack|Version 1.5]] of ''DaiFukkatsu'' corrects this by adding more digits.
* [[Chinese Girl]]—Leinyan from ''DaiOuJou'' and her giant form in ''DaiFukkatsu'', Ray'n
* [[Chinese Girl]]: Leinyan from ''DaiOuJou'' and her giant form in ''DaiFukkatsu'', Ray'n.
* [[Chromatic Arrangement]]—The three main types of ships are Red (straight-forward shot), Green (turning shot), and Blue (wide shot). This extends to the playable characters of ''SaiDaiOuJou'' as well.
* [[Chromatic Arrangement]]: The three main types of ships are Red (straight-forward shot), Green (turning shot) and Blue (wide shot). This extends to the playable characters of ''SaiDaiOuJou'' as well.
* [[Combos]]—The essence of the series' scoring systems.
* [[Combos]]: The essence of the series' scoring systems.
* [[Continuity Nod]] -- ''DaiFukkatsu'' is the only direct sequel in the series; the backstory consists of the code of the Elemental Dolls (the protagonists of ''DaiOuJou'') performing a [[Face Heel Turn]] and going back in time to 2008. {{spoiler|1=Colonel Schwarlitz Longhena, who first appeared in ''DoDonPachi'', turns out to be responsible for the events of the whole series.}}
* [[Continuity Nod]]: ''DaiFukkatsu'' is the only direct sequel in the series; the backstory consists of the code of the Elemental Dolls (the protagonists of ''DaiOuJou'') performing a [[Face Heel Turn]] and going back in time to 2008. {{spoiler|1=Colonel Schwarlitz Longhena, who first appeared in ''DoDonPachi'', turns out to be responsible for the events of the whole series}}.
* [[Creepy Doll]]—The Element Dolls themselves are life-sized versions of these. One piece of artwork also shows Shotia laying in a pile of them.
* [[Creepy Doll]]: The Element Dolls themselves are life-sized versions of these. One piece of artwork also shows Shotia laying in a pile of them.
* [[Crossover]] -- ''DoDonPachi DaiFukkatsu BLACK Label Arrange'' incorporates many elements from another Cave shooter, ''[[Ketsui]]'', complete with the cover art being a big throwback to that game. It even has the [[True Final Boss]] of ''Ketsui'', Evaccania DOOM. It can be seen in [http://www.youtube.com/watch?v=X_LGyRaPTPc this trailer].
* [[Crossover]]: ''DoDonPachi DaiFukkatsu BLACK Label Arrange'' incorporates many elements from another Cave shooter, ''[[Ketsui]]'', complete with the cover art being a big throwback to that game. It even has the [[True Final Boss]] of ''Ketsui'', Evaccania DOOM. It can be seen in [http://www.youtube.com/watch?v=X_LGyRaPTPc this trailer].
* [[Darker and Edgier]]: Series-wise, ''DaiOuJou'', but when compared to other [[Bullet Hell]] games, the series is this.
* [[Cut Song]] -- [http://www.youtube.com/watch?v=MY9LTWjcvq0 "Zatsuza"] from the ''DaiFukkatsu BLACK Label'' soundtrack was initially thought to be this, but it was revealed that the song plays during the fight against Zatsuza, the [[Beyond the Impossible|stronger]] replacement of [[Harder Than Hard|Hibachi]].
* {{spoiler|1=[[Deconstruction]]: The storyline of the series, at the very least, is a deconstruction of many typical scrolling shoot-em-up plots. ''DaiFukkatsu'' could also be this for the whole concept of a [[Fan Service]] [[Robot Girl]]}}.
* [[Darker and Edgier]]—Series-wise, ''DaiOuJou'', but when compared to other [[Bullet Hell]] games, the series is this.
* [[Degraded Boss]]: Hibachi appears in ''DoDonPachi II'' as the first enemy you encounter in the game, but it's only his first form and he goes down very quickly. He regains his [[True Final Boss]] status in ''DaiOuJou''.
* {{spoiler|1=[[Deconstruction]] -- The storyline of the series, at the very least, is a deconstruction of many typical scrolling shoot-em-up plots. ''DaiFukkatsu'' could also be this for the whole concept of a [[Fan Service]] [[Robot Girl]].}}
* [[The Dev Team Thinks of Everything]]: The A and B parts of the songs in ''DaiFukkatsu'' (such as "Flotage (Stage 3-A)" and "Flotage (Stage 3-B)" which play on the normal path and hidden path, respectively) are really two parts of the same whole. If you combine the two songs and play them at the same time, you get the main riff for Zatsuza's theme, in perfect tempo. For Flotage, for example, this is surprisingly during the guitar solo.
* [[Degraded Boss]]—Hibachi appears in ''DoDonPachi II'' as the first enemy you encounter in the game, but it's only his first form and he goes down very quickly. He regains his [[True Final Boss]] status in ''DaiOuJou''.
* [[Difficult but Awesome]]: While the whole game can be counted as one by [[Bullet Hell]] standards, Exy in ''DaiOuJou'' has the lowest bomb count of the three Dolls, but gets both Shotia's regular shot and Leinyan's laser shot, and only loses one power level of each upon death instead of one of one shot type and all of the other.
* [[The Dev Team Thinks of Everything]]—The A and B parts of the songs in ''DaiFukkatsu'' (such as "Flotage (Stage 3-A)" and "Flotage (Stage 3-B)" which play on the normal path and hidden path, respectively) are really two parts of the same whole. If you combine the two songs and play them at the same time, you get the main riff for Zatsuza's theme, in perfect tempo. For Flotage, for example, this is surprisingly during the guitar solo.
* [[Difficulty Spike]]: Halfway through Stage 4 of ''DoDonPachi''.
* [[Difficult but Awesome]]—While the whole game can be counted as one by [[Bullet Hell]] standards, Exy in ''DaiOuJou'' has the lowest bomb count of the three Dolls, but gets both Shotia's regular shot and Leinyan's laser shot, and only loses one power level of each upon death instead of one of one shot type and all of the other.
* [[Distracted by the Sexy]]: Apparently [[Inverted]] in ''SaiDaiOuJou''. The [http://www.crunchyroll.com/anime-news/2012/02/04/your-swimsuit-drives-enemies-wild-in-next-dodonpachi-game swimsuit costume] makes enemy attacks more intense.
* [[Difficulty Spike]]—Halfway through Stage 4 of ''DoDonPachi''.
* [[Autobots Rock Out|DonPachi Squadron, Rock Out!]]: The ''DaiFukkatsu BLACK Label'' soundtrack.
* [[Distracted by the Sexy]]—Apparently [[Inverted]] in Saidai Oujou. The [http://www.crunchyroll.com/anime-news/2012/02/04/your-swimsuit-drives-enemies-wild-in-next-dodonpachi-game swimsuit costume] makes enemy attacks more intense.
* [[Downer Ending]]: At the end of the first loop in ''DonPachi'', {{spoiler|the horrible truth is [[The Reveal|revealed]] to the player that the pilot has been fighting comrades the whole time (and apparently knew it)}}. At the end of the game, {{spoiler|take [http://www.vgmuseum.com/end/arcade/d/donparun.htm a moment of silence for the thousands of your fellow soldiers you've killed]}}. The sequel is perhaps even more chilling because {{spoiler|you are tricked by your commander, Colonel Longhena, into believing that the invading enemy force are mechanized aliens, and you don't know that they're really your comrades until your commander reveals this upon you unlocking the second loop. In the endings for ''DaiOuJou'', Shotia's memory is deleted bit by bit until the last memories in her are of her human days, and she smiles fondly of them as they go too, and Exy goes crazy and chokes her operator to death while crying blood, then goes and does things leading to ''DaiFukkatsu''. And, part of the true ending of ''DaiFukkatsu'' is that your mothership is destroyed by Colonel Longhena. Another sort of ending like this is '''DaiFukkatsu''' and its Arrange Mode A ending, Leinyan (the human defending one, not her human killing Ray'n version) finds Next EXY's Data and tries to tell her she is going about changing the future all wrong, and wonders if Next EXY didn't start all this in the first place, who did? Cut to GENERAL Longhena}}.
* [[Autobots Rock Out|DonPachi Squadron, Rock Out!]]—The ''DaiFukkatsu BLACK Label'' soundtrack.
** Subverted with {{spoiler|Leinyan's ending in ''DaiOuJou'', she is cruelly pulled away from her human pilot who she has fallen in love with and deactivated, being send off for research. Later, she escapes with the help of cyberspace and reunites with her pilot}}.
* [[Downer Ending]]—At the end of the first loop in ''DonPachi'', {{spoiler|the horrible truth is [[The Reveal|revealed]] to the player that the pilot has been fighting comrades the whole time (and apparently knew it).}} At the end of the game, {{spoiler|take [http://www.vgmuseum.com/end/arcade/d/donparun.htm a moment of silence for the thousands of your fellow soldiers you've killed].}} The sequel is perhaps even more chilling because {{spoiler|you are tricked by your commander, Colonel Longhena, into believing that the invading enemy force are mechanized aliens, and you don't know that they're really your comrades until your commander reveals this upon you unlocking the second loop. In the endings for ''Dai Ou Jou'', Shotia's memory is deleted bit by bit until the last memories in her are of her human days and she smiles fondly of them as they go too, and Exy goes crazy and chokes her operator to death while crying blood, then goes and does things leading to ''Dai Fukkatsu''. And, part of the true ending of ''Dai Fukkatsu'' is that your mothership is destroyed by Colonel Longhena. Another sort of ending like this is '''Dai Fukkatsu''' and it's Arrange Mode A ending, Leinyan (The human defending one, not her human killing Ray'n version) finds Next EXY's Data and tries to tell her she is going about changing the future all wrong, and wonders if Next EXY didn't start all this in the first place, who did? Cut to GENERAL Longhena.}}
* [[Dynamic Difficulty]]: The ''BLACK Label'' version of ''DaiFukkatsu''. When an on-screen bar (called the "reddo" (烈怒) gauge) fills up to a certain level, the number of bullets fired by enemies will increase. Watch the above ''BLACK Label'' Hibachi to ''really'' see exactly how completely insane this can get.
** Subverted with {{spoiler|Leinyan's ending in ''[[Dai Ou Jou]]'', she is cruelly pulled away from her human pilot who she has fallen in love with and deactivated, being send off for research, later she escapes with the help of cyberspace and reunites with her pilot}}
* [[Dynamic Difficulty]]—The BLACK Label version of ''DaiFukkatsu''. When an on-screen bar (called the "reddo" (烈怒) gauge) fills up to a certain level, the number of bullets fired by enemies will increase. Watch the above BLACK Label Hibachi to ''really'' see exactly how completely insane this can get.
** And ''not'' raising the gauge will nerf your combos and points, making the difference between survival and scoring very clear.
** And ''not'' raising the gauge will nerf your combos and points, making the difference between survival and scoring very clear.
** ''SaiDaiOuJou'' has a visible numeric rank meter at the top-center of the screen.
* [[Easier Than Easy]]/[[Exactly What It Says on the Tin]] -- ''DaiOuJou'' has a secret No Bullets option. It is ''exactly as it sounds''.
* [[Easier Than Easy]]/[[Exactly What It Says on the Tin]]: ''DaiOuJou'' has a secret No Bullets option. It is ''exactly as it sounds''.
* [[Every Ten Thousand Points]]—DonPachi has a single extend at 2 million points; the other games will give out extra lives at two different score boundaries displayed on the title screen, which can be adjusted.
* [[Every Ten Thousand Points]]: ''DonPachi'' has a single extend at 2 million points; the other games will give out extra lives at two different score boundaries displayed on the title screen, which can be adjusted.
* [[Everything's Worse with Bees]]—Embodied in the form of Hibachi. Reinstated by Zatsuza.
* [[Everything's Worse with Bees]]: Embodied in the form of Hibachi. Reinstated by Zatsuza.
* [[Expy]]—AI from ''DaiFukkatsu'' is about one dye job and outfit change from being Hatsune Miku.
* [[Expy]]: AI from ''DaiFukkatsu'' is about one dye job and outfit change from being Hatsune Miku.
* [[Failure Is the Only Option]] -- [http://www.youtube.com/watch?v=ZHqN_fH2S7k Zatsuza]. That video showcases the Final Bosses in order ''beaten'', as a comparison: Hibachi, Hibachi True, and Zatsuza, along with Normal Mode Zatsuza at the end for comparison. If you make it to Zatsuza, be prepared to spend everything. No, you will not be able to dodge all of the bullets.
* [[Failure Is the Only Option]]: [http://www.youtube.com/watch?v=ZHqN_fH2S7k Zatsuza]. That video showcases the [[Final Boss|Final Bosses]] in order ''beaten'', as a comparison: Hibachi, Hibachi True and Zatsuza, along with Normal Mode Zatsuza at the end for comparison. If you make it to Zatsuza, be prepared to spend everything. No, you will not be able to dodge all of the bullets.
* [[Fan Disservice]]—The cover of ''DaiOuJou Black Label EXTRA'', as seen on this page. Four robot girls, all heavily damaged, and the sole survivor is bleeding from one damaged eye.
* [[Fan Disservice]]: The cover of ''DaiOuJou Black Label EXTRA'', as seen on this page. Four robot girls, all heavily damaged, and the sole survivor is bleeding from one damaged eye.
* [[Fan Nickname]]—Ketsupachi for ''DaiFukkatsu] BLACK Label'' Arrange Mode on the [[Xbox]] 360. (See [[Crossover]]).
* [[Fingerless Gloves]]—Exy and Next EXY
* [[Fingerless Gloves]]: Exy and Next EXY.
* [[Flash of Pain]]
* [[Flash of Pain]]
* [[For Doom the Bell Tolls]]—DaiOuJou's penultimate boss music. See [http://www.youtube.com/watch?v=pSY4xRMvvOg here]
* [[For Doom the Bell Tolls]]: ''DaiOuJou'''s penultimate boss music. See [http://www.youtube.com/watch?v=pSY4xRMvvOg here].
* [[The Four Gods]]/[[Four Is Death]]—The boss names in ''DaiOuJou''. In order: Suzaku, Byakko, Genbu, Seiryū, and Kōryū. Hibachi comes immediately after Kōryū.
* [[The Four Gods]]/[[Four Is Death]]: The boss names in ''DaiOuJou''. In order: Suzaku, Byakko, Genbu, Seiryū and Kōryū. Hibachi comes immediately after Kōryū.
* [[Frickin' Laser Beams]]—An enemy attack in ''DaiFukkatsu''.
* [[Frickin' Laser Beams]]: An enemy attack in ''DaiFukkatsu''.
* [[Go Mad from the Revelation]]: {{spoiler|1=After the end of ''DaiOuJou'', Exy dived into the enemy information system and was able to shut it down, but went rather insane}}.
* [[Genre Popularizer]]—While certainly not the first [[Bullet Hell]] game (''Batsugun'', another such game, was released 2 years before ''DonPachi''), ''DoDonPachi'' certainly did popularize the concept.
* [[Go Mad from the Revelation]] -- {{spoiler|1=After the end of ''DaiOuJou'', Exy dived into the enemy information system and was able to shut it down, but went rather insane.}}
* [[Go Out with a Smile]]: {{spoiler|1=Shotia's ending in '''DaiOuJou'''}}.
* [[Gratuitous English]]: In ''DonPachi'' despite the announcer's [[Surprisingly Good English]] (see below), much English ''text'' in the game was clearly inserted by someone who didn't really understand certain... vagaries (like the curious hyphenation found a couple of times in the ending). Perhaps someone should cross-check the credits with that of ''[[Zero Wing]]''....
* [[Go Out with a Smile]] -- {{spoiler|1=Shotia's ending in '''DaiOuJou'''}}
* [[Gratuitous English]]—In ''DonPachi'', despite the announcer's [[Surprisingly Good English]] (see below), much English ''text'' in the game was clearly inserted by someone who didn't really understand certain... vagaries (like the curious hyphenation found a couple of times in the ending). Perhaps someone should cross-check the credits with that of ''[[Zero Wing]]''....
{{quote|'''Copyright statement''': Warning: This game is for use in <country> only. Sales, export, or operation outside this country may be construed as copyright and trademark infringement and is strictly prohibited. ''Violator and subject to severe penalties and will be prosecutedt to the full extent of the jam''
{{quote|'''Copyright statement''': Warning: This game is for use in <country> only. Sales, export, or operation outside this country may be construed as copyright and trademark infringement and is strictly prohibited. ''Violator and subject to severe penalties and will be prosecutedt to the full extent of the jam''
'''Boss alert''': This is not similation. Get ready to destoroy the enemy. Target for the weak points of fuckin' machine. Do your best you have ever done. }}
'''Boss alert''': This is not similation. Get ready to destoroy the enemy. Target for the weak points of fuckin' machine. Do your best you have ever done.}}
** The announcers of ''DoDonPachi'' and ''DaiOuJou'' also speak in English, in ''DaiFukkatsu'', the announcer speaks in Japanese.
** The announcers of ''DoDonPachi'' and ''DaiOuJou'' also speak in English, in ''DaiFukkatsu'', the announcer speaks in Japanese.
** In the [http://www.youtube.com/watch?v=Ht0CdMTr5KA trailer] for ''DaiFukkatsu BLACK Label'''s Arrange mode: "JUST A COUPLE MORE SHOTS desu"
** In the [http://www.youtube.com/watch?v=Ht0CdMTr5KA trailer] for ''DaiFukkatsu BLACK Label'''s Arrange mode: "JUST A COUPLE MORE SHOTS desk".
** In ''SaiDaiOuJou'': "Hyper System: Standby!" and "Hyper System: Ready!"
* [[Harder Than Hard]]—Strong Style in ''DaiFukkatsu BLACK Label''. It grants your ship immense firepower...at the cost of making the enemies ALSO powerful.
* [[Harder Than Hard]]: Strong Style in ''DaiFukkatsu BLACK Label''. It grants your ship immense firepower... at the cost of making the enemies ALSO powerful.
* [[Hitbox Dissonance]]—The games have relatively small hitboxes compared to the ship sizes. There's an odd example with the Type-B helicopter; in Donpachi the hitboxes are on the large side and Type-B's extends pretty from the main rotor to a ways down the tail). In Dodonpachi, the hitbox is noticeably smaller and is actually moved back a bit so that it's located behind the main rotor in the thin segment of the tail fuselage between the main rotor and the tailfin (much like how the later [[Ketsui]]'s hitboxes are not centered on the main rotor but placed behind them).
* [[Hitbox Dissonance]]: The games have relatively small hitboxes compared to the ship sizes. There's an odd example with the Type-B helicopter; in ''DonPachi'', the hitboxes are on the large side, and Type-B's extends pretty from the main rotor to a ways down the tail. In ''DoDonPachi'', the hitbox is noticeably smaller and is actually moved back a bit so that it's located behind the main rotor in the thin segment of the tail fuselage between the main rotor and the tailfin (much like how the later ''[[Ketsui]]'''s hitboxes are not centered on the main rotor but placed behind them).
* [[Humans Are the Real Monsters|Humans Are]] [[Humans Are Flawed|Ungrateful]] [[Jerkass|Bastards]]: Put this in perspective: all of the pilots are not human, forced to work for a shady organization, and ordered {{spoiler|to initiate a genocide}} as a ''training'' exercise that makes up an entire arc in ''DonPachi''.
* [[Humans Are the Real Monsters|Humans Are]] [[Humans Are Flawed|Ungrateful]] [[Jerkass|Bastards]]: Put this in perspective: all of the pilots are not human, forced to work for a shady organization, and ordered {{spoiler|to initiate a genocide}} as a ''training'' exercise that makes up an entire arc in ''DonPachi''.
* [[Image Song]]—For ''DaiFukkatsu'', [http://www.youtube.com/watch?v=oawIMl5bQK0 DoDonPachi Dai Ondo].
* [[Image Song]]: For ''DaiFukkatsu'', [http://www.youtube.com/watch?v=oawIMl5bQK0 "DoDonPachi Dai Ondo"].
* [[Imperial Stormtrooper Marksmanship Academy]]: Does the enemy really need that many [[Mook]]s and bullets just to take down ''one pilot''?
* [[Imperial Stormtrooper Marksmanship Academy]]: Does the enemy really need that many [[Mook]]s and bullets just to take down ''one pilot''?
* [[Incendiary Exponent]] -- "Hibachi" means "Fire Bee"... and indeed, Hibachi is often on fire when it fights.
* [[Incendiary Exponent]]: "Hibachi" means "Fire Bee"... and indeed, Hibachi is often on fire when it fights.
* [[Interspecies Romance]] -- {{spoiler|Leinyan's ending in ''[[Dai Ou Jou]]'', to an EXTREME}}
* [[Interspecies Romance]]: {{spoiler|Leinyan's ending in ''DaiOuJou'', to an EXTREME}}.
* [[Joshikousei]]—AI from ''DaiFukkatasu''.
* [[Joshikousei]]: AI from ''DaiFukkatasu''.
* [[Kill All Humans]]—Apparently the motive of the enemies throughout the series.
* [[Kill All Humans]]: Apparently, the motive of the enemies throughout the series.
* [[Killer Robot]]—All of the enemies in the series are this. Or are they? Hibachi is the most killer of them all.
* [[Killer Robot]]: All of the enemies in the series are this. Or are they? Hibachi is the most killer of them all.
* {{spoiler|[[Knight Templar]] -- Colonel Longhena}}
* {{spoiler|[[Knight Templar]]: Colonel Longhena}}.
* [[Last of His Kind]]—Only one copy of ''DoDonPachi Campaign Version'' (also known as the ''Blue ROM'' or ''Blue Label'' from the color of its title screen) is known to exist. In a 2010 interview, CAVE said that they had lost all copies of the source code. [[Fridge Horror|If the board dies, it will be]] [[Lost Forever]].
* [[Last of His Kind]]: Only one copy of ''DoDonPachi Campaign Version'' (also known as the ''Blue ROM'' or ''Blue Label'' from the color of its title screen) is known to exist. In a 2010 interview, CAVE said that they had lost all copies of the source code. [[Fridge Horror|If the board dies, it will be]] [[Lost Forever]].
* [[Last Starfighter]]—In ''DaiOuJou'', the two available ships are the only ships that could be constructed in order to fight against the threat.
* [[Last Starfighter]]: In ''DaiOuJou'', the two available ships are the only ships that could be constructed in order to fight against the threat.
* [[Leitmotif]]—Since ''DaiOuJou'', [[True Final Boss|Hibachi]]'s had an extremely fast-paced drum 'n bass boss theme.
* [[Leitmotif]]: Since ''DaiOuJou'', [[True Final Boss|Hibachi]]'s had an extremely fast-paced drum 'n bass boss theme.
** "Longhena Cantata" is Colonel Longhena's theme, played during {{spoiler|the boss battle with him}}.
** "Longhena Cantata" is Colonel Longhena's theme, played during {{spoiler|the boss battle with him}}.
* [[Level One Music Represents]]: Inverted with ''dai ou jou'' and subsequent games, which are better known for their [[True Final Boss]] themes than their stage 1 themes.
* [[Level 1 Music Represents|Level One Music Represents]]: Inverted with ''DaiOuJou'' and subsequent games, which are better known for their [[True Final Boss]] themes than their stage 1 themes.
* [[Logical Extreme]]—Of the [[Bullet Hell]] genre itself, ''[[Trope Maker|which it created]]''. For comparison, let's have ''[[Touhou Project]]'': in that series, you normally have to go through the game once to get to the ending, and then go through Extra Mode on 1-Clear-Continue ([[Nintendo Hard|since you can't continue on Extra Mode]]). ''DonPachi'' takes that, and decides you have to go through the game twice, with the second as Extra Mode, while normally beating every boss in the game on one life, ''and then'' beating the True Final Boss (which would be best described as [[Rank Inflation|Extra++ Mode]]). There are fans who are dedicated enough to do exactly that.
* [[Logical Extreme]]: Of the [[Bullet Hell]] genre itself, ''[[Trope Maker|which it created]]''. For comparison, let's have ''[[Touhou Project]]'': in that series, you normally have to go through the game once to get to the ending, and then go through Extra Mode on 1-Clear-Continue ([[Nintendo Hard|since you can't continue on Extra Mode]]). ''DonPachi'' takes that, and decides you have to go through the game twice, with the second as Extra Mode, while normally beating every boss in the game on one life, ''and then'' beating the [[True Final Boss]] (which would be best described as [[Rank Inflation|Extra++ Mode]]). There are fans who are dedicated enough to do exactly that.
* [[Lucky Charms Title]]—Perfect☆ from ''DaiFukkatsu.''
* [[Lucky Charms Title]]: Perfect☆ from ''DaiFukkatsu''.
* [[Man Behind the Man]] -- (In ''DaiFukkatsu,'' {{spoiler|the entirety of the plot is revealed: exploiting their desire for revenge, Colonel Longhena manipulated the Element Dolls/Daughters into exterminating the human race, convinced of its intrinsic imperfection and aiming towards rebuilding it according to his idea of flawlessness (an attempt already foiled centuries before by the first [[Title Drop|DonPachi Squadron]]). Said ambitions come to an abrupt halt with the destruction of the ultimate fighting machine Hibachi.}})
* [[Man Behind the Man]]: In ''DaiFukkatsu'', {{spoiler|the entirety of the plot is revealed: exploiting their desire for revenge, Colonel Longhena manipulated the Element Dolls/Daughters into exterminating the human race, convinced of its intrinsic imperfection and aiming towards rebuilding it according to his idea of flawlessness (an attempt already foiled centuries before by the first [[Title Drop|DonPachi Squadron]]). Said ambitions come to an abrupt halt with the destruction of the ultimate fighting machine Hibachi}}.
* [[Manipulative Bastard]] -- {{spoiler|1=The commander from ''DoDonPachi''}}
* [[Manipulative Bastard]]: {{spoiler|1=The commander from ''DoDonPachi''}}.
* [[Meaningful Name]] -- '''Shot'''ia from ''DaiOuJou'' is the shot type. Leinyan, whose name can also be pronounced '''Ray'''-nyan, is the beam (or "ray") type, and her ''Dai Fukkatsu'' form is named '''Ray''' 'n. '''Ex'''y is good at both shots and lasers but has fewer bombs compared to the others, making her suited for '''ex'''pert players.
* [[Meaningful Name]]: '''Shot'''ia from ''DaiOuJou'' is the shot type. Leinyan, whose name can also be pronounced '''Ray'''-nyan, is the beam (or "ray") type, and her ''DaiFukkatsu'' form is named '''Ray''' 'n. '''Ex'''y is good at both shots and lasers but has fewer bombs compared to the others, making her suited for '''ex'''pert players.
* [[Meganekko]]—Perfect☆ from ''DaiFukkatsu'', although her glasses are difficult to notice during gameplay.
* [[Meganekko]]: Perfect☆ from ''DaiFukkatsu'', although her glasses are difficult to notice during gameplay.
* [[Meido]]—Perfect☆ from ''DaiFukkatsu'', complete with a serving tray.
* [[Meido]]: Perfect☆ from ''DaiFukkatsu'', complete with a serving tray.
* [[Mood Whiplash]]—Originally, ''DoDonPachi's'' style is not far removed from cliched old-school shoot-em-ups, and only its endings suggest any darker turn. ''DaiOuJou'' suddenly takes a [[Darker and Edgier]] turn {{spoiler|with endings that include and are not limited to: the Element Dolls choking their masters to death while crying blood.}} Then ''DaiFukkatsu'' comes around, and it is extremely humorous / fanservicey due to the [[Nightmare Fetishist|transforming robot girls, complete with white pantsu]]. Then it goes right back to Dark and Edgy with its ending, showing that the entire battle was pretty much a waste, the player's victory only having set the events of ''DaiOuJou'' up in a [[Stable Time Loop]].
* [[Mood Whiplash]]: Originally, ''DoDonPachi'''s style is not far removed from cliched old-school shoot-em-ups, and only its endings suggest any darker turn. ''DaiOuJou'' suddenly takes a [[Darker and Edgier]] turn {{spoiler|with endings that include and are not limited to: the Element Dolls choking their masters to death while crying blood}}. Then ''DaiFukkatsu'' comes around, and it is extremely humorous/fanservicey due to the [[Nightmare Fetishist|transforming robot girls, complete with white pantsu]]. Then it goes right back to Dark and Edgy with its ending, showing that the entire battle was pretty much a waste, the player's victory only having set the events of ''DaiOuJou'' up in a [[Stable Time Loop]].
* [[Multiple Endings]]—Each game typically has at least three : one for completing the first loop without fulfilling the requirements for the second, one for completing both loops but not unlocking the [[True Final Boss]], and one for completing said TFB.
* [[Multiple Endings]]: Each game typically has at least three: one for completing the first loop without fulfilling the requirements for the second, one for completing both loops, but not unlocking the [[True Final Boss]], and one for completing said TFB.
* [[Names to Run Away From Really Fast]]—Taisabachi (Colonel Bee), the boss you fight before Hibachi in ''DaiFukkatsu'', had it's name changed in ''DaiFuukatsu BLACK Label'' to "[[Department of Redundancy Department|Supreme Weapon of Extreme Hellish Annihilation - Golden Disaster]]"
* [[Names to Run Away From Really Fast]]: Taisabachi (Colonel Bee), the boss you fight before Hibachi in ''DaiFukkatsu'', had it's name changed in ''DaiFuukatsu BLACK Label'' to "[[Department of Redundancy Department|Supreme Weapon of Extreme Hellish Annihilation - Golden Disaster]]".
** Hibachi's full name is "Kyokusatsu Heiki - Hibachi," (極殺兵器) "Supreme Killing Weapon - Hibachi."
** Hibachi's full name is "Kyokusatsu Heiki - Hibachi", (極殺兵器) "Supreme Killing Weapon - Hibachi".
* [[Nintendo Hard]]: Seen as the face of challenging [[Bullet Hell]] games. The unforgiving enemy chaining system doesn't help matters; a single wrong move can break your chain (that you are expected to maintain throughout the entirety of each stage) and continuing after running out of lives will cost you millions of points.
* [[Nintendo Hard]]
** Oh, and you will be reduced to only one life upon starting the second loop in ''DaiOuJou''... but whenever you complete a stage and/or pick up the hidden 1-Up in Stage 4, you will be granted extra lives!
* [[Nostalgia Level]]—Level 5 of ''DaiOuJou'' looks like a [[Darker and Edgier]] version of level 1 from ''DoDonPachi'' and the bosses of levels 3, 4, and 5 appear.
* [[Nostalgia Level]]: Level 5 of ''DaiOuJou'' looks like a [[Darker and Edgier]] version of level 1 from ''DoDonPachi'' and the bosses of levels 3, 4 and 5 appear.
** In ''DaiFukkatsu,'' bosses from both ''DoDonPachi'' and ''DaiOuJou'' can appear as midbosses, depending on how well the player is doing. If they do, a slightly different version of the BGM that includes a lietmotif from a song from ''DaiOuJou'' is played instead of the regular version.
** In ''DaiFukkatsu'', bosses from both ''DoDonPachi'' and ''DaiOuJou'' can appear as midbosses, depending on how well the player is doing. If they do, a slightly different version of the BGM that includes a lietmotif from a song from ''DaiOuJou'' is played instead of the regular version.
* [[Obvious Rule Patch]]—In ''DaiFukkatsu'' version 1.0, there was a safe spot in one of Hibachi's patterns. Version 1.5 fixed this.
* [[Obvious Rule Patch]]: In ''DaiFukkatsu'' version 1.0, there was a safe spot in one of Hibachi's patterns. Version 1.5 fixed this.
* [[1-Up]]—In addition to the point-based extends, they appear in item form in stage 3 of ''DoDonPachi'', stage 4 of ''DaiOuJou'', and stage 3 in ''DaiFukkatsu'' by destroying a relatively large enemy in the center of the screen without using bombs.
* [[One-Woman Wail]]: [http://www.youtube.com/watch?v=45S3NhQREts Longhena Cantata].
* [[One-Woman Wail]]: [http://www.youtube.com/watch?v=45S3NhQREts Longhena Cantata].
* [[Pinball Scoring]]—And comboing. Each successive game raises the bar for combos, from triple-digits in ''DoDonPachi'' to the ''ten thousands'' in ''DaiFukkatsu''.
* [[Pinball Scoring]]: And comboing. Each successive game raises the bar for combos, from triple-digits in ''DoDonPachi'' to the ''ten thousands'' in ''DaiFukkatsu''.
* [[Power-Up]] -- ''DaiFukkatsu'' does away with them altogether, but if you select Power Style, you can use a stronger version of your shots, at the cost of speed.
* [[Power-Up]]: ''DaiFukkatsu'' does away with them altogether, but if you select Power Style, you can use a stronger version of your shots, at the cost of speed.
* [[The Present Day]] -- ''DaiFukkatsu'', released in 2008, is explicitly set in 2008.
* [[The Present Day]]: ''DaiFukkatsu'', released in 2008, is explicitly set in 2008.
* [[Princess Curls]]—Shotia from ''DaiOuJou'' and her counterpart Shooty from ''DaiFukkatsu''
* [[Princess Curls]]: Shotia from ''DaiOuJou'' and her counterpart Shooty from ''DaiFukkatsu''.
* [[Recurring Boss]]—Many of the bosses and sub-bosses from ''DoDonPachi'' continue to return in later games of the series, especially in ''SaiDaiOuJou''. And, of course, Hibachi keeps on coming back.
* [[Recurring Boss]]: Many of the bosses and sub-bosses from ''DoDonPachi'' continue to return in later games of the series, especially in ''SaiDaiOuJou''. And, of course, Hibachi keeps on coming back.
* [[Retraux]] -- ♪ [http://www.youtube.com/watch?v=LerWQeMXVd0 Sally (Select)] from ''DaiFukkatsu BLACK Label''.
* [[Retraux]]: ♪ [http://www.youtube.com/watch?v=LerWQeMXVd0 Sally (Select)] from ''DaiFukkatsu BLACK Label''.
* [[Ridiculously-Human Robots]]—Especially in ''DaiFukkatsu'', the Element Daughters behave like [[Genki Girl]] [[Magical Girl]] s and at least one of them is confirmed to have ''white pantsu.'' Seriously, what does a transforming [[Robot Girl]] need pantsu for!?!?
* [[Ridiculously-Human Robots]]: Especially in ''DaiFukkatsu'', the Element Daughters behave like [[Genki Girl]] [[Magical Girl]] s and at least one of them is confirmed to have ''white pantsu''. Seriously, what does a transforming [[Robot Girl]] need pantsu for!?!?
* [[Robot Girl]]—The Element Dolls from ''DaiOuJou'', the precursors to the transforming mecha girls of ''DaiFukkatsu'' mentioned below.
* [[Robot Girl]]: The Element Dolls from ''DaiOuJou'', the precursors to the transforming mecha girls of ''DaiFukkatsu'' mentioned below.
* [[Robot War]]—The overall plot of the series.
* [[Robot War]]: The overall plot of the series.
* [[Secret Character]]: A first for the series. Clearing the hidden 2nd loop of ''DoDonPachi Resurrection'' (the ''Daifukkatsu'' port to iOS) unlocks...{{spoiler|Hibachi!}} While only playable in iPhone Mode, {{spoiler|Hibachi}} is easily the most powerful of the 4 ships. On top of having the strongest lasers, it can even {{spoiler|shoot [[Purposefully Overpowered|360 degrees of pixel death]] like its boss incarnation}}.
* [[Secret Character]]: A first for the series. Clearing the hidden 2nd loop of ''DoDonPachi Resurrection'' (the ''DaiFukkatsu'' port to iOS) unlocks... {{spoiler|Hibachi}}! While only playable in iPhone Mode, {{spoiler|Hibachi}} is easily the most powerful of the 4 ships. On top of having the strongest lasers, it can even {{spoiler|shoot [[Purposefully Overpowered|360 degrees of pixel death]] like its boss incarnation}}.
* [[Sequel Difficulty Spike]] -- ''DaiOuJou'' is shades harder than ''DoDonPachi''.
* [[Sequel Difficulty Spike]]: ''DaiOuJou'' is shades harder than ''DoDonPachi''.
* [[Sequel Escalation]]—Each successive game one-ups its predecessor in many different aspects: overall bullet density, your ship's firepower, scoring, combos, and the difficulty of the bosses, especially the [[True Final Boss]]es. This has gotten to the point where pro players sometimes actually enable autobomb on ''SaiDaiOuJou'', and did not try to do scoring runs on the hardest difficulty right away.
* [[Sequel Escalation]]: Each successive game one-ups its predecessor in many different aspects: overall bullet density, your ship's firepower, scoring, combos and the difficulty of the bosses, especially the [[True Final Boss]]es. This has gotten to the point where pro players sometimes actually enable autobomb on ''SaiDaiOuJou'', and did not try to do scoring runs on the hardest difficulty right away.
* [[Serial Escalation]]—To anyone who thought Hibachi's ''DaiFukkatsu'' incarnation couldn't be any harder, meet the ''BLACK Label'' [http://www.youtube.com/watch?v=lsWhVhgEEV4&annotation_id=annotation_111728&feature=iv one]. Cave also added a more powerful variation called [http://www.youtube.com/watch?v=TI25niUOtbc Zatsuza], which replaces Hibachi if the player manages to defeat Golden Disaster with no deaths and using Strong style.
* [[Serial Escalation]]: To anyone who thought Hibachi's ''DaiFukkatsu'' incarnation couldn't be any harder, meet the ''BLACK Label'' [http://www.youtube.com/watch?v=lsWhVhgEEV4&annotation_id=annotation_111728&feature=iv one]. Cave also added a more powerful variation called [http://www.youtube.com/watch?v=TI25niUOtbc Zatsuza], which replaces Hibachi if the player manages to defeat Golden Disaster with no deaths and using Strong style.
** You know ''DaiOuJou DEATH Label'' down below? If you beat it once, you get the chance to do it again, but with [[One-Hit Wonder|only one life]], all the bosses immune to bombs ... ''[http://www.youtube.com/watch?v=YCKZj2Xss9A&t=2m15s and your hyper laser actually healing the boss]'' ! At the end of the video, you see what is called the "True Hibachi -Custom-." In the first run, you fight two Hibachis; however, they're toned down individually compared to the original. In the second loop, they are both at ''full power''.
** You know ''DaiOuJou DEATH Label'' down below? If you beat it once, you get the chance to do it again, but with [[One-Hit Wonder|only one life]], all the bosses immune to bombs ... ''[http://www.youtube.com/watch?v=YCKZj2Xss9A&t=2m15s and your hyper laser actually healing the boss]''! At the end of the video, you see what is called the "True Hibachi -Custom-". In the first run, you fight two Hibachis; however, they're toned down individually compared to the original. In the second loop, they are both at ''full power''.
*** In case you're wondering, beating the second loop of ''DEATH Label'' [http://www.youtube.com/watch?v=R87e64xdmvs&t=6m4s only nets you] [[A Winner Is You|a game over screen]].
*** In case you're wondering, beating the second loop of ''DEATH Label'' [http://www.youtube.com/watch?v=R87e64xdmvs&t=6m4s only nets you] [[A Winner Is You|a game over screen]].
* [[Sex Bot]]—Hard to tell without a human translation, but some of the Element Dolls/Daughters were originally designed to serve humans and help them feel more comfortable. Some of them also have features, such as white pantsu, that purely-military robots are... let us say... unlikely to need.
* [[Sex Bot]]: Hard to tell without a human translation, but some of the Element Dolls/Daughters were originally designed to serve humans and help them feel more comfortable. Some of them also have features, such as white pantsu, that purely-military robots are... let us say... unlikely to need.
* [[Shoot the Shaggy Dog]]—In ''DaiFukkatsu'', {{spoiler|1=Next EXY, following the events of ''dai ou jou'', goes back in time to destroy DonPachi Corps and prevent the Blissful Death Wars from happening. In doing so, however, she ends up ''causing'' them. You cleaning up after her mess merely leads to the events of ''dai ou jou''.}}
* [[Shoot the Shaggy Dog]]: In ''DaiFukkatsu'', {{spoiler|1=Next EXY, following the events of ''dai ou jou'', goes back in time to destroy DonPachi Corps and prevent the Blissful Death Wars from happening. In doing so, however, she ends up ''causing'' them. You cleaning up after her mess merely leads to the events of ''DaiOuJou''}}.
* [[Shout-Out]]—The scoreboard of ''DonPachi'' spell out "Toaplan 4 Ever" if you read the first letter of each default scorer. [[Toaplan]] was a big developer of shmups and Cave is formed in majority by formers employee of Toaplan.
* [[Shout-Out]]: The scoreboard of ''DonPachi'' spell out "Toaplan 4 Ever" if you read the first letter of each default scorer. [[Toaplan]] was a big developer of shmups, and Cave is formed in majority by formers employee of Toaplan.
** From the same game, after beating the 2nd loop, a small cutscene show Pipiru (Toaplan's mascot, mostly know for it's appearance in the ending of the arcade [[Zero Wing]].) holding on one of the ships before dropping into the water.
** From the same game, after beating the 2nd loop, a small cutscene show Pipiru (Toaplan's mascot, mostly know for it's appearance in the ending of the arcade ''[[Zero Wing]]'') holding on one of the ships before dropping into the water.
** The Japanese names of ''DaiOuJou'''s music tracks are puns on various shmup developers: "Toua" (Toaplan), "Sakusetsu" (Success), "Raijin" (Raizing), and so on.
** The Japanese names of ''DaiOuJou'''s music tracks are puns on various shmup developers: "Toua" (Toaplan), "Sakusetsu" (Success), "Raijin" (Raizing) and so on.
* [[Smart Bomb]]—Notable for being usable in two different ways: turning all bullets into score items, or powering a ''very'' big laser.
* [[Smart Bomb]]: Notable for being usable in two different ways: turning all bullets into score items, or powering a ''very'' big laser.
* [[Soundtrack Dissonance]]: Apparently attempted in the iPhone version of ''Daifukkatsu''.
* [[Soundtrack Dissonance]]: Apparently attempted in the iPhone version of ''DaiFukkatsu''.
* [[Spiritual Successor]]—The [[Xbox 360]] version of ''DaiFukkatsu BLACK Label'' is a massive tribute to [[Ketsui]]. This includes and is not limited to: the cover art, the ships being replaced with those of Ketsui (such as the Tiger Schwert), and the replacement of Hibachi with DOOM (complete with DOOM's theme song).
* [[Spiritual Successor]]: The [[Xbox 360]] version of ''DaiFukkatsu BLACK Label'' is a massive tribute to ''[[Ketsui]]''. This includes and is not limited to: the cover art, the ships being replaced with those of ''Ketsui'' (such as the Tiger Schwert), and the replacement of Hibachi with ''DOOM'' (complete with ''DOOM'''s theme song).
* [[Stripperiffic]]—Exy and Next EXY, apparently to make humans feel more comfortable.
* [[Stripperiffic]]: Exy and Next EXY, apparently to make humans feel more comfortable.
* [[Super Mode]]—Hyper Mode, introduced in ''DaiOuJou'', which gives you increased firepower and causes your combo to shoot through the roof, but the [[Dynamic Difficulty]] will also go apeshit as a tradeoff. ''DaiFukkatsu'''s Hyper Mode allows you to ''cancel bullets.''
* [[Super Mode]]: Hyper Mode, introduced in ''DaiOuJou'', which gives you increased firepower and causes your combo to shoot through the roof, but the [[Dynamic Difficulty]] will also go apeshit as a tradeoff. ''DaiFukkatsu'''s Hyper Mode allows you to ''cancel bullets''.
** In ''DaiFukkatsu BLACK Label'', Red Mode causes the ''enemies'' to go into super mode.
** In ''DaiFukkatsu BLACK Label'', Red Mode causes the ''enemies'' to go into super mode.
* [[Super Soldier]] -- Deconstructed in ''DonPachi''. The training for it involves {{spoiler|killing thousands of fellow soldiers posing as the enemy.}}
* [[Super Soldier]]: Deconstructed in ''DonPachi''. The training for it involves {{spoiler|killing thousands of fellow soldiers posing as the enemy}}.
* [[Surprisingly Good English]] -- The speech your commander gives you at the end of ''DoDonPachi'' is in decent English.
* [[Surprisingly Good English]]: The speech your commander gives you at the end of ''DoDonPachi'' is in decent English.
** The announcer in ''DonPachi'', even if he [[Narm|sounds like a head coach who always calls you "rookie" despite your skill]].
** The announcer in ''DonPachi'', even if he [[Narm|sounds like a head coach who always calls you "rookie" despite your skill]].
* [[Tank Goodness]] -- "Lookie what we got here: a multi-assault tank! Watch yourself!" And the tanks only get stronger and more numerous from there.
* [[Tank Goodness]]: "Lookie what we got here: a multi-assault tank! Watch yourself!" And the tanks only get stronger and more numerous from there.
* [[Tears of Blood]] -- {{spoiler|1=In ''DaiOuJou'', one ending has Exy crying blood while choking a man to death.}}
* [[Tears of Blood]]: {{spoiler|1=In ''DaiOuJou'', one ending has Exy crying blood while choking a man to death}}.
* [[This Is Unforgivable!]] -- "You know, what you've done to me is unforgivable. I'll punish you myself and see to it that you'll die a miserable death with my awesome weapon. Die, maggots." Enter [[Oh Crap|Hibachi]].
* [[This Is Unforgivable!]]: "You know, what you've done to me is unforgivable. I'll punish you myself and see to it that you'll die a miserable death with my awesome weapon. Die, maggots." Enter [[Oh Crap|Hibachi]].
* [[Time Travel]] -- ''DaiFukkatsu'' takes the player characters from just after the events of ''DaiOuJou'' (which are in the distant future) back to 2008.
* [[Time Travel]]: ''DaiFukkatsu'' takes the player characters from just after the events of ''DaiOuJou'' (which are in the distant future) back to 2008.
* [[Title Drop]] -- ''DonPachi'' means "leader bee," and ''DoDonPachi'' "angry leader bee." The name of the military organization the player character is in is called DonPachi Corps. Additionally, "don" is an onomatopoeia for gunfire. There are hidden bee icons throughout the games that yield extra points. The true penultimate boss of nearly each game is a huge mechanical bee that, upon its destruction, opens up to reveal the [[True Final Boss]].
* [[Title Drop]]: ''DonPachi'' means "leader bee", and ''DoDonPachi'' "angry leader bee". The name of the military organization the player character is in is called DonPachi Corps. Additionally, "don" is an onomatopoeia for gunfire. There are hidden bee icons throughout the games that yield extra points. The true penultimate boss of nearly each game is a huge mechanical bee that, upon its destruction, opens up to reveal the [[True Final Boss]].
** One of the achievements for the iOS version of ''DaiFukkatsu'' is "Blissful Death," which is a translation of ''DaiOuJou''.
** One of the achievements for the iOS version of ''DaiFukkatsu'' is "Blissful Death", which is a translation of ''DaiOuJou''.
* [[Training from Hell]] -- The plot of ''DonPachi''.
* [[Training from Hell]]: The plot of ''DonPachi''.
* [[Transforming Mecha|Transforming]] [[Robot Girl|Mecha Musume]]: The Elemental Daughters {{spoiler|and Hibachi}} from ''DaiFukkatsu''.
* [[Treacherous Advisor]] -- {{spoiler|Colonel Schwarlitz Longhena}}
* [[Treacherous Advisor]]: {{spoiler|Colonel Schwarlitz Longhena}}.
* [[True Final Boss]] -- Hibachi.
* [[True Final Boss]]: Hibachi.
** [http://www.youtube.com/watch?v=TI25niUOtbc Zatsuza], the ultimate true final boss of ''DaiFukkatsu BLACK Label'', replaces Hibachi if the player uses [[Nintendo Hard|Strong Style]], [[Harder Than Hard|meets the requirements for Hibachi]] ''and'' [[Beyond the Impossible|beats Golden Disaster (Hibachi's first form) without dying]].
** [http://www.youtube.com/watch?v=TI25niUOtbc Zatsuza], the ultimate true final boss of ''DaiFukkatsu BLACK Label'', replaces Hibachi if the player uses [[Nintendo Hard|Strong Style]], [[Harder Than Hard|meets the requirements for Hibachi]] ''and'' [[Beyond the Impossible|beats Golden Disaster (Hibachi's first form) without dying]].
* [[Turned Against Their Masters]] -- The Element Dolls from '' DaiOuJou''. The achievement for the iOS version of ''DaiFukkatsu'' for defeating Ray'n is "She Once Protected Us..."
* [[Turned Against Their Masters]]: The Element Dolls from '' DaiOuJou''. The achievement for the iOS version of ''DaiFukkatsu'' for defeating Ray'n is "She Once Protected Us...".
* [[Turns Red]] -- "Just a couple more shots!"
* [[Turns Red]]: "Just a couple more shots!"
* [[Unwitting Pawn]] -- {{spoiler|You}}, in ''DoDonPachi''. {{spoiler|The enemies you destroy are ''your allies'', which your [[Treacherous Advisor|commander]] reveals to you upon unlocking the conditions for the game's second loop before sending you off to be killed by said loop's forces. "[[See You in Hell]]!"}}
* [[Unwitting Pawn]]: {{spoiler|You}} in ''DoDonPachi''. {{spoiler|The enemies you destroy are ''your allies'', which your [[Treacherous Advisor|commander]] reveals to you upon unlocking the conditions for the game's second loop before sending you off to be killed by said loop's forces. "[[See You in Hell]]!"}}
* [[Updated Rerelease]]: ''DoDonPachi'' has the above-mentioned ''Campaign Version'' . ''DaiOuJou'' and ''DaiFukkatsu'' both have ''Black Label'' versions.
* [[Transforming Mecha|Transforming]] [[Robot Girl|Mecha Musume]]—The Elemental Daughters {{spoiler|and Hibachi}} from ''DaiFukkatsu''.
* [[Wave Motion Gun]]: The Bomb-Laser, and in later games, the Hyper-Laser joins the fun.
* [[Updated Rerelease]] -- ''DoDonPachi'' has the above-mentioned ''Campaign Version'' . DaiOuJou and DaiFukkatsu both have Black Label versions.
* [[We Can Rebuild Him]]: Hibachi keeps coming back.
* [[Wave Motion Gun]]—The Bomb-Laser, and in later games, the Hyper-Laser joins the fun.
* [[What Measure Is a Non-Human?]]: A theme of the series.
* [[We Can Rebuild Him]]—Hibachi keeps coming back.
* [[White-Haired Pretty Girl]]: Exy from ''DaiOuJou'' and her giant form in ''DaiFukkatsu'', Next EXY.
* [[What Measure Is a Non-Human?]]—A theme of the series.
* [[A Winner Is You]]: The reward for completing the [[Nintendo Hard]] 2nd loop of ''DoDonPachi'' (which can only be accessed by 1-crediting the first loop, and either collecting all bee icons, using no bomb or losing no lifes) is... a crappy picture of the pilot.
* [[White-Haired Pretty Girl]]—Exy from ''DaiOuJou'' and her giant form in ''DaiFukkatsu'', Next EXY.

----
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''Just a couple more tropes desu!''
''Just a couple more tropes desu!''


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Latest revision as of 17:52, 20 January 2023

"Finally, it is time for you to die. Farewell."
Do-do-do-do-do-do-do! Do DON Pachi!
—Title Screen, DoDonPachi

The DonPachi series (also known as the DoDonPachi series, after the second game) is a series of Shoot Em Ups by CAVE. It is by far one of Cave's most iconic game franchises, with DoDonPachi being one of the earliest Bullet Hell titles.

At first glance, it appears to be yet another game about flying a ship and blasting alien/robotic invaders, but many dark secrets lie beneath the surface. Art design for the first three games is done by "Joker" Junya Inoue.

The series spans seven games:

  • DonPachi (Arcade / Saturn / PlayStation, 1995)
  • DoDonPachi (Arcade / Saturn / PlayStation, 1997)
  • DoDonPachi: DaiOuJou [DEATH Label] (Arcade / PlayStation 2 / Xbox 360, 2002)
    • DoDonPachi: DaiOuJou Black Label EXTRA (Xbox 360, 2009)
    • DoDonPachi Blissful Death (iOS, 2012)
  • DoDonPachi: DaiFukkatsu (Arcade, 2008; JP Xbox 360, 2010; iOS and Android (as DoDonPachi Resurrection), 2010; EU Xbox 360, 2011 (as DoDonPachi Resurrection))
    • DoDonPachi: DaiFukkatsu BLACK Label (Arcade, 2010; Xbox 360 port released on February 3, 2011 [Two versions: As add-on in form of DLC, or as stand-alone game with an exclusive Arrange Mode, which basically is a crossover of DaiFukkatsu and Ketsui])
  • DoDonPachi Maximum (Windows Phone 7, 2012)
  • DoDonPachi SaiDaiOuJou (Arcade, Spring 2012)

There was also a game named DoDonPachi II: Bee Storm released for the Arcade in 2001. It was developed by the Taiwanese company IGS, designed to show off the capabilities of the PolyGame Master arcade hardware (which DaiOuJou and Ketsui would later be developed for).

Compare Mushihime-sama, one of Cave's other big Bullet Hell series.

Not to be confused with that spike orange guy from Bobobo-Bo Bo-bobo.

Three, two, one, go!
  • 1-Up: In addition to the point-based extends, they appear in item form in stage 3 of DoDonPachi, stage 4 of DaiOuJou, and stage 3 in DaiFukkatsu by destroying a relatively large enemy in the center of the screen without using bombs.
  • A.I. Is a Crapshoot: Hard to tell without a human translation, but Perfect☆ developed her speech patterns and behavior entirely on her own. The Element Daughters based on the original three Element Dolls are also this.
  • Alternative Character Interpretation: Invoked. The OST gives a stylization of the name "Hibachi": ]-[_-34(#!.
  • Announcer Chatter: The announcer of DonPachi in particular.
  • Arc Words: "Shinu ga yoi"[1] in DaiOuJou.
  • Art Shift: The art direction for the first three games was done by "Joker" Junya Inoue, the art for DaiFukkatsu was done by Kouji Ogata, and the art for SaiDaiOuJou was done by Nagi Ryou.
  • Attack of the 50-Foot Whatever: AI from DaiFukkatsu is sometimes portrayed this way in official artwork, stomping around Tokyo, being (futilely) attacked by the DonPachi ships, and crushing one in her hand.
  • Battleship Raid: "Wow! Look at the size of that battleship! Keep your finger on the trigger rookie!" And they only get more powerful from there.
  • Beam-O-War: In DaiFukkatsu, you can block purple enemy lasers with your own laser.
  • Beehive Barrier: Hachi, the larger, easier version of Hibachi, uses these in SaiDaiOuJou.
  • Bittersweet Ending: In the 2nd-loop ending of DoDonPachi, it's revealed that in slaughtering his own allies and the Commander's special forces, the player character ironically solved the problems of overpopulation, environmental pollution, and arms races. As to whether this was what the commander wanted, not even the protagonist knows.
  • Bonus Boss: DaiFukkatsu has the original bosses of DoDonPachi. In every stage, fulfilling a particular requirement allows you to fight one of these bosses.
  • Boss Game: DaiOuJou DEATH Label, which comes with the PS2 port of DaiOuJou. DoDonPachi Maximum is the first canonical example.
  • Bragging Rights Reward: Beating Hibachi in any game. Admittedly, it's well-earned bragging rights.
  • Bullet Hell: DonPachi is the Trope Maker. DoDonPachi is the Trope Codifier. Note that neither of them is the Ur Example.
    • This game series takes this to Beyond the Impossible levels. See the last bullet wave in the above Black Label Hibachi video.
    • Hibachi's DaiOuJou incarnation has fewer bullets, but teaches us why we should thank god for slow bullets.
    • Then there is Hibachi Arrange A which somehow manages to one up Zatsuza.
  • Cap: DaiFukkatsu has a score cap that could be easily reached by more skilled players. Version 1.5 of DaiFukkatsu corrects this by adding more digits.
  • Chinese Girl: Leinyan from DaiOuJou and her giant form in DaiFukkatsu, Ray'n.
  • Chromatic Arrangement: The three main types of ships are Red (straight-forward shot), Green (turning shot) and Blue (wide shot). This extends to the playable characters of SaiDaiOuJou as well.
  • Combos: The essence of the series' scoring systems.
  • Continuity Nod: DaiFukkatsu is the only direct sequel in the series; the backstory consists of the code of the Elemental Dolls (the protagonists of DaiOuJou) performing a Face Heel Turn and going back in time to 2008. Colonel Schwarlitz Longhena, who first appeared in DoDonPachi, turns out to be responsible for the events of the whole series.
  • Creepy Doll: The Element Dolls themselves are life-sized versions of these. One piece of artwork also shows Shotia laying in a pile of them.
  • Crossover: DoDonPachi DaiFukkatsu BLACK Label Arrange incorporates many elements from another Cave shooter, Ketsui, complete with the cover art being a big throwback to that game. It even has the True Final Boss of Ketsui, Evaccania DOOM. It can be seen in this trailer.
  • Darker and Edgier: Series-wise, DaiOuJou, but when compared to other Bullet Hell games, the series is this.
  • Deconstruction: The storyline of the series, at the very least, is a deconstruction of many typical scrolling shoot-em-up plots. DaiFukkatsu could also be this for the whole concept of a Fan Service Robot Girl.
  • Degraded Boss: Hibachi appears in DoDonPachi II as the first enemy you encounter in the game, but it's only his first form and he goes down very quickly. He regains his True Final Boss status in DaiOuJou.
  • The Dev Team Thinks of Everything: The A and B parts of the songs in DaiFukkatsu (such as "Flotage (Stage 3-A)" and "Flotage (Stage 3-B)" which play on the normal path and hidden path, respectively) are really two parts of the same whole. If you combine the two songs and play them at the same time, you get the main riff for Zatsuza's theme, in perfect tempo. For Flotage, for example, this is surprisingly during the guitar solo.
  • Difficult but Awesome: While the whole game can be counted as one by Bullet Hell standards, Exy in DaiOuJou has the lowest bomb count of the three Dolls, but gets both Shotia's regular shot and Leinyan's laser shot, and only loses one power level of each upon death instead of one of one shot type and all of the other.
  • Difficulty Spike: Halfway through Stage 4 of DoDonPachi.
  • Distracted by the Sexy: Apparently Inverted in SaiDaiOuJou. The swimsuit costume makes enemy attacks more intense.
  • DonPachi Squadron, Rock Out!: The DaiFukkatsu BLACK Label soundtrack.
  • Downer Ending: At the end of the first loop in DonPachi, the horrible truth is revealed to the player that the pilot has been fighting comrades the whole time (and apparently knew it). At the end of the game, take a moment of silence for the thousands of your fellow soldiers you've killed. The sequel is perhaps even more chilling because you are tricked by your commander, Colonel Longhena, into believing that the invading enemy force are mechanized aliens, and you don't know that they're really your comrades until your commander reveals this upon you unlocking the second loop. In the endings for DaiOuJou, Shotia's memory is deleted bit by bit until the last memories in her are of her human days, and she smiles fondly of them as they go too, and Exy goes crazy and chokes her operator to death while crying blood, then goes and does things leading to DaiFukkatsu. And, part of the true ending of DaiFukkatsu is that your mothership is destroyed by Colonel Longhena. Another sort of ending like this is DaiFukkatsu and its Arrange Mode A ending, Leinyan (the human defending one, not her human killing Ray'n version) finds Next EXY's Data and tries to tell her she is going about changing the future all wrong, and wonders if Next EXY didn't start all this in the first place, who did? Cut to GENERAL Longhena.
    • Subverted with Leinyan's ending in DaiOuJou, she is cruelly pulled away from her human pilot who she has fallen in love with and deactivated, being send off for research. Later, she escapes with the help of cyberspace and reunites with her pilot.
  • Dynamic Difficulty: The BLACK Label version of DaiFukkatsu. When an on-screen bar (called the "reddo" (烈怒) gauge) fills up to a certain level, the number of bullets fired by enemies will increase. Watch the above BLACK Label Hibachi to really see exactly how completely insane this can get.
    • And not raising the gauge will nerf your combos and points, making the difference between survival and scoring very clear.
    • SaiDaiOuJou has a visible numeric rank meter at the top-center of the screen.
  • Easier Than Easy/Exactly What It Says on the Tin: DaiOuJou has a secret No Bullets option. It is exactly as it sounds.
  • Every Ten Thousand Points: DonPachi has a single extend at 2 million points; the other games will give out extra lives at two different score boundaries displayed on the title screen, which can be adjusted.
  • Everything's Worse with Bees: Embodied in the form of Hibachi. Reinstated by Zatsuza.
  • Expy: AI from DaiFukkatsu is about one dye job and outfit change from being Hatsune Miku.
  • Failure Is the Only Option: Zatsuza. That video showcases the Final Bosses in order beaten, as a comparison: Hibachi, Hibachi True and Zatsuza, along with Normal Mode Zatsuza at the end for comparison. If you make it to Zatsuza, be prepared to spend everything. No, you will not be able to dodge all of the bullets.
  • Fan Disservice: The cover of DaiOuJou Black Label EXTRA, as seen on this page. Four robot girls, all heavily damaged, and the sole survivor is bleeding from one damaged eye.
  • Fingerless Gloves: Exy and Next EXY.
  • Flash of Pain
  • For Doom the Bell Tolls: DaiOuJou's penultimate boss music. See here.
  • The Four Gods/Four Is Death: The boss names in DaiOuJou. In order: Suzaku, Byakko, Genbu, Seiryū and Kōryū. Hibachi comes immediately after Kōryū.
  • Frickin' Laser Beams: An enemy attack in DaiFukkatsu.
  • Go Mad from the Revelation: After the end of DaiOuJou, Exy dived into the enemy information system and was able to shut it down, but went rather insane.
  • Go Out with a Smile: Shotia's ending in DaiOuJou.
  • Gratuitous English: In DonPachi despite the announcer's Surprisingly Good English (see below), much English text in the game was clearly inserted by someone who didn't really understand certain... vagaries (like the curious hyphenation found a couple of times in the ending). Perhaps someone should cross-check the credits with that of Zero Wing....

Copyright statement: Warning: This game is for use in <country> only. Sales, export, or operation outside this country may be construed as copyright and trademark infringement and is strictly prohibited. Violator and subject to severe penalties and will be prosecutedt to the full extent of the jam
Boss alert: This is not similation. Get ready to destoroy the enemy. Target for the weak points of fuckin' machine. Do your best you have ever done.

    • The announcers of DoDonPachi and DaiOuJou also speak in English, in DaiFukkatsu, the announcer speaks in Japanese.
    • In the trailer for DaiFukkatsu BLACK Label's Arrange mode: "JUST A COUPLE MORE SHOTS desk".
    • In SaiDaiOuJou: "Hyper System: Standby!" and "Hyper System: Ready!"
  • Harder Than Hard: Strong Style in DaiFukkatsu BLACK Label. It grants your ship immense firepower... at the cost of making the enemies ALSO powerful.
  • Hitbox Dissonance: The games have relatively small hitboxes compared to the ship sizes. There's an odd example with the Type-B helicopter; in DonPachi, the hitboxes are on the large side, and Type-B's extends pretty from the main rotor to a ways down the tail. In DoDonPachi, the hitbox is noticeably smaller and is actually moved back a bit so that it's located behind the main rotor in the thin segment of the tail fuselage between the main rotor and the tailfin (much like how the later Ketsui's hitboxes are not centered on the main rotor but placed behind them).
  • Humans Are Ungrateful Bastards: Put this in perspective: all of the pilots are not human, forced to work for a shady organization, and ordered to initiate a genocide as a training exercise that makes up an entire arc in DonPachi.
  • Image Song: For DaiFukkatsu, "DoDonPachi Dai Ondo".
  • Imperial Stormtrooper Marksmanship Academy: Does the enemy really need that many Mooks and bullets just to take down one pilot?
  • Incendiary Exponent: "Hibachi" means "Fire Bee"... and indeed, Hibachi is often on fire when it fights.
  • Interspecies Romance: Leinyan's ending in DaiOuJou, to an EXTREME.
  • Joshikousei: AI from DaiFukkatasu.
  • Kill All Humans: Apparently, the motive of the enemies throughout the series.
  • Killer Robot: All of the enemies in the series are this. Or are they? Hibachi is the most killer of them all.
  • Knight Templar: Colonel Longhena.
  • Last of His Kind: Only one copy of DoDonPachi Campaign Version (also known as the Blue ROM or Blue Label from the color of its title screen) is known to exist. In a 2010 interview, CAVE said that they had lost all copies of the source code. If the board dies, it will be Lost Forever.
  • Last Starfighter: In DaiOuJou, the two available ships are the only ships that could be constructed in order to fight against the threat.
  • Leitmotif: Since DaiOuJou, Hibachi's had an extremely fast-paced drum 'n bass boss theme.
    • "Longhena Cantata" is Colonel Longhena's theme, played during the boss battle with him.
  • Level One Music Represents: Inverted with DaiOuJou and subsequent games, which are better known for their True Final Boss themes than their stage 1 themes.
  • Logical Extreme: Of the Bullet Hell genre itself, which it created. For comparison, let's have Touhou Project: in that series, you normally have to go through the game once to get to the ending, and then go through Extra Mode on 1-Clear-Continue (since you can't continue on Extra Mode). DonPachi takes that, and decides you have to go through the game twice, with the second as Extra Mode, while normally beating every boss in the game on one life, and then beating the True Final Boss (which would be best described as Extra++ Mode). There are fans who are dedicated enough to do exactly that.
  • Lucky Charms Title: Perfect☆ from DaiFukkatsu.
  • Man Behind the Man: In DaiFukkatsu, the entirety of the plot is revealed: exploiting their desire for revenge, Colonel Longhena manipulated the Element Dolls/Daughters into exterminating the human race, convinced of its intrinsic imperfection and aiming towards rebuilding it according to his idea of flawlessness (an attempt already foiled centuries before by the first DonPachi Squadron). Said ambitions come to an abrupt halt with the destruction of the ultimate fighting machine Hibachi.
  • Manipulative Bastard: The commander from DoDonPachi.
  • Meaningful Name: Shotia from DaiOuJou is the shot type. Leinyan, whose name can also be pronounced Ray-nyan, is the beam (or "ray") type, and her DaiFukkatsu form is named Ray 'n. Exy is good at both shots and lasers but has fewer bombs compared to the others, making her suited for expert players.
  • Meganekko: Perfect☆ from DaiFukkatsu, although her glasses are difficult to notice during gameplay.
  • Meido: Perfect☆ from DaiFukkatsu, complete with a serving tray.
  • Mood Whiplash: Originally, DoDonPachi's style is not far removed from cliched old-school shoot-em-ups, and only its endings suggest any darker turn. DaiOuJou suddenly takes a Darker and Edgier turn with endings that include and are not limited to: the Element Dolls choking their masters to death while crying blood. Then DaiFukkatsu comes around, and it is extremely humorous/fanservicey due to the transforming robot girls, complete with white pantsu. Then it goes right back to Dark and Edgy with its ending, showing that the entire battle was pretty much a waste, the player's victory only having set the events of DaiOuJou up in a Stable Time Loop.
  • Multiple Endings: Each game typically has at least three: one for completing the first loop without fulfilling the requirements for the second, one for completing both loops, but not unlocking the True Final Boss, and one for completing said TFB.
  • Names to Run Away From Really Fast: Taisabachi (Colonel Bee), the boss you fight before Hibachi in DaiFukkatsu, had it's name changed in DaiFuukatsu BLACK Label to "Supreme Weapon of Extreme Hellish Annihilation - Golden Disaster".
    • Hibachi's full name is "Kyokusatsu Heiki - Hibachi", (極殺兵器) "Supreme Killing Weapon - Hibachi".
  • Nintendo Hard: Seen as the face of challenging Bullet Hell games. The unforgiving enemy chaining system doesn't help matters; a single wrong move can break your chain (that you are expected to maintain throughout the entirety of each stage) and continuing after running out of lives will cost you millions of points.
    • Oh, and you will be reduced to only one life upon starting the second loop in DaiOuJou... but whenever you complete a stage and/or pick up the hidden 1-Up in Stage 4, you will be granted extra lives!
  • Nostalgia Level: Level 5 of DaiOuJou looks like a Darker and Edgier version of level 1 from DoDonPachi and the bosses of levels 3, 4 and 5 appear.
    • In DaiFukkatsu, bosses from both DoDonPachi and DaiOuJou can appear as midbosses, depending on how well the player is doing. If they do, a slightly different version of the BGM that includes a lietmotif from a song from DaiOuJou is played instead of the regular version.
  • Obvious Rule Patch: In DaiFukkatsu version 1.0, there was a safe spot in one of Hibachi's patterns. Version 1.5 fixed this.
  • One-Woman Wail: Longhena Cantata.
  • Pinball Scoring: And comboing. Each successive game raises the bar for combos, from triple-digits in DoDonPachi to the ten thousands in DaiFukkatsu.
  • Power-Up: DaiFukkatsu does away with them altogether, but if you select Power Style, you can use a stronger version of your shots, at the cost of speed.
  • The Present Day: DaiFukkatsu, released in 2008, is explicitly set in 2008.
  • Princess Curls: Shotia from DaiOuJou and her counterpart Shooty from DaiFukkatsu.
  • Recurring Boss: Many of the bosses and sub-bosses from DoDonPachi continue to return in later games of the series, especially in SaiDaiOuJou. And, of course, Hibachi keeps on coming back.
  • Retraux: ♪ Sally (Select) from DaiFukkatsu BLACK Label.
  • Ridiculously-Human Robots: Especially in DaiFukkatsu, the Element Daughters behave like Genki Girl Magical Girl s and at least one of them is confirmed to have white pantsu. Seriously, what does a transforming Robot Girl need pantsu for!?!?
  • Robot Girl: The Element Dolls from DaiOuJou, the precursors to the transforming mecha girls of DaiFukkatsu mentioned below.
  • Robot War: The overall plot of the series.
  • Secret Character: A first for the series. Clearing the hidden 2nd loop of DoDonPachi Resurrection (the DaiFukkatsu port to iOS) unlocks... Hibachi! While only playable in iPhone Mode, Hibachi is easily the most powerful of the 4 ships. On top of having the strongest lasers, it can even shoot 360 degrees of pixel death like its boss incarnation.
  • Sequel Difficulty Spike: DaiOuJou is shades harder than DoDonPachi.
  • Sequel Escalation: Each successive game one-ups its predecessor in many different aspects: overall bullet density, your ship's firepower, scoring, combos and the difficulty of the bosses, especially the True Final Bosses. This has gotten to the point where pro players sometimes actually enable autobomb on SaiDaiOuJou, and did not try to do scoring runs on the hardest difficulty right away.
  • Serial Escalation: To anyone who thought Hibachi's DaiFukkatsu incarnation couldn't be any harder, meet the BLACK Label one. Cave also added a more powerful variation called Zatsuza, which replaces Hibachi if the player manages to defeat Golden Disaster with no deaths and using Strong style.
    • You know DaiOuJou DEATH Label down below? If you beat it once, you get the chance to do it again, but with only one life, all the bosses immune to bombs ... and your hyper laser actually healing the boss! At the end of the video, you see what is called the "True Hibachi -Custom-". In the first run, you fight two Hibachis; however, they're toned down individually compared to the original. In the second loop, they are both at full power.
  • Sex Bot: Hard to tell without a human translation, but some of the Element Dolls/Daughters were originally designed to serve humans and help them feel more comfortable. Some of them also have features, such as white pantsu, that purely-military robots are... let us say... unlikely to need.
  • Shoot the Shaggy Dog: In DaiFukkatsu, Next EXY, following the events of dai ou jou, goes back in time to destroy DonPachi Corps and prevent the Blissful Death Wars from happening. In doing so, however, she ends up causing them. You cleaning up after her mess merely leads to the events of DaiOuJou.
  • Shout-Out: The scoreboard of DonPachi spell out "Toaplan 4 Ever" if you read the first letter of each default scorer. Toaplan was a big developer of shmups, and Cave is formed in majority by formers employee of Toaplan.
    • From the same game, after beating the 2nd loop, a small cutscene show Pipiru (Toaplan's mascot, mostly know for it's appearance in the ending of the arcade Zero Wing) holding on one of the ships before dropping into the water.
    • The Japanese names of DaiOuJou's music tracks are puns on various shmup developers: "Toua" (Toaplan), "Sakusetsu" (Success), "Raijin" (Raizing) and so on.
  • Smart Bomb: Notable for being usable in two different ways: turning all bullets into score items, or powering a very big laser.
  • Soundtrack Dissonance: Apparently attempted in the iPhone version of DaiFukkatsu.
  • Spiritual Successor: The Xbox 360 version of DaiFukkatsu BLACK Label is a massive tribute to Ketsui. This includes and is not limited to: the cover art, the ships being replaced with those of Ketsui (such as the Tiger Schwert), and the replacement of Hibachi with DOOM (complete with DOOM's theme song).
  • Stripperiffic: Exy and Next EXY, apparently to make humans feel more comfortable.
  • Super Mode: Hyper Mode, introduced in DaiOuJou, which gives you increased firepower and causes your combo to shoot through the roof, but the Dynamic Difficulty will also go apeshit as a tradeoff. DaiFukkatsu's Hyper Mode allows you to cancel bullets.
    • In DaiFukkatsu BLACK Label, Red Mode causes the enemies to go into super mode.
  • Super Soldier: Deconstructed in DonPachi. The training for it involves killing thousands of fellow soldiers posing as the enemy.
  • Surprisingly Good English: The speech your commander gives you at the end of DoDonPachi is in decent English.
  • Tank Goodness: "Lookie what we got here: a multi-assault tank! Watch yourself!" And the tanks only get stronger and more numerous from there.
  • Tears of Blood: In DaiOuJou, one ending has Exy crying blood while choking a man to death.
  • This Is Unforgivable!: "You know, what you've done to me is unforgivable. I'll punish you myself and see to it that you'll die a miserable death with my awesome weapon. Die, maggots." Enter Hibachi.
  • Time Travel: DaiFukkatsu takes the player characters from just after the events of DaiOuJou (which are in the distant future) back to 2008.
  • Title Drop: DonPachi means "leader bee", and DoDonPachi "angry leader bee". The name of the military organization the player character is in is called DonPachi Corps. Additionally, "don" is an onomatopoeia for gunfire. There are hidden bee icons throughout the games that yield extra points. The true penultimate boss of nearly each game is a huge mechanical bee that, upon its destruction, opens up to reveal the True Final Boss.
    • One of the achievements for the iOS version of DaiFukkatsu is "Blissful Death", which is a translation of DaiOuJou.
  • Training from Hell: The plot of DonPachi.
  • Transforming Mecha Musume: The Elemental Daughters and Hibachi from DaiFukkatsu.
  • Treacherous Advisor: Colonel Schwarlitz Longhena.
  • True Final Boss: Hibachi.
  • Turned Against Their Masters: The Element Dolls from DaiOuJou. The achievement for the iOS version of DaiFukkatsu for defeating Ray'n is "She Once Protected Us...".
  • Turns Red: "Just a couple more shots!"
  • Unwitting Pawn: You in DoDonPachi. The enemies you destroy are your allies, which your commander reveals to you upon unlocking the conditions for the game's second loop before sending you off to be killed by said loop's forces. "See You in Hell!"
  • Updated Rerelease: DoDonPachi has the above-mentioned Campaign Version . DaiOuJou and DaiFukkatsu both have Black Label versions.
  • Wave Motion Gun: The Bomb-Laser, and in later games, the Hyper-Laser joins the fun.
  • We Can Rebuild Him: Hibachi keeps coming back.
  • What Measure Is a Non-Human?: A theme of the series.
  • White-Haired Pretty Girl: Exy from DaiOuJou and her giant form in DaiFukkatsu, Next EXY.
  • A Winner Is You: The reward for completing the Nintendo Hard 2nd loop of DoDonPachi (which can only be accessed by 1-crediting the first loop, and either collecting all bee icons, using no bomb or losing no lifes) is... a crappy picture of the pilot.

Just a couple more tropes desu!

  1. "Dying is good." Or in Woolseyism, "Go on and die."