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''Digimon World'' is a ''[[Digimon]]'' video game for the PlayStation and PC, the latter of which is Korean-exclusive. Released by Bandai in 1999, as a result it is based more on the Digimon Virtual Pets rather than the better-known [[Digimon Adventure|anime series]].
 
The main character is pulled through his V-Pet device into the Digital World and is then tasked by Jijimon to rescue File Island from the corruption they have encountered. The majority of the Digimon have become wild and the only city has fallen into disarray.
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* [[Down in the Dumps]]: Trash Mountain, including the kingdom where Sukamon dwell in.
* [[Dub-Induced Plot Hole]]: In Grey Lord's Mansion, the player comes across a famished Myotismon who asks for food (specifically some sort of meat if one goes with the English localization). The player often carries food items, so why can't the player give him any of those? Why only Steak works? This is because the particular item is [[Bowdlerise]]d from the original Japanese version's name of Blood-Dripping Flesh, which makes sense as Myotismon is a vampire.
** This also explains why Steak can potentially make the partner Digimon ill when fed with it. As much as they like eating meat, they would not like one that is truly raw complete with fresh blood.
* [[Dummied Out]]:
** Numerous Digimon which didn'tdid not make the final cut can be accessed with a device such as Action Replay, many of them fully playable.
** [https://docs.google.com/spreadsheets/d/19E7zgE2JJN4LQnlv9TNzenTaeld5OcRzC99EkiM80Cw/edit#gid=36673135 Datamining] shows more internal data not explicitly shown in-game. Interestingly, the player character has defined Specialty (Fire), item drop rate (despite not having any item associated with him), and technique learnset (though only one can be "learned", Fire Tower), active time (Sun Up, obviously does not apply in actual gameplay), and training type. All of these stats are associated with his partner Digimon.
** Related to the above, all characters drawn in at least one scene have their own stats regardless of whether they can be fought or not. This includes Jijimon, the customers in the Monochrome Shop mini-game, all baby Digimon NPCs (including DemiMeramon), and even the Market Manager who can only be interacted with at the Gear Savanna's Card Shop and in one scene at the Drill Tunnel Entrance. Before anyone asks, yes, even {{spoiler|Analogman}} has his own battle stats.
* [[Dung Fu]]: Filth-type techs.
* [[Early Game Hell]]: The player starts out with an undeveloped File City and the first facility added is just the Item Keeper. The player is only aided with starting items given by Tokomon and a daily stock of basic Meat from Tanemon with no other way to buy them, forcing the player to explore the outside to scavenge for items. Spending time just for training only gets the player so far until the aforementioned food issue kicks in. Toilet access is limited to ones available on certain areas due to the lack of easily purchasable Portable Potties. Training also does not boost a lot for much of the game, especially after the player got used to the fully upgraded Green Gym.
* [[Early Installment Weirdness]]: This game is based on the early Digimon virtual pets, so this trope is in full force, especially to players whose first exposure to the franchise is via the anime.
** The Mega level does not exist. This game was made shortly after the Pendulum series of virtual pets was released, which introduced said level, so it is possible that the power level system in this game is still influenced from the earlier toys.
** While some of the digivolution lines/branches are modified from the virtual pets (ex. Tanemon -> Betamon instead of Koromon -> Betamon) and thus not all species from the toys are included in this game, there are still some oddities that are more notable to fans of the anime. For example, Palmon can not digivolve into Togemon in this game.
** There was only the Virus-type MetalGreymon in this game instead of the iconic orange one.
** Internal data shows more oddities concerning Digimon power levels, aside from the well-known Mega Digimon (Phoenixmon, HerculesKabuterimon, etc.) becoming Ultimates. For example, Whamon was a Champion instead of Ultimate, Yanmamon was a Virus-type Rookie (normally Data-type Champion), Flarerizamon was also a Rookie instead of Champion, etc.
* [[Easing Into the Adventure]]: Most boss Digimon found early on can be defeated by a Rookie or an untrained Champion, and the wild ones often do not pose much of a problem. Certain early recruits can even be convinced by just talking to them. But by the time the prosperity level reaches 15%, the game ramps up the difficulty, especially with Greymon's surprise visit.
* [[Elemental Powers]]: Most of the techs. Each Digimon is also given their own element typing which decides not only the tech elements they can use, but also their elemental strengths and weaknesses.
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** Recruiting certain monsters can be this too.
* [[Haunted House]]: Grey Lord's Mansion.
* [[Heel Face Turn]]: It is implied that the Digitamamon is {{spoiler|either a descendant or a DigiEgg of Machinedramon, as he is found at the deepest part of Mt. Infinity and is very powerful}}. Thankfully, he is not evil and does not mind joining the city.
* [[Healing Potion]]: The recovery floppies are the most basic example of this. Certain other non-floppy items can also restore HP.
* [[Heel Face Turn]]: It is implied that the Digitamamon is {{spoiler|either a descendant or a DigiEgg of Machinedramon, as he is found at the deepest part of Mt. Infinity and is very powerful}}. Thankfully, he is not evil and does not mind joining the city.
* [[Hit Points]]
* [[Hoist by His Own Petard]]: {{spoiler|Analogman 'dies' as a result of his own weapon}}.
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* [[Mr. Exposition]]: Jijimon for most of the game. Talking to Cherrymon in Misty Trees allows him to fill in on a few more details.
* [[My Rules Are Not Your Rules]]: The player's partner is limited to three techs that can be equipped, while wild Digimon tend to have four. Actually, all Digimon are limited to four tech slots, but the partner has already one filled by his finisher. The wild Digimon have no finishers, so this slot is filled with another tech they can use.
** Internal data shows that enemy Digimon have the tendency to have tech set that does not match their (not explicitly seen) specialties. For example, the Air-type Yanmamon is capable of using Danger Sting, an Earth-type tech.
* [[Never Say "Die"]]: Digimon are said to 'fade away' if they're slain, although this is justified as they don't die, but rather regenerate into a weaker Digimon.
* [[No Cartoon Fish]]: One of the main sources of food.
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* [[Preexisting Encounters]]
* [[Prehistoria]]: Ancient Dino Region. Particularly the more lively Glacial Region, where many dinosaur-based Digimon dwell in, in contrast to the dreary Speedy Region.
* [[Promotional Powerless Piece of Garbage]]: The Metal Banana item can only be legally obtained from participating in [https://web.archive.org/web/20190228095119/http://www.digimonworld.org/2016/01/1999-metal-etemon-giveaway-flyer-scans.html a Japan-only raffle] that rewards Memory Cards containing it. This allows the player to unlock MetalEtemon, but other than a different typing, he is no different gameplay-wise to the regular Etemon.
* [[Random Drop]]: Wild Digimon have a random chance of dropping items after they're defeated. The item type depends on the Digimon.
* [[Reasonable Authority Figure]]:
** ShogunGekomon, who forgives the player for attacking the annoying Otamamon, and points him in the direction of Cherrymon, even giving him the means to get through Misty Trees to find him.
** MasterTyrannomon, who decides that he has enough of Tyrannomon's nonsense and makes him join File City after the player reported his findings in Ancient Speedy Region.
* [[Regional Bonus]]: Notably, the Korean-only PC port has a few improvements over the PlayStation version, like being able to save anywhere at any time and using real-time shadows instead of the fixed black circle underneath the character models.
* [[Road Runner PC]]
* [[Rule of Three]]:
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