Destroyable Items: Difference between revisions

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(Not to be confused with)
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* In ''[[The Incredible Hulk: Ultimate Destruction]],'' all the [[Fetch Quest]] items are destructible.
** Lampshaded in that the army tends to go for whatever [[Fetch Quest]] item you happen to be carrying, because they know they can't take the Hulk down so they opt to stop you from completing your objective instead.
* Many of the more famous [[RoguelikesRoguelike]]s have this mechanic; environmental damage is Nethack is a killer not so much from pure hitpoints, but from shattering potions, wands and rings. ''[[ADOM]]'' in particular is incredibly sadistic about this: it has the four-story Tower of Eternal Flames, during which every turn has a chance of destroying items you have equipped or in your inventory. Including, at a lower rate, the items that protect the rest of your equipment or inventory from burning up. All the while you have to deal with constant damage and powerful monsters - and this happens a bit more than halfway through the game. Not to mention the many (''many'') other areas or effects that can destroy things.
** Particularly annoying in [[Doom RL]]. The slightest AoE damage will destroy any item on the ground, even if that item is armor that would have protected you from that damage, or even if the item is invincible ince you have it.
* The 2D ''[[Duke Nukem]]'' games. In a partial subversion, a chicken leg item could be shot ''once'' and become a full roasted chicken. Of course, shooting it another time would destroy it.
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{{reflist}}
[[Category:Video Game Items and Inventory]]
[[Category:Destroyable Items{{PAGENAME}}]]
[[Category:Examples Need Sorting]]