Dawn of Mana: Difference between revisions

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[[File:Dawn of Mana Coverart.jpg|framed]]
''Dawn of Mana'', released in 2007 for the Playstation 2, is a prequel series for the [[World of Mana]]. It follows the story of [[Conveniently an Orphan|the orphan]] Keldric, his [[Unlucky Childhood Friend]] Ritzia, the destruction of his [[Doomed Hometown]] by [[The Evil Empire]], and how all of this ties in with the awakening of the Mana Spirits and the Mana Tree.
''Dawn of Mana'', released in 2007 for the Playstation 2, is a prequel series for the [[World of Mana]]. It follows the story of [[Conveniently an Orphan|the orphan]] Keldric, his [[Unlucky Childhood Friend]] Ritzia, the destruction of his [[Doomed Hometown]] by [[The Evil Empire]], and how all of this ties in with the awakening of the Mana Spirits and the Mana Tree.


''Dawn of Mana'' plays like its [[Spiritual Successor]] [[Kingdom Hearts]], but instead of gaining experience to level up, the hero has to earn badges before he can permanently upgrade his abilities. This mechanic, in addition to the frustratingly difficult boss battles and jumping puzzles, has made ''Dawn of Mana'' reviled by fans.
''Dawn of Mana'' plays like its [[Spiritual Successor]] [[Kingdom Hearts]], but instead of gaining experience to level up, the hero has to earn badges before he can permanently upgrade his abilities. This mechanic, in addition to the frustratingly difficult boss battles and jumping puzzles, has made ''Dawn of Mana'' reviled by fans.

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== Tropes unique to this game: ==
== Tropes unique to this game: ==
* [[Auto Revive]] - Chalices will restores all of your HP and MP should you die. Too bad you can only find one or two of them in any given chapter...
* [[Auto Revive]] - Chalices will restores all of your HP and MP should you die. Too bad you can only find one or two of them in any given chapter...

Revision as of 02:06, 3 March 2014

Dawn of Mana, released in 2007 for the Playstation 2, is a prequel series for the World of Mana. It follows the story of the orphan Keldric, his Unlucky Childhood Friend Ritzia, the destruction of his Doomed Hometown by The Evil Empire, and how all of this ties in with the awakening of the Mana Spirits and the Mana Tree.

Dawn of Mana plays like its Spiritual Successor Kingdom Hearts, but instead of gaining experience to level up, the hero has to earn badges before he can permanently upgrade his abilities. This mechanic, in addition to the frustratingly difficult boss battles and jumping puzzles, has made Dawn of Mana reviled by fans.


Tropes unique to this game: