Dawn of Mana: Difference between revisions

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''Dawn of Mana'' plays like its [[Spiritual Successor]] [[Kingdom Hearts]], but instead of gaining experience to level up, the hero has to earn badges before he can permanently upgrade his abilities. This mechanic, in addition to the frustratingly difficult boss battles and jumping puzzles, has made ''Dawn of Mana'' reviled by fans.
''Dawn of Mana'' plays like its [[Spiritual Successor]] [[Kingdom Hearts]], but instead of gaining experience to level up, the hero has to earn badges before he can permanently upgrade his abilities. This mechanic, in addition to the frustratingly difficult boss battles and jumping puzzles, has made ''Dawn of Mana'' reviled by fans.


{{tropelist}}

== Tropes unique to this game: ==
* [[Auto Revive]] - Chalices will restores all of your HP and MP should you die. Too bad you can only find one or two of them in any given chapter...
* [[Auto Revive]] - Chalices will restores all of your HP and MP should you die. Too bad you can only find one or two of them in any given chapter...
* [[Bag of Spilling]] - You lose all of your accumulated stats at the end of ''every chapter''. Most definitely a [[Scrappy Mechanic]].
* [[Bag of Spilling]] - You lose all of your accumulated stats at the end of ''every chapter''. Most definitely a [[Scrappy Mechanic]].
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* [[Double Jump]]
* [[Double Jump]]
* [[Die, Chair, Die!]] - A lot of the game's environment is destructible and [[Rewarding Vandalism|contains loot]]; you can even earn an accolade for destroying more than 700 objects.
* [[Die, Chair, Die!]] - A lot of the game's environment is destructible and [[Rewarding Vandalism|contains loot]]; you can even earn an accolade for destroying more than 700 objects.
* [[Enemy Detecting Radar]] - [[Color Coded for Your Convenience]]: blue ones drop items, red ones are there to improve your level completion grade and to abuse the [[Ragdoll Physics]] with their bodies, and the flashing yellow dot indicates the direction you need to go.
* [[Enemy-Detecting Radar]] - [[Color Coded for Your Convenience]]: blue ones drop items, red ones are there to improve your level completion grade and to abuse the [[Ragdoll Physics]] with their bodies, and the flashing yellow dot indicates the direction you need to go.
* [[Everything Trying to Kill You]] - Partially averted; you can trick enemies into attacking each other.
* [[Everything Trying to Kill You]] - Partially averted; you can trick enemies into attacking each other.
* [[Fairy Companion]] - Casts magic for you and asks "are you okay?" [[Stop Helping Me!|every single time]] you recover from [[Standard Status Ailments]].
* [[Fairy Companion]] - Casts magic for you and asks "are you okay?" [[Stop Helping Me!|every single time]] you recover from [[Standard Status Ailments]].
* [[Grievous Harm With a Body]] - How you can hurt enemies with the Whip.
* [[Grievous Harm with a Body]] - How you can hurt enemies with the Whip.
* [[Indestructible Antimatter Keys]] - Blue ones unlock the way for further progress; gold ones open doors to secret goodies and/or shortcuts.
* [[Indestructible Antimatter Keys]] - Blue ones unlock the way for further progress; gold ones open doors to secret goodies and/or shortcuts.
* [[Kenji Ito]] - Composed part of the music. This was the fourth ''[[World of Mana]]'' game to feature his music, after ''[[Final Fantasy Adventure]]'', ''[[Sword of Mana]]'' and ''[[Children of Mana]]''.
* [[Kenji Ito]] - Composed part of the music. This was the fourth ''[[World of Mana]]'' game to feature his music, after ''[[Final Fantasy Adventure]]'', ''[[Sword of Mana]]'' and ''[[Children of Mana]]''.
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{{reflist}}
{{reflist}}
[[Category:Eastern RPG]]
[[Category:Eastern RPG]]
[[Category:Play Station 2]]
[[Category:PlayStation 2]]
[[Category:Action Adventure]]
[[Category:Action Adventure]]
[[Category:World of Mana (Video Game)]]
[[Category:Dawn Of Mana]]
[[Category:Video Game]]
[[Category:Video Game]]
[[Category:Mana (series)]]
[[Category:{{PAGENAME}}]]

Latest revision as of 02:45, 17 July 2018

Dawn of Mana, released in 2007 for the Playstation 2, is a prequel series for the World of Mana. It follows the story of the orphan Keldric, his Unlucky Childhood Friend Ritzia, the destruction of his Doomed Hometown by The Evil Empire, and how all of this ties in with the awakening of the Mana Spirits and the Mana Tree.

Dawn of Mana plays like its Spiritual Successor Kingdom Hearts, but instead of gaining experience to level up, the hero has to earn badges before he can permanently upgrade his abilities. This mechanic, in addition to the frustratingly difficult boss battles and jumping puzzles, has made Dawn of Mana reviled by fans.

Tropes used in Dawn of Mana include: