Crackdown: Difference between revisions

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''Crackdown 2'' was not as well liked as its predecessor. Everyone was upset that the game took place [[Its the Same So It Sucks|in an exact copy of Pacific City from the first game]], except the city was rundown instead of bright and vibrant. And the fun [[Storming the Castle]] missions were replaced with repetitive king of the hill games. Plus, fighting members of [[La Résistance]] with legitimate complaints [[What the Hell, Hero?|was just not the same as taking out gangmembers]], nor was killing zombies that you could kill with a single punch.
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{{tropelist}}
=== This game series contains examples of the following: ===
 
* [[Anti-Hero]]: The Agent that the player controls can fall into this. By the second game it's gone straight past Type V and on into [[Villain Protagonist]].
* [[Art Major Physics]]: The initial energy field that spreads outwards from the activation of the {{spoiler|Tower Beacon}} causes every object in the cutscene not securely attached to the ground to float upwards. Cars, rocks, Freaks, everything.