Cores and Turrets Boss: Difference between revisions

direct link GLaDOS
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(direct link GLaDOS)
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* The recurring final boss of the ''[[Raiden]]'' games is a space fortress with a [[Power Crystal|red crystal core]] guarded by multiple turrets and sometimes smaller crystals. The crystal itself typically unleashes [[Bullet Hell]] on you for its [[Turns Red|final attack]].
* ''[[Zero Wing]]'' does this with the reactor boss at the end of Stage 5.
 
 
== 5th Generation (SAT, N64, [[PS 1]] etc.) ==
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* Almost all of the bosses in the sixth-gen ''[[Star Wars]]: [[Rogue Squadron]]'' titles (Imperial Star Destroyers in both, two versions of the Death Star in ''2'' and the ''Executor'' in ''3'').
* ''[[Portal (series)|Portal]]'':
** Genetic Lifeform and Disk Operating System ([[G La DOSGLaDOS]]) is a textbook example of this trope. {{spoiler|1=While you don't actually shoot AT the Cores, they must be removed and destroyed by way of an [[Murder by Cremation|Aperture Science Emergency Intelligence Incinerator]]. Meanwhile... oh look! It's your old pal, the Rocket Turret! (Who, thanks to the power of portals, is instrumental in your attacks on GLaDOS)}}
** In the sequel, ''[[Portal 2]]'', [[G La DOSGLaDOS]] takes this a step further by assuming the position of [[Bad Boss]] of a modified Personality Core (Atlas) and Turret (P-Body), two robotic test subjects, making her [[A Worldwide Punomenon|the Core and Turret's Boss]].
** Inverted with {{spoiler|Wheatley}} in the sequel. Hitting the boss stuns it, allowing Chell to attach another core, in order to corrupt the primary core.
* ''[[Resonance of Fate]]'' has one in the penultimate chapter. Lots of turrets, one core.