Cores and Turrets Boss: Difference between revisions

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These categories can overlap; it's common to see components that are both a weapon to deal with and a weak point to destroy.
 
This manner of boss is often [[Stationary Boss|stationary]], such as being part of a defensive barrier or a vital element of a structure -- andstructure—and in the latter case there's a very good chance it's also a [[Load-Bearing Boss]].
 
[[Reactor Boss]] is a specific [[Sub-Trope]], as the reactor is usually a core component itself and surrounded by various defensive turrets.
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** Too bad Kirby doesn't have the Laser Ability from [[Kirby]]'s Adventure anymore, huh?
* The CPU/Attacker/Defender inside {{spoiler|the Giant of Babel}} in ''[[Final Fantasy IV]]''.
* The overwhelming majority of bosses in the ''[[Metal Slug]]'' series fit this trope, though some are [[Colossus Climb|Colossus Climbs]]s .
* ''[[Forgotten Worlds]]'' has the God Rah (4th boss), which is a giant egyptian boat with several turrets, a closing-opening "door" and the hawk-headed god itself serving as the core one needs to shoot.
* ''[[Thunder Force]] II'' had free-roaming overhead stages in which the objective, much like ''[[Bosconian]]'', was to seek out the many-turreted enemy bases and shoot out their cores to destroy them.
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* The {{spoiler|David Archer}} VI, the final boss in the ''[[Mass Effect 2]]'' DLC "Overlord".
* ''[[Rock Man 4 Minus Infinity]]'' has the Serges Devil, which combines the [[Platform Battle]] with this trope.
* For the final boss of ''[[Deus Ex: Human Revolution|Deus Ex Human Revolution]]'', we have the {{spoiler|Hyron core. The "Cores" of this [[Cores and Turrets Boss]] are actually [[Powered by a Forsaken Child|human women]].}}
* ''[[La-Mulana]]'' does this in a way with Viy, whose turrets take the shape of tentacles and can only be temporarily disabled.
 
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