Cool Gate: Difference between revisions

Everything About Fiction You Never Wanted to Know.
Content added Content deleted
(→‎Real Life: clean up)
(Rescuing 1 sources and tagging 0 as dead.) #IABot (v2.0.8.5)
 
(16 intermediate revisions by 6 users not shown)
Line 1: Line 1:
{{trope}}
{{trope}}
[[File:Sg1stargatefront.jpg|link=Stargate SG-1|right| The [[Department of Redundancy Department|coolest]] [[Cool Gate]] there is. [[Everything's Better With Spinning|It even spins]], for added [[Overly Long Gag|coolness]].]]
[[File:Sg1stargatefront.jpg|link=Stargate SG-1|thumb|300px|The [[Department of Redundancy Department|coolest]] '''Cool Gate''' there is. [[Everything's Better with Spinning|It even spins]], for added [[Overly Long Gag|coolness]].]]


First you're ''here''. Walk through this here gate — possibly only when the moon is gibbous, or you have yellow violets in your left hand, possibly only with the [[Applied Phlebotinum]] and [[Techno Babble]] of quantum mechanics or [[Our Wormholes Are Different|folding space-time]] — and then you are... ''there''.

First you're ''here''. Walk through this here gate—possibly only when the moon is gibbous, or you have yellow violets in your left hand, possibly only with the [[Applied Phlebotinum]] and [[Techno Babble]] of quantum mechanics or [[Our Wormholes Are Different|folding space-time]]—and then you are... ''there''.


[[Rule of Cool|Cool, ain't it]]?
[[Rule of Cool|Cool, ain't it]]?
Line 24: Line 23:


You go in here...
You go in here...

{{examples}}
{{examples}}
== [[Advertising]] ==
* A cat in an elaborate cat food commercial steps through a portal into a world of tasty CGI fish, chickens, and other cat treats.


== Advertising ==
== [[Anime]] and [[Manga]] ==
* A cat in an elaborate catfood commercial steps through a portal into a world of tasty CGI fish, chickens, and other cat treats.


== Anime & Manga ==
* The Gate in ''[[Fullmetal Alchemist]]''. In the anime, it's based on a sculpture by Rodin; in the manga it features the Sephiroticum.
* The Gate in ''[[Fullmetal Alchemist]]''. In the anime, it's based on a sculpture by Rodin; in the manga it features the Sephiroticum.
* ''[[Bleach (Manga)|Bleach]]'': The Gate To Hell.
* ''[[Bleach]]'': The Gate To Hell.
** ''[[Bleach (Manga)|Bleach]]'' also had a gate (that looked like a big sliding door) that Soul Reapers could create to travel from the world of the living to the Soul Society (Captain Kuchiki uses one early in the series to return himself, Rukia and Renji).
** ''[[Bleach]]'' also had a gate (that looked like a big sliding door) that Soul Reapers could create to travel from the world of the living to the Soul Society (Captain Kuchiki uses one early in the series to return himself, Rukia and Renji).
* The Door of Era a.k.a. the Door of Truth in ''[[Madlax]]''.
* The Door of Era a.k.a. the Door of Truth in ''[[Madlax]]''.
* In one of the later Manga of ''[[Ah! My Goddess (Manga)|Ah My Goddess]]'' we get to ''meet'' the gate between Earth and Heaven, and she's a kinda cute kinda loli creepy girl. One that wants to have some fun and won't open for anyone till she's had some. Eventually, Keiichi is dragooned into opening her, with a (big) key, [[Does This Remind You of Anything?]]
* In one of the later Manga of ''[[Ah! My Goddess]]'' we get to ''meet'' the gate between Earth and Heaven, and she's a kinda cute kinda loli creepy girl. One that wants to have some fun and won't open for anyone till she's had some. Eventually, Keiichi is dragooned into opening her, with a (big) key, [[Does This Remind You of Anything?]]
** In the movie, there is also a magic gate that only true lovers could pass through and still remain together. Guess what happened.
** In the movie, there is also a magic gate that only true lovers could pass through and still remain together. Guess what happened.
*** This is now part of the manga, too—and it's why Hild is no longer with the Norns' father. She didn't walk out on him or ''vice versa''; the gate '''forced''' them apart, apparently because one of them didn't trust the other enough....
* One of ''[[Doraemon]]'''s recurring [[MacGuffin|tools]] is the "Anywhere Door", which when walked through brings you to any location you tell it, as long as you made sure you [[Literal Genie|worded your request carefully]].
* One of ''[[Doraemon]]'''s recurring [[MacGuffin|tools]] is the "Anywhere Door", which when walked through brings you to any location you tell it, as long as you made sure you [[Literal Genie|worded your request carefully]].
* ''[[Mahou Sensei Negima]]'' has the Gateports to the [[Magical Land|Magic World]]. One of them is underneath [[The World Tree]], another is ''Stonehenge''.
* ''[[Mahou Sensei Negima]]'' has the Gateports to the [[Magical Land|Magic World]]. One of them is underneath [[The World Tree]], another is ''Stonehenge''.
* The entrance to C's world is some sort of psychic stone wall in ''[[Code Geass]]''.
* The entrance to C's world is some sort of psychic stone wall in ''[[Code Geass]]''.
* In ''[[Naruto (Anime)|Naruto]]'', Sakon/Ukon and Orochimaru can both summon a demonic version of the main gate to Kyoto to block attacks.
* In ''[[Naruto]]'', Sakon/Ukon and Orochimaru can both summon a demonic version of the main gate to Kyoto to block attacks.
* The gate in {{spoiler|Myotismon's castle}} from [[Digimon Adventure (Anime)|Digimon Adventure]] is used in reverse: it doesn't take you to [[Magical Land]] but ''from'' it.
* The gate in {{spoiler|Myotismon's castle}} from [[Digimon Adventure]] is used in reverse: it doesn't take you to [[Magical Land]] but ''from'' it.
** In [[Digimon Adventure 02 (Anime)|Digimon Adventure 02]], any computer with a [[Applied Phlebotinum|Digivice]] held up to it.
** In [[Digimon Adventure 02]], any computer with a [[Applied Phlebotinum|Digivice]] held up to it.
* The Gates Of Justice in [[One Piece (Manga)|One Piece]] that connect Enies Lobby, Impel Down and Marineford qualify for this-they are hundreds of meters tall and several meters thick.
* The Gates Of Justice in [[One Piece]] that connect Enies Lobby, Impel Down and Marineford qualify for this-they are hundreds of meters tall and several meters thick.
* [[Blue Exorcist (Manga)|Blue Exorcist]]: The Gehenna Gate which is like a sort of [[Eldritch Abomination]] in its own.
* [[Blue Exorcist]]: The Gehenna Gate which is like a sort of [[Eldritch Abomination]] in its own.
* Johan reveals in Season 3 of ''[[Yu-Gi-Oh GX (Anime)|Yu-Gi-Oh GX]]'' that Duel Monsters cards aren't like [[Pokémon (Franchise)|Pokeballs]] that contain and release monsters but are actually the gates monsters use to travel between their world and their master's.
* Johan reveals in Season 3 of ''[[Yu-Gi-Oh! GX (anime)|Yu-Gi-Oh GX]]'' that Duel Monsters cards aren't like [[Pokémon|Pokeballs]] that contain and release monsters but are actually the gates monsters use to travel between their world and their master's.
* The door leading out of ''[[Howl's Moving Castle (anime)|Howl's Moving Castle]]''.{{context}}


== [[Comic Books]] ==

== Card Games ==
* The ''[[Yu-Gi-Oh Card Game]]'' happens to have multiple takes on this, including 'Different Dimension Gate', 'Monster Gate', and even a card meant to restrict attacks, "The Dark Door", which takes the form of a [[Cool Gate]] (or at least [[Nightmare Fuel|a door out of a very freakish universe]]).


== Comics ==
* For a while the ''[[X-Men (Comic Book)|X-Men]]'' were the proud owners of the Siege Perilous (named for the Arthurian myth), a magical portal which shrunk down to handy portable size. Passing through it would reboot your life (and give you amnesia along the way).
* For a while the ''[[X-Men (Comic Book)|X-Men]]'' were the proud owners of the Siege Perilous (named for the Arthurian myth), a magical portal which shrunk down to handy portable size. Passing through it would reboot your life (and give you amnesia along the way).
** And there's a Shi'Ar Stargate at the edge of the solar system. Don't tell anyone, though, because using it can ''[[Apocalypse How|destabilize the Sun]]''. The Shi'Ar also use smaller personal Gates.
** And there's a Shi'Ar Stargate at the edge of the solar system. Don't tell anyone, though, because using it can ''[[Apocalypse How|destabilize the Sun]]''. The Shi'Ar also use smaller personal Gates.
Line 61: Line 56:
* In the [[Star Wars]] comics, they introduce the [http://starwars.wikia.com/wiki/Infinity_Gate Infinity Gates] [[Ancient Artifact|built by]] the Kwa using the [[Applied Phlebotinum|technology of]] [[Precursors|the Celestials]]. Apparently, there was a [[Portal Network|network]] that allowed instantaneous travel nearly anywhere in the galaxy. Oh and for added fun, they could be used as devastating [[Wave Motion Gun|superweapons]], projecting [http://starwars.wikia.com/wiki/Infinity_Wave Infinity Waves] which [[There Is No Kill Like Overkill|destroyed all life and matter at the target]] and made hyperspace travel impossible in its vicinity.
* In the [[Star Wars]] comics, they introduce the [http://starwars.wikia.com/wiki/Infinity_Gate Infinity Gates] [[Ancient Artifact|built by]] the Kwa using the [[Applied Phlebotinum|technology of]] [[Precursors|the Celestials]]. Apparently, there was a [[Portal Network|network]] that allowed instantaneous travel nearly anywhere in the galaxy. Oh and for added fun, they could be used as devastating [[Wave Motion Gun|superweapons]], projecting [http://starwars.wikia.com/wiki/Infinity_Wave Infinity Waves] which [[There Is No Kill Like Overkill|destroyed all life and matter at the target]] and made hyperspace travel impossible in its vicinity.


== [[Film]] ==

* The Digital Gate in ''[[Tron]]''.
== Films -- Animation ==
* The door leading out of ''[[Film/Howls Moving Castle|Howls Moving Castle]]''.


== Films -- Live Action ==
* The Digital Gate in ''[[Tron (Film)|Tron]]''.
* ''[[Phantasm (Film)|Phantasm]]'': The gate in the mausoleum consisted of two metal poles stuck in the floor. Anything that passed through them went to the planet which the Tall Man came from.
* ''[[Phantasm (Film)|Phantasm]]'': The gate in the mausoleum consisted of two metal poles stuck in the floor. Anything that passed through them went to the planet which the Tall Man came from.
* ''[[Poltergeist (Film)|Poltergeist]]'': The entity haunting the house creates a gate in the children's closet leading to the other side: another gate in the ceiling of the living room leads back to our world.
* ''[[Poltergeist (film series)||Poltergeist]]'': The entity haunting the house creates a gate in the children's closet leading to the other side: another gate in the ceiling of the living room leads back to our world.
* ''[[Stargate (Film)|Stargate]]''.
* ''[[Stargate (film)|Stargate]]''.
* The [[Tannhauser Gate]] was merely mentioned once in ''[[Blade Runner]]'', and its function not even described, but [[Memetic Mutation]] has made it a [[Cool Gate]] nonetheless.
* The [[Tannhauser Gate]] was merely mentioned once in ''[[Blade Runner]]'', and its function not even described, but [[Memetic Mutation]] has made it a Cool Gate nonetheless.
* In ''[[The Neverending Story (Film)|The Neverending Story]]'', Atreyu passes through a mirror that serves this purpose.
* In ''[[The Neverending Story (film)|The Neverending Story]]'', Atreyu passes through a mirror that serves this purpose.
* In ''[[Time Bandits]]'', the characters rely on a map to locate gates that lead to various points in time and space.
* In ''[[Time Bandits]]'', the characters rely on a map to locate gates that lead to various points in time and space.
* [[El Santo]]'s time machine (of ''course'' he can build a time machine!) in ''[[Santo En El Tesoro De Dracula (Film)|Santo En El Tesoro De Dracula]]'' is basically a cheaper-looking version of TV's ''[[The Time Tunnel (TV)|The Time Tunnel]]''.
* [[El Santo]]'s time machine (of ''course'' he can build a time machine!) in ''[[Santo en el Tesoro de Drácula|Santo En El Tesoro De Dracula]]'' is basically a cheaper-looking version of TV's ''[[The Time Tunnel]]''.
* In ''[[Beetlejuice (Film)|Beetlejuice]]'', when you're dead, drawing a door on a wall will open a path to a wonderland of dreary bureaucratic waiting rooms. Which is still better than if you walk out of the location you're stuck haunting...
* In ''[[Beetlejuice]]'', when you're dead, drawing a door on a wall will open a path to a wonderland of dreary bureaucratic waiting rooms. Which is still better than if you walk out of the location you're stuck haunting...


== [[Literature]] ==

== Literature ==
* The door in [[Dan Abnett]]'s ''[[Ravenor]]'', a plain wooden door that opens through space and time. Originally, it used by special trained operators, to let the questions of those who came to them direct it; when the house was broken, Ravenor operated it to put his powerful psionic abilities into play.
* The door in [[Dan Abnett]]'s ''[[Ravenor]]'', a plain wooden door that opens through space and time. Originally, it used by special trained operators, to let the questions of those who came to them direct it; when the house was broken, Ravenor operated it to put his powerful psionic abilities into play.
* In [[Dan Abnett]]'s ''[[Gaunts Ghosts]] ''novel ''His Last Command'', Chaos warp gates open up in boulders to let out monsters. When Maggs is thrown through one, and [[No One Gets Left Behind|Mkoll jumps after him]], they find a [[Evil Is Deathly Cold|frigid]], [[Alien Geometries|impossible landscape]] with [[Alien Sky|the stars all wrong and blocks of stone floating in the sky]]. They stagger to another gate, which lands them at the foot of another boulder, both of them covered with frost (on the other side, they communicate back through the vox, though it finds them both out of range and within ten kilometers at once).
* In [[Dan Abnett]]'s ''[[Gaunt's Ghosts]] ''novel ''His Last Command'', Chaos warp gates open up in boulders to let out monsters. When Maggs is thrown through one, and [[No One Gets Left Behind|Mkoll jumps after him]], they find a [[Evil Is Deathly Cold|frigid]], [[Alien Geometries|impossible landscape]] with [[Alien Sky|the stars all wrong and blocks of stone floating in the sky]]. They stagger to another gate, which lands them at the foot of another boulder, both of them covered with frost (on the other side, they communicate back through the vox, though it finds them both out of range and within ten kilometers at once).
* In the ''[[Myth Adventures]]'' series, Skeeve's tiny tent leads into a huge luxurious mansion. The mansion is actually in another dimension, which occasionally leads to some problems.
* In the ''[[Myth Adventures]]'' series, Skeeve's tiny tent leads into a huge luxurious mansion. The mansion is actually in another dimension, which occasionally leads to some problems.
* [[Lewis Carroll]]'s ''[[Alice in Wonderland (Literature)|Through the Looking Glass]]''. Mirrors are frequently used as portals to other realms. There's just something about mirrors...
* [[Lewis Carroll]]'s ''[[Alice in Wonderland|Through the Looking Glass]]''. Mirrors are frequently used as portals to other realms. There's just something about mirrors...
* [[CJ Cherryh]]'s [[Morgaine Cycle]] (''Gate of Ivrel'', ''Well of Shiuan'', ''Fires of Azeroth'' and ''Exile's Gate''). The planet-based gates allow both interstellar and [[Time Travel]].
* [[C. J. Cherryh]]'s [[Morgaine Cycle]] (''Gate of Ivrel'', ''Well of Shiuan'', ''Fires of Azeroth'' and ''Exile's Gate''). The planet-based gates allow both interstellar and [[Time Travel]].
** Not to mention [[Grand Theft Me|body-switching]].
** Not to mention [[Grand Theft Me|body-switching]].
** Also, any [[Time Travel]] leading to a [[Time Paradox]] triggers a [[Time Crash]] which wipes out civilization on every planet containing a gate, which is why the titular Morgaine is on a quest to shut down the [[Portal Network]].
** Also, any [[Time Travel]] leading to a [[Time Paradox]] triggers a [[Time Crash]] which wipes out civilization on every planet containing a gate, which is why the titular Morgaine is on a quest to shut down the [[Portal Network]].
* Susan Cooper's ''[[The Dark Is Rising]]'' series. Powerful Old Ones (such as Merriman Lyon) are able to summon a magical gate (which looks like a pair of doors) that allows travel through time and space.
* Susan Cooper's ''[[The Dark Is Rising]]'' series. Powerful Old Ones (such as Merriman Lyon) are able to summon a magical gate (which looks like a pair of doors) that allows travel through time and space.
* John DeChancie likes this trope; his ''Castle Perilous'' has 144,000 doors, each leading to an [[Alternate Universe]], and they don't just wait for you to walk through—the portals wander, and actively seek out those who want to travel or get away. His ''Skyway'' series has "Tollbooths" (no doubt named as a [[Shout Out]] to ''[[The Phantom Tollbooth]]'') which use miles-tall columns of virtual particles to create [[Our Wormholes Are Different|wormholes]] linking a vast Road across thousands of planetary surfaces.
* John DeChancie likes this trope; his ''Castle Perilous'' has 144,000 doors, each leading to an [[Alternate Universe]], and they don't just wait for you to walk through—the portals wander, and actively seek out those who want to travel or get away. His ''Skyway'' series has "Tollbooths" (no doubt named as a [[Shout-Out]] to ''[[The Phantom Tollbooth]]'') which use miles-tall columns of virtual particles to create [[Our Wormholes Are Different|wormholes]] linking a vast Road across thousands of planetary surfaces.
* ''[[Tunnel Through Time]]'' by Lester del Rey. A [[Time Travel]] machine/gate.
* ''[[Tunnel Through Time]]'' by Lester del Rey. A [[Time Travel]] machine/gate.
* In ''The Redemption of Althalus'' by [[David Eddings]], the protagonists live in a house with as many rooms as they like, as large as they like (they occasionally have armies on the march through the corridors) and can open doors to literally anywhere on command. One of the protagonists attempt, out of curiosity, to open a door to "nowhere"—although they avert the attempt before they succeed, the concept is enough to freak out their patron goddess something fierce.
* In ''The Redemption of Althalus'' by [[David Eddings]], the protagonists live in a house with as many rooms as they like, as large as they like (they occasionally have armies on the march through the corridors) and can open doors to literally anywhere on command. One of the protagonists attempt, out of curiosity, to open a door to "nowhere"—although they avert the attempt before they succeed, the concept is enough to freak out their patron goddess something fierce.
* [[Philip Jose Farmer]]'s ''[[World of Tiers]]'' series. Inter-dimensional machines/gates.
* [[Philip Jose Farmer]]'s ''[[World of Tiers]]'' series. Inter-dimensional machines/gates.
* There's a magical hole in the wall of some sort in ''[[Coraline (Literature)|Coraline]]'', by [[Neil Gaiman]].
* There's a magical hole in the wall of some sort in ''[[Coraline (novel)|Coraline]]'', by [[Neil Gaiman]].
* The interstellar gates in [[Robert Heinlein]]'s novel ''[[Tunnel In The Sky]]''.
* The interstellar gates in [[Robert Heinlein]]'s novel ''[[Tunnel in the Sky]]''.
* In P.C. Hodgell's ''[[Chronicles of the Kencyrath]]'', Mother Ragga (an [[Elemental Powers|Elemental Personification]]) has a house whose doors can open, it seems, anywhere in the world.
* In P.C. Hodgell's ''[[Chronicles of the Kencyrath]]'', Mother Ragga (an [[Elemental Powers|Elemental Personification]]) has a house whose doors can open, it seems, anywhere in the world.
* The door leading out of the title castle in [[Diana Wynne Jones]]' ''[[Howl's Moving Castle (Literature)|Howl's Moving Castle]]''.
* The door leading out of the title castle in [[Diana Wynne Jones]]' ''[[Howl's Moving Castle (novel)|Howl's Moving Castle]]''.
* The redstone doorways in ''[[The Wheel of Time]]'' look like empty doorframes, but walking through one will transport you to a dimension populated by weird aliens who see the future or grant wishes.
* The redstone doorways in ''[[The Wheel of Time]]'' look like empty doorframes, but walking through one will transport you to a dimension populated by weird aliens who see the future or grant wishes.
** ''The Wheel of Time'' has them in at least three flavors: the aforesaid redstone doorways, the Waygates built of finely carved white stone and having nice reflection visual effect, and the One Power-created Gateways for Skimming (travel via subspace) and Traveling (instant teleportation).
** ''The Wheel of Time'' has them in at least three flavors: the aforesaid redstone doorways, the Waygates built of finely carved white stone and having nice reflection visual effect, and the One Power-created Gateways for Skimming (travel via subspace) and Traveling (instant teleportation).
*** There are also Portal Stones, which are [[Exactly What It Says On the Tin]]. They link not only to other portal stones in the world, but also to Portal Stones in Parallel worlds. Very handy, if not well understood at all.
*** There are also Portal Stones, which are [[Exactly What It Says on the Tin]]. They link not only to other portal stones in the world, but also to Portal Stones in Parallel worlds. Very handy, if not well understood at all.
* The title tollbooth of Norman Juster's ''[[The Phantom Tollbooth]]''.
* The title tollbooth of Norman Juster's ''[[The Phantom Tollbooth]]''.
* ''[[The Forgotten Door]]'' by Alexander Key. An inter-dimensional machine/gate.
* ''[[The Forgotten Door]]'' by Alexander Key. An inter-dimensional machine/gate.
* The appropriately-named Gates in [[Mercedes Lackey]]'s ''[[Heralds of Valdemar]]'' series. They have a number of important limitations, in that they are single-use constructions created by a powerful mage [[Cast From Hit Points|using his own life force]], and can only go somewhere said mage has been to and knows well. The ancient Adepts of the Mage Wars, as well as the mysterious [[The Empire|Eastern Empire]], on the other hand, knew/know the secrets of Permanent Gates, which once created are simple to activate and use.
* The appropriately-named Gates in [[Mercedes Lackey]]'s ''[[Heralds of Valdemar]]'' series. They have a number of important limitations, in that they are single-use constructions created by a powerful mage [[Cast from Hit Points|using his own life force]], and can only go somewhere said mage has been to and knows well. The ancient Adepts of the Mage Wars, as well as the mysterious [[The Empire|Eastern Empire]], on the other hand, knew/know the secrets of Permanent Gates, which once created are simple to activate and use.
** One other notable restriction is that they have to be set up with both ends in a doorway, or similar constraining structure. They can't be freestanding. This restriction also doesn't apply to the Eastern Empire.
** One other notable restriction is that they have to be set up with both ends in a doorway, or similar constraining structure. They can't be freestanding. This restriction also doesn't apply to the Eastern Empire.
* Reality Thresholds are pretty much the driving force behind the entire book in [[Darkness Visible]]. Venturers can tear holes in the fabric of reality with their bare hands and, if they're focusing properly, simultaneously open a second Threshold in another location, allowing them to step instantly between the two places. If they aren't focusing properly, [[Go Mad From the Revelation|bad things]] happen... Deliberately abusing Thresholds may lead to even [[Up to Eleven|worse]] things [[The End of the World As We Know It|happening]].
* Reality Thresholds are pretty much the driving force behind the entire book in [[Darkness Visible]]. Venturers can tear holes in the fabric of reality with their bare hands and, if they're focusing properly, simultaneously open a second Threshold in another location, allowing them to step instantly between the two places. If they aren't focusing properly, [[Go Mad from the Revelation|bad things]] happen... Deliberately abusing Thresholds may lead to even [[Up to Eleven|worse]] things [[The End of the World as We Know It|happening]].
* The wardrobe in [[CS Lewis (Creator)|CS Lewis]]' ''[[Narnia|The Lion, The Witch, and the Wardrobe]]''
* The wardrobe in [[C. S. Lewis|CS Lewis]]' ''[[Narnia|The Lion, The Witch, and the Wardrobe]]''
** Also, the [[Portal Pool|Portal Pools]] in the Wood Between the Worlds in ''The Magician's Nephew'', the door to the Telmarines' original home at the end of ''Prince Caspian'', the [[Portal Picture]] in ''Voyage of the Dawn Treader'', the door that normally led to the open moor in ''The Silver Chair'', and the door that normally led to the stable in ''The Last Battle''. '''All''' the books except the one that took place exclusively in Narnia needed magic gates, because the characters were from another universe (the real one).
** Also, the [[Portal Pool]]s in the Wood Between the Worlds in ''The Magician's Nephew'', the door to the Telmarines' original home at the end of ''Prince Caspian'', the [[Portal Picture]] in ''Voyage of the Dawn Treader'', the door that normally led to the open moor in ''The Silver Chair'', and the door that normally led to the stable in ''The Last Battle''. '''All''' the books except the one that took place exclusively in Narnia needed magic gates, because the characters were from another universe (the real one).
* In Lee Lightner's ''[[Warhammer 40000]]'' [[Space Wolf]] novel ''Sons of Fenris'', Cadmus's [[Blood Magic]] lets him open a portal to a Chaos [[Space Marine]].
* In Lee Lightner's ''[[Warhammer 40,000]]'' [[Space Wolf]] novel ''Sons of Fenris'', Cadmus's [[Blood Magic]] lets him open a portal to a Chaos [[Space Marine]].
** In ''Wolf's Honour'', they conclude that {{spoiler|the entire planet is riddled with gates, allowing the Chaos [[Space Marine|Space Marines]] to invade at will}}.
** In ''Wolf's Honour'', they conclude that {{spoiler|the entire planet is riddled with gates, allowing the Chaos [[Space Marine]]s to invade at will}}.
* In [[Patricia a McKillip]]'s ''The Bell at Sealey Head'', Emma keeps opening doors and finding Princess Ysabo. She never dares go in for fear that she can't come back. And one day when she opens the door to her grandmother's room, it shows the princess in a different room. She closes it, reopens it, and finds her grandmother's room.
* In [[Patricia A. McKillip]]'s ''The Bell at Sealey Head'', Emma keeps opening doors and finding Princess Ysabo. She never dares go in for fear that she can't come back. And one day when she opens the door to her grandmother's room, it shows the princess in a different room. She closes it, reopens it, and finds her grandmother's room.
* In [[Graham McNeill]]'s ''[[Warhammer 40000]]'' ''[[Ultramarines (Literature)|Ultramarines]]'' novel ''Dead Sky Black Sun'', when Sergeant Ellard confesses to having actually seen the rumored daemon on a battle field, he explains that in the end, it summoned up a black gate and vanished into it.
* In [[Graham McNeill]]'s ''[[Warhammer 40,000]]'' ''[[Ultramarines (novel)|Ultramarines]]'' novel ''Dead Sky Black Sun'', when Sergeant Ellard confesses to having actually seen the rumored daemon on a battle field, he explains that in the end, it summoned up a black gate and vanished into it.
* [[Andre Norton]]'s ''[[Witch World]]'' has dozens of these. There are a number in her other stories, too.
* [[Andre Norton]]'s ''[[Witch World]]'' has dozens of these. There are a number in her other stories, too.
** How Simon Tregarth got there in ''Witch World''
** How Simon Tregarth got there in ''Witch World''
** Where the Kolder had come from.
** Where the Kolder had come from.
** Where Simon and Jaelithe vanished to, and Kaththea found them and Hilarion.
** Where Simon and Jaelithe vanished to, and Kaththea found them and Hilarion.
** In ''Star Gate''<ref>no relation, written in 1958</ref>, the heroes create the gate to seek an [[Alternate Universe]]. Unfortunately, it turns out to be a [[Mirror Universe]].
** In ''Star Gate'',<ref>no relation, written in 1958</ref> the heroes create the gate to seek an [[Alternate Universe]]. Unfortunately, it turns out to be a [[Mirror Universe]].
* ''[[His Dark Materials]]'', as if to fight back against Narnia listed above, has a knife that can make a gate anywhere by ''cutting holes in the fabric of the universe''. Unfortunately, it has the [[Powered By a Forsaken Child|nasty side effect]] of unleashing soul-eating beings of nothing whenever it's used.
* ''[[His Dark Materials]]'', as if to fight back against Narnia listed above, has a knife that can make a gate anywhere by ''cutting holes in the fabric of the universe''. Unfortunately, it has the [[Powered by a Forsaken Child|nasty side effect]] of unleashing soul-eating beings of nothing whenever it's used.
* [[James H Schmitz]] set one of his [[Telzey Amberdon]] novels, ''The Lion Game'', on a planet in the Hub where all transportation was done by gates. The villains in that story have another [[Cool Gate]] -- the Vingarran Gate is too long-range to be useful on the planet surface, but it's ideal for them to transfer people to and from their spaceships hiding in the outer reaches of the solar system.
* [[James H. Schmitz]] set one of his [[Telzey Amberdon]] novels, ''The Lion Game'', on a planet in the Hub where all transportation was done by gates. The villains in that story have another Cool Gate—the Vingarran Gate is too long-range to be useful on the planet surface, but it's ideal for them to transfer people to and from their spaceships hiding in the outer reaches of the solar system.
* Looking glass bosons, in the [[John Ringo]] (and later Travis Taylor) series ''[[Into the Looking Glass]]'' (with [[Shout Out|shout outs]] a-plenty to the other looking glass portal, mentioned above).
* Looking glass bosons, in the [[John Ringo]] (and later Travis Taylor) series ''[[Into the Looking Glass]]'' (with [[Shout-Out|shout outs]] a-plenty to the other looking glass portal, mentioned above).
* The Manticore Wormhole Junction, and similar junctions elsewhere, in the [[Honor Harrington (Literature)|Honor Harrington]] novels.
* The Manticore Wormhole Junction, and similar junctions elsewhere, in the [[Honor Harrington]] novels.
* ''The Green Door'' in [[HG Wells]]' short story of the same name.
* ''The Green Door'' in [[H. G. Wells]]' short story of the same name.
* In [[Patricia C Wrede]]'s ''[[Enchanted Forest Chronicles|Talking to Dragons]]'', Morwen has one door to all the rooms in her house. When it keeps giving Daystar the wrong ones, she tells him he has to be firm.
* In [[Patricia C. Wrede]]'s ''[[Enchanted Forest Chronicles|Talking to Dragons]]'', Morwen has one door to all the rooms in her house. When it keeps giving Daystar the wrong ones, she tells him he has to be firm.
* The novelization of the ''[[Doom]]'' series had the Gate to "Hell" actually be a matter transmitter leading to aliens who used psychological warfare, by imitating feared images from humanity's collective unconscious. But, unlike most fictional interstellar teleportation, it was ''not'' faster than light.
* The novelization of the ''[[Doom]]'' series had the Gate to "Hell" actually be a matter transmitter leading to aliens who used psychological warfare, by imitating feared images from humanity's collective unconscious. But, unlike most fictional interstellar teleportation, it was ''not'' faster than light.
* The Veil in the Department of Mysteries that claimed {{spoiler|Sirius}} is an example of such a portal from ''[[Harry Potter]]''.
* The Veil in the Department of Mysteries that claimed {{spoiler|Sirius}} is an example of such a portal from ''[[Harry Potter]]''.
* In Sergey Lukyanenko's ''Draft'' series, the portals to [[Alternate Reality|Alternate Realities]] are shown as regular doors, although they can only be opened by the customs officer-Functional who lives at the customs office. This, as well as the abilities of the Fuctionals, is explained by their advanced understanding of quantum physics.
* In Sergey Lukyanenko's ''Draft'' series, the portals to [[Alternate Reality|Alternate Realities]] are shown as regular doors, although they can only be opened by the customs officer-Functional who lives at the customs office. This, as well as the abilities of the Fuctionals, is explained by their advanced understanding of quantum physics.
* The ''[[Young Wizards]]'' series has "world gates", small patches of space-time only visible to wizards, which occur naturally but can also be created by magic or very advanced technology. Though wizards can teleport without world gates, using a gate requires much less energy, especially for trips that are measured in light-years. On Earth world gate complexes are maintained by teams of cat wizards, since cats are the only Earth species which is naturally capable of seeing the [http://en.wikipedia.org/wiki/String_theory string structures] which the gates are made from.
* The ''[[Young Wizards]]'' series has "world gates", small patches of space-time only visible to wizards, which occur naturally but can also be created by magic or very advanced technology. Though wizards can teleport without world gates, using a gate requires much less energy, especially for trips that are measured in light-years. On Earth world gate complexes are maintained by teams of cat wizards, since cats are the only Earth species which is naturally capable of seeing the [[wikipedia:String theory|string structures]] which the gates are made from.
* One means of getting around in the endless world of ''[[The Neverending Story (Literature)|The Neverending Story]]'' is [[Exactly What It Says On the Tin|The Temple of a Thousand Doors]] (Der Tausend-Türen-Tempel) which contains an infinite number of hexagon-shaped rooms with three doors each. Every door different in colour, shape, material etc. To get to the place you wish to go, you only need to pass through the rooms until you find the door that reminds you strongest of the thing/place/person you're looking for. This may take some time.
* One means of getting around in the endless world of ''[[The Neverending Story (novel)|The Neverending Story]]'' is [[Exactly What It Says on the Tin|The Temple of a Thousand Doors]] (Der Tausend-Türen-Tempel) which contains an infinite number of hexagon-shaped rooms with three doors each. Every door different in colour, shape, material etc. To get to the place you wish to go, you only need to pass through the rooms until you find the door that reminds you strongest of the thing/place/person you're looking for. This may take some time.
* In ''[[Spin]]'' there is the Arch, a gigantic structure connecting to another planet.
* In ''[[Spin]]'' there is the Arch, a gigantic structure connecting to another planet.
* The portable door in ''The Portable Door'' by Tom Holt. A door-shaped sheet of something that can be rolled up, but when put against a wall will open to the desired location.
* The portable door in ''The Portable Door'' by Tom Holt. A door-shaped sheet of something that can be rolled up, but when put against a wall will open to the desired location.
Line 130: Line 119:
* In [[Neil Gaiman]]'s ''[[Neverwhere]]'', Door opens doors. Her family house had its locations all over the place because they could open the doors between them.
* In [[Neil Gaiman]]'s ''[[Neverwhere]]'', Door opens doors. Her family house had its locations all over the place because they could open the doors between them.
* The Farcasters connecting the WorldWeb, in Dan Simmons' ''[[Hyperion]]''.
* The Farcasters connecting the WorldWeb, in Dan Simmons' ''[[Hyperion]]''.
* Doors that open to distant locations, times, and/or realities are a dime a dozen in the [[Nightside]] series, and one minor character even operates a business where people can pay to pass through any of the hundreds of [[Cool Gate]] doorways he's stocked his shop with.
* Doors that open to distant locations, times, and/or realities are a dime a dozen in the [[Nightside]] series, and one minor character even operates a business where people can pay to pass through any of the hundreds of Cool Gate doorways he's stocked his shop with.
* The [[Exactly What It Says On the Tin|Great Door Of Time]] in ''[[Septimus Heap (Literature)|Septimus Heap]]''.
* The [[Exactly What It Says on the Tin|Great Door Of Time]] in ''[[Septimus Heap]]''.
* In [[Devon Monk]]'s ''[[Age of Steam (Literature)|Dead Iron]]'', what LeFel is trying to build.
* In [[Devon Monk]]'s ''[[Age of Steam|Dead Iron]]'', what LeFel is trying to build.


== [[Live-Action TV]] ==

* Jumpgates in ''[[Babylon 5]]'' are used to enter and exit [[Subspace or Hyperspace|hyperspace]].
== Live Action TV ==
* In the ''[[Doctor Who]]'' episode "The Girl in the Fireplace", clockwork androids from the future use the hyperspace drive of a spaceship to create temporal gates disguised as mirrors, tapestries and fireplaces to stalk Madame de Pompdour's lifespan, finding the proper moment in her life to take her.
* Jumpgates in ''[[Babylon Five|Babylon 5]]'' are used to enter and exit [[Subspace or Hyperspace|hyperspace]].
* In the ''[[Doctor Who (TV)|Doctor Who]]'' episode "The Girl in the Fireplace", clockwork androids from the future use the hyperspace drive of a spaceship to create temporal gates disguised as mirrors, tapestries and fireplaces to stalk Madame de Pompdour's lifespan, finding the proper moment in her life to take her.
* ''[[Foreign Exchange]]'' is about a portal between Perth and Galway. The writers started ignoring the time difference after a few episodes.
* ''[[Foreign Exchange]]'' is about a portal between Perth and Galway. The writers started ignoring the time difference after a few episodes.
* ''[[Lost (TV)|Lost]]'': turning the wheel under the Orchid moves the island and teleports the wheel-turner to the Tunisian desert.
* ''[[Lost]]'': turning the wheel under the Orchid moves the island and teleports the wheel-turner to the Tunisian desert.
* The comedy-fantasy ''[[Mister Merlin]]'' has a door in Merlin's house that lead to a magical realm.
* The comedy-fantasy ''[[Mister Merlin]]'' has a door in Merlin's house that lead to a magical realm.
* ''[[The Outer Limits]]'' TOS episode "The Borderland". Scientists generate a gate to another dimension.
* ''[[The Outer Limits]]'' TOS episode "The Borderland". Scientists generate a gate to another dimension.
* ''[[Stargate SG-1]]'', ''[[Stargate Atlantis (TV)|Stargate Atlantis]]'', and ''[[Stargate Universe (TV)|Stargate Universe]]''.
* ''[[Stargate SG-1]]'', ''[[Stargate Atlantis]]'', and ''[[Stargate Universe]]''.
** [http://images1.wikia.nocookie.net/__cb20100221045633/stargate/images/b/bf/Stargate.JPG All] [http://images3.wikia.nocookie.net/__cb20100221051742/stargate/images/e/e7/TheQueenSpacegate.jpg four] [http://images3.wikia.nocookie.net/__cb20091115192114/stargate/images/c/c5/DestinyGateEarth.jpg of] [http://images1.wikia.nocookie.net/__cb20100221050230/stargate/images/7/75/Supergate_vortex.jpg 'em].
** [http://images1.wikia.nocookie.net/__cb20100221045633/stargate/images/b/bf/Stargate.JPG All] [https://web.archive.org/web/20120522232936/http://images3.wikia.nocookie.net/__cb20100221051742/stargate/images/e/e7/TheQueenSpacegate.jpg four] [http://images3.wikia.nocookie.net/__cb20091115192114/stargate/images/c/c5/DestinyGateEarth.jpg of] [http://images1.wikia.nocookie.net/__cb20100221050230/stargate/images/7/75/Supergate_vortex.jpg 'em].
* ''[[Star Trek the Original Series]]'':
* ''[[Star Trek: The Original Series]]'':
** Episode "All Our Yesterdays". The Atavachron, a gate to the past.
** Episode "All Our Yesterdays". The Atavachron, a gate to the past.
** Episode "Assignment Earth". Gary Seven's "mist gate" transporter.
** Episode "Assignment Earth". Gary Seven's "mist gate" transporter.
** Episode "The City on the Edge of Forever". The time travel sentient stone ring called The Guardian of Forever.
** Episode "The City on the Edge of Forever". The time travel sentient stone ring called The Guardian of Forever.
* The Iconian Gateways seen in ''[[Star Trek the Next Generation]]'' and ''[[Deep Space Nine]]''.
* The Iconian Gateways seen in ''[[Star Trek: The Next Generation]]'' and ''[[Deep Space Nine]]''.
* The [[Our Wormholes Are Different|Wormhole]] from ''[[Star Trek Deep Space Nine]]''.
* The [[Our Wormholes Are Different|Wormhole]] from ''[[Star Trek: Deep Space Nine]]''.
* The titular device from ''[[The Time Tunnel (TV)|The Time Tunnel]]''.
* The titular device from ''[[The Time Tunnel]]''.
* ''[[The Twilight Zone (TV)|The Twilight Zone]]'' TOS episode "Little Girl Lost". The title character accidentally falls through a spontaneously appearing gate in the wall of her room and ends up in another dimension. Her parents and a family friend try desperately to get her back before the gate closes.
* ''[[The Twilight Zone]]'' TOS episode "Little Girl Lost". The title character accidentally falls through a spontaneously appearing gate in the wall of her room and ends up in another dimension. Her parents and a family friend try desperately to get her back before the gate closes.
* In the ''[[Kaamelott (TV)|Kaamelott]]'' episode "[[Shout Out|Stargate]]", a "Gate of Chaos", through which "the worst possible creatures" are going to arrive, is opened in Kaamelott. Arthur and Lancelot investigate, Bohort panics until... Perceval steps through. And then a chicken flies through. It turns out the gate leads to another part of the castle.
* In the ''[[Kaamelott]]'' episode "[[Shout-Out|Stargate]]", a "Gate of Chaos", through which "the worst possible creatures" are going to arrive, is opened in Kaamelott. Arthur and Lancelot investigate, Bohort panics until... Perceval steps through. And then a chicken flies through. It turns out the gate leads to another part of the castle.
* First, you see something like shattered glass floating in the air. Next thing you know, you are being chased by a velociraptor. Welcome to ''[[Primeval]]''.
* First, you see something like shattered glass floating in the air. Next thing you know, you are being chased by a velociraptor. Welcome to ''[[Primeval]]''.
* ''[[Angel (TV)|Angel]]'' has portals to Pylea. They can only be opened at [[Ley Lines|psychic hotspots]] and can't be opened too many times.
* ''[[Angel]]'' has portals to Pylea. They can only be opened at [[Ley Lines|psychic hotspots]] and can't be opened too many times.
* ''[[The Legend of Dick and Dom (TV)|The Legend of Dick and Dom]]'' has an episode, "Valley of the [[My Brain Is Big|Bigheads]]", where the heroes want to use a [[Cool Gate]] guarded by the Bigheads; to be allowed to use it, they need to prove they are geniuses, which is rather [[Idiot Hero|difficult]] for them. It turns out the gate {{spoiler|only transports you ten yards further along the road, and the Bigheads only bother to guard it}} [[Laughably Evil|for lulz]].
* ''[[The Legend of Dick and Dom]]'' has an episode, "Valley of the [[My Brain Is Big|Bigheads]]", where the heroes want to use a Cool Gate guarded by the Bigheads; to be allowed to use it, they need to prove they are geniuses, which is rather [[Idiot Hero|difficult]] for them. It turns out the gate {{spoiler|only transports you ten yards further along the road, and the Bigheads only bother to guard it}} [[Laughably Evil|for lulz]].
* ''[[Kamen Rider Fourze (TV)|Kamen Rider Fourze]]'' has an ''ordinary school locker'' which connects to a base on the moon.
* ''[[Kamen Rider Fourze]]'' has an ''ordinary school locker'' which connects to a base on the moon.



== [[Music]] ==
== [[Music]] ==
* The movement ''The Great Gate of Kiev'' (in Russian ''Богатырскія ворота (Въ стольномъ городѣ Кіевѣ)'', meaning ''The Bogatyr Gates (in the Capital in Kiev)'') from Modest Mussorgsky's magnum opus ''Pictures at an Exhibition''.
* The movement ''The Great Gate of Kiev'' (in Russian ''Богатырскія ворота (Въ стольномъ городѣ Кіевѣ)'', meaning ''The Bogatyr Gates (in the Capital in Kiev)'') from Modest Mussorgsky's magnum opus ''Pictures at an Exhibition''.{{context}}


== [[Tabletop Games]] ==

* ''[[Dungeons & Dragons]]''
== Tabletop Games ==
* ''[[Dungeons and Dragons|Dungeons & Dragons]]''
** The portals of the ''[[Planescape]]'' setting.
** The portals of the ''[[Planescape]]'' setting.
** The [[Forgotten Realms]] has many magical Gates, most of which are (naturally) forgotten.
** The [[Forgotten Realms]] has many magical Gates, most of which are (naturally) forgotten.
** The Gate of the Silver Keys in adventure X2 ''Castle Amber", which leads to the land of Averoigne on another plane.
** The Gate of the Silver Keys in adventure X2 ''Castle Amber", which leads to the land of Averoigne on another plane.
** Module Q1 ''Queen of the Demonweb Pits''. A temple in a Drow city has a mural of a starry sky which is a Gate. If the PCs pass through an image of Lolth and touch it, they will be transferred to the level of the Abyss where Lolth's Demonweb exists.
** Module Q1 ''Queen of the Demonweb Pits''. A temple in a Drow city has a mural of a starry sky which is a Gate. If the PCs pass through an image of Lolth and touch it, they will be transferred to the level of the Abyss where Lolth's Demonweb exists.
* The Necrons of ''[[Warhammer 40000]]'' use portal technology to teleport with impunity. Chaos forces occasionally use portals of their own to access the [[Hyperspace Is a Scary Place|Warp]] without waiting for a [[Negative Space Wedgie]].
* The Necrons of ''[[Warhammer 40,000]]'' use portal technology to teleport with impunity. Chaos forces occasionally use portals of their own to access the [[Hyperspace Is a Scary Place|Warp]] without waiting for a [[Negative Space Wedgie]].
** [[Sandy Mitchell]]'s [[Ciaphas Cain]]<ref>'''HERO OF THE IMPERIUM!!!'''</ref>, cornered by Necrons and wounded, took the [[Refuge in Audacity|one route they had not expected]]: he jumped through their gate, having seen a wounded Necron come through it and guessing whatever on the other side had injured the Necron ''might'' be friendly to Cain. {{spoiler|It was Space Marines}}.
** [[Sandy Mitchell]]'s [[Ciaphas Cain]],<ref>'''HERO OF THE IMPERIUM!!!'''</ref> cornered by Necrons and wounded, took the [[Refuge in Audacity|one route they had not expected]]: he jumped through their gate, having seen a wounded Necron come through it and guessing whatever on the other side had injured the Necron ''might'' be friendly to Cain. {{spoiler|It was Space Marines}}.
* ''[[Call of Cthulhu]]'' has spells that create Gates through time or space.
* ''[[Call of Cthulhu (tabletop game)]]'' has spells that create Gates through time or space.
* ''[[Eclipse Phase]]'''s [[Meaningful Name|Pandora Gates]], leftovers of [[The Singularity]] and the only current method of reaching planets outside the solar system.
* ''[[Eclipse Phase]]'''s [[Meaningful Name|Pandora Gates]], leftovers of [[The Singularity]] and the only current method of reaching planets outside the solar system.
* While not shaped like gates in the conventional sense, every Pantheon in ''[[Scion]]'' has a Axis Mundi, a think that links that Pantheon's Godrealm to the World that's tied to their myth or their people's culture. Example, the Aesir use the Yggdrasil to get between as Asgard and any Ash Tree on earth, while the Amatasumaki use the Pillar of Heaven to get into the Overworld from anywhere that Japanese culture is strong.
* While not shaped like gates in the conventional sense, every Pantheon in ''[[Scion]]'' has a Axis Mundi, a think that links that Pantheon's Godrealm to the World that's tied to their myth or their people's culture. Example, the Aesir use the Yggdrasil to get between as Asgard and any Ash Tree on earth, while the Amatasumaki use the Pillar of Heaven to get into the Overworld from anywhere that Japanese culture is strong.
* ''Fringeworthy'' (1982) was built entirely around this trope: [[PC|PCs]] were members of a UN military exploration force, walking from world to world through circular portals left by an alien race millions of years before.
* ''Fringeworthy'' (1982) was built entirely around this trope: [[PC]]s were members of a UN military exploration force, walking from world to world through circular portals left by an alien race millions of years before.
** Rumor has it that a copy of the game was given to the writers of [[Stargate (Film)|a certain motion picture]] on the assumption that "Tri-Tac is out of business, and besides, our lawyers are bigger."
** Rumor has it that a copy of the game was given to the writers of [[Stargate (film)|a certain motion picture]] on the assumption that "Tri-Tac is out of business, and besides, our lawyers are bigger."
* ''[[Exalted]]'' has bits of First Age technology called the Gates of Auspicious Passage, allowing one to cross vast distances with a single step (although only to a similar Gate). They require truly monstrous amounts of power to function even for brief periods however, and are extraordinarily difficult to build, repair and program.
* ''[[Exalted]]'' has bits of First Age technology called the Gates of Auspicious Passage, allowing one to cross vast distances with a single step (although only to a similar Gate). They require truly monstrous amounts of power to function even for brief periods however, and are extraordinarily difficult to build, repair and program.
* Similar to the ''Call of Cthulhu'' example, [[Arkham Horror]] has gates to other universes that the players must close in order to win.
* Similar to the ''Call of Cthulhu'' example, [[Arkham Horror]] has gates to other universes that the players must close in order to win.
* The ''[[Yu-Gi-Oh Card Game]]'' happens to have multiple takes on this, including 'Different Dimension Gate', 'Monster Gate', and even a card meant to restrict attacks, "The Dark Door", which takes the form of a Cool Gate (or at least [[Nightmare Fuel|a door out of a very freakish universe]]).


== [[Toys]] ==

== Toys ==
* The "Spirit's Wish" from ''[[Bionicle]]''.
* The "Spirit's Wish" from ''[[Bionicle]]''.


== Video Games ==
== [[Video Games]] ==
* ''[[Age of Mythology (Video Game)|Age of Mythology]]'' has a whole bundle of them—the adamantine, gods-can't-break-'em Gates of Tartarus alone are worthy of mention. There's also:
* ''[[Age of Mythology]]'' has a whole bundle of them—the adamantine, gods-can't-break-'em Gates of Tartarus alone are worthy of mention. There's also:
** The gates of Troy (duh), which are as close to magically-indestructible as mortals can get.
** The gates of Troy (duh), which are as close to magically-indestructible as mortals can get.
*** The even more almost-indestructable Atlantean Gate, made of [[Green Rocks|green granite]] or something.
*** The even more almost-indestructable Atlantean Gate, made of [[Green Rocks|green granite]] or something.
Line 194: Line 180:
** The hellhound-sized Tartarus entrance that Hekate summons to release her little minions—shaped like a skull
** The hellhound-sized Tartarus entrance that Hekate summons to release her little minions—shaped like a skull
** And the various entryways the Titans use when you summon them. Cerberus, Ymir, and the Atlantean rock-thing (Typhon) all have big pit/mound shafts that collapse behind them, but Horus requires you to build him a ''god-sized landing platform'', appropriately decorated, of course.
** And the various entryways the Titans use when you summon them. Cerberus, Ymir, and the Atlantean rock-thing (Typhon) all have big pit/mound shafts that collapse behind them, but Horus requires you to build him a ''god-sized landing platform'', appropriately decorated, of course.
* ''[[Chrono Trigger (Video Game)|Chrono Trigger]]'''s aptly-named Gates.
* ''[[Chrono Trigger]]'''s aptly-named Gates.
* ''[[City of Heroes]]'', being ''filled'' with superhero tropes, has a generous number of these- from Portal Corps' eponymous portals (which are huge, glowing, have moving bits, and are bloody ''loud'') to the fairy ring portals into the spirit world, to the annoyingly random portals throughout the mystic lost city of Oranbega. It's got something for everyone.
* ''[[City of Heroes]]'', being ''filled'' with superhero tropes, has a generous number of these- from Portal Corps' eponymous portals (which are huge, glowing, have moving bits, and are bloody ''loud'') to the fairy ring portals into the spirit world, to the annoyingly random portals throughout the mystic lost city of Oranbega. It's got something for everyone.
* The Oblivion Gates from ''[[The Elder Scrolls]] [[The Elder Scrolls Four|IV: Oblivion]]'', which let Daedra out of the gate's titular dimension. Note that they are shaped like the rune on the box art, which is the letter "O" in Daedric.
* The Oblivion Gates from ''[[The Elder Scrolls]] [[The Elder Scrolls Four|IV: Oblivion]]'', which let Daedra out of the gate's titular dimension. Note that they are shaped like the rune on the box art, which is the letter "O" in Daedric.
* All of the major powers in ''[[Eve Online]]'' have their distinct stargate designs to facilitate interstellar travel.
* All of the major powers in ''[[EVE Online]]'' have their distinct stargate designs to facilitate interstellar travel.
** Coolest are the massive border stargates over 20 km across setup at the boundaries of each empire.
** Coolest are the massive border stargates over 20&nbsp;km across setup at the boundaries of each empire.
*** Not to mention the EVE Gate itself.
*** Not to mention the EVE Gate itself.
* If it's in anyway [[Precursors|made from the Zilart race]], places in ''[[Final Fantasy XI]]'' feature tons of portals, gates, and what have you. Several other portals and gates also qualify.
* If it's in anyway [[Precursors|made from the Zilart race]], places in ''[[Final Fantasy XI]]'' feature tons of portals, gates, and what have you. Several other portals and gates also qualify.
Line 209: Line 195:
* Mailboxes in ''[[Glider]] PRO'' have instantaneous delivery. It's also common to place teleporters in mirrors and paintings of Ozma.
* Mailboxes in ''[[Glider]] PRO'' have instantaneous delivery. It's also common to place teleporters in mirrors and paintings of Ozma.
* ''[[Kingdom Hearts]]'' has lots of them. Most notably the door to the titular heart of all worlds. It's a game in which the main character wields [[Improbable Weapon User|a gigantic key]]. Doors tend to be prominent.
* ''[[Kingdom Hearts]]'' has lots of them. Most notably the door to the titular heart of all worlds. It's a game in which the main character wields [[Improbable Weapon User|a gigantic key]]. Doors tend to be prominent.
* Interstellar gates are a possible technology in the first two ''[[Master of Orion (Video Game)|Master of Orion]]'' games.
* Interstellar gates are a possible technology in the first two ''[[Master of Orion]]'' games.
* The gates between Dark and Light Aether in ''[[Metroid Prime]] 2: Echoes''.
* The gates between Dark and Light Aether in ''[[Metroid Prime]] 2: Echoes''.
* The protagonist's wand is seen to produce a ''very'' cool one in the trailer for ''[http://www.youtube.com/watch?v=Nn6SR72fVNM Ninokuni]''. Presumably it takes him to the titular Another World.
* The protagonist's wand is seen to produce a ''very'' cool one in the trailer for ''[http://www.youtube.com/watch?v=Nn6SR72fVNM Ninokuni]''. Presumably it takes him to the titular Another World.
* The Spirit Gate in ''[[Okami]]''. {{spoiler|It takes the player 100 years into the past.}} The Golden Gates also serve as checkpoints, and Devil Gates lead to a battlefield with more enemies than usual for the area.
* The Spirit Gate in ''[[Okami]]''. {{spoiler|It takes the player 100 years into the past.}} The Golden Gates also serve as checkpoints, and Devil Gates lead to a battlefield with more enemies than usual for the area.
* The Flower Gate in ''[[Paper Mario (Video Game)|Paper Mario]]'''s Toad Town led to Flower Fields—but only when the four Bub-ulb seeds had been planted in the garden.
* The Flower Gate in ''[[Paper Mario (franchise)|Paper Mario]]'''s Toad Town led to Flower Fields—but only when the four Bub-ulb seeds had been planted in the garden.
* ''[[Portal (Video Game)|Portal]]''. Apart from the titular portals, there is the "Aperture Science Material Emancipation Grill." In order to prevent you from carting useful (and possibly game-breaking) objects into other levels or putting portals across levels, each level end is blocked by a shimmering particle field that dissolves unauthorized objects as they pass through it and closes all portals. It may, in semi-rare cases, emancipate dental fillings, crowns, tooth enamel, and teeth. It is especially gratifying to drag the robot turrets through it.
* ''[[Portal (series)|Portal]]''. Apart from the titular portals, there is the "Aperture Science Material Emancipation Grill." In order to prevent you from carting useful (and possibly game-breaking) objects into other levels or putting portals across levels, each level end is blocked by a shimmering particle field that dissolves unauthorized objects as they pass through it and closes all portals. It may, in semi-rare cases, emancipate dental fillings, crowns, tooth enamel, and teeth. It is especially gratifying to drag the robot turrets through it.
{{quote| '''Robot turret''': Ow! Ow! Ow!}}
{{quote|'''Robot turret''': Ow! Ow! Ow!}}
* Rift Gates in ''[[Primal]]''.
* Rift Gates in ''[[Primal]]''.
* Comically averted in the 7th installment of the ''[[Touhou]]'' series (''Perfect Cherry Blossom''): at the end of the 4th stage, the playable character [[Cute Witch|Marisa Kirisame]] comes across a giant gate at the entrance to the Netherworld; she notices that the gate is magically sealed, and states that a novice magician such as herself wouldn't be able to open it. Then, she is greeted by three ghost musician sisters, and finds out that they were invited for a celebratory musical performance into the Netherworld and are able to enter and leave it at will. {{spoiler|Marisa then demands that they open the gate for her, and the three of them fight her. After the ghost musicians are defeated, Marisa tells them to open the gate, and the ghosts say that the gate won't open. Marisa then asks how they enter and leave the Netherworld at will, only to hear that they fly above it.}}
* Comically averted in the 7th installment of the ''[[Touhou]]'' series (''Perfect Cherry Blossom''): at the end of the 4th stage, the playable character [[Cute Witch|Marisa Kirisame]] comes across a giant gate at the entrance to the Netherworld; she notices that the gate is magically sealed, and states that a novice magician such as herself wouldn't be able to open it. Then, she is greeted by three ghost musician sisters, and finds out that they were invited for a celebratory musical performance into the Netherworld and are able to enter and leave it at will. {{spoiler|Marisa then demands that they open the gate for her, and the three of them fight her. After the ghost musicians are defeated, Marisa tells them to open the gate, and the ghosts say that the gate won't open. Marisa then asks how they enter and leave the Netherworld at will, only to hear that they fly above it.}}
* ''[[Turok (Video Game)|Turok]]'''s ever present Warp Portals.
* ''[[Turok (series)|Turok]]'''s ever present Warp Portals.
* The {{spoiler|Vanishing Point}} in [[Shin Megami Tensei (Franchise)|Shin Megami Tensei]] Strange Journey
* The {{spoiler|Vanishing Point}} in [[Shin Megami Tensei]] Strange Journey
* The ''[[Ultima]]'' series had Moongates, which got cooler and cooler each game up to the 9th. Drop a pebble in a ring of standing stones, and with a clap of thunder a bright, shimmering indigo gate springs from the ground.
* The ''[[Ultima]]'' series had Moongates, which got cooler and cooler each game up to the 9th. Drop a pebble in a ring of standing stones, and with a clap of thunder a bright, shimmering indigo gate springs from the ground.
** Initially Time Gates (in Ultima ][, directly inspired by ''[[Time Bandits]]''), they quickly became associated with the phases of the moon, and then got increasingly complicated as blue, red, and black moongates were introduced.
** Initially Time Gates (in Ultima ][, directly inspired by ''[[Time Bandits]]''), they quickly became associated with the phases of the moon, and then got increasingly complicated as blue, red, and black moongates were introduced.
* The Dark Portal from ''[[War Craft]]'', particularly on the [http://www.wowwiki.com/File:Darkportal-outlandside.jpg Outland] side.
* The Dark Portal from ''[[Warcraft]]'', particularly on the [http://www.wowwiki.com/File:Darkportal-outlandside.jpg Outland] side.
** The warlock class can create demonic gates through which other party members can be summoned to the gate's location.
** The warlock class can create demonic gates through which other party members can be summoned to the gate's location.
** The mage class can create temporary portals to their respective side's capital cities, as well as the neutral cities added with the expansion packs.
** The mage class can create temporary portals to their respective side's capital cities, as well as the neutral cities added with the expansion packs.
Line 230: Line 216:
** The [[Continuity Reboot]] sequel ''Doom 3'' changes the story to remove Phobos and Deimos. Instead, the portals that cause all the current trouble were built by the UAC colonists and based on the Martian civilization's ancient schematics (the schematics were actually meant as a warning, but the scientists missed the fine print). The original ancient portal that [[Incredibly Lame Pun|doomed]] the Martians does become a plot point late in the game as, once the human portals have been shut down and the [[Demonic Invaders]] seemingly stopped, they blast open the original Martian portal instead.
** The [[Continuity Reboot]] sequel ''Doom 3'' changes the story to remove Phobos and Deimos. Instead, the portals that cause all the current trouble were built by the UAC colonists and based on the Martian civilization's ancient schematics (the schematics were actually meant as a warning, but the scientists missed the fine print). The original ancient portal that [[Incredibly Lame Pun|doomed]] the Martians does become a plot point late in the game as, once the human portals have been shut down and the [[Demonic Invaders]] seemingly stopped, they blast open the original Martian portal instead.
* It's a fairly big plot point that the {{spoiler|Citadel}} in [[Mass Effect]] is one of these, linking the known galaxy to wherever the [[Eldritch Abomination|Reapers]] are.
* It's a fairly big plot point that the {{spoiler|Citadel}} in [[Mass Effect]] is one of these, linking the known galaxy to wherever the [[Eldritch Abomination|Reapers]] are.
* As mentioned in the Tabletop RPGs section above, ''[[Planescape Torment]]'' has a ton of these. It's part of the setting, after all.
* As mentioned in the Tabletop RPGs section above, ''[[Planescape: Torment]]'' has a ton of these. It's part of the setting, after all.
** Not just for transport, too: They provide [http://www.youtube.com/watch?v=OKZZEPoVb4c a handy solution] if your [[BFG]] is too big to carry.
** Not just for transport, too: They provide [http://www.youtube.com/watch?v=OKZZEPoVb4c a handy solution] if your [[BFG]] is too big to carry.
* ''[[Achron]]'s'' teleporters and chronoporters (that facilitate mass teleportation and mass time travel respectively) look like cool spinning stargates. Which is a bit [[Rule of Cool|unnecessary]] since no unit actually ''walks'' through them.
* ''[[Achron]]'s'' teleporters and chronoporters (that facilitate mass teleportation and mass time travel respectively) look like cool spinning stargates. Which is a bit [[Rule of Cool|unnecessary]] since no unit actually ''walks'' through them.
* Egosoft's [[X (Video Game)|X]]-Universe series has both Jumpgates, linking sectors of space, (which may or may not be neighboring in actual space, or millions of light years apart.), while the Terran race has two Jumpgates for Earth, and a network of Trans-Orbital Accelertors, which act as in system jumpgates. While at the same time preventing Jumpdrives from working. (Jumpdrives use the Gate Network to provide co-ordinates for jumps. Except for the Unfocused Jumpdrive, which is a whole different ball of wax.)
* Egosoft's [[X (video game)|X]]-Universe series has both Jumpgates, linking sectors of space, (which may or may not be neighboring in actual space, or millions of light years apart.), while the Terran race has two Jumpgates for Earth, and a network of Trans-Orbital Accelertors, which act as in system jumpgates. While at the same time preventing Jumpdrives from working. (Jumpdrives use the Gate Network to provide co-ordinates for jumps. Except for the Unfocused Jumpdrive, which is a whole different ball of wax.)
* Far Gate's wormholes. Basically a combination of this and [[Swirly Energy Thingy]] with DNA-shaped pink and blue strands coming out from the middle.
* Far Gate's wormholes. Basically a combination of this and [[Swirly Energy Thingy]] with DNA-shaped pink and blue strands coming out from the middle.
* In ''[[Minecraft]]'' is possible to build nether portals with obsidian, obsidian being the most time consuming resource to acquire.
* In ''[[Minecraft]]'' is possible to build nether portals with obsidian, obsidian being the most time consuming resource to acquire.
** As of 1.8, End Portals are also available. These are even more difficult to find since they are only found in strongholds and only 3 of those spawn on the entire map. Also, the final boss is on the other side of End portal.
** As of 1.8, End Portals are also available. These are even more difficult to find since they are only found in strongholds and only 3 of those spawn on the entire map. Also, the final boss is on the other side of End portal.
* Inverted in ''[[Galactic Civilizations]]''. Star Gates were once used for interstellar travel, but they suppressed exploration of other parts of the galaxy because they could only move ships between any two of them, plus it took quite a while for them to transport ships. The rise of Humanity gave rise to Hyper Drive, which allowed ships to travel great distances on their own, rendering the Star Gates obsolete and setting the stage for the game's plot.
* Inverted in ''[[Galactic Civilizations]]''. Star Gates were once used for interstellar travel, but they suppressed exploration of other parts of the galaxy because they could only move ships between any two of them, plus it took quite a while for them to transport ships. The rise of Humanity gave rise to Hyper Drive, which allowed ships to travel great distances on their own, rendering the Star Gates obsolete and setting the stage for the game's plot.
* The Gate of Time in ''[[The Legend of Zelda Skyward Sword|The Legend of Zelda: Skyward Sword]]''.
* The Gate of Time in ''[[The Legend of Zelda: Skyward Sword]]''.
** The very similar-looking Gate to the Twilight Realm in ''[[Twilight Princess]]'', as well as the door to the past in the Temple of Time.
** The very similar-looking Gate to the Twilight Realm in ''[[Twilight Princess]]'', as well as the door to the past in the Temple of Time.


== [[Web Comics]] ==

* In ''[[No Rest for The Wicked (webcomic)|No Rest for The Wicked]]'', it's surrounded by [[Ravens and Crows|crows]], [http://www.forthewicked.net/archive/04-10.html it has to be dug up], it's [http://www.forthewicked.net/archive/04-47.html an ordinary door—flat in the ground]; and [http://www.forthewicked.net/archive/04-49.html when they open it], [http://www.forthewicked.net/archive/04-50.html it draws November and Clare in].
== Web Comics ==
* In ''[[No Rest for The Wicked (Webcomic)|No Rest for The Wicked]]'', it's surrounded by [[Ravens and Crows|crows]], [http://www.forthewicked.net/archive/04-10.html it has to be dug up], it's [http://www.forthewicked.net/archive/04-47.html an ordinary door—flat in the ground]; and [http://www.forthewicked.net/archive/04-49.html when they open it], [http://www.forthewicked.net/archive/04-50.html it draws November and Clare in].
* ''[[Associated Space]]'' features Catapault Points, huge toroids full of pipes within which [[Unobtanium|liquid neutronium]] is circulated at nearly the speed of light, creating a powerful wormhole-like gravity field that flings spacecraft from one star system to another. Better strap in, or you get flung about inside the ship, too.
* ''[[Associated Space]]'' features Catapault Points, huge toroids full of pipes within which [[Unobtanium|liquid neutronium]] is circulated at nearly the speed of light, creating a powerful wormhole-like gravity field that flings spacecraft from one star system to another. Better strap in, or you get flung about inside the ship, too.
* The five Gates in ''[[Order of the Stick (Webcomic)|Order of the Stick]]'', though you're [[Containment Field|not meant to walk through them]] -- they're built on {{spoiler|holes in the fabric of the universe leading to a demiplane containing an [[Eldritch Abomination]].}}
* The five Gates in ''[[The Order of the Stick|Order of the Stick]]'', though you're [[Containment Field|not meant to walk through them]]—they're built on {{spoiler|holes in the fabric of the universe leading to a demiplane containing an [[Eldritch Abomination]].}}
** [[Running Gag|What gates?]]
** [[Running Gag|What gates?]]
* In ''[[Dream Catcher]]'' due to running in between the two worlds, Riza gets plenty of use out of a couple. One being a door, the other being the titular dreamcatcher.
* In ''[[Dream Catcher]]'' due to running in between the two worlds, Riza gets plenty of use out of a couple. One being a door, the other being the titular dreamcatcher.
Line 253: Line 238:
* ''[[Bob and George]]'': [http://www.bobandgeorge.com/archives/001228 The portal]
* ''[[Bob and George]]'': [http://www.bobandgeorge.com/archives/001228 The portal]
* The portal cloth of ''[[Wapsi Square]]'' is interesting [http://wapsisquare.com/comic/youllberightback/ on its own,] but it really becomes a cool gate when it is [http://wapsisquare.com/comic/atattoo/ attached to Shelly.] If you enter it, you come out the other cloth, but you have to be able to teleport on your own to use it. It still does have its uses though.
* The portal cloth of ''[[Wapsi Square]]'' is interesting [http://wapsisquare.com/comic/youllberightback/ on its own,] but it really becomes a cool gate when it is [http://wapsisquare.com/comic/atattoo/ attached to Shelly.] If you enter it, you come out the other cloth, but you have to be able to teleport on your own to use it. It still does have its uses though.
* ''[[Underling]]'': Portal travel is common. [http://underlingcomic.com/page-one-hundred-fifteen/ Like this one.]
* ''[[Underling]]'': Portal travel is common. [https://web.archive.org/web/20140131212123/http://underlingcomic.com/page-one-hundred-fifteen/ Like this one.]
* ''[[Problem Sleuth (Webcomic)|Problem Sleuth]]'': Almost anything can be a gate: windows, traffic lights, hot tubs, corsets... it's a weird story. Also there is the door to Death.
* ''[[Problem Sleuth]]'': Almost anything can be a gate: windows, traffic lights, hot tubs, corsets... it's a weird story. Also there is the door to Death.
* ''[[Homestuck (Webcomic)|Homestuck]]'' Each game planet has seven gates, which teleport players to far-off regions of their planets and to other players' planets. There are also return nodes which, predicably, return the player to their house. Finally, there are defence portals used by Skaia to teleport approaching meteors away to the players planet (most of them land [[Time Travel|before the players start playing]]).
* ''[[Homestuck]]'' Each game planet has seven gates, which teleport players to far-off regions of their planets and to other players' planets. There are also return nodes which, predicably, return the player to their house. Finally, there are defence portals used by Skaia to teleport approaching meteors away to the players planet (most of them land [[Time Travel|before the players start playing]]).
* In ''[[Endstone]]'', the Eternity Spire [http://endstone.net/2011/02/14/5-09/ let you create them.]
* In ''[[Endstone]]'', the Eternity Spire [http://endstone.net/2011/02/14/5-09/ let you create them.]


== [[Web Original]] ==

== Web Original ==
* ''[[Tech Infantry]]'' has several types.
* ''[[Tech Infantry]]'' has several types.
** Jump Gates, immobile spaceborne structures that open up a portal to Hyperspace for ships that can't open up a jump point on their own.
** Jump Gates, immobile spaceborne structures that open up a portal to Hyperspace for ships that can't open up a jump point on their own.
Line 267: Line 251:
* ''[[Associated Space]]'' uses Catapult Points for interstellar travel. These are giant metal circles placed in orbit around a sun, which gives the devices the immense amount of power necessary to use the things. Once a ship goes into the circle, the gate activates, creating an effect that zaps the ship to another star system, which catches you with similar catapult point, using its immense power to disrupt the effect.
* ''[[Associated Space]]'' uses Catapult Points for interstellar travel. These are giant metal circles placed in orbit around a sun, which gives the devices the immense amount of power necessary to use the things. Once a ship goes into the circle, the gate activates, creating an effect that zaps the ship to another star system, which catches you with similar catapult point, using its immense power to disrupt the effect.
** How does the effect work? Very well, thank you.
** How does the effect work? Very well, thank you.
* The Einstein-Rosen bridge from ''[[Darwins Soldiers]]''.
* The Einstein-Rosen bridge from ''[[Darwin's Soldiers]]''.


== [[Western Animation]] ==

== Western Animation ==
* The ''[[Where's Waldo]]'' cartoon (possibly a video-only series) utilized Waldo's "hiding" aspect by making his cane magical—he traced a ring with its tip in the air in front of him to create a portal to anywhere. It was his [[Evil Twin]] [[Sdrawkcab Name|Odlaw]]'s desire to steal this cane and use it for nefarious purposes.
* The ''[[Where's Waldo]]'' cartoon (possibly a video-only series) utilized Waldo's "hiding" aspect by making his cane magical—he traced a ring with its tip in the air in front of him to create a portal to anywhere. It was his [[Evil Twin]] [[Sdrawkcab Name|Odlaw]]'s desire to steal this cane and use it for nefarious purposes.
* In the ''[[Doctor Strange]]'' animated movie, the Sanctum Sanctorum contained a gate to Dormammu's realm.
* In the ''[[Doctor Strange]]'' animated movie, the Sanctum Sanctorum contained a gate to Dormammu's realm.
* ''[[Family Guy]]'''s ''[[Poltergeist (Film)|Poltergeist]]'' parody has ''Meg's butt'' as one end of a portal.
* ''[[Family Guy]]'''s ''[[Poltergeist (film series)||Poltergeist]]'' parody has ''Meg's butt'' as one end of a portal.
* [[Re Boot]] copied the [[Stargate]] in one episode and [[Call Back|brought it back]] in a later episode. The show also had sphere portals, which functioned in a similar manner.
* ''[[ReBoot]]'' copied the [[Stargate]] in one episode and [[Call Back|brought it back]] in a later episode. The show also had sphere portals, which functioned in a similar manner.



== Real Life ==
== [[Real Life]] ==
* Well, real theory: [http://en.wikipedia.org/wiki/Wormhole Wormholes], [http://www.geeknews.net/2008/08/14/physicists-spooked-by-faster-than-light-data-transfer this].
* Well, real theory: [[wikipedia:Wormhole|Wormholes]], [http://www.geeknews.net/2008/08/14/physicists-spooked-by-faster-than-light-data-transfer this].


----
----
Line 284: Line 266:


{{reflist}}
{{reflist}}
[[Category:Darkness Visible]]
[[Category:Speculative Fiction Tropes]]
[[Category:Speculative Fiction Tropes]]
[[Category:Teleportation Tropes]]
[[Category:Teleportation Tropes]]
[[Category:The Utterly and Completely Definitive Guide To Cool]]
[[Category:Travel Cool]]
[[Category:Travel Cool]]
[[Category:Cool Gate]]
[[Category:The Utterly and Completely Definitive Guide to Cool]]
[[Category:{{PAGENAME}}]]

Latest revision as of 23:21, 27 December 2021

The coolest Cool Gate there is. It even spins, for added coolness.

First you're here. Walk through this here gate — possibly only when the moon is gibbous, or you have yellow violets in your left hand, possibly only with the Applied Phlebotinum and Techno Babble of quantum mechanics or folding space-time — and then you are... there.

Cool, ain't it?

Unlike Cool Car, Cool Boat, etc., this is not about distinctly cool gates. Gates tend to be rare enough that they are all cool. Even when they interconnect into a Portal Network.

This is a common way of getting to Magical Land. After all, even the coolest of airplanes and boats have a little trouble with the travel there; subtropes include Portal Pool, Portal Door, and Portal Picture.

It's also common in Science Fiction.

Be warned that there is no guarantee of pleasantness or even familiar physics on the other side. Alien Geometries are not unknown.

After a time, Portal Slam may result, or it may close when in use.

Since there's no real-world analog to teleportation, writers can apply any variety of bizarre special effects to the act of being transported without hurting Willing Suspension of Disbelief. On the other hand, they can also appear relentlessly mundane—perhaps a simple arched doorway in a wall of crumbling stone—until you look or step through them, and notice the discrepancy.

Note that this does not encompass characters who can transport themselves without crossing the intervening distances, or mere holes that create space. Teleporters and Transporters also do not cover it even if one end must have certain equipment to it. It may overlap Our Wormholes Are Different.

Has nothing to do with media or political scandals being referred to with a reference to "Watergate" or with a particular brand of toothpaste.

You go in here...

Examples of Cool Gate include:

Advertising

  • A cat in an elaborate cat food commercial steps through a portal into a world of tasty CGI fish, chickens, and other cat treats.

Anime and Manga

  • The Gate in Fullmetal Alchemist. In the anime, it's based on a sculpture by Rodin; in the manga it features the Sephiroticum.
  • Bleach: The Gate To Hell.
    • Bleach also had a gate (that looked like a big sliding door) that Soul Reapers could create to travel from the world of the living to the Soul Society (Captain Kuchiki uses one early in the series to return himself, Rukia and Renji).
  • The Door of Era a.k.a. the Door of Truth in Madlax.
  • In one of the later Manga of Ah! My Goddess we get to meet the gate between Earth and Heaven, and she's a kinda cute kinda loli creepy girl. One that wants to have some fun and won't open for anyone till she's had some. Eventually, Keiichi is dragooned into opening her, with a (big) key, Does This Remind You of Anything?
    • In the movie, there is also a magic gate that only true lovers could pass through and still remain together. Guess what happened.
      • This is now part of the manga, too—and it's why Hild is no longer with the Norns' father. She didn't walk out on him or vice versa; the gate forced them apart, apparently because one of them didn't trust the other enough....
  • One of Doraemon's recurring tools is the "Anywhere Door", which when walked through brings you to any location you tell it, as long as you made sure you worded your request carefully.
  • Mahou Sensei Negima has the Gateports to the Magic World. One of them is underneath The World Tree, another is Stonehenge.
  • The entrance to C's world is some sort of psychic stone wall in Code Geass.
  • In Naruto, Sakon/Ukon and Orochimaru can both summon a demonic version of the main gate to Kyoto to block attacks.
  • The gate in Myotismon's castle from Digimon Adventure is used in reverse: it doesn't take you to Magical Land but from it.
  • The Gates Of Justice in One Piece that connect Enies Lobby, Impel Down and Marineford qualify for this-they are hundreds of meters tall and several meters thick.
  • Blue Exorcist: The Gehenna Gate which is like a sort of Eldritch Abomination in its own.
  • Johan reveals in Season 3 of Yu-Gi-Oh GX that Duel Monsters cards aren't like Pokeballs that contain and release monsters but are actually the gates monsters use to travel between their world and their master's.
  • The door leading out of Howl's Moving Castle.[context?]

Comic Books

  • For a while the X-Men were the proud owners of the Siege Perilous (named for the Arthurian myth), a magical portal which shrunk down to handy portable size. Passing through it would reboot your life (and give you amnesia along the way).
    • And there's a Shi'Ar Stargate at the edge of the solar system. Don't tell anyone, though, because using it can destabilize the Sun. The Shi'Ar also use smaller personal Gates.
  • Under Wonder Woman's home island Themyscira is a gate to Hades, at least in Post-Crisis continuity and on the Justice League cartoon.
  • The Authority can call the Carrier for a Door to anywhere in the world, or back to the Carrier, and at least once to parallel universes.
  • The Sandman has several magic gates. Each of the Endless has a gallery which they use to talk and visit each other's realms. In the real world, any labyrinth can be used as a gate to Destiny's realm. Destruction creates a gate (with an appropriate big explosion) that Orpheus uses to visit Death's realm. Dream's realm has an ornately carved big gate at the front which dreams pass through.
  • The Grant Morrison era of Justice League has Portal Gates like this at certain times that seemed to link the JLA moonbase to a few key locations. Not used very often (at least "on screen").
  • In the Star Wars comics, they introduce the Infinity Gates built by the Kwa using the technology of the Celestials. Apparently, there was a network that allowed instantaneous travel nearly anywhere in the galaxy. Oh and for added fun, they could be used as devastating superweapons, projecting Infinity Waves which destroyed all life and matter at the target and made hyperspace travel impossible in its vicinity.

Film

  • The Digital Gate in Tron.
  • Phantasm: The gate in the mausoleum consisted of two metal poles stuck in the floor. Anything that passed through them went to the planet which the Tall Man came from.
  • |Poltergeist: The entity haunting the house creates a gate in the children's closet leading to the other side: another gate in the ceiling of the living room leads back to our world.
  • Stargate.
  • The Tannhauser Gate was merely mentioned once in Blade Runner, and its function not even described, but Memetic Mutation has made it a Cool Gate nonetheless.
  • In The Neverending Story, Atreyu passes through a mirror that serves this purpose.
  • In Time Bandits, the characters rely on a map to locate gates that lead to various points in time and space.
  • El Santo's time machine (of course he can build a time machine!) in Santo En El Tesoro De Dracula is basically a cheaper-looking version of TV's The Time Tunnel.
  • In Beetlejuice, when you're dead, drawing a door on a wall will open a path to a wonderland of dreary bureaucratic waiting rooms. Which is still better than if you walk out of the location you're stuck haunting...

Literature

  • The door in Dan Abnett's Ravenor, a plain wooden door that opens through space and time. Originally, it used by special trained operators, to let the questions of those who came to them direct it; when the house was broken, Ravenor operated it to put his powerful psionic abilities into play.
  • In Dan Abnett's Gaunt's Ghosts novel His Last Command, Chaos warp gates open up in boulders to let out monsters. When Maggs is thrown through one, and Mkoll jumps after him, they find a frigid, impossible landscape with the stars all wrong and blocks of stone floating in the sky. They stagger to another gate, which lands them at the foot of another boulder, both of them covered with frost (on the other side, they communicate back through the vox, though it finds them both out of range and within ten kilometers at once).
  • In the Myth Adventures series, Skeeve's tiny tent leads into a huge luxurious mansion. The mansion is actually in another dimension, which occasionally leads to some problems.
  • Lewis Carroll's Through the Looking Glass. Mirrors are frequently used as portals to other realms. There's just something about mirrors...
  • C. J. Cherryh's Morgaine Cycle (Gate of Ivrel, Well of Shiuan, Fires of Azeroth and Exile's Gate). The planet-based gates allow both interstellar and Time Travel.
  • Susan Cooper's The Dark Is Rising series. Powerful Old Ones (such as Merriman Lyon) are able to summon a magical gate (which looks like a pair of doors) that allows travel through time and space.
  • John DeChancie likes this trope; his Castle Perilous has 144,000 doors, each leading to an Alternate Universe, and they don't just wait for you to walk through—the portals wander, and actively seek out those who want to travel or get away. His Skyway series has "Tollbooths" (no doubt named as a Shout-Out to The Phantom Tollbooth) which use miles-tall columns of virtual particles to create wormholes linking a vast Road across thousands of planetary surfaces.
  • Tunnel Through Time by Lester del Rey. A Time Travel machine/gate.
  • In The Redemption of Althalus by David Eddings, the protagonists live in a house with as many rooms as they like, as large as they like (they occasionally have armies on the march through the corridors) and can open doors to literally anywhere on command. One of the protagonists attempt, out of curiosity, to open a door to "nowhere"—although they avert the attempt before they succeed, the concept is enough to freak out their patron goddess something fierce.
  • Philip Jose Farmer's World of Tiers series. Inter-dimensional machines/gates.
  • There's a magical hole in the wall of some sort in Coraline, by Neil Gaiman.
  • The interstellar gates in Robert Heinlein's novel Tunnel in the Sky.
  • In P.C. Hodgell's Chronicles of the Kencyrath, Mother Ragga (an Elemental Personification) has a house whose doors can open, it seems, anywhere in the world.
  • The door leading out of the title castle in Diana Wynne Jones' Howl's Moving Castle.
  • The redstone doorways in The Wheel of Time look like empty doorframes, but walking through one will transport you to a dimension populated by weird aliens who see the future or grant wishes.
    • The Wheel of Time has them in at least three flavors: the aforesaid redstone doorways, the Waygates built of finely carved white stone and having nice reflection visual effect, and the One Power-created Gateways for Skimming (travel via subspace) and Traveling (instant teleportation).
      • There are also Portal Stones, which are Exactly What It Says on the Tin. They link not only to other portal stones in the world, but also to Portal Stones in Parallel worlds. Very handy, if not well understood at all.
  • The title tollbooth of Norman Juster's The Phantom Tollbooth.
  • The Forgotten Door by Alexander Key. An inter-dimensional machine/gate.
  • The appropriately-named Gates in Mercedes Lackey's Heralds of Valdemar series. They have a number of important limitations, in that they are single-use constructions created by a powerful mage using his own life force, and can only go somewhere said mage has been to and knows well. The ancient Adepts of the Mage Wars, as well as the mysterious Eastern Empire, on the other hand, knew/know the secrets of Permanent Gates, which once created are simple to activate and use.
    • One other notable restriction is that they have to be set up with both ends in a doorway, or similar constraining structure. They can't be freestanding. This restriction also doesn't apply to the Eastern Empire.
  • Reality Thresholds are pretty much the driving force behind the entire book in Darkness Visible. Venturers can tear holes in the fabric of reality with their bare hands and, if they're focusing properly, simultaneously open a second Threshold in another location, allowing them to step instantly between the two places. If they aren't focusing properly, bad things happen... Deliberately abusing Thresholds may lead to even worse things happening.
  • The wardrobe in CS Lewis' The Lion, The Witch, and the Wardrobe
    • Also, the Portal Pools in the Wood Between the Worlds in The Magician's Nephew, the door to the Telmarines' original home at the end of Prince Caspian, the Portal Picture in Voyage of the Dawn Treader, the door that normally led to the open moor in The Silver Chair, and the door that normally led to the stable in The Last Battle. All the books except the one that took place exclusively in Narnia needed magic gates, because the characters were from another universe (the real one).
  • In Lee Lightner's Warhammer 40,000 Space Wolf novel Sons of Fenris, Cadmus's Blood Magic lets him open a portal to a Chaos Space Marine.
    • In Wolf's Honour, they conclude that the entire planet is riddled with gates, allowing the Chaos Space Marines to invade at will.
  • In Patricia A. McKillip's The Bell at Sealey Head, Emma keeps opening doors and finding Princess Ysabo. She never dares go in for fear that she can't come back. And one day when she opens the door to her grandmother's room, it shows the princess in a different room. She closes it, reopens it, and finds her grandmother's room.
  • In Graham McNeill's Warhammer 40,000 Ultramarines novel Dead Sky Black Sun, when Sergeant Ellard confesses to having actually seen the rumored daemon on a battle field, he explains that in the end, it summoned up a black gate and vanished into it.
  • Andre Norton's Witch World has dozens of these. There are a number in her other stories, too.
    • How Simon Tregarth got there in Witch World
    • Where the Kolder had come from.
    • Where Simon and Jaelithe vanished to, and Kaththea found them and Hilarion.
    • In Star Gate,[1] the heroes create the gate to seek an Alternate Universe. Unfortunately, it turns out to be a Mirror Universe.
  • His Dark Materials, as if to fight back against Narnia listed above, has a knife that can make a gate anywhere by cutting holes in the fabric of the universe. Unfortunately, it has the nasty side effect of unleashing soul-eating beings of nothing whenever it's used.
  • James H. Schmitz set one of his Telzey Amberdon novels, The Lion Game, on a planet in the Hub where all transportation was done by gates. The villains in that story have another Cool Gate—the Vingarran Gate is too long-range to be useful on the planet surface, but it's ideal for them to transfer people to and from their spaceships hiding in the outer reaches of the solar system.
  • Looking glass bosons, in the John Ringo (and later Travis Taylor) series Into the Looking Glass (with shout outs a-plenty to the other looking glass portal, mentioned above).
  • The Manticore Wormhole Junction, and similar junctions elsewhere, in the Honor Harrington novels.
  • The Green Door in H. G. Wells' short story of the same name.
  • In Patricia C. Wrede's Talking to Dragons, Morwen has one door to all the rooms in her house. When it keeps giving Daystar the wrong ones, she tells him he has to be firm.
  • The novelization of the Doom series had the Gate to "Hell" actually be a matter transmitter leading to aliens who used psychological warfare, by imitating feared images from humanity's collective unconscious. But, unlike most fictional interstellar teleportation, it was not faster than light.
  • The Veil in the Department of Mysteries that claimed Sirius is an example of such a portal from Harry Potter.
  • In Sergey Lukyanenko's Draft series, the portals to Alternate Realities are shown as regular doors, although they can only be opened by the customs officer-Functional who lives at the customs office. This, as well as the abilities of the Fuctionals, is explained by their advanced understanding of quantum physics.
  • The Young Wizards series has "world gates", small patches of space-time only visible to wizards, which occur naturally but can also be created by magic or very advanced technology. Though wizards can teleport without world gates, using a gate requires much less energy, especially for trips that are measured in light-years. On Earth world gate complexes are maintained by teams of cat wizards, since cats are the only Earth species which is naturally capable of seeing the string structures which the gates are made from.
  • One means of getting around in the endless world of The Neverending Story is The Temple of a Thousand Doors (Der Tausend-Türen-Tempel) which contains an infinite number of hexagon-shaped rooms with three doors each. Every door different in colour, shape, material etc. To get to the place you wish to go, you only need to pass through the rooms until you find the door that reminds you strongest of the thing/place/person you're looking for. This may take some time.
  • In Spin there is the Arch, a gigantic structure connecting to another planet.
  • The portable door in The Portable Door by Tom Holt. A door-shaped sheet of something that can be rolled up, but when put against a wall will open to the desired location.
  • In Stephen King's The Dark Tower, Roland discovers a series of doors which allow him to look into other worlds, possess a specific individual on the other side when he steps through the door, and pull that person back through the door into his own world. This is how he eventually gathers his three traveling companions who follow him in the later books.
  • In Neil Gaiman's Neverwhere, Door opens doors. Her family house had its locations all over the place because they could open the doors between them.
  • The Farcasters connecting the WorldWeb, in Dan Simmons' Hyperion.
  • Doors that open to distant locations, times, and/or realities are a dime a dozen in the Nightside series, and one minor character even operates a business where people can pay to pass through any of the hundreds of Cool Gate doorways he's stocked his shop with.
  • The Great Door Of Time in Septimus Heap.
  • In Devon Monk's Dead Iron, what LeFel is trying to build.

Live-Action TV

  • Jumpgates in Babylon 5 are used to enter and exit hyperspace.
  • In the Doctor Who episode "The Girl in the Fireplace", clockwork androids from the future use the hyperspace drive of a spaceship to create temporal gates disguised as mirrors, tapestries and fireplaces to stalk Madame de Pompdour's lifespan, finding the proper moment in her life to take her.
  • Foreign Exchange is about a portal between Perth and Galway. The writers started ignoring the time difference after a few episodes.
  • Lost: turning the wheel under the Orchid moves the island and teleports the wheel-turner to the Tunisian desert.
  • The comedy-fantasy Mister Merlin has a door in Merlin's house that lead to a magical realm.
  • The Outer Limits TOS episode "The Borderland". Scientists generate a gate to another dimension.
  • Stargate SG-1, Stargate Atlantis, and Stargate Universe.
  • Star Trek: The Original Series:
    • Episode "All Our Yesterdays". The Atavachron, a gate to the past.
    • Episode "Assignment Earth". Gary Seven's "mist gate" transporter.
    • Episode "The City on the Edge of Forever". The time travel sentient stone ring called The Guardian of Forever.
  • The Iconian Gateways seen in Star Trek: The Next Generation and Deep Space Nine.
  • The Wormhole from Star Trek: Deep Space Nine.
  • The titular device from The Time Tunnel.
  • The Twilight Zone TOS episode "Little Girl Lost". The title character accidentally falls through a spontaneously appearing gate in the wall of her room and ends up in another dimension. Her parents and a family friend try desperately to get her back before the gate closes.
  • In the Kaamelott episode "Stargate", a "Gate of Chaos", through which "the worst possible creatures" are going to arrive, is opened in Kaamelott. Arthur and Lancelot investigate, Bohort panics until... Perceval steps through. And then a chicken flies through. It turns out the gate leads to another part of the castle.
  • First, you see something like shattered glass floating in the air. Next thing you know, you are being chased by a velociraptor. Welcome to Primeval.
  • Angel has portals to Pylea. They can only be opened at psychic hotspots and can't be opened too many times.
  • The Legend of Dick and Dom has an episode, "Valley of the Bigheads", where the heroes want to use a Cool Gate guarded by the Bigheads; to be allowed to use it, they need to prove they are geniuses, which is rather difficult for them. It turns out the gate only transports you ten yards further along the road, and the Bigheads only bother to guard it for lulz.
  • Kamen Rider Fourze has an ordinary school locker which connects to a base on the moon.

Music

  • The movement The Great Gate of Kiev (in Russian Богатырскія ворота (Въ стольномъ городѣ Кіевѣ), meaning The Bogatyr Gates (in the Capital in Kiev)) from Modest Mussorgsky's magnum opus Pictures at an Exhibition.[context?]

Tabletop Games

  • Dungeons & Dragons
    • The portals of the Planescape setting.
    • The Forgotten Realms has many magical Gates, most of which are (naturally) forgotten.
    • The Gate of the Silver Keys in adventure X2 Castle Amber", which leads to the land of Averoigne on another plane.
    • Module Q1 Queen of the Demonweb Pits. A temple in a Drow city has a mural of a starry sky which is a Gate. If the PCs pass through an image of Lolth and touch it, they will be transferred to the level of the Abyss where Lolth's Demonweb exists.
  • The Necrons of Warhammer 40,000 use portal technology to teleport with impunity. Chaos forces occasionally use portals of their own to access the Warp without waiting for a Negative Space Wedgie.
  • Call of Cthulhu (tabletop game) has spells that create Gates through time or space.
  • Eclipse Phase's Pandora Gates, leftovers of The Singularity and the only current method of reaching planets outside the solar system.
  • While not shaped like gates in the conventional sense, every Pantheon in Scion has a Axis Mundi, a think that links that Pantheon's Godrealm to the World that's tied to their myth or their people's culture. Example, the Aesir use the Yggdrasil to get between as Asgard and any Ash Tree on earth, while the Amatasumaki use the Pillar of Heaven to get into the Overworld from anywhere that Japanese culture is strong.
  • Fringeworthy (1982) was built entirely around this trope: PCs were members of a UN military exploration force, walking from world to world through circular portals left by an alien race millions of years before.
    • Rumor has it that a copy of the game was given to the writers of a certain motion picture on the assumption that "Tri-Tac is out of business, and besides, our lawyers are bigger."
  • Exalted has bits of First Age technology called the Gates of Auspicious Passage, allowing one to cross vast distances with a single step (although only to a similar Gate). They require truly monstrous amounts of power to function even for brief periods however, and are extraordinarily difficult to build, repair and program.
  • Similar to the Call of Cthulhu example, Arkham Horror has gates to other universes that the players must close in order to win.
  • The Yu-Gi-Oh Card Game happens to have multiple takes on this, including 'Different Dimension Gate', 'Monster Gate', and even a card meant to restrict attacks, "The Dark Door", which takes the form of a Cool Gate (or at least a door out of a very freakish universe).

Toys

Video Games

  • Age of Mythology has a whole bundle of them—the adamantine, gods-can't-break-'em Gates of Tartarus alone are worthy of mention. There's also:
    • The gates of Troy (duh), which are as close to magically-indestructible as mortals can get.
      • The even more almost-indestructable Atlantean Gate, made of green granite or something.
    • The cavernous Underworld Passage that Apollo allows you to summon in-game
    • The strip-mined entrance to Erebus constructed by Gargarensis in Iolchis
    • The folding staircase over nothingness leading out of Erebus that Zeus summons to save Arkantos
    • The Well of Urd, also an entrance to Erebus
    • The Sky Passages that Oranos uses to get his followers from place to place
    • The hellhound-sized Tartarus entrance that Hekate summons to release her little minions—shaped like a skull
    • And the various entryways the Titans use when you summon them. Cerberus, Ymir, and the Atlantean rock-thing (Typhon) all have big pit/mound shafts that collapse behind them, but Horus requires you to build him a god-sized landing platform, appropriately decorated, of course.
  • Chrono Trigger's aptly-named Gates.
  • City of Heroes, being filled with superhero tropes, has a generous number of these- from Portal Corps' eponymous portals (which are huge, glowing, have moving bits, and are bloody loud) to the fairy ring portals into the spirit world, to the annoyingly random portals throughout the mystic lost city of Oranbega. It's got something for everyone.
  • The Oblivion Gates from The Elder Scrolls IV: Oblivion, which let Daedra out of the gate's titular dimension. Note that they are shaped like the rune on the box art, which is the letter "O" in Daedric.
  • All of the major powers in EVE Online have their distinct stargate designs to facilitate interstellar travel.
    • Coolest are the massive border stargates over 20 km across setup at the boundaries of each empire.
      • Not to mention the EVE Gate itself.
  • If it's in anyway made from the Zilart race, places in Final Fantasy XI feature tons of portals, gates, and what have you. Several other portals and gates also qualify.
    • Some examples. Many of them have special items that allow you to open them like normal doors, but you generally have to be able to get behind the door first:
      • The "Moongate", which only opens for a very short period of time in the rather lengthy in-game moon phases.
      • A certain door only opens when you have a White Mage, a Red Mage, and a Black Mage stand on their respective panels
      • One dungeon has doors which require a certain amount of 'weight' to be placed on sensors (determined by the amount of player characters, and what race they belong to)
  • Disgaea's dimensional gate warps the user to the selected location.
  • In Ghost Hunter, a painting in a mansion becomes a doorway. On the other side the portal is a plain doorway standing in the open, through which the interior of the mansion can be seen.
  • Mailboxes in Glider PRO have instantaneous delivery. It's also common to place teleporters in mirrors and paintings of Ozma.
  • Kingdom Hearts has lots of them. Most notably the door to the titular heart of all worlds. It's a game in which the main character wields a gigantic key. Doors tend to be prominent.
  • Interstellar gates are a possible technology in the first two Master of Orion games.
  • The gates between Dark and Light Aether in Metroid Prime 2: Echoes.
  • The protagonist's wand is seen to produce a very cool one in the trailer for Ninokuni. Presumably it takes him to the titular Another World.
  • The Spirit Gate in Okami. It takes the player 100 years into the past. The Golden Gates also serve as checkpoints, and Devil Gates lead to a battlefield with more enemies than usual for the area.
  • The Flower Gate in Paper Mario's Toad Town led to Flower Fields—but only when the four Bub-ulb seeds had been planted in the garden.
  • Portal. Apart from the titular portals, there is the "Aperture Science Material Emancipation Grill." In order to prevent you from carting useful (and possibly game-breaking) objects into other levels or putting portals across levels, each level end is blocked by a shimmering particle field that dissolves unauthorized objects as they pass through it and closes all portals. It may, in semi-rare cases, emancipate dental fillings, crowns, tooth enamel, and teeth. It is especially gratifying to drag the robot turrets through it.

Robot turret: Ow! Ow! Ow!

  • Rift Gates in Primal.
  • Comically averted in the 7th installment of the Touhou series (Perfect Cherry Blossom): at the end of the 4th stage, the playable character Marisa Kirisame comes across a giant gate at the entrance to the Netherworld; she notices that the gate is magically sealed, and states that a novice magician such as herself wouldn't be able to open it. Then, she is greeted by three ghost musician sisters, and finds out that they were invited for a celebratory musical performance into the Netherworld and are able to enter and leave it at will. Marisa then demands that they open the gate for her, and the three of them fight her. After the ghost musicians are defeated, Marisa tells them to open the gate, and the ghosts say that the gate won't open. Marisa then asks how they enter and leave the Netherworld at will, only to hear that they fly above it.
  • Turok's ever present Warp Portals.
  • The Vanishing Point in Shin Megami Tensei Strange Journey
  • The Ultima series had Moongates, which got cooler and cooler each game up to the 9th. Drop a pebble in a ring of standing stones, and with a clap of thunder a bright, shimmering indigo gate springs from the ground.
    • Initially Time Gates (in Ultima ][, directly inspired by Time Bandits), they quickly became associated with the phases of the moon, and then got increasingly complicated as blue, red, and black moongates were introduced.
  • The Dark Portal from Warcraft, particularly on the Outland side.
    • The warlock class can create demonic gates through which other party members can be summoned to the gate's location.
    • The mage class can create temporary portals to their respective side's capital cities, as well as the neutral cities added with the expansion packs.
    • The Death Knight class can create a Death Gate, the purpose of which is to allow easy access to trainers.
    • There are also the portals to the Emerald Dream. Four portals in forested areas around Azeroth, guarded by hostile dragons. The other side is not accessible in-game, but according to the lore it leads to another dimension that is what Azeroth would be without intelligent humanoid life of any kind, populated by myriad magical beasts.
  • The original Doom has the Phobos and Deimos anomalies, two ancient, connected portals discovered on each of the Martian moons. Unfortunately for the researches studying the anomalies, they work by teleporting matter straight through Hell. When an experiment goes out of control, Deimos is pulled completely through its anomaly and ends up drifting above Hell, forcing the Space Marine to use the Phobos Anomaly to reach it. The anomalies also serve as the basis of the in-game teleporters, which work like a Portal Network and, if the player's not careful, can lead to the trope-naming Tele Frag.
    • The Continuity Reboot sequel Doom 3 changes the story to remove Phobos and Deimos. Instead, the portals that cause all the current trouble were built by the UAC colonists and based on the Martian civilization's ancient schematics (the schematics were actually meant as a warning, but the scientists missed the fine print). The original ancient portal that doomed the Martians does become a plot point late in the game as, once the human portals have been shut down and the Demonic Invaders seemingly stopped, they blast open the original Martian portal instead.
  • It's a fairly big plot point that the Citadel in Mass Effect is one of these, linking the known galaxy to wherever the Reapers are.
  • As mentioned in the Tabletop RPGs section above, Planescape: Torment has a ton of these. It's part of the setting, after all.
  • Achron's teleporters and chronoporters (that facilitate mass teleportation and mass time travel respectively) look like cool spinning stargates. Which is a bit unnecessary since no unit actually walks through them.
  • Egosoft's X-Universe series has both Jumpgates, linking sectors of space, (which may or may not be neighboring in actual space, or millions of light years apart.), while the Terran race has two Jumpgates for Earth, and a network of Trans-Orbital Accelertors, which act as in system jumpgates. While at the same time preventing Jumpdrives from working. (Jumpdrives use the Gate Network to provide co-ordinates for jumps. Except for the Unfocused Jumpdrive, which is a whole different ball of wax.)
  • Far Gate's wormholes. Basically a combination of this and Swirly Energy Thingy with DNA-shaped pink and blue strands coming out from the middle.
  • In Minecraft is possible to build nether portals with obsidian, obsidian being the most time consuming resource to acquire.
    • As of 1.8, End Portals are also available. These are even more difficult to find since they are only found in strongholds and only 3 of those spawn on the entire map. Also, the final boss is on the other side of End portal.
  • Inverted in Galactic Civilizations. Star Gates were once used for interstellar travel, but they suppressed exploration of other parts of the galaxy because they could only move ships between any two of them, plus it took quite a while for them to transport ships. The rise of Humanity gave rise to Hyper Drive, which allowed ships to travel great distances on their own, rendering the Star Gates obsolete and setting the stage for the game's plot.
  • The Gate of Time in The Legend of Zelda: Skyward Sword.
    • The very similar-looking Gate to the Twilight Realm in Twilight Princess, as well as the door to the past in the Temple of Time.

Web Comics

Web Original

  • Tech Infantry has several types.
    • Jump Gates, immobile spaceborne structures that open up a portal to Hyperspace for ships that can't open up a jump point on their own.
    • Digital Gates, immobile spaceborne structures that scan an entering ship, convert it to pure energy, and beam that energy in the form of tachyons, to another digital gate in a distant star system, which re-converts the ship back into matter at the other end, for near-instantaneous interstellar travel.
    • Correspondence Portals, which certain Mages can create as a sort of magical emergency point-to-point teleportation system.
    • Transit Beacons, a weaponized military version of the Correspondence Portal, built into a starship, and used to teleport whole formations of soldiers at once down to the surface of a hostile planet.
  • Associated Space uses Catapult Points for interstellar travel. These are giant metal circles placed in orbit around a sun, which gives the devices the immense amount of power necessary to use the things. Once a ship goes into the circle, the gate activates, creating an effect that zaps the ship to another star system, which catches you with similar catapult point, using its immense power to disrupt the effect.
    • How does the effect work? Very well, thank you.
  • The Einstein-Rosen bridge from Darwin's Soldiers.

Western Animation

  • The Where's Waldo cartoon (possibly a video-only series) utilized Waldo's "hiding" aspect by making his cane magical—he traced a ring with its tip in the air in front of him to create a portal to anywhere. It was his Evil Twin Odlaw's desire to steal this cane and use it for nefarious purposes.
  • In the Doctor Strange animated movie, the Sanctum Sanctorum contained a gate to Dormammu's realm.
  • Family Guy's |Poltergeist parody has Meg's butt as one end of a portal.
  • ReBoot copied the Stargate in one episode and brought it back in a later episode. The show also had sphere portals, which functioned in a similar manner.

Real Life


... And you come out here!

  1. no relation, written in 1958
  2. HERO OF THE IMPERIUM!!!