Conduit 2: Difference between revisions

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[[File:conduit-2-box-art-wii_9793.jpg|frame]]
[[File:conduit-2-box-art-wii_9793.jpg|frame]]


''Conduit 2'' is the sequel to High Voltage Software's [[Nintendo Wii]] [[First-Person Shooter]] ''[[The Conduit (Video Game)|The Conduit]]''. Once again, the player is Michael Ford, a former Secret Service agent caught in the middle of an [[Alien Invasion]] set in the near future. Taking place immediately after the first game, Ford must travel around the world, engage in firefights against dueling alien factions, and try to wrest the fate of the Earth away from {{spoiler|Mr. Adams}} and {{spoiler|his}} supporters.
''Conduit 2'' is the sequel to High Voltage Software's [[Nintendo Wii]] [[First-Person Shooter]] ''[[The Conduit]]''. Once again, the player is Michael Ford, a former Secret Service agent caught in the middle of an [[Alien Invasion]] set in the near future. Taking place immediately after the first game, Ford must travel around the world, engage in firefights against dueling alien factions, and try to wrest the fate of the Earth away from {{spoiler|Mr. Adams}} and {{spoiler|his}} supporters.


New gameplay features include a nonlinear single-player campaign, a larger selection of weapons, individual character classes and attribute enhancements, and split-screen local cooperative and competitive play.
New gameplay features include a nonlinear single-player campaign, a larger selection of weapons, individual character classes and attribute enhancements, and split-screen local cooperative and competitive play.


This game is developer High Voltage's attempt at fixing the shortcomings from ''[[The Conduit (Video Game)|The Conduit]]''. Instead of making the engine and actual game simultaneously, they focused entirely on the game. Instead of making levels with no planning, they made actual concept art. The [[Mook Maker|respawning egg sacs]], static cutscenes and [[Scrappy Mechanic|exploding Drudge mines]] were removed. They toned down the hype, perhaps a bit too much - Sega chose April 19th as the date for the game's release, the same day as ''[[Portal 2 (Video Game)|Portal 2]]'', ''[[Mortal Kombat 9 (Video Game)|Mortal Kombat 9]]'' and ''[[SOCOM]] 4'', and ''Conduit 2'' was released with next to no fanfare. The sites that did review it criticized the game for a short, disjointed single-player campaign and perceived deficiencies in the voice acting, level design and story but praised the multiplayer, which improved upon the original despite it already being the game's strongest point.
This game is developer High Voltage's attempt at fixing the shortcomings from ''[[The Conduit]]''. Instead of making the engine and actual game simultaneously, they focused entirely on the game. Instead of making levels with no planning, they made actual concept art. The [[Mook Maker|respawning egg sacs]], static cutscenes and [[Scrappy Mechanic|exploding Drudge mines]] were removed. They toned down the hype, perhaps a bit too much - Sega chose April 19th as the date for the game's release, the same day as ''[[Portal 2]]'', ''[[Mortal Kombat 9]]'' and ''[[SOCOM]] 4'', and ''Conduit 2'' was released with next to no fanfare. The sites that did review it criticized the game for a short, disjointed single-player campaign and perceived deficiencies in the voice acting, level design and story but praised the multiplayer, which improved upon the original despite it already being the game's strongest point.
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=== ''Conduit 2'' provides examples of the following tropes: ===
=== ''Conduit 2'' provides examples of the following tropes: ===
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* [[Atlantis]]: This is the main hub in the game.
* [[Atlantis]]: This is the main hub in the game.
* [[A Winner Is You]]: [[Big Rigs Over the Road Racing|"You're Winner!"]]
* [[A Winner Is You]]: [[Big Rigs Over the Road Racing|"You're Winner!"]]
* [[Back Stab]]: [[Exactly What It Says On the Tin|Played straight]].
* [[Back Stab]]: [[Exactly What It Says on the Tin|Played straight]].
* [[Badass]]: Ford is a [[One-Man Army]] who is [[Heartbroken Badass|out for revenge]], [[Underestimating Badassery|underestimated by his enemies]] ([[Badass Normal|which is understandable, really]]), wears [[Cool Shades]] (although swaps them out with a helmet early on) and is [[Badass Baritone|voiced by]] [[Duke Nukem|Jon St. John]].
* [[Badass]]: Ford is a [[One-Man Army]] who is [[Heartbroken Badass|out for revenge]], [[Underestimating Badassery|underestimated by his enemies]] ([[Badass Normal|which is understandable, really]]), wears [[Cool Shades]] (although swaps them out with a helmet early on) and is [[Badass Baritone|voiced by]] [[Duke Nukem|Jon St. John]].
* [[Bee-Bee Gun]]: The Hive Cannon, which now allows targets to be tagged with sticky bait so the bees can home in on it.
* [[Bee-Bee Gun]]: The Hive Cannon, which now allows targets to be tagged with sticky bait so the bees can home in on it.
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** There's also three levels that are clearly repurposed multiplayer maps. Thankfully, two are optional and one just serves as an arena for a boss battle.
** There's also three levels that are clearly repurposed multiplayer maps. Thankfully, two are optional and one just serves as an arena for a boss battle.
** Lampshaded in the Siberia level: Ford asks himself if he's seen this hallway before, and Prometheus responds that [[Take That Us|architects often repeat structures in a building to save money.]]
** Lampshaded in the Siberia level: Ford asks himself if he's seen this hallway before, and Prometheus responds that [[Take That Us|architects often repeat structures in a building to save money.]]
*** Then he goes on to state that [[Leaning On the Fourth Wall|developers often copy the practice in videogames.]]
*** Then he goes on to state that [[Leaning on the Fourth Wall|developers often copy the practice in videogames.]]
* [[Crosshair Aware]]: Whenever you're being tuned by an enemy's Phase Rifle.
* [[Crosshair Aware]]: Whenever you're being tuned by an enemy's Phase Rifle.
* [[Cyborg]]: Trust forces now include cyborg soldiers, who rest in recharging chambers.
* [[Cyborg]]: Trust forces now include cyborg soldiers, who rest in recharging chambers.
* [[Darker and Edgier]]: Arguably more than [[The Conduit (Video Game)|the original]] -- one of the first things Michael learns is that his [[Heartbroken Badass|family was killed]] with everyone else in Washington D.C. On the other hand, the campy one-liners and [[Indecisive Parody]] suggest High Voltage is making fun of [[Darker and Edgier]] shooters.
* [[Darker and Edgier]]: Arguably more than [[The Conduit|the original]] -- one of the first things Michael learns is that his [[Heartbroken Badass|family was killed]] with everyone else in Washington D.C. On the other hand, the campy one-liners and [[Indecisive Parody]] suggest High Voltage is making fun of [[Darker and Edgier]] shooters.
* [[Die, Chair, Die!]]: Plenty of boxes and [[Every Car Is a Pinto|cars to shoot up]].
* [[Die, Chair, Die!]]: Plenty of boxes and [[Every Car Is a Pinto|cars to shoot up]].
* [[Death By Irony]]: In the campaign, where Michael travels to China to save {{spoiler|Emperor Li}} from {{spoiler|Adams}}, only to end up having to kill {{spoiler|him}} in self defense.
* [[Death by Irony]]: In the campaign, where Michael travels to China to save {{spoiler|Emperor Li}} from {{spoiler|Adams}}, only to end up having to kill {{spoiler|him}} in self defense.
* [[Disintegrator Ray]]: To a lesser extent, as whatever energy weapon you use must be the one to fire the kill shot to actually have the effect.
* [[Disintegrator Ray]]: To a lesser extent, as whatever energy weapon you use must be the one to fire the kill shot to actually have the effect.
* [[Enemy Civil War]]: Enemies of different factions will attack each other.
* [[Enemy Civil War]]: Enemies of different factions will attack each other.
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* [[Heroic BSOD]]: {{spoiler|When Prometheus sacrifices himself in order to give Michael's Destroyer armor the power to stop Adams.}}
* [[Heroic BSOD]]: {{spoiler|When Prometheus sacrifices himself in order to give Michael's Destroyer armor the power to stop Adams.}}
** Also, [[Take Up My Sword]], which is basically the reason for Michael wearing the Destroyer armor in the first place.
** Also, [[Take Up My Sword]], which is basically the reason for Michael wearing the Destroyer armor in the first place.
* [[Hey, It's That Voice!]]: While none of the original actors from ''[[The Conduit (Video Game)|The Conduit]]'' are returning for the sequel due to scheduling conflicts, Michael Ford is now being played by [[Duke Nukem|Jon St. John]].
* [[Hey, It's That Voice!]]: While none of the original actors from ''[[The Conduit]]'' are returning for the sequel due to scheduling conflicts, Michael Ford is now being played by [[Duke Nukem|Jon St. John]].
* [[Hostile Precipitation]] and [[Thunderbolts and Lightning]] is the name of game in the Oil Rig level.
* [[Hostile Precipitation]] and [[Thunderbolts and Lightning]] is the name of game in the Oil Rig level.
* [[Humanoid Aliens]]
* [[Humanoid Aliens]]
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Prometheus: "Technically, the train missed ''you''.<br />
Prometheus: "Technically, the train missed ''you''.<br />
Michael: "...you really know to ruin a good quip, don't you?" }}
Michael: "...you really know to ruin a good quip, don't you?" }}
* [[Our Weapons Will Be Boxy in The Future]]: Averted. The Carbonizer Mk16's very existence is in utter defiance of this trope.
* [[Our Weapons Will Be Boxy in the Future]]: Averted. The Carbonizer Mk16's very existence is in utter defiance of this trope.
* [[Pivotal Boss]]: The Leviathan from the first level of the campaign, a gigantic sea serpent who turns to attack the deep-ocean platform you're on.
* [[Pivotal Boss]]: The Leviathan from the first level of the campaign, a gigantic sea serpent who turns to attack the deep-ocean platform you're on.
* [[Play-Along Prisoner]]: In D.C., Michael Ford walks in on a Trust Soldier interrogating a Free Drudge by the name of Thex. As soon as the soldier notices Michael's presence, he gets his ass kicked by Thex.
* [[Play-Along Prisoner]]: In D.C., Michael Ford walks in on a Trust Soldier interrogating a Free Drudge by the name of Thex. As soon as the soldier notices Michael's presence, he gets his ass kicked by Thex.
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{{quote| "Seriously, how do you go to the bathroom in that?"}}
{{quote| "Seriously, how do you go to the bathroom in that?"}}
* [[Twenty Minutes Into the Future]]
* [[Twenty Minutes Into the Future]]
* [[Unflinching Faith in The Brakes]]: Subverted. Prometheus insists that the Leviathan is Michael's way off of the oil rig, though he doesn't seem too concerned that it's tearing the rig apart in a murderous fit of rage.
* [[Unflinching Faith in the Brakes]]: Subverted. Prometheus insists that the Leviathan is Michael's way off of the oil rig, though he doesn't seem too concerned that it's tearing the rig apart in a murderous fit of rage.
* [[Unflinching Walk]]: Subverted when [[Big Bad|Adams]] walks calmly into a conduit right before the Leviathan destroys the platform he and his men are on.
* [[Unflinching Walk]]: Subverted when [[Big Bad|Adams]] walks calmly into a conduit right before the Leviathan destroys the platform he and his men are on.
* [[Virtual Ghost]]: Prometheus.
* [[Virtual Ghost]]: Prometheus.

Revision as of 10:11, 9 April 2014

Conduit 2 is the sequel to High Voltage Software's Nintendo Wii First-Person Shooter The Conduit. Once again, the player is Michael Ford, a former Secret Service agent caught in the middle of an Alien Invasion set in the near future. Taking place immediately after the first game, Ford must travel around the world, engage in firefights against dueling alien factions, and try to wrest the fate of the Earth away from Mr. Adams and his supporters.

New gameplay features include a nonlinear single-player campaign, a larger selection of weapons, individual character classes and attribute enhancements, and split-screen local cooperative and competitive play.

This game is developer High Voltage's attempt at fixing the shortcomings from The Conduit. Instead of making the engine and actual game simultaneously, they focused entirely on the game. Instead of making levels with no planning, they made actual concept art. The respawning egg sacs, static cutscenes and exploding Drudge mines were removed. They toned down the hype, perhaps a bit too much - Sega chose April 19th as the date for the game's release, the same day as Portal 2, Mortal Kombat 9 and SOCOM 4, and Conduit 2 was released with next to no fanfare. The sites that did review it criticized the game for a short, disjointed single-player campaign and perceived deficiencies in the voice acting, level design and story but praised the multiplayer, which improved upon the original despite it already being the game's strongest point.


Conduit 2 provides examples of the following tropes:

 "Aren't you a disembodied alien in a ball?!"

 "Sweet! Now they're fighting each other!"

  • Every Bullet Is a Tracer
  • Epic Fail: Spoken straight by Michael.
  • Faceless Goons: Every enemy in the game has a mask or helmet of some sort. Even if you shoot said helmet off.
  • Frickin' Laser Beams: Averted with the Carbonizer Mk16. Totally travels at the speed of light, so you don't have to do any leading.
  • Gun Accessories: Averted. Weapons can't be customized at all.
  • Heroic BSOD: When Prometheus sacrifices himself in order to give Michael's Destroyer armor the power to stop Adams.
    • Also, Take Up My Sword, which is basically the reason for Michael wearing the Destroyer armor in the first place.
  • Hey, It's That Voice!: While none of the original actors from The Conduit are returning for the sequel due to scheduling conflicts, Michael Ford is now being played by Jon St. John.
  • Hostile Precipitation and Thunderbolts and Lightning is the name of game in the Oil Rig level.
  • Humanoid Aliens
    • Insectoid Aliens: The Drudge, who now come in even more exotic and bizarre varieties.
    • Lizard Folk: John Adams and the other members of his faction.
  • Idiosyncratic Difficulty Levels: Like the prequel, difficulty levels are named after the five levels of the Homeland Security Advisory System: Low, Guarded, Elevated, High, and Severe.
  • In-Game TV: Subverted. There are radio shows, but no TVs.
  • Instant Death Bullet: The HVS45 handgun.
  • IKEA Weaponry: The Phase Rifle and Carbonizer Mk16 (though only in animation), definitely the Widowmaker turret.
  • I'll Kill You!: Said straight from Michael, after Adams tells him that his family and everyone else in D.C. is dead.
  • Indecisive Parody: High Voltage claimed that the game is supposed to be "tounge-in-cheek", and portions the game are clearly taking the piss (Ford's Duke Nukem-esque dialogue for instance), but other parts of the game are done completely seriously (like the conspiracy objects), and still others are ambiguous (the ending). High Voltage later admiited that they had a much more serious story planned, but the huge amount of cutscenes required and the reaction people had towards the original heavy-handed storyline meant that they rewrote the entire script at the last minute.
  • Infinite Flashlight: In the metro of D.C.
  • Infinity+1 Sword: The Dark Star, which can only be found upon completing the game.
  • Insecurity Camera: Present In Katarina's fortress, in Siberia.
  • Invisibility: Capable with the AR-C Eclipse's secondary.
  • La Résistance: The Free Drudge, who aid Mr. Ford against Adams' plans.
  • Large Ham: Ford's lines are delivered in the most over-the-top manner possible.
  • Lightning Gun: The Deatomizer Mk4, TPC Launcher, and Carbonizer Mk16.
  • Lightning Bruiser: The Trust Advancers and Drudge Scarabs can move pretty fast when they really want to. The latter of which can take you out in two smacks.
  • Locked Door: Played fairly straight in China, albeit with elemental symbols instead of keys.
  • Lost World: The Lost City of Z.
  • Magnetic Weapons: The Phase Rifle is actually a railgun.
  • Monumental Damage: D.C. has seen better days. Even when you return, they're still blowing the place to hell.
  • Mook Maker: Conduits and Egg Sacs.
  • Muzzle Flashlight: Well, it's there if you need it.
  • Mythology Gag: Before the game came out, the developers promised abilities you could equip to your loadout like healing teammates in multiplayer with bullets. In the game, there is an upgrade that gives you an extra radiation grenade and makes it so those grenades heal you and your teammates while still damaging your enemies. The description for the upgrade includes the line "Because we couldn't teach the bullets to love".
  • No Sidepaths No Exploration No Freedom: Averted; the single-player campaign will include a central hub to allow the player to choose the order to play the levels, and multiple routes to each level's objective are available.
  • No Body Left Behind
  • Nobody Poops: Averted, there's a bathroom on the oil rig in the campaign.
  • Noisy Guns
  • Organic Technology: All the Drudge weapons.
  • The Other Darrin
  • Oh Crap: Played straight right after Michael switches a primer on the Oil Rig, only to have the Leviathan devour that whole corner of the room and roar at him.
  • Outrun the Fireball: Inverted when Michael must jump out of the way of an oncoming train as soon as he gets out of the subway in D.C.

 Michael: "For once, that's a train that I'm glad to miss!"

Prometheus: "Technically, the train missed you.

Michael: "...you really know to ruin a good quip, don't you?"

 "Seriously, how do you go to the bathroom in that?"