Cognizant Limbs: Difference between revisions

m
Mass update links
m (Mass update links)
m (Mass update links)
Line 15:
** Another notable example is the Chykka, the main boss of the Torvus Bog in ''[[Metroid Prime 2]]'', where Samus needs to shoot its four wings simultaneously with the Seeker Launcher, knocking it into the poison bog to transform into Dark Chykka, who's even easier to damage thanks to your Light Beam being very effecting against Dark-anything.
*** Or you could use super missiles on each one. A single super missile is enough to hit one, and you should have a fair few missiles by now.
* The first ''[[The Legend of Zelda (Videovideo Gamegame)|The Legend of Zelda]]'' game had a multi-headed dragon named Gleeok, who had between two and four prehensile heads that would shoot laser balls at Link; the only way to kill it was to sever the heads, but then the severed heads would fly around the room and attack.
** [[Boss Subtitles|Phantom Shadow Beast]] Bongo Bongo, from ''[[The Legend of Zelda: Ocarina of Time (Video Game)|The Legend of Zelda Ocarina of Time]]''.
** Gohdan from ''[[The Legend of Zelda: theThe Wind Waker (Video Game)|The Legend of Zelda the Wind Waker]]''.
** Trinexx from ''[[The Legend of Zelda: aA Link Toto T Hethe Past (Video Game)|The Legend of Zelda a Link To T He Past]]''. Three heads; the left spits fire, the right spits ice, the middle watches and occasionally springs out for a bite of your face.
 
== Action RPG ==
Line 26:
* The Ultimate Being in ''[[Parasite Eve]] II'' has no fewer than nine separate parts -- several of which will split into two parts on their own after being damaged enough -- and each of them has some sort of attack. Only two parts need to be destroyed in order to expose the Core, and only the Core needs to be destroyed in order to bring about the boss's defeat, but of course, the real challenge is eliminating every part of the Ultimate Being, which bestows some bonuses upon the player.
* The final boss of [[Raidou Kuzunoha vs. the Soulless Army]] is a [[Transforming Mecha]] whose arms must be destroyed before you can take on its true form.
* Galbalan in ''[[Ys (Video Game)|Wanderers from Ys]]'' and ''The Oath in Felghana'', the latter of which also has [[Raymanian Limbs]]. Also used for many other bosses throughout the series.
 
== Eastern RPG ==
* The ''[[Final Fantasy]]'' series uses this a lot. There's usually at least one boss battle like this in each game.
** ''[[Final Fantasy III (Video Game)|Final Fantasy III]]'''s DS remake made the two [[Combat Tentacles|tentacles]] surrounding the [[Final Boss]] into a textbook example. They love to cast nasty spells like Haste and Bad Breath.
** ''[[Final Fantasy IV (Video Game)|Final Fantasy IV]]'' may have written the book on this trope. {{spoiler|Baigan}} had two snake-like arms when you fight him, that will actually continue to hover in midair and have to be killed separately even if you kill the entire rest of the body. The CPU of the giant robot has an Attacker and Defender support system.
*** Although in the DS remake, {{spoiler|Baigan}}'s arms self-destruct the first chance they get once the body is killed.
** ''[[Final Fantasy V (Video Game)|Final Fantasy V]]'': {{spoiler|Neo Exdeath}} has four parts.
*** Also in the [[Updated Rerelease]] for the Game Boy Advance, Neo Shinryu has multiple, invincible spots designed to suck in multiple attacks, giving it the appearance it's invulnerable some of the time.
** ''[[Final Fantasy VI (Video Game)|Final Fantasy VI]]'' had the boss of the [[Minecart Madness]] sequence (with hands), the enemy airship guarding the [[Floating Continent]] (with two cannons and a flying speck that shoots magic), the tentacle monster in the bottom of Castle Figaro (who actually didn't even have a main body, but four tentacles instead), a throw-away boss in the final dungeon (again with hands) and the three first parts of the final <s>battle</s> dungeon (which are parts of a huge tower composed of monsters).
** ''[[Final Fantasy VII (Video Game)|Final Fantasy VII]]'' had the battle against Bizarro Sephiroth. In addition to having separately attacking hands, it has a mini-Sephy which heals him and a self-resurrecting chest-thingie whose being dead allows the main part to take damage at all.
** ''[[Final Fantasy VIII (Video Game)|Final Fantasy VIII]]'' had the final battle against Ultimecia, where she has a separate target in her chest from which both she and you can draw an über-spell called Apocalypse.
** ''[[Final Fantasy IX (Video Game)|Final Fantasy IX]]'' had Kraken, the water fiend, and his water-shooting tentacles.
** Several of the Sinspawn in ''[[Final Fantasy X (Video Game)|Final Fantasy X]]'' employ this.
*** And Sin itself, for that manner.
*** And Penance if you have the International Version. [[No Export for You|You probably don't.]]
** ''[[Final Fantasy X 2 (Video Game)|Final Fantasy X 2]]'' lets you play as one of these in battle: each character has a Special Dressphere, which changes her into a powerful form with two extra parts which replace the two other party members.
*** Likewise, the game's final boss, Vegnagun, requires you to defeat all of its parts in various boss fights ''before'' you confront Vegnagun itself. And those parts often have their ''own'' extra parts.
** The [[Final Boss]] in ''[[Final Fantasy XII (Video Game)|Final Fantasy XII]]: Revenant Wings'' has two hands and his chest targetable. Taking out the hands first isn't necessary, just highly recommended.
** ''[[Final Fantasy XIII (Video Game)|Final Fantasy XIII]]'' has the Havoc Skytank boss, whose multiple parts will be shooting you with every weapon available in quick succession. While you can just blow away the main body, demolishing the side components will cause much damage to the boss via [[Explosive Instrumentation]] and cut down on the attacks flying your way at the same time.
*** Similarly, there is also the first battle with Barthandelus, whose armor/body parts must be destroyed to lower the main body's high damage resistance.
*** The [[Boss in Mook Clothing|Adamantoise]] and its [[Underground Monkey|variants]] have front legs that can be attacked separately; defeating them both causes the creature to temporarily fall to the ground, lowering its damage resistance and halting its punishing attacks to allow you to wail on it
Line 53:
* Most enemies in ''[[Vagrant Story]]'', especially all bosses, are examples of this trope. However, none of the limbs targetable actually function as a separate (or cognizant) enemy; reducing them to a 'dying' state severely impedes the enemy, depending on the limb in question. For example, reducing an enemy's legs to a 'dying' state will reduce its movement by 50%. In fact, the protagonist himself can also be targeted in this way and will incur the same penalties.
* In ''[[Illusion of Gaia]]'', in the US version, the very first boss had two big ol' claws, which you had to defeat before you could strike at the head. In the original Japanese version, you can't attack the hands and you can go for the head directly.
* Lavos, the alien parasite from ''[[Chrono Trigger (Video Game)|Chrono Trigger]]'', is a major user of this. His first form is basically a [[Boss Rush]], growing various extra bits to mimic past bosses (many of which have [[Cognizant Limbs]] of their own) before fighting you for real. Then you fight Inner Lavos and its two arms. The Lavos Core is somewhat of a subversion, though; it is a normal-sized humanoid flanked by two small floating Lavos Bits; however, it soon becomes clear that {{spoiler|the humanoid is not the actual Lavos Core, but instead the Center Bit. The enemy on the right is the Lavos Core, which looks identical to the Lavos Bit on the left}}.
** ''[[Chrono Trigger (Video Game)|Chrono Trigger]]'' loves this one. Most bosses have [[Cognizant Limbs]], and the ones that don't [[Dual Boss|give you something else to target]].
* The final boss of ''[[Paper Mario the Thousand Year Door (Video Game)|Paper Mario the Thousand Year Door]]'' does the two-hands thing. Occasionally it'll split the hands into a field of dozens of hands, which oddly enough means less targets.
** Also, Magnus Von Grapple(Both V1 and V2) has the main body, and two hands.
* ''[[Wild Arms 2 (Video Game)|Wild Arms 2]]'' was chock full of bosses like this. They were set up so that you could simply go after the main part of the boss, or you could first target and defeat the individual parts. Doing so would net you more experience, but would also make the boss fight harder, as the boss would begin using their most powerful moves constantly.
* Several appear in the ''[[Grandia]]'' series, particularly the final boss battles of ''[[Grandia (Videovideo Gamegame)|Grandia]]'' and the various parts of Valmar in ''[[Grandia II (Video Game)|Grandia II]]''
** The worst case of this would probably be the fight against Melfice, where you could target his Sword, a piece of armour, or himself. While killing Melfice would mean you didn't have to destroy the items, you wouldn't get as much treasure and it makes the fight harder.
** Emelious of ''[[Grandia III (Video Game)|Grandia III]]'' upped the ante a bit with himself, Demon Sword, and the Orb of Darkness, all capable of powerful attacks. There is also a 4th target, the Godslayer, which cannot be killed but must be regularly canceled or it causes [[One-Hit Kill|instant game-over]].
* The giant talking sword, Exor, in ''[[Super Mario RPG (Video Game)|Super Mario RPG]]'', has three Cognizant Limbs. His eyes cast minor spells and his mouth casts major spells, but the real target is the pommel of the sword itself, which can only be harmed while part of its main face is knocked out.
** Also, Smithy, the [[Big Bad]] of the game. His second form has both a regenerating body and a massive head which shifts between four forms.
** There were other bosses as well: King Calamari, which is composed of a gargantuan squid body and numerous [[Combat Tentacles|tentacles]]; Megasmilax, a potted Piranha Plant that grows one large head and numerous smaller ones; and [[Giant Space Flea From Nowhere|Count Down]], a giant clock whose ringing bells cast spells and can also be targeted.
* ''[[Legend of Dragoon]]'' had many of these, including a human boss whose swords counted as separate enemies.
** Especially present in a fight with a Virage on Disc 2. Disarming it in the more literal sense can lead to a [[Flawless Victory]], as the Virage AI can get confused and not attack at all. Unfortunately for you, the arms 'regenerate' at full health after a few turns. It's important to note that one of them gives it a [[One-Hit Kill]] attack.
* Neo Dhaos (Dhaos' strange mutant-thing-ish second form) in ''[[Tales of Phantasia (Video Game)|Tales of Phantasia]]'' has two targets: his head and his arm. Both shoot fireballs at you. And both have insanely high defense, evasion, and hit points -- thus making the fight not so much difficult as it is ''excruciatingly'' tedious.
* In ''[[Tales of Vesperia (Video Game)|Tales of Vesperia]]'', there is a [[Bonus Boss]] Spiral Draco that follows this. He consists of three heads, a body, and tail, all of which can be targeted separately. Not to mention they all have ludicrous HP and Attack power, so getting close in nigh impossible, but also have such high Magic Defense that your best ranged damage dealer (Rita) is useless. Oh, and the main head can revive other body parts if it doesn't get killed first. Yeah.
* ''[[Mario and Luigi Superstar Saga (Video Game)|Mario & Luigi: Superstar Saga]]'' has Cackletta's final form with four parts: Two arms, the head, and the body, the last of which can only be targeted after killing the other three parts, as it exposes its heart to regenerate the other parts. Also, you start this fight with ONE health point for each character. Dodging all three attacks is hard, especially if one is hit by the first attack.
** The final boss of the sequel, ''Partners in Time'', has ''seven'' different parts: its head, four arms, a bunch of legs, and its crown. You need to destroy the head, which is protected by the crown, which is kept out of reach by the legs. Everything but the head will come back several turns after being destroyed. This, obviously, means a long battle (and this is ''right after'' two back-to-back bosses!)
*** The third in the series isn't ''quite'' as bad, but still over the top. You're ''supposed'' to be fighting against the [[Artifact of Doom|Dark Star's]] [[Monster Suit]] - [[Evil Twin|Dark Bowser]] - but as it turns out, [[Big Bad|Dark [Bug] Fawful]] is hiding inside of him, and as soon as you knock him unconscious, the [[Intentional Engrish for Funny]]-speaking maniac heals him and sends him into a [[Super Mode]]. At ''that'' point, you have to injure his head (or just punch him in the gut) so that he spits out Fawful, then have Bowser inhale him so that the Mario Bros. can face him inside [[Womb Level|his body]]. Except...what's this? Fawful has a [[Super Mode]] too? And all three of his limbs and both of his contact lenses are targetable? Yep, and to reach the actual Dark Star on his head, you have to defeat all five limbs/contacts to make him fall over so that you can face the Dark Star and it's [[Kamehame Hadoken|ludicrously]] [[Laser Blade|overpowered]] attacks... For three turns. At that point, it heals Fawful and escapes back into Dark Bowser, and the process begins anew. However, the [[Curb Stomp Battle|playable]] [[Megaton Punch|cutscene]] at the very end of the battle makes up for it... [[Crowning Moment of Awesome|by far.]]
Line 96:
* Some of the various bosses of ''[[Phantasy Star Online]]'' possess multiple points that can be targeted by area or multi-target attacks, though not necessarily destroyed seperate of their host depending on the boss. Either way, all damage contributes to whittling down their total HP.
** [[Instant Awesome, Just Add Dragons|The Dragons]] have six points; the head, two feet, two wings and the tail. Inflicting enough damage to the feet causes it to drop prone, allowing melee combatants to attack the head, which takes more damage than the others.
** [[Big Creepy -Crawlies|De Rol Le and Da Ra Lie]] lose their bone-like armour plates as their segments take damage, increasing the amount of damage dealt to that segment. Makes it important to focus your attacks.
** [[AI Is a Crapshoot|Vol Opt]] is split into several monitors and smaller components in his first stage. During his second stage, his parts can be destroyed to prevent him from using their abilities. As one of them lets him heal himself, this is high priority.
 
== Platform Game ==
* The [[Big Bad]] in ''[[Mega Man X (Video Game)|Mega Man X]] 5'' is like that. And if you're really lucky, you might actually get health from destroying its parts.
* Subverted in ''[[Super Smash Bros (Video Game)|Super Smash Bros]]'', where what would appear to be the limbs to the boss ARE the bosses.
 
== Real Time Strategy ==
Line 113:
* Andross appears as a giant head and pair of hands floating in space in ''Starfox 64/Lylatwars''. Taking out the hands limits his attacks, but it isn't necessary to defeat him.
* The NES game ''[[Recca]]'' has [http://www.hardcoregaming101.net/recca/recca-16.png this guy]. Not only does he have four of them, but each of them are segmented- you will need to destroy all the segments to beat one, so you might as well go for his head and kill him off with your [[Smart Bomb]].
* This trope is basically the entire premise of ''[[Warning Forever (Video Game)|Warning Forever]]''.
* The vast majority of bosses in ''[[Radiant Silvergun]]'' have many individually destroyable parts. The game rewards you with extra points for destroying the nonessential parts before the core part. Many parts of these mechanical bosses often indeed resemble limbs of living creatures.
* Every freaking boss in [[Einhander]] lives and breathes this trope, and some of the minor enemies! Beyond that, you often have to blow off the armor just to be able to actually hurt the boss or moderate enemies. On the upside, stripping off the boss's weapons is a good idea; not only does it give the player breathing room, many of them can be picked up and turned against the enemy.
Line 124:
{{quote| Zetta: This thing... err, these things... are Dark Lord Valvoga, the Star Overlord. In many worlds, they're the [[Final Boss]]. On the bottom is the dragon, Dryzen. The face in the middle is Ophelia, the fallen angel. At the top is Micky, who supposedly makes the decisions, but the others tend to bully him. They're basically calling the shots. For a demon general, he's pretty spineless.}}
** There's [[Justified Trope|a reason]] that this happens. {{spoiler|In the cutscene before the fight, Micky finally gets fed up with his pushy companions and decides to stand up for himself and take charge. This emotional breakthrough allows him to cross the [[Bishonen Line]] and perfectly unite the three into a smaller and much more powerful Valvolga... which, as said, only counts as a single enemy.}} It's still disappointing, though.
* The [[Final Boss]] of ''[[Bahamut Lagoon (Video Game)|Bahamut Lagoon]]'' is a five-headed dragon. Somewhat disappointing - the game engine isn't built to handle it.
* The ''[[Front Mission]]'' series uses this for ''every unit in the game''. Considering this is a [[Giant Mecha]] game, this makes some sense: shooting off your opponent's arms will disable his weaponry, while blowing off his legs will (severely) hamper his movement. Doing the same to the body destroys the unit, regardless of its body-parts HP. It's not an uncommon event to have fields of "stripped" enemies--those who have no arms or legs but near-full body HP--at which point it's just [[We Wait|a waiting game]].
* In ''[[Battleships Forever]]'', all the ships consist of multiple individually destroyable parts.
Line 137:
 
== [[Card Games]] ==
* The Rock Hydra card from ''[[Magic: theThe Gathering]]'':
{{quote| ''"Put X +1/+1 counters (heads) on Hydra. Each point of damage Hydra suffers destroys one head unless R is spent. During upkeep, new heads may be grown for RRR apiece."''}}