Co-Op Multiplayer: Difference between revisions
Content added Content deleted
prefix>Import Bot (Import from TV Tropes TVT:Main.CoOpMultiplayer 2012-07-01, editor history TVTH:Main.CoOpMultiplayer, CC-BY-SA 3.0 Unported license) |
No edit summary |
||
(23 intermediate revisions by 8 users not shown) | |||
Line 1: | Line 1: | ||
{{trope}} |
{{trope}} |
||
{{page should be category}} |
|||
{{quote|TRY TWO PLAYERS |
{{quote|TRY TWO PLAYERS |
||
⚫ | |||
<nowiki>*</nowiki> MORE |
<nowiki>*</nowiki> MORE ENERGY |
||
<nowiki>*</nowiki> MORE |
<nowiki>*</nowiki> MORE COINS |
||
<nowiki>*</nowiki> |
<nowiki>*</nowiki> MORE STRATEGIES |
||
<nowiki>*</nowiki> |
<nowiki>*</nowiki> DOUBLE FIREPOWER |
||
⚫ | |||
|''Xybots''}} |
|||
There are several distinct types of Multiplayer modes in [[Video Games]] |
There are several distinct types of Multiplayer modes in [[Video Games]]: |
||
;'''Co-Operative''' |
|||
All players are on the same team, playing against the computer; this only counts if it's the “main game” and not multiplayer with the teams set to be players vs. CPU. The characters played by additional players are almost always [[Canon Foreigner]]s, rarely making it past [[Road Cone]]s. Comes in several flavors: |
:All players are on the same team, playing against the computer; this only counts if it's the “main game” and not multiplayer with the teams set to be players vs. CPU. The characters played by additional players are almost always [[Canon Foreigner]]s, rarely making it past [[Road Cone]]s. Comes in several flavors: |
||
;'''Individual''' |
|||
All characters have an equal amount of influence over the game itself, including camera control if it's a shared screen. Occasionally allows players to attack each other in some way, either for added difficulty or possible competition/hilarity between players, and may keep track of scores as well. |
:All characters have an equal amount of influence over the game itself, including camera control if it's a shared screen. Occasionally allows players to attack each other in some way, either for added difficulty or possible competition/hilarity between players, and may keep track of scores as well. |
||
;'''Tag-along''' |
|||
Examples:<br /> |
|||
⚫ | |||
⚫ | |||
⚫ | |||
;'''Assistant''' |
|||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | :Essentially a single-player game where the game forces multiple players to take turns, a little like a [[Succession Game]]. Player 1 plays until he dies, then Player 2 plays until he dies, then back to Player 1, etc. Both players work toward a common goal and share progress. Individual players' scores may be tracked for competition. |
||
[[Sister Trope]] of [[Competitive Multiplayer]], [[Meta Multiplayer]] and [[Massively Multiplayer]]. |
|||
{{examples}} |
|||
== Cooperative == |
|||
* [[Grand Theft Auto V]] |
|||
* [[Team Fortress 2]] |
|||
* [[Rocket League]] |
|||
* [[Gears 5]] |
|||
* [[Children of Morta]] |
|||
* [[Counter-Strike]] |
|||
* [[Dota 2]] |
|||
* [[Tom Clancy's Rainbow Six (video game)|Tom Clancy's Rainbow Six: Siege]] |
|||
* [[Pokémon Let's Go: Pikachu and Pokémon Let's Go: Eevee]] |
|||
== Individual == |
|||
⚫ | |||
⚫ | |||
⚫ | |||
* ''[[Final Fantasy Crystal Chronicles]]'' |
* ''[[Final Fantasy Crystal Chronicles]]'' |
||
== Beat Em Ups == |
=== Beat Em Ups === |
||
* The ''[[ |
* The ''[[Battletoads]]'' console games all had two-player co-op. ''Battlemaniacs'' and ''Battletoads and Double Dragon'' offered players the option of not being able to hurt each other; the original game did not. The ''Battletoads'' [[Arcade Game]] was designed primarily for three-player co-op. |
||
* ''[[Double Dragon]]'' |
* ''[[Double Dragon]]'' |
||
* ''[[Final Fight]]'' (with the notable exception of the SNES version) |
* ''[[Final Fight]]'' (with the notable exception of the SNES version) |
||
Line 29: | Line 54: | ||
* ''[[Knights of the Round]]'' |
* ''[[Knights of the Round]]'' |
||
* ''[[Dungeons and Dragons Shadow Over Mystara]]'' |
* ''[[Dungeons and Dragons Shadow Over Mystara]]'' |
||
* ''[[The Simpsons ( |
* ''[[The Simpsons (video game)|The Simpsons]]'' |
||
* ''[[ |
* ''[[Teenage Mutant Ninja Turtles the Arcade Game]]'' |
||
* ''[[X-Men ( |
* ''[[X-Men (video game)|X-Men]]'' |
||
== First-Person Shooters == |
=== First-Person Shooters === |
||
* The ''[[Doom]]'' and ''[[Quake]]'' series, excluding the last (Single-player focused) games. |
* The ''[[Doom]]'' and ''[[Quake]]'' series, excluding the last (Single-player focused) games. |
||
** ''[[Heretic]]'' and ''[[Hexen]]'' naturally follow along, using the same engines. |
** ''[[Heretic]]'' and ''[[Hexen]]'' naturally follow along, using the same engines. |
||
* ''[[ |
* ''[[E.Y.E.: Divine Cybermancy|EYE Divine Cybermancy]]'' |
||
* ''[[Halo]]: CE'', ''2'' & ''ODST'' |
* ''[[Halo]]: CE'', ''2'' & ''ODST'' |
||
* ''[[Left 4 Dead]]'' |
* ''[[Left 4 Dead]]'' |
||
* ''[[Marathon |
* ''[[Marathon Trilogy|Marathon]] 2'' & ''∞'' |
||
* The [[ |
* The [[Xbox]] port of ''[[Return to Castle Wolfenstein]]'' |
||
* ''[[ |
* ''[[Serious Sam]]'' |
||
* ''[[Unreal Tournament |
* ''[[Unreal Tournament 3|Unreal Tournament III]]'''s Campaign Mode. |
||
* ''[[ |
* ''[[Call of Duty: Modern Warfare|Modern Warfare]] 2/3'''s Campain missions are cut and made into "Spec Ops" Missions |
||
* ''[[ |
* ''[[Tom Clancy's Splinter Cell|Splinter Cell]]'' Since the third game onwards. |
||
* ''[[ |
* ''[[Borderlands]]'' |
||
=== Maze Game === |
|||
⚫ | |||
== |
=== Platform Games === |
||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
== Platform Games == |
|||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
* ''[[Rayman Origins]]'' |
* ''[[Rayman Origins]]'' |
||
* ''[[ |
* ''[[World of Illusion]]'': Mickey and Donald really do help each other out in the co-op mode, which includes some levels not available to either character alone. |
||
== Real Time Strategy == |
=== Real Time Strategy === |
||
* ''[[Pikmin]] 2'' |
* ''[[Pikmin]] 2'' |
||
* ''[[Command |
* ''[[Command & Conquer: Red Alert]] 3'' |
||
== Rhythm Games == |
=== Rhythm Games === |
||
* ''[[Guitar Hero]]'' |
* ''[[Guitar Hero]]'' |
||
* ''[[Rock Band]]'' |
* ''[[Rock Band]]'' |
||
== Shoot Em Ups == |
=== Shoot Em Ups === |
||
* Most ''[[ |
* Most ''[[1942]]'' games |
||
* ''Aero Fighters'' |
* ''Aero Fighters'' |
||
* ''[[Radiant Silvergun]]'' |
* ''[[Radiant Silvergun]]'' |
||
* ''[[Raiden]]'' |
* ''[[Raiden]]'' |
||
* ''[[ |
* ''[[R-Type]]'' |
||
* ''[[Smash TV]]'' |
* ''[[Smash TV]]'' |
||
* ''[[ |
* ''[[Twinbee]]'' |
||
* ''[[Thwaite]]'': In a single-player game, the player can fire from either of two missile silos with the two buttons on a controller or mouse. In 2-player, each player has his own cursor and can fire from one of the silos. |
|||
== Western RPGs == |
=== Western RPGs === |
||
* ''[[ |
* ''[[Baldur's Gate]]'' |
||
* ''[[Diablo]]'' |
* ''[[Diablo]]'' |
||
* ''[[Icewind Dale]]'' |
* ''[[Icewind Dale]]'' |
||
* ''[[Neverwinter Nights]]'' |
* ''[[Neverwinter Nights]]'' |
||
== Unsorted/Miscellaneous == |
=== Unsorted/Miscellaneous === |
||
* ''[[Gauntlet]]'' |
* ''[[Gauntlet (1985 video game)]]'' |
||
* ''[[Mario Bros |
* ''[[Mario Bros.]].'' |
||
* ''[[Battle City]]'' |
* ''[[Battle City]]'' |
||
* ''Warpman'' |
* ''Warpman'' |
||
Line 90: | Line 115: | ||
* ''[[Glider]]'' |
* ''[[Glider]]'' |
||
* Nearly every [[Lego Adaptation Game]]. |
* Nearly every [[Lego Adaptation Game]]. |
||
* ''[[ |
* ''[[Mario Kart]] Double Dash!!'' |
||
* ''[[Minecraft]]'' |
* ''[[Minecraft]]'' |
||
* ''[[Resident Evil Outbreak]]'' (until its servers were shut down) |
* ''[[Resident Evil Outbreak]]'' (until its servers were shut down) |
||
* Various single-player games like ''[[ |
* Various single-player games like ''[[Rune]]'', ''[[System Shock]] 2'', ''[[Command & Conquer]]: Renegade'' and ''[[Unreal|Unreal I]]'' have had their original campaigns superbly [[Game Mod|modded]] for coop MP by fans. |
||
* ''[[The Simpsons Game]]'' |
* ''[[The Simpsons Game]]'' |
||
* ''[[ |
* ''[[World of Goo]]'' |
||
* ''[[ |
* ''[[ToeJam & Earl|Toejam and Earl]]'' |
||
* ''[[Heavy Weapon]]'' (the Xbox 360 version) |
* ''[[Heavy Weapon]]'' (the Xbox 360 version) |
||
* ''[[Splinter Cell]]'' Since the third game onwards. |
* ''[[Splinter Cell]]'' Since the third game onwards. |
||
== Tag-along == |
|||
⚫ | |||
Examples: |
|||
* In ''[[Dead Rising|Dead Rising 2]]'', the host player's progress through the story is used. The guest player starts with none of the items they have in their 1-player game, and when they leave they drop everything they're carrying. All the guest player keeps from co-op is any money and PP earned. |
* In ''[[Dead Rising|Dead Rising 2]]'', the host player's progress through the story is used. The guest player starts with none of the items they have in their 1-player game, and when they leave they drop everything they're carrying. All the guest player keeps from co-op is any money and PP earned. |
||
* ''[[ |
* ''[[Death Spank]]'' |
||
* ''[[ |
* ''[[Demon's Souls]]'' |
||
** ''[[ |
** ''[[Dark Souls]]'' |
||
* ''[[Donkey Kong Country Returns]]'' plays this mostly straight, though Player 2 ''can'' continue the game by himself whenever Player 1 dies (as shown in [http://www.youtube.com/watch?v=xiBB1iA-y7I this video]). |
* ''[[Donkey Kong Country Returns]]'' plays this mostly straight, though Player 2 ''can'' continue the game by himself whenever Player 1 dies (as shown in [http://www.youtube.com/watch?v=xiBB1iA-y7I this video]). |
||
* ''Halo 3'' |
* ''Halo 3'' |
||
* In ''[[ |
* In ''[[Madden NFL]]'' one player is responsible for calling plays. There is another variation with three players to a side, in which one player controls the quarterback and calls the plays, one player controls a running back, and the third controls a wide receiver. |
||
* ''[[Kirby]] Super Star'' and ''Kirby's Dreamland 3'' |
* ''[[Kirby]] Super Star'' and ''Kirby's Dreamland 3'' |
||
* ''[[Mercenaries]] 2'' |
* ''[[Mercenaries]] 2'' |
||
Line 116: | Line 138: | ||
* ''[[Sonic the Hedgehog]] 2'' and onward |
* ''[[Sonic the Hedgehog]] 2'' and onward |
||
* The Subspace Emissary in ''[[Super Smash Bros Brawl]]'' |
* The Subspace Emissary in ''[[Super Smash Bros Brawl]]'' |
||
* ''[[Tales |
* ''[[Tales (series)]]'' |
||
* ''[[World of Mana]]'' series |
* ''[[World of Mana]]'' series |
||
== Assistant == |
|||
⚫ | |||
Examples: |
|||
* ''[[Jet Force Gemini]]'' lets a second player take control of Floyd after he's put back together. All the second player can do as Floyd is shoot enemies with what is basically an infinite-ammo pistol, except for specific areas where Floyd has to go it alone, where either player can control him. |
* ''[[Jet Force Gemini]]'' lets a second player take control of Floyd after he's put back together. All the second player can do as Floyd is shoot enemies with what is basically an infinite-ammo pistol, except for specific areas where Floyd has to go it alone, where either player can control him. |
||
* ''[[Sin |
* ''[[Sin & Punishment: Star Successor|Sin and Punishment: Star Successor]]'' allows a second person to control another gun. The second player doesn't have any charge shots or melee attacks, and doesn't take damage. |
||
* ''[[The Legend of Zelda |
* ''[[The Legend of Zelda: The Wind Waker|The Legend of Zelda the Wind Waker]]'' |
||
* ''[[Mechwarrior]] 3050'' features possibly the strangest example, allowing a second player to take on half of the controls used in single-player mode to act as a “weapons officer.” |
* ''[[Mechwarrior]] 3050'' features possibly the strangest example, allowing a second player to take on half of the controls used in single-player mode to act as a “weapons officer.” |
||
* ''[[ |
* ''[[Super Mario Galaxy]]'' |
||
** The sequel expands on this by adding an orange [[Ridiculously Cute Critter|Luma]] that can further assist Mario on top of the actions the second player did in the first game. |
** The sequel expands on this by adding an orange [[Ridiculously Cute Critter|Luma]] that can further assist Mario on top of the actions the second player did in the first game. |
||
* F-15 Strike Eagle is a Jet Fighter game for the NES that practically NEEDED an assistant on the higher difficulties. On 'easy', the jet would practically fly itself (auto-speed, auto-level, auto-landing), you had 1 type of multi-purpose missile, and 1 type of counter-measure. On the hardest difficulty there were 3 types of missiles, 2 types of counter-measures, and you had to handle all normal flight controls (speed/leveling/etc...). Needless to say, with only 4 buttons there were LOTS of multi-button controls to switch which missile was loaded, or which C-M to launch, or how to adjust speed. The second player's controller did nothing BUT these secondary tasks. |
* ''[[F-15 Strike Eagle]]'' is a Jet Fighter game for the NES that practically NEEDED an assistant on the higher difficulties. On 'easy', the jet would practically fly itself (auto-speed, auto-level, auto-landing), you had 1 type of multi-purpose missile, and 1 type of counter-measure. On the hardest difficulty there were 3 types of missiles, 2 types of counter-measures, and you had to handle all normal flight controls (speed/leveling/etc...). Needless to say, with only 4 buttons there were LOTS of multi-button controls to switch which missile was loaded, or which C-M to launch, or how to adjust speed. The second player's controller did nothing BUT these secondary tasks. |
||
⚫ | |||
⚫ | Essentially a single-player game where the game forces multiple players to take turns, a little like a [[Succession Game]]. Player 1 plays until he dies, then Player 2 plays until he dies, then back to Player 1, etc. Both players work toward a common goal and share progress. Individual players' scores may be tracked for competition. |
||
== Progress in Turns == |
|||
Examples: |
|||
* ''[[Super Mario Bros]].'' |
* ''[[Super Mario Bros.]].'' |
||
* ''[[Donkey Kong Country]]'' |
* ''[[Donkey Kong Country]]'' |
||
{{reflist}} |
{{reflist}} |
||
[[Category: |
[[Category:{{PAGENAME}}]] |
||
[[Category: |
[[Category:Video Game Tropes]] |
||
[[Category:Multiplayer Tropes]] |
Latest revision as of 15:18, 4 May 2020
This needs to be turned into a category. |
TRY TWO PLAYERS —Xybots
|
There are several distinct types of Multiplayer modes in Video Games:
- Co-Operative
- All players are on the same team, playing against the computer; this only counts if it's the “main game” and not multiplayer with the teams set to be players vs. CPU. The characters played by additional players are almost always Canon Foreigners, rarely making it past Road Cones. Comes in several flavors:
- Individual
- All characters have an equal amount of influence over the game itself, including camera control if it's a shared screen. Occasionally allows players to attack each other in some way, either for added difficulty or possible competition/hilarity between players, and may keep track of scores as well.
- Tag-along
- One character is the designated “leader,” and has more influence over the game itself, particularly the focus of the camera. The other characters are optional and often expendable and may be controlled by the computer.
- Assistant
- Secondary characters help with some other indirect force as a part of the user interface.
- Progress in Turns
- Essentially a single-player game where the game forces multiple players to take turns, a little like a Succession Game. Player 1 plays until he dies, then Player 2 plays until he dies, then back to Player 1, etc. Both players work toward a common goal and share progress. Individual players' scores may be tracked for competition.
Sister Trope of Competitive Multiplayer, Meta Multiplayer and Massively Multiplayer.
Examples of Co-Op Multiplayer include:
Cooperative
- Grand Theft Auto V
- Team Fortress 2
- Rocket League
- Gears 5
- Children of Morta
- Counter-Strike
- Dota 2
- Tom Clancy's Rainbow Six: Siege
- Pokémon Let's Go: Pikachu and Pokémon Let's Go: Eevee
Individual
Action Adventure
Action RPG
Beat Em Ups
- The Battletoads console games all had two-player co-op. Battlemaniacs and Battletoads and Double Dragon offered players the option of not being able to hurt each other; the original game did not. The Battletoads Arcade Game was designed primarily for three-player co-op.
- Double Dragon
- Final Fight (with the notable exception of the SNES version)
- Golden Axe
- Knights of the Round
- Dungeons and Dragons Shadow Over Mystara
- The Simpsons
- Teenage Mutant Ninja Turtles the Arcade Game
- X-Men
First-Person Shooters
- The Doom and Quake series, excluding the last (Single-player focused) games.
- EYE Divine Cybermancy
- Halo: CE, 2 & ODST
- Left 4 Dead
- Marathon 2 & ∞
- The Xbox port of Return to Castle Wolfenstein
- Serious Sam
- Unreal Tournament III's Campaign Mode.
- Modern Warfare 2/3's Campain missions are cut and made into "Spec Ops" Missions
- Splinter Cell Since the third game onwards.
- Borderlands
Maze Game
- Wizard of Wor, which in the arcade version also forced single players to contend with a computer-controlled ally's friendly fire.
Platform Games
- Chip 'n Dale Rescue Rangers
- Doom Troopers
- New Super Mario Bros. Wii
- Sonic Colors
- Rayman Origins
- World of Illusion: Mickey and Donald really do help each other out in the co-op mode, which includes some levels not available to either character alone.
Real Time Strategy
Rhythm Games
Shoot Em Ups
- Most 1942 games
- Aero Fighters
- Radiant Silvergun
- Raiden
- R-Type
- Smash TV
- Twinbee
- Thwaite: In a single-player game, the player can fire from either of two missile silos with the two buttons on a controller or mouse. In 2-player, each player has his own cursor and can fire from one of the silos.
Western RPGs
Unsorted/Miscellaneous
- Gauntlet (1985 video game)
- Mario Bros..
- Battle City
- Warpman
- Dungeon Siege
- Glider
- Nearly every Lego Adaptation Game.
- Mario Kart Double Dash!!
- Minecraft
- Resident Evil Outbreak (until its servers were shut down)
- Various single-player games like Rune, System Shock 2, Command & Conquer: Renegade and Unreal I have had their original campaigns superbly modded for coop MP by fans.
- The Simpsons Game
- World of Goo
- Toejam and Earl
- Heavy Weapon (the Xbox 360 version)
- Splinter Cell Since the third game onwards.
Tag-along
- In Dead Rising 2, the host player's progress through the story is used. The guest player starts with none of the items they have in their 1-player game, and when they leave they drop everything they're carrying. All the guest player keeps from co-op is any money and PP earned.
- Death Spank
- Demon's Souls
- Donkey Kong Country Returns plays this mostly straight, though Player 2 can continue the game by himself whenever Player 1 dies (as shown in this video).
- Halo 3
- In Madden NFL one player is responsible for calling plays. There is another variation with three players to a side, in which one player controls the quarterback and calls the plays, one player controls a running back, and the third controls a wide receiver.
- Kirby Super Star and Kirby's Dreamland 3
- Mercenaries 2
- Resident Evil 5
- Sonic the Hedgehog 2 and onward
- The Subspace Emissary in Super Smash Bros Brawl
- Tales (series)
- World of Mana series
Assistant
- Jet Force Gemini lets a second player take control of Floyd after he's put back together. All the second player can do as Floyd is shoot enemies with what is basically an infinite-ammo pistol, except for specific areas where Floyd has to go it alone, where either player can control him.
- Sin and Punishment: Star Successor allows a second person to control another gun. The second player doesn't have any charge shots or melee attacks, and doesn't take damage.
- The Legend of Zelda the Wind Waker
- Mechwarrior 3050 features possibly the strangest example, allowing a second player to take on half of the controls used in single-player mode to act as a “weapons officer.”
- Super Mario Galaxy
- The sequel expands on this by adding an orange Luma that can further assist Mario on top of the actions the second player did in the first game.
- F-15 Strike Eagle is a Jet Fighter game for the NES that practically NEEDED an assistant on the higher difficulties. On 'easy', the jet would practically fly itself (auto-speed, auto-level, auto-landing), you had 1 type of multi-purpose missile, and 1 type of counter-measure. On the hardest difficulty there were 3 types of missiles, 2 types of counter-measures, and you had to handle all normal flight controls (speed/leveling/etc...). Needless to say, with only 4 buttons there were LOTS of multi-button controls to switch which missile was loaded, or which C-M to launch, or how to adjust speed. The second player's controller did nothing BUT these secondary tasks.