Co-Op Multiplayer: Difference between revisions

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{{trope}}
{{trope}}
{{page should be category}}
{{quote|TRY TWO PLAYERS<br />
{{quote|TRY TWO PLAYERS
<nowiki>*</nowiki> MORE ENERGY<br />
<nowiki>*</nowiki> MORE COINS<br />
<nowiki>*</nowiki> MORE ENERGY
<nowiki>*</nowiki> MORE STRATEGIES<br />
<nowiki>*</nowiki> MORE COINS
<nowiki>*</nowiki> DOUBLE FIREPOWER<br />
<nowiki>*</nowiki> MORE STRATEGIES
<nowiki>*</nowiki> PLAYERS CANNOT HURT EACH OTHER|''Xybots''}}
<nowiki>*</nowiki> DOUBLE FIREPOWER
<nowiki>*</nowiki> PLAYERS CANNOT HURT EACH OTHER
|''Xybots''}}


There are several distinct types of Multiplayer modes in [[Video Games]]. This trope is a [[Sister Trope]] of [[Competitive Multiplayer]], [[Meta Multiplayer]] and [[Massively Multiplayer]].
There are several distinct types of Multiplayer modes in [[Video Games]]:


== Co-Operative ==
;'''Co-Operative'''
All players are on the same team, playing against the computer; this only counts if it's the “main game” and not multiplayer with the teams set to be players vs. CPU. The characters played by additional players are almost always [[Canon Foreigner]]s, rarely making it past [[Road Cone]]s. Comes in several flavors:
:All players are on the same team, playing against the computer; this only counts if it's the “main game” and not multiplayer with the teams set to be players vs. CPU. The characters played by additional players are almost always [[Canon Foreigner]]s, rarely making it past [[Road Cone]]s. Comes in several flavors:


=== Individual ===
;'''Individual'''
All characters have an equal amount of influence over the game itself, including camera control if it's a shared screen. Occasionally allows players to attack each other in some way, either for added difficulty or possible competition/hilarity between players, and may keep track of scores as well.
:All characters have an equal amount of influence over the game itself, including camera control if it's a shared screen. Occasionally allows players to attack each other in some way, either for added difficulty or possible competition/hilarity between players, and may keep track of scores as well.


;'''Tag-along'''
Examples:<br />
:One character is the designated “leader,” and has more influence over the game itself, particularly the focus of the camera. The other characters are optional and often expendable and may be controlled by the computer.
== Action Adventure ==
* ''[[The Legend of Zelda Four Swords Adventures (Video Game)|The Legend of Zelda Four Swords Adventures]]''


;'''Assistant'''
== Action RPG ==
:Secondary characters help with some other indirect force as a part of the user interface.

;'''Progress in Turns'''
:Essentially a single-player game where the game forces multiple players to take turns, a little like a [[Succession Game]]. Player 1 plays until he dies, then Player 2 plays until he dies, then back to Player 1, etc. Both players work toward a common goal and share progress. Individual players' scores may be tracked for competition.

[[Sister Trope]] of [[Competitive Multiplayer]], [[Meta Multiplayer]] and [[Massively Multiplayer]].

{{examples}}
== Cooperative ==
* [[Grand Theft Auto V]]
* [[Team Fortress 2]]
* [[Rocket League]]
* [[Gears 5]]
* [[Children of Morta]]
* [[Counter-Strike]]
* [[Dota 2]]
* [[Tom Clancy's Rainbow Six (video game)|Tom Clancy's Rainbow Six: Siege]]
* [[Pokémon Let's Go: Pikachu and Pokémon Let's Go: Eevee]]

== Individual ==
=== Action Adventure ===
* ''[[The Legend of Zelda: Four Swords Adventures|The Legend of Zelda Four Swords Adventures]]''

===Action RPG ===
* ''[[Final Fantasy Crystal Chronicles]]''
* ''[[Final Fantasy Crystal Chronicles]]''


== Beat Em Ups ==
=== Beat Em Ups ===
* The ''[[Battletoads (Video Game)|Battletoads]]'' console games all had two-player co-op. ''Battlemaniacs'' and ''Battletoads and Double Dragon'' offered players the option of not being able to hurt each other; the original game did not. The ''Battletoads'' [[Arcade Game]] was designed primarily for three-player co-op.
* The ''[[Battletoads]]'' console games all had two-player co-op. ''Battlemaniacs'' and ''Battletoads and Double Dragon'' offered players the option of not being able to hurt each other; the original game did not. The ''Battletoads'' [[Arcade Game]] was designed primarily for three-player co-op.
* ''[[Double Dragon]]''
* ''[[Double Dragon]]''
* ''[[Final Fight]]'' (with the notable exception of the SNES version)
* ''[[Final Fight]]'' (with the notable exception of the SNES version)
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* ''[[Knights of the Round]]''
* ''[[Knights of the Round]]''
* ''[[Dungeons and Dragons Shadow Over Mystara]]''
* ''[[Dungeons and Dragons Shadow Over Mystara]]''
* ''[[The Simpsons (Video Game)|The Simpsons]]''
* ''[[The Simpsons (video game)|The Simpsons]]''
* ''[[Teenage Mutant Ninja Turtles the Arcade Game (Video Game)|Teenage Mutant Ninja Turtles the Arcade Game]]''
* ''[[Teenage Mutant Ninja Turtles the Arcade Game]]''
* ''[[X-Men (Video Game)|X-Men]]''
* ''[[X-Men (video game)|X-Men]]''


== First-Person Shooters ==
=== First-Person Shooters ===
* The ''[[Doom]]'' and ''[[Quake]]'' series, excluding the last (Single-player focused) games.
* The ''[[Doom]]'' and ''[[Quake]]'' series, excluding the last (Single-player focused) games.
** ''[[Heretic]]'' and ''[[Hexen]]'' naturally follow along, using the same engines.
** ''[[Heretic]]'' and ''[[Hexen]]'' naturally follow along, using the same engines.
* ''[[EYE Divine Cybermancy (Video Game)|EYE Divine Cybermancy]]''
* ''[[E.Y.E.: Divine Cybermancy|EYE Divine Cybermancy]]''
* ''[[Halo]]: CE'', ''2'' & ''ODST''
* ''[[Halo]]: CE'', ''2'' & ''ODST''
* ''[[Left 4 Dead]]''
* ''[[Left 4 Dead]]''
* ''[[Marathon (Video Game)|Marathon]] 2'' & ''∞''
* ''[[Marathon Trilogy|Marathon]] 2'' & ''∞''
* The [[X Box]] port of ''[[Return to Castle Wolfenstein]]''
* The [[Xbox]] port of ''[[Return to Castle Wolfenstein]]''
* ''[[Serious Sam (Video Game)|Serious Sam]]''
* ''[[Serious Sam]]''
* ''[[Unreal Tournament III (Video Game)|Unreal Tournament III]]'''s Campaign Mode.
* ''[[Unreal Tournament 3|Unreal Tournament III]]'''s Campaign Mode.
* ''[[Modern Warfare (Video Game)|Modern Warfare]] 2/3'''s Campain missions are cut and made into "Spec Ops" Missions
* ''[[Call of Duty: Modern Warfare|Modern Warfare]] 2/3'''s Campain missions are cut and made into "Spec Ops" Missions
* ''[[Splinter Cell (Video Game)|Splinter Cell]]'' Since the third game onwards.
* ''[[Tom Clancy's Splinter Cell|Splinter Cell]]'' Since the third game onwards.
* ''[[Borderlands (Video Game)|Borderlands]]''
* ''[[Borderlands]]''


=== Maze Game ===
* ''[[Wizard of Wor]]'', which in the arcade version also forced single players to contend with a computer-controlled ally's friendly fire.


== Maze Game ==
=== Platform Games ===
* ''[[Chip 'n Dale Rescue Rangers (video game)|Chip 'n Dale Rescue Rangers]]''
* ''[[Wizard of Wor (Video Game)|Wizard of Wor]]'', which in the arcade version also forced single players to contend with a computer-controlled ally's friendly fire.
* ''[[Doom Troopers]]''

* ''[[New Super Mario Bros. Wii]]''
== Platform Games ==
* ''[[Sonic Colors]]''
* ''[[Chip 'n Dale Rescue Rangers (Video Game)|Chip 'n Dale Rescue Rangers]]''
* ''[[Doom Troopers (Video Game)|Doom Troopers]]''
* ''[[New Super Mario Bros Wii (Video Game)|New Super Mario Bros Wii]]''
* ''[[Sonic Colors (Video Game)|Sonic Colors]]''
* ''[[Rayman Origins]]''
* ''[[Rayman Origins]]''
* ''[[World of Illusion (Video Game)|World of Illusion]]'': Mickey and Donald really do help each other out in the co-op mode, which includes some levels not available to either character alone.
* ''[[World of Illusion]]'': Mickey and Donald really do help each other out in the co-op mode, which includes some levels not available to either character alone.


== Real Time Strategy ==
=== Real Time Strategy ===
* ''[[Pikmin]] 2''
* ''[[Pikmin]] 2''
* ''[[Command and Conquer Red Alert]] 3''
* ''[[Command & Conquer: Red Alert]] 3''


== Rhythm Games ==
=== Rhythm Games ===
* ''[[Guitar Hero]]''
* ''[[Guitar Hero]]''
* ''[[Rock Band]]''
* ''[[Rock Band]]''


== Shoot Em Ups ==
=== Shoot Em Ups ===
* Most ''[[Nineteen Forty Two|1942]]'' games
* Most ''[[1942]]'' games
* ''Aero Fighters''
* ''Aero Fighters''
* ''[[Radiant Silvergun]]''
* ''[[Radiant Silvergun]]''
* ''[[Raiden]]''
* ''[[Raiden]]''
* ''[[R Type|R-Type]]''
* ''[[R-Type]]''
* ''[[Smash TV]]''
* ''[[Smash TV]]''
* ''[[Twinbee (Video Game)|Twinbee]]''
* ''[[Twinbee]]''
* ''[[Thwaite]]'': In a single-player game, the player can fire from either of two missile silos with the two buttons on a controller or mouse. In 2-player, each player has his own cursor and can fire from one of the silos.


== Western RPGs ==
=== Western RPGs ===
* ''[[Baldurs Gate|Baldur's Gate]]''
* ''[[Baldur's Gate]]''
* ''[[Diablo]]''
* ''[[Diablo]]''
* ''[[Icewind Dale]]''
* ''[[Icewind Dale]]''
* ''[[Neverwinter Nights]]''
* ''[[Neverwinter Nights]]''


== Unsorted/Miscellaneous ==
=== Unsorted/Miscellaneous ===
* ''[[Gauntlet]]''
* ''[[Gauntlet (1985 video game)]]''
* ''[[Mario Bros (Video Game)|Mario Bros]].''
* ''[[Mario Bros.]].''
* ''[[Battle City]]''
* ''[[Battle City]]''
* ''Warpman''
* ''Warpman''
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* ''[[Glider]]''
* ''[[Glider]]''
* Nearly every [[Lego Adaptation Game]].
* Nearly every [[Lego Adaptation Game]].
* ''[[Mario Kart (Video Game)|Mario Kart]] Double Dash!!''
* ''[[Mario Kart]] Double Dash!!''
* ''[[Minecraft]]''
* ''[[Minecraft]]''
* ''[[Resident Evil Outbreak]]'' (until its servers were shut down)
* ''[[Resident Evil Outbreak]]'' (until its servers were shut down)
* Various single-player games like ''[[Rune (Video Game)|Rune]]'', ''[[System Shock]] 2'', ''[[Command and Conquer]]: Renegade'' and ''[[Unreal I (Video Game)|Unreal I]]'' have had their original campaigns superbly [[Game Mod|modded]] for coop MP by fans.
* Various single-player games like ''[[Rune]]'', ''[[System Shock]] 2'', ''[[Command & Conquer]]: Renegade'' and ''[[Unreal|Unreal I]]'' have had their original campaigns superbly [[Game Mod|modded]] for coop MP by fans.
* ''[[The Simpsons Game]]''
* ''[[The Simpsons Game]]''
* ''[[World of Goo (Video Game)|World of Goo]]''
* ''[[World of Goo]]''
* ''[[Toejam and Earl (Video Game)|Toejam and Earl]]''
* ''[[ToeJam & Earl|Toejam and Earl]]''
* ''[[Heavy Weapon]]'' (the Xbox 360 version)
* ''[[Heavy Weapon]]'' (the Xbox 360 version)
* ''[[Splinter Cell]]'' Since the third game onwards.
* ''[[Splinter Cell]]'' Since the third game onwards.


=== Tag-along ===
== Tag-along ==
One character is the designated “leader,” and has more influence over the game itself, particularly the focus of the camera. The other characters are optional and often expendable and may be controlled by the computer.

Examples:
* In ''[[Dead Rising|Dead Rising 2]]'', the host player's progress through the story is used. The guest player starts with none of the items they have in their 1-player game, and when they leave they drop everything they're carrying. All the guest player keeps from co-op is any money and PP earned.
* In ''[[Dead Rising|Dead Rising 2]]'', the host player's progress through the story is used. The guest player starts with none of the items they have in their 1-player game, and when they leave they drop everything they're carrying. All the guest player keeps from co-op is any money and PP earned.
* ''[[Death Spank (Video Game)|Death Spank]]''
* ''[[Death Spank]]''
* ''[[Demons Souls]]''
* ''[[Demon's Souls]]''
** ''[[Dark Souls (Video Game)|Dark Souls]]''
** ''[[Dark Souls]]''
* ''[[Donkey Kong Country Returns]]'' plays this mostly straight, though Player 2 ''can'' continue the game by himself whenever Player 1 dies (as shown in [http://www.youtube.com/watch?v=xiBB1iA-y7I this video]).
* ''[[Donkey Kong Country Returns]]'' plays this mostly straight, though Player 2 ''can'' continue the game by himself whenever Player 1 dies (as shown in [http://www.youtube.com/watch?v=xiBB1iA-y7I this video]).
* ''Halo 3''
* ''Halo 3''
* In ''[[Madden NFL (Video Game)|Madden NFL]]'' one player is responsible for calling plays. There is another variation with three players to a side, in which one player controls the quarterback and calls the plays, one player controls a running back, and the third controls a wide receiver.
* In ''[[Madden NFL]]'' one player is responsible for calling plays. There is another variation with three players to a side, in which one player controls the quarterback and calls the plays, one player controls a running back, and the third controls a wide receiver.
* ''[[Kirby]] Super Star'' and ''Kirby's Dreamland 3''
* ''[[Kirby]] Super Star'' and ''Kirby's Dreamland 3''
* ''[[Mercenaries]] 2''
* ''[[Mercenaries]] 2''
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* ''[[Sonic the Hedgehog]] 2'' and onward
* ''[[Sonic the Hedgehog]] 2'' and onward
* The Subspace Emissary in ''[[Super Smash Bros Brawl]]''
* The Subspace Emissary in ''[[Super Smash Bros Brawl]]''
* ''[[Tales Series]]''
* ''[[Tales (series)]]''
* ''[[World of Mana]]'' series
* ''[[World of Mana]]'' series


=== Assistant ===
== Assistant ==
Secondary characters help with some other indirect force as a part of the user interface.

Examples:
* ''[[Jet Force Gemini]]'' lets a second player take control of Floyd after he's put back together. All the second player can do as Floyd is shoot enemies with what is basically an infinite-ammo pistol, except for specific areas where Floyd has to go it alone, where either player can control him.
* ''[[Jet Force Gemini]]'' lets a second player take control of Floyd after he's put back together. All the second player can do as Floyd is shoot enemies with what is basically an infinite-ammo pistol, except for specific areas where Floyd has to go it alone, where either player can control him.
* ''[[Sin and Punishment Star Successor|Sin and Punishment: Star Successor]]'' allows a second person to control another gun. The second player doesn't have any charge shots or melee attacks, and doesn't take damage.
* ''[[Sin & Punishment: Star Successor|Sin and Punishment: Star Successor]]'' allows a second person to control another gun. The second player doesn't have any charge shots or melee attacks, and doesn't take damage.
* ''[[The Legend of Zelda the Wind Waker (Video Game)|The Legend of Zelda the Wind Waker]]''
* ''[[The Legend of Zelda: The Wind Waker|The Legend of Zelda the Wind Waker]]''
* ''[[Mechwarrior]] 3050'' features possibly the strangest example, allowing a second player to take on half of the controls used in single-player mode to act as a “weapons officer.”
* ''[[Mechwarrior]] 3050'' features possibly the strangest example, allowing a second player to take on half of the controls used in single-player mode to act as a “weapons officer.”
* ''[[Super Mario Galaxy (Video Game)|Super Mario Galaxy]]''
* ''[[Super Mario Galaxy]]''
** The sequel expands on this by adding an orange [[Ridiculously Cute Critter|Luma]] that can further assist Mario on top of the actions the second player did in the first game.
** The sequel expands on this by adding an orange [[Ridiculously Cute Critter|Luma]] that can further assist Mario on top of the actions the second player did in the first game.
* F-15 Strike Eagle is a Jet Fighter game for the NES that practically NEEDED an assistant on the higher difficulties. On 'easy', the jet would practically fly itself (auto-speed, auto-level, auto-landing), you had 1 type of multi-purpose missile, and 1 type of counter-measure. On the hardest difficulty there were 3 types of missiles, 2 types of counter-measures, and you had to handle all normal flight controls (speed/leveling/etc...). Needless to say, with only 4 buttons there were LOTS of multi-button controls to switch which missile was loaded, or which C-M to launch, or how to adjust speed. The second player's controller did nothing BUT these secondary tasks.
* ''[[F-15 Strike Eagle]]'' is a Jet Fighter game for the NES that practically NEEDED an assistant on the higher difficulties. On 'easy', the jet would practically fly itself (auto-speed, auto-level, auto-landing), you had 1 type of multi-purpose missile, and 1 type of counter-measure. On the hardest difficulty there were 3 types of missiles, 2 types of counter-measures, and you had to handle all normal flight controls (speed/leveling/etc...). Needless to say, with only 4 buttons there were LOTS of multi-button controls to switch which missile was loaded, or which C-M to launch, or how to adjust speed. The second player's controller did nothing BUT these secondary tasks.

=== Progress in Turns ===
Essentially a single-player game where the game forces multiple players to take turns, a little like a [[Succession Game]]. Player 1 plays until he dies, then Player 2 plays until he dies, then back to Player 1, etc. Both players work toward a common goal and share progress. Individual players' scores may be tracked for competition.


== Progress in Turns ==
Examples:
* ''[[Super Mario Bros]].''
* ''[[Super Mario Bros.]].''
* ''[[Donkey Kong Country]]''
* ''[[Donkey Kong Country]]''


{{reflist}}
{{reflist}}
[[Category:Co Op Multiplayer]]
[[Category:{{PAGENAME}}]]
[[Category:Trope]]
[[Category:Video Game Tropes]]
[[Category:Multiplayer Tropes]]

Latest revision as of 15:18, 4 May 2020

TRY TWO PLAYERS
* MORE ENERGY
* MORE COINS
* MORE STRATEGIES
* DOUBLE FIREPOWER
* PLAYERS CANNOT HURT EACH OTHER

Xybots

There are several distinct types of Multiplayer modes in Video Games:

Co-Operative
All players are on the same team, playing against the computer; this only counts if it's the “main game” and not multiplayer with the teams set to be players vs. CPU. The characters played by additional players are almost always Canon Foreigners, rarely making it past Road Cones. Comes in several flavors:
Individual
All characters have an equal amount of influence over the game itself, including camera control if it's a shared screen. Occasionally allows players to attack each other in some way, either for added difficulty or possible competition/hilarity between players, and may keep track of scores as well.
Tag-along
One character is the designated “leader,” and has more influence over the game itself, particularly the focus of the camera. The other characters are optional and often expendable and may be controlled by the computer.
Assistant
Secondary characters help with some other indirect force as a part of the user interface.
Progress in Turns
Essentially a single-player game where the game forces multiple players to take turns, a little like a Succession Game. Player 1 plays until he dies, then Player 2 plays until he dies, then back to Player 1, etc. Both players work toward a common goal and share progress. Individual players' scores may be tracked for competition.

Sister Trope of Competitive Multiplayer, Meta Multiplayer and Massively Multiplayer.

Examples of Co-Op Multiplayer include:

Cooperative

Individual

Action Adventure

Action RPG

Beat Em Ups

First-Person Shooters

Maze Game

  • Wizard of Wor, which in the arcade version also forced single players to contend with a computer-controlled ally's friendly fire.

Platform Games

Real Time Strategy

Rhythm Games

Shoot Em Ups

  • Most 1942 games
  • Aero Fighters
  • Radiant Silvergun
  • Raiden
  • R-Type
  • Smash TV
  • Twinbee
  • Thwaite: In a single-player game, the player can fire from either of two missile silos with the two buttons on a controller or mouse. In 2-player, each player has his own cursor and can fire from one of the silos.

Western RPGs

Unsorted/Miscellaneous

Tag-along

Assistant

  • Jet Force Gemini lets a second player take control of Floyd after he's put back together. All the second player can do as Floyd is shoot enemies with what is basically an infinite-ammo pistol, except for specific areas where Floyd has to go it alone, where either player can control him.
  • Sin and Punishment: Star Successor allows a second person to control another gun. The second player doesn't have any charge shots or melee attacks, and doesn't take damage.
  • The Legend of Zelda the Wind Waker
  • Mechwarrior 3050 features possibly the strangest example, allowing a second player to take on half of the controls used in single-player mode to act as a “weapons officer.”
  • Super Mario Galaxy
    • The sequel expands on this by adding an orange Luma that can further assist Mario on top of the actions the second player did in the first game.
  • F-15 Strike Eagle is a Jet Fighter game for the NES that practically NEEDED an assistant on the higher difficulties. On 'easy', the jet would practically fly itself (auto-speed, auto-level, auto-landing), you had 1 type of multi-purpose missile, and 1 type of counter-measure. On the hardest difficulty there were 3 types of missiles, 2 types of counter-measures, and you had to handle all normal flight controls (speed/leveling/etc...). Needless to say, with only 4 buttons there were LOTS of multi-button controls to switch which missile was loaded, or which C-M to launch, or how to adjust speed. The second player's controller did nothing BUT these secondary tasks.

Progress in Turns