Co-Op Multiplayer: Difference between revisions

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{{trope}}
{{trope}}
{{page should be category}}
{{quote|TRY TWO PLAYERS
{{quote|TRY TWO PLAYERS
<nowiki>*</nowiki> MORE ENERGY
<nowiki>*</nowiki> MORE ENERGY
Line 5: Line 6:
<nowiki>*</nowiki> MORE STRATEGIES
<nowiki>*</nowiki> MORE STRATEGIES
<nowiki>*</nowiki> DOUBLE FIREPOWER
<nowiki>*</nowiki> DOUBLE FIREPOWER
<nowiki>*</nowiki> PLAYERS CANNOT HURT EACH OTHER|''Xybots''}}
<nowiki>*</nowiki> PLAYERS CANNOT HURT EACH OTHER
|''Xybots''}}


There are several distinct types of Multiplayer modes in [[Video Games]]. This trope is a [[Sister Trope]] of [[Competitive Multiplayer]], [[Meta Multiplayer]] and [[Massively Multiplayer]].
There are several distinct types of Multiplayer modes in [[Video Games]]:


== Co-Operative ==
;'''Co-Operative'''
All players are on the same team, playing against the computer; this only counts if it's the “main game” and not multiplayer with the teams set to be players vs. CPU. The characters played by additional players are almost always [[Canon Foreigner]]s, rarely making it past [[Road Cone]]s. Comes in several flavors:
:All players are on the same team, playing against the computer; this only counts if it's the “main game” and not multiplayer with the teams set to be players vs. CPU. The characters played by additional players are almost always [[Canon Foreigner]]s, rarely making it past [[Road Cone]]s. Comes in several flavors:


=== Individual ===
;'''Individual'''
All characters have an equal amount of influence over the game itself, including camera control if it's a shared screen. Occasionally allows players to attack each other in some way, either for added difficulty or possible competition/hilarity between players, and may keep track of scores as well.
:All characters have an equal amount of influence over the game itself, including camera control if it's a shared screen. Occasionally allows players to attack each other in some way, either for added difficulty or possible competition/hilarity between players, and may keep track of scores as well.


;'''Tag-along'''
Examples:
:One character is the designated “leader,” and has more influence over the game itself, particularly the focus of the camera. The other characters are optional and often expendable and may be controlled by the computer.
== Action Adventure ==

;'''Assistant'''
:Secondary characters help with some other indirect force as a part of the user interface.

;'''Progress in Turns'''
:Essentially a single-player game where the game forces multiple players to take turns, a little like a [[Succession Game]]. Player 1 plays until he dies, then Player 2 plays until he dies, then back to Player 1, etc. Both players work toward a common goal and share progress. Individual players' scores may be tracked for competition.

[[Sister Trope]] of [[Competitive Multiplayer]], [[Meta Multiplayer]] and [[Massively Multiplayer]].

{{examples}}
== Cooperative ==
* [[Grand Theft Auto V]]
* [[Team Fortress 2]]
* [[Rocket League]]
* [[Gears 5]]
* [[Children of Morta]]
* [[Counter-Strike]]
* [[Dota 2]]
* [[Tom Clancy's Rainbow Six (video game)|Tom Clancy's Rainbow Six: Siege]]
* [[Pokémon Let's Go: Pikachu and Pokémon Let's Go: Eevee]]

== Individual ==
=== Action Adventure ===
* ''[[The Legend of Zelda: Four Swords Adventures|The Legend of Zelda Four Swords Adventures]]''
* ''[[The Legend of Zelda: Four Swords Adventures|The Legend of Zelda Four Swords Adventures]]''


== Action RPG ==
===Action RPG ===
* ''[[Final Fantasy Crystal Chronicles]]''
* ''[[Final Fantasy Crystal Chronicles]]''


== Beat Em Ups ==
=== Beat Em Ups ===
* The ''[[Battletoads]]'' console games all had two-player co-op. ''Battlemaniacs'' and ''Battletoads and Double Dragon'' offered players the option of not being able to hurt each other; the original game did not. The ''Battletoads'' [[Arcade Game]] was designed primarily for three-player co-op.
* The ''[[Battletoads]]'' console games all had two-player co-op. ''Battlemaniacs'' and ''Battletoads and Double Dragon'' offered players the option of not being able to hurt each other; the original game did not. The ''Battletoads'' [[Arcade Game]] was designed primarily for three-player co-op.
* ''[[Double Dragon]]''
* ''[[Double Dragon]]''
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* ''[[X-Men (video game)|X-Men]]''
* ''[[X-Men (video game)|X-Men]]''


== First-Person Shooters ==
=== First-Person Shooters ===
* The ''[[Doom]]'' and ''[[Quake]]'' series, excluding the last (Single-player focused) games.
* The ''[[Doom]]'' and ''[[Quake]]'' series, excluding the last (Single-player focused) games.
** ''[[Heretic]]'' and ''[[Hexen]]'' naturally follow along, using the same engines.
** ''[[Heretic]]'' and ''[[Hexen]]'' naturally follow along, using the same engines.
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* ''[[Borderlands]]''
* ''[[Borderlands]]''


=== Maze Game ===

== Maze Game ==
* ''[[Wizard of Wor]]'', which in the arcade version also forced single players to contend with a computer-controlled ally's friendly fire.
* ''[[Wizard of Wor]]'', which in the arcade version also forced single players to contend with a computer-controlled ally's friendly fire.


== Platform Games ==
=== Platform Games ===
* ''[[Chip 'n Dale Rescue Rangers (video game)|Chip 'n Dale Rescue Rangers]]''
* ''[[Chip 'n Dale Rescue Rangers (video game)|Chip 'n Dale Rescue Rangers]]''
* ''[[Doom Troopers]]''
* ''[[Doom Troopers]]''
* ''[[New Super Mario Bros Wii]]''
* ''[[New Super Mario Bros. Wii]]''
* ''[[Sonic Colors]]''
* ''[[Sonic Colors]]''
* ''[[Rayman Origins]]''
* ''[[Rayman Origins]]''
* ''[[World of Illusion]]'': Mickey and Donald really do help each other out in the co-op mode, which includes some levels not available to either character alone.
* ''[[World of Illusion]]'': Mickey and Donald really do help each other out in the co-op mode, which includes some levels not available to either character alone.


== Real Time Strategy ==
=== Real Time Strategy ===
* ''[[Pikmin]] 2''
* ''[[Pikmin]] 2''
* ''[[Command & Conquer: Red Alert]] 3''
* ''[[Command & Conquer: Red Alert]] 3''


== Rhythm Games ==
=== Rhythm Games ===
* ''[[Guitar Hero]]''
* ''[[Guitar Hero]]''
* ''[[Rock Band]]''
* ''[[Rock Band]]''


== Shoot Em Ups ==
=== Shoot Em Ups ===
* Most ''[[1942]]'' games
* Most ''[[1942]]'' games
* ''Aero Fighters''
* ''Aero Fighters''
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* ''[[Thwaite]]'': In a single-player game, the player can fire from either of two missile silos with the two buttons on a controller or mouse. In 2-player, each player has his own cursor and can fire from one of the silos.
* ''[[Thwaite]]'': In a single-player game, the player can fire from either of two missile silos with the two buttons on a controller or mouse. In 2-player, each player has his own cursor and can fire from one of the silos.


== Western RPGs ==
=== Western RPGs ===
* ''[[Baldur's Gate]]''
* ''[[Baldur's Gate]]''
* ''[[Diablo]]''
* ''[[Diablo]]''
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* ''[[Neverwinter Nights]]''
* ''[[Neverwinter Nights]]''


== Unsorted/Miscellaneous ==
=== Unsorted/Miscellaneous ===
* ''[[Gauntlet (1985 video game)]]''
* ''[[Gauntlet (1985 video game)]]''
* ''[[Mario Bros]].''
* ''[[Mario Bros.]].''
* ''[[Battle City]]''
* ''[[Battle City]]''
* ''Warpman''
* ''Warpman''
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* ''[[Minecraft]]''
* ''[[Minecraft]]''
* ''[[Resident Evil Outbreak]]'' (until its servers were shut down)
* ''[[Resident Evil Outbreak]]'' (until its servers were shut down)
* Various single-player games like ''[[Rune (video game)|Rune]]'', ''[[System Shock]] 2'', ''[[Command & Conquer]]: Renegade'' and ''[[Unreal|Unreal I]]'' have had their original campaigns superbly [[Game Mod|modded]] for coop MP by fans.
* Various single-player games like ''[[Rune]]'', ''[[System Shock]] 2'', ''[[Command & Conquer]]: Renegade'' and ''[[Unreal|Unreal I]]'' have had their original campaigns superbly [[Game Mod|modded]] for coop MP by fans.
* ''[[The Simpsons Game]]''
* ''[[The Simpsons Game]]''
* ''[[World of Goo]]''
* ''[[World of Goo]]''
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* ''[[Splinter Cell]]'' Since the third game onwards.
* ''[[Splinter Cell]]'' Since the third game onwards.


=== Tag-along ===
== Tag-along ==
One character is the designated “leader,” and has more influence over the game itself, particularly the focus of the camera. The other characters are optional and often expendable and may be controlled by the computer.

Examples:
* In ''[[Dead Rising|Dead Rising 2]]'', the host player's progress through the story is used. The guest player starts with none of the items they have in their 1-player game, and when they leave they drop everything they're carrying. All the guest player keeps from co-op is any money and PP earned.
* In ''[[Dead Rising|Dead Rising 2]]'', the host player's progress through the story is used. The guest player starts with none of the items they have in their 1-player game, and when they leave they drop everything they're carrying. All the guest player keeps from co-op is any money and PP earned.
* ''[[Death Spank]]''
* ''[[Death Spank]]''
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* ''[[World of Mana]]'' series
* ''[[World of Mana]]'' series


=== Assistant ===
== Assistant ==
Secondary characters help with some other indirect force as a part of the user interface.

Examples:
* ''[[Jet Force Gemini]]'' lets a second player take control of Floyd after he's put back together. All the second player can do as Floyd is shoot enemies with what is basically an infinite-ammo pistol, except for specific areas where Floyd has to go it alone, where either player can control him.
* ''[[Jet Force Gemini]]'' lets a second player take control of Floyd after he's put back together. All the second player can do as Floyd is shoot enemies with what is basically an infinite-ammo pistol, except for specific areas where Floyd has to go it alone, where either player can control him.
* ''[[Sin and Punishment Star Successor|Sin and Punishment: Star Successor]]'' allows a second person to control another gun. The second player doesn't have any charge shots or melee attacks, and doesn't take damage.
* ''[[Sin & Punishment: Star Successor|Sin and Punishment: Star Successor]]'' allows a second person to control another gun. The second player doesn't have any charge shots or melee attacks, and doesn't take damage.
* ''[[The Legend of Zelda: The Wind Waker|The Legend of Zelda the Wind Waker]]''
* ''[[The Legend of Zelda: The Wind Waker|The Legend of Zelda the Wind Waker]]''
* ''[[Mechwarrior]] 3050'' features possibly the strangest example, allowing a second player to take on half of the controls used in single-player mode to act as a “weapons officer.”
* ''[[Mechwarrior]] 3050'' features possibly the strangest example, allowing a second player to take on half of the controls used in single-player mode to act as a “weapons officer.”
* ''[[Super Mario Galaxy]]''
* ''[[Super Mario Galaxy]]''
** The sequel expands on this by adding an orange [[Ridiculously Cute Critter|Luma]] that can further assist Mario on top of the actions the second player did in the first game.
** The sequel expands on this by adding an orange [[Ridiculously Cute Critter|Luma]] that can further assist Mario on top of the actions the second player did in the first game.
* F-15 Strike Eagle is a Jet Fighter game for the NES that practically NEEDED an assistant on the higher difficulties. On 'easy', the jet would practically fly itself (auto-speed, auto-level, auto-landing), you had 1 type of multi-purpose missile, and 1 type of counter-measure. On the hardest difficulty there were 3 types of missiles, 2 types of counter-measures, and you had to handle all normal flight controls (speed/leveling/etc...). Needless to say, with only 4 buttons there were LOTS of multi-button controls to switch which missile was loaded, or which C-M to launch, or how to adjust speed. The second player's controller did nothing BUT these secondary tasks.
* ''[[F-15 Strike Eagle]]'' is a Jet Fighter game for the NES that practically NEEDED an assistant on the higher difficulties. On 'easy', the jet would practically fly itself (auto-speed, auto-level, auto-landing), you had 1 type of multi-purpose missile, and 1 type of counter-measure. On the hardest difficulty there were 3 types of missiles, 2 types of counter-measures, and you had to handle all normal flight controls (speed/leveling/etc...). Needless to say, with only 4 buttons there were LOTS of multi-button controls to switch which missile was loaded, or which C-M to launch, or how to adjust speed. The second player's controller did nothing BUT these secondary tasks.

=== Progress in Turns ===
Essentially a single-player game where the game forces multiple players to take turns, a little like a [[Succession Game]]. Player 1 plays until he dies, then Player 2 plays until he dies, then back to Player 1, etc. Both players work toward a common goal and share progress. Individual players' scores may be tracked for competition.


== Progress in Turns ==
Examples:
* ''[[Super Mario Bros.]].''
* ''[[Super Mario Bros.]].''
* ''[[Donkey Kong Country]]''
* ''[[Donkey Kong Country]]''


{{reflist}}
{{reflist}}
[[Category:Co-Op Multiplayer]]
[[Category:{{PAGENAME}}]]
[[Category:Video Game Tropes]]
[[Category:Multiplayer Tropes]]

Latest revision as of 15:18, 4 May 2020

TRY TWO PLAYERS
* MORE ENERGY
* MORE COINS
* MORE STRATEGIES
* DOUBLE FIREPOWER
* PLAYERS CANNOT HURT EACH OTHER

Xybots

There are several distinct types of Multiplayer modes in Video Games:

Co-Operative
All players are on the same team, playing against the computer; this only counts if it's the “main game” and not multiplayer with the teams set to be players vs. CPU. The characters played by additional players are almost always Canon Foreigners, rarely making it past Road Cones. Comes in several flavors:
Individual
All characters have an equal amount of influence over the game itself, including camera control if it's a shared screen. Occasionally allows players to attack each other in some way, either for added difficulty or possible competition/hilarity between players, and may keep track of scores as well.
Tag-along
One character is the designated “leader,” and has more influence over the game itself, particularly the focus of the camera. The other characters are optional and often expendable and may be controlled by the computer.
Assistant
Secondary characters help with some other indirect force as a part of the user interface.
Progress in Turns
Essentially a single-player game where the game forces multiple players to take turns, a little like a Succession Game. Player 1 plays until he dies, then Player 2 plays until he dies, then back to Player 1, etc. Both players work toward a common goal and share progress. Individual players' scores may be tracked for competition.

Sister Trope of Competitive Multiplayer, Meta Multiplayer and Massively Multiplayer.

Examples of Co-Op Multiplayer include:

Cooperative

Individual

Action Adventure

Action RPG

Beat Em Ups

First-Person Shooters

Maze Game

  • Wizard of Wor, which in the arcade version also forced single players to contend with a computer-controlled ally's friendly fire.

Platform Games

Real Time Strategy

Rhythm Games

Shoot Em Ups

  • Most 1942 games
  • Aero Fighters
  • Radiant Silvergun
  • Raiden
  • R-Type
  • Smash TV
  • Twinbee
  • Thwaite: In a single-player game, the player can fire from either of two missile silos with the two buttons on a controller or mouse. In 2-player, each player has his own cursor and can fire from one of the silos.

Western RPGs

Unsorted/Miscellaneous

Tag-along

Assistant

  • Jet Force Gemini lets a second player take control of Floyd after he's put back together. All the second player can do as Floyd is shoot enemies with what is basically an infinite-ammo pistol, except for specific areas where Floyd has to go it alone, where either player can control him.
  • Sin and Punishment: Star Successor allows a second person to control another gun. The second player doesn't have any charge shots or melee attacks, and doesn't take damage.
  • The Legend of Zelda the Wind Waker
  • Mechwarrior 3050 features possibly the strangest example, allowing a second player to take on half of the controls used in single-player mode to act as a “weapons officer.”
  • Super Mario Galaxy
    • The sequel expands on this by adding an orange Luma that can further assist Mario on top of the actions the second player did in the first game.
  • F-15 Strike Eagle is a Jet Fighter game for the NES that practically NEEDED an assistant on the higher difficulties. On 'easy', the jet would practically fly itself (auto-speed, auto-level, auto-landing), you had 1 type of multi-purpose missile, and 1 type of counter-measure. On the hardest difficulty there were 3 types of missiles, 2 types of counter-measures, and you had to handle all normal flight controls (speed/leveling/etc...). Needless to say, with only 4 buttons there were LOTS of multi-button controls to switch which missile was loaded, or which C-M to launch, or how to adjust speed. The second player's controller did nothing BUT these secondary tasks.

Progress in Turns