Character Customization: Difference between revisions

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== Video Games ==
* With video game [[RPG]]s, a major difference between most Japanese games and Western games is that Japanese games usually have pre-made characters, while only recently allowing customization with leveling up, while Western games tend to allow customization from the beginning of the game.
** That applies mainly to offline RPGs. [[Massively Multiplayer Online Role Playing Game|MMORPG]]s on both hemispheres will embrace this trope.
*** Even that varies. Many ''[[Final Fantasy]]'' games allow a player to structure their spells, abilities, and even stats of a character, depending on the system.
*** ''[[Final Fantasy XI]]'' allows you to use any of the game's jobs (classes) as a sub-job to the main job being used, at half the main's level, provided it's been sufficiently leveled up before. There's also the option of earning Merit Points for boosts in stats or abilities, but those are only after you reach the level cap. However, some main/sub combinations and merit builds tend to be more widely used, although one can define a character by having a less-used build.
** Perfect World, an Asian [[Massively Multiplayer Online Role Playing Game|MMORPG]], has a HUGE character customization system, you can alter your character's appearance within two days of creation, and the [[Allegedly Free Game|Boutique item]] Makeover Scroll allows you to customize after that. Not to mention your [[Amazing Technicolor Population|choices in skin color...]]
** A big sort-of exception to this for JRPGs is the ''[[RPG Maker]]'' series. You get to customize the characters when making the game, but the completed games usually leave them fixed.
* The defunct ''[[City of Heroes]]'' by Paragon Studios had, as one of its main selling points, a robust character creator, and the complete separation of costume and powers. This allowed for ''absolutely freaking ridiculous'' levels of customisation, and it is no exaggeration to say you would never encounter two identical characters that weren't made so deliberately.