Castlevania II: Simon's Quest: Difference between revisions

no edit summary
m (update links)
No edit summary
 
(4 intermediate revisions by 3 users not shown)
Line 1:
{{work}}
[[File:simonsquestcover_3326.jpg|frame]]
 
{{quote|''What a horrible night to have a curse.''|Simon Belmont}}
 
The second entry in the ''[[Castlevania]]'' series takes place seven years after the original, where Simon Belmont has been unable to recover from the injuries he suffered from his last battle with [[Dracula]].
 
A [[Waif Prophet]] comes to Simon in a dream to explain to him that he is suffering the effects of Dracula's Curse (not to be confused with the game called ''[[Castlevania III: DraculasDracula's Curse|Dracula's Curse]]''), which was cast upon him before Dracula's defeat. Simon may not have long to live. In order to reverse the effects of the curse, Simon must [[Gotta Catch Them All|collect the five body parts of Dracula]] from five well guarded mansions, and deliver them to the ruins of Castlevania. There, Simon can resurrect Dracula in order to face him again in a final battle to decide the fate of both himself and Transylvania.
 
A very ambitious title for its day, ''Simon's Quest'' took the basic gameplay of its predecessor and mixed in [[RPG Elements]] such as experience levels, shops, a [[Eternal Equinox|day-night cycle]], and a freely-explorable world. It is the first ''Castlevania'' game in the genre it would later [[Metroidvania|help name]].
 
[[Castlevania III: DraculasDracula's Curse|The next game]] in the series would abandon most of the innovations in ''Simon's Quest'' to focus on improving the original [[Platform Game]] model. However, Konami would revisit the ''Castlevania II'' mold with ''[[Castlevania: Symphony of the Night|Symphony Of The Night]]'' ten years later, and this style would end up defining the subsequent decade of the franchise.
 
----
=== {{tropelist|WHAT A HORRIBLE NIGHT TO HAVE EXAMPLES: ===}}
* [[All There in the Manual]]: A lot of the the things the townspeople tell you that are chalked up to [[Blind Idiot Translation]] are actually just plain lies. The manual tells you that townfolk, and even some of the books, lie.
* [[Beef Gate]]: Left from the starting town, the fireball spitting fast-moving monsters that take 8 hits with the starting whip to kill ensure that the player knows he's supposed to start out [[When All Else Fails Go Right|by going to the right]]. Their first hit generally knocks you back into town, but if you get past them, there's also a poisonous marsh with additional monsters in said marsh that inflict heavy damage.
Line 24 ⟶ 22:
* [[Dark World]]: "What a horrible night to have a curse."
* [[Death Is a Slap on The Wrist]]: Losing all your lives will simply dump you back the start of the screen you were currently on. Sure, it'll strip away your hearts, but it doesn't take long to mine those (especially at night).
* [[Dem Bones]]: Skeletons are common enemies, some of them throw bones at you.
* [[Eternal Equinox]]: Day always starts when the timer hits 06:00, night always starts when the timer hits 18:00. The timer resets at 24:00, making day and night equal length. The first day is shorter than the others, as it starts at noon.
* [[Fake Platform]]: Plenty.
* [[Fan Remake]]: There's been numerous attempts at 'fixing' the game, expecially after [[The Angry Video Game Nerd]] made his first video. But the most complete one is called Castlevania II: Dracula's Shadow. Adding new characters, item crashes, alchemy, new areas, bosses, and a host of other improvements while making the game a whole lot clearer. You can check out [http://www.youtube.com/watch?v=8QouE-JHDq0 this review for more details.]
Line 36 ⟶ 35:
* [[Invincibility Power-Up]]: Laurels, which make you invincible and can be stockpiled.
* [[Kill It with Fire]]: The Sacred Flame, the Flame Whip.
* [[Level Up Fill Up]]
* [[Metroidvania]]: [[Older Than They Think|Predates SotN by eight years.]]
* [[Multiple Endings]]: [[In-Universe Game Clock|Take too long]] to kill Dracula, and it's [[Downer Ending]] time for you! Of course, once you know where time runs and where it doesn't, the bad ending is easily avoidable.
Line 41:
* [[Mood Dissonance]]: related to the above entry, the "Worst" Ending (the one you get if you take too long) is in black and white and {{spoiler|Simon is not standing at Dracula's Grave, implying that he died}}, but the text is the most uplifting of the three endings and there is no mention of {{spoiler|Simon dying}}. the "second worst" ending is in color on a bright sunny day, and Simon is at Dracula's grave, but the text is the most bleak and depressing of the three, explicitly stating {{spoiler|that Simon dies}}. and finally, the "Best" ending has {{spoiler|Dracula's hand breaking through the soil}}.
* [[Nice Job Breaking It, Hero]]: The second to last town thinks you're the direct cause of all the havoc that's being wreaked throughout Transylvania. [[The Legions of Hell|Dracula's minions]] are still out for blood, after all. The last town is deserted.
{{quote|"After ''[[Castlevania (1986 video game)|Castlevania]]'', I warned you not to return."}}
* [[Plot Coupon]]: This game introduced the concept of collecting body parts to reach the final Dracula fight, which was repeated in ''Symphony of the Night'' and ''Harmony of Dissonance''.
* [[Short-Range Long-Range Weapon]]: Averted. The dagger has a short range, no cost to use, and can be spammed. The silver knife and golden knife can only be thrown one at a time, and they cover the whole screen.
Line 49:
** This example is notable because the next game ended up being a prequel. The story timeline wouldn't be advanced until a half decade later.
* [[Shout-Out]]: The infamous line "DON'T LOOK INTO THE DEATH STAR" likely refers to ''[[Fist of the North Star]]'', rather than the [[Star Wars|more infamous battle station]].
** The artwork of Dracula on the front cover of the game resembles the Clyde Caldwell cover of the original ''[[Ravenloft]]'' module from [[Dungeons and& Dragons|AD&D]]. "Resembles" here means "identical except that Dracula/Strahd is looking at the viewer instead of directly forward, and Simon Belmont is superimposed on the foreground."
** The Heavy Metal Band "The Black Dahlia Murder" named their first demo album after the quote at the top of the page.
* [[Skippable Boss]]: Most avoidable reaper ever. Even if you do fight him, he's pathetically easy, which is funny, considering he's usually the ''hardest'' boss of most of the Castlevania games he's in.
Line 63:
 
{{reflist}}
[[Category:Nintendo Entertainment System]]
[[Category:Vampire Fiction]]
[[Category:Horror Video Games]]
[[Category:Action Adventure]]
[[Category:Castlevania II: Simon's Quest]]
[[Category:Video Game]]
[[Category:Castlevania]]
[[Category:Horror Video Games]]
[[Category:Action Adventure]]
[[Category:Vampire Fiction]]
[[Category:Nintendo Entertainment System]]
[[Category:Microsoft Windows]]
[[Category:{{PAGENAME}}]]