Captain Comic: Difference between revisions

Everything About Fiction You Never Wanted to Know.
Content added Content deleted
m (Mass update links)
(tropelist)
 
(2 intermediate revisions by one other user not shown)
Line 6: Line 6:
It was [[Porting Disaster|ported]] to the [[Nintendo Entertainment System]] the following year, and released by Color Dreams on unlicensed cartridges. While the scrolling was made smoother and music was added, the controls were slippery and the enemies move way too fast. Also, this is (one of) the first scrolling platformers on the PC (as it predates Apogee and [[Id Software]]) and is considered very good for its age; whereas the NES had plenty of platform games, and the port is considered one of the worst.
It was [[Porting Disaster|ported]] to the [[Nintendo Entertainment System]] the following year, and released by Color Dreams on unlicensed cartridges. While the scrolling was made smoother and music was added, the controls were slippery and the enemies move way too fast. Also, this is (one of) the first scrolling platformers on the PC (as it predates Apogee and [[Id Software]]) and is considered very good for its age; whereas the NES had plenty of platform games, and the port is considered one of the worst.


A sequel, ''Captain Comic 2: Fractured Reality'', was released in 1990. It introduced larger levels, more variety in enemies, a [[Grid Inventory]], and new items like a [[Jet Pack]] and a [[Magic Wand]] that transforms items. It also introduced a [[Meaningless Lives|very useful]] save function. Its plot involves Captain Comic responding to a distress call and beaming down to the surface of an unknown planet. There he meets the arrogant [[Meaningful Name|Skrejgib]] aliens, who want him to [[Fetch Quest|retrieve]] [[Cosmic Keystone|six crystals]] stolen by the planet's natives. Captain Comic finds the natives' underground hiding place, and learns the crystals have caused reality to fracture into [[Alternate Universe|alternate universes]]. He must go to each different world and collect each crystal to set things right.
A sequel, ''Captain Comic 2: Fractured Reality'', was released in 1990. It introduced larger levels, more variety in enemies, a [[Grid Inventory]], and new items like a [[Jet Pack]] and a [[Magic Wand]] that transforms items. It also introduced a [[Meaningless Lives|very useful]] save function. Its plot involves Captain Comic responding to a distress call and beaming down to the surface of an unknown planet. There he meets the arrogant [[Meaningful Name|Skrejgib]] aliens, who want him to [[Fetch Quest|retrieve]] [[Cosmic Keystone|six crystals]] stolen by the planet's natives. Captain Comic finds the natives' underground hiding place, and learns the crystals have caused reality to fracture into [[Alternate Universe|alternate universes]]. He must go to each different world and collect each crystal to set things right.


It ends on a blatant [[Sequel Hook]], but due to poor sales, no third entry in the series was ever made.
It ends on a blatant [[Sequel Hook]], but due to poor sales, no third entry in the series was ever made.


----
----
{{tropelist}}
=== These works contain examples of: ===


* [[Bag of Spilling]]
* [[Bag of Spilling]]
Line 24: Line 24:
* [[Everything Trying to Kill You]]: The first game has such esoteric enemies as space pollen and killer beach balls.
* [[Everything Trying to Kill You]]: The first game has such esoteric enemies as space pollen and killer beach balls.
* [[Fake Difficulty]]: It's easy to waste jetpack fuel when switching to your wand. Likewise, when you die and get sent back, you're not reimbursed any spent fuel.
* [[Fake Difficulty]]: It's easy to waste jetpack fuel when switching to your wand. Likewise, when you die and get sent back, you're not reimbursed any spent fuel.
* [[Heal Thyself]]: Shields. Grab one at full health and you get either an [[One Up|extra life]] in the first game, or a [[Healing Potion]] in the second. These are [[Too Awesome to Use]].
* [[Heal Thyself]]: Shields. Grab one at full health and you get either an [[1-Up|extra life]] in the first game, or a [[Healing Potion]] in the second. These are [[Too Awesome to Use]].
* [[In a Single Bound]]: The high jump boots.
* [[In a Single Bound]]: The high jump boots.
* [[Lethal Lava Land]]
* [[Lethal Lava Land]]

Latest revision as of 16:04, 13 November 2015

The Captain Comic series comprises two early metroidvanias for the PC, made by Michael Denio. It has a cult following.

The first game, The Adventures of Captain Comic, was released in 1988. The game is a treasure hunt, as the titular character retrieves stolen regalia on the planet Tambi. You do not start with a weapon. Instead, you must collect cans of Blastola Cola to power your gun (although the first can is right at your starting spot). Additionally, you cannot duck to shoot enemies on the ground, instead needing a corkscrew attack to kill them. Enemies have very simple patterns and explode when they touch you.

It was ported to the Nintendo Entertainment System the following year, and released by Color Dreams on unlicensed cartridges. While the scrolling was made smoother and music was added, the controls were slippery and the enemies move way too fast. Also, this is (one of) the first scrolling platformers on the PC (as it predates Apogee and Id Software) and is considered very good for its age; whereas the NES had plenty of platform games, and the port is considered one of the worst.

A sequel, Captain Comic 2: Fractured Reality, was released in 1990. It introduced larger levels, more variety in enemies, a Grid Inventory, and new items like a Jet Pack and a Magic Wand that transforms items. It also introduced a very useful save function. Its plot involves Captain Comic responding to a distress call and beaming down to the surface of an unknown planet. There he meets the arrogant Skrejgib aliens, who want him to retrieve six crystals stolen by the planet's natives. Captain Comic finds the natives' underground hiding place, and learns the crystals have caused reality to fracture into alternate universes. He must go to each different world and collect each crystal to set things right.

It ends on a blatant Sequel Hook, but due to poor sales, no third entry in the series was ever made.


Tropes used in Captain Comic include: