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{{trope}}
{{quote|''"That looks distinctly like a target. And here we have a bull. Hmm... I think I get the idea now!"''|'''Conker,''' ''[[
A boss, usually four-legged and ferocious, roars and charges at your character, but you can avoid its attack by jumping out of its way and letting it pass you by (saying "¡Olé!" is optional). Unfortunately, it then turns around and charges at you again. And again. And again...
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== Action Adventure Games ==
* The Moblin leader miniboss from ''[[The Legend of Zelda:
** A miniboss fight against an armored Goron in ''[[Twilight Princess]]'', as does the boss fight against Fyrus.
** The best example from Twilight Princess are the two fights on a bridge against the Bulbin King. And there is also {{spoiler|Ganon's monstrous form}}. Somewhat of a variant since rather than dodging you have to meet him head on and wrestle him to the ground before attacking.
** Ironically, the ''[[Majoras Mask]]'' fight against Goht, the Masked Mechanical Bull, is not this, but [[Chasing Your Tail]].
** ''[[Majoras Mask]]'' does have a
** The underground centipedes in ''[[Skyward Sword]]'' appear to be [[Chasing Your Tail]] enemies, but they also charge and will stun themselves if they charge into a wall. One boss is a golem that swings giant swords at you; if it [[Tactical Suicide Boss|misses you with a certain attack]], its swords get stuck in the ground, allowing you to attack its arms.
* The 11th and 14th Colossus in ''[[Shadow of the Colossus]]'' can be for a short while, but you can't damage them that way, and it's very risky as they will stun-lock you as soon as they get a single hit in.
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* Oni (both [[Red Oni, Blue Oni|red and blue]]) and the appropriately-named Bull Charger in ''[[Okami]]''. If you try to attack them head-on, you can't damage them and you're likely to get smacked senseless, but if you attack from behind or hit them when they've dropped their masks, you can take them down fairly easily.
* The Gargantuans of ''[[Overlord II]]'' are fought in this way. Lampshaded by the Imperial Centurions, who note that their vision might need a bit of work but still calls them a marvel of modern warfare.
* There is a boss, the jailer, in ''[[
* The "white assassin" in ''[[
* The [[Warmup Boss|Borhek]] from ''[[Star Wars: Bounty Hunter]]''.
{{quote|
== Action Games ==
* One of ''[[The Lord of the Rings]]'' games had a boss fight against Lurtz, who was invulnerable until he swung at you and got his sword stuck in a statue, at which point you could attack him. There's also a later fight against orcs on
* In ''Orphen: Scion of Sorcery'', one boss literally plays on this trope. It involves a Minotaur-like boss charging at you and knocking you back, eventually knocking you down a hole to your death, which is a Game Over. And unless you have perfect timing to knock him back with a sword, this battle can end very quickly.
* The first [[Spider-Man (
** This is the tactic for fighting Rhino is basically any Spider-Man game, mind you.
== Beat Em Ups ==
* Several bosses in ''[[God Hand]]'' do this, notably Elvis and Bruce (of the Three Evil Stooges).
* The stage 3 boss from ''[[Streets of Rage]]''.
== Fighting Games ==
* Most bosses in ''[[Super Smash Bros
* In ''[[
* In ''[[Street Fighter]]'', El Fuerte can be played this way - he's got two versions of a charge that can end in any of four attacks, or be canceled in two ways, he has a separate running chest slam attack, and he's a [[Wall Jump
== First-Person Shooter ==
* ''[[Metroid Prime]]'': the Plated Beetle mini-boss/enemy, and {{spoiler|the second half of the Ridley boss fight}}.
** The first boss of ''[[Metroid]] Fusion'' as well.
*** Several of the (boss) fights in Fusion could easily degenerate into bullfights, most notably the golden space pirates and SA-X.
** The Phazon Seed boss in Bryyo also does this a little bit in ''[[Metroid Prime]] 3''. Ditto for the Elysia Leviathan guardian in one of his forms, and {{spoiler|hunter Ghor}}. Not to mention the final boss...
** You'll be doing a lot of bullfighting in the Torvus Bog section of ''Metroid Prime 2'' and the early parts of Metroid Prime 1's Phendrana Drifts. Both the grenchler and Baby Sheegoth enemies and the Grapple Guardian, keep their vulnerable backs to you unless you goad them into charging (or grabbing electrified pillars, in the Guardian's case). The Alpha Blogg also reveals its weak point while charging, with a twist: it's on the front, and it opens about halfway through the charge (which hurts a lot, so it can be a hard battle before you get the timing right).
* Several bosses in ''[[Star Trek Elite Force]] II'' are like this.
* {{spoiler|Atlas aka Fontaine}} from ''[[
** Also, the drill-endowed Big Daddies.
* Hunters from ''[[Halo]]''. They're not four-legged, and they do have a ranged attack, but the primary way of fighting them is matador-style.
* The Antlion Guards from ''[[
* The Were-bulls in ''[[
* The Maulotaurs from the ''[[Doom]]'' spinoffs ''[[Heretic]]'' and ''[[Hexen]]'' are almost literally bulls that charge at the player. They still have quite a fierce long-range attack, using their fiery hammers.
* In the 2009 ''[[Wolfenstein (
* The Charger in ''[[Left 4 Dead]] 2''. You most definitely do NOT want to be in his way when he charges towards you.
* In ''[[
* Though not bosses, the Fiends from ''[[Quake]]'' are typically fought in this manner, as their leap attack leaves them immobile and vulnerable for a couple of seconds if they miss. The typical strategy (when not simply mowing them down with [[More Dakka|the Super Nailgun]]) is to get far away from the Fiend, sidestep out of the way when it leaps at you, blast it with the Nailgun or Super Shotgun, and then back away to repeat the process.
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== Mecha Games ==
* {{spoiler|Viola AI}} from ''[[Zone of the Enders]]: The 2nd Runner'' is much like this. The first couple of times are just pretty much an all-out brawl, but when fighting when there are barriers that deal collision damage, the general tactic is to lurk next to the wall, and have her smash right into them when she charges. A variant is her other fights, where you have to have her smash into an object you're
* ''[[
== [[Massively Multiplayer Online Role Playing Game|MMORPG]]s ==
* Icehowl the Yeti in ''[[World of Warcraft]]'' does this every so often. If he tramples anyone, the victim dies and he goes into a rage, but if he misses he crashes into the wall and becomes more vulnerable. Especially in the heroic mode this pretty much decides the battle.
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== Platform Games ==
* [[Meaningful Name|El Odio]] from ''[[
** The Brain Tank has the same habit of charging the player. Unfortunately, it also has a confusion attack, which messes with the controls so that you dodge ''into'' the path of the tank.
* Topmaniac from ''[[
** Bowser in ''[[
*** The Bowser fights in ''[[
** Rollodillo in ''Galaxy 2'' will try to steamroll you, but leaves himself open from dizziness after you dodge it, allowing you to get a hit in [[Literal Ass-Kicking|on his butt]].
* ''[[
** A common complaint about ''[[
** There's also Dive Man from ''[[
* The penguin, the first boss of ''[[Fancy Pants Adventures]]''. It even holds its fins up like horns.
* One of the bosses for the 8-bit version of ''[[
* ''[[Bugs Bunny]]: Lost in Time'' and ''[[Bugs Bunny]]: Rabbit Rampage'' - surprise, it's a battle with the Bull from "[[Bully for Bugs]]."
* ''[[
* Several bosses in the first two ''[[
** The final boss of ''Wario Land: Shake It!!'' for the Wii charges at you, but crashes if you bounce on his head once or twice as he does.
* This is the easiest way to defeat Hulk Davidson in ''[[Viewtiful Joe]]'' (though not the fastest). Dodge three axe swings. Jump onto a platform once he begins his charge animation. Jump down and hit him until he recovers from his daze. Lead him closer to the center to make the dodging easier (optional), and repeat.
* ''Taz in Escape from Mars'' features a literal bullfight boss, but otherwise requires a [[Deadly Dodging|different strategy]].
* Buzz from ''[[Spyro]]: Year of the Dragon''.
* Egg Hornet and E-101 Mk. 2 from ''[[
* The [[Tyrannosaurus Rex]] in ''[[Tomb Raider]] Anniversary'' [http://www.youtube.com/watch?v=l3b-a10ttGU attacks this way] and is killed with [[Deadly Dodging]].
** Because of the game's Enrage feature, where when you shoot a monster enough times, they will charge at you. Combined with the [[Bullet Time|Adrenaline]] [[Deadly Dodging|Dodge]] feature it turned EVERY monster fight - be it bosses or regular animals - into a
* "Bull" the ''razorback boar'' from ''[[Ty the Tasmanian Tiger]]'' is fought this way, coupled with [[Deadly Dodging]]. Considering he's the size of a small house, you really don't have much choice. He's also smart enough to skid to a halt if the player moves out of the way too soon.
* ''[[Banjo-Kazooie]]'' has this for the first stage of the [[Final Boss]] fight.
* In ''102 Dalamations'' there are a couple of toys like this - some clowns that roll at you and some penguins that slide at you. The penguins are much faster than the clowns and attack from further away, so they're harder to kill.
* SNES game ''[[Asterix|Asterix & Obelix]]'' had the eponymous two fight against an actual bull. Combining it with deadly dodging.
* ''[[
** You also fight mechanic bulls in at least two missions. You can either make them get tired (yeah, a machine getting tired), then hit them, or outrun them to get their backs and hit them, which ends being faster.
* An enemy in ''[[Prince of Persia|Prince of Persia: The Forgotten Sands]]'' does this.
* Subverted in ''[[Donkey Kong 64]]'' during [[The Big Guy|Chunky]]'s turn in the final boss fight, where when the boss charges at you, Chunky counters by [http://www.youtube.com/watch?v=oQ-AmU-xPBA#t=5m10s punching him really hard.]
* In ''[[Donkey Kong Country Returns]]'', Mugly and Thugly are exactly this.
* ''[[Bug!
* In [[Nitrome]]'s "Super Treadmill", the final level is a boss fight with Uncle Rico, whose attack pattern is strictly this. Since the main goal of the game is to not get too close to either side of the screen, it's best to avoid him. Stomps on his head is the weak point.
== Role-Playing Games ==
* One game, known in the US as ''Exile'' when they changed all of the drug references from the Hashashain character to poison (which healed you !) had this with its crusader boss, who was ludicrously easy due to a conveniently placed floating platform which meant all one had to do was stab down repeatably as he charged back and forth under your sword.
* Amusingly fitting is Taurus Fire, an anthropomorphic bull boss from ''[[
* Nearly every boss in the SNES game ''[[EVO Search for Eden]]'' was fought this way, but this may have more to do with the game being [[Nintendo Hard]] than this trope, however. The first boss does play this completely straight, however.
* The Orc leader in ''Champions of Norrath''.
* The bull rancor boss in ''[[Star Wars]]: [[The Force Unleashed]]'' is significantly easier if you fight it this way.
* The ''[[
** This is actually the best possible strategy to fight the notorious Tigrex. Remember that gigantic tiger/T-rex/dragon hybrid? It has such a bad temper that its charge is an almost surefire [[One-Hit Kill]]. But time it so that it'll charge headlong into a wall and it'll get its teeth stuck, giving you a very clear shot at him and most possibly a valuable drop. This is also the key in many big Dragons like Mono- and Diablos.
** ''Tri'' introduces the Barroth, who fits this trope to a "t". [["Wake
** There are even normal enemies, such as Bullfangos and Rhenoplos, that behave like this.
* Xain in ''[[
* ''[[Shin Megami Tensei Nocturne]]'' has a variation with the fight with Matador. His schtick is to buff his evasion and aim to max, leading to a loss of valuable Press Turns in either debuffing him or risking missing him at all. There's a reason he's the poster boy for Atlus' [[That One Boss]] page.
* ''[[
* ''[[
== Shoot Em Ups ==
* The first level boss in ''Wild West C.O.W.boys of Moo Mesa'' is even literally [[A Load of Bull]], but then again, so is ''everyone else'' in the game.
* Several story mode spellcards from the ''[[Touhou Project]]'' fighting games were like this: Marisa's "Stardust Reverie" and Remilia's "Bad Lady Scramble" in ''Immaterial and Missing Power''; Iku's "Acanthodii of the Thunder Clouds," Remilia's "Bombard Night," and Aya's "Sarutahiko's Guidance" in ''Scarlet Weather Rhapsody''.
** Even the [[Danmaku]] games do this: Shikigami "Ran Yakumo" has one of the two bosses [[Everything's Better
** There's also Marisa's Last Word spellcard from ''Imperishable Night'', "Blazing Star," in which she turns herself into a [[Kamehame Hadoken|giant laser comet]] and launches herself at you. Sort of subverted in that you can't hit her, and because it's a Last Word, you can't bomb to escape; your only option is timing it out.
** ''Double Spoiler'' gives Reimu "Fantasy Dimensional Rift", Suika "Missing Power", and Koishi "DNA's Flaw". Though that last one only has it as a relatively minor element.
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== Sports Games ==
* Bald Bull from the ''[[Punch
== Stealth-Based Games ==
* Almost every ''[[
** The last boss of ''[[Metal Gear Solid 2: Sons of Liberty]]'' acts like this for a part of his duel, leaving flame trails with each charge.
* Bane and the [[Elite Mook|titan mooks]] in ''[[Batman: Arkham Asylum]]''. Unlike many Bullfight Bosses, they're smart enough to pull up before running into the walls, unless you enrage/distract them with a batarang in the face while they're charging.
== Third-Person Shooter ==
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* This is also how you deal with Jaws when you first meet him in ''[[James Bond]]: Everything or Nothing''.
* The Berserker in ''[[Gears of War]]''. You actually need to lead her to a door, so she bashes it in with her charge, allowing you to take the fight outside. Where you shoot her with a massive space-laser...
** [[Punctuated!
** At least the first two aren't. The third one can be ridiculously easy, especially since you face her in confined quarters. This is supposedly to make maneuvering to avoid her attacks harder... but it really just means you can make her charge right off the back of the train.
* Most enemy types in ''[[Oni]]'' have some sort of charging attack which can be anticipated and dodged, leading to an easy counterattack. For the more powerful enemies, these attacks are unblockable and dodging is the only defense.
* Sam from ''[[Red Dead Revolver]]'' is fought like this. Initially, you can use the tables on the bar floor to knock him off balance, than using the showgirls stage when you run out of tables.
* Brutes in ''[[Dead Space (
* In [[
== Wide Open Sandbox ==
* Russell from ''[[Bully (
** And the Bullworth Bulls mascot also embodies this.
== Real Life ==
* Happens quite often in foil fencing. Two fencers will run at each other and try to score a point. The director will have to decide who attacked first, and therefore got the point. The director often has to throw out the point.
** Unless it's epee, in which case he just awards the point to both.
* In bullfighting: [[Captain Obvious|bulls]].
* Actually, a pretty good war strategy is to make the enemy send all their firepower somewhere critical, and evacuate everything. Then, when they have absolutely no manner of defense, you [[Jerkass|hit them with your weapons until they surrender]].
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{{reflist}}
[[Category:Boss Battle]]
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