Blue Rose: Difference between revisions

Everything About Fiction You Never Wanted to Know.
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* [[Bond Creatures]]: Any rhydan -- intelligent, telepathic animals -- can form this kind of psychic bond with a compatible human. (It's not explained why this happens, or why it's only with humans.)
* [[Bond Creatures]]: Any rhydan -- intelligent, telepathic animals -- can form this kind of psychic bond with a compatible human. (It's not explained why this happens, or why it's only with humans.)
** As the rhydan species are playable races, you can also play a rhydan PC who has a ''[[Inverted Trope|human]]'' Bond Creature.
** As the rhydan species are playable races, you can also play a rhydan PC who has a ''[[Inverted Trope|human]]'' Bond Creature.
* [[Brainwashing for The Greater Good]]: Very common in Jarzon for terrible crimes (by their standards), such as, for instance, [[Values Dissonance|being gay]].
* [[Brainwashing for the Greater Good]]: Very common in Jarzon for terrible crimes (by their standards), such as, for instance, [[Values Dissonance|being gay]].
** Mostly averted in Aldis, but incorrigibly violent criminals can ''volunteer'' for brainwashing as an alternative to being locked up.
** Mostly averted in Aldis, but incorrigibly violent criminals can ''volunteer'' for brainwashing as an alternative to being locked up.
* [[Burn the Witch]]: The fate of any magic-user who's not a priest in the Theocracy of Jarzon.
* [[Burn the Witch]]: The fate of any magic-user who's not a priest in the Theocracy of Jarzon.
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* [[Defector From Decadence]]: Aldis gets a lot of defectors from [[Knight Templar|Jarzon]] and [[Mordor|Kern]].
* [[Defector From Decadence]]: Aldis gets a lot of defectors from [[Knight Templar|Jarzon]] and [[Mordor|Kern]].
* [[Detect Evil]]: The nobles who govern Aldis all have to pass the test of the Blue Rose Scepter, an artifact designed to screen out anyone [[Only the Pure of Heart|except the pure of heart]].
* [[Detect Evil]]: The nobles who govern Aldis all have to pass the test of the Blue Rose Scepter, an artifact designed to screen out anyone [[Only the Pure of Heart|except the pure of heart]].
* [[Elemental Powers]]: [[Dishing Out Dirt|Earth Shaping]], [[Playing With Fire|Fire Shaping]], [[Making a Splash|Water Shaping]], [[Blow You Away|Wind Shaping]], [[An Ice Person|Cold Shaping]] or [[Green Thumb|Plant Shaping]].
* [[Elemental Powers]]: [[Dishing Out Dirt|Earth Shaping]], [[Playing with Fire|Fire Shaping]], [[Making a Splash|Water Shaping]], [[Blow You Away|Wind Shaping]], [[An Ice Person|Cold Shaping]] or [[Green Thumb|Plant Shaping]].
* [[The Empath]]: Heart Reading is another standard power. (Heart ''[[Charm Person|Shaping]]'', on the other hand, is...widely frowned upon.)
* [[The Empath]]: Heart Reading is another standard power. (Heart ''[[Charm Person|Shaping]]'', on the other hand, is...widely frowned upon.)
* [[The Empire]]: The utopian [[Crystal Spires and Togas|Old Kingdom]] was taken over by the [[Evil Sorcerer|sorceress]] [[The Emperor|Delsha Artanis]], forming the Empire of Thorns.
* [[The Empire]]: The utopian [[Crystal Spires and Togas|Old Kingdom]] was taken over by the [[Evil Sorcerer|sorceress]] [[The Emperor|Delsha Artanis]], forming the Empire of Thorns.
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* [[Knight Templar]]: The Church of Pure Light.
* [[Knight Templar]]: The Church of Pure Light.
* [[The Lost Woods]]: The Pavin Weald.
* [[The Lost Woods]]: The Pavin Weald.
* [[Magic A Is Magic A]]
* [[Magic a Is Magic A]]
* [[Magic Knight]]: The system makes this a very easy character build.
* [[Magic Knight]]: The system makes this a very easy character build.
* [[Magitek]]: The Old Kingdom was a heavily Magitek based society, and Aldis has recovered a lot of their techniques.
* [[Magitek]]: The Old Kingdom was a heavily Magitek based society, and Aldis has recovered a lot of their techniques.
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* [[Our Elves Are Better]]: The vatazin, a [[Precursors|super-magical race that was destroyed by genocide long before the game takes place]].
* [[Our Elves Are Better]]: The vatazin, a [[Precursors|super-magical race that was destroyed by genocide long before the game takes place]].
** The closest thing to elves as a playable race are the vata'an, which are really more like half-elves -- humans with vatazin ancestry; it crops up unpredictably as a recessive trait. They have white hair, and there's no mention of pointy ears.
** The closest thing to elves as a playable race are the vata'an, which are really more like half-elves -- humans with vatazin ancestry; it crops up unpredictably as a recessive trait. They have white hair, and there's no mention of pointy ears.
** There's also the vata'sha, which are more like half-[[Forgotten Realms|Drow]] or [[War Craft|Night Elves]], having been the result of genetic experiments to create nocturnal vata'an. They're less accepted than their diurnal cousins.
** There's also the vata'sha, which are more like half-[[Forgotten Realms|Drow]] or [[Warcraft|Night Elves]], having been the result of genetic experiments to create nocturnal vata'an. They're less accepted than their diurnal cousins.
* [[Our Orcs Are Different]]: The Night People are actually a [[Servant Race]] genetically engineered by [[Evil Sorcerer|mad sorcerer-kings]] centuries ago. They're not actually [[Always Chaotic Evil]], but being used as [[Mook|Mooks]] by a long series of [[Dark Lord|Dark Lords]] tends to give people that impression.
* [[Our Orcs Are Different]]: The Night People are actually a [[Servant Race]] genetically engineered by [[Evil Sorcerer|mad sorcerer-kings]] centuries ago. They're not actually [[Always Chaotic Evil]], but being used as [[Mook|Mooks]] by a long series of [[Dark Lord|Dark Lords]] tends to give people that impression.
* [[Our Gryphons Are Different]]
* [[Our Gryphons Are Different]]
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* [[Seven Deadly Sins]] / [[Seven Heavenly Virtues]]: The seven [[Demon Lords and Archdevils|Exarchs of Shadow]] and their good-guy counterparts, the seven [[God Is Good|Gods of Light]], are designed around these motifs.
* [[Seven Deadly Sins]] / [[Seven Heavenly Virtues]]: The seven [[Demon Lords and Archdevils|Exarchs of Shadow]] and their good-guy counterparts, the seven [[God Is Good|Gods of Light]], are designed around these motifs.
* [[Shining City]]: The city of Aldis.
* [[Shining City]]: The city of Aldis.
* [[Shipper On Deck]]: In Aldea, it's expected that everyone will eventually marry someone (or [[Polyamory|someones]], as the case may be), so when two people meet up and seem like they like each other, everyone around them starts matchmaking.
* [[Shipper on Deck]]: In Aldea, it's expected that everyone will eventually marry someone (or [[Polyamory|someones]], as the case may be), so when two people meet up and seem like they like each other, everyone around them starts matchmaking.
* [[Shoulder-Sized Dragon]]: Drakes or "pocket dragons," about a foot in length, one of the less common species of rhydan.
* [[Shoulder-Sized Dragon]]: Drakes or "pocket dragons," about a foot in length, one of the less common species of rhydan.
* [[Shrouded in Myth]]: The Old Kingdom.
* [[Shrouded in Myth]]: The Old Kingdom.

Revision as of 03:56, 9 April 2014

Blue Rose is a fantasy tabletop role-playing game published by Green Ronin in 2004. Its innovative mechanics, based on a revised version of the D 20 System, formed the basis of Green Ronin's generic True20 system.

Blue Rose aims to emulate the genre of fiction the game's writers describe as "romantic fantasy" -- that is, Feminist Fantasy of the sort published by authors like Mercedes Lackey, Tamora Pierce and Diane Duane. The setting is the world of Aldea, which superficially resembles a Medieval European Fantasy setting but is actually post-apocalyptic, the world having been devastated by wars between rival sorcerer-kings a few centuries back. Player characters are usually agents of Queen Jaellin of The Kingdom of Aldis, defending queen and country against threats both internal and external.

Tropes used in Blue Rose include: