Battle Kid: Fortress of Peril: Difference between revisions

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[[File:BattleKid_7613.png|frame|''[[I Wanna Be the Guy]]'' [[X Meets Y|meets]] ''[[Metroid]]'' meets... [[Rule of Cool|is that a machine gun snail]]?]]
 
{{quote| ''"And here... we... go!"''}}
 
{{quote| ''"And here... we... go!"''}}
 
''Battle Kid: Fortress of Peril'' is an NES game by one-man operation Sivak Games. The gameplay is basically an honest version of ''[[I Wanna Be the Guy]]'' (i.e, all the [[Platform Hell]] challenge of the original, minus the infamous [[Fake Difficulty|out-of-nowhere surprises]] and [[Trial and Error Gameplay]]) with heavy [[Metroidvania]] elements. It uses an eight-character password for continuing (unless you're on one of the difficulty levels that don't let you continue). It boasts "over 550 rooms, more than 30 enemy types, and 8 bosses" standing between you and victory.
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The plot is as follows: You are Timmy, a [[One-Hit-Point Wonder]] [[Kid Hero]] tasked with infiltrating the [[Supervillain Lair|Fortress of Il'Akab]], also known as the eponymous Fortress of Peril (due to [[Everything Trying to Kill You|all the traps and defenses and such]], naturally,) in order to prevent a [[Humongous Mecha]] from being built.
 
One of the more notable things about ''Battle Kid'' is that, while [https://web.archive.org/web/20101104093659/http://www.nintendoage.com/forum/messageview.cfm?catid=22&threadid=22324 a demo version exists as a freely available ROM], the full game is currently available only in the form of an actual NES cartridge sold by [http://retrousb.com/ RetroZone], complete with multi-region lockout chip, manual and dust sleeve (but no box). [[Word of God|Sivak has stated]] that there would be no ROM, WiiWare release, or anything like that so long as he is under contract with RetroZone, though [[Epileptic Trees|that hasn't stopped a few fans from openly wondering what will happen after the contract expires]].
 
[[Digital Piracy Is Evil|...Or dumping the rom and publishing it on emulation sites.]]
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The product page is [http://www.retrousb.com/product_info.php?cPath=23&products_id=86 here], though it tends to sell out quickly and thus be "temporarily unavailable". A lot.
 
[http://www.youtube.com/watch?v=dlfqN92v7Xo Also, a sequel is in the works.]
 
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{{tropelist}}
'''This game provides examples of:'''
* [[A Wizard Did It]]: Wizards constructed the Fortress of Peril and its defenses long ago.
* [[Boss Rush]]: An extra, timed challenge accessed via a password given for beating the game on Hard difficulty.
* [[Bonus Dungeon]]: There are two of them. Both are accessed using a password.
** The first one is a [[Brutal Bonus Level|very tough level]] for beating the game on Very Hard difficulty. It also has a [[Bonus Boss]].
** The other one, which is exclusive to version 1.100, is a shorter level that was meant to be a time attack for the [[Screw AttackScrewAttack]] Gaming Convention's tournament.
* [[Black Bead Eyes]]: Timmy during gameplay.
* [[Captain Ersatz]]: Amethyst Angel (the sixth boss) isn't just similar to [[Green Lantern|Star Sapphire]], she's identical.
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* [[Metroidvania]]: Definitely. It has everything, down to the large map, powerups, areas you can't enter without said powerups, teleporters to assist in the backtracking, and so on.
* [[Multiple Endings]]
* [[My Name Is Question Marks???]]: The three figures at the beginning of the game. {{spoiler|Their real names are revealed in the first game's true ending and the second game's intermission between the [[Noob Cave]] and the main area to be Chester Donovan, Helga Kraftie, and Ivan Mekanovich.}}
* [[Nintendo Hard]]: It's an honest ''I Wanna Be the Guy''. Woe unto any player who confuses "rooms actually are what they appear to be at first glance" with "easy".
* [[One-Hit-Point Wonder]]