Automaton Horses: Difference between revisions

update links
m (clean up)
(update links)
Line 33:
** And about as smart as an 8-year-old IIRC (the horse, that is). Which makes iT creepy that we find out later that the people of the future have bio-engineered {{spoiler|human versions which are more or less used as sexual playthings. Conrad winds up with at least one of them, with some implications that even if they're not terribly intelligent, they're more intelligent than their creators thought. And smart enough to hide being that smart.}}
* [[Justified Trope|Justified/played straight]] in ''[[House of the Scorpion]]''. The horses Matt and Tam Lin ride the most often are "eejit horses" - brain-dead horses controlled by verbal commands who can be ridden and overworked to a very high degree. They needed water and/or food, and to rest, but otherwise were Automaton Horses [[Playing with a Trope|played straight]]. Real horses, however, were different.
** The [[Gentleman Bastard Sequence|Locke Lamora]] series does the same: there is a magical chemical that, if inhaled by horses (''[[Nightmare Fuel|or anyone else]]''), will turn them into brain-dead automatons that will move (and eat) only when directed.
* The Ring Of Fire (''[[1632]]'') series by Eric Flint et al. uses this one. Although most up-timers' ineptitude with riding and horses in general is constantly mentioned, horses are STILL treated as if they are sort of like motorbikes, even by characters who should know better. However, since the series encourages fanfiction and fanon, this isn't always consistent.
** Interestingly enough, in one of the Grantville Gazette supplements, this is acknowledged, and then possibly [[Justified Trope|justified]] by saying that the horses today are [[Take That|crap]] by the standard of the seventeenth century.
Line 52:
Most fantasy [[Tabletop Games]]. A horse can swim the river with its owner, venture to the 10th floor of the dungeon and climb trees. The inability of horses to do those sort of things leads to player characters who should have horses instead staggering across the countryside on their own two feet.
* Most players ignore these problems in their enthusiasm to play centaurs, forgetting that "half horse" comes with that half's attendant upkeep and maneuvering problems. Just try to imagine a centaur going downstairs ''forward'', and being comfortable to boot. Riiiiiiiiiiiiight.
* [[Dungeons and& Dragons]] early on (under developers who remembered its strategy roots) solved this problem by providing rules for henchmen (as well as strongholds, etc), left behind at the camp when the party goes into dungeon or what have you. Later, the more it leaned toward simplified dungeon crawl style, the more of such problem popped up.
** The problems with maintaining horses and leading them into problem environments also led to alternate class features and other such options for classes that gained a mount or companion as a class feature. 4th ed dropped this class feature altogether while ''[[Pathfinder]]'' built alternate options into the classes that had them. If you're playing rules as written, horses do have the standard upkeep requirements, food, water, sleep. They have limits on how long you can ride per day and they'll run from combat if you don't know how to handle them (you can avoid this with a trained war horse).
*** The spell ''Phantom Steed'' allows D&D spellcasters to play this trope straight, because the "horse" is a pseudo-real magical creation.
Line 200:
* ''Heavily'' averted on ''[[Mantracker]]'', where the horses' physical limitations—in particular, their inability to safely traverse very rugged and/or slippery terrain—pose a major constraint on the hunters' pursuit of their quarry.
* Daryl Dixon on [[The Walking Dead]] learned the hard way that horses are easy to spook and have no problem throwing the rider off.
* In ''[[Game of Thrones]]'', the needs of horses are often referenced. At the start of the second season, a horse dies of thirst, and in one memorable moment in the first season, [[Blood Knight|Gregor Clegane]]'s horse is deliberately sabotaged by his opponent (the horse Clegane is riding is a stallion, and his opponent's horse is a mare in heat) and Clegane responds by demanding his squire bring his '''[[BFS|SWORD!]]''' and he [[You Have Failed Me...|beheads the poor stallion right there.]]
 
 
=== Tabletop Games ===
* Averted in the Games Workshop's Warhammer Fantasy spinoff ''Mordheim.'' Horses cannot enter rubble or buildings and non-warhorses can get spooked and run away.
* In ''[[Warhammer 4000040,000]]'', the fifth edition Imperial Guard codex mentions a steppe horseman character who rode a lot of horses to death, until he was given a [[Mechanical Horse]].
* In ''[[Exalted]]'', some characters have the ability to endow their mounts with tremendous stamina, allowing them to act as this without ill effects.
** The difference between riding a horse normally, using a relay of horses to allow the rider to maintain top speed for longer, and an untiring horse, is explicitly spelled out. The last one travels absurdly fast compared to just about anything else.
Line 280:
[[Category:Equine and Equestrian Tropes]]
[[Category:Cool Horse]]
[[Category:Automaton Horses{{PAGENAME}}]]