Athena (video game): Difference between revisions
m (GethN7 moved page Athena (Video Game) to Athena (video game)) |
m (cleanup categories) |
||
Line 22: | Line 22: | ||
[[Category:Athena]] |
[[Category:Athena]] |
||
[[Category:Video Game]] |
[[Category:Video Game]] |
||
[[Category:Athena (video game)]] |
Revision as of 01:11, 9 March 2014
In the wake of Super Mario Bros, side-scrolling platformers with bright colorful graphics proliferated, and such mascots as Wonder Boy and Kid Niki were born to the arcades. So SNK made their contribution to this genre with Athena, a goddess of wisdom sporting purple hair and a red bikini, who grows bored with living in her castle and takes a plunge into a fantasy world where everything is trying to kill her. The many possible different weapons and armors lying hidden in the worlds are key to victory.
Athena was released as an Arcade Game in 1986, and ports to the Nintendo Entertainment System, Commodore 64, and ZX Spectrum subsequently appeared.
While Athena's future descendant, Athena Asamiya, appeared in Psycho Soldier and The King of Fighters, the original Athena would not appear in another game until the 2000s, when she appeared as a Bonus Boss in SNK vs. Capcom SVC Chaos and starred in two Japanese cell phone games.
Tropes appearing:
- All the Worlds Are A Stage: The final world is made up mostly of bits and pieces of the previous levels strung together, including the bosses.
- Green Hill Zone: World of Forest, the first level.
- Poison Mushroom: Poison potions and broken hourglasses.
- Timed Mission: Each stage has a time limit, which can be extended by picking up hourglasses.
- Under the Sea: The World of Sea, where Athena needs a necklace to transform herself into a mermaid.
- When Trees Attack: The boss of the first world.