|
|
Line 10: |
Line 10: |
|
The Mac was a revolutionary computer, with its Xerox Alto-inspired graphical user interface, (though Mac OS X made it so modern Macs have a terminal feature to provide text-based functions other [[UNIX]]-based operating systems have) and Apple marketing executives were worried that it would be seen as a toy. So the only games developed for it prior to its release in January 1984 were a [http://www.folklore.org/StoryView.py?story=Puzzle.txt 600-byte] [[Puzzle Game]] and a real-time board game by an Apple programmer that [http://www.folklore.org/StoryView.py?story=Alice.txt went intentionally underpromoted.] After the launch, games were ported over from other systems, but there were only a few unique titles. |
|
The Mac was a revolutionary computer, with its Xerox Alto-inspired graphical user interface, (though Mac OS X made it so modern Macs have a terminal feature to provide text-based functions other [[UNIX]]-based operating systems have) and Apple marketing executives were worried that it would be seen as a toy. So the only games developed for it prior to its release in January 1984 were a [http://www.folklore.org/StoryView.py?story=Puzzle.txt 600-byte] [[Puzzle Game]] and a real-time board game by an Apple programmer that [http://www.folklore.org/StoryView.py?story=Alice.txt went intentionally underpromoted.] After the launch, games were ported over from other systems, but there were only a few unique titles. |
|
|
|
|
|
Several companies stepped forward to fill the gap. Silicon Beach's ''[[Enchanted Scepters]]'' and ''[[Dark Castle]]'' demonstrated the Mac's mouse-based input and multimedia capabilities, respectively. ICOM Simulations created the first fully mouse-driven [[Adventure Game]] in ''[[Deja Vu]]'', followed by ''[[Shadowgate]]'' and two other "MacVentures". In the 1990s, Bungie gave Mac users a reason to be proud with ''[[Marathon Trilogy|Marathon]]'' and ''[[Myth]]''. ''[[Halo]]'' [[What Could Have Been|would've been their next Mac title]], but Microsoft bought them out and turned it into a launch title for the [[Xbox]]. Other major developers included Ambrosia (''[[Escape Velocity]]'') and Casady & Greene (''[[Crystal Quest]]'', ''[[Glider]]''). Still another Mac debut, Cyan's [[Hyper Card]]-based ''[[Myst (series)|Myst]]'', went on to reign as the all-time best-selling PC game for nearly a decade. |
|
Several companies stepped forward to fill the gap. Silicon Beach's ''[[Enchanted Scepters]]'' and ''[[Dark Castle]]'' demonstrated the Mac's mouse-based input and multimedia capabilities, respectively. ICOM Simulations created the first fully mouse-driven [[Adventure Game]] in ''[[Deja Vu]]'', followed by ''[[Shadowgate]]'' and two other "MacVentures". In the 1990s, Bungie gave Mac users a reason to be proud with ''[[Marathon Trilogy|Marathon]]'' and ''[[Myth]]''. ''[[Halo]]'' [[What Could Have Been|would've been their next Mac title]], but Microsoft bought them out and turned it into a launch title for the [[Xbox]]. Other major developers included Ambrosia (''[[Escape Velocity]]'') and Casady & Greene (''[[Crystal Quest]]'', ''[[Glider]]''). Still another Mac debut, Cyan's [[HyperCard]]-based ''[[Myst (series)|Myst]]'', went on to reign as the all-time best-selling PC game for nearly a decade. |
|
|
|
|
|
The Mac hardware went from the 68k [[CPU]] family to the PowerPC, and [[Mac OS]] went from Classic to X, but it remained a system of third-party ports from those who were willing. And as the "wintel" platform caught up with the Mac's technical sophistication, porting became more difficult and fewer were willing. |
|
The Mac hardware went from the 68k [[CPU]] family to the PowerPC, and [[Mac OS]] went from Classic to X, but it remained a system of third-party ports from those who were willing. And as the "wintel" platform caught up with the Mac's technical sophistication, porting became more difficult and fewer were willing. |
Line 244: |
Line 244: |
|
* [[Team Pet]]: Clarus the [[Mix-and-Match Critters|Dogcow]], introduced in Apple's famous [http://clarus.chez-alice.fr/originals/tn31.html Tech Note 31]. Clarus originally came from one of Susan Kare's [[Useful Notes/Fonts|font designs]] and eventually became the standard image for printer setup dialog boxes. [http://developer.apple.com/legacy/mac/library/technotes/tn/tn1031.html Tech Note 1031] came along years later to show how to create a 3D rendering, as well as giving some of the history. |
|
* [[Team Pet]]: Clarus the [[Mix-and-Match Critters|Dogcow]], introduced in Apple's famous [http://clarus.chez-alice.fr/originals/tn31.html Tech Note 31]. Clarus originally came from one of Susan Kare's [[Useful Notes/Fonts|font designs]] and eventually became the standard image for printer setup dialog boxes. [http://developer.apple.com/legacy/mac/library/technotes/tn/tn1031.html Tech Note 1031] came along years later to show how to create a 3D rendering, as well as giving some of the history. |
|
* [[Theme Naming]]: OS X releases have been named after big cats (Cheetah, Puma, Jaguar, Tiger, Leopard, Snow Leopard, Lion and the forthcoming Mountain Lion<ref>Biology-inclined readers will note that a number of these are technically the same species</ref>), and later versions of the Classic OS had musical names (Tempo, Allegro, Sonata, Rhapsody [the first version of OS X], as well as the never-shipped Copland and the never-existed Gershwin). |
|
* [[Theme Naming]]: OS X releases have been named after big cats (Cheetah, Puma, Jaguar, Tiger, Leopard, Snow Leopard, Lion and the forthcoming Mountain Lion<ref>Biology-inclined readers will note that a number of these are technically the same species</ref>), and later versions of the Classic OS had musical names (Tempo, Allegro, Sonata, Rhapsody [the first version of OS X], as well as the never-shipped Copland and the never-existed Gershwin). |
|
* [[Took a Level In Badass]]: The move from 68K to PowerPC, the move from OS 9 to OS X, and the move from PowerPC to Intel. |
|
* [[Took a Level in Badass]]: The move from 68K to PowerPC, the move from OS 9 to OS X, and the move from PowerPC to Intel. |
|
* [[Viewer-Friendly Interface]]: The old-world PowerPC Macintoshes were the inspiration of this trope. Hardware errors are indicated with an Icon of a Sad Classic Macintosh with a bunch of (commonly ignored) numbers in small font underneath it and usually with a heart-skipping sound being played back from the speaker. Also, system crashes were indicated with just a [[Cartoon Bomb|large bomb]], a message saying that the system has crashed and needs to restart, and a restart button, with no technical details displayed at all. |
|
* [[Viewer-Friendly Interface]]: The old-world PowerPC Macintoshes were the inspiration of this trope. Hardware errors are indicated with an Icon of a Sad Classic Macintosh with a bunch of (commonly ignored) numbers in small font underneath it and usually with a heart-skipping sound being played back from the speaker. Also, system crashes were indicated with just a [[Cartoon Bomb|large bomb]], a message saying that the system has crashed and needs to restart, and a restart button, with no technical details displayed at all. |
|
* [[We Will Use Wiki Words in the Future]]: Apple was at least partly responsible for mainstreaming CamelCase terminology through the 1980s. |
|
* [[We Will Use Wiki Words in the Future]]: Apple was at least partly responsible for mainstreaming CamelCase terminology through the 1980s. |
Line 320: |
Line 320: |
|
* ''[[Afterlife]]'' |
|
* ''[[Afterlife]]'' |
|
* ''[[Age of Empires]]'' * |
|
* ''[[Age of Empires]]'' * |
|
** ''[[Age of Empires I (Video Game)|Age of Empires I]]'' * |
|
** ''[[Age of Empires (video game)||Age of Empires I]]'' * |
|
** ''[[Age of Empires II]]'' * |
|
** ''[[Age of Empires II]]'' * |
|
** ''[[Age of Mythology]]'' * |
|
** ''[[Age of Mythology]]'' * |
|
** ''[[Age of Empires III]]'' * |
|
** ''[[Age of Empires III]]'' * |
|
* ''[[Alien vs. Predator]]'' * |
|
* ''[[Alien vs. Predator]]'' * |
|
* ''[[Alone in The Dark]]'' |
|
* ''[[Alone in the Dark]]'' |
|
* ''[[Alter Ego]]'' |
|
* ''[[Alter Ego]]'' |
|
* ''[[Alternate Reality (video game)|Alternate Reality]]'' |
|
* ''[[Alternate Reality (video game)|Alternate Reality]]'' |
Line 361: |
Line 361: |
|
* ''[[Duke Nukem Forever]]'' |
|
* ''[[Duke Nukem Forever]]'' |
|
* ''[[Fallout]]'' * |
|
* ''[[Fallout]]'' * |
|
* ''[[Flashback]]'' |
|
* ''[[Flashback (video game)|Flashback]]'' |
|
* ''[[Freddy Pharkas: Frontier Pharmacist]]'' |
|
* ''[[Freddy Pharkas: Frontier Pharmacist]]'' |
|
* ''[[Frogger]]'' |
|
* ''[[Frogger]]'' |
Line 422: |
Line 422: |
|
* ''[[Sid Meier's Pirates!]]'' |
|
* ''[[Sid Meier's Pirates!]]'' |
|
* ''[[Sacrifice]]'' * |
|
* ''[[Sacrifice]]'' * |
|
* ''[[The Seventh Guest]]'' |
|
* ''[[The 7th Guest]]'' |
|
* ''[[Sim City]]'' * |
|
* ''[[SimCity]]'' * |
|
** ''[[Sim Earth]]'' |
|
** ''[[Sim Earth]]'' |
|
** ''[[Sim Ant]]'' |
|
** ''[[SimAnt]]'' |
|
** ''[[Sim Tower]]'' |
|
** ''[[SimTower]]'' |
|
** ''[[The Sims]]'' * |
|
** ''[[The Sims]]'' * |
|
* ''[[Simon the Sorcerer|Simon The Sorcerer II]]'' |
|
* ''[[Simon the Sorcerer|Simon The Sorcerer II]]'' |
Line 432: |
Line 432: |
|
* ''[[Space Quest]]'' |
|
* ''[[Space Quest]]'' |
|
* ''[[Star Control|Star Control 3]]'' |
|
* ''[[Star Control|Star Control 3]]'' |
|
* ''[[Starcraft]]'' * |
|
* ''[[StarCraft]]'' * |
|
* ''[[Starflight]]'' |
|
* ''[[Starflight]]'' |
|
* ''[[Starship Titanic]]'' |
|
* ''[[Starship Titanic]]'' |
Line 502: |
Line 502: |
|
* ''[[Science Girls]]'' |
|
* ''[[Science Girls]]'' |
|
* ''[[Spore]]'' * |
|
* ''[[Spore]]'' * |
|
* ''[[Starcraft|Starcraft II]]'' * |
|
* ''[[StarCraft|Starcraft II]]'' * |
|
* ''[[Team Fortress 2]]'' * |
|
* ''[[Team Fortress 2]]'' * |
|
* ''[[World of Goo]]'' |
|
* ''[[World of Goo]]'' |