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{{trope}}
{{quote|''"These look like crops! Who the heck ''farms'' in this kingdom?"''|'''Bowser''', ''[[Mario and Luigi Bowsers Inside Story
An interesting phenomenon in [[World Building]] in gaming, and certain kinds of [[Speculative Fiction]]: The focus of a game or story dictates aspects of the setting in many subtle ways.
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== Tabletop Games ==
* ''[[Star Fleet Battles]]'' started out as a licensed [[
* One of the reasons the ''[[Warhammer]]'' and ''[[
* [[Legend of the Five Rings]] is similar, except without the sense of self-parody that makes Warhammer bearable. Its setting, Rokugan, is a version of feudal Japan where adherence to bushido is turned [[Up to Eleven]]; where extreme racism and classism are considered virtues, and where everyone is pretty much expected to be an emotionless robot existing only to obey their superiors. All of which is fine when you’re playing as a [[Non-Entity General]], controlling an entire clan abstractly via a card game… but then the RPG came along, where you’re actually put into the role of one individual and forced to see just what a [[Crapsack World]] the place truly is, and what an [[Idiot Plot]] the storyline has been in order for it to have turned out that way. It serves as a great example of how a setting can be friendly to one type of game, and hostile to another.
* ''[[Dungeons and Dragons]]'' 4E more or less follows through on the logic of this trope with the implied Points Of Light setting in the default game, as noted in the official commentary on it.
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** Also many players are [[Intrepid Merchant|traders]], so there has to be a fairly workable economy.
** And there have been at least two collapses, and the Third Imperium is still expanding.
* ''[[Magic:
== Video Games ==
* The [[Excuse Plot]] of ''[[
** ''[[
* The "setting" for ''[[
* Noticeable in the Warlords franchise, particularly the ''[[Puzzle Quest]]''-related [[Spin-Off|spin offs]]. The relative political stability of the world depends on what this game's plot demands. In some games, everybody is at each other's throats. In others, the factions have set up a peace sufficient to allow the player to travel the world.
* ''[[Recettear]]'' explores how an Adventurer-based Economy would have to work. There would have to be a literal [[Dungeon Master]] who constantly fills dungeons with treasure. Where ''they'' get their resources is not disclosed.
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== Webcomics ==
* The world of ''[[Dan and
* ''[[A Modest Destiny]]'' is meant to be a deconstruction of RPG tropes, with an economy dependent on the [[Thieves' Guild]], and a industry of custom made dungeons.
* ''[[
* [[Overside]], without question - with an indeterminate number of strange, fantastical creatures who are constantly meeting, merging, or competing with each other, with plenty of ancient legends, relics, and ruined empires from the days of yore to go around(some of which get rebuilt and repopulated by successor empires which later collapse and leave new ruins on top of the old ones)... Overside is a world that is made for tale-telling.
== Web Original ==
* [[Critical Hit (
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== Other ==
* ''[[
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