Ace Combat 2: Difference between revisions

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The second game in the ''[[Ace Combat]]'' series. Released in 1997. You fly as the leader of the Special Tactical Fighter Squadron "Scarface" to thwart a rebellion across the continent of Usea.
The second game in the ''[[Ace Combat]]'' series. Released in 1997. You fly as the leader of the Special Tactical Fighter Squadron "Scarface" to thwart a rebellion across the continent of Usea.
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=== Tropes found in the game ===


{{tropelist}}
* [[As You Know]]: Crops up in a pre-flight briefing.
* [[As You Know]]: Crops up in a pre-flight briefing.
* [[Attack Drone]]: Five AI-controlled Z.O.E. planes.
* [[Attack Drone]]: Five AI-controlled Z.O.E. planes.
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** Not necessarily. Commander most likely in this case refers to Supreme Commander, which is a title of absolute authority over all combat forces used by some nations. In ''AC4'', the title of the Erusian dictator is Supreme Commander.
** Not necessarily. Commander most likely in this case refers to Supreme Commander, which is a title of absolute authority over all combat forces used by some nations. In ''AC4'', the title of the Erusian dictator is Supreme Commander.
* [[Badass Back]]: The Z.O.E. Commander's FALKEN can fire missiles backwards. [[Truth in Television]]: Some of the latest AAMs, like the Python 4/5 or AA-11/R-73, have a 360-degree targetting capability.
* [[Badass Back]]: The Z.O.E. Commander's FALKEN can fire missiles backwards. [[Truth in Television]]: Some of the latest AAMs, like the Python 4/5 or AA-11/R-73, have a 360-degree targetting capability.
* [[Big Lipped Alligator Moment]]: [[In-Universe]]. ''Ace Combat 2'' had the series' first two superfighters, the ADF-01 FALKEN and the XFA-27. Neither were important to the plot at all: the XFA-27 would unceremoniously become available for purchase after a certain mission in an Extra mode playthrough, and the FALKEN was an optional boss who only appeared if you shot down the other four Z.O.E. planes across the campaign and was only set apart from any other enemy by the ability to launch missiles backwards.
* [[Non Sequitur Scene]]: [[In-Universe]]. ''Ace Combat 2'' had the series' first two superfighters, the ADF-01 FALKEN and the XFA-27. Neither were important to the plot at all: the XFA-27 would unceremoniously become available for purchase after a certain mission in an Extra mode playthrough, and the FALKEN was an optional boss who only appeared if you shot down the other four Z.O.E. planes across the campaign and was only set apart from any other enemy by the ability to launch missiles backwards.
* [[Heroic Mime]]: Only very slightly subverted - Scarface One talks, but only when requesting assistance during landings.
* [[Heroic Mime]]: Only very slightly subverted - Scarface One talks, but only when requesting assistance during landings.
* [[Mook Maker]]: Some enemy bases do this.
* [[Mook Maker]]: Some enemy bases do this.
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[[Category:Play Station]]
[[Category:PlayStation]]
[[Category:The Nineties]]
[[Category:The Nineties]]
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[[Category:Ace Combat 2]]

Latest revision as of 01:06, 17 July 2018

The second game in the Ace Combat series. Released in 1997. You fly as the leader of the Special Tactical Fighter Squadron "Scarface" to thwart a rebellion across the continent of Usea.

Tropes used in Ace Combat 2 include:
  • As You Know: Crops up in a pre-flight briefing.
  • Attack Drone: Five AI-controlled Z.O.E. planes.
  • Authority Equals Asskicking: Subverted with Z.O.E. Squadron, where the Commander and not the General gets to be the Final Boss with the superfighter. See Common Ranks for why this is a subversion.
    • Not necessarily. Commander most likely in this case refers to Supreme Commander, which is a title of absolute authority over all combat forces used by some nations. In AC4, the title of the Erusian dictator is Supreme Commander.
  • Badass Back: The Z.O.E. Commander's FALKEN can fire missiles backwards. Truth in Television: Some of the latest AAMs, like the Python 4/5 or AA-11/R-73, have a 360-degree targetting capability.
  • Non Sequitur Scene: In-Universe. Ace Combat 2 had the series' first two superfighters, the ADF-01 FALKEN and the XFA-27. Neither were important to the plot at all: the XFA-27 would unceremoniously become available for purchase after a certain mission in an Extra mode playthrough, and the FALKEN was an optional boss who only appeared if you shot down the other four Z.O.E. planes across the campaign and was only set apart from any other enemy by the ability to launch missiles backwards.
  • Heroic Mime: Only very slightly subverted - Scarface One talks, but only when requesting assistance during landings.
  • Mook Maker: Some enemy bases do this.
  • NGO Superpower: A continent-wide rebellion.
  • Shout-Out: Two of the enemy aces early on are "Tallman" and "Metal Sphere".
  • Soundtrack Dissonance: Some of the songs qualify, though not intentionally. It's still an arcade game through and through, but some of the mission's music sound a little too cheerful and peppy for the situation. Almost J Pop type music.
  • Stealth-Based Mission: Subverted in one mission, where you're supposed to stay low to avoid radar contact, but you don't fail the mission immediately if you fly too high.
  • The Revolution Will Not Be Vilified: Averted. You're fighting for the government.
  • Video Game Remake: Ace Combat Assault Horizon Legacy.