A World Half Full: Difference between revisions

→‎Video Games: Expanded on Fallout entry
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(→‎Video Games: Expanded on Fallout entry)
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== Video Games ==
 
* The ''[[Fallout]]'' series was internally described as "post-post-Apocalypse" by the developers of ''[[Fallout 2]]'' (and possibly the first), reflecting how the game world immediately centers around civilizations that are making a successful effort and rebuilding, albeit having to deal with how [[Arc Words|war never changes]].
* ''[[Fallout]]'' series:
** In [[Fallout (video game)|the original]] the player stumbles upon the functional and (barring external influence) post-war stable town of Shady Sands almost immediately upon exiting their vault and learns that, less than 100 years after the war, the world having been rebuilt to the point there's a national currency. The game takes place in a desert not because of ecological damage, but because it's in the real life deserts of the Mojave and Sonora.
** ''[[Fallout 2]]'': Each town has their own ending upon the hero defeating the Enclave. The best route of options to save the Wasteland will involve Modoc being able to feed the people surrounding them with the Slags, The Den becoming a tough-but-honest bar, turning New Reno to a center of education, Redding becoming a mining town with its own say in their affairs, and NCR and Vault 15 beginning their path to rebuild civilization. This is of course the most morally correct answer, and naturally screwing up is always possible in ''[[Fallout]]'' no matter what situation you are in.
** ''[[Fallout 3]]'', however, is a pure [[Crapsack World]]. You are raised in a Vault that has a despotic authority over its people, a hotel tower housing a snooty man who views the survivors of the Wasteland as entertainment, Ghouls who will use you left and right for their own aims, towns that condone slavery, and our favorite untrusted government remnant come back to purge the Wasteland. Yet in spite of that, you have a father who has an ambitious dream to bring water to the Wasteland ( {{spoiler|it's a pity he gets killed for his dream}}), a radio station that preaches the hopes of the good fight and the freedom fighters who risk their safety to allow an outsider to free slaves, and for the first time in 200 years, a piece of sanctuary (Oasis) that won't get purged by the Enclave and hopefully not by you (compare that to Vault 13 in ''Fallout 2'', where {{spoiler|the last of the intelligent Deathclaws were killed off along with others}}).
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* The world of the ''[[Ace Attorney]]'' series, though the world's crappiness is much less severe (and therefore [[Fridge Horror|much less readily apparent]]) than many other examples of this trope. Crime is apparently so common that the justice system's been perverted into a series of [[Kangaroo Court|all-but-kangaroo courts]], the vast majority of prosecutors will do [[Amoral Attorney|anything]] to get their conviction, and nobody seems to give a good damn about due process or suspect's rights anymore—nobody, that is, except for the main character and his few but loyal allies, who will willingly walk through fire for the innocent, for justice, and [[True Companions|for each other.]]
* Sera in ''[[Gears of War]]'' becomes this after {{spoiler|Adam Fenix's [[Heroic Sacrifice]]. The Locust and Lambent are wiped out and the Imulsion is destroyed, but Humanity finally has its future.}}
 
 
== Web Original ==