ARMA: Armed Assault: Difference between revisions

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[[File:Arma 3402.png|frame|[[Fun with Acronyms|ARMed Assault]] indeed.]]
 
Czech game developer Bohemia Interactive Studios' [[Spiritual Successor]] to their successful and legendary ''[[Operation Flashpoint]]'' series. Unlike the original, these installments take place in [[Present Day]] and [[Next Sunday ADA.D.]] time frames, not the [[Cold War]]. The basic premise and game design philosophy of making a well-researched, true-to-life and unrelentingly realistic simulation of everyday military life is still there though. As is the practice of using various [[Affectionate Parody|fairly]] [[Played for Laughs|funny]] (and [[Reference Overdosed]]) [[Ruritania]]s [[Lawyer-Friendly Cameo|as the setting]] for the games' campaigns and missions.
 
The story behind the conception of ''ARMA'' was one of a painful birth: After finishing their work on ''[[Operation Flashpoint]]'', the developer Bohemia Interactive Studio and publisher Codemasters had a major falling out and split ways. BIS took the rights to the engine, Codemasters got the rights to the name. BIS has since released two sequels based on this engine, ''[[Arm A]]ARMA: Armed Assault'' and ''[[Arm A]]ARMA II'', while Codemasters developed its own "official" sequel, ''[[Operation Flashpoint (Codemasters)|Operation Flashpoint: Dragon Rising]]''. Essentially, the BIS sequels closely resemble the original, except they have much better graphics and improved gameplay, while ''Dragon Rising'' [[Genre Shift|feels]], [[Internet Backdraft|well]], [[Genre Shift|different from the original]] ''Flashpoint'', and a lot of old veterans seem to think that it suffers from [[New and Improved]] Syndrome.
Czech game developer Bohemia Interactive Studios' [[Spiritual Successor]] to their successful and legendary ''[[Operation Flashpoint]]'' series. Unlike the original, these installments take place in [[Present Day]] and [[Next Sunday AD]] time frames, not the [[Cold War]]. The basic premise and game design philosophy of making a well-researched, true-to-life and unrelentingly realistic simulation of everyday military life is still there though. As is the practice of using various [[Affectionate Parody|fairly]] [[Played for Laughs|funny]] (and [[Reference Overdosed]]) [[Ruritania]]s [[Lawyer-Friendly Cameo|as the setting]] for the games' campaigns and missions.
 
Lately, the game has had a surge of popularity thanks to the [https://web.archive.org/web/20120621175415/http://www.dayzmod.com/ DayZ mod], which requires ''ARMA II'' and ''ARMA II: Operation Arrowhead'' (or just ''Combined Operations'' for short)
The story behind the conception of ''ARMA'' was one of a painful birth: After finishing their work on ''[[Operation Flashpoint]]'', the developer Bohemia Interactive Studio and publisher Codemasters had a major falling out and split ways. BIS took the rights to the engine, Codemasters got the rights to the name. BIS has since released two sequels based on this engine, ''[[Arm A]]: Armed Assault'' and ''[[Arm A]] II'', while Codemasters developed its own "official" sequel, ''[[Operation Flashpoint Codemasters|Operation Flashpoint: Dragon Rising]]''. Essentially, the BIS sequels closely resemble the original, except they have much better graphics and improved gameplay, while ''Dragon Rising'' [[Genre Shift|feels]], [[Internet Backdraft|well]], [[Genre Shift|different from the original]] ''Flashpoint'', and a lot of old veterans seem to think that it suffers from [[New and Improved]] Syndrome.
 
=== Works within this series ===
Lately, the game has had a surge of popularity thanks to the [http://www.dayzmod.com/ DayZ mod], which requires ''ARMA II'' and ''ARMA II: Operation Arrowhead'' (or just ''Combined Operations'' for short)
* ''[[Arm A]]ARMA: Armed Assault / [[Market-Based Title|Combat Operations]]'' (2007): [[Spiritual Successor]] and de-facto sequel to ''[[Operation Flashpoint]]'', developed by BIS (the original developers of Operation Flashpoint), based on their VBS engine.
 
=== Works within this series ===
* ''[[Arm A]]: Armed Assault / [[Market-Based Title|Combat Operations]]'' (2007): [[Spiritual Successor]] and de-facto sequel to ''[[Operation Flashpoint]]'', developed by BIS (the original developers of Operation Flashpoint), based on their VBS engine.
** ''Queen's Gambit'': A modest expansion pack, containing a small new island and a new campaign.
* ''Virtual Battlespace 2'' (2007): Bohemia Interactive Simulations' VBS engine, and Armed Assault game based on it, were so successful and lauded as so realistic that this warranted an update to the game engine, [[wikipedia:VBS2#VBS2 customers|also sold to the same real military organizations as VBS]].
* ''[[Arm A]]ARMA II'' (2009): The successor to ''Armed Assault'', also a BIS production, based on the [[VBS 2]]VBS2 engine.
** ''Operation Arrowhead'' (release date June 29, 2010): An expansion pack set in a new country, with new locations and a new campaign.
** ''British Armed Forces'' (release date August 29, 2010): DLC expansion pack and sequel to ''Operation Arrowhead'', with British Armed Forces playable
** ''Private Military Company'' (release date November 30, 2010): DLC expansion pack and sequel to ''British Armed Forces'', with a deeper storyline and a moral choice.
** ''Army of the Czech Republic'' (release date September 12, 2012): DLC expansion about, unsurprisingly, the Army of the Czech Republic. Requires both the original game and ''Operation Arrowhead'' to play.
* ''VBS Worlds (2011):'' This iteration of the VBS engine was developed by BIS in partnership with Caspian Learning and is oriented towards civilian education: water purification unit maintenance, cultural sensitivity training, etc.
* ''[[Arm A]]ARMA: Cold War Assault (2011)'': A free [[Remake]] (or refurbishing if you will) mega patch for the original ''[[Operation Flashpoint]]'', released in celebration of the game's 10th anniversary by the developers. Because of the whole legal debacle with Codemasters, applying this patch to an installed copy of ''OFP'' will rename the game to ''ARMA : Cold War Assault''. '''NOTE :''' Please '''[[I Am Not Shazam|don't confuse]]''' the original ''Operation Flashpoint'' with the ARMA series proper - it's only a predecessor and set in the same universe, but otherwise completely separate. The [[Insistent Terminology|new title]] [[Screwed by the Lawyers|is there only because BIS can't release the patch under the original name of the game, since it's now owned by Codemasters]].
* ''[[Take On Helicopters]] (2011)'': This VBS-powered game [[Exactly What It Says on the Tin|is about piloting helicopters.]] It is stated to take place within the ARMA-verse.
* ''[[ARMA III]]'': Released in September 2013, this game extends the VBS engine with underwater operations (scuba diving, etc.) and other features. Set on a fictionalized version of the Greek islands of Agios Efstratios and Limnos known as Stratis and Altis. Unlike its predecessors, ''ARMA III'' has a near future setting of 2035, with fictional 6.5 ammo and an antagonistic anti-NATO alliance of China, Iran and other unspecified countries known as Canton-Protocol Strategic Alliance Treaty (CSAT).
** ''Apex'': Released in July 2016, APEX takes place on the fictional south pacific island nation of Tanoa. ''Apex'''s missions are designed around co-op play and re-playability.
 
For the Codemasters created follow-up and [[Dueling Games|competitor]], see ''[[Operation Flashpoint (Codemasters)|Operation Flashpoint - Codemasters]]''.
 
'''NOTE:''' Many of the tropes listed on the page of its direct predecessor also apply to this series.
 
{{franchisetropes}}
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{{tropelist|The ''ARMA'' series features the following tropes:}}
* [[A Father to His Men]]: Brian Frost from the ''British Armed Forces'' and ''Private Military Company'' DLC expansions says that the troops he was commanding were like sons to him.
* [[Artificial Stupidity]]: ''ARMA II'' has problems with waypoint finding, and requires some tweaking for patrolling soldiers to acknowledge that their comrades are suddenly dying from ''your own sniper shots''.
* [[Bilingual Bonus]]: Where to begin, where to begin...
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* [[Crew of One]]: Averted, like in the original ''OFP''. You need a driver and a gunner at the very least to properly operate armoured fighting vehicles of any kind. The commander's movement controls are the same as the driver's, albeit corresponding to said verbal orders. Unfortunately they can become even more repetitive than the infamous [[Mad Libs Dialogue]], so in missions with waypoints the unit orders menu does include "Next waypoint" in its movement submenu.
* [[Do Not Run with a Gun]]: Perfected even more since the time of ''OFP''. ''ARMA II'' makes it ''impossible'' to shoot while running, as your character will start a jogging animation after moving for a second with their arms being occupied - to shoot while moving, you must either aim down your weapon sights (limiting your character to walking speed like many shooter games) or hold the walk button so that your character can "hipfire"; even then, there's considerable weapon/crosshair bobbing, so you don't get a stable point of aim unless the character is stationary.
* [[Downloadable Content]]: An odd example would be ''ARMA II: Operation Arrowhead'' (itself a standalone expansion) having ''British Armed Forces'' and ''Private Military Company''; ''OA''{{context|reason=MOD: I thought OA was a Quake Arena clone, not ARMA DLC. Please spell out what OA stands for.}} already has the character types and weapons used in the DLC, but they have low-quality textures and sound quality. ''BAF'' and ''PMC'' are not just additional campaigns (one each), but also higher-quality textures and sounds for their characters/weapons that're already in ''OA''. (The exception is the XM8, which seems to be the standard weapon system of the PMC faction, but was already in the game as far back as ''ARMA II''.)
* [[Dueling Games]]: With Codemaster's own series, currently consisting of ''Dragon Rising'' and ''Red River''. Good lord, the [[Fan Dumb]] - on both sides. Bohemia Interactive's forums were actively encouraged to flame the living shit out of the Codemasters' forums.
* [[Fackler Scale of FPS Realism]]: In some cases, even higher than in [[Operation Flashpoint|its predecessor series]]. Of course, several mods exist to tweak these values, and BIS has promoted the ability to "zero" scopes in ''Operation Arrowhead'' so that they will account for bullet drop - that is, adjust the scope so that point of aim will equal point of impact - at the specified distance.
* [[A Father to His Men]]: Brian Frost from the ''British Armed Forces'' and ''Private Military Company'' DLC expansions says that the troops he was commanding were like sons to him.
* [[First Person Ghost]]: Following in the footsteps of ''[[Operation Flashpoint]]'', this is averted. In ''ARMA II'' and its expansion, the TrackIR device essentially adds a motion-based control option for free look.
* [[For Massive Damage]]: It's more than possible to defeat some vehicles using just small arms; for example, a helicopter can be forced into a crash landing by shooting out either of its rotors.
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* [[Hollywood Silencer]]: Averted. And played straight in ''ARMA II: Operation Arrowhead''. [[Zig-Zagging Trope|Kinda sorta]]...
* [[Hyperspace Arsenal]]: Averted. As in ''[[Operation Flashpoint|OFP]]'', you can only carry as much equipment, weaponry and ammo as your webbing or backpack allows. Too big or heavy weapons take up a far bigger slot than a combination of several smaller ones and they also slow you down a little if you're running.
* [[I Call It "Vera"]]: Dixon's aforementioned "Matilda".
* [[Instant Death Bullet]]: Averted - unless you get shot point-blank in the head. You can die very easily, in just a few shots, but you usualy only get injured in certain parts of your body, which affects your overall combat abilities. Getting shot in the legs makes you unable to walk.
* [[In-Universe Marketing]]: Several good examples (i. e. [http://www.aan-online.com/ AAN News Online]), but the viral marketing of the first ''ARMA'' game [[Character Blog|via a fictional blog of an in-game character]] [https://web.archive.org/web/20101225044117/http://www.armedassault.com/william/index.php?paged=6 takes the cake]... There's also a hefty dose of [[Continuity Nod]] towards ''Operation Flashpoint'' in all these [[Viral Marketing]] materials (to nearly [[Continuity Porn]] levels).
* [[Joke Character]]: There is a [[World War II|T-34 tank]] available in ''ARMA II''s Armory and Editor (in the case of the Editor, it's a unit of the NAPA faction).
** With plenty of mods installed, you can quickly turn various WWII and Vietnam-era factions into this. Have fun pitting Nazis with KAR-98s and nothing more than the uniforms on their backs against US Special Forces with SCAR-Hs and [[XM 8 s]]XM8s and body armor.
* [[Knight in Sour Armor]]: Brian Frost, protagonist of ''ARMA II: British Armed Forces'' and ''Private Military Company'', becomes this, fully succumbing to cynicism by the time of ''PMC''.
* [[La Résistance]]: ''ARMA II'' uses guerrillas as both enemies (the "Chedaks" faction of Chernarus) and potential allies (the troops of the "National Party", aka NAPA). You spend most of the campaign fighting irregular troops, unlike previous installments, where you mostly fought organized soldiers.
* [[Mad Libs Dialogue]]: ''Armed Assault''{{'}}s and ''ARMA II''{{'}}s radio voiceovers of the individual soldiers kind of inherited this quality from ''[[Operation Flashpoint]]''. Naturally, the somewhat unnatural sounding style of the voiceovers is caused by the daunting task of having to record each possible combination of a voiceover line separately (it would take ages and require thousands of voice files). There are some community-made [[Game Mod|mods]] in the works for replacing the original voice files with better dubbed ones, and ''ARMA III'' promises to have far better voice acting.{{verify}}
* [[Meaningful Name]]: In the first campaign mission of ''ArmA II'', you and your squad are ordered to mark an enemy communication centre in the remote coastal town of Pusta for aerial bombardment. In the process, you will find that the rebels who occupied the town, {{spoiler|massacred most of the townsfolk, and ditched them in mass graves on the outskirts}}. Now, for everyone who speaks [[Bilingual Bonus|Russian]], the town's name foreshadows this unfortunate turn of events - as ''Pusta'' means "{{spoiler|[[Ghost Town|Empty]]}}" in Russian.
* [[Next Sunday ADA.D.]]: But kind of subverted by the fact that the series takes place in a somewhat [[Alternate Universe]] version of our own, so ongoing events like the [[War On Terror]] are quite different there.
* [[Nintendo Hard]]: You'll have to do your best imitating [[Real Life]] military tactics to win the game, and no one ever says their jobs are easy.
* [[No Arc in Archery]]: All the rocket/recoilless weapons for some reason (they were realistic in [[Operation Flashpoint]]).
* [[One Bullet Clips]]: Averted, as in ''[[Operation Flashpoint]]''. After reloading, magazines with bullets left are put back in the player's inventory and can be reloaded again later, at any time.
** The realism-enhancing ''ACE II'' [[Game Mod|mod]] makes this ''[[Harder Than Hard|worse]]'', in a way - besides the fire mode selection, it removes the ammo counter from the GUI. The Reload action will inform you how heavy the magazine "feels" and that's all the info you get about the amount of ammo left... Unfortunately, the default ''ARMA II'' action for sitting down had to be removed from the ''ACE II'' mod's gameplay due to this.
* [[Orphaned Series]]: The first ''[[Arm A]]ARMA'' game (a.k.a. ''Armed Assault'') eventually became this when BIS decided not to create any more official content for it and moved on [[Author's Saving Throw|to produce a more polished and improved sequel]]. Many fans and reviewers felt that this was fairly justified, since the game was still [[It's the Same, Now It Sucks|too much like]] the original ''OFP'', despite implementing several new features and technical improvements. The fact that some of the new stuff was often pretty buggy to begin with and not always well thought out (particularly the implementation of actual tall grass for stealth and the oft overcompetent enemy AI) all added to the game prematurely fading in popularity and not gaining as big a modder base as ''OFP'' or ''ARMA II''. The sequel was also launched less than two years after ''AA'', so most of the fanbase made the hop to ''ARMA II'' fairly quickly. On the other hand, given how buggy ''ARMA II'' was on release (and still is to some extent), the problems are [[Mis BlamedMisblamed|not completely endemic]] to ''Armed Assault''.
* [[People's Republic of Tyranny]]: The Democratic Republic of Sahrani (DRS) in ''ARMA: Armed Assault''. The DRS also has elements of a stereotypical [[Banana Republic]]. In ''ARMA II'', Chernarus used to be this, and some of the in-game factions would like if it stayed that way.
* [[Private Military Contractors]]: The subject of the ''Private Military Company'' DLC.
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* [[Schizo-Tech]] / [[Anachronism Stew]]: The scenario editor in ''ARMA II'' makes it possible to deliberately invoke this - a scenario can be set to take place anywhere between 1990 and 2015 (ramped up to 1980-2020 with ''Operation Arrowhead''), but setting it as early as possible doesn't make it any less possible to fly an F-35B or MV-22, or shoot a G36C or XM8.
* [[Super Not-Drowning Skills]]: You can swim pretty well, in contrast to the original series, where getting completely submerged for more than 10–15 seconds meant insta-death. Even this is handled realistically - swimming for too long will cause any weapons carried on your back [[Bag of Spilling|to slip off and disappear]].
* [[Take That]]: At Codemasters for ''[[Operation Flashpoint (Codemasters)|Dragon Rising]]''. From an in-universe [http://www.aan-online.com/en/europe/22-interview-un-chief-weapons-inspector.html interview] at "[[In-Universe Marketing|AA News Online]]" (for ''ARMA II: Operation Arrowhead''):
{{quote|'''Ivan Ruce:''' It seems pretty obvious to me that no one wants to see a ''[[Stealth Pun|Flashpoint Rising]]'' in the Green Sea Region.}}
** The mission editing reference wiki uses the killing of [[SpongeBob SquarePants]] [http://community.bistudio.com/wiki/setTaskState for examples].
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{{quote|'''Sykes:''' Cease fire goddamnit!}}
* [[Violent Glaswegian]]: Tanny in ''Arma II: Private Military Company''. The protagonist explicitly refers to bars in Glasgow when speaking of Tanny.
* [[War Is Hell]]: More prominent in the original ''Operation Flashpoint'' series than the sequels. ''[[Arm A]]ARMA II'' put you in the role of a member of [[Elites Are More Glamorous|an elite USMC Force Recon squad]], liberally adorned with fancy looking high-tech gear (although not to the extent of ''[[Modern Warfare]] 2''). ''OFP'' gives you a rifle, uniform and boots, a helmet and... not much else. [[Truth in Television|War is still unforgiving though]], regardless whether you're a [[Red Shirt]] or a member of the elite forces.
* [[We Are Not the Wehrmacht]]: German KSK teams are in the game, and there is a more complete Bundeswehr mod.
* [[Yanks With Tanks]]: In ''ARMA II'' it was the [[Semper Fi|USMC]], but in ''Operation Arrowhead'' the American component is made of US Army soldiers, while British, German and [[Shout-Out|Czech]] allied units are present as well.
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''"ENEMY MAN. AND, MEN. TO OUR RIGHT! FROST, TARGET THAT! END OF PAGE."''
 
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