Wipeout/YMMV


 * Crowning Moment of Awesome: Scoring a plasma bolt hit in 2097. Made anticlimactically easy in the third game and in the games after that, the weapon no longer did instant kill damage.
 * Crowning Music of Awesome: Almost the entire soundtrack from each game. CoLD SToRAGE really left his mark on gaming culture through these games.
 * Death Trap: 2048 Pir-hana's prototype.
 * Freud Was Right: Any of single-hull AG craft, especially post-Fusion FEISAR's and Piranha, if you will...
 * Surprisingly Improved Sequel:
 * The first game was rather basic, and it had bad graphics and worse controls. The second game made the controls usable, and the third added extra features and amazing visuals.
 * Similarly, Wipeout Pure was a welcome improvement after the poorly-received Wipeout Fusion.
 * That One Level: A certain HellfireWZ sums it up nicely.