Enemy Chatter/Playing With

Basic Trope: Enemies are shown exchanging idle chatter or other dialogue during gameplay.
 * Straight: As Alice sneaks around trying to avoid being detected, two Mooks around the corner are heard having a conversation.
 * Exaggerated: ???
 * Justified:
 * Well, they are people, after all.
 * The Mooks are giving instructions to each other during a shootout.
 * Inverted: Everyone in the game is The Voiceless / The Speechless.
 * Subverted: ???
 * Double Subverted: ???
 * Parodied:
 * Alice sneaks up on two Mooks, only to find them in an extremely strange situation.
 * Alice overhears a conversation between two Mooks about how much they like Justin Bieber. Alice snickers under her breath.
 * Alice sneaks up on two Mooks having a conversation, and they're talking about how attractive they find Alice.
 * Deconstructed: Alice uses the smalltalk between Mooks to locate them easily and ambush them. Also, they often babble about Dr. Evil's plans.
 * Reconstructed: After a few slip ups, the Mooks use a system of hand signals that only they can understand to communicate, and they cut idle chatter.
 * Zig Zagged: ???
 * Averted: Mooks try to stay professional and keep to the job, so they don't talk.
 * Enforced: ???
 * Lampshaded: "Goddamnit, don't these guys ever shut up?"
 * Invoked: The Mooks are pretending to appear like normal, decent people who don't really want to fight, so Alice feels guilty about killing them. When she does, they take advantage of it.
 * Defied: Dr. Evil is a little crazy, and hates the idea of his subordinates talking. If he catches any of them doing it, he kills them.
 * Discussed: ???
 * Conversed: ???