CMB

We all know that a lot of the booty of the golden age of explorations made it into museums. The British Museum in the C.M.B. story, which had custody of the recondite scientific curiosities and artefacts collected by explorer/adventurers and stored in a Wunderkammer, decided to study the dusty arcana in the 19th century. Three investigators dubbed the "Magi" were appointed to do the research, each given a ring embossed with the letters C.M.B.

Fast-forward to present-day Japan where Sakaki Shinra is the curator of a museum of oddities. He now has possession of the C.M.B. rings, indicating that he has been granted the status of guardian of knowledge like the Magi that preceded him.

CMB provides examples of:

 * Action Girl: Nanase, who with Kana can thrash the whole squad of desert raiders empty-handedly.
 * Catch Phrase: "Welcome to Wunderkammer."
 * Chaotic Neutral:
 * Cheerful Child: Shinra
 * Cloudcuckoolander: Shinra
 * Equivalent Exchange: Shinra only willing to help if you promised him something, since his service  is highly regarded and accurate.
 * Friend to All Living Things: Shinra
 * Has Three Daddies: All daddies are CMB Magis's, to boot.
 * Intelligence Equals Isolation: Shinra never went to school, and it was Nanase's dad who got him into one.
 * MacGuffin: CMB ring, with one you can get almost infinity funding for any research.
 * Mishmash Museum: Well, Shinra is the curator
 * Obfuscating Stupidity Yamato Nadeshiko: Since Nanase took school in a very prestigious school, she bound to do this, while she's actually full blown Action Girl at heart.
 * Rags to Riches: Nanase's parents backstory;
 * Wise Beyond Their Years: Shinra, again.