Binary Domain



""If it's indistinguishable from humans, where does the machine end and life begin?""

- American President during a meeting with National Security Council in New Washington D.C., USA.

Binary Domain is a squad-based third-person shooter for the Playstation3, Xbox360, and PC. It is the brain child of Toshihiro Nagoshi, also known as the creator of the love letter to violence and gangster drama (and Spiritual Successor to Shenmue) that is the Yakuza series. It was developed under the newly formed Yakuza Studios, and published by Sega.

The story takes place in the 2080s. In an era of advanced technology, robots are commonplace, so much so that a New Geneva Convention was signed regulating their creation and establishing limitations on the direction research and development towards their creation can take. However, after an incident involving a middle-aged man going berserk in a public area, it was discovered that a new type of robot had been released into society: "Hollow Children", androids that look like humans, act like humans, and most importantly, believe themselves to be human. Unfortunately, when they discover their true nature, they grow unstable and violent. Investigation throws suspicion on Yoji Amada, a reclusive genius in robotics and artificial intelligence, and founder of the Amada Corporation, Japan's leading manufacturer of robots. As this is a clear violation of the New Geneva Convention, the nations of the world send the "Rust Crew", an internationally sanctioned strike team specially trained to deal with artificial beings, to infiltrate Tokyo (which is now an isolationist state), arrest Amada at any cost and put an end to the machines' uprising.

The gameplay is based around tactically directing your squad to overcome all obstacles that come your way. To this end the game sports what it calls the "Consequence System", in which anything you do and say to your squadmates will affect how much they trust you. On low levels of trust, they will act like a Commander Contrarian and just do whatever they want, but on high levels they will respond to your commands quickly and precisely, and grant you hints about enemy weakspots, hidden items, etc. The Consequence System will also affect the plot, as different squadmates will act differently during certain points of the story depending on their respective levels of trust. Commands can be issued either by pressing buttons or by using a headset.

The game is also a love letter to classic, old school Cyberpunk, with pretty much every trope out of the cyberpunk writer's manual on display, and loads of shout-outs/homages to classic cyberpunk works. Just the amount of tropes related to robots is staggering.

Binary Domain was released on February 16, 23, 24, and 28 to Japan, Australia, Europe, and America, respectively. A PC port was released over Steam on April 27 worldwide.

Not to be confused with the August Soft Visual Novel Binary Pot.

The Shoutout page is here folks!

" : "This feels like life, Charlie. Who are you to say that it isn't?""
 * 108:
 * Absurdly Spacious Sewer: Somewhat justified, in that the sewage processing plant the protagonists plow through is designed to process the sewage of the entire city of Tokyo.
 * Action Genre Hero Guy: It's kinda hilarious how much Dan fits the stereotype. Still doesn't stop him from being a likeable guy... and a total badass.
 * Action Girl: Faye and especially Rachel. Faye does get kidnapped later, but there's a VERY good storyline explanation for it.
 * After the End: By the 2080s, much of Earth has been victim to global flooding, which gave way to the development of robotic manual labor to rebuild the devastated cities.
 * AI Is a Crapshoot:.
 * AKA-47: Most of the ingame weapons are expies of existing, present day weapons; as an example, Dan's assault rifle is modeled off the HK416 assault rifle.
 * America Saves the Day: The main hero, Dan, is violently American. Surprising in that it's a Japanese-developed game, so you'd think the hero would have been Japanese... but Japan is pretty much the bad guy in the game. Go fig.
 * Appropriated Appellation: Dan and Faye call each other "Yankee" and "Farm Girl", respectively, in a not-so-friendly manner, with Faye describing Dan as the typical American military meathead and Dan mocking Faye for her rural upbringing. They call themselves this later in... a much more friendly manner.
 * Armor-Piercing Question: During
 * Armor-Piercing Question: During

"Dan (when first seeing Faye): File photo doesn't do her justice.
 * Artificial Human: While Hollow Children are not Artificial Humans (being Ridiculously-Human Robots instead),.
 * Asian Gal with White Guy: If you get enough approval with Faye. Conversed here:

Bo: She looks familiar, reminds me of an actress or someone.

Dan: Come on Bo, the only movies you watch are porn..."

"Anti-government guerrilla: "You think any of us have a choice? Look around you, Yankee Man! No future!""
 * Attack Its Weak Point: Boss robots inevitably have one.
 * Badass Automaton: Cain. Oh so much.
 * Badass Crew: The Rust Crew, obviously. Throughout the game, every one of them has moments of pure badassery.
 * Battle Couple: Dan and Faye. What, like you didn't figure out the first time they meet that they'd get the hots for each other? Phhhpt.
 * Beta Test Baddie:
 * Big Guy, Little Guy: Dan and Big Bo. Dan's not small by any means (he's downright huge compared to the average Joe) but he's way smaller than Bo.
 * Black Best Friend: Big Bo to Dan, obviously.
 * Black Market: Pretty much the entire world depends on black markets in the game's setting. With climatic changes, many major cities were flooded, and new ones were built on the ruins of the old ones. The denizens of the lower cities would not be able to survive at all were it not for black marketing.
 * Body Horror: What happens when Hollow Children get exposed.
 * Boisterous Bruiser: Both Dan and Big Bo, being the Americans on the team, are much louder and cocky than the others.
 * Boom! Headshot!: The game actually encourages it by giving you extra credits for doing so. There's another benefit, see Cranial Processing Unit.
 * Bridge Bunnies: Are seen at a New Order command center, reporting on Dan & Bo's overt infiltration.
 * Broken Hero:
 * By-The-Book Cop: Kurosawa.
 * Captain Smooth and Sergeant Rough: An antagonistic instance of the trope. Charlie thoroughly dislikes when the mission goes off the rails and hates Dan's insubordinate attitude, while Dan would love to pull the stick out of Charlie's ass and beat him with it. They both get better as the mission goes along, though.
 * Catch Phrase: Dan has two: "Everybody alive? Holler if you're dead!" and "Let the good times roll!" He uses the former after surviving firefights, and the latter when facing bosses.
 * Phrase Catcher: Charlie and Faye get in on the act, borrowing his catch phrases.
 * Chainmail Bikini: Gloriously averted. Rachel might be one of the two female members of the Rust Crew, but her uniform issued by Britain is virtually identical to the one on Charlie.
 * The Chessmaster:
 * Child Soldiers: Dan and Bo meet up with anti-government guerrillas early on looking for metal scraps to sell. As Dan reminded the oldest of them to get the kids to stop doing anti-government guerrilla work, the older anti-government guerrilla rebukes him for his comments.
 * Child Soldiers: Dan and Bo meet up with anti-government guerrillas early on looking for metal scraps to sell. As Dan reminded the oldest of them to get the kids to stop doing anti-government guerrilla work, the older anti-government guerrilla rebukes him for his comments.

"Kurosawa: "Just As Planned."
 * In a conversation with Faye, she tells Dan that all Chinese are conscripted into the Army at the age of fourteen.
 * Chekhov's Gun: Partway through Rust Crew's raid on Amada Corp HQ, Amada hacks the US millcom and orders all NC vessels to attack everyone, though this is foiled by the team.
 * City Noir: Lower Tokyo. Upper Tokyo, in contrast, is a Shining City.
 * Combat Stilettos: Shinobi-Type robots have these to complement their more feminine look. They also happen to be both kinds of stilettos: high heels and sharp-as-hell blades.
 * Consummate Professional: Charlie, Rachel and Faye start out as this, while Dan and Big Bo, in contrast, are more laid back and contemptuous of authority. Rachel isn't a cold fish, though, she's just really good at keeping her work and her feelings separate, and Faye, well, she's the Love Interest, so she obviously warms up during the course of the game. Charlie desperately tries to cling to his professionalism throughout the game, but many events conspire to break it.
 * Contrived Coincidence: Seriously, what are the odds that ? A million to one?
 * Corrupt Corporate Executive: Amada, who attempted to steal Bergen's technology.
 * Cranial Processing Unit: Averted. You can actually blow a bot's head off and it'll still be functioning. However, in doing so, you DO take out its sensory functions, which help it distinguish between friend and foe. Hilarity Ensues.
 * Crapsack World: The entire Binary Domain story... Bo doesn't like how the world has been since global warming flooded most of the countries worldwide.
 * Faye mentions that all Chinese are conscripted into the military at the age of fourteen.
 * Creating Life:
 * Creating Life Is Bad: Even invoked by the President Of the United States: he considers Hollow Children an abomination,, because the US is a "God-fearing nation", and only He has the right to create life.
 * Cyberpunk: Surprisingly, an example of the classic flavor. Huge business conglomerates are crooked, shiny cities have been constructed on the crumbling remains of the previous ones after global climatic disasters, robots are at best treated as servants and at worse blown to bits without mercy, the lead characters are rebellious to authority, and the world's most advanced technology comes from a Japan that is isolated from the world at large. While Transhumanism isn't addressed (there are no cyborgs in the game), What Measure Is a Non-Human? most certainly is.
 * Cyberpunk Is Techno: Oh yeah.
 * Cyberpunk with a Chance of Rain: While it isn't like this the entire game, the first chapter is definitely this trope.
 * Dead All Along:
 * Deadpan Snarker: THE ENTIRE RUST CREW. Yes, even Cain. Apparently being a smartass is a requirement to be elite.
 * Defector From Decadence:.
 * The Dev Team Thinks of Everything: At the start of the game, Charlie was clean-shaven. By the end, he's clearly gone without for the duration of the mission. It's subtle, but helps fill in the time spent off-screen. Dan's five o'clock shadow noticeably deepens as well.
 * Dialogue Tree: Your teammates will often talk to you, both during battle and in calmer moments, and you can answer their questions with a short dialogue tree. You can also not answer at all, which will annoy them pretty badly.
 * Did Not Do the Research: Japan having a Ministry of Homeland Affairs. But this can be a case of Alternate Timeline as Japan most likely reformed its government before it isolated itself from the rest of the world.
 * Do-Anything Robot: Give the French credit, they REALLY know how to make one useful robot. One of Cain's built-in functions is to be able to hack anything. He even has an USB port built into his finger!
 * Driven to Suicide:
 * Eagle Land: Dan and Big Bo are tagged, initially, as Flavor 2s by the rest of the Rust Crew, but they're really more Mixed Flavor types: loud, maybe boastful, but always willing to do the right thing and great to have next to you in a firefight. The US Government itself (at least as represented through Major Philips and even the joint chiefs of staff) gets a slightly less positive portrayal.
 * Eating Machine: While never explicitly stated, the Hollow Children emulate humanity so perfectly that this must be a given.
 * Elites Are More Glamorous: The Rust Crew, since most of its personnel are either recruited from special forces units or from intelligence agencies.
 * Enemy Mine:
 * Everyone Calls Him "Barkeep": The Constable is never called by his name during the game.
 * Same with the American President.
 * Everything Is Online:
 * Evolving Weapon: All of Rust Crew's weapons can be upgraded, but the evolution is most prominent with Dan's rifle, which goes from being a plain vanilla assault rifle into a powerful light machinegun.
 * Face Heel Turn:
 * Fake Static:
 * Five-Man Band
 * The Hero: Dan. He was supposed to be The Lancer, since he's second-in-command, but, well, yeah.
 * The Lancer: Charlie - who's the ranking officer in Rust Crew and officially in command - and later Shindo.
 * The Smart Guy: Cain.
 * The Big Guy: Shared by Big Bo and Rachel.
 * The Chick: Faye.
 * The Sixth Ranger:.
 * Fantastic Racism: The Rust Crew, obviously, doesn't have any particular fondness for robots ("scrap-heads"), but Dan in particular LOATHES them.
 * For Science!:
 * Foreshadowing: In Chapter 1, Big Bo remarks that a Multinational Team is all well, but everyone has their own agenda, including them.
 * Future Spandex: Dan and Big Bo's wetsuits in the beginning of the game... which begs the question: where'd they fit the body armor they wear not long after?
 * Gaia's Vengeance: Sea levels have risen due to global warming, flooding 3/4 of the major coastal cities beyond saving.
 * Gatling Good: Elite Mook shows up with a Gatling Gun. You drop Elite Mook. Gatling Gun is yours. You rejoice.
 * Going Critical: Most enemy robots go boom when shot down, but there's actually a few that just go limp and cease to function like a more realistic machine would.
 * Go Mad From the Revelation:
 * Gone Horribly Right:.
 * Gory Discretion Shot: Subverted in the scene where Mifune's men capture and torture a Hollow Child. We don't see the
 * Grey and Gray Morality:
 * Gun Accessories: Modeled on the ingame weapons, but with the exception of the Shock Burst, are cosmetic only and have no ingame effect.
 * The Heart: Surprisingly enough, the protagonist is The Heart. Dan may be something of a jerkass sometimes, but he's the one member of the Rust Crew who will not budge on doing the right thing. This is especially prominent when
 * Heroic Sacrifice:
 * Heterosexual Life Partners: Dan and Bo have apparently been through a lot together. Bo in particular is surprised they've managed to stay alive so long.
 * Hidden Depths: You have the opportunity to chat with your teammates during certain points in the game and learn more about them. While mostly they talk about the mission, they will sometimes let slip a few things about their personal lives. Charlie, for example, is an avid reader, mentioning that everything of importance he knows he learned either on the battlefield or from a book.
 * History Repeats: Japan isolating itself from the rest of the world. Again.
 * Hold the Line: At certain intervals throughout each Chapter, Dan needs to fend off waves of mooks while his squadmates prepare the escape route. Since each wave respawns infinitely, it's also a good way to farm for credits, especially since most of these segments have nearby ammo pickups. Take too long, however, and the trust level of your allies will drop.
 * Hollywood Hacking: Averted. When a human is shown working a computer, it is in the normal way, and when Cain does it, he simply plugs his finger-drive into the computer and interfaces directly.
 * Humans Are Bastards: Subverted.
 * paraphrases this after hearing the Rust Crew's justifications for.
 * Humongous Mecha: Some of the bosses in this game are pretty fucking big.
 * I Meant to Do That: Kurosawa's statement, after he shoots a cable that Dan and Faye are sliding on... causing them to fall onto a monorail that takes them away from him. His partner isn't buying it.
 * paraphrases this after hearing the Rust Crew's justifications for.
 * Humongous Mecha: Some of the bosses in this game are pretty fucking big.
 * I Meant to Do That: Kurosawa's statement, after he shoots a cable that Dan and Faye are sliding on... causing them to fall onto a monorail that takes them away from him. His partner isn't buying it.

Constable: "Sure."

Kurosawa: "Just shut up and get that monorail stopped.""

"Cain: Humans are such inconvenient creatures."
 * Immune to Bullets: While no enemy in the game is literally immune to bullets, some of the Elite Mooks and bosses are tough, requiring insane amounts of damage to go down.
 * The Grand Lancers are stated to have armor so strong, infantry small arms can't hurt them; Dan needs a rocket launcher to strip their armor away before his rifle can do any damage.
 * In the Future We Still Have Roombas: Many of the robots seen in the game are not humanoid at all, and have mundane functions other than blowing your head off.
 * Industrial Ghetto: Lower Tokyo is very much one, and Rachel mentions that pretty much all major metropolitan cities have their slums of this type.
 * Inspector Javert: Detective Kurosawa of the Tokyo Metropolitan Police, who pursues the Rust Crew as "foreign invaders"... which they are, to a certain extent.
 * Interspecies Romance: A... strange and difficult example to define perhaps, but.
 * Japan Takes Over the World: Subverted. Japan is an isolationist state disconnected from the world at large, and a minor player in the world stage (the USA is the leading superpower, at least more than it already is). However.
 * Jerk with a Heart of Gold: Charlie. He's the most acidic member of the Rust Crew, but he still means well.
 * Just a Machine: The way the world at large (and especially Rust Crews, since it's their job to blow them up) sees any artificial being. Hollow Children really push people's buttons the wrong way because of this. It's not that people might think they're sentient, it's that people think that they're programmed to believe they are, as a mockery of humanity. How much of that is actually true is open to speculation.
 * Karma Houdini:.
 * Killer Robot: By. The. Shit. Load.
 * Lampshade Hanging: After Dan quickly dispatches a trio of robots in melee combat, Kurosawa and Shindo have a brief (though not very serious) discussion about how.
 * Luckily, My Shield Will Protect Me: From time to time, mooks carrying shields appear. The shields are completely bulletproof, which means that flanking, grenades, or the Shock Burst are required to take them out relatively easily, though there's a gap under the shield which can be exploited with an accurate weapon to blow the enemy's feet out from under them.
 * Mad Scientist:.
 * Mecha-Mooks: Pretty much the primary enemy. Most hostile targets are machines, and can be blasted apart.
 * Mechanical Monster: The step up from a Mecha Mook, and they get QUITE monstrous.
 * Mega Corp: Bergen and Amada (the latter is not a big company, but the most technologically advanced entity on the planet and deeply in control of the Japanese government)..
 * Mercy Kill:
 * Mini-Mecha: The US armed forces have them.
 * Mix-and-Match Weapon: Dan's assault rifle has the underbarrel grenade launcher-like Shock Burst, which fires a burst of energy at targets. It can be configured to just mow them down (Normal), fire homing bursts (R) or a large shockwave (G).
 * The Mole:
 * Multiple Demographic Appeal: The game's creators specifically said they wanted to create a game that had global appeal, instead of one that catered merely to a Japanese demographic.
 * Multiple Endings:
 * Multinational Team: The Rust Crew the game revolves around has six members from four different nations - the player character and his best bud are American, followed by two Brits, one Chinese... and a French robot.
 * Mundane Utility: In the Resistance base, you can find Assault mech heads... being used as desk lamps.
 * Named by Democracy: Dan has the nickname "Survivor" given to him by his superiors and fellow soldiers because of his miraculous talent (or luck) at surviving missions which are pretty damn hellish. Dan himself doesn't particularly like the name, since it reminds him that, while he survived, many teammates did not.
 * Nightmare Face: The result of a Hollow Child's Robotic Reveal. The floating eyeballs is probably the most disturbing feature.
 * No Celebrities Were Harmed: Dan looks near-identical to Adam Sandler, only buff.
 * No OSHA Compliance: Averted. In one scene, Dan, Cain and Shindo need to go through a production line's conveyor belt to escape the enemy. They get into some crates, but when they're rolling into the machinery, the production line suddenly stops. Turns out, the machinery has sensors which trigger if they detect organic beings, cutting the power. Cain has to actually override the sensors for them to be able to escape.
 * Nobody Poops: Averted by Shindo, Played for Laughs.
 * Nobody Poops: Averted by Shindo, Played for Laughs.


 * Nothing Is the Same Anymore:.
 * No One Left Behind: Dan repeatedly tries to invoke this when Rust Crew intends to extract from Amada Corp HQ without Faye.
 * A Nuclear Error:
 * Odd Couple: Dan and Charlie, the most diametrically opposed personalities on the team. They're willing to cooperate, and they do have their moments of agreement, but they're pretty damn far from being friends.
 * Police State: Japan is one during the events of the game. It even has its own La Résistance to oppose it.
 * Press X to Not Die: It's a Yakuza Studios game, so it's to be expected. They're surprisingly rare, though.
 * Pretentious Latin Motto: Rust Crew's motto, Causa Latet Vis Est Notissima ("The cause is hidden, the results well-known").
 * Properly Paranoid: As Hollow Children can't be distinguished from humans until they reveal themselves, it's understandable that the public at large would be kinda paranoid.
 * Given that a US Army four star General (likely the Chairman of the Joint Chiefs of Staff) was a Hollow Child, it's quite clear that Hollow Children are the ultimate Manchurian Agent.
 * Red Eyes, Take Warning: Pretty much all the mook robots have red glowy eyes..
 * Red Herring:
 * Remote Body:
 * The Reveal: Three big ones in quick succession:
 * Robo-Family:
 * Ridiculously Human Robot: Hollow Children, obviously. Cain to a much lesser degree: while he snarks and shows what seems to be emotions, it's actually reactions based on logic and programming. Cain himself lampshades it:.
 * Robot Girl: What female Hollow Children are, obviously.
 * Robot Maid: Most robots seen interacting with humans in a non-murderous way are this type. Robots with industrial applications are not usually humanoid.
 * Robotic Reveal: Par for the course with Hollow Children, since they're indistinguishable from humans unless they get deep-tissue damage. Their skin and superficial tissue is actually organic, too, making the reveal... kinda gory.
 * Scary Black Man: Averted. Big Bo is, well, big, but he's actually a very friendly guy, and shows surprising warmth for being a battle-hardened soldier.
 * Scavenger World: Many of the denizens of Lower Tokyo earn a living scavenging, especially robot parts and weapons left after a firefight. The resistance's weapons are pretty much all scavenged this way, but they compensate their second-hand nature with good craftsmanship. At the beginning of the game.
 * Scenery Porn/Scenery Gorn/Technology Porn: Upper Tokyo is truly a beautiful place... until it starts getting wrecked to shit by the Rust Crew. As for technology, all the robots in this game are wonderfully detailed, lovingly animated and impressive to see in action... until they start getting wrecked to shit by the Rust Crew.
 * Science Is Bad: Played with. . Not so much "science is bad" as it is "science done by bad people is bad", but it still results in bad shit happening.
 * Screw the Rules, I'm Doing What's Right:.
 * Sequel Hook:.
 * Shooting It Out of Their Hands: You can do this by blowing an enemy's arm clean off (and they'll comically quickly scramble to grab the gun with their other arm).
 * The Singularity:
 * Skele-Bot 9000: The basic design of Mecha-Mooks in the game.
 * Skyscraper City/Wretched Hive: The difference between Upper Tokyo and Lower Tokyo, respectively.
 * Sliding Scale of Shiny Versus Gritty: Upper Tokyo: very shiny. Lower Tokyo: very gritty.
 * Spider Tank: The appropriately named Spider boss.
 * Spiritual Successor: Not meant to be, since they're made by completely different companies with no story links at all, but many people have commented that the game's the closest thing to a contemporary Snatcher.
 * Starfish Robots: The more monstrous bosses in the game don't look like anything remotely humanoid.
 * Subsystem Damage: All mooks in the game have targetable limbs, a la Dead Space. Targeting the arm holding a weapon will disarm the enemy and send it scrambling to grab a weapon with the good arm, shooting out a leg will knock it down and force it to crawl, and shooting the head will blind/deafen it, making it attack its buddies.
 * Surveillance Drone: The enemy uses quite a lot of them as security measures and to actively hunt down the protagonists.
 * Telescoping Robot: Gloriously averted. Every single robot in the game has gadgets that fit into their external chassis logically or are obviously in view. The only possible exception is Cain's grappling hook, and that could be explained as some sort of compressed material or one that expands when in contact with air.
 * Ten-Minute Retirement:
 * There Is No Kill Like Overkill: Towards the end of the first chase sequence, Kurosawa orders a roadblock to trap Rust Crew. Said roadblock consists of standard soldier robots, APCs... and a mobile artillery walker.
 * This Is Gonna Suck: The game succeeds in evoking this feeling with most bosses the player ends up facing.
 * Tomato in the Mirror: Revolves around this trope. Hollow Children don't know they're not human.
 * Tomboy and Girly Girl: Following the usual convention of Two Girls to a Team. Rebecca is dressed like an actual soldier, has close-cropped hair and (refreshingly) average looks, while Faye is wearing some form-fitting outfit and looks like a model with a sniper rifle.
 * The difference in uniform itself is easily justified: the Rust Crew is composed of soldiers from America, Great Britain, China, and France, and each nation issues a different uniform. Charlie and Rebecca have the same basic gear, as do Dan and Bo, while Faye is the only shown example for the Chinese uniform.
 * Translation Convention: Averted; Japanese characters speak Japanese to themselves (i.e. Kurosawa & his partner), while the Japanese that interact with Rust Crew speak English in-universe.
 * Turned Against Their Masters: certainly did turn, but the Hollow Children don't even know humans are supposed to be their masters, on account of them believing themselves human as well, and they almost universally lash out at humans out of fear and confusion over their robotic nature, not out of rebellion.
 * Unnecessarily Creepy Robot: Yes, the combat robots should look intimidating, but some of them are borderline Nightmare Fuel.
 * Urban Segregation: Quite the dramatic example in Tokyo. Upper Tokyo is a borderline utopic city: clean, efficient, economically powerful and technologically advanced. LOWER Tokyo is a shithole (literally: Upper Tokyo throws its sewage there) of urban decay were people do anything in their power to survive, to the point there's an actual resistance movement dedicated to fighting the government for the right to lead a decent life.
 * Vice City: Lower Tokyo. If it can get you arrested or killed, it's getting done there.
 * What Happened to the Mouse?:
 * What Measure Is a Mook?:
 * What Measure Is a Non-Human?: Played with in myriad ways. The main characters gleefully cut a swath of destruction through thousands of robots, yet they have a robot in their team (Cain) and through the game come to trust him as a valued teammate. Also, Hollow Children truly believe themselves human, which makes some people hesitate to destroy them.
 * You Have Got to Be Kidding Me!: This phrase is uttered a LOT, usually by Big Bo. Charlie gets in on the act as the story progresses.
 * Your Terrorists Are Our Freedom Fighters: The Japanese security forces (and probably most security forces of other nations) call the anti-New Order guerrillas as "terrorists". But to those who were born/living in the abandoned cities/towns, they're heroes.
 * What Measure Is a Non-Human?: Played with in myriad ways. The main characters gleefully cut a swath of destruction through thousands of robots, yet they have a robot in their team (Cain) and through the game come to trust him as a valued teammate. Also, Hollow Children truly believe themselves human, which makes some people hesitate to destroy them.
 * You Have Got to Be Kidding Me!: This phrase is uttered a LOT, usually by Big Bo. Charlie gets in on the act as the story progresses.
 * Your Terrorists Are Our Freedom Fighters: The Japanese security forces (and probably most security forces of other nations) call the anti-New Order guerrillas as "terrorists". But to those who were born/living in the abandoned cities/towns, they're heroes.