Aquaria (video game)



An independent video game developed by Bit-Blot. Aquaria follows the story of Naija, an amnesiac aquatic Fish Girl who has been living in a cave, eating fish for as long as she can remember. Eventually, wanderlust forces her to leave and explore the ocean around her. Not five minutes after she leaves her cave, she encounters a mysterious robed entity, whose touch gives Naija a vision that brings back some of her memories. The entity disappears and Naija follows, leading her on a grand adventure in which Naija discovers more about her homeland than she could have ever imagined.

Aquaria was released in December of 2007, winning numerous awards from the independent gaming community as well as widespread praise from gamers.

Gameplay is mostly focused around exploration and puzzles, though there is plenty of combat. Think Ecco the Dolphin meets Metroidvania.

One feature making it much easier (perhaps for younger players?) is that there are seven sources of healing, almost any two or three of which could have carried the game. (Food, health sparks dropped by some kills, berries containing similar sparks, save points that restore your health, beds that do likewise, tadpole-like symbiotes which trade some maneuverability for regeneration, and, just for good measure, a late-game item granting limited regeneration (in Song form).)

Following the success of the "Humble Indie Bundle" charity drive, Bit-Blot, the developers of the game, have released its source code (info here). Keep in mind that the game's content will remain closed, so you will still have to buy the game in order to play anything more than the demo version.

Not to be confused with the online game Aquaria or the Brazilian metal band Aquaria.

Tropes:

 * Action Girl: Averted at first by Naija until you unlock the Energy Form. Then she becomes this.
 * After the End: Numerous ones to the point Naija fears she may be the only person left alive.
 * Amazing Technicolor Battlefield: The absolute last boss battle of the game appears to take place in space. Even though you're still underwater.
 * And the Adventure Continues...: Exploited trope:
 * And Your Reward Is Interior Decorating: Most of Naija's trophies go to fill out out her lair.
 * Apparently Human Merfolk:  becomes this shortly after  . It might only work if the two are in close proximity, though --  .   might also count.
 * Autobots Rock Out: The last area before the final boss - "The Gauntlet". Nothing but Dual Form combat against some of the toughest enemies in the game, set to an epic guitar track.
 * Arm Cannon: While Naija's energy blasts resemble this, the better example is
 * Babies Ever After:
 * Batman Gambit:
 * Beautiful Void: Aside from the occasional Physical God, nobody speaks. The only other mortal Naija comes across is, and he doesn't say a word.
 * Bittersweet Ending:
 * Blackout Basement: The Abyss,
 * Bonus Boss: Many of them, most granting a pet, armor, or tool. The "Simon Says" boss is a straight minigame rather than a fight.
 * Breather Level: Compared to earlier areas of the game, The Veil is absurdly spacious and almost completely lacking in dangerous creatures. Also a literal Breather Level, since you take your first breath of air above the Veil.
 * To say nothing of the  and , which do not contain a single enemy between the two of them which actively attacks you (and many enemies there can't even do collision damage). They do lead up to a tricky Bonus Boss, though actually reaching it involves difficult moves.
 * Charged Attack: Several forms have this: Energy form charges from a basic fire blast to a stronger multiblast and Nature form charges from a useless flower to a rather impressive cactusoid. Sun form doesn't have an attack, but charging her "aura" lights up the area for several seconds, which is helpful in the Abyss. Both sides of the Dual form have only a charged attack, and one is furthermore dependent on the other.
 * Chest Blaster: 's final form.
 * Chest Monster: The common plants that give you food supplies sometimes release monsters instead. Happily, these are always monsters likely to leave a good health drop.
 * Collision Damage: In addition to being vulnerable to it herself, Naija can also cause it by equipping the Urchin costume. That's not just defensive, as she can grab onto some of the larger enemies.
 * Concept Art Gallery: In the credits.
 * Cosmetic Award: See Virtual Paper Doll, And Your Reward Is Interior Decorating.
 * Critical Annoyance: A rather minor example -- the edges of the screen simply glow red (impeding vision), rather than making an annoying beeping sound.
 * Crystal Prison: In the main window; there has been speculation what Naija inside the crystal symbolizes.
 * Developer's Room: "Two odd creatures floated nearby, each staring into a glowing orb. They seemed inexorably tied to their fate, caught up in whatever they thought they were accomplishing by staying in one place for long periods of time without rest. I found the whole thing rather silly."
 * Diabolus Ex Machina:
 * Did You Just Punch Out Cthulhu?: In the course of her travels, Naija will kill or finish off at least 6, and up to 12, "lesser gods" of her world (including gods of battle energy, a personification of nature, the former god of a ruined city, a huge sun worm, and several "species bosses"), then top this off by slaying
 * Does This Remind You of Anything?:
 * Naija piercing "the Veil" for the first time.
 * tentacle grab attack. He grabs Naija, holds her in place under himself, and poisons her for an agonizingly long time.
 * Easter Egg:
 * The games files reveal several in-jokes:
 * Dolphins are called Ekko
 * Starfish are called Starmie
 * The name of Naija's son is
 * The name of the Creator is
 * There are a couple in-game as well, notably near the whale.
 * Eleventh-Hour Superpower: The Dual Form.
 * Eternal Engine: The Sun Temple.
 * Ethereal Choir: Most of the background music have some vocal variants.
 * Everything's Better with Spinning: Naija's spin ability allows her to draw in nearby items, interact with certain objects, and change modes in Dual form.
 * Even more spin-tastic, spinning before releasing the Energy Form's Charged Attack can double its power.
 * Everything Trying to Kill You: Pretty much. You can run across the odd benign creature, but by and large, this is a fish-eat-fish world.
 * Evil Matriarch:
 * Feed It A Fat Poisonous Mutant:
 * Fish People: Pretty much every ancient ruined civilization was composed of these sort of people, and, of course, Naija is one herself.
 * Forbidden Zone: The Abyss.
 * For Massive Damage: Played very straight. There's even a literal Giant Enemy Crab.
 * Fusion Dance: The Dual Form, where the Li side empowers Naija's Sonic Scream.
 * Giant Enemy Crab: Quite literally. Complete with a weak spot on its underside.
 * A God Am I:
 * Guide Dang It:
 * Many of the puzzles in the.
 * Some of the boss fights have particularly obscure dances needed to win.
 * The cooking, too, if you're trying to find recipes by trial-and-error, instead of finding the completed dish hidden somewhere. The developers clearly expected people to try doing the former instead of the latter, because after every third failed attempt or so, Naija will let out a frustrated cry of, "Not another Sea Loaf!"
 * Eel singing.
 * Half-Human Hybrid:.
 * Heart Container: The Verse eggs.
 * He Who Fights Monsters: One of the things that worries Naija about the energy form is that she's starting to enjoy its destructive power, and fears she'll lose her sense of self if she succumbs completely to this. It's not just something she's saying, either; if you fire off a prolonged salvo (fighting something big and tough, like a leafy dragon, for example), she giggles.
 * Hoist by His Own Petard: Mithala, the Golem/Priest as a pair, and . All of them are more-or-less Mook Makers, and the creatures they create are all essential to defeating them. The King Mantis doesn't create Mooks as such, but.
 * Horse of a Different Color: Naija can ride sea horses in Song form. There's even an outfit she can win to make them faster.
 * Hundred-Percent Completion: There are 52 recipes, 32 treasures, 4 pets, and 5 Verse eggs to collect, not to mention 56 maps to explore, and 26 "achievements" ranging from the inevitable to the esoteric.
 * Also subverted in that one of the ingredients (Red Bulb) is only available in finite, small, quantities, while others (Special Bulb, Rukh Egg) are closely limited. Good luck experimenting with those! For the Red Bulbs, you don't even get the recipes specific to them until the endgame... but from the beginning, you do have recipes which can waste them.
 * There are also a couple of recipes which may not appear in the game at all.
 * Hyperactive Metabolism: The game's protagonist, Naija, is able to eat food to instantly heal, cure status ailments, or apply an assortment of buffs.
 * Interface Screw:
 * If you don't move around for too long, the view zooms in on you, which can be rather inconvenient.
 * The result of ingesting Rainbow Soup.
 * Getting blinded by squid or octopus ink.
 * Interspecies Romance:
 * Item Crafting: Naija can cook a multinational restaurant menu worth of food items at any time on the pause screen, as well as consume them there before resuming gameplay (see Hyperactive Metabolism, above, and on the actual page). Thank heavens. Unlike your forms and other songs, recipes are not locked before discovery. This makes replays a lot easier, as some of the recipes are too simple not to remember, even without cheat sheets.
 * James Bondage:
 * Last of Her Kind: What Naija fears. The loneliness that results from this is her motivation for venturing out into the world.
 * Level Editor: Built directly into the game, so you can test your levels on the fly.
 * Little Did I Know: In the early stages of the game.
 * Love Makes You Evil:
 * Macross Missile Massacre: Naija's Energy Form can do a minor form of this with a wall-jump-to-flourish charged blast with a lock-on (or a single enemy present sans lock-on), firing six energy bolts at one foe. Some bosses can do this, as well, especially when they go critical.
 * Mega Manning: Eating certain enemies in Beast form allows you to copy their projectile attacks, or in some cases, such as that of the Moneye Squid, to use the enemy itself as a projectile.
 * Metroidvania: And how. A unique, underwater version, none-the-less. There are some above-water exploration portions, and they don't just include, but require, wall jumping. It's still 98% underwater, though.
 * Mood Whiplash: In the extended ending, we find out that
 * Mook Maker: Numerous. From the Moneye Squid nests to the Bigmaul Forest Goddess to Mithala to.
 * Multiform Balance: Dual Form
 * Mushroom Samba: The Rainbow Soup.
 * A much more "realistic" samba than most examples of the trope; first you get the standard tripping out, with all its pretty swirling colors and all that, and then comes the crash, when the color scheme goes dark red with earthquakes and Naija makes painful grunting noises until it wears off. Fortunately her health bar doesn't actually drop during the crash, it's just alarming and ensures you'll never do that again.
 * Noob Cave: Naija's initial cave, Home Waters. This area remains a useful resource throughout the game.
 * Ocarina Playlist: Technically, you can use the Shield Song before you learn it (a few minutes into the game), but the rest of the Songs are only available after finding them.
 * One-Hit Kill: Made possible by a late-game powerup.
 * Opening the Sandbox: Completing the first temple allows Naija to fix a Broken Bridge with her newfound powers, unlocking the rest of the game. This sets the pattern, as every form enables use of a new set of doorways or passages.
 * Our Dragons Are Different: The leafy sea dragon. In reality, a harmless fish related to seahorses. In game, an enormous monster that roars and breathes solar flame.
 * Palmtree Panic: The Veil.
 * Physical God: Almost all of the non-optional bosses. Or even the optional ones, if you count non-sentients as worshipers.
 * Pink Girl, Blue Boy: The Dual Form
 * Playable Epilogue: The reward for finding all of Naija's lost memories.
 * Puzzle Boss: Most of the bosses in the game, but the Simon Says creature is notable for being a non-combat puzzle. It's easier to list the exceptions: Sun Worm, Nautilus Prime, Mermog, Blaster Prime, King Jellyfish, and the first couple of forms of the final boss.
 * Quest for the Rest: Naija's starting motivation.
 * Quicksand Box: It won't be a Metroidvania game without it, Sadly. It can be quite confusing on where to go.
 * Recurring Riff: The plot-centric 12-note tune. It's easiest to hear in this track, which plays when you enter Open Waters. It also makes up the melody of Boss Fraught (played for every non-story boss), it's used in a puzzle in the Sunken City, the first four notes are used to activate Dual Form, and several other times.
 * Replacement Goldfish:
 * Sanity Slippage: After killing the last miniboss in Mithalas Cathedral, Naija starts worrying about slipping into dementia or worse.
 * Satellite Character:  Naija can leave him at either his home or hers, but there are a couple of places where he must be present to continue in the game.
 * Scenery Porn: Everywhere you go, but the Veil deserves a special mention on the virtue that it's essentially the Bahamas and associated reefs as seen from underwater, and occasionally on land. Also, there's monkeys!
 * Sequel Hook: In the extended ending,.
 * Sadly, the two guys who make up BitBlot dissolved the label and went their separate ways after Aquaria was finished, and are working on other projects now, so the sequel may never happen.
 * Sequence Breaking:
 * The Kelp Forest should be inaccessible without the Beast Form, gained by completing Mithalas. However, it's possible, even easy to just force through the currents without even noticing you did something wrong.
 * In earlier versions of the game, it was possible, using the Nature Form, to bypass, even before one has   This had the unfortunate result of completely destroying the game: if you did this, you couldn't reach the end.
 * Sentient Cosmic Force: The Verse. Naija can channel its power by singing.
 * Sequential Boss: The final boss,, has five forms:
 * The first of which
 * His second form is similar to his first, but
 * His third form is
 * His fourth form resembles
 * His fifth form is
 * The game's data files contain evidence of at least one more form that was Dummied Out.
 * Shallow Love Interest:
 * Slippy-Slidey Ice World: The Frozen Veil and Ice Cavern, though in fact they're not slippery.
 * Stripperiffic: practically all of Naija's wardrobe, considering both her alternate forms, and the alternate costumes for her primary form (Some elements -- goofy helmets, or the claw-gloves of the Crab Armor -- could be considered Fetish Retardant.) (Yes, there's a "nude mod" available.) Then there's the costume that Naija herself describes as "rather revealing". In the post-game scenes and stinger, she and  wear even less....
 * Stupid Statement Dance Mix: In the game's files, there is a remix ("superflyremix.ogg") of the dummied out line, "Quit your jibba jabba and get out of the water!" One could only imagine what it was meant for.
 * Talking to Herself: Jenna Sharpe voices both Naija and.
 * The Stinger: If you collected all the lost memories.
 * Thirteen Is Unlucky: The Creator of Aquaria created 12 gods, and dismissed each as imperfect. The thirteenth, he declared perfect. She ran away.
 * This Looks Like a Job For Aquaman: Ha ha. No, seriously.
 * Turns Red: Almost every single boss, and some of the other monsters as well. In some cases, this forfeits a boss's prior invulnerability, trading their "kill dance" for a straight slugfest.
 * The Forest Goddess has a dual usage: She starts with three cyclic stages, one of which lets you turn her red and shootable for a few seconds. After a few rounds of that, she goes "critical" and starts hammering you continuously, but also stays vulnerable.
 * Similarly, "Father" cannot be injured for the first part of the fight unless, but loses the invulnerability after taking a certain amount of damage.
 * After you damage Mithala enough, the entire battlefield turns red and he starts spamming powerful fireballs.
 * Underwater Ruins: The Krotite temple, the Mithalan city and cathedral, the Sun Temple, and
 * Was Once a Man: Two examples:
 * . He was originally a humanoid resembling the creatures he created, but was turned into a gargantuan beast by the in sacrificing his own followers to him.
 * , meanwhile, provides a more literal example. He was once.
 * Under the Sea: (Almost) the entire game.
 * Unwitting Pawn:
 * Vicious Cycle: Naija eventually discovers that,.
 * Video Game Cruelty Potential: As this video shows, Naija gets a lot of various ways to attack things throughout the course of the game. And nearly anything can be killed in some way. Between dropping rocks on things, shooting things, eating things, impaling things on thorny spikes, and, there's a lot of ways to inflict suffering on Naija's fellow creatures.
 * Using a giant thorny plant to fling a monkey from its tree into the middle of the sea isn't particularly useful, but it is noted as an achievement.
 * It helps somewhat that, barring small fish, the odd eel, macaws, and the aforementioned monkeys, pretty much everything hates you and wishes to feast upon your juicy corpse.
 * Virtual Paper Doll: You can find 8 new costumes for Naija's default form. Four of them have legitimate uses in the game, the rest are just for show.
 * Wall Jump: Though not as useful underwater, it's still there. Granted, it can help you speed along if you wish, is used in Energy Form's fiercest charge blast, and allows you to hold still and open a song plant within a current by sticking you to the wall in Beast Form first. Out of the water, however, it works much the same way as normal, and is in fact (sorta) the only way you can actually move.
 * As such, it averts Sequence Breaking, to the surprise of some people more used to Metroid, where wall jumping gave access to certain items before they were conventionally available; in Aquaria's above-water segments, wall jumping is your sole form of locomotion, and very much part of the plan. There are a few special items which can only be reached by wall-jumping, but still part of the plan.
 * Warp Whistle: Ancient Turtles.
 * What Measure Is a Non-Human?: Reversed in the stinger.
 * Wingdinglish: The runic text scattered throughout Aquaria is just a different font. Substituting the letters there for English ones can occasionally give a useful hint, such as  An alphabet and translations are available online... or if you're feeling lazy, you can just go into the 'gfx' folder and swap the 'aquarian.png' and 'aquarian_alt.png' images, which will replace all the Aquarian text with (bright orange) English in-game.
 * Womb Level: Not one, but two. Mithalas Cathedral has the player, and then there's
 * Woobie, Destroyer of Worlds:.
 * You Must Be This Tall to Enter: You can't proceed through obstacles without the appropriate form. Some of these obstacles are even inside Naija's home.
 * Zeppelins from Another World: In cutscenes/stinger.