Time Commando

Time Commando...

The future.

The military are training their soldiers with a program that can mimic any combat from any time period.

A man puts a predator virus into the system, creating a time vortex that threatens to consume the world.

Enter Stanley Opar, a a S.A.V.E (Special Action for Virus Elimination) operative to get rid of the virus. But this virus might be more than he can handle...

Time Commando is an action-adventure game for PS 1, Sega Saturn and PC, developed by Adeline Software and published by Electronic Arts, Activision and Virgin Interactive during several years.

Notable for the MANY different enemies and attack varieties (at least 6 per level, including bare fists), and bringing down a tank with simple weapons.

This game provides examples of:

 * Action Survivor: The hero is basically a glorified IT support technician.
 * All There in the Manual: The intro doesn't explain what's going on in any detail.
 * Excuse Plot: And not a particularly coherent one. See below:
 * Fridge Logic: Why would any branch of any military actually need a VR simulation of any period in history? Why did a company employee sabotage the project he was working on? Why didn't the test server have anti-virus software installed?
 * Guide Dang It: One of the weapons you get in the Future level isn't actually a weapon, but a space suit. It does actually have a point, but you only find this out after failing to use it at the right moment gets you killed.
 * Heroic Mime
 * Magical Computer: And probably half the sub-tropes.
 * Rule of Cool: The whole game runs on this trope, with mixed success.