Create a Pokémon/Characters

This page contains all tropes applying to the Smogon Create a Pokémon...Pokémon. If a trope applies only to the CAP when it is in Battle Capacity, put it there.

CAP 1: Syclant
An Ice/Bug Glass Cannon. Was also the first CAP created.


 * An Ice Bug
 * Arm Cannons: Depending on the artist.
 * Big Creepy-Crawlies
 * Glass Cannon
 * Improbable Aiming Skills: Thanks to its ability, CompoundEyes.
 * Obvious Rule Patch: The reason it has it's own ability, Mountaineer, was to keep it viable despite Stealth Rock.

CAP 2: Revenankh
A Ghost/Fighting mummy with some Mighty Glacier characteristics.


 * Bizarre Sexual Dimorphism: Females have longer hair...or rather bandages.
 * Healing Factor: To some degree. Shed Skin gives it a chance to heal status effects every turn.
 * Mighty Glacier
 * Mummy
 * Red Eyes, Take Warning

CAP 3: Pyroak
A Fire/Grass dinosaur.


 * Arm Cannons
 * Dinosaurs Are Dragons: averted; he shoots fire out of his arm cannons.
 * Green Thumb
 * Mighty Glacier
 * Playing with Fire
 * Yin-Yang Bomb: Grass and Fire are two of the most diametrically opposed forces in both the games and in nature. Therefore, Pyroak immediately becomes a Badass.

CAP 4: Fidgit
A multi-armed Poison/Ground Pokémon. Notable for being the first CAP with a specific goal in mind: its purpose was to be a pure team-support Pokémon.


 * Multi-Armed and Dangerous: Consists of mostly arms.
 * The Sleepless: Thanks to Vital spirit.
 * This Is a Drill: Has one on the bottom of his body.

CAP 5: Stratagem
A Rock-type Fragile Speedster/Squishy Wizard resembling an alien made of gravel with Raymanian Limbs. Its goal was to play against type and see how the presence of such a new type of threat affected the metagame.


 * Dishing Out Dirt
 * Fragile Speedster
 * Mighty Glacier: Stratagem defies this - it was intended to break out of the restraints carried by a certain type.
 * Playing Against Type: Invoked.
 * Squishy Wizard
 * Starfish Alien: He is, essentially, floating gravel. That acts nothing like the way it should.

CAP 6: Arghonaut
A Water/Fighting octopus Pirate. Intended to be an anti-metagame Pokémon.


 * Making a Splash
 * Multi-Armed and Dangerous
 * Pirate

CAP 7: Kitsunoh
A Steel/Ghost phantom kitty fox. Intended to be the ultimate scouting Pokémon.


 * Cool Mask: Several. All over its body.
 * Extra Ore Dinary
 * Our Ghosts Are Different

CAP 8: Cyclohm
A strangely adorable Electric/Dragon that looks like a dragon made of electricity. Intended to abuse abilities that are useful, but confined to sub-par Pokémon.


 * Multiple Head Case
 * Our Dragons Are Different
 * Shock and Awe

CAP 9: Colossoil
A Dark/Ground Pokémon in the form of a well-over-eight-feet-tall subterranean black narwhal. Is good at basketball. Intended to stop secondary effects in the metagame.


 * Dishing Out Dirt
 * Red Eyes, Take Warning
 * Seldom-Seen Species: A narwhal.
 * This Is a Drill

CAP 10: Krillowatt
An Electric/Water shrimp meant to be a jack-of-all-trades/utility counter (but is limited in how much it can do at a time thanks to the series' four-move limit), but primarily used as a sweeper due to a loophole on its ability.


 * Gone Horribly Wrong: The aforementioned loophole, enabling it to spam fast, recoil-less-Life-Orb-boosted attacks from its bizarrely expansive movepool. It even had the raw bulk to be virtually unkillable - and it was the last straw before the CAP Pokémon received a massive nerfing.
 * Fragile Speedster: Minus the fragile.
 * Making a Splash
 * Lightning Bruiser: Krill is not only decently bulky with 151/73/74 defenses, but with a Life Orb, he's also pretty powerful. Even with his movepool nerfs he's good.
 * The Mario
 * Pint-Sized Powerhouse
 * Seldom-Seen Species: A shrimp.
 * Shock and Awe

CAP 11: Voodoom
A Fighting/Dark voodoo doll meant to be a perfect partner for Togekiss (but in practice has done better with Zapdos). Also the last CAP project to be created using Generation IV parameters.


 * Consolation World Record: Voodoom was made with the goal to "Pick a good-but-not-great OU Pokémon, and design the perfect teammate for it, similar to the way Celebi & Heatran, or Blissey & Skarmory complement each other so well on competitive teams.". They failed at making a teammate for Togekiss, but have succeeded (The staff claims it was the most successful CAP) at making one for Zapdos.
 * As the point was simply to find out the dynamics behind "perfect teammates," while not having the CAP turn into a Game Breaker like some of the other CAPs, yes, Voodoom WAS the best CAP. Players learned a number of things about perfect teammates, and Voodoom isn't a Game Breaker (except MAYBE with Zapdos.)
 * Creepy Doll
 * Elemental Absorption: Its once-flavor ability LightningRod became viable with the Gen. V change that it nullifies all Electric-type attacks.
 * Frankenstein's Monster: The justification for Voodoom's electricity-absorbing abilities is that to evolve, its demi-canon pre-evolution Voodoll has to get struck by lightning via a needle through the heart. Frankenstein was cited as inspiration for this.
 * Gone Horribly Wrong: Subverted - while he failed at partnering with Togekiss, he is exceptional with Zapdos. because of this he's been called the most succesful CAP to date.
 * Hollywood Voodoo: In a sense, Voodoom subverts this and plays it straight. (primarily the latter.) Some people had the idea to allow Voodoom to both bless (Louisiana voodoo) AND curse (Hollywood voodoo) people with its pins, but it's still a gigantic voodoo doll (which only Hollywood and Louisiana voodoo use: other Voudoun branches do not use them.)
 * Voodoll plays the trope even straighter. It's basically a normal voodoo doll.
 * Improbable Weapon User: A needle. Well, not exactly improbable for him since he's a voodoo doll, but still not something you commonly see.
 * Lightning Can Do Anything: See Frankenstein's Monster.

CAP 1: Scratchet and Tomohawk
The first two CAPs of Gen V, as well as the first two be part of an (entirely canon) evolutionary line and, in Tomohawk's case, the first Flying-type CAP. Specifically, a Flying/Fighting tiger gryphon that is meant to help the player regain momentum (the upper hand). Scratchet, the pre-evolution, is a Normal/Fighting cub with a fluffy body meant to resemble an egg.


 * Mayincatec: Flavors of this, as well as more northern Native American elements.
 * Panthera Awesome
 * Our Gryphons Are Different
 * Ridiculously Cute Critter

CAP 2: Necturine and Necturna
A Grass/Ghost Pokemon that can learn Sketch once, allowing in its movepool access to a single unique or mind-blowing attack that can come out of left field.


 * Bishounen Line: Necturine is very insect-like, while Necturna is much more humanoid.
 * Confusion Fu: In terms of its ability to use Sketch.
 * Decided by One Vote:
 * 237 votes were counted in the finals for deciding its design; not counting the moderator/tallier, the votes were 134 to 133.
 * Necturna's movepool was decided between 43 and 42 votes.
 * Giant Waist Ribbon
 * Miko: A flytrap miko, specifically.
 * Yandere: Supplementary material has shades of this.

CAP 3: Mollux
A Fire/Poison-type lava lamp cone snail that is meant to overcome the weaknesses in its typing in its becoming a viable threat in the metagame.


 * Black Bead Eyes
 * Everything's Squishier With Gastropods: And it is adorable.
 * Killer Rabbit: A little scrawny snail doesn't seem so dangerous, does it? Its 131 Special Attack stat and decent defenses to back it up prove otherwise.
 * Landslide Election: The winning art design had a good 25% of the votes over the nearest competitor in the first art poll, and proceeded to sweep with a majority in the second poll.
 * Shown Their Work: Lava lamp for a shell aside, the anatomy of Mollux is highly accurate compared to real-life pulmonates.