Money Multiplier

An item/ability that increases the amount of loot gained, or the chances of getting it, in Video Games. Compare Score Multiplier.


 * Pokémon: the Amulet Coin and Luck Incense items double the amount of money gained from defeating Trainers.
 * The move Pay Day also grants Trainers an additional amount of money each time it is used, with the awarded amount of coins being based off of the level of the Pokémon using the move. During Generations 1 and 2, the amount of money scattered was two times the user's level. From Generation 3 onwards, the multiplier was increased, so that the money received per use is now five times the user's level.
 * In Pokémon Ruby and Sapphire Versions, there is a glitch where the wrong amount of money will be displayed if the Amulet Coin is held when Pay Day is used, leaving the impression that the Amulet Coin does not affect Pay Day. However, if the player checks his/her Trainer Card, it will be discovered that the money earned from Pay Day has correctly been doubled and added to the player's total savings. This error was fixed in Pokémon FireRed and LeafGreen Versions, as well as all subsequent games.
 * Pass Powers, introduced in Generation V, include increasing the reward money from winning Trainer battles.
 * Two Artix Entertainment minigames Ninja Shadow Adventure and Undead Assault. In these Web Games you can buy weapons that will increase the amount of gold you receive from killing monsters.
 * Armor Games' Web Game Sin Mark. Having the Lucky Charm trinket equipped increases the chance of slain enemies dropping trinkets.
 * The Broker specialist in the Disgaea series can be put in a piece of equipment, and increases the money you gain from defeating enemies by up to three times per specialist.
 * An item called "Dwarven Merchant's Belt" in Dragon Age: Origins gives you a +5% bonus to monetary gains.
 * The Cat Hood from Final Fantasy VI makes you win twice as many Gil after a battle. It even doubles the gil you recover after it got stolen.
 * Magic Find in Diablo 2
 * Bolt Multiplier in Ratchet and Clank
 * The first Mario Party game has two alternate boxes to store your coins: the Casino Box will either double or half the number that's actually deposited and the Lucky Box will add 10% more coins to those that you earned.
 * Age of Empires III: The Japanese can send a card from their home city which increases the amount of resources gathered from treasures.
 * In most of the Lego Adaptation Games, you can get stud multipliers, which stack, meaning you can collect as much as 3840 times the studs.
 * In Painkiller, there's a tarot card which doubles the money gained from destroying items. However, it is the most expensive card to place and enough coins are already gotten without that card to place the rest of them.
 * The Factor and Pirate hirelings in Might and Magic VII increase all gold found by +10% (and take a 5% cut themselves), under the idea that they know how to spot rare and valuable coins amongst the common ones.
 * Torchlight has the Treasure Hunter skill which increases the chance of finding loot.
 * An Untitled Story has an ability that increases the number of crystals received from crashing pots.
 * In La-Mulana, a certain MSX ROM combination gives you an extra coin every time you pick up coins.
 * zOMG!: Fortune's Favor ring
 * In Grand Theft Auto II, completing a mission (and collecting a few pickups in the second level) rises the game multiplier, which is the number every amount of money is multiplied every time you complete a mission or just cause mayhem. Thus, it's wise to complete the easiest missions first to rise the multiplier, and save the hardest missions for the end to get the most benefit from them.
 * Minecraft has item enchantments that work like this. Weapons with the "Looting" enchantment increase the maximum number of items that can be looted from each monster, up to three extra. Tools like picks with the "Fortune" enchantment increase the drop rate of diamonds and lapis lazuli by up to 120%.