Amea

Amea (the title character) is a little girl who lives with her worm-monster friend Argos and two boys named Valde and Mish in the midst of a pristine, natural, and tranquil if exotic forest. Suddenly, as she explores her forest home, she runs into the gruesome sight of mutilated corpses overlooked by a very tall, dark figure speaking her name. Amea wakes from this vision in a mysterious house as a grown woman who remembers nothing about herself other than what she has just seen.

In this house, she meets a man named Garrik who is suffering from the same amnesiac condition and who apprises her of what little he knows of the mysterious and deadly town they're currently in. Garrik goes out to explore rather abruptly; almost as soon as he is gone, a zombie starts attacking Amea inside the house. Grabbing a nearby sword and dispatching the creature, Amea goes out to search for answers to her forgotten past and the situation she now finds herself in.

Amea is an Action Adventure flash game made by Godlimations with horror elements. The game can be found here.

Amea contains examples of:

 * Action Girl: If you really cant get this one JUST LOOK AT THE FREAKING PICTURE
 * All Just a Dream: When the player gets killed.
 * Amnesiac Lover: Amea to Valde.
 * Attack of the 50-Foot Whatever:
 * Badass Longcoat:
 * Bigfoot, Sasquatch, and Yeti: The main enemies in the second area. A giant two-headed one serves as a the boss there.
 * The Cameo: Zombie Inglor!
 * Cast From Hit Points: Offense spells cause recoil damage, presumably due to backlash. This can be negated by wearing gloves.
 * Central Theme: Running away from the world's problems by hiding behind false truths isn't the answer. No matter how bad the world may be, it is better to walk boldy into the future instead of sacrificing you free will and sense of self for false happiness.
 * Character Title
 * Dark Fantasy
 * Dark Is Not Evil
 * Defector From Decadence:
 * Eldritch Abomination:
 * Humanoid Abomination: The trench coat thing seen in the opening dream.
 * Evil Counterpart: and  to Amea.
 * Exposition Break: A rather lengthy example before and after
 * Eye Scream:
 * Fish People: Mish, judging from his blue skin, Valde calling him "fish-lips," and.
 * Gorn: The body parts really fly in this game.
 * Game Breaking Bug: It is possible, in area 2, to head to the left instead of the right after defeating the boss. If that happens, and you take the elevator... You can't get back down.
 * Hero Antagonist: Inglor at first, and
 * Heroes Prefer Swords: The main weapons of the game, though the final collectible weapon is a giant ax.
 * Homage: The pause menu is a huge one to Ocarina of Time.
 * I Am a Humanitarian:.
 * Impaled with Extreme Prejudice:.
 * Insistent Terminology:
 * In the Hood: Hoods are used to lengthen Amea's health bar. Turns out to be a case of Lazy Artist--.
 * Laser-Guided Amnesia
 * Magic Knight: Amea.
 * Metroidvania: One of the more linear ones.
 * Parental Abandonment:
 * Path of Inspiration
 * Poor Communication Kills: Inglor, you could have saved us a lot of time if you'd explained a few things before trying to gouge out Amea's eyes . ..
 * Road Cone: Inglor apparently failed to find his cure before being zombified. To his credit, he's actually managed to retain his sentience, and
 * RPG Elements: Skill Points are gained by killing enough enemies, which can be invested into spells and passive powers.
 * Shout-Out:
 * Also,
 * Shut UP, Hannibal:
 * Summon Magic: Used to summon Argos, the flying worm thing.