Metal Arms: Glitch in the System



Metal Arms: Glitch In The System is a third person shooter released in 2003.

The story begins on the war torn planet Iron Star which, as fate would have it, is populated completely by robots. Under Colonel Alloy the Droids have formed a resistance against the Milbot forces of the evil General Corrosive. On a routine patrol a robot of mysterious origin is discovered by the rebels and brought back online to aid against the Mils. Having no memory other than his name 'Glitch', he is quickly called into action to aid his new allies.

Much ass kicking follows as Glitch, unsurprisingly, turns out to be quite handy blowing enemy mooks to pieces. What follows is 42 missions of shooter action featuring some vehicular destruction, controlling ally characters and hacking enemies for good measure. Due in part to its limited commercial success and its reputation for being unkind to the casual gamer it's something of a under-rated gem for its fans. For those who got past the tough gameplay there was a lot to like. Fun characters, novel weaponry and a light-hearted story made for a unique third person shooter.

"Mozer: *groaning*
 * Action Bomb: Scouts, although they're a little smarter than your usual kamikaze...
 * AI Is a Crapshoot: General Corrosive.
 * Arm Cannon: Every robot with a dedicated weapon, with the singular exception of Guards.
 * Badass: Glitch
 * Big Bad: Literally in General Corrosive, an office-building-sized psychotic machine.
 * Blade Below the Shoulder: Troopers Dual Wield these.
 * Boom Stick: Guards, about the only robots who don't have Arm Cannons, use these.
 * Chekhov's Gun: The brief focus on Glitch's apparent Morbot symbol likely meant the planned sequel would elaborate on his connection to the precursors.
 * Cluster F-Bomb: Most of the robots swear at least once, but Krunk is the king.
 * Critical Existence Failure: Played straight and justified with Glitch as he is a robot capable of losing limbs and still functioning. Done to great comedic effect with the enemy Mils.
 * Crystal Spires and Togas: The Morbot Region cities are the robotic equivalent.
 * Faking the Dead:
 * Final Boss:.
 * Getting Crap Past the Radar: In an otherwise audacious and over-the-top game, this little gem was slipped in when Glitch meets Mozer;

Glitch: "What happened to you?"

Mozer: "Oh...I'm defective. My...joints need regrinding, my..crankshaft is bent...and I can't even get my piston up!"

Glitch: "Uh, right...""


 * Gladiator Games: Corrosive's prisoners are often forced to enter a Gladiator style set of events, odds heavily against them. Winners go free. If they manage to reach the final event their reward is to face General Corrosive personally, unarmed.
 * Glass Cannon: The Troopers are fast, can fly, and have very powerful ranged and melee attacks. But, they have even less armor than the Grunts.
 * Harder Than Hard: The aptly named Nuts Of Steel mode is for masochists only.
 * Hundred-Percent Completion: Secret Chips are hidden in each level, locating them unlocks multiplayer levels but holds no bearing on the single player experience other than simply wanting to collect everything.
 * Improvised Weapon: Many of Glitch's weapons are improvised or modified mining weaponry from rivet guns to mining lasers.
 * Kill It with Fire: Strangely in a game featuring metal enemies, there exists flamethrowers and Magma grenades. An entire level playing as Slosh, a flamethrower unit, involves burning swarms of spiderbots.
 * La Résistance: The Droids lead by Alloy.
 * Left Hanging: All of these questions were apparently setups for the currently nonexistent sequel.
 * Lost Technology: It's implied Glitch may infact have been built by the Morbots.
 * Mad Scientist: Dr Exavolt.
 * Mecha-Mooks: The Mils.
 * Mechanical Lifeforms: The robots of Iron Star have long moved beyond simplistic AI.
 * Mentor Occupational Hazard: Played straight and hilariously lampshaded by the fact that the two Droids who take you through the tutorial are named Hosed and Screwed. Any Guesses what they become when they run into a grenade on a few pipes?
 * More Dakka: Titans
 * Mr. Fixit: Krunk
 * Multi Platform: Released on the Playstation 2, Xbox & Gamecube. Now downloadable for Xbox360.
 * Names to Run Away From Really Fast: General Corrosive.
 * Nice Job Guiding Us Hero:.
 * Ninja Pirate Zombie Robot: Zombiebots. Cannibalistic Robot Monsters.
 * Nintendo Hard: Skill, trial & error and luck will serve you well through the more hellish parts of the game. Special mention goes to the Final Boss. God help you on the hardest difficulty level, cos nothing else will.
 * Obviously Evil:
 * One Robot Army: Considering the sheer amount of enemies he destroys, Glitch certainly qualifies.
 * Precursors: The Morbots, creators of Iron Star. Unusual for normal precursors, they were said to still be around and just underground, generating power that seeps to the surface and is used by the Droids and Mils (though until the events of the game, everyone's still scared boltless of even trying to go see them, as "no one has come back alive").
 * Pulling Themselves Together: Zombiebots will reassemble if not blown into smaller pieces.
 * Punny Name: So many. Even the game's actual name itself is a pun.
 * Robot Dog: Zobby, who can also operate armoured vehicles.
 * Robots Enslaving Robots: The reason for the war against Corrosive.
 * Set a Mook to Kill a Mook: The Control Tether allows Glitch to hack and control any enemy he encounters, provided he can sneak up behind them and access their control port. Eventually he
 * Sequel Hook: The game ends with an obvious one but the sequel never came to be.
 * Shout-Out: Apparently level design was inspired by Douglas Adams "Hitchhikers" trilogy.
 * rising from the burning ruins brings to mind The Terminator.
 * Titans are a lot like ED-209.
 * Sound Effect Bleep: Krunk's swearing is kept at bay by a bleep machine. Likely to keep the teen rating.
 * Super Drowning Skills: Justified, all the characters are robots and apparenly not made to be waterproof. Even stepping in puddles causes damage and shorting-out sounds.
 * Supervillain Lair: Not only is this lair in space but in true supervillain fashion it's revealed
 * That's No Moon:  Glitch does a huge Double Take followed by a disbelieving headshake when he finds out.
 * The Dragon: Turns out.
 * The Faceless: Agent Shush. An apparent master of stealth, only his green eyes are ever visable from the shadows.
 * The Man Behind the Man:
 * The Unfought:
 * Trial and Error Gameplay: Certain situations require exact tactics to stand a chance.
 * Turned Against His Masters: The General was created by a group of scientists trying to improve on existing robot brains. He immediately destroyed them all the moment he became aware..
 * Video Game Cruelty Potential: Being able to dismantle enemy Mils piece by piece can lead to amusing consequences. Destroying a leg forces mooks to hop and damaging the weapon arm can lead to pathetic attempts to fire in your direction.
 * We Will Meet Again:  delivers one of these in classic you'll pay for this fashion.
 * What Could Have Been: The sequel was apparently in production, with several new characters and enemies designed when Swinging Ape Studios was bought by Blizzard to work on, wait for it... Starcraft: Ghost
 * What Measure Is a Non-Human?: Swinging Ape deliberately invoked this trope, using robots so the Cruelty Potential mentioned above wouldn't get labeled as Gorn.
 * Why Don't Ya Just Shoot Him: Glitch, the single biggest threat to the Milbots in existance is captured and sent off to be executed gladiator style instead of destroyed on the spot. Somewhat justified by the fact he wasn't strictly known as the sole Bot to have taken out all those Mills before. He'd destroyed more or less every Mill witness. Although the policy of having rebels killed off in a grand arena seemingly For the Evulz, instead of quickly executing them, is definitely this trope. It seems villains are compelled to make public executions complicated.
 * Why Don't Ya Just Shoot Him: Glitch, the single biggest threat to the Milbots in existance is captured and sent off to be executed gladiator style instead of destroyed on the spot. Somewhat justified by the fact he wasn't strictly known as the sole Bot to have taken out all those Mills before. He'd destroyed more or less every Mill witness. Although the policy of having rebels killed off in a grand arena seemingly For the Evulz, instead of quickly executing them, is definitely this trope. It seems villains are compelled to make public executions complicated.