Resident Evil Revelations/YMMV

""Maydaaaay... mayydaaaaay... this is... the emergency call number... from the Queen Zenobia... maaaaaayyyy.... daaaaayyyyyy...""
 * Alas, Poor Villain:
 * And the Fandom Rejoiced: An improved version of the RE 4/5 gameplay engine with new additions like attack dodging and run 'n' gun. MT Framework Mobile providing some seriously impressive visuals. Survival horror coming back with a vengeance. Terrifying new enemies mutated by a T-Virus variant. These are just some of the reasons why the game is currently so celebrated, to the point where some of the more vocal detractors of 4 and 5 have declared Revelations to be the true Resident Evil 4.
 * Disappointing Last Level:
 * The utter sense of dread and menace the location provides more than makes up for it.
 * Double Reverse Quadruple Agent:
 * Ending Fatigue: Most players will assume the game to end
 * Ensemble Darkhorse: Rachel, surprisingly. During her debut trailer, she was immediately declared The Scrappy due to her Non Standard Character Design, especially with her Improbable Hairstyle. It's only when  that she recieves a warmer reception, to the point where some are disappointed to find that she is not playable in Raid Mode.
 * Fridge Brilliance: Why has Chris buffed up so much by RE 5? Among other things, he didn't have the strength  Naturally, he doesn't want that to happen again.
 * Parker refuses to go back to the Casino or Emergency Communications Room, citing the need to deal with something at the Bridge. He can still up to the Solarium, though, which is actually much farther from the bridge than either of the two other locations.
 * Hell Is That Noise: The first time you enter the Promenade Deck, before you meet what used to be the comms officer:

"Rachael: ...found you..."
 * Nightmare Fuel: The majority of the enemies, especially the invisible Hunters.
 * Rachael in particular. Not only what happened to her is Nightmare Fuel, but her transformation afterwards. The shrills coming out from her is terribly scary as she goes around trying to kill the player.


 * The bone chilling distress call from the comms officer.
 * Player Punch:
 * Sidetracked by the Gold Saucer: Raid Mode is highly addictive, especially considering it has local and online co-op.
 * That One Attack: attack after he teleports, which is impossible to dodge unless you know to exploit the charge-up period and stun him out of it by shooting his heart.
 * The Scrappy: BSAA agents Keith and Quint.
 * Visual Effects of Awesome