Charm Point/Playing With

Basic Trope: An accessory or article of clothing that a character believes gives them their abilities. "Mook: How do we beat her?
 * Straight: Alice has armlet she likes to wear and feels it gives her bravery.
 * Exaggerated: Alice has a diamond ring she wears on her hand that she feels gives her super speed.
 * Justified:
 * Alice's accessory used to do something, but has been unnoticeable been fading in power.
 * The accessory was a valuable gift from her Big Brother, and wears it because he always used to comfort her.
 * Inverted: Wearing the armlet makes Alice feel less comfortable and become a lot more shaky.
 * Subverted: Turns out the armlet does give her bravery...
 * Double Subverted: But only because she believed it did.
 * Parodied: Alice freaks when she loses who magical armlet and her friends Bob offers to buy her a new magical armlet, problem solved.
 * Deconstructed: Her dependency on an so-called magical item gives all her enemies a target to aim for so they can weaken her.
 * Reconstructed: She gets dependent on the gauntlets but she is slowly learning to be braver without.
 * Zig Zagged: ???
 * Averted: The accessory was useless and Alice knew it too.
 * Enforced: "Alice doesn't have enough weaknesses, how about we give her an item that she looks for comfort in the face of fear?"
 * Lampshaded:

Big Bad: We target her armlet, if we break it... she'll be nothing but dust."


 * Invoked: Alice likes to wear the accessory and will continuely say "She'd be weak without it"
 * Defied: Alice tries not wearing the accessory for a fight but ultimately needed it.

Back to Charm Point