Mario Party/Fridge


 * Fridge Brilliance:
 * Why would you ever reject buying a Star if you had the coins to pay for it? If you're below first place and buying a Star will give you the lead (either on Star or coin differential), that makes you the prime target to have a Star stolen if someone else gets Boo's attention. If it's late enough in the game, losing said Star to Boo could be the winning difference.
 * And in Mario Party 5, notice that DK has his own space and this is the only game he sometimes stop Bowser when someone lands on a Bowser space with a punch. And in said game, it takes place in the land of dreams and wishes, so DK's wish is to help people.
 * Even better, in Mario Party 2 his bio states he thinks he can take Bowser in a fight.
 * Which explains why DK's favoured item is the Bowser Bomb...
 * Fridge Logic:
 * Boo, unlike the others, is levitating. It should be impossible for it to lose mini-games that involve tasks like, say, avoiding being hit in the face by a rotating pole.
 * Fridge Horror:
 * Mario Party 8's "King of the Thrill" involves four players on several platforms over a very deep abyss. If one member from both teams are knocked off, the remaining players pummel each other, and at the end, you can see that Toadies have rescued the losing team, but not the winning person's teammate.
 * Also, in Mario Party 7, the game Ghost in the Hall has a bit of Fridge Horror. What happens to the characters who 'lose'? To explain, the object of the game is to run through a dark maze in a haunted house to get to the exit, with a lantern (and a few path-blocking Pink Boos) to help you. The winner comes outside. The thing about the game is that, due to the fact it only shows one character outside the house, going inside, this presumably means the other characters are in their own houses. So the losers...well, don't think about it too much...