Mega Man 7/YMMV


 * American Kirby Is Hardcore: During the ending, Wily points out Mega Man is "Three Laws"-Compliant and cannot simply kill him. In the Japanese version Mega Man hesitates (as he probably deals with the Logic Bomb) and Wily escapes. In the North American version, he yells "I am more than a robot! Die Wily!", hesitates anyway, and Wily escapes.
 * Broken Base: Probably moreso than any other game in the main "Classic" series. About half of fans regard it as a worthwhile effort which attempted to address the Capcom Sequel Stagnation of the previous two entries, while the other half regard it as being the game which sent the Classic series down in flames until Mega Man 9 came along.
 * Good Bad Bugs: Many involve the Noise Crush. You can fire it then immediately slide into it, empowering the next blast. Normally you're supposed to bounce it off a wall first and catch the ricochet.
 * Turbo Man can be one shotted with the Noise Crush thanks to the door's position and scrolling properties. Fire it right in front of the door and slide through - it will move through the now open door and bounce off the walls at TM's head height. Turbo Man will die before he finishes his intro animation!
 * Scrappy Weapon: The Wild Coil isn't clearly labelled as an Anti-Air weapon, so no one understood why Mega Man would fire two springs everywhere. What kind of lame power is Springs, anyway? The power to kill vampires and Wily Capsules, apparently.
 * The coil is silver, which is what vampires hate. No clue on how it beat Wily Capsules.
 * The Slash Claw suffers from massive Hitbox Dissonance, forcing you to reposition yourself differently against every enemy.
 * The Scorch Wheel is outclassed by Noise Crush in almost all aspects. If you're following weakness order you won't even have a boss to use it against. (Burst Man is easily defeated with the Mega Buster, and his reaction to the Scorch Wheel may make the fight even harder.)
 * The Danger Warp has a strange parabolic rising arc that makes aiming difficult (Mega Man 10 's Thunder Wool has the same arc and the same problem.) If you use it as a melee weapon against a weak enemy, you will get a very powerful Action Bomb that will blow up the next thing it touches. Go ahead, use it against that Giant Turtle - it's a 4 hit kill!
 * That One Boss: Dr. Wily finally decided Authority Equals Asskicking and outfitted his Capsule with hard to dodge, insanely damaging attacks. You WILL use your E-tanks there, guaranteed.