Unreal I/Trivia


 * Dummied Out: If you know how to use the Level Editor, you will notice that there's a lot of content which didn't made the cut for the final game.
 * The QuadShot, for instance, was supposed to be a quad-barrel pump shotgun with the ability to load all four barrels before discharging. It was probably decided to cut it for game balancing reasons - as becomes evident if you install a Game Mod that restores it, four shotgun barrels worth of hitscan pellets are a guaranteed one-shot kill against anything short of bosses. It got replaced with the less unbalanced and more setting-friendly Flak Cannon.
 * What Could Have Been: While the retail game seems fully featured, Unreal also went through many complete redesigns and had countless amounts of cut content.
 * There were some deathmatch maps which were cut from the final game in Unreal, but appeared in the betas. One of them (Morbfanza) was a mashup of three other levels which did made the cut. (Morbias-Ariza-Deathfan)
 * A part of the Expansion Pack is made up of a fraction of maps originally cut from the actual game, among them, "Nagomi Passage" (a Hub Level) and Velora Pass, which in the betas was named Aztec.
 * There was also a Playstation version with a completely new campaign that was cancelled and never released despite being nearly finished.