Tiberium Wars/Characters

This page is for the original characters in Tiberium Wars, as well as canonical ones that receive extra attention. Keep in mind that there's a lot of them.

Battle Commander Alexander Karrde
One of the main viewpoint GDI characters, a no-nonsense officer who believes strongly in personal responsibility and in keeping his men alive, but tends to second-guess himself often. Fills in for the unnamed GDI Commander from the game itself.


 * A Father to His Men
 * Badass Beard
 * Commander Badass
 * Electronic Eyes: One of his eyes is an implant caused by a riot that took place at his first posting.
 * Eyepatch of Power
 * Manly Tears: After he calls for volunteers for the assault on the White House.
 * The Men First
 * Ship Tease: With both Sandra Telfair and Kirce James.
 * Unknown Rival: Karrde was apparently in command of the GDI forces in Rio when the insurrection started, and Rawne was one of the most important Nod officers who fought in that battle. They also unknowingly test themselves against each other during the battle in Washington DC.

Corporal (later Sergeant) Mitchell Colt, callsign "Caprica Two-Six"
Second main viewpoint character for the GDI faction, a recon soldier for GDI's 103rd Recon Division.


 * The Chains of Commanding: Colt tends to command only small squads or fireteams, but he feels the casualties just as heavily.
 * Fantastic Racism: Colt does not like mutants, as he often responded to mutant raider attacks on GDI towns in the Yellow Zones and came to hate them for it.
 * It Got Worse: Colt typically ends up heading headlong into bad situations, including an attempt to rescue a pilot that ends with hundreds of Nod soldiers trying to kill his squad, and later, he gets cut off from the front lines and
 * New Meat: Sort of; he's not a new soldier, but prior to the Third Tiberium War, he never experienced combat.

Colonel (ret.) Nick "Havoc" Parker
Veteran of the First Tiberium War, now retired, but perfectly willing to get back into the action when the bullets start flying. Right after the initial Nod invasion, he grabs a gun and begins organizing a resistance among scattered GDI troops that eventually culminates in. He eventually volunteers to Join Karrde's troops as they head to Africa.


 * Big Damn Heroes: His specialty.
 * Crazy Awesome: In-universe, he is considered one.
 * Colonel Badass: So badass that an air-assault unit lets him ride along because of how much murdering he can do.
 * Cyborg: He's got a lot of parts that have been replaced.
 * Improbable Aiming Skills: And you can tell 'em that was left-handed.
 * Knife And Gun
 * The Mentor: To Karrde, once they meet.
 * One-Man Army
 * Retired Badass: gets reinstated to serve as an "advisor" (read: asskicker) for Karrde's task force.
 * What Kept You?: By the time GDI's main forces reach, they find Parker's rag-tag troops have beaten them there.

First Lieutenant Victor Wallace, callsign "Oracle"
Platoon leader of 4th Battalion's Zone Troopers.


 * Blood Knight: Really enjoys his job.
 * Determinator: Getting  wasn't enough to stop him, and getting riddled with laser beams just makes him angry.
 * Last Stand
 * You Shall Not Pass

Lieutenant Fullerton
GDI Commando who makes his first appearance in Chapter 24, assaulting the Nod pumping station housing the secret research facility.


 * Air Vent Escape: Played with; he doesn't use the air vent to move around, as the vents are way too small for a human to fit in, but the walls of the vent are thin enough that he can shoot through them, using a fiber optic cable to spot his targets and then calculating firing angles from his position in the elevator shaft outside the room which the vent connects to.
 * Badass
 * Combat Pragmatist: Perfectly willing to snipe a room full of power-armored Black Hand troops from an air vent.
 * Improbable Aiming Skills: Kills four Nod soldiers in seconds while hanging upside down from his legs.
 * Mildly Military: Parker notes that after the experiences most commandos go through they end up acting a bit arrogant and insubordinate, because they've earned the right.
 * Mook Horror Show: How he is introduced. Nod soldiers, including a Black Hand officer, are completely powerless to stop him, due to a combination of firepower, armor, and sheer skill and tactical acumen.
 * One-Man Army
 * Powered Armor

Kane
The Big Bad himself. The self-proclaimed prophet and supreme leader of the Brotherhood of Nod, Kane is the leading force of the Third Tiberium War, which he started for his own secret goals. Appears at the beginning of the story and occasionally afterward.


 * Affably Evil
 * Amusing Injuries:
 * Bald of Evil
 * Big Bad
 * The Chessmaster: Everything that happened goes just as he has planned.
 * Dark Messiah: But to the Nod he's the true messiah.
 * Determinator: Thousands of years and three bloody world wars and still he's alive and kicking.
 * Gendo Pose: You know he did it then he studied the hologram map over the battlefield.
 * It Amused Me: See Amusing Injuries.
 * Knight Templar: who leads an entire army of knight templars in the name of "peace".
 * Made of Iron: The Ion cannon's attack during the First Tiberium War didn't do much more than force him to wear some funny metal headgear for a while.
 * Magnificent Bastard: One of the best.
 * Villain with Good Publicity: At least in the yellow zones, where the Brotherhood of Nod had created some form of civilization with a highly effective welfare state. Its seems that he realized the importance of good public relationship with the population, considering that troubles he ended up with during the First and Second Tiberium Wars.

Commander Logan Rawne / "The Legendary Insurgent"
Main viewpoint character for the Brotherhood of Nod, a charismatic if selfish officer who views his men as chess pieces instead of people. Fills in for the Nod commander in the original game.


 * The Chessmaster: Professes to be one of these, at least, in his quotes.
 * Casanova/Handsome Lech
 * The Chains of Commanding: Reconciling his orders to hold position with his understanding of the untenable strategic situation in Brazil is a major problem he faces. He eventually decides the only way out is to
 * Commander Badass: As shown in the assault on the airfield, Rawne is no slacker at combat.
 * Manipulative Bastard: One of his specialties is in finding what people need and using that to secure their absolute loyalty.
 * Shout-Out: Colonel Rawne, where have you been?
 * The Sociopath: Though not a complete sociopath, Rawne is described as having sociopathic tendencies and cares relatively little for the individual soldiers under his command.
 * The Starscream: To.
 * Unknown Rival: Rawne commanded the Nod forces that fought Karrde's troops in the Rio Insurrection. Later on they unknowingly face each other again in Washington DC.
 * We Have Reserves: Played with. Rawne's quotes and tactical plans very much seem to imply he places absolutely no value on his own men's lives as long as it achieves the objective. However, here and there there are hints that Rawne cares quite a bit about his men, but does his damnedest to stay unconnected from his "playing pieces", in case he's required to sacrifice a few to save more.

Brother-Captain Jose Alvarez
One of the Black Hand of Nod, a heavily-armored frontline soldier and warrior-priest, and a good friend of Rawne's.


 * The Captain
 * The Chains of Commanding: After
 * Undying Loyalty: To Rawne. He's even willing to  at Rawne's request.
 * Warrior Monk

Brother-Captain Allen
A no-nonsense Black Hand officer who is part of the team that Well-known for face smashing and defenstrations.


 * Affably Evil: For as scary and implacable as he is, he is at least a very polite power-armored Warrior Monk.
 * Ensemble Darkhorse: You tend to be one when
 * The Faceless
 * The Quiet One: Tends to speak in short, curt sentences.
 * The Stoic

Sergeant Mari Marona
A female Nod militia trooper who participated in the assault on DC. Subsequently promoted to Commander Rawne's personal bodyguards after her eyes were ruined in combat and he met her while passing through the infirmary.


 * Electronic Eyes: Her eyes both glow red due to having been replaced.
 * Good Looking Privates: Implied in dialogue to be part of the reason Rawne bumped up her surgery and promoted her to his personal guard.
 * Plucky Girl: Getting her eyes shredded by shrapnel isn't enough to slow down her need to fight.
 * Undying Loyalty: To Rawne, out of gratitude for him helping her get her eye implants.

Sergeant Justine Marisol
A Nod Shadow leading a team operating out of the Black Hand research base in Brazil. Her brother is injured and infected in a tiberium-related accident. Rawne enlists her aid when he arrives to protect the research data.


 * Action Girl
 * Knight Templar Big Sister: Willingly goes along with Rawne's plan to  in return for his aid in helping her brother.
 * Stronger Sibling: Compared to her brother.

Brother-General Dego
Black Hand commanding officer of the Nod research base in the Amazon River Basin.


 * Reasonable Authority Figure: For the most part, but he refuses to abandon his position at Rawne's recommendation. Eventually,

Captain Autumn Burke
A tiberium mutant who commands a force of Forgotten soldiers in Egypt. She turns to GDI for help in expelling Nod from the region.


 * My Species Doth Protest Too Much: Refuses to buy into the general Forgotten opinion of shunning GDI after the Firestorm Crisis.
 * Reasonable Authority Figure
 * Super Strength: Being a mutant, this comes with the territory. She averts Waif Fu, though; Burke is about the size of a full-grown human man in GDI armor, if not bigger.
 * What the Hell Is That Accent?: It is hard for characters in-universe to pin down her accent, as it seems to be a mixture of various European and Middle-Eastern ones.