Operation Body Count

Short summary: A tremendously bad, and tremendously brown, FPS made using a modified Wolfenstein 3D engine.

Longer description: arguably one of the worst FPSs made using a derivative of the Wolfenstein 3D engine. Developed by Capstone Software (who was also responsible for Corridor 7), it gives an excuse plot of militant terrorists taking over the United Nations Towers and holding ambassadors hostage on the top floor. The first five (approximately) levels take place in a sewer, where you have Goddamned Rats and Demonic Slime Monsters to deal with, and then you get into the first of the two towers and the game starts to pull out all the stops. In each floor, you must kill a certain number of enemies before continuing on to the next floor. While in Tower One, you have three allies, which you can switch between. However, if the person you are controlling dies, you lose.

There is a demo for this game. Anyone expressing any interest in playing this game would be better off just playing the demo, even though you don't have any allies in the demo. The full game is just not worth it. Trust us.

Things Operation Body Count did right:

 * Dronejam: You can walk through your allies. You can step over small rats. Anything else that moves and gets in your way, you shoot to get out of your way.
 * Bottomless Magazines / Emergency Weapon: The shotgun has the slowest firing rate of any weapon (1 and a half seconds, roughly, between firing it and doing anything else involving a weapon, like firing another shot). you start off with that and an Uzi. You WILL use the shotgun for most of the first 3 levels, at least. The shotgun has infinite ammo. The Uzi does not.

Things Operation Body Count got horribly, horribly wrong:

 * Artificial Stupidity: Your allies can - and will - step right in front of you just in time to get shot. On the flip side, free armor!
 * Also, enemies will try to take a straight path to you, and then try following a wall to get to you if that doesn't work.
 * Fake Difficulty: If you get ambushed and die before getting a chance to change to an ally, you lose automatically. Not that this is an issue when you enter tower #2, which is a solo operation to the end.
 * Interface Screw: Killing people at close range can cause a blood splatter on your screen. Getting hit by the sewer monsters will cause part of your screen to be covered in sewer gunk. The map happens to be drawn UNDER the blood splatters and sewer gunk.
 * Luck-Based Mission: Game Mode "R." For those without a manual, this is RANDOM ENEMY PLACEMENT. This means you could get swarmed with giant rats in the first level without even having a chance to fire. Otherwise, it's identical to Game Mode "3" (HARD).
 * Too Awesome to Use: Anything that's not the shotgun in general, since the shotgun alone can clear out most of the floors.