Unreal Tournament/YMMV

See also:
 * Awesome Music - Unreal

"M-M-M-MONSTER KILL!!! Kill!! Kill!
 * First Installment Wins: It even surpassed the success of later games and ports.
 * Follow the Leader: Maybe Doom and Quake began the multiplayer experience in the FPS genre, but the first Tournament game, along with its rival, Quake III Arena, paved the way for multiplayer FPS. 10 years later, it's still one of the biggest feuds.
 * Game Breaker:
 * The Shock Rifle combo. Covers a huge area and normally results in OHKs.
 * The Sniper Rifle. It has a short rate of fire, deals a lot of damage, and you can't spot your target. There's a reason of why it got nerfed in later installments.
 * The Rocket Launcher in the console games. While you must get your target half a minute to make your rockets as homing ones, this delay gets even more shortened, so you have a greater chance to home your missiles to your enemies.
 * Gannon Banned: You'll be bashed to hell and back if you don't call it UT.
 * Good Bad Bugs: In the map DOM-Osiris, from the console versions, the bots won't ever reach the Bridge point. So, it becomes easy to win a match against them by taking this point and focusing on fighting for the others as well.
 * Memetic Mutation: It's safe to say that each voice taunt or announcer voice was subjected to this, at least once. Especially those of Xan Kriegor:

I am the Alpha and the Omega!

Witness my perfection!"


 * More Popular Spinoff: This game is the most remembered game of the Unreal franchise. We'll forgive you if you don't know that this was a spinoff.
 * Most Annoying Sound: You would want to turn off the announcer after hearing it for many matches. The famous "Headshot!" and "Killing Spree" sounds are so overused, that it's basically, a lead acetate version of Tastes Like Diabetes.
 * Porting Disaster: Even with the games featuring new arenas, the Play Station 2 and Sega Dreamcast versions weren't well received. Some of the maps run slow as hell, using a controller is not recommended, (though both consoles have keyboard and mouse support) and many of the new maps don't have an interesting layout at all. Plus, the health bar in the GUI doesn't show the amount of health the player has if it's over 100 points.
 * Spotlight-Stealing Squad: Perhaps done intentionally, but the award goes to Thunder Crash. (A.K.A. "Thunder Cash") They are the first squad you're shown while starting a new ladder, if you select another team, they take their place in the ladder, they are the only full team to return intact in Unreal Tournament 2004, (Iron Guard and Iron Skull came reformed, as well as the Guards and the Necris Black Legion in UT3) and, well... we all know what happened to their leader, Malcolm.
 * That One Level:
 * The final match. The stage is Hyperblast, Xan's ship. Large, semi-confusing, Xan's love of shock rifles knocking you into space, and the low-gravity. You WILL hate this map.
 * Due to your teammates being incredibly retarded and the fact you can't be everywhere at once, any CTF level in single player quickly becomes an irritating hassle.
 * DM-KGalleon. It's extremely intrincate, with lots of obstacles, some weapons are in places which are hard to reach, and some passages are extremely narrow. Couple this in single-player with the fact that the "weapon stay" preferences are off, (this means that once someone pick up a weapon, everyone have to wait X seconds for it to respawn and take it again) and that the bots will be more focused on shooting you than their enemies, and you've got a huge challenge, probably even huger than the final match.
 * The console version of the map lacks the lower floor, so it becomes somewhat easy, averting this trope. Of course, when you pair it with the issues mentioned in Porting Disaster, well... it becomes again a hard match.