Vandal Hearts/YMMV


 * Alas, Poor Villain: Every game in the series has at least one villain turn semi-sympathetic just before their demise.
 * Vandal Hearts I's  gives a speech about his honest intentions moments before being assassinated.
 * In Vandal Hearts II,  finally opens up and shows caring and compassion...
 * Flames of Judgment's  is a bit more sympathetic all around, but especially in his last words:
 * Complete Monster: Each game in the series has at least one.
 * Kane Spites in Vandal Hearts I, who has surrendering prisoners massacred, tortures an elderly captive, and at one point remarks, "You're almost as evil as I."
 * Warden Mohosa in Vandal Hearts II, a sadistic prison warden with a taste for young boys.
 * Kelbrun Hale in Flames of Judgment, who spends his first scene bludgeoning a defenseless young woman to death with a sledgehammer, then laughing about it.
 * Contested Sequel: Vandal Hearts II . The jury's still out on Flames of Judgment.
 * If you bought the second game after playing through the first expecting more of the same (at least semi-)realistic looking characters, nasty-looking animated monsters, and floating backgrounds, as well as gore, character classes, intriguing narration and CGI cutscenes, you're definitely going to be disappointed to find that all the characters in the second game are now animeish, with tiny bodies, over-sized heads and no mouths, the first monsters you encounter are now just cartoonish snakes, no cut scenes, and character classes are now based on equipment along with enemies that can dodge attacks.
 * Game Breaker: The secret Vandalier class from the fist game.
 * Magnificent Bastard: In the first game, there is Dolf. There is hardly a single character in the entire game that wouldn't have been better off without his meddling schemes.
 * Zohar Abu Sa'id. He managed to escape the time warp pocket dimension and lay his wayward (read: psychotic power hungry) former apprentice to rest. With really cool magic.
 * Nightmare Fuel: Vandal Hearts, 2nd chapter, 1st mission. The pre-battle sequence is completely creepy, seeing green-skinned humans, moving like crazed zombies, with creepy music, and creepy sound effects to advance the dialogue. Not to mention the creepy sound the Evil Statues produce! Brrrr....!
 * That One Boss: Kane as the Black Knight in the final chapter, 1st mission with his Plasma Wave, which deals heavy magical damage to EVERYONE IN YOUR PARTY. And he stands next to an MP recovering panel, and there's still some imperial troops guarding him.
 * The Scrappy: The armour classes in I have huge attack and defence, but their terrible movement means they'll never keep up with your sword wielders and flyers. Plus, they're incredibly weak to magic which becomes increasingly prevalent as the game continues.
 * And the monk classes, which for the enemies mean a durable and annoying foe with no exploitable weaknesses. For you it means taking one of your few spellcasters, giving them mediocre stats all round in a game based on specific class roles and a poor selection of spells.