Zettai Hero Kaizou Keikaku/YMMV


 * Anvilicious: Most of the Aesops are tolerable, but the one about America-as-Eagle Land is just... over the top. To the point that Etranger even lampshades just how over the top it is.
 * Crazy Awesome: The nature of the suit itself. And in a very fast form of Fridge Brilliance, this makes perfect sense.'' How the hell else is a Hero supposed to be able to fight against the forces of evil as Disgaea conceives them?
 * Crowning Moment of Heartwarming: Most of the chapter endings qualify, but especially Chapter 9,
 * Crowning Music of Awesome: Zettai Hero Project's entire soundtrack consistst of tokusatsu-esque music, so of course it'd have at least some; not to mention this is NIS we're talking about here...
 * The Unlosing Ranger's Theme, and all of the different versions of it,
 * The Last Last Battle! Complete with Ominous Latin Chanting!
 * A true hero never quits! Stand Up, Unlosing Ranger!!
 * Sign Of Courage. If this doesn't pump you up for the fight with, or the final boss battle, nothing will.
 * Esoteric Happy Ending:
 * Family-Unfriendly Aesop: The Troublemaker Hero's entire purpose is to drop these. The Bizarro Earthlings' problems in every level are caused by his meddling, "teaching them lessons" that end up ruining their lives until the Unlosing Ranger (temp) intervenes.
 * Game Breaker: Nothing really due to the restart at level 1 mechanic, but Cadaver spam and the Tiger Den stand out. Leveled employees can allow you to do stuff like send back 3-4 items at a time, 9 times in a row, get a good collection of food from your home, or insure 6 items for free. Unlocking the den and figuring out how it causes levelups is a major point of the mid-late normal game and early postgame.
 * Or just using Shadowgrams. Also, a SERIOUS game-breaker is Unlosing Speed. It gives you extra turns based on your speed. If you've been using good parts and some chips...well, you can get about ten turns in a row, and FRAG the last boss.
 * Iron Woobie: The main character. Given a chance to be a superhero, he ends up becoming the "No Respect" Guy, getting his ass kicked over and over again, only gaining a name from himself because he's too stubborn to stay down. Then you realize what his home life is like --
 * Nightmare Fuel:
 * Scrappy Mechanic: If your power goes out or the game is otherwise turned off in the middle, the game treats it as you having died, meaning you lose all items and money on hand. This is to prevent save scumming (turning off the system and restarting from the last save) but does little to help if your PSP has a flakey battery, for example.
 * It hasn't exactly stopped players from Save Scumming either.
 * That One Boss: Although the game's already known for being a Nintendo Hard Grindfest, Level-4's boss fight against Bizarro  has gained the reputation as being the hardest story dungeon of the game.
 * The Untwist:
 * Wake Up Call Boss: Bizzaro Geo, mentioned above. Prior to this, Boss battles consisted of pushing through a small army of mooks and then pounding down the Boss. Starting from Geo, a Puzzle Boss element is added. You now have to solve this puzzle BEFORE you can attack the boss(or expose and Attack Its Weak Point For Massive Damage), all while still dealing with hordes of infinitely-spawning mooks, a level that is going to take much longer to solve than previous boss battles (meaning starvation becomes an issue), and a puzzle mechanic that injures you if you mess up.