Heroic Mime/Playing With

Basic Trope: A good guy who never talks.
 * Straight: The player character never talks.
 * Exaggerated:
 * See Featureless Protagonist.
 * The hero literally cannot make any kind of sound. At all.
 * Justified:
 * The player character is mute.
 * Alternately: The player character has nobody to talk to.
 * Also alternately: The player character is The Silent Bob. He doesn't need words to get his message across.
 * Or the player character is a badass monk who has taken an oath of silence.
 * On the same note as alternately: The character never has a chance to talk, everybody else is talking too much to notice you, or at least until they need you to make a decision.
 * Inverted: The player's character is so incredibly wordy that all NPCs can't get a single word in.
 * Subverted:
 * The player doesn't talk, until the last cutscene.
 * Once people don't notice his message, he yells it out.
 * The Hero does talk, but not very often. Like a true heroic mime, he doesn't talk to NPCs, and rarely talks in cutscenes.
 * Double Subverted: At which point he clears his throat and says nothing.
 * Parodied:
 * A complicated charades mechanic is used for interaction with NPCs.
 * The hero IS a mime.
 * The hero is immune to being Muted. What is there to mute, anyway?
 * Deconstructed:
 * He is driven paranoid by the fact that one little mistake on his part can kill him and leave the Big Bad free to take over the world.
 * One part of the game sees the player character separated from the party and as such unable to talk to NPCs.
 * Reconstructed:
 * He doesn't talk because he feels his work is too important to waste time on trivial things like small talk.
 * The player character meets Alice, whose brother is also mute. She helps him find the rest of the party.
 * Zig Zagged: A game series where some of the player characters of certain games in the series do not talk, while others do.
 * Averted: The player character talks, expositions and holds conversations on equal line with the rest of the characters.
 * Enforced: "If we have the character say something the player doesn't want to say, it will make the game less immersive."
 * Lampshaded:
 * "You are a man of few words."
 * When asked if he ever talks, the hero just shrugs.
 * "ARE YOU EVEN LISTENING TO ME!?"
 * Invoked: The hero doesn't like idle-chit-chat, and finds that not speaking is a small price to pay for not being bogged down with small talk when he's got a world to save.
 * Defied: "What, you're expecting me to shut up and be one of those 'never open my mouth' type people? I like talking."
 * Discussed: "How come you never talk?" "..."
 * Conversed: "You ever notice how the main character in these types of games never talk?"
 * Plotted A Good Waste:
 * The protagonist doesn't know the language everyone else is speaking in, has an actual speech impediment, or is a robot who simply lacks the necessary hardware.
 * Or it's just to prevent the player character from saying something the player doesn't want to. Or the way the player character talks is through a separate microphone-type peripheral.

HERO: (motions toward the Heroic Mime page)