Hotel Dusk: Room 215

"I got myself a paper clip."

Hotel Dusk: Room 215 (Wish Room: Angel's Memory in Japan) is an Adventure Game for the Nintendo DS. In it you play as an ex-cop, Kyle Hyde, who arrives in a small hotel in the middle of nowhere -- the eponymous Hotel Dusk. Kyle left the force after shooting Brian Bradley, his former partner who betrayed him and joined a criminal syndicate. Bradley's body was never found, but Kyle is sure that Bradley is alive and is searching for him, hoping to understand what happened.

Kyle soon runs into the staff and residents of the hotel. There's the initially bratty kid with her father, an old lady who wears an eye patch, a girl wearing white who doesn't speak, and many others. All have tragic secrets hidden in their pasts, which is not a surprise in a game like this, and these secrets start to lead Kyle closer to finding Bradley.

The game can be played almost entirely with the touch-screen of the DS and, in some of the puzzles you have to solve, uses some of the more unconventional abilities of the machine (remember that puzzle in Phantom Hourglass that took you an hour to solve? Hotel Dusk did it first, and twice). You move around the hotel as Kyle, pick up things and speak with other characters, asking them questions. The game is divided into ten chapters, each culminating in interrogation of one of the characters. A game over can result by asking the wrong questions or by being caught doing something you shouldn't do. (It is a hotel, so you shouldn't wander around in the kitchen or other areas marked 'Staff Only', but usually this just gets you some angry looks. Lucky you.)

Visually, backgrounds are in 3D and fully coloured, but the characters are in 2D and most of the time black and white. There is no voice-acting, but background music is on most of time and different characters and situations have their own theme-tunes.

A sequel was released in early 2010 titled Last Window: Midnight Promise, again featuring Kyle, now in Los Angeles in 1980.

The Another Code series takes place in the same universe, twenty-five years later.

The series in general contains examples of:

 * Adventure Game
 * The Bartender: Louis in Hotel Dusk, Sidney in Last Window.
 * Book Ends: Both games begin and end with you opening the door to the building.
 * Dusk ends with Kyle teasingly mocking Dunning's claims about room 215 "granting wishes", something that he did with more cynicism at the start of the game.
 * Bookcase Passage:
 * But Thou Must!
 * Captain Obvious: Bound to happen with the ability to observe any everyday item, in the words of Kyle, "It's tall, a lamp, and I'm king of the obvious."
 * Chiaroscuro
 * The Confidant: Kyle Hyde.
 * Continuity Nod - There are a lot of them to Hotel Dusk in Last Window and both games feature some Shout Outs to the Another Code games that indicate that the games take place in the same world (which was later confirmed in an interview).
 * Contrived Coincidence
 * Dark and Troubled Past: Almost all the characters in both games.
 * Darker and Edgier: Compared to Another Code which this series is the Spiritual Successor to.
 * The Dev Team Thinks of Everything
 * Dialogue Tree
 * Ear Worm
 * Film Noir: Though it's set in the late '70s/early '80s, so this would kind of be... neo-Noir?
 * Game Over Man: Dunning and Margaret.
 * Guide Dang It: Both games have their moments, but especially in Hotel Dusk where it's easy to forget what you were doing and get stuck.
 * ~It's A Wonderful Failure~: Whenever you get a game over in either game, Kyle will flash back to the exact moment he screwed up, bar one or two exceptions, namely in Hotel Dusk and  in Last Window.
 * Knight in Sour Armor: Kyle
 * The Messiah: Kyle Hyde. By the end of the game he was able to give every character he met the strength to follow their dreams and move on in life.
 * Even more so in Last Window, where he actually
 * Multiple Endings
 * One Degree of Separation: Every guest staying at Hotel Dusk tonight is connected to Kyle, Bradley, and/or one of the other guests. No exceptions.
 * One-Hit-Point Wonder: If you get even one question wrong in an interrogation segment (save for ), you're pretty much dead in the water. And the game doesn't tell you until you've asked every question. It's like Ace Attorney's Psyche-Lock sequences, only with no Life Meter.
 * Early confrontations will let you get one or two questions wrong and still complete the interrogation successfully, but by chapter 6 or 7 or so this trope is in full force.
 * Painting the Medium: Most puzzles do this.
 * Parrot Exposition: Kyle Hyde repeats parts of other people's sentences as a question at least as frequently as Solid Snake. His boss even calls him out on it during a late-game phone conversation, as does Jeff Angel in chapter 1.
 * Private Eye Monologue: Kyle goes into something like this during the recaps at the end of a chapter.
 * Point and Click Game
 * Pop Quiz: At the end of each chapter you have get things straight in Hyde's head.
 * Rotoscoping
 * Shout-Out: A lot of them to Another Code, since they take place in the same universe.
 * "I like suits. They're comfy and easy to wear."
 * "Aw man! This is like that cartoon with the dog and the guy what's always hungry!"
 * Could be a coincidence, but the plot has a lot of similarities to The Lost Room, except without the Science Fiction.
 * You can unlock a Game and Watch-like minigame with Pinkie Rabbit as the main character. What Do You Mean It's Not Awesome??
 * Spiritual Successor: To Another Code/Trace Memory
 * And Again is a Spiritual Successor to this.
 * Story to Gameplay Ratio: Being a Visual Novel, this series leans heavily on the "story" side.
 * Squiggle Vision
 * The Syndicate: Nile and Condor.
 * The Verse: The Continuity Nod with Rosa and her husband, who looks like the captain in Another Code, led many to believe that the game took place in the same universe as Another Code. Word of God later confirmed this.
 * Visual Novel
 * You Lose At Zero Trust

Hotel Dusk contains examples of:
"Kyle: It was the other Kyle Hyde. Wasn't it?
 * Amoral Attorney:
 * Ambiguously Brown: Well, there's a lot of debate on Rosa's ethnicity.
 * Bittersweet Ending:.
 * Butt Monkey: Louis - the poor guy just kind of gets bitchslapped by life, again and again.
 * Collector of the Strange: Rosa, who collects famous people's autographs.
 * : The hotel has one.
 * Cute Mute: Mila,.
 * Dead Artists Are Better:
 * Drowning My Sorrows: In one of the Nonstandard Game Overs,
 * Event Flag:
 * The Faceless: Ed's eyes are never shown.
 * Glasses Pull: Martin does this.
 * Grievous Bottley Harm:
 * Guide Dang It: Good luck getting that secret item from the vending machine without using one.
 * Ironic Nickname: Each room in Hotel Dusk has a nickname. By extreme coincidence, each guest on the day that Kyle stays at the hotel is in the room with a name that describes the particular virtue he or she is lacking.
 * Martin Summer is in "Honor."
 * Jeff Angel is in "Trust."
 * Helen Parker is in "Angel."
 * Kevin Woodward is in "Courage."
 * Iris is in "Success."
 * Even the empty rooms have appropriately ironic names:
 * Room 218, where Melissa gets trapped, drops into a blackout. It's called "Daybreak."
 * Room 217, where once stayed, is named "Prayer." Aside from "Angel", there's no name more fitting for the room where.
 * Also ironic to his situation.
 * I Should Write a Book About This: Martin decides to write a book based on Kyle at the end of the game. Kyle is less than enthusiastic about it.
 * I Was Quite a Looker: Rosa
 * Jerkass: Kyle Hyde. Though he softens up a bit as he goes through the game. He's especially kind when talking to Helen Parker (because even he's not gonna be a jerk to an elderly woman) and Melissa (the poor kid has enough to deal with from her Jerkass father). Even when he's laying down some tough love on Jeff or shaking the truth out of Louie, it's ultimately for their own good (and obviously, his), and he knows it. He's not an asshole just for the sake of being one, he's more of a 'take your medicine dammit, you'll feel better, now stop whining!' guy.
 * He's also kind to Mila, for obvious reasons.
 * Jerk with a Heart of Gold: Kyle, again. Anyone who digs through a hotel storage room and decorates a Christmas tree just to cheer up a little girl who's had it rough... Yeah. That thing's 24 karats.
 * Kleptomaniac Hero: Though there are only two or three items you can pick up that aren't actually necessary.
 * Interestingly, you can get a Game Over if you show an item you stole from the hotel to Dunning or Rosa.
 * You don't even have to actually show it. At one point, you had better not have anything stolen in your inventory at all when you run into them, or it's an instant Nonstandard Game Over.
 * Lost Forever: The vending machine's bonus gift. Particularly annoying because you only get one chance to get it and the game doesn't tell you when that chance is.
 * Metaphor Is My Middle Name: At one point in the game, Kyle claims that "moderation" is his middle name.
 * Morality Pet: Melissa, Helen, and Mila.
 * Mukokuseki: Oddly inverted. Most of the younger female characters have distinctly Japanese-looking facial features despite the game taking place in America and there being nothing to indicate any of them have any Asian heritage.
 * Mysterious Waif: Mila.
 * New Game+: With some slightly different dialogue, a different prize in the vending machine and the chance to find a bonus item near the end that adds a scene to the ending.
 * Nonstandard Game Over: If you ) Also, if you lie to Summer in the bar at the beginning of chapter 7, you'll get a very bizarre Game Over sequence.
 * There are also several non-confrontation points in each chapter where if you lie to someone, pester them, perform the wrong action, or act like a general jerk/creep, Dunning will give you heat and boot you out of the hotel or Kyle will spend the rest of the night brooding in his room. Thankfully, each one can be side-stepped by picking a neutral or apologetic conversation branch or just doing what the NPCs tell you to do.
 * No-Tell Motel
 * The Plan:
 * Present Day Past: It's 1979, and Hyde has a digital pager. While early pagers were around in the late '70s, they were bulky, lacked digital displays, were very short-ranged, and generally weren't in use outside of hospitals and fire departments.
 * Private Detective: Kyle Hyde, who even speaks like a hard-boiled 1940s private eye despite the fact that the game is set during the late '70s.
 * Lampshaded by a few characters at different points in the story, who all call out Hyde on his out of date cop lingo ("Who talks like that anymore?"), generally as he gets ready to interrogate them.
 * Puzzle Reset: All puzzles have this feature.
 * The Reveal: Spoiler for chapter 10:.
 * Running Gag: "Nice name, isn't it?"
 * Set Piece Puzzle: The game is full of these.
 * Sexy Secretary: Rachel.
 * Sidekick: Louis, sort of. While he's not following Kyle 24/7 like say, Maya Fey, he still calls Kyle his partner and he helps him out a lot.
 * Whether Kyle wants him to or not.
 * Sitting on the Roof: Iris and Mila, at different points.
 * Sound Test: The jukebox in the bar.
 * Soup Cans: At one point the plot only proceeds after you solve random puzzles in the bar. (Or check the jukebox, any two of the things will work)
 * Or the bottle of bourbon.
 * Later, Louis invites you to a quick bowling match and if you lose or give up, you have to keep trying again until you win. It makes a little more sense since it leads to you finding an item.
 * The Stinger: Finish the game without getting anyone angry on a New Game+, and you get an extra ending scene providing closure for two of the characters.
 * Timed Mission:
 * Tough Act to Follow: In-universe example. Every novel Summer writes is worse than the one before. His only well-received book
 * Wasted Song: A few songs get played only once or twice, and the ending songs can't be heard on the jukebox unless you start a New Game+.
 * Wham! Line:
 * What Do You Mean It's Not Awesome?: After eating dinner, Kyle makes a dramatic face that makes it clear that that was the best steak ever. And then he does it again after dessert.
 * And once more, when he sips a bourbon at the bar.
 * Done again in Last Window whenever he dines at Lucky's Cafè. The way he sits and his expression make him look like he's reached nirvana.
 * White-Haired Pretty Girl: Mila, possibly. At moments when coloring is added to the portraits, her hair has a light brown cast. The rest of the time, however, it appears white.
 * It's actually blonde
 * Woman in White: Mila.
 * You ALL Share My Story: Everyone in the hotel is related to Kyle's past in some way.
 * You Just Told Me: Almost word for word at the end of the game:

Dunning: Hey! Who told ya that?

Kyle: You did. Just now."