Star Wars: The Old Republic/Awesome

General
"Darth Malgus: They've escaped, Master. You failed.
 * Each of the cinematic trailers showcases a Moment of Awesome for one of the factions.
 * Some of Gnost Daral's videos tell you of others during the war. For instance: A Jedi commander and his badly outnumbered army (numbering about 4,000 including several dozen Jedi) caused a Sith army numbering about 50,000 a Pyrrhic Victory to take the world, fighting to the last man. There's also another about a female smuggler that led a fleet of other smuggler ships against a Mandalorian battle fleet. And won with help from Republic reinforcements.
 * Everything Darth Malgus does in the "Deceived" trailer is one big Moment of Awesome. He takes out seven Temple guards in no time flat, doesn't even flinch while the shuttle crashes behind him, gives a terrifying Kubrick Stare after the Sith Warriors reveal themselves, carves up, strangles, and electrocutes every Jedi he can reach, kills the only Jedi Master as badass as he was, and pulls off an Unflinching Walk away from the burning Jedi Temple and the carnage he himself incited, putting his hood up as he goes. Bad. Ass.
 * The "Hope" Trailer. When Satele Shan ignited her light saber... then ignited the second blade of her light saber.
 * Let us not forget everything the trooper does. He punches out Sith.
 * Satele pulling a Barehanded Blade Block against a lightsaber, then using a Kamehame Hadoken to knock Darth Malgus through a mountain.
 * The "Return" trailer have one for each main character.
 * The smuggler's Unflinching Walk while gunning down several Sith soldiers.
 * The Sithpuncher trooper. He keeps his nickname for shooting Darth Malgus's master with a rocket launcher.
 * The entire Jedi/Sith fight. Especially the part where Darth Malgus is about to cut Satele down. Satele's master throws his own lightsaber to deflect Malgus' and save her, gambling that Malgus' master, who was between them, would duck instead of block it.
 * And, within that fight, the infamous triple wield]].
 * The ending:

Darth Vindican(Malgus' master): No, Malgus. This... is only the beginning!

Darth Malgus: Yes, after a thousand years, Korriban is ours again. Welcome home! (kills Vindican)"


 * Republic-side, the Maelstrom Prison Flashpoint is fairly epic, for a number of reasons -
 * The Imperial-side counterpart to that, The Foundry, is also epic.

Jedi Knight Storyline

 * The forging of your first lightsaber. After questing through Tython and, you get a cool cutscene of your lightsaber being put together piece by piece accompanied by music from Return of the Jedi. Its a pretty awesome payoff.
 * On Nar Shadaa, killing the monstrous Lord Sadic. Especially if
 * On Tatooine as a Light-Side Jedi Knight, you can.
 * Kira breaking the Emperor's hold and expelling him from her mind.
 * The Dark Side choice after the final boss battle.
 * Beating the Emperor, this guy is very likely the most powerful user of the dark side in the whole Star Wars franchise, But you still beat him.

Jedi Consular Storyline

 * Storming  ship at the end of Act 1, just you and your companion. Then, when you.
 * Defeating, then urging  . The boss fight is a bastard, but adding to the awesome is the choice of music: a slightly altered Battle of the Heroes from Episode III.
 * Creating your lightsaber at the Forge on Tython.

Trooper Storyline

 * The trooper storyline is full of daring rescues, fortification assaults and special OPS missions. The awesomeness starts when you alone invade
 * It's hard not to feel like a real badass in this game.
 * It's hard not to feel like a real badass in this game.

Smuggler Storyline

 * The entire premise for the smuggler is made of CMOA. You are nothing but a normal person living in a universe that is full of people with superpowers that allow them to shot lighting out of their fingers or throw pieces of the ground at you with telekinetic powers, but you are still able to hold your ground against them. While other non-force users classes are also Badass Normal, they all have special training, equipment, and the backing of one of the two superpowers to help them level the playing field. For the smuggler however, you have nothing but your only skills, determination, wits, and luck, yet you are still able to take on Jedi, Sith, and elite special forces in a fight, and WIN!

Sith Warrior Storyline

 * Assaulting the House Organa camp on Alderaan is a definite Moment of Awesome for the Warrior. It's the casual nature of how you tear through the last defenders outside the command room that sells it.
 * Later on Alderaan you are confronted by a Jedi Knight protecting two servants with information you need. You can just kill the Jedi... or convince the servants to defect to the Empire, and force the Jedi to just let you leave by refusing to draw your lightsaber in your defense.
 * Messing with Jedi as a light side Sith Warrior is always fun. At one point you are confronted by two Jedi, and can successfully drive one off and another to the dark side by quoting the Jedi code at them.
 * The end of Chapter One as a Sith Warrior.  A Sith at his or her finest, ladies and gentlemen.
 * Light Side is just as cool.
 * The end of the Sith Warrior story:  Epicness indeed.
 * It doubles as a Crowning Moment of Heartwarming when:
 * It doubles as a Crowning Moment of Heartwarming when:

Sith Inquisitor Storyline

 * Here's one: by the end of the storyline, the player will have personally killed no less than three very powerful Sith:.

Bounty Hunter Storyline

 * All classes when picking theirs Advanced Specialization talks to a NPC. But only the Bounty Hunter gets into a FIGHT with them.
 * The melee: Fighting for a spot in the great hunt? AWESOME, the music it's what sells though.
 * So, every class get their own ship.
 * Assaulting a  With only you and one companion doing all this! At the end of the first chapter!

Imperial Agent Storyline

 * The Imperial Agent class was most blessed by it's Progression trailer: In the climax, the example Sniper is facing down a Jedi Knight, deflecting blaster bolts left and right. What does she do? And then, to sweeten the deal, she does an Unflinching Walk away from the battlefield.
 * At the end of the Agent's Balmora questline, if you play your cards right,
 * The final battle of Chapter 1,
 * The ending of Chapter 2,
 * The last class quest has two.
 * The last class quest has two.