Rework the Dead Evil/YMMV


 * Breather Level: Level 10. You get the Chain Gun and roughly ten thousand bullets, use it to mow down a few enemies with gusto, and it's over. You'll soon find out, however, that the new weapon is barely enough for what comes next.
 * Demonic Spiders: The two types of Giant Mooks from the last levels, very resistant even to the super-powerful final weapon. One type seems to have some characteristics of a spider, so it may be a literal case.
 * Fridge Horror: Following The Reveal,
 * Goddamned Bats: The gray Reworks. More resistant to small arms (the only ones you have the first times you meet them) than the red ones and with a strong tendency to lose their legs but leave the rest intact, so they can easily eat your feet.
 * Hell Is That Noise: You'll learn to be on your toes every time you hear the hissing sound of a Rework coming at you. There's also that sort of gurgle, signaling an ambush nearby. And then there's Id's roar...
 * Nightmare Fuel: Where to start?
 * Team Happy Rainbow Panda Bears logo. I mean, damn.
 * The presence of furries doesn't make the game lighter. If anything, like the original webcomic, they make it even more unsettling.
 * Id makes his presence known with a horrible sound and soon after there's his introduction cutscene, where he stares at Leigh without his eyes and lower jaw.
 * Some very unnerving sounds.
 * Later levels have Leigh.
 * In the last level,
 * And then there's all the Fridge Horror...
 * Scrappy Mechanic: Several players don't like the slow healing of adrenaline, especially in some tight situations, coupled with the fact that it gives unlimited stamina for a while – and then you are completely out of it for an equal amount of time.
 * Squick
 * The very first screen you see as you launch the game could get the dubious honor of being the most morbid logo of a videogame developer, ever. Since it has been mentioned more than once already, see for yourself. (Warning! Very NSFW)
 * Heavy weapons lead to very, very messy results, like organs splattered on walls and blood dripping from ceilings.
 * The Supernaut may even be a bit Narm for some (a yellow dinosaur? With a little arm on its forehead?), but it becomes less fun when you realize you have to peel its scales off piece by piece - and like all enemy remains, they stay on the floor while the monster becomes more and more bloodied.
 * That One Boss
 * Id. Besides his initial invulnerability that forces to player to flee to safety, he’s got a strange attack that depletes the stamina bar, so you cannot just run away from him - you have to shoot and take damage.
 * The Supernaut. It’s not that hard, it just takes a lot of time to finally kill him, and you’ll finish with a lot less bullets in your Chain Gun.