Fire Emblem Jugdral



"As ages passed and the 12 Crusaders became the talk of legends, a great rebellion arose and spread throughout the Land of Jugdral."

- Opening demo of Thracia 776 (completely untranslated)

The fourth and fifth Fire Emblem games, which constitute the second timeline and canon of the franchise. It's the only other canon with ties to another, being set in the distant past of Akaneia according to Word of God; in practice the only real tie between the two is the Divine Dragon God Naga. The two are quite the fan-favorite games among the English fanbase as a result of their radical but effective changes and differences, as well as their deeper and darker story.


 * Fire Emblem: Genealogy of the Holy War (1996, Super Famicom) is a game that spans decades and generations — after several chapters with one party, the game continues with the children of the original characters. The game is quite unusual elements for the series - its chapters are enormous, requiring the capture of multiple castles, and Shipping is a gameplay mechanic upon which the ability to use several Infinity +1 Swords hinge. Even so, it's consistently popular among the base and is argued by many to be the best game in the series as a result of its engrossing plot and deep character development system.
 * Fire Emblem: Thracia 776 (1999, Super Famicom ) is a Midquel taking place toward the end of Genealogy's decade-long Time Skip. It's both more like a normal Fire Emblem game than its predecessor and quite different to most others - it returns to normal-sized chapters and maps, but it implements a few new gameplay mechanisms including the now-standard Fog of War, and the completely-forgotten fatigue meter. It's also notoriously Nintendo Hard, even by the standards of the franchise as a whole.

There are also two prominent manga adaptations of Genealogy, one by Mitsuki Oosawa and one by Nuts Fujimori. Both offer rather different interpretations on the events of the game, and both contribute to filling out the backstories and characterisations of numerous characters.

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 * Absurdly Youthful Mother: Most of the first-gen females, if you pair them up. Even if we assume that there are years between chapters, it seems unlikely that all of them were even 18 by the time they gave birth. Truth in Television though when we consider the more The Dung Ages-like approach this games takes in comparison to other FE titles.
 * Adaptation Expansion: The Oosawa manga covers a lot of characterization of the side characters, and goes into more detail on what happens within the countries where the battles happen. For instance, it creates a rather big subplot on the...unique situation between Eltoshan and Lachesis... though at the cost of making Elto's wife a jealous bitch.
 * Aliens Made Them Do It: Manfroy's plot involves quite a bit of this.
 * Alternate Show Interpretation: Depending on which version of the manga you may read. Mitsuki Oogawa's is more dark, tragic and character-driven (and somewhat sexually-explicit); Nuts Fujimori's is more gag-based, wacky, and lighthearted.
 * Anticlimax Boss: Yurius, the final boss, if you use the plot-dictated method involving Yuria and Naga. If you want to do anything else, the final boss becomes an MK Walker where he's not a full-on SNK Boss. It is still entirely possible to kill him without Naga, but it requires a lot of patitence, as you can only do a tiny bit of damage every turn (20 to be exact, assuming Celice's attacks hit), and he regenerates 15 HP every turn. (He's immune to skills and criticals thanks to his Nihil.) And hope that he doesn't decide to cast Meteor on whoever you have healing Celice- he's known for charging (Charge or Duel, a skill that causes combat to act as though another "attack" command was issued, and it can proc on itself, causing combat to last until death in some cases...) those in his meteor range to death (he also has Wrath so if he's at 35 HP and decides he's gonna meteor someone, say a quick prayer for that character, cause he/she is dead).
 * Anyone Can Die: It's a war story. What do you expect?
 * Arbitrary Headcount Limit: One of only two games in the series to avert this. You will have up to 24 characters at a time and can use every one of them. This, of course, means that the Fire Emblem fanbase’s obsession with Character Tiers is shifted to long, tortuous debates about Shipping instead.
 * Awesome but Impractical: The Holy Weapons are unspeakably powerful but are very expensive to repair, making their general use highly impractical. Generally, stronger weapons are more expensive, so the high price tag associated with repairing the better weapons usually leads players to reserve the stronger stuff for more powerful opponents.
 * Awesome Yet Practical: The Holy Weapons are expensive to repair, yes, but so powerful, they kill in 1 or 2 hits, regardless of what you fight with them. Money won't be much of an obstacle if you're keen on gameplay, and every character with them will be a freaking God of Death.
 * Bag of Sharing: As averted as possible. Each character even has his or her own money. The only way to trade items between units is to sell an item to the pawn shop and then buy it back with the other unit. Thieves can give their money to any unit, but otherwise, only lovers can trade money with each other.
 * Bittersweet Ending: Sure, you but
 * Break the Cutie: Happens to several characters in the game, but most prominently the (seemingly) unbreakably cheerful Tailto. After watching almost all of her comrades (and likely her love interest, depending on who she's paired with) get slaughtered during . Tailto is forcibly separated from her son, and spends the late years of her life enduring brutal mental/physical abuse by the hand of her own family, partially to protect her young daughter. It's hinted that in her final days, she simply lost the will to live. Ouch.
 * Brother-Sister Incest: While other games have it relegated to subtle subtext at best, this game actually has it happen as a major plot point, occurring no matter what you do.
 * To be fair, the main brother-sister couple in the game didn't know they were (half-)siblings.
 * This is the only game that makes two of the potential couples cases of Brother-Sister Incest and Kissing Cousins at the same time, if you pair up a kid of Adean with one of her twin sister Briggid.
 * A glitch in the Relationship Values system allows the player to potentially pair up the main character of the second generation with his Mysterious Waif half-sister. This is actually a pretty popular pairing among the fans but it’s not otherwise possible, plot-wise.
 * Cain and Abel: If a party member is stated to have a sibling and that sibling doesn't eventually join your team, they will show up as an enemy.
 * Darker and Edgier: And how. Both of the Jugdral games deconstruct a lot of the tropes prevalent in the Fire Emblem series (not to mention what happened in the middle of ‘’Genealogy’’). They also house a LOT of Complete Monster villans.
 * Taken Up to Eleven in the Oosawa manga, which has lots of Melodrama and plot twists.
 * A way of seeing the whole plot can be as a deconstruction of a crusade or holy war; the good guys are good, yes, and the ultimate bad guys are bad, but most of the antagonists aren't genuinely opposed to whatever it is the protagonists intend to do more than they're frightened that the protagonists are going to crush them into the dirt. Politically, the earliest aggressive act that prompts Sigurd's initial sortie, the invasion of southern Grandbell by Verdane, is apparently because the king of Verdane has seen enough evidence (admittedly manufactured by Manfroy) that Grandbell intends to subjugate Verdane. The whole first half of the game follows the good guys across half the continent as they inadvertently (or consciously) destroy every government they come across. In his relentless quest of self-defense, Sigurd conquers Agustria and Verdane, destroys the entire military of Silesia, then invades his own country to prove himself innocent. Throughout the latter half of the game, villains are repeatedly shown considering what is best for their people, even if their decisions have led to oppressing others. There definitely are good guys and bad guys in the game, and protagonists are definitely the good guys, but viewed in an independent light their actions aren't any different from those of their enemies. No matter how peaceful or well-intentioned Celice might be, he (once victorious) parcels up sections of the now-conquered empire amongst his supporters, which is exactly the same thing Alvis did when he took the throne.
 * Deader Than Dead: Par for the course for the ‘’Fire Emblem’’ series: when anyone is defeated in battle, they die forever, All Deaths Final. However, there's exactly ONE way to bring back a dead unit: The Valkyrie Rod. It has one use before it breaks and can only be used by someone with Major Blagi blood; i.e. Claude, and either Sety or Corple if Claude is their father. Still, Continuing Is Painful, since the Valkyrie Rod is outrageously expensive to repair (30,000 gold per use).
 * Death Equals Redemption: The more sympathetic villains are generally shown to regret some of their worse acts, and usually predict their own demise before the engagement that confirms it.
 * Defeat Means Friendship: Averted, as with most Fire Emblem games. Defeat usually means no-frills death when it doesn't mean "now I'm running away and you'll have to fight me again."
 * Demoted to Extra: Meta-example. This is the only canon to have almost no representation whatsoever in Super Smash Bros Brawl. All other sets of games (Akaneia-Valencia, Elibe, Magvel, Tellius) have trophies, stickers, songs and either a playable character or an Assist Character. The Judgral games? A Palette Swap of Ike vaguely resembles Siglud and one of Marth vaguely resembles Leaf. That's it.
 * In the Oosawa manga, this applies to the three knights Siglud starts the game with, as well as Holyn and Beowulf (who don't appear at all), probably due to mainly being fighter characters without too big of an impact on the storyline or particularly notable connections to other characters.
 * The Dev Team Thinks of Everything: If you manage to kill in chapter 10,
 * Which is not that hard, since he doesn't have Awareness. It's possible to one-turn kill him with Lakche and Shooting Star Sword, plus 100* Hero sword.
 * Did Not Do the Research / Spell My Name with an "S": Both averted and played straight. To say that the game borrows a lot of names from Norse mythology is like saying Thracia 776 is mildly difficult and more than a few named-after items are spot-on. On the other hand, the official spellings for them are abominable even by Engrish standards. A weapon that is very obviously meant to be the Tyrfing, to provide the most egregious example, has been spelled as "Tailfang" and "Tyrhung]]. The Flip Flops Of God do not help.
 * Eighties Hair: The artstyle of this game's character portraits was angled rather strangely and in particular fluffed up the front parts of everyone's hair to absurd degrees, giving almost everyone this look. Thracia 776 stopped doing this and any characters who returned from Genealogy were all redrawn with normal-looking hair.
 * Eleventh-Hour Superpower:
 * Even Evil Has Standards: is disgusted by Andrey killing his father without remorse.
 * Likewise, Blume is pretty okay with, but he doesn't support  whole-heartedly, and is somewhat kinder to.
 * Everyone Is Related: Many members of the first-generation party are either nobility or royalty, and these nobles and royals end up breeding with one another to create a second-generation rebel army whose members are related not only everyone else on their own side but are also related to everyone on the other side, too. It's like one huge Family Feud.
 * We have a family tree!
 * Evolving Weapon: Kill 50 units with the same weapon, even if it's a holy weapon, and the weapon will gain the Critical skill, with the critical chance increasing by 1% with each additional kill up to a maximum kill count of 100 (a +50% critical bonus).
 * Face Heel Turn:
 * Hell, this never stops being true. While he might veer into Well-Intentioned Extremist territory, he's only doing what he does because he's sure it's for the best.
 * Genki Girl: Oh dear God, deconstructed so HARD. Tiltyu starts out as a super cheery girl. Then,
 * Sylvia is also one.
 * And then it's reconstructed with Phee and Patty and their replacements Femina and Daisy. They also go through quite the crap, but manage to keep their cheeriness.
 * There's also a Genki First Cousin Adjutant Who Looks Like A Girl in first-gen Oifaye. He's pretty relentlessly upbeat, and he naturally believes that Sigurd can do anything. Later implied to have been deconstructed and partially reconstructed in second-gen Oifaye, the only character who has been part of the group (even if he hasn't been playable) since the absolute very beginning.
 * Guide Dang It: Even though the word "genealogy" is in the title, it isn't obvious (or, Hell, even implied) what you're supposed to do in terms of pairing people up. Without prior knowledge one is more than likely to only have half of their possible moms produce kids, the other half dying childless, and the entire process can look remarkably scripted unless you're lucky enough to have been placing your units so an unusual pairing brews. This can result in most of the best stuff from the first generation being Lost Forever.
 * Some of the villagers do give hints about how the mechanics work, but they make absolutely no sense unless you are aware of the mechanics in the first place. “Sons tend to inherit characteristics from their fathers, and daughters tend to inherit traits from their mothers” sounds like meaningless gibberish unless you know what’s coming.
 * Heel Face Turn: Many characters (including one or two of the best) start off as enemy units who can be somehow convinced to join your cause.
 * Heel Realization:
 * Heroic Lineage: As the title implies, Genealogy does more with this trope than even most Fire Emblem games, applying it to much of the cast and even making it a game mechanic.
 * Hot Chick with a Sword: Ayra is probably the first and most well-known in the Fire Emblem series.
 * Hotter and Sexier: The Oosawa manga gets away with cranking up the sexiness in the storyline quite a bit, with several scenes in which the charas are shown either having sex (nothing that graphic, though, more like R-rated), in the middle of sexual afterglow, or having rather saucy fantasies about their romantic prospects.
 * Some examples: the scene in which Diadora and Sigurd confess their mutual love has Diadora naked since she was bathing in a river before he came in, and they go through Their First Time right after their marriage ceremony; Lex and Ayra are naked in bed and clearly in the afterglow when ;  ; and
 * Inconsistent Dub: Parts of the fan translation - for example, Ira is called "Ira" in gameplay, but a conversation with Cuan refers to her as "Ayra".
 * Not even this page can agree about the spellings for most of the names.
 * Infant Immortality: Averted. Hard. Hell, in a certain "Protect the Civilians for free levels" event, the civilians are little children of the "child" class (which is Civilian, except, justifiably, weaker). The enemy also explicitly kills children in the plot.
 * Inferred Survival: How did the second generation children get their hands on extremely powerful, unique artifacts, if the previous bearers of said artifacts
 * Infinity-1 Sword: Sigurd gets one of the best generic swords in the prologue chapter, a Silver Sword (it's the only rank-A weapon you will have until at least chapter 2). If used even sparingly over the next few chapters, this Silver Sword will probably rack up the necessary fifty-plus kills to give it Critical. Once it’s passed on to Celice (or any sword-user) in the second generation, it's overwhelmingly powerful. If it’s given to Lakche or Skashaher, either of them can usually wipe out armies from the very beginning of chapter 6.
 * Any character with Major Holy Blood can count, really. PCs in general have much better stats than Mooks, and Holy Blood gives stat-rate boosts as well as increasing the inherent bonus of that bloodline's weapon type, as much as doubling said bonus for Major Blood. Said characters will have higher stats as well as a hefty invisible bonus. This is not, however, enough in itself to make any Major-Blood character unstoppable.
 * Infinity+1 Sword: The Holy Weapons; each provides magnificent onscreen bonuses to the Major-Blood characters wielding them and are always the best (or, since Swords and Spears have multiple Holy Bloodlines, second-or-third best) weapons of their class. This is ignoring the usual free Skill or Skills that these weapons provide.
 * The Balmung Sword and especially The Holsety Tome cross into Disc One Nuke territory due to how early it is possible to get them and their whopping +20 speed bonuses. Shanan can pick up the Balmung on the first turn of Chapter 7, right after you recruit him. Levin has to wait until the penultimate chapter of the first half to pick up Holsety, but if you pair him with Tiltyu, then you'll get the tome again about the halfway point of Chapter 6. However, the extremely high prices for repairing these weapons can make them Too Awesome to Use.
 * Levn himself can qualify as an Infinity Plus One Sword. He joins as a fairly low-level best Mage first class (the Bard) with Major Sety blood and better-than-average stats which go up at an alarming rate. Sety blood, in addition to providing a boost to Speed growth rates (Levin will probably max out Speed very early) means extra bonuses for using Wind tomes (in this case, extra Speed), and Wind tomes are among the lightest weapons in the game, providing very little in terms of a Speed or Technique penalty for their use. This translates to (without taking his very good Skill-set into account) Levin almost always very accurately attacking twice with magic against enemies whose magic defenses are lacking when they aren't nonexistent, and routinely (if not automatically) dodging the attacks that would hurt him the most when you get him. He only gets more powerful from there.
 * Interface Spoiler: On the Holy Blood Screen, Deidre has a small, purple spot in the middle of the circle which isn't present with normal units, indicating her Lopt Blood without spelling it out by name.
 * Any character you can recruit will have a Luck score higher than 1.
 * Units occupy set spaces in the castle screen, usually in order of when they're acquired; if you have a visible empty space surrounded by units, you're either going to recruit someone very soon or you missed someone.
 * It's also possible to figure out Yuria and Celice are related (which is treated as a spoiler) by the same method as figuring out Diadora's Lopt Blood.
 * Inventory Management Puzzle: You literally have to sell your items then buy them back at double the price if you want to trade them around your units.
 * Invulnerable Civilians: Averted very hard, civilians that are on the map can easily be killed by enemy troops if they are not protected. The villages that all the bandits and pirates go after will only last about ten turns worth of damage, too.
 * Katanas Are Just Better: The Balmung, wind sword, and hero sword are all this.
 * Kissing Cousins: It happens quite a few times with the preset stuff alone, but it has crazy potential depending on how you set up your pairings in the first generation.
 * (takes deep breath) Patty and Lester & Faval and Rana (Their mothers Briggid and Adean were not only sisters, but identical twins); Holyn and Arya (both part of the royal house of Isaac, and so are distantly related); Shanan and Lakche; Aless and Nanna; Johan/Johalva and Lex's daughter; Azel's son and Julia; Claude and Sylvia (who are also distantly related).
 * Lawful Stupid: Poor Eltoshan. His King is obviously a thick-headed idiot and tyrant, and always treating him lowly, yet he insists on serving him like a faithful knight or just resorting to persuasion rather than flat out renouncing him for great justice. It bit Elto in the ass HORRIBLY, as said king executed him.
 * Lethal Joke Character: Dew, from the first generation. Starts at level one, with almost no offensive capabilities whatsoever, and he has without a doubt some of the best (base) growth rates in the first generation (sans HP). He's not likely to contribute meaningfully to battles in the first generation; instead, his usefulness lies in the fact that he is one of the best fathers in the game because of those growth rates' being passed down, in addition to the Bargain skill. His biggest flaw, his low HP growth, is mitigated by the HP growth bonuses granted by all degrees of Holy Blood; he is one of the best to pair with Briggid, and he is a strong contender for other mothers of physically-oriented children such as Ayra or Lachesis, all three of whom pass some degree of Holy Blood onto their kids.
 * Though it's true that Dew passes on some very good growths, Bargain (everything's half price), and Sun Hit (absorb damage dealt as HP), he's still usually considered inferior to other partners such as Lex or Holyn for Arya (both give Arya a Hero Sword to pass down, Lex gives Arya's kids Minor Neir blood, Elite (double experience gain) and Ambush (always attack first when HP is lower than 50%), though Lex doesn't pass any weapons onto Skasaher since Skasaher can't use axes, and Holyn gives Arya's kids Major Odo blood, giving them twice the stat bonuses of their usual Minor Odo blood as well as twice the benefit for using swords, which are the only weapons Arya's kids can use, and gives Skasaher his inventory; he also passes down Moonlight Hit, which is a mixed blessing since it competes with Arya's Comet Hit (which, 98% of the time, is much better) for activation) and Beowulf and Finn for Lachesis (both remedy Lachesis' lack of skills to pass onto her kids, providing them with Pursuit and, in Beowulf's case, Charge, both skills considered vitally necessary as they give units more attacks per battle; Delmudd is also able to inherit Beowulf's equipment)
 * Lord British Postulate: Of the "If it has health, he can be killed" variety. appears in chapter 10 and can actually fight you. If you're lucky enough to score some criticals (or get a couple good shots with Holsety) or just Cherry Tap, you can beat.
 * Data also suggests that was intended to be fightable in Thracia 776, meaning that we could have had a true example of this.
 * Lost Forever: Several characters if you don't recruit them, accidentally kill them, or don't manage to rescue them from the far-more-powerful-than-they mooks who spawn near them. Thracia 776 even makes some characters become dark warlords if you miss them.
 * Sometimes requires a great deal of effort to avoid losing recruits, such as in Arya's case: you must avoid damaging her since you might inadvertently kill her (she has the fewest HP you have yet seen on any enemy unit as well as the lowest defense), she's unbelievably dangerous insofar as she has the opportunity to one-shot literally everyone in your party, and you can't recruit her until you take the castle she's guarding, being physically in your way. It's necessary to lure her away from the castle so you can kill the guards and take it, then run up to her and talk to her, all while being very careful never to engage her lest she pull off one of her relatively common ten-hit combos or lest
 * Mad Dictator's Handsome Son and Mad Scientist's Beautiful daughter: Lex and Tiltyu, the kids of Langbalt and Reptor, respectively, in the first generation. Second Generation has one of Danan's kids, Johan/Johalva (depends on which one you recruit, though the other isn't that bad either compared to others), and son Areone can end up.
 * Magikarp Power: A surprisingly large number of party members (especially Arya and Dew) in the first generation start off slightly too weak to qualify as Glass Cannons; they require some leveling to be anything other than nerve-wracking to use in open battle, as they have few HP and relying on their defenses turns their use into a Luck-Based Mission at the best of times. Therefore, without some tender, loving care, they'll have to remain behind the more solid characters. Once they rack up some levels, though, they pass almost immediately from terrifyingly fragile to remarkably solid (usually, at least in the case of the Magikarp-struck Mages, when they promote to their second class, though all Arya and Dew really need are a few levels, Arya to cement her speed advantage, and Dew to enjoy his remarkable stat growth, though admittedly Dew's prowess as a fighter truly comes to the fore when he promotes since he then gains other useful battle Skills) and, rarely stopping there, then travel directly into the lands of wickedly powerful. This is usually averted in the second generation, as even though most characters start off weak, enemies are also generally weaker to begin with, making it a much more level playing field.
 * The other Magikarp Power, Arden, requires intense care and planning to use as he moves too slowly to consistently hit his enemies (even when not screwed by the Weapon Triangle, as he can only use swords to begin with) and his movement range is smaller than literally everyone else's, in some cases by a huge margin. Not only that, but his defenses aren't rock-solid enough for the hits he's going to take to be manageable. At class-up, his weapon choices expand dramatically, vastly increasing his ability to adapt to different kinds of enemies, he gets the skill Big Shield which flatly negates a percentage of incoming attacks, his defenses against all types of attacks have solidified remarkably, and since he possesses the Skill Awareness, he's immune to target-oriented special effects (such as armor-piercing weapons) and critical hits.
 * This forgets Princess Lachesis. The Prince/Princess/Lord class had, for the most part, usually been a rather bad one in Fire Emblem; they were extremely plot important and were required to do certain things such as take castles or convert enemy units, but were otherwise The Load in battle, and Lachesis is no exception. She's able to use C-ranked staves and up to A-ranked swords (thanks to her Hezul blood), but her piddling native stats and stat growth, low HP, and lack of combat-related Skills makes using her to fight a losing proposition; this is not helped by the fact that, when you get her, swords are the worst weapon to be using (since most enemies are using either lances or swords, making a weapon advantage impossible) and Lachesis can't use anything else. When she classes up, she changes to the Master Knight, which is by far the best obtainable Player class and is possibly the best class in the game, its only competition being the enemy classes Queen and Emperor. Master Knights can use A-ranked everything (well, except for Light Magic, which is C-ranked, and Dark Magic, which is unobtainable anyway), gets a massive boost to all of her stats (including movement range, which goes from the "on foot" range, the second-shortest (with "heavily armored" being the shortest), to "riding a thoroughbred warhorse," the longest save "riding a flying thoroughbred warhorse,") and gains as class Skills all of the Skills necessary to equal or surpass any of the normal front-liners in hand-to-hand combat whose lack prevented Lachesis from kicking much ass as a Princess. Because of her fantastic second class, Lachesis is one of the few (if not the only) first generation characters who is not surpassed by her offspring; neither her daughter Nanna, whose statistical growth is by default better than her mother's, nor her son Delmudd, who gets one-half of Lachesis' stat growth on top of whatever growth rates his father had, are pushovers, and neither child them have particularly bad classes (well, Delmudd's is pretty bad, though not atrocious), yet the two of them combined aren't as useful an addition as Master Knight Lachesis. While Prince Leaf also gets to be a Master Knight, he's still useful as a Prince due to his awesome parentage bequeathing him a decent Skill set and good stat growth.
 * Nintendo Hard: It's part of Nintendo's long-running Fire Emblem series, noted for not being terrifically forgiving.
 * Non-Lethal KO: Mostly averted; when characters are defeated on the battlefield, they almost always die. Diadora is... well, interesting in this regard. Every time she "dies", she'll come back at the end of the chapter, unscathed because the enemy merely captured her. This is justified: The bad guys NEED her alive and well in order to
 * Sorta happens with Yuria too, since
 * Although,
 * Overlord, Jr.: Adean, Briggid, Lex and Tiltyu have not so nice older or younger brothers that took after their dads and then have villainous kids of their own..
 * Or antivillainous in the case of Johalva, Johan, Burian, Areone, Ishtar and Ishtore. The first two can be recruited (though only one at the time), and
 * Properly Paranoid: Some villagers in the first half speak of periodic hunts declared by nobility to kill those accused of being of Loptous descent.
 * Pseudo Crisis: Turn-based game variation: in Chapter 1, after subduing Genoa Castle, Elliot arrives from Agustria to the north leading a large squad of knights with the intent to take on Siglud's army for daring to invade Verdane, and his knights start moving toward Evans Castle, Siglud's home base for the chapter. At this point, the bulk of the player's forces are probably way to the south, dealing with the enemy castles down there, so even with Ethlin's new Return staff it looks like you're doomed and you're probably panicking while trying to do something about it in your turn...
 * Recurring Boss: You'll see the Tor Hammer used against you more times than you'll care for, spanning three generations of users.
 * Redshirt Army:
 * Quite likely also the remnants of Johan's or Johalva's armies after you recruit one of them to your side.
 * Self-Made Orphan: Chagall and Andrey killed their fathers for power. The player can make Lex, Tiltyu, Johan, and Johalva do in their fathers.
 * Star-Crossed Lovers: The most notable and soonest example is
 * There's also almost
 * Storming the Castle: While many Fire Emblem games do this, every chapter in Genealogy literally involves storming multiple castles.
 * Strong Family Resemblance: Over many generations, apparently. Take a look at the Holy Crusaders and try telling me that Shanan doesn't resemble Odo, that Levin doesn't look like Sety or that Fala doesn't remind you a little of Alvis. It's less obvious with the rest, but there are still a few traits that the main characters obviously got from their Crusader ancestors.
 * Ares is a spitting image of his father Eltoshan.
 * Take Care of the Kids:
 * Also, more than one of the love talks in Chapter 5 involve this.
 * Too Awesome to Use: The Holy Weapons are very powerful, and anyone using one is granted numerous bonuses to their stats in addition to the high numbers attached to the weapon itself. It also does not take much work to wear them down, as it is not unusual for a player character to attack twice or three times per exchange, and Holy Weapons are painfully expensive to repair. Using one to fight in the arena will usually involve a repair bill swallowing up at least half the prize money, and using one to fight Mooks is overkill to the point of waste, especially in the case of the faster Holy Weapon users who trade harder hitting for more attacks. As such, Holy Weapons tend not to see much use outside of boss battles.
 * The one big exception to this is Altenna, since she's very physically strong and the Gayborg is very powerful in its own right, she'll wear it down less quickly while doing a similar amount of damage.
 * Updated Rerelease: Fan-made example, unfortunately. Fans from the fansite FEUniverse have decided to hack Fire Emblem 7 for the GBA to make it akin to FE4, with updates, features, et cetera. It has, sadly, been dead for quite some time now, as revealed by the creator of it in the April 2nd "release".
 * Wham Chapter:
 * White vs Grey and Black Morality: While the player characters are the clear good guys here, the villains are either Anti Villains (Burian, Ishtar, Ishtore, Areone,  and several minor bosses) or Well Intentioned Extremists ( Trabant, though YMMV) who are mixed in with Complete Monsters (Hilda, Manfroy, Lopto-possessed!Julius).
 * There's also almost
 * Storming the Castle: While many Fire Emblem games do this, every chapter in Genealogy literally involves storming multiple castles.
 * Strong Family Resemblance: Over many generations, apparently. Take a look at the Holy Crusaders and try telling me that Shanan doesn't resemble Odo, that Levin doesn't look like Sety or that Fala doesn't remind you a little of Alvis. It's less obvious with the rest, but there are still a few traits that the main characters obviously got from their Crusader ancestors.
 * Ares is a spitting image of his father Eltoshan.
 * Take Care of the Kids:
 * Also, more than one of the love talks in Chapter 5 involve this.
 * Too Awesome to Use: The Holy Weapons are very powerful, and anyone using one is granted numerous bonuses to their stats in addition to the high numbers attached to the weapon itself. It also does not take much work to wear them down, as it is not unusual for a player character to attack twice or three times per exchange, and Holy Weapons are painfully expensive to repair. Using one to fight in the arena will usually involve a repair bill swallowing up at least half the prize money, and using one to fight Mooks is overkill to the point of waste, especially in the case of the faster Holy Weapon users who trade harder hitting for more attacks. As such, Holy Weapons tend not to see much use outside of boss battles.
 * The one big exception to this is Altenna, since she's very physically strong and the Gayborg is very powerful in its own right, she'll wear it down less quickly while doing a similar amount of damage.
 * Updated Rerelease: Fan-made example, unfortunately. Fans from the fansite FEUniverse have decided to hack Fire Emblem 7 for the GBA to make it akin to FE4, with updates, features, et cetera. It has, sadly, been dead for quite some time now, as revealed by the creator of it in the April 2nd "release".
 * Wham Chapter:
 * White vs Grey and Black Morality: While the player characters are the clear good guys here, the villains are either Anti Villains (Burian, Ishtar, Ishtore, Areone,  and several minor bosses) or Well Intentioned Extremists ( Trabant, though YMMV) who are mixed in with Complete Monsters (Hilda, Manfroy, Lopto-possessed!Julius).
 * White vs Grey and Black Morality: While the player characters are the clear good guys here, the villains are either Anti Villains (Burian, Ishtar, Ishtore, Areone,  and several minor bosses) or Well Intentioned Extremists ( Trabant, though YMMV) who are mixed in with Complete Monsters (Hilda, Manfroy, Lopto-possessed!Julius).


 * Anticlimax Boss: The final boss is widely considered to be the most pathetic final boss ever. Most other final bosses can be one-shotted because the character (Often the main character or someone with a special weapon, i.e. Julia in Geneology and Tiki or Nagi in Shadow Dragon) has a weapon that almost doubles the damage done to them and bypasses defense entirely. Veld (Beldo/Berdo/Beld), meanwhile... is practically just an Upgraded Mook. You can literally take him out without even using a special weapon or having Leaf lay a finger on him. It's kind of a disappointing end to a Nintendo Hard game.
 * Cherry Tapping / Mercy Rewarded: Capture. Your stats are heavily lowered, but you can capture the defeated enemy and seize their items.
 * Complete Monster: While this is obviously YMMV for the villains, Thracia reveals that there was a plan to create them in-universe. Those accepted to be nobles of would be taken from their families and raised to be this. In fact, it seems that doing your best to become one is a prerequisite for being one of the order's higher-ups. This is one of the reasons why Salem left.
 * Crutch Character: Evayl is probably the best example of this in the series. Yeah, Jagen and Marcus in Fire Emblem Elibe are probably considered the archetypical examples; but Evayl is Furthermore, the game will literally rig the RNG so that she can't die early in the game, in order to ensure that
 * Dark Is Not Evil: Thracia is notable for having the first playable "dark mage" in the series' history.
 * Five-Man Band: The Magi Squad.
 * The Hero: Sety
 * The Lancer: Asvel
 * The Big Guy: Either Brighton or Machyua
 * The Smart Guy: Again, either Brighton or Machyua
 * The Chick: Lara
 * Fog of War: Introduced here.
 * Foregone Conclusion: Well, obviously; as this game only ends about half-way through Seisen no Keifu.
 * Game Breaker: The various warp staves come as close as you can get, allowing a player to abuse Instant Win Condition to get around some of the more difficult chapters.
 * Hero of Another Story: Leaf was just another character in the last game, but is now the main Lord.
 * Hijacked by Ganon: The last chapter reveals  YMMV as to whether this is an improvement to the story or just an Ass Pull to give the final boss more of a personal connection to The Hero.
 * Official Couple: In Genealogy of the Holy War, all pairings except Sigurd/Diadora, Cuan/Ethlin  were optional and customizable. However, Levin/Fury was canonized in Thracia 776 through the presence of Sety and Holsety in the game..
 * Also, this game strongly hints at Lachesis/Beowulf and Lachesis/Fin - yes, both of them, as Beowulf is Delmud's daddy and Fin is Nanna's. Also, Beowulf seems to have another son with an unnamed noblewoman of Conote, Fergus, who's a playable character here. This makes Delmud, who already has Nanna as a maternal half-sister, have another half-sibling on his dad's side. Yes, the families in this game are really fucked up.
 * Nanna/Leaf, assuming Nanna doesn't die during the course of the game.
 * Likewise, Fred and Olwen marry if neither kicks it. Same goes to Machua and Brighton, and Tanya and Othin.
 * Selphina and Glade are already Happily Married, too.
 * Interquel: Takes place in between chapters 6 and 7 of Genealogy.
 * Invulnerable Civilians: Averted even more so than in Genealogy. They can also be captured by enemy soldiers and taken away.
 * Nintendo Hard: The series is normally hard, but Thracia 776 turns it Up to Eleven.
 * No Fair Cheating: Gungnir exists, but is Dummied Out. It has a description telling you not to hack.
 * Non-Lethal KO: Capturing can generally only be done at low HP, and when you release a unit, they leave the battlefield and don't return. The benefit from this is that you can take the enemy's equipment, in a game in which equipment doesn't have much durability and is very expensive to purchase.
 * White and Grey vs Grey and Black Morality:
 * Main Characters - On the white end of the scale you have the heroic and sheltered Prince Leaf and the remnants of the Lenster Knights. Around the grey area you have you have Lifis who wreaked havoc on Thracian civilians, Pahn who's a thief, a good natured thief no less though. Not to mention there's a couple of Punch Clock Heroes that join just because they're there at the right moment (Fergus, Shiva, Trewd, and Ralph). Also, there's the Bishop August who seems to have a morally ambiguous past and holds a cynical view towards the Manster nobles.
 * Enemy Characters - Around the Grey end, there's a good amount of enemy bosses who fit here such as Largo (Dorias even commends Leaf if he captures Largo instead of killing him), Rumay, Gomes (a bandit no less), and Reinhardt. Around or near the black area is Kempf (a man who even his fellow commanders view with disgust), Leidrick, and Veld.
 * Taken for Granite: The Big Bad's modus operandi.  gets hit with it early on. You can get   back in a sidequest chapter later on, if you meet certain requirements.
 * Trope Codifier: Sort of, in a series internal sense - for all its unique features, Thracia 776 still plays much closer to and feels more like every Fire Emblem game since, Akaneia remakes aside, than its predecessors do; as such, it could be said to be the game which set the mold for the franchise's modern incarnations.