Knights of the Old Republic (video game)/Heartwarming

Heartwarming Moments for the video game Knights of the Old Republic:
"Ajunta Pall: If… if I could return. Oh, my Master… it has been… so long… and I regret so much… (vanishes, having chosen the Light Side)"
 * The Light Side resolution to Ajunta Pall is exceedingly poignant. Here is one of the biggest, baddest original Sith Lords, whose ghost is wracked by guilt and torment, and you convince him his master will welcome him back if he chooses to return to the light.

"Exile: Not this time. I'm going up there alone.
 * The scene in II where the Sith tomb hallucination makes you revisit Dxun, the bloodiest part of the Mandalorian Wars, is deeply touching. The path is mined, and you remember this as an unnecessarily, pointless feint where the soldiers died in vain. The commander asks you if they have to charge through, wanting their sacrifice to mean something.

(You destroy all the mines yourself and lead them to victory, saving their lives)"


 * It's even more heartwarming (although a bit funny) if you have no demolitions skill, meaning you have to set off the mines by walking through them.
 * Or you can use the destroy droids ability if you want to be safe while doing so.
 * Mira's cutscene, where she opens herself to the Force.
 * Kreia telling you
 * The redemption of Yuthura Ban.
 * The beginning of the action on Taris, when Carth reveals that he's not only gotten you to safety but has been watching over you for days. Not so obvious at first, but once you know more about him, you discover you've landed in the safe hands of a seriously Nice Guy
 * If you play light-side and female, the brig on the Leviathan, oddly enough. After he's singled out for "special attention" from his former commanding officer and mentor in the torture chamber as a means to break you down, Carth "I will never trust anyone ever again" Onasi says "I know you would never intentionally hurt me," and admits that, were your roles switched, he probably would've caved under interrogation to avoid making you suffer.
 * Mical telling The Exile, "…and where they look at you and see the death of the Force, I look at you and see hope for all life."
 * If the Exile is male, Visas will be the one who says the line.
 * After The Reveal in the first game, your party has a pow-wow on the ship. Carth is in full blown Justified paranoia mode. But the rest of the crew? Nope. Starting with Mission, every single member of the crew stands up and announces they still trust you. You can still be a Complete Monster and destroy their trust, but...
 * Juhani's lines were Dummied Out for that scene, but talk to her afterward, and she is all choked up. Turns out you were the one who indirectly saved her life as a young girl, and later saved her life in the grove. She is humbled and awestruck by this. If you are Light Side, she is elated that you are once again the paragon she seeks to live up to. If you are Dark Sided, it turns into a borderline Tear Jerker as she resolves to help you back.
 * The good ending of the Feuding Families quest. A side order of Heartwarming in Hindsight comes up if you have Carth in your party. He gives his blessing, hoping that the young couple "knows the happiness I once did."
 * Game Mod example: In the Brotherhood of Shadow mod, Koybayashi's plea to "Sera Degana" to awake from her Angst Coma.
 * Also, Solomon's Heroic Sacrifice.