TAGAP: The Apocalyptic Game About Penguins

TAGAP (The Apocalyptic Game About Penguins) is a side-scrolling freeware Action Game in the style of Abuse made by Penguin DT, an indie game dev studio. TAGAP 2 was recently released as well.

The website is here.


 * Added Alliterative Appeal: Every named Penguins has a name beginning with P: Pablo, Pedro, and, in the sequel, Primo.
 * Aliens in Cardiff: The first secret base is in... New Zealand?
 * Artificial Gravity: The last level of the first game takes place on a space station with this.
 * BFG: The OMG-20k.
 * Boss Rush
 * Cute'Em Up
 * Crazy Awesome: The whole thing.
 * Crowning Music of Awesome
 * Dual-Wielding: The Uzis.
 * Everything's Better with Penguins
 * Fantastic Drug: TAGAP. Heals you istantly, augments your reflexes, may cause mind control and/or allucinations. You pass an entire level of the sequel completely stoned on the stuff.
 * Fun with Acronyms: The game's title, somewhat.
 * Grotesque Cute
 * Helpful Mook: Some Mecha-Mooks will carry boxes with health pickups that you can shoot out of their hands.
 * Heroic BSOD: It's perfectly normal for players to roll on the floor sobbing thanks to just how difficult the game is.
 * High-Pressure Blood: Particularly the Super Zombies, which stand and gush blood for several seconds when you kill them.
 * Klatchian Coffee: The titular drug.
 * Mecha-Mooks: Abundant in the Tokyo levels.
 * Mook Maker: One of the minibosses, and one of the bosses. In the latter case, they spawn fast enough that it's a Timed Mission to kill the boss before you drown in penguins.
 * More Dakka: the quad damage powerup. In the sequel, iit is possible to combine it with another power up that enhances your ratio of fire and gives you infinite ammo.
 * Nintendo Hard
 * One-Winged Angel:
 * Phlebotinum Overdose: Subverted. You can overdose on TAGAP, and you gain bullet time. And funky green penguins.
 * Played straight in the sequel.
 * Red Eyes, Take Warning: Pablo and the rockhopper penguins.
 * Respawning Enemies: The main reason of the game's difficulty.
 * Later levels, such as Megamania, will become knee-deep in penguins unless you use a big gun to keep their numbers down.
 * This was toned down in the sequel - however, there are more difficult non-respawning foes, and later levels can still overflow with penguins if you don't keep up the pressure.
 * Rule of Cool
 * Secret Dance Club: there is one hidden in each game, but there are no enemies to fight in them. You gain lots of supplies, though.
 * Shout-Out: Many, especially to Doom
 * Take Your Time: The escape sequence after you set off the Self-Destruct Mechanism is extremely lengthy, but Always Close.
 * What Do You Mean It Wasn't Made on Drugs?: To be honest, it probably was.
 * Zerg Rush: All the time.
 * Zombie Apocalypse: The TAGAP-addicted enemy penguins.
 * Zombie Apocalypse: The TAGAP-addicted enemy penguins.