Magi-Nation/YMMV

Tropes common to the franchise as a whole include:

 * Too Good to Last: Siiiighhh...

Tropes found in the card game include:

 * The Woobie: The people of Bograth are almost nothing but Woobie-people. Poor folks.

Tropes found in the video game include:

 * Breather Boss: Korg the second time you fight him, who comes before Zet and Morag. He summons many more creatures than before, but all of them are more Stone Walls than anything else, and they still come out slowly.
 * Complete Monster: Compared to Agram, who stoically carries out what he perceives as his duty as an Ancient, Morag gleefully leads the attacks against the Moonlands.
 * Good Bad Bug: Shopkeepers will sell you a variety of gems, that increase your monsters' stats in battle, for five animite. They'll happily buy it back from you for eighteen, permitting you to max out your money count within minutes of starting the game.
 * That One Boss: Zet actually proves to be one of the harder bosses in the game, with the ability to act twice in one turn and very high energy. This is especially surprising given how relatively easy Korg was, and funny considering that Korg spent the entire game bossing Zet around.
 * Morag is also pretty bad. Especially since, aside from Zet's Cunning Blow, Morag knows the most potent enemy spells in the entire game.
 * That One Level: The Shadow hold. UGH. It's a good thing you can skip it!!
 * That One Sidequest: Ormagon! Who knew?