Meat Boy/YMMV


 * Alas, Poor Villain: Dr. Fetus may be a dick, but he didn't deserve to die like that.
 * Awesome but Impractical:
 * The Kid. All he can do is double jump, something that Ogmo, a character that is easier to unlock, can already do. What The Kid is important for is bragging rights; if you manage to unlock him, you're essentially better than 98% of all Super Meat Boy players. However, the Kid is faster and a bit lighter than Ogmo, which lets him do tricks that Ogmo otherwise can't do.
 * Also, Ogmo's double jump is more horizontal than vertical while The Kid's double jump has pretty good height.
 * Breather Boss: Yes, even SMB has one. Larrie's Lament, the fifth boss, is the first to actually react to your position (you have to get them to jump into the arena's sawblades to win). However, by positioning Meat Boy very close to one of the lower sawblades, they will get killed instead of killing you. This makes them a complete cakewalk, especially considering SMB's normally horrendous difficulty.
 * Complete Monster: Dr. Fetus keeps topping himself to keep Meat Boy away.
 * Crowning Moment of Awesome: The player gets a small one after finally mastering the complex series of jumping, wall-clinging, and split-second timing to beat That One Level. That feeling of accomplishment is just awesome.
 * Crowning Music of Awesome: There's quite a bit of this throughout the game, and particularly from Level 5 onwards.
 * The Final Boss Theme deserves a special mention.
 * Battle of Lil' Slugger
 * Forest Dark World.
 * Dr. Fetus' Castle
 * Screw it, the whole soundtrack qualifies in varying degrees, listen to it here.
 * Difficult but Awesome:
 * Flywrench. It takes a while to get used to its controls due to being very heavy and unruly. However, it can do a triple jump and scale up walls without having to jump off them which will become very handy in some of the levels.
 * Naija is another of those characters who seems to be difficult to control at first, but becomes useful when practiced with.
 * Everyone Is Jesus in Purgatory: A few speculate the worlds to be symbolic of the stages Meat goes through from living animal to decayed remains.
 * Game Breaker: Steve. Just see for yourself.
 * Most Annoying Sound: *SPLOCH*...or whatever sound your current character makes when he dies. The screams of the world 5 bosses as well, specially since they ruin the nice music playing in that moment.
 * Porting Disaster: Good news! Super Meat Boy is finally available for Mac OS X! The bad news? No fullscreen mode, attempting to exit crashes the game, and entering a warp zone automatically quits the game. Team Meat did get around to patching the latter two problems over a week later, though.
 * Rule of Cool: The only reason why the game doesn't look as awesome as the cover.
 * That One Achievement: Steam PC version has an "Impossible Boy" achievement. To get it, you'll have to complete the whole Dark World of Cotton Alley without dying. As if unlocking The Kid wasn't hard enough.
 * That One Boss: The fourth boss, as explained in Trial and Error Gameplay below.
 * That One Level: You wanna be the guy? Well, good luck unlocking the Kid.
 * 7-15X is rumored to be extremely difficult.
 * Skyscraper is worse.
 * Puberty, one of Teh Internets levels, is taken from I Wanna Be the Guy. But you have to play at Meat Boy, so no double-jumps.
 * Trial and Error Gameplay: 4th boss relies heavily on pattern memorization.