Video Game Cruelty Potential/Playing With

Basic Trope: A video game give the player the option to be a right bastard.
 * Straight: The player can shoot guards in the crotch and listen to them scream.
 * Exaggerated: The player has total control over the lives and deaths of everyone in the game, and in-built torture options abound.
 * Justified: The game follows the Spanish Inquisition.
 * Inverted: The only one being tortured is the player character.
 * Video Game Caring Potential
 * Subverted: The game drops hints of a high cruelty potential, but all the NPCs are invincible.
 * Double Subverted: The NPCs may be invincible, but there are lots of ways to screw with their emotions.
 * Parodied: "Gosh, I sure hope nobody shoots my kids today!"
 * Deconstructed: Video Game Cruelty Punishment
 * Reconstructed: The game has multiple endings, one of which requires the player be an evil jerk... in order to get Laser-Guided Karma for their deeds.
 * Zig Zagged: The game lets players be jerks, only it turns out there are limits to the cruelty, which can be lifted by in-game choices.
 * Averted: The game is a non-violent sort, or combat is straightforward and lacking in torture methods.
 * Enforced: "Murder Simulators are fun. Who are we to judge?"
 * Lampshaded: "What cruel god would let this happen to me?!"
 * Invoked: "Time to find out what my new dark powers can really do!"
 * Defied: "I refuse to sink to the level of sadistic lowlifes."
 * Discussed: "Why is it we always seem to be cosmic chew toys to "champions of justice" that are really psychos, or some evil god controlling everything?"
 * Conversed: "Did you just plant a bomb on that guy?"

If you use the gravity gun to send that mook through the wall, the Video Game Cruelty Potential page should be on the other side.