Game Breaker/Super Smash Bros

Game Breakers in the Super Smash Bros series.


 * Pikachu is considered the best character in Smash 64. Great range, a Thunder attack that had really high knockback, good throws, the third fastest running speed, amazing recovery, and a good spacing projectile (Thunder Jolt).
 * Melee's top tier characters can be considered game breakers compared to most of the rest of the cast.
 * Fox is at the very top of the tier list. With his extremely fast movement and powerful attacks that combo in perfect synergy, he is considered the most efficient fighter in the game. His up-tilt, up-smash, and up-air are all very potent killers, but what's even more devastating is his down-special, the shine; it's considered the best attack in the game because it's extremely fast, very high-priority, and very versatile, it has high hitstun and can combo with many of his other attacks, and it's a semi-spike- never mind the fact that it can reflect projectiles.
 * Falco, who is second on the tier list, is almost as good as Fox. While Fox is the best at killing, Falco is the best at comboing and approaching. His laser is the best projectile in the game because its stun allows him to easily disrupt his opponents. His shine is different from Fox's, as it is optimized to combo with his vertical attacks rather than semi-spike. It's almost as good as Fox's, though. His recovery is the worst in the top tier, but that doesn't stop him from being second-best.
 * Jigglypuff, who is third on the tier list, has the best recovery in the game, the best off-stage offensive game, a talent for surviving spikes and meteor smashes, surprisingly good range (on forward air, back-air, and side-special) and high-priority attacks.
 * Sheik, who is fourth on the tier list, has very effective juggling combos, a strong, semi-spiking forward-aerial, and a talent for knocking opponents off the stage and keeping them off (using needles).
 * The biggest game breaker in Brawl is definitely Meta Knight, who is usually either outright banned or handicapped in competitive play to compensate for the fact that he's so much better than every other character in the game.
 * There is also a glitch in Melee that freezes the opponent. If Nana grabs the enemy and throws them either forward or up, a little blue spark appears for a single frame (1/60th of a second). If Popo hits forward and B at that exact moment, the enemy will freeze in place and cannot move on his/her own. This allows you to beat them up at your leisure. If you want to unfreeze them, grab them and hit A, then throw them; this will release them from their frozen state. Not only that, if other characters try to use certain throws on Nana, and Popo hits forward-stick and B at the right time, he can freeze the enemy and Nana in place as well.
 * In Brawl competitive play, planking, which is camping at a ledge in order to utilize the edge-grab's invincibility frames, is also a subject of debate. It was resolved by restricting the number of times that the player is allowed to grab a ledge during the match. In most cases, the limit is 50 ledge-grabs per match.
 * Everyone in Brawl-. It's the primary design goal, after all.