Ghost Adventures/Drinking Game

Take a sip when...


 * An EVP is played more than twice.
 * Two if the EVP is unclear.
 * Evidence is reviewed in real-time.
 * Zak's hair is spikier than in the previous episode.

Take a shot when...


 * Aaron says "Oh my God!" or some variation.
 * Zak threatens or challenges a spirit.
 * They have a strange or socially awkward informant or guide.
 * Zak has a hammy moment.
 * The investigated area is haunted by a child spirit.
 * Two if it is heard in an EVP.
 * They use a new piece of technology.
 * Two if it does not pick up evidence.
 * Three if it gets good evidence.

Take a drink when...


 * They capture visual evidence.
 * Evidence is debunked.
 * Two if a huge "DEBUNKED" sign is stamped on the screen.
 * Zak says something clueless.
 * The investigated area is a hospital or an asylum.

Down your drink when...


 * Visual evidence is clear and/or scary.
 * They re-visit a previous location.
 * Somebody is physically harmed by a spirit.