No Experience Points for Medic/Playing With

Basic Trope: A Class and Level System where characters must actively fight and defeat enemies to gain experience points, potentially crippling support classes who aren't as good at killing opponents.
 * Straight: The game Blade of Tropus uses a Class and Level System that rewards characters for fighting and killing enemies, but not for healing or casting buffs and other support spells.
 * Exaggerated: Healers don't even get an EXP stat because the game flat-out refuses to let them attack -- they can ONLY heal others, never take a life or even deal Scratch Damage. And since healing doesn't offer any experience either, they can't level up that way...
 * Justified: Blade of Tropus explicitly presents EXP as a measure of combat expertise. Healers that don't fight will be weaker in straight combat, but can make up for it with their spells, which are tied to a different system.
 * Inverted: Healers gain great rewards for keeping their allies alive, while said allies gain minimal EXP for defeating enemies, or are even penalized for dealing the killing blow.
 * Subverted: Blade of Tropus allows characters to gain EXP for any action they talk, including casting recovery spells.
 * Double Subverted: ...However, the rewards for simply healing still aren't nearly as good as for actually slaying opponents, so medics and supporters still tend to lag behind.
 * Parodied: ???
 * Deconstructed: Blazer comes to look down upon healers since they aren't as strong as the rest of his followers -- even the mages deal out more damage! By contrast, the healers appear to him to be just The Load... especially when they're too weak to even reach the front-liners who need their support the most.
 * Reconstructed: Rather than cursing their weaknesses, Blazer learns how to compensate for them in order to better utilize their strengths, becoming a better strategist and commander in the process.
 * Zig Zagged: While most support classes in Blade of Tropus don't get any special rewards for using their skills, Bards get credit for singing, which can buff and/or heal allies, or inflict status effects on enemies. The heroine, White Magician Girl Maia, also gains EXP from casting her healing and support spells... but only because she flat-out can't attack enemies, period, making this the only way she can earn EXP in the first place. Kowalski and Carol are also effectively Combat Medics, allowing them to keep up with the warriors.
 * Averted: Healing characters also gives experience, and/or all classes benefit from Leaked Experience.
 * Enforced: "Should we let them gain experience for healing?" "Nah, it'll be harder that way!"
 * Lampshaded: ???
 * Invoked: ???
 * Exploited: Combat-oriented characters are ordered to capture enemies instead of killing them, so that support class characters can gain experience by executing or sacrificing prisoners.
 * Defied: ???
 * Discussed: ???
 * Conversed: ???

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