Rock Man 4 Minus Infinity

Rockman 4 Minus Infinity is a Rockman 4 ROM hack by Pure Sabe. It features new level designs, complex new gimmicks and bosses, as well as lot of enemies from the original classic series.

This site contains lots of information on the game.


 * Abnormal Ammo: Spark. Manbow lets Mega Man shoot light bulbs.
 * Actually a Doombot: Crash Man and Wave Man are actually holograms.
 * Advancing Boss of Doom: At one point in Ring Man's stage, you encounter a Jumbig that makes short hops towards you and has a high amount of hit points.
 * Advancing Wall of Doom: In Dust Man's stage, you have to outrun a very fast wall.
 * AI Breaker: Using Recycle Inhaler to trap Snatchman in an E-Tank gives Rush back to you. You can use this to One-Hit Kill the boss with Rush Cannon.
 * Always Accurate Attack: The Wishing Star Adapter. It covers the screen, but you only get one shot.
 * Anti-Frustration Features: Mega Man starts with three items and Rush Search. In addition, dying three times on causes.
 * Artificial Brilliance:
 * If you use Rush during the Snatchman battle, the doppelganger will use it against you. Yes, you can end up healing the boss when you're low on health! To really rub it in, it still uses your weapon energy.
 * More brilliance: all the Robot Masters change their patterns to dodge Rush Cannon if you fire it at them. Some even turn it against you!
 * Author Appeal:
 * Puresabe seems to be a big fan of Rockman World 5 and Mega Man X2. The Cossack bosses are based on the X-Hunters and the Charge Shot looks like the Charge Shot from X2. Some of the enemies and gimmicks from Rockman World 5 show up.
 * He also seems to like Shadow Man a lot, as the latter is fought several times throughout the game.
 * Auto Scrolling Level:
 * Sections of Skull Man's level, which has every kind of platform from the Mega Man series.
 * Wily Stage 2's last half, which is an Homage to the Gradius series' High Speed Zone stages.
 * Bait and Switch Boss:
 * Reaching the third Chimerabot in Wily Stage 4 without taking damage for the entire game has destroying it.
 * Baleful Polymorph: Toad Man's Toad Spell, when used by him, turns you into a defenseless frog from Kaeru no Tame ni Kane wa Naru. When used by you, it turns enemies (and items) into tiny, harmless toads, and during the Boss Rush it acts as a One-Hit Kill against Toad Man himself (but you can not kill him, and he'll show up in the ending still transformed as well). The Spell animation is a ShoutOut to Final Fantasy III..
 * Berserk Button: Pharaoh Man gets upset when Mega Man destroys the statues in his stage and later challenges him to a battle when Mega Man destroys the coffin in his room.
 * Blackout Basement: The first half of Bright Man's level. You can see the level in general, but not enemies and objects under or over you.
 * Blinded by the Light: Spark Manbow has a secondary function. If you hold up when you press the fire button, Mega Man holds up a lightbulb and causes a bright flash of light to cover the screen, which makes enemies stand still for a few seconds.
 * Bonus Boss: Wave Man in Dive Man's Stage and Crash Man in Drill Man's stage. Beat them and unlock the Wire and Balloon Adaptors before the Cossack stages.
 * Boss Rush: If you beat the game, the Mechanical Arena is unlocked. It's based on Kirby Super Star's Arena.
 * Bottomless Pit Rescue Service: If you find and rescue Beat in Skull Man's stage and Cossack Castle Stage 1, he does this for you at the cost of some of your HP for the rest of the stage.
 * Boss in Mook Clothing: The Jumbig, which takes 127 Mega Buster shots to kill. And he pushes you back if you run into him, so you can't just abuse invincibility frames to bypass him. On top of that, he gains some additional attacks in the fortress levels... On Hard Mode, they start with their upgrade and start firing one-hit-kill spike balls in the Wily Stages!
 * Bullet Hell: Mothraya.
 * Call Forward: Drill Man's stage has Up'N'Down enemies jumping through the ground, a reference to Ground Man's stage in Mega Man and Bass.
 * Also, Pharaoh Man's stage contains destroy-able statues, which look the same as the ones in that same stage.
 * Charged Attack: Mega Buster MI and Pharaoh Shotgun.
 * Chest Blaster: Dive Man's Water Cutter.
 * Continuity Porn
 * Convection, Schmonvection:
 * Pharaoh Man's stage has two sections where Mega Man can be near the lava but gets damaged if he gets in it.
 * Averted in a section of Dust Man's level. Mega Man gets a temperature gauge that fills up slowly. If it reaches the top, Mega Man takes damage.
 * Cores and Turrets Boss: The Serges Devil.
 * Descending Ceiling: Drill Man crashes the ceiling in his arena as his One-Hit Kill Desperation Attack.
 * Detachment Combat: Serges Devil Machine.
 * The Dev Team Thinks of Everything:
 * The credits (which feature Fire Emblem-like stats for the Robot Masters) also record the weapon you killed them with.
 * Mega Man has a unique sprite for standing on ledges.
 * In the fight with Pharaoh Man, he starts destroying the pyramid you're in. If you revisit the stage after beating him, the damage is still there.
 * All the Robot Masters change their patterns to avoid Rush Cannon if you fire it. Some actually find ways to kill you with it.
 * Down in the Dumps: Dust Man's stage.
 * Down the Drain:
 * Toad Man's level.
 * Cossack Castle Stage 3, which has water with differing physics.
 * The Dragon: While Shadow Man's multiple appearances could be chalked up to Author Appeal, there is a reason for it. In the official materials, Shadow Man is described as Wily's bodyguard/right-hand man. It would make sense if Shadow Man himself does the field job. One encounter even has him maintaining Pharaoh Man's level.
 * Dual Boss: The Ring-Ring Minibosses in Ring Man's stage.
 * Evil Knockoff: Snatch Man in Wily Stage 2. If you beat him once, he steals 4 of your Robot Master Weapons with the help of Dr. Wily's Stealing System.
 * Feed It with Fire: Dust Man, with anything except Toad Spell when he is using Recycle Inhaler.
 * Frogs and Toads: Most of the enemies in Toad Man's stage.
 * Genius Programming
 * Gimmick Level: Lots of them.
 * Skull Man's stage has pretty much every moving platform from the NES games.
 * Ring Man uses a nerfed version of Quick Man's laser beams of doom.
 * Bright Man has two: the first half of the stage is only lit on your X-axis position, while the second half uses red, blue and green disappearing blocks, which damage you should you be in them when they appear. There are also ladders and Spikes of Doom that function in this manner.
 * Go for the Eye: The Bubble Devil in Cossack Stage 3.
 * Grappling Hook Pistol: Wire Adapter.
 * High Altitude Battle: Bullet Hell Mothraya
 * Hoist by His Own Petard:
 * Toad Spell turns the debris Dust Man expels out of his Arm Cannon into toads. When he inhales it back in, he gets damaged instead.
 * Toad Man, in a homage to Mega Man 2, gets killed in one hit if you use Toad Spell on him. Probably because the Toad Spell cures the Toad status in the Final Fantasy games.
 * Hologram: Crash Man and Wave Man
 * Horse of a Different Color: In a homage to the Mega Man Power Battle/Fighters series, Shadow Man rides on a giant toad in Toad Man's stage.
 * HP to One: Shock Guard Upgrade turns the spikes into these.
 * I Fell for Hours: After beating Bullet Hell Mothraya and Serges Devil Machine.
 * Inconveniently-Placed Conveyor Belt: Dust Man's stage and Wily Castle Stage 2.
 * Interface Screw: Pharoah Man's stage has a curse and if Mega Man is inside the pyramid, he will be affected by it.
 * Killed Off for Real: When Shadow Man gets a Disney Villain Death in Cossack Castle Stage 1, you can hear him exploding.
 * King Mook: Sniper Joe 01 in Wily Castle Stage 1.
 * Laser Hallway: Ring Man's stage.
 * Lethal Lava Land: The second half of Pharaoh Man's level.
 * Living Statue: The Fire Man, Heat Man and Flame Man statues near the end of Pharaoh Man's stage.
 * Mercy Invincibility: Its duration is greatly reduced.
 * Mini Boss:
 * Shadow Man in Toad Man, Bright Man, and Pharaoh Man's stages, as well as Cossack Castle Stage 1.
 * Whopper and The Trio of Ring Rings in Ring Man's stage, which is a homage to Lololo and Lalala from the Kirby game series.
 * Hogale and Enker in Dive Man's stage.
 * Quint and Kabatoncue in Drill Man's stage.
 * King Gajuras in Skull Man's stage.
 * Multiple Endings: The ending of the game has several permutations depending on your actions:
 * If you rescue Rush during the final level, . Otherwise,.
 * Eddie, Rush, and Beat make appearances depending on if you used the Recycle Inhaler on the former and/or rescued the other two during the final level.
 * If you turned Toad Man into a toad during the rematch and spared him, he will appear in the first part of the credits, hopping alongside the train.
 * If you,.
 * Depending on what happened to Rush, Eddie, and Beat at the end of the game, they will appear either in color or grey in the "Presented by Capcom" screen.
 * Mythology Gag: There are a whole lot of enemies from other Mega Man games, for starters.
 * The lifebars/HUD from the Game Boy Mega Man games (also known as the Rockman World series) show up for the first half of Bright Man's stage.
 * HCR Boomerang gains the Power-Up Magnet abilities of its Game Boy version.
 * Drill Man's stage contains Ring Man's hippo Mini Boss, which has the blocks of its Game Boy counterpart.
 * Pluto's Mini Boss also appears, and Drill Man himself copies Uranus' Desperation Attack of crashing the ceiling down on you.
 * Pharaoh Man and Drill Man's stages also contain falling blocks from the fourth Game Boy game.
 * And Living Statues of Fire Man, Heat Man, and Flame Man show up at the very end of the former.
 * An enemy from Aqua Man's stage in Mega Man 8 appears in Dive Man's stage here.
 * The Balloon Adapter is based on the Rush Jet Adapter from Mega Man 3.
 * When Crash Man and Wave Man's holograms are defeated, the device used to operate them appears. It's the exact same projector Dr. Wily used for his alien form in Mega Man 2's final battle.
 * Skull Man's stage has every moving platform from the first six games.
 * Ninja: Shadow Man.
 * Non Lethal Bottomless Pits: The Trampoline Upgrade turns every Bottomless Pits into these.
 * One-Hit Kill:
 * The Rush Cannon Adaptor. However, a few of the Bosses can turn it against you.
 * If Dust Man sucks you up, he turns you into an E-Tank. If you don't break free, he kicks you into the incinerator.
 * Shadow Man in Pharaoh Man's stage has one.
 * Cast the Toad spell on Toad Man during the Boss Rush. He turns into a easily-squished toad.
 * One-Hit Polykill: Drill Torpedo and Water Cutter.
 * Platform Hell
 * Power-Up Magnet: HCR Boomerang can snatch items as a Homage to the the fourth Game Boy game.
 * Recurring Boss: Shadow Man.
 * Recurring Extra: Up'n'Down
 * Reverse Shrapnel: Hell Wheel.
 * Ribcage Ridge: Skull Man's stage.
 * Rings of Death: Ring Man and HCR Boomerang.
 * Schmuck Bait: Don't pick up the Skull Icon after beating Skull Man with Recycle Inhaler. It will curse Hell Wheel if you pick it up.
 * Shock and Awe: Bright Man
 * Sequential Boss: Pharaoh Man (first time), Serges Devil Machine, Bubble Devil, Proto Sniper Joe and Shadow Mega Man.
 * Shout-Out: See this page.
 * Smoke Out: Shadow Man always does this after beating him in a Robot Master stage to hide his method of escape.
 * Spread Shot: Pharaoh Shotgun shoots in five different directions.
 * Drill Torpedo fires three drills; one straight ahead, one on the ceiling, and one on the floor.
 * Sprint Shoes: Hell Wheel.
 * This Is a Drill: Drill Man and Drill Torpedo.
 * Time Stands Still: If you hold up when you use the Spark. Manbow, all the enemies on the screen except a few get frozen for a few seconds.
 * Turns Red: All of the Cossack Robot Masters do this.
 * Unexpected Shmup Level: Cossack Stage 1's second half, which has you ride on the Balloon Adaptor until Shadow Man ambushes you. After the Mini Boss battle, you do some Sky Surfing with Rush.
 * Underwater Base: The second half of Dive Man's base.
 * Underwater Boss Battle: Dive Man
 * Video Game Cruelty Potential:
 * Use Recycle Inhaler on Eddie and he turns into a Energy Splitter. However, do that and Eddie won't give you any warnings for Cossack Stage 1 and Wily Stage 2 or show up to give you any powerups in the other stages.
 * A lesser example can be done, in Dive Man's stage; the Up'N'Down enemy wears a scuba diving mask for its appearance there, but if you shoot it off, it will drown and explode.
 * Villain Exit Stage Left: Shadow Man, until he dies via Disney Villain Death. Quint escapes after he is defeated and never returns.
 * Wall Jump: Toad Man
 * Weapons That Suck: Dust Man and Recycle Inhaler.
 * Where It All Began: You fight Pharaoh Man in the very first room/screen of his level.
 * Wrap Around: There is a vertical example in a section of Toad Man's level, as a Homage to Labyrinth Zone.
 * Wrap Around: There is a vertical example in a section of Toad Man's level, as a Homage to Labyrinth Zone.