Hassle-Free Hotwire/Playing With

Basic Trope: The Character manages to start a car engine without the key.
 * Played Straight: The character accesses the wiring, locates and connects the correct wires, and starts the engine in a matter of seconds
 * Exagerated: The character brushes two wires together and the car starts.
 * Justified: The character is a professional car thief, and knows the ins and outs of his trade.
 * Inverted: Attempting the hotwire the car sets off a fail-safe that prevents the car from starting all together.
 * Subverted: The character tears open the steering column and breaks into the ignition switch, ignoring the wires all together.
 * Double Subverted: ...But character still needs to touch wires together to make the engine start.
 * Parodied: The character snaps his fingers and all the cars in the surrounding area start immediately.
 * Deconstructed: The character opens the dash and a mess of wires fall out. He then electrocutes himself while messing with the wiring.
 * Reconstructed: The character uses special tools which make the job safe, quick, and easy.
 * Zig Zagged: The character attempts to hotwire the car, but becomes too frustrated, so instead jams a screwdriver into the ignition and starts the car that way.
 * Averted: The character locates a key, or already has one.
 * Lampshaded: After successfully hotwiring the car, the character proclaims that he expected it to be much more difficult.
 * Invoked: The character chooses to steal an older model car because it lacks the security that would make it difficult to hotwire.
 * Defied: The target car uses different technology and can not be hotwired.
 * Discussed: "Of course I can hotwire this! I'm a mechanic!"