Remember 11

"Kagome, Kagome...

The bird within the cage...

When, oh when, will you come out?

In the evening lit by the dawn...

The crane and the turtle slipped and fell...

Who's that behind you?"

The third game in KID's Infinity series of visual novels. Remember 11 follows the stories of two characters.

The first is the story of Fuyukawa Kokoro, a psychiatric student traveling to the SPHIA (Specified Psychiatric Hospital for Isolation and Aegis) facility to interview a patient residing there. Following an accident in which the plane on which Kokoro was traveling crashed in the mountains, the survivors of the crash attempt to survive in the mountains with limited supplies until they can be rescued. The other survivors include Mayuzumi Lin, Yomogi Seiji, and Kusuda Yuni.

The second ongoing story follows Yukidoh Satoru, a resident of SPHIA, where he resides with Utsumi Kali, Inubushi Keiko, and Kusuda Yuni. Satoru's story revolves around several incidents which make it appear as though somebody is trying to kill him, as well as Satoru's investigations into the mysterious "personality transfer" phenomenon which causes his and Kokoro's minds to swap between the two of them...

See also: Never 7, Ever 17, and 12Riven

This game is part of the Infinity series, so expect spoilers while reading the tropes list.

This Visual Novel contains Examples of the Following Tropes:

 * Absurdly Youthful Mother: As revealed by the tips,.
 * Alice and Bob:
 * All There in the Manual:
 * Ambiguous Innocence: . Full stop. As in, so innocent, they don't know what shiny knives do.
 * Arc Number: 11.
 * Arc Words: Where is "Self"?
 * Asshole Victim: in Bad Ending #8. It only goes downhill from there.
 * Attempted Rape: Heavily implied that this is what in Bad Ending #8.
 * Ax Crazy:
 * : Depending on what happens after the ending, this may either be played straight or cruelly subverted for
 * But Not Too Foreign: Utsumi is half-Japanese, half-Indian.
 * Cassandra Truth: Satoru and Kokoro fail to convince their companions of the personality transfer, although most of them do recognize that the two of them have multiple personalities.
 * Class Reunion: Yuni mentions the cliché turnabout at the beginning in the plane.
 * Continuity Nod:
 * Kokoro is a student of Kyumeikan Women's University, where Sara and You studied (will study?) in Ever 17.
 * Satoru and went to the (presumably) guys-only branch of that same university. It's just called Kyumeikan University.
 * The gigantic tuna sled seen in Satoru's route, tunas have been seen/mentioned in every Infinity title.
 * Yuni nicknames his teddy bear TB.
 * In one scene, Kokoro says "Pain, pain, fly away, all the way to Andromeda!" to Yuni after he hurts his head. Similar scenes occured in the Infinity series between the protagonist and the youngest member of their group, such as in Never 7 (between Makoto and Kurumi) and Ever 17 (between Takeshi and Coco).
 * Complete Monster: In-Universe example: At the beginning of the game, Kokoro mentions that she can't see Keiko as human due to what she's done in the past.
 * Creepy Child: Keiko Inubushi. Also, at times, and in a much younger (and MUCH creepier) example even than usual,.
 * Although to any observers, the final examples would appear to be.
 * Cute Shotaro Boy: Yuni most of the time, when he isn't being... well, see above.
 * Darker and Edgier: When compared to other Infinity titles like Never 7 and Ever 17.
 * Dark-Skinned Blond: Utsumi Kali
 * Deadpan Snarker: Satoru
 * Despair Event Horizon: Satoru (and it's implied Yuni as well) pretty much smacks headfirst into this in the 's Plan Completion Ending. Something similar happens in any ending that retcons the game into either a Dying Dream or a The Ending Changes Everything (?).
 * Downer Ending: Pretty much every bad ending.
 * Dream Melody: Kagome, kagome...
 * Drink Order: repeats a few different times that he very much prefers black coffee (and yes, this actually becomes important in the Apoptosis ending). Satoru mentions that he does as well.
 * Driven to Suicide:
 * Dude, She's Like, in a Coma: It's unclear due to being unconscious/delirious at that time, but apparently.
 * Earn Your Happy Ending
 * Fan Translation: A full translation was released by TLWiki during October 2010.
 * : Subverted with
 * Fission Mailed: Satoru's good ending finishes with the same message given on all of the bad endings.
 * Four Philosophy Ensemble: The 4 characters trapped in the shelter cabin can be categorized as such:
 * The Cynic: Lin
 * The Optimist: Kokoro
 * The Realist: Yomogi
 * The Apathetic: Yuni
 * Freaky Friday Flip: Satoru and Kokoro
 * Jung Was Right: complete with color-coded OP credits!
 * Freak-Out: Satoru goes through two of these-
 * Fridge Logic:
 * In-universe example:
 * Gender Bender: Satoru and Kokoro get to experience as part of their Freaky Friday Flip.
 * Genki Girl: Kokoro can border on this.
 * Gollum Made Me Do It: Some of the more "destructive" actions that Kokoro and Satoru do are blamed on the other party.
 * Gratuitous English: It's in the title.
 * One of the game's greatest unsolved mysteries is what the hell Wood Carbuncle, written on seemingly all of Satoru's shirts, means.
 * The lyrics for the OP and ED, as typical of a Chiyomaru Shikura composed song.
 * Guide Dang It: There are over 30 endings, and most of them aren't happy.
 * Many are also extremely difficult to access if you don't know what you're doing. to And god help you if you decide to try for 100% completion, which, due to a few events that occur at random, may be literally impossible without a guide.
 * Ho Yay: takes his coffee with HOYAY.
 * Hyde Plays Jekyll
 * Infant Immortality: Averted. One of Inubushi's victims had just turned nine when he was killed.
 * Insanity Defense: Due to having Dissociative Identity Disorder, Keiko Inubushi was merely sent to SPHIA instead of being jailed.
 * Inspired By: The event that sets the first part in motion may have been inspired by the Japan Airlines Flight 123 disaster, in which a 747 crashed into a mountain after losing control, leaving only four survivors out of the 524 passengers and crew on board.
 * Ironic Nursery Tune: Keiko frequently sings Kagome, Kagome, a song used in a Japanese children's game of the same name.
 * I Will Find You: In the past, Mayuzumi and Satoru had a conversation that pretty much boiled down to this and was referred to a few times during the game..
 * Kill'Em All:, in certain bad endings.
 * Knife Nut: Keiko Inubushi.
 * Laser-Guided Amnesia: Satoru
 * Laughing Mad:  in the Location X Avalanche End.
 * The Load: Mayuzumi. A huge reason for her status as The Scrappy.
 * Luxury Prison Suite: While it wasn't necessarily built with the intent to be used as a prison, SPHIA ends up being this to Keiko Inubushi.
 * Madness Mantra: in Bad Ending #8:
 * gets one too in one bad ending -- "Sorry."
 * The Man Behind the Curtain:, an unusually creepy example.
 * May-December Romance: Yuni, described as being 11-12, and Kokoro, who's 20.
 * To a lesser extent, ; the Tips reveal that, despite outward appearances, he's nine years older than her.
 * Meaningful Name: The original Roman alphabet spelling of Yuni was "Uni" -- he's the one character who exists in both . His last name, Kusuda, also comes from his archetype -- pronounced in Japanese, it's "To-ri-KU-SU-TA".
 * Seiji Yomogi's name is composed of two words - "Seiji", which is the Japanese pronouciation for "sage", and "(yama)yomogi", the Japanese word for "mountain mugwort".
 * Kali's name comes from "Mahakali" -- a Hindu goddess who is considered in the religion to be the aspect of Kali that represents the "Divine Mother".
 * Hotori Suzukage:
 * Kokoro's and Satoru's names are also meaningful. Satoru goes into a very in-depth explanation near the end of the game, but even on the surface, Kokoro (meaning "heart") and Satoru (meaning "enlightenment/wisdom") serve as good shorthand for their respective ways of thinking.
 * Mega Corp:
 * Mercy Kill: Hotori's justification for killing a sick rat. Theorized to have been a possible motivation (or justification) behind Keiko Inubushi's killing spree at the hospital.
 * Mind Screw: Unlike its predecessor, Ever 17, you have to bring your own Mind Screwdriver to this one.
 * Mr. Exposition:
 * Nobody Poops: Played straight in Satoru's route, but averted once in Kokoro's route for the Rule of Funny: where Kokoro (in Satoru's body) realizes that there's one extra step she has to take as a guy to go to the bathroom.
 * Obfuscating Stupidity:
 * Oh Crap:
 * One Degree of Separation:
 * The Tips reveal that many also share birthdays.
 * Panty Shot: Not seen by the viewer, but Yuni and Yomogi are appreciative of the fact that Satoru hasn't learned to sit with his knees together while wearing a skirt.
 * Well that, and being a guy he didn't really care anyway.
 * Pet the Dog: Mayuzumi's flashback scenes with Satoru and Kokoro-pretending-to-be-Satoru.
 * Poor Communication Kills: Many of the bad ends towards the end of Kokoro's path result in people dying because Kokoro doesn't bother to explain why they should or shouldn't do something before running off.
 * Rescue Romance: According to the Drama CDs, relationship is a result of this.
 * The Scrappy: Lin Mayuzumi, treated this way in-universe as well (except by Satoru).
 * Self-Fulfilling Prophecy:
 * Serial Killer: Keiko Inubushi (although she technically is a spree killer)
 * Set Right What Once Went Wrong
 * Sherlock Scan: Yuni does this to Kokoro on the plane.
 * Shown Their Work: BIG time. Hell, one of the main reason the TIPS section exists is for the writers to say, "Yes, we did the research, see?"
 * The Smart Guy: Satoru. In his past, he verges into quasi- territory.
 * Snow Means Death: Too many Bad Endings to count.
 * The Southpaw: Kokoro.
 * The Speechless: Keiko Inubushi
 * Spell My Name with an "S": The romaji from the japanese version of the game spell the main heroine's name "Cocoro", while the translation patch uses the more common "Kokoro".
 * Not to mention Yuni, whose name was written in the original OP movie as Uni.
 * Split Personality: Keiko Inubushi. Kokoro and Satoru use this as an explanation for their personality transfers (which isn't necessarily a lie, but isn't the entire truth)
 * Spoiler Opening: the opening for the PSP version. Blink and you'll miss them, but a few characters you're not even supposed to know exist until the final quarter of the game appear.
 * The same applies to the PC version opening, though said characters flash by so fast that most people barely notice them on their first time.
 * The Straight Man: Satoru.
 * Stepford Smiler:.
 * Team Dad/Team Mom: Yomogi and Utsumi, respectively, each in a different location.
 * Third-Act Misunderstanding: Mayuzumi taking the rations that everyone else has pooled together as just Yomogi's rations and assuming that he was holding out food on her.
 * Third-Act Stupidity: Once you recover from the Third-Act Misunderstanding, if Kokoro guards the remaining rations, she finds after another switch that the she's somehow eaten the rations and thinks that Satoru ate them in an act of this..
 * Timeline-Altering MacGuffin: The newspaper from July, 2011.
 * Tomato in the Mirror/Tomato Surprise: As revealed in the tips, the one who's responsible for everything that's going on is
 * Trauma-Induced Amnesia: Satoru, probably? This is part of the Mind Screw.
 * Tsundere: Mayuzumi, for Satoru. Type A.
 * Two Lines, No Waiting: Played straight up until the plane crash. Afterward, there are two plots running simultaneously, but they're both being observed by a single viewpoint character as they switch between bodies
 * Very False Advertising: The bottom of the can of hard tack reads "This is very delicious emergency rations". They are not.
 * Voices Are Mental: Subverted- while this appears to be the case with Kokoro and Satoru, it seems that it's just for the convenience of the reader, as Satoru leaves voice recordings to Kokoro on her recorder, and the voice is still Kokoro's (though with a deeper pitch).
 * Volleying Insults: Between Yuni and Lin.
 * Wham! Episode:
 * Wham! Line: The last line of the game:
 * The same applies to the PC version opening, though said characters flash by so fast that most people barely notice them on their first time.
 * The Straight Man: Satoru.
 * Stepford Smiler:.
 * Team Dad/Team Mom: Yomogi and Utsumi, respectively, each in a different location.
 * Third-Act Misunderstanding: Mayuzumi taking the rations that everyone else has pooled together as just Yomogi's rations and assuming that he was holding out food on her.
 * Third-Act Stupidity: Once you recover from the Third-Act Misunderstanding, if Kokoro guards the remaining rations, she finds after another switch that the she's somehow eaten the rations and thinks that Satoru ate them in an act of this..
 * Timeline-Altering MacGuffin: The newspaper from July, 2011.
 * Tomato in the Mirror/Tomato Surprise: As revealed in the tips, the one who's responsible for everything that's going on is
 * Trauma-Induced Amnesia: Satoru, probably? This is part of the Mind Screw.
 * Tsundere: Mayuzumi, for Satoru. Type A.
 * Two Lines, No Waiting: Played straight up until the plane crash. Afterward, there are two plots running simultaneously, but they're both being observed by a single viewpoint character as they switch between bodies
 * Very False Advertising: The bottom of the can of hard tack reads "This is very delicious emergency rations". They are not.
 * Voices Are Mental: Subverted- while this appears to be the case with Kokoro and Satoru, it seems that it's just for the convenience of the reader, as Satoru leaves voice recordings to Kokoro on her recorder, and the voice is still Kokoro's (though with a deeper pitch).
 * Volleying Insults: Between Yuni and Lin.
 * Wham! Episode:
 * Wham! Line: The last line of the game:
 * Volleying Insults: Between Yuni and Lin.
 * Wham! Episode:
 * Wham! Line: The last line of the game:
 * Wham! Line: The last line of the game:


 * In a similar vein, one of the last lines of "Apoptosis" Bad End:


 * White Void Room:
 * Wild Mass Guessing: Practically required in order to understand the game.
 * Yamato Nadeshiko: Utsumi.
 * You Can't Fight Fate:
 * You Gotta Have Blue Hair: Specifically averted. With the exception of Utsumi, everyone in the game has a natural hair color.