Kirby's Epic Yarn/YMMV


 * Crowning Moment of Awesome / Curb Stomp Battle: Pretty much any time you transform into Tank Kirby.
 * Crowning Moment of Heartwarming:
 * Crowning Music of Awesome: Where to start?
 * Freud Was Right: Nintendo sent a mail advertising this game, but most of its recipients were looking at the placement of Kirby's yarn whip instead...
 * Fridge Horror: Did anyone else feel like they had just committed a crime against humanity (or whatever -ity is related to Waddle Dees) when they kill the peacefully sleeping waddle dees, especially the ones that sleep next to each other with gems in the shape of a heart above them?
 * At first, then when the waddle dees attack King Dedede and take him down, no.
 * The game description also explicitly calls them impostors created by the Big Bad. Maybe one can view them like Nobodies in that they tend to act like the creatures they're based on.
 * If they expect us to care when Axel dies, then damnit we can feel guilty about adorable mindless felt drones!
 * Well, they are there again if you go back. Maybe they can just reform themselves from the yarn scraps?
 * While it seems cute to see the foes simply scatter when they are defeated, if you think about it, their bodies are composed of yarn and when you defeat them, they all get dismembered and lifeless. It's the most visually violent Kirby game to date!
 * Most frightening in the Dark Manor level of the Buster stages. The Waddle Dees that you have to kill to win run away from you, hiding their faces in fear, in a haunted mansion.
 * Killing Waddle Dees in general, especially when you try to abduct them in UFO form. Waddle Dees are completely harmless in this game and won't damage you unless they have a spear or a bow and arrow. If you try to abduct them as a UFO, they will also run and cower from you.
 * Fridge Logic: How does Kirby know what pants feel like? Nobody in Dream Land wears any.
 * No one that we've seen anyway...
 * The recurring mini-boss Mr. Frosty (the ice throwing walrus) does wear pants. Considering some of his attacks involve body slamming Kirby, Kirby would perfectly know what pants feel like by now.
 * If Kirby can't use his sucking power because air goes right through him, why does him becoming a parachute work to slow his fall?
 * And for that matter, if Kirby can't inhale enemies, why is it that some enemies can inhale him?
 * Hate Dumb: After this game won various graphics awards at E3, people raged that their Real Is Brown game of choice didn't win instead.
 * It's Easy, So It Sucks: Like in the Wario Land series, Kirby is invincible in this game but drops his collectibles when damaged. The complaints this raised weren't enough to kill the excitement.
 * Magnificent Bastard:
 * Memetic Mutation: Kirby's realization that the grass feels like... pants.
 * Kirby's not just yarn. He's a tank.
 * Nightmare Retardant: Even though the series has given birth to horrific bosses, considering the style and design of the game, it would have been nearly impossible for them to make it anything but cute.
 * Periphery Demographic: Its unique presentation attracted many gamers of all ages to play this game.
 * Ruined FOREVER: Kirby not having his flying or swallow abilities got this reaction.
 * Scrappy Level: Boom Boatyard.
 * Also Cloud Palace, especially if you're trying to get everything in the game.
 * Surprise Difficulty: Any review of the game will mention that Kirby is invincible – getting hit only loses beads. In the (timed) minigames, getting hit loses beads and takes five seconds off of the clock. In some of the later stages, the time margin is so strict you have to complete the entire level flawlessly to succeed.
 * This is just as true for getting a gold medal on many of the later story levels. There is a serious paucity of beads, and the bead requirements become much more strict. Several levels will essentially require you to restart if you make a mistake.
 * As a result, this seemingly simple, easy and absolutely adorable game can get very, very frustrating if you try to go for 100% completion, so much so that it can almost count as a Mood Whiplash.
 * Sweet Dreams Fuel: Watch a trailer for this game. Try to feel bad. You will fail.
 * Technically, this could count for the whole series (Well, mostly). It's just that this game cranked it Up to Eleven.
 * Tastes Like Diabetes: The whole game.
 * Visual Effects of Awesome: The whole game has a very surreal photorealistic quality to it, and it's seriously hard to look away. Imagine the first time you saw Donkey Kong Country back in 1994.
 * The yarn graphics and textures certainly feel realistic.