Battlezone (1998 video game)/YMMV

Battlezone:


 * Crowning Music of Awesome: This game has a very subdued, spy-movie sort of score, but it works.
 * And it doesn't waste time. As the first mission opens, and you set out skimming the surface of the moon in your tank, and Earth hangs cold and distant in the lunar sky, you hear this. Before anything else, the game wants you to know that you are all alone in a dead, empty place that does not care about you.
 * Red Odyssey raises things up a notch, with heavy, triumphant orchestral/electronic overtures.
 * Game Breaker: Messing around with the weapon mod system can create this. Put dual ST-Stabber on a basic tank, and you'll shred through anything short of a hostile Walker.
 * High Octane Nightmare Fuel: The Furies are scary enough to fight, even without taking their origins and nature into account. They are described as extremely sadistic, to the point of abandoning what they're doing whenever they get an opportunity to torment an unlucky victim. And when you have to catapult out of your tank, the nearest Fury will swoop down right at you...
 * Then there are Grizzly One's inner thoughts. Imagine, fighting for your life on a distant planet against an implacable foe whom has already in the past destroyed an entire civilization, with only your own tank and a handful of other soldiers at your side, all of whom are just as terrified and probably going insane as you are.
 * Paranoia Fuel: In the later levels, leaving the safety of your base alone puts you at extreme risk of a Fury swooping down upon you...
 * That One Level: The final Titan mission is extremely difficult.

Battlezone II:


 * Crowning Music of Awesome: Body Hammer, the unofficial "theme" of the game's swamp world, Mire. The whole soundtrack is good, opting for a tribal-drum driven score to help emphasize the exotic nature of its locales.
 * Complete Monster:
 * Demonic Spiders: Cerberi Talons in Forgotten Enemies. They float about 50 meters off the ground, are extremely fast, extremely maneuverable, powerful, and well armored.
 * Game Breaker: Use the vehicle emergency eject system then fire off a jetpack... You can land anywhere on a map.
 * Good Bad Bug: You can climb up a wall on foot. this can lead to some more gamebreaking situations when you can walk behind the enemy base and snipe them.
 * Moral Event Horizon: