Outcast (video game)

A surprisingly, amazingly good third-person adventure, Outcast was noteworthy for its time for a host of innovative and effective game developments, almost all of which sadly reduced its chances in the marketplace. It had the bad luck to use voxel rendering to generate a wide-open, go-anywhere play world... just when 3D accelerators based on polygons got really popular. (In their defense, had they gone with polygon rendering on the GPUs available at the time, no computer in the world at that point in time would be able to handle the game.) It had a deep story, with good writing... just as Internet-based deathmatches with Excuse Plots became popular. It had a full orchestral -- and we mean orchestral, as in "a big bunch of real musicians" -- score, in a time when techno was almost required on the soundtrack.

You, as Cutter Slade, are sucked into an alternate world, Adelpha, after a physics experiment Gone Horribly Wrong, along with several researchers: William Kauffman, the head of the project who believes in an infinite number of parallel universes; Anthony Xue, his partner who is responsible for the energy requirements, and Marion Wolfe, a former journalist and daughter of the senator who, after a botched paradrop exercise, essentially forced Cutter into retirement. Your character winds up in an alternate world, with a vaguely medieval society of aliens called the Talan going about their business, who immediately begin to revere him as their messiah, the Ulukai. Oddly enough, though, they all speak English when talking to you. The merchants sell ammunition that fits your guns. And there's an in-universe reason for all of that...

A sequel was planned, but before development could really get off the ground, the company went bankrupt. This website preserves what little remains from the original sequel's development materials, including a design doc draft. A fan-made, open source sequel entitled Open Outcast is currently in development by a group of enthusiasts.

Now sold on Good Old Games, if you missed out the first time around.

This game provides examples of the following:

 * Abnormal Ammo: Certain Talan would make ammunition for your weapons.
 * Aliens Speaking English: They have their own language, and some words from it are used prominently throughout the game, but for the most part everyone you talk to speaks English.
 * Explained by
 * Alternate Universe: Attempting to find one is part of the game's story. The entire game takes place in one, called Adelpha.
 * Apocalypse How: Damaging the probe sent to Adelpha causes a black hole to start forming on Earth, which will cause a Class X if the team doesn't fix it in time.
 * Badass Normal / Retired Badass: Cutter Slade is a former US Navy SEAL.
 * Bag of Holding: Cutter's backpack holds an amazing amount of supplies; lampshaded in one of the "outtakes". Justified (or handwaved) by it being a nanominaturisation backpack, complete with accompanying sound effects.
 * Big Bad: Fae Rhan
 * Call a Rabbit a Smeerp: Yod = God. Zort = Shit. Zorkins = Money. Shamaz = Priest. Daoka = Portal. That only scratches the surface of the terminology you'll be bombarded with from early on. There's even an ingame lexicon for everything.
 * Dance Party Ending: If you get enough completion percentage.
 * The Dragon: Kroax.
 * Face Heel Turn:
 * Fan Sequel: open Outcast, a total conversion for Crysis Warhead.
 * Feelies: Included were sheets detailing every weapon available in the game and translations of every word of the Talan's language, "Agazork", into English.
 * Girly Run: Marion does not walk or run. She flounces, and then flounces faster. Cutter has a strange gait too.
 * Hilarious Outtakes: Outcast Outtakes, which showed the game as an in-development film. look here
 * Humanoid Aliens
 * Jerk with a Heart of Gold: Cutter can be this, mostly in early cutscenes with Wolfe.
 * Justified Save Point: The Gaamsaav crystal.
 * Karma Meter: Help the Talan and your reputation will improve. Hurt and kill the Talan and it worsens. If it bottoms out, Talan will be openly unhelpful and prevent you from learning enough to make any progress. The better it is, the cheaper you can buy your equipment back (see No Hero Discount) and the more you'll be able to sell certain items for.
 * No Hero Discount: The Talan believe you're The Messiah, prophecised to save them from tyranny. This doesn't stop a group of identical merchants, all brothers, from selling your own equipment to you in an attempt to prove to their father that they can make enough money to inherit the family business
 * Nonstandard Game Over: If you kill a plot-critical talan, it's essence will not dissipate into the atmosphere normally. Instead it'll chase you forever. Once it catches you, you die.
 * Only Known by Their Nickname: The Talan only ever refer to Cutter as "Ulukai",
 * Real After All:
 * Scenery Porn: For a world rendered near-entirely with voxels, it's really pretty.
 * Sean Connery Is About to Shoot You: In the box art Cutter Slade is about to shoot you.
 * Shout-Out: One musician in the city Okriana will sometimes randomly play the first few notes from a Star Wars song.
 * The Lifestream: Essentially how essences worked.
 * The Messiah: Cutter is seen as this to the Talan.
 * Twenty Minutes Into the Future: It was released in 1999 and set in 2007.
 * Warp Whistle: The Daokas, which allow teleportation between the different regions of Adelpha. There are also F-Links, beacons that allow you to teleport within one region.
 * What the Hell, Player?: Killing Talan, if it didn't cause a Nonstandard Game Over, would make others verbally abuse you and refrain from giving you any help. This made it impossible to progress in the game or improve your reputation
 * What the Hell, Player?: Killing Talan, if it didn't cause a Nonstandard Game Over, would make others verbally abuse you and refrain from giving you any help. This made it impossible to progress in the game or improve your reputation