Clive Barker's Undying/YMMV


 * Alternate Character Interpretation: Due to the fairly confusing ending and inconsistencies with, there is some dispute over the motivation of   The Reveal involves   However, the   meaning that there are two general explanations:   or
 * Alternatively,
 * That might even be too optimistic.
 * Awesome but Impractical: The Phoenix near the end: you can control the shot and use it to explore the level around, but it's too fast and difficult to send against a foe and it deals mediocre damage to the enemies. The Spear Gun you find before is much more practical to use by comparison.
 * Complete Monster: While all of the Covenant siblings you take out  have been involved in less than pleasant things, Bethany and Ambrose deserve particular mention for their over-the-top appalling behavior, even taking into account their Freudian Excuse. Keisinger, however, doesn't even have THAT much deniability.
 * Demonic Spiders: $@#&% skeletons...
 * Not so bad when you realise that you can Dispell them to stop them getting back up (yeah that power actually has a good use).
 * Disappointing Last Level: Eternal Autumn is easily the most bland part of the game, and feels very rushed. No scrying secret horrors, no hidden journals except one at the beginning, the new weapons you pick up don't get journal entries like the others do, the enemies change from Eldritch Abominations to cavemen and it basically flip flops the game from a cinematic horror game to a by-the-numbers FPS. It then ends with an extremely frustrating boss, followed by a meh final boss, and then a very short, unsatisfying ending.
 * Funny Moments: When Patrick slaps Lizbeth's severed, ranting head.
 * High Octane Nightmare Fuel: Scrying will reveal one horror lurking under reality after another. Not to mention swimming through rivers of blood, poltergeist ghosts, and dead corpses singing lullabies... and the few things that aren't HONF will still likely make you regret playing with the lights off and headphones on.
 * The little voice that whispers 'See...' when you're near something you can use Scrye on is terrifying the first time you hear it. Later, it's terrifying because whatever it wants you to look at (or listen to) is going to be bad, no matter what it is.
 * Iron Woobie: Patrick Galloway has been through a LOT that we know of and even more that we don't, most of which is all but stated to have scarred him in various fashions. Not that you would know it from how he acts.
 * Jerkass Woobie: The Covenants as a whole (excluding their parents) may fall into this category, but  is probably the most unambiguous example:   certainly not pleasant to deal with in-game, but most signs point to   being mostly innocent.
 * Unfortunate Implications: Malaysia's Gempak Magazine review of the game accused it of being Anti-Islamic due to the fact some of the bad guys look like Arab warriors and certain buildings in the game have messages they look like Scriptures from the Qur'an. Not helping things is the fact Patrick looks like Jesus.
 * Promptly ignoring the fact that the aforementioned Trsanti are VERY explicitly not Islamic and indeed multinational (while a LOT of them do appear to be Arabic or at least dress like them, even more don't  and who are bound together only by a shared lifestyle, lust for blood, and love for combat AND the fact that you spend a good portion of your time scything down (literally, if you choose) presumably Christian Monks.