But That Was Yesterday

" ...but that was yesterday."

- The ending.

A pretty short, somewhat artsy game made by Michael Molinari (OneMrBean). It won 1st place in Casual Gameplay design Competition #9. It's described as "A personal journey about learning to move forward in life". That's pretty accurate.

There are three separate endings, based on

It can be played here. Well worth checking out.

This game provides examples of:

 * Art Major Physics: Cliff platforms at a 90 degree angle to the ones you start out on, reachable by a swing. Hmm.
 * The Blank: All of the characters have no facial features except for the nose.
 * Canine Companion
 * Cutscene
 * From when you get up after being knocked down by bullies to after the.
 * From when you jump off the swing until you end up in the swings alone after.
 * Dead Partner:
 * Don't Look Back: Subverted - you have to face away from the darkness to progress.
 * Flash Back: When you reach the first swing, you get a flashback to an afternoon spent on a swing with the girl, conveniently teaching you how to use it.
 * When you reach the first cliff, you get a flashback of the green boy.
 * Foreshadowing:.
 * Gang of Bullies: The three thugs in (dark) green.
 * Le Parkour: The boy in green does it, and teaches you how to, too.
 * Mime-and-Music-Only Cartoon
 * Multiple Endings
 * ...but that was yesterday
 * ...but that was yesterday
 * ...but that was yesterday.
 * Respawn Point
 * Respawn on the Spot: If you fall off a cliff or a roof, you always reappear on the last one you were on in a beam of golden light.
 * Spirit Advisor: In a sense. Although  don't come back , shadows of them will appear during the bits that most resemble the trick you learned from them after.
 * Take My Hand: When you reunite with, will stretch out her hand when you try (and inevitably fail) to cross the chasm a few times. Averted in the end when
 * Title Drop: In all three ending texts.
 * Trauma Swing: After the girl leaves.
 * Underwater Kiss