Quake II/YMMV


 * Anticlimax Boss: . Even more than.
 * Demonic Spiders: Parasites, Gunners (in source ports where they can actually aim their grenades vertically), Mutants, Ground Zero's Stalkers and the worst of all, turrets.
 * All Beta Class enemies from The Reckoning, the Gladiator in particular.
 * Goddamned Bats: Flyers and Technicians.
 * Harsher in Hindsight: By way of an Easter Egg in the first level, players will find that the Player Character in this game is called Bitterman, despite him not having any selectable multiplayer skin. Quake III Arena revealed in the manual that this is his nickname, and also reveals that the Strogg experimented on him, leaving him more alien than human. All of this becomes somehow disturbing when another later game shows this but with another Player Character.
 * Porting Disaster:
 * The N64 port. It has completely new levels and a different story, but the animation takes a noticeable hit and the crouching is removed.
 * The Playstation version averted this, although some features and a lot of levels are missing due to the limitations of the controller. But at the same time it had its fair share of unique content to make up for this (mainly visual effects such as lens flares, but in particular there are more Strogg types; the twin-railgun Arachnid and.
 * That One Boss: Ground Zero has, Final Bosses, who can summon Stalkers to piss you off and shoot Plasma Beams everywhere. Oh, and if you attempt to use Invulnerability, Quad Damage and/or Double Damage, they automatically use an Invulnerability to reject all your attacks under until your powerup's effects run out.