Commonplace Rare/Playing With

Basic Trope: Something relatively easy-to-find in real life is rare in a video game.
 * Played Straight: There are only four usable swords in the kingdom of Tropeland, and they're hard to find, despite all of the enemies wielding them.
 * Exaggerated: There is one sword, a wooden sword, going for 9001 Dollars.
 * Justified: There's a demon in the mines, so metal can't be used to forge a sword.
 * Inverted:
 * There are swords everywhere. You can take enemies' swords.
 * Your first sword is made of Orichalcum.
 * Subverted: There are only four swords, but you can mix-and-match to have six more.
 * Double Subverted: And the six others are just clones of the first four.
 * Parodied: The entire game is a quest to find a sword.
 * Deconstructed: The Hero put so much effort into finding the sword that he was too exhausted to even use it.
 * Reconstructed: So he gets a gun.
 * Zig-zagged: There are only four swords in the kingdom. The Hero heads to the nearby kingdom of Sword-i Arabia where he finds hundreds of swords. He brings them back to Tropeland, where they are all burned due to being illegally bought.
 * Averted: There are plenty of swords.
 * Enforced: "We are going to destroy all weapons of war!"
 * Lampshaded: "Where's a sword when you need one?"
 * Invoked: "Something tells me I'm going to have a hard time getting a sword..."
 * Defied: There's a sword delivery store.
 * Discussed: "You know, swords really shouldn't be this rare..."
 * Conversed: "I can't believe how badly the recent sword famine's hit!"

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