Blue Dragon/YMMV

"Kluke: Don't go in there!
 * Complete Monster: Nene
 * Cliché Storm: The whole point of the game, according to The Other Wiki, and the creators, was to make a game that was a cliche of JRPGs, specifically Medieval European Fantasies. Although there was some criticism for this, there was about 100 times more praise.
 * Crowning Music of Awesome: The soundtrack was composed by Nobuo Uematsu, so it's only natural.
 * The Seal Is Broken, the fight against Destroy, aka
 * State Of Emergency, the final  fight against Nene fused with an Eternal Engine.
 * Eternity
 * Crowning Moment of Funny. Don't mess with Kluke.
 * When looking through Kluke's dresser drawer.

Marumaro: What is this thin cloth?

Kluke: Marumaro!

Marumaro: OW!"

"Shu: It smells like Kluke.
 * When looking at Kluke's bed.

Kluke: I told you. Knock. It. Off."


 * Ensemble Darkhorse: The Toripo Appreciation Society.
 * Fridge Horror: Okay, so there's a factory in Baroy Town, which creates Servant Mecha Robos. When the Servant Mecha Robos get summoned to capture the party (or rather, force them to lower the barrier, because Yasato would die if they didn't), they keep coming if Jiro doesn't lower the barrier (the other type of Mecha Robo stops trying to capture the party). How can Nene have that many Servant Mecha Robos...?
 * Game Breaker: Leveling up the Field Barrier skill to its ultimate(Field Barrier 3)makes it so that you don't have to dirty your hands on a single mook. This can be abused to gain SP for stronger skills and spells in a matter of minutes rather than 10 or 15 hours, but the tradeoff is that you don't gain any EXP.
 * Most Annoying Sound: Sakaguchi saw it fit to have a mechanical voice give a one-word narration to anything you do on the field or in battle. Thankfully it can be turned off.