Extra Credits/Awesome

""Sony, a word to the wise: Do not tangle with the kind of people who install Linux on their Playstations. Trust me, you are wasting your time.""
 * In the Piracy episode at 2:30:

""You know how hard it is to piss off people who watch other people's five-year-olds for a living?!""
 * Their epic thrashing of EA's Marketing. The whole episode is concentrated awesome.
 * Especially the dissonance of putting together an Old EA magazine article over the top of a Dante's Inferno video.
 * And their response to how fake reports of the "Bad Nanny" achievement for Dante's Inferno offended the International Nanny's Association:

"We can inform, and educate, and entertain, but failing all that we can at least BE HONEST."
 * The real CMOA for this event, for Extra Credits, for the Escapist and possibly the entire video-game-based web-series genre? The head of EA marketing invited them to a meeting to discuss their marketing strategy after the video went viral.
 * Think about this-- EA saw it and cared. The episode honestly did something, Electronic Arts is trying to right itself. And this is Electronic Arts we're talking about here!
 * The series' presence on The Escapist was a CMoA on its own. In the earlier episodes, before they got picked up by the site, they said that it was inspired by Zero Punctuation. After a while, they're featured on the same site and have an almost greater following.
 * After they left, they found another hoster almost as fast, and it was none other than Penny Arcade.
 * Which is itself a CMoA, because of the absolute respect and gratitude they showed for Penny Arcade and its Childs Play charity.
 * On June 29th, 2011, James let fans know that the illustrator, Alison, needed shoulder surgery to continue working as an artist. The original plan was to accept donations over a 60 day period. In less than a day, they already doubled their original figures in donation costs.
 * The whole second episode on compulsive gaming was one of these, with James talking frankly about his own past problems and ending on the life-affirming message that real life is always waiting for us to return and that we can apply the same zeal we applied to gaming to life with much grander results.
 * The "Call of Juarez: The Cartel" episode as a whole, but sternly calling out the designers for wilfully misinforming people about human trafficking deserves special mention.
 * Their conclusion about the responsibilities designers have ends simply but powerfully.