Apidya/YMMV


 * Crowning Music of Awesome: The end credits music is six minutes of awesome, and is one of the few, if not the only, use of 8-channel music on the Amiga platform (which has 4-channel audio hardware) in a commercial game. At the time, the techno music was also regarded as groundbreaking in an Amiga game.
 * Nausea Fuel: the dead rat.
 * Nightmare Fuel: The final boss rush stage has this kind of feel, but it takes the deformed heart-boss to make it truly nightmarish.
 * Squick: Ranges from slightly icky to EEEEEWWWW. The problem with having real animals as enemies, and especially insects, is that they don't die cleanly, resulting in many instances of insect heads being blown off. But it's the first boss of the sewer level that is the squickiest moment of this game. It is a rat. A dead rat. When you come across it, it's floating in the sewer. Then it bursts open. Then three enormous maggots come out, and begin blasting you, and after you defeat them, the rat's carcass gets damaged enough to show its skeleton and its innards. And if you thought that was as bad as it could be: