Rush Boss/Playing With

Basic Trope: A boss has relatively low health, but has powerful attacks.
 * Straight: The Climax Boss of Heroes of Troperia is a relatively short fight, but the boss can easily curb stomp the characters if the player isn't prepared.
 * Exaggerated: The boss can be killed in one hit, but its repertoire consists entirely of One Hit Kills.
 * Justified: The boss has a BFG but weak armour.
 * Inverted: Marathon Boss
 * Subverted: The boss has low defense, but frequently dodges attacks, making the fight take longer than it normally would.
 * Alternatively, the boss has low defense but doesn't have powerful attacks, turning it into a Breather Boss.
 * Double Subverted: Just before the fight, the player obtains a skill that always hits, rendering the boss' speed meaningless.
 * The boss gets much more formidable after it Turns Red.
 * Zig Zagged: The skill does pitiful damage, so the fight still takes a long time.
 * ...But its berserk stage still isn't impressive.
 * Parodied: A villain is feared across the entire world for being able to level cities, but once the main character fights him in single combat, he keels over from being poked.
 * Alternatively, there are two famous duelists who argue over two styles of fighting, one being a Marathon Boss and one being a Rush Boss.
 * Deconstructed: ???
 * Averted: The boss' ratio of attack to defense is average.
 * Enforced: The manager of the development team told the monster designers to make bosses that hit hard and died fast, because they're more exciting than Marathon Bosses.
 * Lampshaded: ???
 * Invoked: The boss studies offensive tactics above all else, so he can defeat his opponents before they know what's coming to them.
 * Defied: The boss realizes that while being a Glass Cannon makes for a more exhilarating fight, it is far more practical to be a Stone Wall.
 * Discussed: ???
 * Conversed: ???

Return to Rush Boss.