Muramasa: The Demon Blade/Awesome


 * The two "heavenly" boss battles - the dragon of Fuji and Raijin. The only comparable battle in any other video game might be the Nine-Tailed Fox in Okami.
 * The boss fight with, especially when your swords clash.
 * Like the heavenly battles, the fight with  at the end of Kisuke's story is amazing. There is an incredible personal stake in the battle, and it begins fairly easily (and a bit disappointingly). But then the real power shows itself, and Eldritch Abomination vibes start being thrown everywhere. The entire second half of that battle was awe-inspiring.
 * The Bonus Dungeon Demon Trees. Several have quite a bit of challenge to them, with the most absurd being "Total Pandemonium", with a recommended level of 92 out of 99. Your reward for beating it is clothes an item that keeps your sword energy from ever dropping, making any subsequent fight a cakewalk. Though, if you can clear this, you didn't really need that anyway. Its fights are:
 * Waves 1 to 3: Ninja
 * Wave 4: God of Pestilence, from an earlier bonus dungeon
 * Wave 5: God of Pestilence(x2) and musketeers
 * Wave 6: Upgraded ninjas from late in the game, who explode when killed
 * Wave 7: Giant Skull Valley Ninja (x3) - Kisuke's first boss
 * Wave 8: Various samurai
 * Wave 10: Chigurui Bishamon (x3) - Kisuke's third boss
 * Waves 11 to 12: Monks
 * Wave 13: Blue Monk (x3) - Momohime's first boss
 * Wave 14: Pheasants and Boars from the Kai Demon Tree
 * Waves 15 to 16: Tengu and upgraded (white and gray) Tengu from late in the game
 * Wave 17: Snow Maidens
 * Waves 18 to 19: The phantom samurai who guard Torahime
 * Wave 20: one Chigurui Bishamon
 * Wave 21: Small Oni
 * Wave 22: Big Oni (x2)
 * Wave 23: Beast Oni (x2)
 * Wave 24: Five Beast and Big Oni
 * Wave 25: Doppelgangers: Both Momohime and Kisuke, each with an Oboro Muramasa blade, Quick Draw counter, and AI-exclusive melee spam attack.
 * This complete game is twice the size of Wii sports, at 0.62GB. 0.49GB of that is soundtrack.