Duke Nukem 3D/YMMV


 * Crowning Music of Awesome: The main theme, "Grabbag", to the point that even Megadeth covered it.
 * Ear Worm: "GrabBag", the title music of DN3D. An MP 3 of it is available for download from the composer's site.
 * Goddamned Bats:
 * The Protozoid Slimers, which hatch from eggs, hide in vents, and climb up on your screen, tearing you apart unless you kick 'em quickly. They're pretty hard to hit in the open, too. Luckily one hit of anything kills them if you can connect, including the otherwise damage-less Shrinker.
 * Similarly, the kamikaze drones are equally as annoying and probably more dangerous.
 * Good Bad Bugs:
 * In v1.3D, you could select the Mighty Foot as a weapon and then kick with the melee button, at the same time! Result: Duke somehow manages to run around while both of his feet are on screen, whacking enemies. (Un)fortunately fixed in later versions.
 * The Build engine is notorious for its flaws that allows mapmakers to come up with interesting map ideas. Bizarre takes this fact and drives it straight into Mindscrew territory.
 * There is the possibility that you can die as you're exiting the level. If that happens, you start the next level with your stuff intact and 100 health.
 * Moment of Awesome: At the end of episode 2 in Duke 3D, before fighting the boss, Duke states that he'll rip of his head and shit down his neck. Cut to the post-boss battle cutscene where Duke follows through on the promise.
 * Nightmare Fuel: All the babes that have been captured by the aliens in Duke Nukem 3D. All you can do is either kill them or leave them to their fate. Even worse is the poor woman in the intro in Episode 4: The Birth. As if  isn't bad enough, there are.
 * Sequel Displacement: Anybody remember Duke Nukem I or II?
 * That One Episode: Episode 4 in the PS 1 version (especially on Come Get Some) due to the shortage of ammo throughout the levels.