Rise of the Triad/Trivia


 * Official Fan Submitted Content: Several fan-made maps for the reboot have been put into the game proper.
 * Throw It In: The game-crashing Easter Egg level "This Causes An Error". To elaborate: moving walls crash the game when they reach the boundaries of a map. A playtester made a joke drawing out of that glitch, and so Apogee did the level in question, which merely serves to demonstrate the glitch and show said joke drawing upon the crashing.
 * The enhanced Win32 port fixes the glitch, thereby making the level utterly pointless.
 * What Could Have Been:
 * This game was originally meant to be a sequel to Wolfenstein 3D. The final game uses an engine based on Wolfenstein's, and it still retains some features from the original design document.
 * Less drastic is that originally, certain enemies were supposed to have alternate versions who would be randomly cycled in with the regular ones, many of which were Distaff Counterparts. The severe increase in RAM it would've required (by 1994 standards) meant that none of them were used, but a single frame from each one can be seen in the staff roll.
 * According to loading screens, three dev teams from other companies showed their own take on ROTT before Interceptor Entertainment was chosen.
 * Weapons had limited ammo per clip early in development of the remake, as seen in the multi-player trailer - the optional reload animations are what's left of this feature.