The Seventh Guest/YMMV


 * Big Lipped Alligator Moment: The clown in the pool room, with his REEEEEEEEEED BALLOOOOOOOOON.
 * The woman who occasionally beckons you down a hallway.
 * Ear Worm: The end credits song Skeletons in the Closet is quite a catchy tune.
 * Moral Event Horizon: Brian, Edward, Martine and Julia all cross this fairly early in the game.
 * Narm/NarmCharm: Thanks to the voice-acting, this wasn't nearly as terrifying as it could have been.
 * Nightmare Fuel: Stauf. Everything having to do with Stauf, amongst other things.
 * Hirschbeck, the above-mentioned actor for Stauf, served as a substitute teacher around the time this game came out. Imagine this troper's surprise when he showed up to teach 8th grade history...
 * Polished Port: The newly-released iOS versions of 7th Guest eliminate the most annoying part of the original game by speeding up the transitions immensely, cutting down on the waiting signifigantly. On the other hand, some hotspots are a bit too small for the tiny iPhone screen, and some puzzles have been ommitted entirely -- including the Microscope puzzle.
 * Porting Disaster: The CD-i version -- and yes, such a thing did exist. On the one hand, the transition scenes are much smoother and the sound quality is excellent; on the other hand, the joystick interface is very clumsy, some scenes are missing their background music, and the loading times are both irritatingly common and inexcusably long (with one puzzle taking almost twenty minutes to solve with the lowest number of moves). Some of the puzzles are also missing, including the infamous soup can puzzle, which may push the port into Porting Distillation territory for some.
 * That One Puzzle: The Microscope Puzzle, which is a game of Ataxx against the AI -- whose intelligence, unfortunately, is based on the computer's processor being able to figure out the best possible set of moves in a set amount of time. It was possible to beat back in the days of Windows 3.1, but now it's borderline impossible without locking the available processor speed using an emulator such as DOSBOX.
 * 11th Hour has the Beehive Puzzle, which is pretty much the same thing, only with a hexagonal board.
 * 11th Hour's concluding game of Pente counts. In order to see all three endings, you need to beat the game three separate times. The first time around, the player gets the first move. On the second playthrough, Stauf gets the first move (which is a hefty advantage all on its own). For the third go-round, Stauf gets the first move and gets to look at least five moves ahead.
 * The Woobie: Tad, in case that's not obvious. Elinor, to a lesser extent.
 * At least the others meet a swift death. Poor Elinor isn't so lucky -- and she was one of the good guys!