Project M/YMMV


 * And the Fandom Rejoiced: Mostly the Melee division, but some competitive Brawl fans as well.
 * Hype for the project gets bigger and bigger whenever new character playstyles are revealed.
 * The revised mechanics are probably the best that Smash players could ask for. For example, characters flash to indicate L-cancels; waveshine infinites no longer exist (because the victim can wall-tech out of them); tethers can't be gimped by ledge-hogging; and footstool jumping can't be done by accident.
 * Default Setting Syndrome: Since the general tournament settings are coded to be the default, this is inevitable.
 * Hate Dumb: The questions commonly asked by haters: "Why are they trying to turn Brawl into Melee? Why don't they just play Melee?"
 * The answer: "Isn't it obvious? Brawl has more characters, more stages, better graphics, and a mass array of modding capabilities, not to mention that new copies of Brawl are much easier to obtain than Melee."
 * Periphery Demographic: The game isn't strictly for tournament players; it's for everyone interested in what it has to offer.
 * It's not strictly for Melee fans either. Even Brawl fans may find balanced characters, balanced stages, and new content hard to turn down without trying.
 * Polished Port: So far, the porting of Melee's mechanics has gone very well. It turns out that Brawl's coding is actually similar enough to Melee for importing to be easier (well, not impossible) for the developers.
 * Ruined FOREVER: According to some casual Brawl fans.
 * Scrappy Mechanic: Notably subverted; random and attack-induced tripping were removed, footstool jumps can't be done accidentally (because the footstool is now a function independent of the jump, and is by default up on the D-pad), and auto-sweetspot ledge grabbing was removed.