Handling the Undead

This series provides examples of:

 * Blank Slate/Empty Shell: The zombies. They have no will of their own, but react to the emotions of those around them.
 * Our Souls Are Different:
 * Our Zombies Are Different: Anyone who died on a certain night or up to roughly two months before it Came Back Wrong.
 * They aren't generally dangerous, at least not in the ways zombies usually are. They aren't infectious and don't eat people.
 * Their physical and mental condition is more or less realistic for corpses, which is to say, horrible. The "healthiest" zombie is a woman who died minutes before the awakening event in a car accident; she's damaged from the accident but could pass for alive otherwise. Most other zombies are decayed and/or embalmed, might be missing parts, are falling apart and smell horrible.
 * They enable Telepathy in people around them somehow. People who spend time near zombies can hear the thoughts of each other. Zombies act as mirrors for thoughts and emotions, acting as people expect them to sometimes.
 * Puppeteer Parasite: Early on we see ethereal white grub-like things near zombies. It seems to be an alien force that's responsible for the zombies..
 * Zombie Apocalypse: Subverted. The dead come back to life, but they aren't after brains.
 * Played with in other ways as well. Even though the zombies aren't threatening, they still frighten people and upend society. They even cause Telepathy in people around them and react to what people think of them. The societal breakdown that they caused is partially a result of peoples' expectations.