Vampire: The Masquerade Redemption/YMMV


 * Complete Monster: Given that this is a WorldOfDarkness, most of your worst enemies are this. Special notice goes to
 * Crowning Moment of Awesome: Christof taking revenge on Orsi by tossing him into a vat of molten metal!!
 * Crowning Moment of Heartwarming: The high-Humanity ending.
 * Demonic Spiders: Many foes, including high level vampires, War Ghouls, Werewolves, Golems, Giant Cobra, Vohzd, Dark Hunters and Ghoul Alligators.
 * Game Breaker: A few disciplines are so powerful that their exploitation makes the game very easy:
 * Theft of Vitae. Blood is supposed to be a precious resource that can only be regained by items or a slow feeding process. With a few points in it Theft of Vitae allows you to draw enough blood from any drainable creature to nearly max out at a distance, and blood drain can kill or disable some enemies. This is exactly as broken as it sounds. The skillset for it is rare but even one character with it can essentially become a mobile bloodbank for the rest.
 * This discipline can be used in conjunction with Awaken discipline to... farm infinite experience. Kill the enemy, revive him using Awaken, drain him with Theft of Vitae to replenish your blood and kill him again. Theft of Vitae allows you to repeat the process as many times as you want. The best part? It works with bosses, which obviously offer a lot of experience for killing. Not to mention Awaken ressurects the target with minimal health.
 * Prison of Ice freezes enemies for several seconds and works pretty much every time. Even the final boss can be frozen for most of the battle.
 * The highest level of Thaumaturgy has an unlimited range. You can use it to attack enemies outside their activation range, killing them while they stand idle.
 * Goddamned Bats: Wraiths have very little health but are very difficult to hit. The only reliable way to damage them is spells, and you are unable to draw blood from them, making them a major annoyance.
 * Good Bad Bugs: Sometimes, if you're standing in the right place, you can decapitate someone with enough force that their head will become lodged in a nearby wall.
 * Hilarious in Hindsight: Had Christof paid attention to 'what' Anezka was telling him, a large chunk of the plot would not have happened.
 * Magnificent Bastard:
 * Moral Event Horizon: For the record, this is still a World of Darkness. There are plenty of MEH moments, both for characters Christof meets and for Christof himself, if you choose.
 * Nightmare Retardant: Your character portraits look damn silly when they're draining people of all their blood.
 * That One Boss: Let's see... Mercurio is quite a challenge, then Maqqabeh the Golem, the Vodhz monsters in the final levels and Vukodlak.
 * Vukodlak's first form is notable because he's perhaps the only enemy that can severely foil a player relying heavily on Theft of Vitae to cruise through the game. He's MORE dangerous at low blood because his spells don't do nearly as much raw damage as his goddamn claw attacks do, and once he's out of blood he claws nonstop.
 * That One Level: The sewers under Prague and the Tremere lair in Golden Lane. Also the Lair of Luther the Black, mainly because is Day and you must navigate several areas in broad daylight.