Huntik: Secrets & Seekers/Headscratchers

Huntik

 * It bugs me a lot why no one, seeker or not, knowing about the seeker world or not, does not use freaking fire arms! Common, they are in the middle of a civil war with machetes. I'm quite sure you can afford half a dozen AK-47s...
 * Either it is due to adaptation policies or the guys in Italy decide not to include them at all.
 * Yeah, I know... All the standard blah blah blah about showing guns to kids, but it still bugs me... A MP-5 would have been SO good dealing with the enemies seekers. And don't tell me the organization can't get them because of the government. They can get freaking helicopters with rocket launchers (and forever unused machine-guns/auto-cannons), they can get fire arms...
 * Keep in mind that the show is set in Europe, not the US, and that there's a lot of emphasis on travel, which means dealing with such things as customs and airport security...and missions for either side can be quite urgent if they don't want the competition to nab the prize first. Even if you have all the paperwork for your firearm of choice filled out in your country of origin, is your license going to be valid wherever you suddenly need to go? A few fancy-but-innocuous amulets and the spells you carry around that nobody can see until you use them may ultimately be just that little bit more practical, especially when you can be fairly sure that the other side is working under much the same constraints.
 * For the Huntik foundation, sure, but for the goddamn organization? They pretty much rule the world already. I'm sure they can get a few grunts with guns in pretty much any country they want. It's specially barring in the episode that they go into that island that is having a civil war. Common, they are muggles, they don't even have the amulet excuse. You are fighting a war. Get some fire weaponry.
 * One: These stories are not about guns. Two, their magical shielding spells mean any Seeker can be immune to bullets whenever they want until magic batters down their shield. (And by the time you batter down someone's magical shield with magic so you can shoot them, they are in hand to hand with you martial artisfying.) And to extrapolate number Three, they could all have spells that make guns explode, or misfire, or whatever; and so to bring guns into play would just mean they cast their anti-gun spell. See One.
 * Have you actually watched the complete series? It's revealed at the end that the Organization . In fact, . They most certainly do not, in fact, 'rule the world'; they just clash with the Foundation a lot due to their common interests.
 * Well, yes, but they still have enough leverage on most countries they go to get fire arms. They might not be completely rulling the world, but they rule a good part of it already, even if not with an iron grip.
 * To be honest, I just don't remember them being depicted that way. They're a danger to the Foundation, yes -- that organization in turn is from what we've seen likely not all that big. But the Organization as depicted? That's the Professor, some named and recurring lieutenants, and an unknown but not all that large-seeming number of thugs (with titans), considering that there's some repetition among the latter as well...and that's apparently all. No big shadowy worldwide conspiracy here, just antagonists for the specific group that our protagonists happen to belong to.
 * As far as I know, European countries have pretty restrictive gun laws when compared to the US, and violating them means TROUBLE. To make an example, Italian laws are relatively laxed for European standards, and, assuming you can get a permit (meaning you haven't been convicted and can pass all the physical and psycological examinations), you can own a maximum of 3 common guns (handguns and rifles allowed for civilian possession by law, classified by caliber, rate of fire, and even lenght), 6 sport weapons, 8 rare or artistic weapons and an unlimited number of hunting weapons (the weakness of the Italian laws) at any given time, and a maximum of 1500 rounds for the hunting weapons and 200 rounds for the rest. All of them must be kept in an armored locket, and the police can inspect your home to check for violation any time they wish. Now, if you're caught violating ANY of it, you're pratically sentenced to years of prison. That's why both the Foundation and the Organization use no guns: they may be useful, but they aren't worth the trouble every time you're caught with one. Dante, being a private detective that lives in Italy, probably owns an handgun, but never used it because the police would never believe the truth and the Suits never carry one, so he can't explain it as self-defense.


 * Dante's Metagolem was recovered in Prague. The Organization's headquarter is in Prague. Why was Metagolem still there?!