Super Smash Bros Melee/Characters

For the main article, go here.

For characters who debuted in 64, go here.

For characters who debuted in Brawl, go here.

= Voiced by Eric Newsome
= ""Groaaaaaaar!!!!!!!!""

"Playable in: Melee, Brawl"

The first villain to be playable in a Smash Bros. game, the King of the Koopas is one of the five Mario characters in Melee (unless you count Yoshi and Donkey Kong.)


 * BFG: His Dark Cannon in Subspace Emissary.
 * Bonus Boss: His Giga Bowser form appears as a Bonus Boss at the end of Melee's Adventure mode if the player completes it on Normal or harder in under 18 minutes without continuing.
 * Boss Subtitles
 * Breath Weapon: His Fire Breath Neutral B.
 * The Brute: In Subspace Emissary.
 * The Dragon: To Ganondorf in Subspace Emissary mode.
 * Everything's Better with Spinning: His down smash, neutral aerial, down aerial, and Whirling Fortress.
 * Evil Is Burning Hot
 * Evil Redhead: Though, how "evil" he is is debatable, he is clearly a antagonist.
 * Ground Pound: Bowser's down special move, Bowser Bomb
 * Instant Awesome, Just Add Dragons
 * Limit Break: Giga Bowser
 * One-Winged Angel
 * Implacable Man: He still takes damage when you attack him, but is completely immune to flinching and knockback in Brawl.
 * Fire, Ice, Lightning: His three smash attacks as Giga Bowser: forward smash, up smash and down smash utilize Fire, Lightning and Ice respectively.
 * An Ice Person: His down smash.
 * Shock and Awe: His up smash.
 * Mighty Glacier: Bowser was a pure mighty glacier in Melee, being the most powerful character after Ganondorf, while being arguably the slowest character in the entire Smash series, which resulted in him being a perpetual bottom tier character. In Brawl, his movement speed was buffed and his attacks are slightly faster, though he is still an overall slow character who relies on his great power and endurance.
 * Surprisingly, his running speed in both games is good for a Mighty Glacier, not that it helps him much.
 * Playing with Fire
 * Red Eyes, Take Warning
 * Royals Who Actually Do Something: Is king of the Koopas.
 * Spikes of Villainy
 * Took a Level In Badass: Like DK, he has a more realistic voice in Smash. This could be because he has a different voice actor from the Mario games.
 * Turtle Power
 * The Voiceless: Like Donkey Kong, Bowser only roars and growls, despite being able to speak in the Marioverse.
 * Wrestler in All of Us: In Brawl, he gains the Flying Slam (a flying suplex he performs on an opponent) in place of the Koopa Klaw (which was nothing more than a glorified grab).
 * Wrestler in All of Us: In Brawl, he gains the Flying Slam (a flying suplex he performs on an opponent) in place of the Koopa Klaw (which was nothing more than a glorified grab).

= Voiced by Jen Taylor (Melee), Samantha Kelly (Brawl)
= ""Oh, did I win?""

"Playable in: Melee, Brawl"

Usually, Princess Peach relies on Mario to fight for her, but in Melee and Brawl, she's able to fight.


 * Action Girl: "Princess Peach, an Action Girl? WHAT?" That's right, folks; Peach kicks plenty of ass in this series!
 * Adaptational Badass: While in her source series she's been shown to be quite capable of fighting she rarely does so, and not to the same degree.
 * Ass Kicks You: Peach Bomber, her side-B.
 * Badass Adorable
 * Badass Pacifist: Offering tea to two combatants to stop them from fighting is pretty badass.
 * Badass Princess: Especially in her high-tier Melee incarnation.
 * Blue Eyes
 * Boss Subtitles: Simultaneous with Zelda.
 * Cloudcuckoolander: In the Subspace Emissary cutscenes.
 * Counter Attack: Toad is used this way.
 * Damsel in Distress: If you choose to save Zelda in Subspace Emissary mode. They both become this eventually.
 * The Face: In The Subspace Emissary Peach makes herself useful by breaking up fights and turning potential enemies into friends, mysteriously producing tea, in contrast with the Action Girls Samus and Sheik.
 * Frying Pan of Doom
 * Everything's Better with Princesses
 * Goofy Print Underwear: In Brawl, the trim of her panties appropriately have images of peaches.
 * Grievous Harm with a Body: Uses Toad as a weapon.
 * Hotter and Sexier: What with her deciding to take action for once, a more flirty personality as opposed to her completely innocent main-series portrayal, and the upskirts, no doubt this series inspired Perverse Sexual Lust for Peach in many players.
 * I Know Madden Kombat: Her forward smash attack can potentially pull out either a golf club or a tennis racket. (Or a frying pan.)
 * Improbable Weapon User: Vegetables, frying pan, golf club, tennis racket, crown, and Toad.
 * Lethal Joke Character: Peach wouldn't seem like much of a fighter, but with her unique and powerful abilities, she has always been considered high tier in Melee. While Peach was toned down in Brawl, she's still considered an upper middle tier character.
 * Limit Break: Peach Blossom.
 * Nerf: Peach received many nerfs in Brawl, most notably in her notorious down smash, which went from being arguably the best smash attack in Melee to one of the worst in Brawl.
 * Only Sane Man: In the Subscape Emissary cutscenes. Yes, a Cloudcuckoolander and an Only Sane Man; she's very intent on defying Let's You and Him Fight.
 * Pimped-Out Dress: Her character model in Brawl makes her dress the most elaborate it's been yet.
 * Princesses Prefer Pink
 * Palette Swap: One that looks like Daisy, and another that looks like a wedding dress...
 * Parasol of Prettiness / Parasol of Pain / Parasol Parachute: It's quite a versatile accessory.
 * Royals Who Actually Do Something

= Voiced by Jun Mizusawa
= ""Hah!""

"Playable in: Melee, Brawl"

One is the Legacy Character princess of Hyrule, the other is her field persona used to avoid capture. Both of them are not to be underestimated.


 * Action Girl
 * Badass Adorable: As Zelda.
 * Badass Princess
 * Bifauxnen: Sheik is this.
 * Blue Eyes
 * Boss Subtitles: As both Zelda and Sheik, the former simultaneous with Peach.
 * Damsel in Distress: If you choose to save Peach in Subspace Emissary mode. They both become this eventually.
 * Everything's Better with Princesses
 * Fragile Speedster: Sheik in Brawl.
 * Fingerless Gloves: Sheik.
 * Glass Glacier: Zelda. She has powerful attacks, but is quite light with a subpar recovery, and moves slowly.
 * Late Arrival Spoiler: Zelda is Sheik. Because of this series, this one tends to eventually become It Was His Sled.
 * Legacy Character: There are two different Zeldas in the Smash series.
 * Lightning Bruiser: Sheik in Melee, who was one of the fastest characters, with one of the most powerful aerial movesets, along with one of the strongest up smashes.
 * Limit Break: Light Arrow, as both Sheik and Zelda.
 * The Archer
 * Light'Em Up
 * Nerf: Sheik in Brawl, who had all of her aerial attacks weakened, especially her forward aerial, along with a weakened up smash, the removal of her down throw chain throw, and sustaining more knockback. Zelda on the other hand, had several of her attacks made stronger, along with gaining a slight speed boast (though Zelda's design flaws brought her down to a bottom tier character despite the buffs).
 * Ninja: Again, Sheik.
 * Opera Gloves: Zelda.
 * Palette Swap: In Brawl, she has an alt that resembles her look in Ocarina of Time.
 * Princesses Prefer Pink: Not as much as Peach, though.
 * Rapid-Fire Fisticuffs: As Sheik.
 * Royals Who Actually Do Something
 * Squishy Wizard: As Zelda, who mainly attacks with magic, but is quite light.
 * Stance System: Switching between the two amounts to this.
 * Teleporters and Transporters: Both up specials. Zelda's is Farore's Wind. Sheik's is Vanish.
 * Wall Jump: Sheik, who can also cling to walls in Brawl.

= Voiced by Sanae Kobayashi
= ""Ha!""

"Playable in: Melee, Brawl"

From the old NES game Ice Climber, Popo and Nana are a mountain climbing duo with a seemingly brother and sister bond.


 * An Ice Person
 * Black Bead Eyes
 * Boss Subtitles
 * Difficult but Awesome: In both Melee and Brawl, the Ice Climbers demand higher awareness than most characters, precise timing to pull off their deadly chain throws, and knowledge of difficult advance techniques such as desyncing, to be played at a competitive level. The Ice Climbers however, are considered borderline high tier in Melee, and top tier in Brawl.
 * Drop the Hammer
 * Kung Fu-Proof Mook: Grab one of them and the other can slam you right off.
 * Limit Break: Iceberg.
 * Palette Swap: Notably, half of the outfits allow the player to control Nana instead of Popo.
 * Pink Girl, Blue Boy: Their outfits.
 * Sibling Team: Not literally, but they sure look the part.
 * The Southpaw
 * The Unexpected: Them appearing in Melee would qualify, since they previously only ever existed in a single arcade/NES title, and were only added to the roster for their gameplay potential.
 * We Cannot Go on Without You: Whichever one is in the lead (Popo as the default) is the only one whose life counter matters; if the lead Ice Climber is KO'd, the other Ice Climber disappears.

= Voiced by Hikaru Midorikawa
= ""There's no way I can lose." (translated from Japanese)"

"Playable in: Melee, Brawl"

The prince of Altea, and the hero of the original Fire Emblem: Dark Dragon and the Sword of Light, its sequel, and the remakes thereof. Brought into the game by popular demand of the Japanese fanbase, but a complete surprise for the English base; he only speaks Japanese to reflect his games being Japan-only titles.
 * Attention Whore: His dialogue translates to such, a stark contrast to his canon personality.
 * "Minna, miteite kure!" ("Everyone, look at me!")
 * Badass Normal: The best example in the game.
 * Back-to-Back Badasses: With Meta Knight in Subspace Emissary after the Subspace Army interrupts their fight.
 * Bishonen
 * Blue Eyes
 * Boss Subtitles
 * Cowboy Bebop at His Computer: His trophy description is ordered strangely, gives away a huge spoiler in a mundane manner, and has wrong information such as his nation being destroyed. Additionally, in a codec conversation, Mei Ling refers to him reuniting the war-torn land of Altea when he actually reunited the-war torn land of Akaneia (Altea being the name of the country in Akaneia that Marth comes from).
 * Fingerless Gloves
 * Gratuitous Japanese
 * Heroes Prefer Swords
 * Incorruptible Pure Pureness
 * Let's You and Him Fight: Does this with Meta Knight in the Subspace Emissary.
 * Lightning Bruiser: He's got range, power, speed, and good defensive abilities.
 * Limit Break: Critical Hit.
 * Single-Stroke Battle
 * Marth Debuted in Smash Bros: Trope Namer, current world-record holder, and progenitor of endless questions about whether Marth is in this game.
 * Nerf: Invoked, but averted. Marth's sword is shorter in Brawl, resulting in his great reach being reduced, the tip of his sword is more difficult to land with most attacks, and his dashing speed was reduced. However, the tipper hitbox for most of his attacks are stronger, and Marth's aerials, special moves, and recovery were improved. As such, Marth has remained top tier in Brawl.
 * Out-of-Character Moment: Several of his taunts and win quotes don't match up with his Fire Emblem portrayal. AwkwardZombie Lampshades this. It may or not be Justified by the characters really being trophies and thus (assumably) not quite the same people as their "real" counterparts.
 * Palette Swap: Includes a lighter blue swap closer to his Fire Emblem look, and his white Palette Swap bears resemblance to Leaf.
 * Ryu and Ken: Roy is his moveset clone.
 * Secret Character: In both Melee and Brawl.
 * Sword Lines: Employed in the Brawl depiction of his Dancing Blade attack. The trail of Marth's Falchion blade in motion changes in color depending on the input from the Control Stick/Directional Pad when the attack is used, with red being neutral/forward/side, blue being up, and green being down.
 * The Unexpected: For American players, as the games he appeared in had never been released in the US at the time.
 * The Wise Prince
 * You Don't Look Like You: His Smash Bros design has some pretty substantial differences from his Fire Emblem designs from both before and after Melee; the most obvious difference is his hairstyle. This was discussed in the Iwata Asks for Fire Emblem: Shadow Dragon - his Brawl model and Shadow Dragon design were completely separate projects and were both finished around the same time, preventing the latter from being used in the former. Following Shadow Dragon and New Mystery of the Emblem, it remains to be seen whether he'll be brought more in line with his modern appearance for the fourth Smash Bros game.
 * You Gotta Have Blue Hair: Most Fire Emblem main characters do.

= Voiced by None
= "(beeps)"

"Playable in: Melee, Brawl"

The epitome of old school, Mr. Game & Watch is the first successful digital character in Nintendo history, predating even Mario.


 * Blue and Orange Morality: According to Word of God, Game & Watch has no concept of right or wrong. He defects to the hero's side in the Emissary just because Peach gave him her parasol.
 * Boss Subtitles: Averted Trope, strangely enough.
 * Composite Character: The Game & Watch characters did not have consistent appearances, so Mr. Game & Watch is mostly based on the falling civilians in "Fire", but his moves come from many other Game & Watch games. Some of them even come from the Game & Watch games based on Mario.
 * Confusion Fu: His animations don't telegraph a lot of his attacks. Additionally, his "Judge" attack has random power, knockback, and sometimes other effects, based on a scale of one to nine. One is practically Scratch Damage, nine is a One Hit KO under normal circumstances.
 * Drop the Hammer
 * Energy Absorption: He can absorb energy attacks with his Oil Panic special - if he absorbs three, he then can use it as an attack that does the damage of the three absorbed attacks combined. In terms of raw percentage, this potentially can be the most powerful attack in the game that is not a counter or a final smash.
 * In Melee, the most powerful attack has been determined to be Mr. Game and Watch absorbing three PK Flashes, and then throwing it on Roy and having Roy counter it.
 * Glass Cannon: He is among the lightest characters in both Melee and Brawl, but has powerful aerials, some of the strongest smash attacks, and two special moves that can potentially KO someone at 0%.
 * Hammerspace: Where he gets his "weapons" from.
 * Improbable Weapon User: He can kill with you a fish bowl, a racing flag, and a turtle.
 * Lightning Bruiser: It's arguable he is this instead of a Glass Cannon for Brawl; he has above average speed, great power, strong defensive options, and the ability to survive to surprisingly high percents with Bucket Braking and his strong recovery.
 * Limit Break: Octopus.
 * Combat Tentacles
 * Nerf: Inverted. Mr. Game & Watch was given a buff in nearly every way in Brawl, being a faster, heavier, stronger character. His down special, Oil Panic, also was given the unique ability to negate all momentum, allowing him to survive to much higher percents than a character of his weight class conceivably would. These buffs made Mr. Game & Watch a top tier character in Brawl's early days, though he has since fallen to lower high tier.
 * Secret Character: In both Melee and Brawl.
 * Spam Attack: Uses Stan's gas sprayer as a standard A.
 * The Unexpected
 * The Voiceless: But of course.
 * Wall of Weapons Random Objects
 * Wall of Weapons Random Objects

= Voiced by Hisao Egawa (Japanese), Ben Cullum (Melee; In his ship), Dex Manley(Brawl English)
= ""Hands off my prey!""

"Playable in: Melee, Brawl"

Fox's somewhat arrogant wingman, and trusted ally.


 * Attack Reflector: In Melee, he had one that worked just like Fox's. He kicks it forward in Brawl, allowing him to reflect projectiles from farther way at the expense of not being able to hold it like in Melee.
 * Beam Spam/Fricking Laser Beams: Falco's competitive metagame in both Melee and Brawl utilise heavy use of his Blaster.
 * Blue Eyes
 * Boss Subtitles
 * Cool Starship: His Arwing.
 * Difficult but Awesome: Falco was one of the most technical characters in Melee, demanding fast reflexes and high technical skill to master his Shine combos and other advance techs. In Brawl, Falco doesn't demand as much technical skill, those he still requires more than most characters to be played at a competitive level. In both games, Falco is considered top tier.
 * Flash Step: Side Special: Falco Phantasm.
 * Fragile Speedster: Falco's attacks are among the fastest in both Melee and Brawl, though he doesn't sustain hits very well (except for vertical KO hits in Melee, where his vertical endurance was among the best). Thanks to Falco's strong defensive options however, he competes better than the typical Fragile Speedster.
 * Lightning Bruiser: It's arguable Falco is this in Melee, where his Shine combos can be zero to death combos, has access to a fast and powerful forward smash, and has one of the best vertical endurances.
 * Limit Break: Landmaster
 * Tank Goodness: Nearly identical to Fox's, except weaker but more mobile.
 * Do a Barrel Roll
 * Petting Zoo People
 * Rapid-Fire Fisticuffs: Shared the Hyakuretsu Kyaku with Fox in Melee, but gained a spinning jab in Brawl.
 * Razor Wings: In Brawl, many of his attacks involve hitting the opponent with his wings, which make a "cutting" sound on contact.
 * Ryu and Ken: With Fox. His blaster was different (slower firing, but flinches enemies) and his attacks got more variations in Brawl, to the point of keeping him viable in the metagame while Fox was Nerfed.
 * Secret Character: In both Melee and Brawl.
 * Wall Jump

= Voiced by Takashi Nagasako (Melee), Hironori Miyata (Brawl)
= ""Hm...""

"Playable in: Melee, Brawl"

The legendary and immortal King Of Evil, Ganondorf is the second villain to become playable in Smash Bros.


 * Awesome but Impractical: Ganondorf's Warlock Punch and up tilt (dubbed the "Volcano Kick") invoke this. The former involves Ganondorf charging his fist to unleash a mighty punch that sends opponents flying in darkness, while the latter involves Ganondorf charging his leg in a midair split, before violently crashing it into the ground in a large explosion. Both attacks can KO at ridiculously low percents. Both attacks are also the slowest attacks start-up lag wise in both Melee and Brawl, being nearly impossible to land on a non incapacitated opponent.
 * Badass: It's Ganondorf. What did you expect? Though it's subverted in Brawl, where he is bottom tier.
 * Badass Beard
 * Badass Cape
 * Badass Grandpa
 * Beard of Evil: In Brawl.
 * Boss Subtitles
 * Casting a Shadow
 * Dark Is Evil
 * Dark-Skinned Redhead
 * Difficult but Awesome: Ganondorf's "Flight of Ganon" and "Flipman" techs in Brawl. The former gives Ganondorf access to a super jump he can use at anytime when grounded, and the latter gives Ganondorf a method of getting back on stage from hanging on the ledge without lag. Both however, are very difficult to pull off consistently, especially in the midst of battle.
 * Evil Redhead
 * Fingerless Gloves
 * The Dragon: Subspace Emissary.
 * Evil Laugh
 * Evil Sorcerer
 * Genius Bruiser: In Subspace Emissary. For a sorceror, he's awfully comfortable with high-tech gadgetry.
 * Hijacked by Ganon:
 * Limit Break: Beast Ganon
 * Mighty Glacier: Painfully slow, but one of the strongest characters.
 * Lightning Bruiser: Although his Melee incarnation appears to be the above example at first glance, he has decent speed, and quite a few of his moves come out ridiculously quick for a character of his power.
 * Mythology Gag: His design and his sword only appeared in a tech demo, not in any actual games so far.
 * Nerf: In Melee, Ganondorf was the strongest character and a borderline Lightning Bruiser, with some very fast options and aerial attacks that were sickeningly powerful yet fast. In Brawl, Ganondorf was slowed down immensely, with many key attacks weakened or nerfed in other ways, which resulted in him becoming who is considered to be the worst character in Brawl.
 * Royals Who Actually Do Something: Is king of the Gerudo.
 * Ryu and Ken: With Captain Falcon, to many people's confusion. It's possible that he was a fairly last-minute inclusion for Melee and they didn't have time to give him a completely original moveset, but he still cribs off Falcon in Brawl.
 * Secret Character: In both Melee and Brawl.
 * Supernatural Martial Arts: He fights with magic-boosted punches and kicks. One of his taunts has him pull a sword, but he doesn't use it.
 * Supernatural Martial Arts: He fights with magic-boosted punches and kicks. One of his taunts has him pull a sword, but he doesn't use it.

= Voiced by Charles Martinet
= ""Waa-haa!""

"Playable in: Melee"

Mario as he appears in his most famous puzzle game title. Jokes involving prescriptions and heated combat not included.


 * Badass Mustache
 * Blue Eyes
 * Combat Medic
 * Demoted to Extra: Was demoted to a sticker and two songs in Brawl, one of which was just a carry-over from Melee.
 * Jack of All Stats: Though with stronger attacks than his clone Mario.
 * Ryu and Ken: If Mario's the Ryu and Luigi's the Ken, then Dr. Mario is Akuma.
 * Secret Character: In Melee.
 * Shock and Awe: His forward smash.
 * Shotoclone: He plays nearly identically to Mario, with several minor differences.
 * The Unexpected
 * White Gloves

= Voiced by Fujiko Takimoto
= ""Haaaaah!""

"Playable in: Melee"

The Hero of Time's younger self.


 * Annoying Arrows
 * Arrows on Fire
 * Blue Eyes
 * Fragile Speedster: He has fast movement speed, though he is rather light with poor reach, and is arguably the weakest character in Melee.
 * Heroic Mime
 * Kid Hero
 * Legacy Character: One of four Links in the Smash series.
 * Palette Swap: Same as Link in Melee.
 * Pint-Sized Powerhouse
 * Ryu and Ken: With Link.
 * Secret Character: In Melee.
 * Trademark Favorite Food: His taunt, where he drinks Lon-Lon Milk. His ending montage consists of nothing but him drinking milk.
 * Wall of Weapons

= Voiced by Satomi Koorogi
= ""Pichu!""

"Playable in: Melee"

The pre-evolved form of Pikachu. Pichu is an overall weak character, being even lighter than Jigglypuff with weak attacks, but hard to catch. He is easy to throw, however.


 * Black Bead Eyes
 * Cast From Hit Points/Weaksauce Weakness: Every electric attack that he does damages himself.
 * Fragile Speedster: He has one of the fastest movement speeds in Melee with comparatively fast attacks, while being terrible to subpar in about every other category.
 * Hoist by His Own Petard
 * Joke Character: He's Melee's lightest character, has almost no good attacks, and he takes damage from his own actions. The latter is carried over from the Pokemon franchise, where the self - damage is said to be caused by Power Incontinence due to youth and inexperience.
 * Mon
 * Ridiculously Cute Critter
 * Ryu and Ken: With Pikachu.
 * Secret Character: In Melee.
 * Shock and Awe

Roy
""It was a difficult fight." (translated from Japanese)"

= Voiced by Jun Fukuyama
=

"Playable in: Melee"

The main character of Fire Emblem: Sword of Seals, a game that would be released soon after Melee. He was put in the game so fans could get excited about the new game.


 * Blue Eyes
 * Demoted to Extra: While the others were reduced to trophies, he was nothing more than a sticker and unused playable data.
 * Fragile Speedster: While he appears to be a Mighty Glacier to casual players and novices due to his powerful forward smash, Flare Blade, and his laggy attacks, Roy fights as a Fragile Speedster in competitive play. His fast dashing and falling speed give Roy access to one of the fastest SHFFLs, but Roy suffers from being heavily susceptible to combos, having one of the worst recoveries, poor horizontal endurance, and severe difficulties in finishing off opponents due to his lack of reliable KO moves outside his forward smash.
 * Marth Debuted in Smash Bros: No, Roy literally did. That said, given that Sword of Seals never saw international release, the trope pretty much played out as normal.
 * Playing with Fire
 * Power Creep, Power Seep: For all the romanticizing Roy recieved from Smash Bros., he is infamous in Sword of Seals for being pretty weak on average.
 * Ryu and Ken: He shares animations with Marth.
 * Secret Character: In Melee.
 * The Unexpected: Roy made his debut in Melee. Fire Emblem: Sword of Seals came out a few months later. Even the Japanese were surprised.

= Voiced by Masachika Ichimura
= ""Heiee!""

"Playable in: Melee"

One of the original legendary Pokémon next to Mew. Mewtwo's mastery of psychic power is nearly unrivaled.


 * Awesome but Impractical: His moves may be awkward and ineffective, but the animations are awesome. For example, his dash attack with the Beam Sword has the sword spinning in front of him.
 * Badass
 * Casting a Shadow
 * Demoted to Extra: Reduced to a trophy in Brawl.
 * Glass Cannon: He hits hard, with some of the strongest throws in Melee, but has poor endurance that combines with his high susceptibility to combos due to his large size. Mewtwo is supposed to weigh 269 pounds/122 kg. Here, it is lighter than Peach, Zelda, and even the Ice Climbers.
 * Mind Over Matter: His telekinetic lift. Also, he never comes into contact with any of the items he picks up, nor does he touch the ground while moving around.
 * Mon
 * Olympus Mons: Incredibly powerful, but a man-made clone of Mew, not anything related to mythology.
 * No Biological Sex: Technically genderless, but referred as male for simplicity's sake.
 * Palette Swap: His shiny form is one of them.
 * Power Creep, Power Seep: One of the best Pokémon in the games turned low tier character in Melee.
 * Psychic Powers
 * Secret Character: In Melee.
 * The Voiceless: In the English localizations. In Japanese, he speaks when he wins.

Crazy Hand
"GAAH-HA-HA-HA-HA-HA-HA-HA-HA-HA!"

"Appears in: Melee, Brawl"

The Bonus Boss of Classic Mode, and Master Hand's more impulsive and destructive counterpart. A disembodied left hand.


 * Bonus Boss: Only appears on Normal difficulty or higher if you deplete Master Hand's health to half his HP within a certain amount of time. In Brawl, he appears at the beginning with Master Hand, making it a very challenging battle.
 * Combination Attack: Three, with Master Hand.
 * Canon Immigrant: You can read all about his supposed appearance in Kirby and The Amazing Mirror all over the web. It's more likely to be two Master hands though since neither uses any of Crazy's moves.
 * Giant Hands of Doom
 * Evil Laugh: And an erratic one at that, reflecting his more chaotic persona.
 * Helping Hands
 * Original Generation
 * A Sinister Clue
 * The Southpaw: to Master Hand's right
 * This Is a Drill: His drill fingers attack.
 * White Gloves