Kraken (novel)

Kraken is a novel arising from the twisted brainpan of China Mieville, author of Perdido Street Station and its sequels. It tells the story of Billy Harrow, a curator for the Natural History Museum whose work touring guests around one day is rudely interrupted by the inexplicable disappearance of the museum's preserved giant squid. From there, Billy's day only gets worse as he is drawn into a shadowy London underworld of competing doomsday cults, living tattoos, socialist familiars, and Chaos Nazis.

Oh, and the squid? Turns out that half the city is thinking of using it to end the world. Too bad they can't agree on how...

Tropes:

 * All Myths Are True: takes a slightly postmodern or popcultural approach to this idea, but it's definitely there in the work.
 * Animated Tattoo: The Tattoo is just that--a tattoo. He's also a mob boss.
 * Our Angels Are Different: The 'angels of memory', guardians and embodiments of museums and other places of knowledge.
 * Author Appeal: Mieville is back to writing in London, and it's clear that he's loving every minute of it.
 * Badass: Whilst a good number of characters have their moments, Dane is probably the most consistent example.
 * Barrier Warrior:
 * Black and Grey Morality: None of the factions in this are exactly saintly, but the bad guys... are pretty bad.
 * Body Horror: Another Mieville specialty. The Tattoo in particular seems to inflict it on his (mostly-willing) employees as a hobby.
 * Chekhov MIA:
 * Also
 * Clap Your Hands If You Believe: Belief has a very significant impact on the world. The Architeuthis has power because it represents the kraken-gods.
 * Cluster F-Bomb: Collingswood can't open her mouth without uttering half a dozen profanities.
 * Cool and Unusual Punishment: Billy tortured a little thimble of ink  by using bleach. Then Paul pissed on it.
 * Creepy Child: Subby.
 * Dark Is Not Evil: The apocalyptic, Lovecraftian cult of kraken-worshippers are actually pretty nice folks, by the standards of this book's Black and Grey Morality.
 * The Dog Bites Back: And how!
 * The End of the World as We Know It: A recurrent theme. London's supernatural community runs betting pools and street parties in honour of various cults' prophesied apocalypses.
 * Everything's Squishier with Cephalopods
 * Fair Cop: Officer Collingswood, the Metropolitan Police Department's resident witch.
 * Faking the Dead:
 * The Fundamentalist: Vardy used to be one. And apparently wishes he could be one again.
 * Gainax Ending: And HOW.
 * Gambit Pileup: ... Hoo boy.
 * Green Lantern Ring: Magic-users in the setting have 'knacks', fields of expertise like teleportation, surveillance, and so on that their powers are based around. More generalised knacks give you more versatile powers... and then there's Goss, with the knack of 'being an evil bastard'. Needless to say, he puts it to very good use.
 * Heart Is an Awesome Power:
 * Hitman with a Heart: Despite being a self-admitted murderous fanatic seeking to bring about the apocalypse (well, one of them), Dane Parnell is a remarkably decent chap, and one of the heroes' staunchest allies. This should tell you everything you need to know about the story.
 * Humanoid Abomination: Quite possibly Goss and Subby.
 * Implacable Man: Goss.
 * Jerkass: Kath Collingswood is a rather...blunt woman, let us say.
 * Lovecraftian Superpower: The kraken-bit, combining Dark Is Not Evil and Heroic Sacrifice in the name of a better apocalypse.
 * Meaningful Name: Grisamentum translates roughly into
 * New Weird
 * Psycho for Hire: Goss is practically the Anthropomorphic Personification of this trope.
 * Reality Warper: "Knacking" is a sort of reality warping that works based on symbolism, sympathetic linkages, and belief. A phaser prop that was used on Star Trek can be knacked so that it actually fires, a key that was embedded in pavement can "unlock the street", and so forth.
 * Retcon:
 * Ret-Gone: Katachronophlogiston, a fire that burns things so that they never existed.
 * Rule of Cool: In and out of universe. Readers are likely to agree with Simon that the fully-functional Magitek phaser is very cool indeed.
 * Sealed Evil in a Can/And I Must Scream: What Grisamentum tried to do to an old enemy by turning him into the Tattoo. Didn't work out so well.
 * Soul Jar: Wati has no corporeal form of his own, and instead freely moves his being in and out of any statue, doll, or figurine within reach, provided it's three dimensional and sculpted to look like something living.
 * Talkative Loon: Goss, who is almost unintelligible most of the time. Only serves to make him creepier.
 * Tattooed Crook: A bizarre inversion. The crook is the tattoo.
 * Those Two Bad Guys: Goss and Subby.
 * Those Wacky Nazis: As filtered through a 40K sourcebook, The 120 Days of Sodom, and a whooole lot of illegal substances. The Chaos Nazis are not nice people.
 * Took a Level In Badass: At first a fairly clueless Non-Action Guy, Billy grows into a resourceful character by the end of the story.
 * Marge. Not that she does a whole lot, but she does it alone (without a Dane).
 * Paul, once he decided to stop being just the guy with the Tattoo.
 * Twinmaker: Simon's teleportation spell really goes into the Fridge Horror of Star Trek's transporters. Suffice it to say that it's even worse in a world where ghosts exist.
 * Unfazed Everyman: Billy starts off as one. Then he levels up. Marge provides another example.
 * Unperson/No Name Given: What Grisamentum did to the Tattoo erased his original name.
 * Urban Fantasy
 * Visual Pun: The knuckleheads.
 * Weird Trade Union: Wati's Familiar collective, the Union of Magicked Assistants.
 * Weird Trade Union: Wati's Familiar collective, the Union of Magicked Assistants.