Chzo Mythos/Nightmare Fuel

The Nightmare Fuel page for Chzo Mythit hurts it hurts it hurts.


 * The Chzo Mythos games are supposed to be scary, and they are. Creepy music, eerie settings, Eldritch Abominations, the lot. But Yahtzee went Too Far in Trilby's Notes, which is set in a hotel which repeatedly shifts to a Dark World version of itself. This happens at random times; the player will be happily traipsing through the Day hotel, try to open a door, and suddenly the message 'it hurts' will appear. On dismissing this message, the screen will fill up with 'it hurts it hurts it hurts it hurts it hurts' and suddenly the hotel goes from a fairly pleasant holiday location to a nightmarish bloodstained hell.
 * Every time you switch back into the Light World, you have a random chance of a hallucination, seemingly being transported to Cabadeth's cabin or the cargo bay of the Mephistopholes from 7 Days. The one where you are cornered in the basement of Defoe Manor, with John Defoe slllooooooooowwly menacing you as the "You are in grave danger!" music plays is particularly scary. And the only response out of the text parser when you are about to die? it hurts. 
 * What about the first time we see the Nightmare World?! You're just sitting in the hotel room, listening to the conversation...
 * In 6 Days A Sacrifice, you and Janine flee into the living quarters at the end of the day, and the two of you embrace during the night. And what do you see when you leave the next morning but
 * Probably the worst part about the embracing scene is that, for at least part of it, John Defoe's consciousness was in control.
 * The Tall Man... No, ANYTHING involving the alternate hotel in Trilby's notes can be called Nightmare Fuel.
 * It's what the tall man does to people that is really scary. The way he emotionlessly swung that four-headed axe back and forth through an already quite clearly dead sailor... just for good measure?
 * After the final puzzle of Trilby's Notes
 * You can get some quality chills (if that's your idea of a good time) by just thinking about 7 Days A Skeptic from 's point of view. Let's see... You're then some innocent-looking object is brought aboard. Then you get taken over and forced to do horrible things to your shipmates. Then  When you finally have control of yourself again there's pretty much nothing you can do but beg the only survivor to fix it before you turn out to have doomed more than just the one ship.
 * The scene where you find the de-limbed torso of the meganekko in the vent...