Dead Space 2/YMMV


 * Accidental Innuendo: In a later level of the game, there are ultraviolet floodlights set up to aid decontamination crews in scrubbing up bloodstains and such. Of course, most male gamers will read something different into white stains under black lights. (The fact that they are huge just makes it that much funnier.) (The stains. The stains are huge, not... Get your mind out of the gutter!)
 * Artificial Brilliance: The Stalkers are programmed very well- they're capable of playing long hide-and-seek games and flanking effectively.
 * Crosses the Line Twice: New Necromorph class the Pack, which are undead children. If Isaac is grappled by one and manages to shake it off, he'll punch the Pack's head off.
 * They managed to cross the line at least two more times in the sequel, now with a suicide bomber variant of the Lurker, the Crawler. Yes, folks: a dead baby actively tries to blow you up with an internal bomb. Its introduction?
 * Cutscene Incompetence: When Isaac . Hard to believe that he's unable to resist after dismembering and beheading monsters that took over the station a couple of hours ago.
 * This gets contested frequently, as Isaac has never demonstrated any kind of willingness to harm humans before (or after; you are unable to attack the when they show up) that point. Isaac has also demonstrated sufficient intelligence to use it as a "Get my questions answered, then resist" situation.
 * Isaac also has a strange compulsion to remove his helmet any time someone's trying to stab him in the face, though this may just be a flaw in the design of his armour.
 * Supposedly, this is used to reflect upon his subconscious sucidal behavior. It makes sense; most other men would either kill themselves, go insane, or both after seeing the things Isaac has. Of course, he is kind of insane.
 * Demonic Spiders:
 * Stalkers, which are just about the cheapest enemies you'll ever find. They play hide-and-seek behind boxes (and there are always boxes), poking their head around corners just to see if you're still there. Then they charge at you with ridiculous speed, knock you down if you connect, then run away so fast that you need near-perfect reflexes to land a limb blow. Even if you do manage to blow away their legs, they get even cheaper. If you don't kill them quickly, they crawl at you (faster than most enemies can run) and swipe at you continuously until you die, which will be quickly. They also come in groups of 4 or 5, at least. Better have upgraded that stasis unit; you will need it.
 * Leapers (the two handed enemies with a spiked tail) were an annoyance in the first game, since their odd design makes getting a good limb hit in somewhat difficult but they weren't that quick or damaging. This game decided to rectify both those problems, turning Leapers into speedy little death-dealers that come out of nowhere. At least they're mercifully rarer than in the first game.
 * The Pukers, too, at least on higher difficulties. Probably the only Necros that dismemberment has no effect on (cutting the arms is pointless, and taking their head or legs off will only make them a little less dangerous), their vomit does a lot of damage, the vomit globs they shoot from a distance will slow you down a lot for at least 10 seconds, and when you cut the limbs off up close the puke goes everywhere and ends up splattering on you. Plus they do more damage than probably any other Necro, except maybe a Divider's head, when they grab you.
 * Game Breaker: The Contact Beam is impractical for use on a regular basis against standard enemies, so it's not a total gamebreaker. It is, however, a boss breaker. Brutes go down in two hits if you target their limbs, and even the final boss on hardcore mode is no match for the Contact Beam. The true game-breaker is the Hand Cannon that unlocks for beating Hardcore Mode, but by then, you've already beaten the game every way it can be beaten, so no harm there.
 * Not entirely true. Zealot mode has more difficult enemies than Hardcore mode, whose enemies are on par with Survivalist difficulty, and it's not necessary to complete Zealot before Hardcore.
 * Goddamned Bats: The Pack, depending on your surroundings. They're manageable most of the time, but there are occasions when you'll find them pouring out from several directions with no decent cover.
 * Hell Is That Noise: Worse than before!
 * The "incoming Necromorphs" Scare Chord.
 * The low-pitched screeching sound that you start hearing as soon as another hallucination appears.
 * The distorted screaming sound
 * Memetic Mutation: The phrase "the screws go tight all around", which is part of a sequence in which
 * Misaimed Marketing: The Your Mom Will Hate It campaign, which appears to be directed at preteens for a game made for adults.
 * Paranoia Fuel: So, the is finally destroyed...and the, too. How many are left?
 * There's one scene where you see a familiar hole in a wall, and hear a familiar wail. No giant tentacle bursts out to grab you this time, but it definitely brings back bad memories...
 * Lampshaded when Isaac
 * Rule of Symbolism:
 * Scenery Gorn: Titan Station is a beautiful place with lots of detailed environments, covered in blood and rubble and things on fire. The black-lit sections of hallway (to show biological matter ) are gorgeous.
 * Special Effect Failure: The in-game engine is pretty bad when it comes to rendering objects at a distance. One glaring example is during Chapter 7 if you look down at the station, where it is obviously just a 2D image.
 * Tear Jerker: Invoked by the video chat between Isaac and Nicole in the intro. Seeing how happy Isaac was in that scene really highlights just how much he's lost as a result of the events in the first game. It's also implied throughout the game that Nicole was one of the only things in his life that actually made him happy.
 * Definitely YMMV, as the scene in question
 * That One Level:
 * The Woobie: Everyone with more than a few minutes of screentime has their moments. Isaac, Ellie, that guy that holds a knife to Isaac's neck in the beginning, hell even Stross before  and even one right after that if you get the right audio tape.
 * He's not even really trying to
 * He's not even really trying to