Command and Conquer Tiberian Series



The Tiberium saga is the "main" Command and Conquer series, the continuation of the story introduced in 1995 involving the multinational Global Defense Initiative, the shadowy Brotherhood of Nod, and an alien substance known as Tiberium, which arrived to Earth in a meteor crash in Italy, 1995, and began spreading throughout the world; it's rich energy properties and ability to leech minerals out of the ground make it a highly valuable asset.

The first game, later given the subtitle Tiberian Dawn, was set Twenty Minutes Into the Future with a smattering of sci-fi elements such as alien crystals, stealth technology, and orbital lasers. A terrorist organization operating from various Third World nations known as the Brotherhood of Nod harnesses the power of Tiberium to challenge the rest of the world on equal footing, under the leadership of the charismatic and enigmatic Kane. The UN-backed Global Defense Initiative, a military coalition dedicated to restoring order and containing the spread of Tiberium, manages to hold the line and defeat Nod, killing Kane in the process. The game was followed by a plot-free expansion pack, The Covert Operations, a multiplayer-only sequel named Sole Survivor, and Renegade, an FPS that boasts an active modding community and a small but dedicated fanbase.

Tiberian Sun, the second installment in the series, is set in 2030. Tiberium is now spreading unchecked, forcing humanity to flee to the arctic or desert regions that can at least slow the substance's progress. As governments break down and GDI does its best to bring order from the chaos, Kane reappears to lead a reunified and invigorated Nod into battle once more. A crashed alien spaceship and an extraterrestrial artifact called the Tacitus hint at a larger purpose behind Tiberium, but ultimately Kane's attempt to use a missile to increase Tiberium's spread is thwarted with the man's death (again). The game was followed by the Firestorm expansion, in which Nod's battle AI, CABAL, revolts and leads a cyborg uprising, forcing GDI and the remnants of Nod to unite to defeat him.

Tiberium Wars is set seventeen years later in a starkly stratified world. GDI has succeeded in containing Tiberium in areas dubbed Blue Zones, which are bastions of civilization and relative paradises compared to the rest of the planet. Yellow Zones are lawless wastelands where daily life is a struggle and Nod is seen as the last hope of the common man. Red Zones, meanwhile, have been wholly xenoformed by Tiberium and are stormwracked hells lethal to humans. Kane reemerges once more to launch a surprise attack on a complacent GDI, whose retaliation has an unintended side effect - an alien race called the Scrin suddenly invades, seeking to harvest Earth's Tiberium bounty. The aliens are narrowly driven off, while Kane succeeds in his plan to acquire their technology. An expansion pack, Kane's Wrath, introduced sub-factions to the three sides and had a Nod-centric campaign telling the story between Firestorm and Tiberium Wars, and what came after. It also details Kane's reacquisition of the Tacitus artifact from GDI, who had taken possession of it in Tiberian Sun ' The fourth and final installment, 'Tiberian Twilight, is set in 2077. In the aftermath of the Third Tiberium War, the alien crystal mutates and becomes almost impossible to stop. Faced with human extinction, Kane and GDI struck an unholy alliance to build a "Tiberium Control Network", using information from Kane's Tacitus. Though this brings about an uneasy peace, contains Tiberium's spread and begins a new stage of harnessing its potential, GDI reactionaries and Nod separatists once more plunge the world into conflict. The story ends with a triumphant Kane finally achieving his millenia-old ambitions and the Tiberium menace ended once and for all.

The future of the series is uncertain, given that quite a few plot threads are left dangling in the last game. However, a browsergame called Command & Conquer Alliances set in the Tiberium-Verse has been recently announced.

'''Please note that this page is for tropes that cover multiple games in the Tiberian series. Please add tropes relating to one specific game to that game's page.'''

Games in the Tiberian Series contain examples of:
"McNeil: You're not God, Kane!
 * Action Girl:
 * In Tiberian Sun' Umagon
 * Sakura and Hotwire (and, to a lesser extent, Sydney Mobius) in Renegade (and Sydney Mobius to a lesser extent)
 * The Nod Commando in Tiberium Wars.
 * Affably Evil: Kane very rarely loses his cool, and is oftentimes even affable towards GDI, whilst he is taunting them about how they cannot possibly stop him and will all die horribly.
 * A God Am I: Kane plays with this a fair bit. He concedes that he is not God Himself, but certainly a good runner-up. More often he calls himself "The Messiah" and the Brotherhood of NOD "the chosen people". Kane has been alive and unaged for over a century now, and has successfully deflected shots from an orbital laser cannon with his face, so why not? Not even the Sufficiently Advanced Aliens know what he is. In Renegade, it's hinted that he may be, or at least may lead his followers in believing that he's that Kane.

Kane: No, I'm not God... but I'm a close second."


 * AI Is a Crapshoot:
 * CABAL in Tiberian Sun. Seemingly Slavik is the only one quite aware of this that he is the only one of Nod's leading officers to never use cyborgs as personal bodyguards.
 * Invoked by the Supervisor in Tiberium Wars when he demands that the Foreman reformat his mothership after it starts showing signs of insubordination. In the meantime, the Mothership AI actually looks out for the Foreman's best interests, snarking about the Supervisor's "questionable directives" and forming exit strategies once it's clear the entire operation is in danger.
 * All There in the Manual: The novelization, game manuals, various developer blogs, in-game database entries, and official website provide information that wouldn't be revealed during the cutscenes or gameplay.
 * All Your Base Are Belong to Us: An engineer raid in any of the games can easily see half your enemy's base fall to you in one fell swoop.
 * Alternate History: Possibly, since Kane appears in the Soviet campaign of Red Alert.
 * Ancient Astronauts:.
 * Anti-Villain /Anti-Hero: Kane becomes a very bizzare kinda-sorta case of both in Twilight. At the end of the game one could even call him an all-out good guy, because his designs and GDI hardware create a win-win situation both both sides: the Tiberium Control Network turns Tiberium from a direct threat to the existence of life on Earth into a tightly controlled, effective, regenerating resource, Kane gets to finally go home after being trapped on Earth for thousands of years and takes his most loyal followers with him, thus giving them the promised "Ascension"
 * Awesome but Impractical:
 * The Avatar Warmech from Tiberium Wars is powerful, but to fully upgrade it requires the sacrifice of four other units and a commitment of credits, time, and micromanagement that could be better spent elsewhere. Unless you're fighting another Nod player, in which case you can just use their units to upgrade it.
 * The Scrin Mothership from Tiberium Wars could quite possibly destroy an entire base with a single shot, but its excruciatingly slow speed makes it an easy target, though there's a tactic that lets you deploy it in your opponent's base.
 * The Tiberium saga's signature Mammoth Tanks are typically a waste of time and resources better spent on smaller, more cost-effective tanks.
 * The Mammoth Mark II in Tiberian Sun. Absolutely devastating if it reached your enemy's base, but cripplingly vulnerable to massed air assaults or tank assaults under the control of an inexperienced commander... though it did have its own SAM bank at least.
 * Awesome Personnel Carrier:
 * The Crawlers count. In addition to being a Base on Wheels, they can produce units on the move and unload them once deployed, although already deployed units can't go back in.
 * GDI's APCs are some of the most versatile units in the game. They're dirt cheap, much stronger than the other guy's equivalent units, they tear through infantry and aircraft, they can garrison in any sort of infantry and have it shoot out from the portholes and if you mass them they're a serious problem even against buildings. Add to that the ability to lay down minefields and the armor piercing ammo upgrade in Kane's Wrath, and you have one of the best units in the game.
 * Nod's Reckoner APC isn't powerful, but is nonetheless very useful for ploughing through GDI Zone Troopers and other heavy units with its Dozer Blades, since it's much faster and durable that the Scorpion Tank. The upgraded model in Tiberium Twilight can even burrow.
 * Badass: Commandos in all games.
 * The original Commando unit is basically "Macho Man" Randy Savage with a headband and high-powered rifle, leaving a trail of demolished buildings and slaughtered infantry in his wake... and that was left-handed. Just don't ask him to deal with vehicles.
 * In Tiberian Sun both sides get a Commando-like character (Ghost Stalker for GDI, the Cyborg Commando for Nod), both of whom annihilate anything that isn't airborne, and regenerate health in tiberium.
 * The Tiberium Wars versions lose their anti-vehicle strength, but are still deadly against infantry and buildings. Nod's one is also stealthed. It carries over to the other games as well; basically, there's very little that can stand against a heroic Commando in C&C3... and the Black Hand can train two of them at once.
 * Havoc, the One-Man Army player character from Renegade.
 * Badass Army: GDI has overwhelming firepower an a lot of money, Nod has fanaticism and advanced technology, and the Scrin have all sorts of space-bending nastiness and tiberium tricks.
 * Badass Boast: Commandos and Kane in all games are fond of these.
 * "You can't kill the messiah!"
 * "That was left-handed!"
 * "I gotta present for ya!"
 * Badass Creed: All of Nod's:
 * "One Vision, One Purpose!"
 * "Peace Through Power!"
 * "Brotherhood. Unity. Peace."
 * "For The Technology Of Peace!"
 * "Kane Lives In Death!"
 * "In The Name Of Kane!"
 * The Bad Guy Wins:
 * Tiberium Twilight, since
 * Technically in Tiberium Wars. Kane got what he wanted when he started the Third Tiberium War; the technology of the Scrin, including their portal tower so that the Brotherhood of Nod can ascend thirty years later, not the ultimate defeat of GDI.
 * Bald of Evil: Kane's. It shimmers.
 * Base on Wheels:
 * Mobile Construction Vehicles, which deploy into the Construction Yards from which all buildings are produced. Later games grant scaled down versions for expansions.
 * Tiberium Wars features the Rig, a GDI vehicle which provides mobile base defence and vehicle repair.
 * Tiberian Twilight's Crawlers, which are the logical evolution of the MCVs and the Rig.
 * Batman Gambit:
 * Several times by Kane, including against his own side (the sacrifice of millions of his own followers at Sarajevo in Tiberium Wars being a horrific example.
 * GDI pull one off in Tiberian Dawn, tricking Nod into thinking that infighting has killed off their funding, crippling them. This allows them to position themselves in such a way that they can wipe Nod's Temple/leader off the face of the earth.
 * Beard of Evil: Kane's wicked goatee.
 * Beethoven Was an Alien Spy / Historical Villain Upgrade: Yeah, so, the Black Hand, Nod's elite special forces group? They're most likely the same Black Hand that had Archduke Franz Ferdinand assassinated. The Brotherhood itself claims to be around since the dawn of makind itself (which is actually plausible).
 * Berserk Button:
 * Attacking an AI player's harvesters or ore trucks in the 2D games tends to make them very, very mad. As in, they'll send their entire force to protect their income machines. May also fall under Artificial Stupidity.
 * Havoc in Renegade does not like Nod hurting civilians.
 * BFG:
 * The Tiberian Dawn Commando fires a silenced .50 caliber sniper rifle. Left handed.
 * The Commando in Tiberium Wars fires a rapid-firing miniaturized railgun. Probably left handed. It's still mostly useless against vehicles, though. The Zone Troopers, on the other hand, use semiautomatic anti-tank railguns, and make short work of basically anything on the ground.
 * Ghost Stalker in Tiberian Sun also used a railgun. The Zone Troopers in Tiberium Wars also had railguns that were effective against pretty much everything, but they didn't hit units in a line like the Ghost Stalker's did.
 * In Tiberian Sun, The Cyborg Commando's weapon fires a big, green ball of plasma that heavily damages anything that it directly impacts and does splash damage.
 * The Bible: There are many references in the series to Biblical lore, most obviously Biblical Bad Guy Kane/Caine mentioned directly below. Then there's the Brotherhood of Nod itself, referring to the Land of Nod where Caine and his descendants were forced to live after the murder of his brother; Seth, Cain and Abel's brother; Kane as The Messiah; referring to the followers of Nod as "the chosen people"; and others. Kane's speech at the end of Tiberian Sun where he declares Tiberium to be "the way and the life" almost directly mirrors one of the God-attributed statements in the Bible: "I am the truth and the way and the life".
 * Biblical Bad Guy: Kane is implied to be Cain (in Renegade, you actually find Abel's tomb), or at least the person who inspired the story, which certainly puts an interesting spin on the whole "anyone who kills Cain will have retribution brought upon them sevenfold" thing. Makes sense, if one realizes that Nod has brought back even bigger forces every single time GDI "won".
 * Big Bad: Kane, of course.
 * Bond One-Liner:
 * Kane to Seth: "Yes, power shifts more quickly than some people think."
 * The Commando is full of 'em. "That was left-handed!" "KEEP 'EM COMING!" "Real tough guy!" And, of course, "Gotta present for ya!"
 * Book Ends: The intro to the first Tiberium game, Tiberian Dawn, is you zapping between TV channels, which delivers exposition from news channels between other shows. In the last game, Tiberian Twilight, the final Cutscene has an epilogue that wraps up the story by zapping between news channels again.
 * Bottomless Magazines: Ground units only, for the most part, though Hammerheads and Venoms in Kane's Wrath are aerial units that have them.
 * Bowdlerise: Until Tiberium Wars, The European version of these games, were subject to some changes to avoid an M rating in Germany. Most commonly was the tactic of calling all infantry units cyborgs and changing/removing sounds and effects that would suggest otherwise.
 * Bread and Circuses: Nod for the people in the yellow zones in Tiberium Wars. Overlaps with Villain with Good Publicity.
 * Cain and Abel: Literally. In Renegade you can find Abel's tomb deep underneath a Temple of Nod.
 * Canon Discontinuity: Sole Survivor, not having a Campaign mode or story, and being so poorly received, has been pretty much ignored in official re-releases. Seems the canon holders themselves have ejected the product from existence.
 * The Chessmaster: Kane.
 * Chicken Walker: The GDI uses these as artillery.
 * Church Militant: Nod in general, the Black Hand in particular.
 * Civil Warcraft: Several times.
 * Nod's first missions in Tiberian Sun are against Hassan, a false pretender to Kane's throne.
 * Similarly in ''Tiberium Wars, several of your opponents are anti-Kane Nod insurgents.
 * About half the time in Twilight, which is essentially a three way struggle between Gideon (Nod Separatists), Kane (Nod with GDI support) and James (GDI Separatists).
 * Clasp Your Hands If You Deceive: Kane occasionally does this along with a self-satisfied smirk when he's in scheming mode.
 * Cloning Blues: Kane is indicated in Firestorm to be continually cloned.
 * Cold Sniper:
 * Umagon in Tiberian Sun.
 * Sakura and Hotwire in Renegade. Sydney Mobius to a lesser extent.
 * Nod's commando in Tiberium Wars.
 * Color-Coded Armies:
 * The Global Defense Initiative is gold, The Brotherhood of Nod is red, the Scrin are purple, CABAL is blue, and the Forgotten are green.
 * Color coding is taken to the extreme in Tiberian Twilight with color codings extended to weapon classes, apparently for visual cues.
 * Command and Conquer Economy: The Trope Namer.
 * Continuity Nod: Often.
 * (Get it? Nod! Haha.) The Database entries in the Tiberium Wars are rife with references to previous games, even Renegade.
 * A certain Nick Parker has issues with GDI retiring the Mammoth Mark Two - that is, the big AT-AT wannabe. And there is a statue of Nick in at least one city in the USA. He's a Big Damn Warhero! There are also billboards that show the other members of Dead-6.
 * There was also a six player multiplayer map titled "Dead Six"
 * Renegade itself has quite a few nods towards the original Command and Conquer. From EVA to the first real mission starting with a shot of a tactical overview that looks exactly like the first GDI mission. There is also a song titled "Got a present for ya", another Catch Phrase of the Commando in that game.
 * In Tiberian Sun some of the later maps feature the decaying remains of bases from the original C&C, while wrecked Mammoth Mk. IIs and Titans can be found on the battlefields of Tiberium Wars.
 * Also in Tiberian Sun, working Mammoth Tanks and other units from Dawn are used by the Forgotten mutants, and in one GDI mission you can find some and use them yourself.
 * At the start of Tiberian Twilight, a new mutation of Tiberium threatens to completely overrun the planet. This was caused by that  that went off in Tiberium Wars.
 * The GDI Mastodon from Tiberian Twilight is actually the updated, reconditioned Mammoth Mark Two walker.
 * In one of the earlier GDI missions from Tiberian Sun, the map features a couple of buildings resembling an abandoned GDI base from the first game.
 * Contractual Immortality: Kane never stays dead for long, which his followers take as proof of his divinity. Even after the series' end a news report shows how people are unconvinced he's gone for good.
 * Convenient Color Change: When a building is captured.
 * Crippling Overspecialization: Commandos can cut through swathes of infantry and demolish structures, but are helpless if faced with a guy in a dune buggy or Humvee.
 * Cult: The Brotherhood Of Nod.
 * Cutscene: One of the early games to use live-action FMV to advance the game plot, the series at least does not overwhelm the game itself. Continues to be a key element in the Tiberium and Red Alert games, if only for tradition.
 * Cutscene Power to the Max:
 * The cinematic introducing the original incarnation of the Ion Cannon has its wiping out a small base, while in-game it can't even one-shot a Construction Yard. However, as of C&C 3 it has been beefed-up considerably.
 * Probably the most egregious example of this is from the cutscene directly after the first GDI mission of Tiberian Sun. Two cyborgs have just destroyed a pair vulcan cannon turrets in a few shots each. As badass as cyborgs units are, they just can't pump that kind of firepower in game. However, after this, a light infantry in an orbital drop pod falls from the sky and takes out both cyborgs with one shot each. In-game, a single full-health cyborg can successfully take on a group of about 6 light infantry and kill them all before succumbing, not to mention that cyborgs have lose their lower torso if their health drops low enough, which doesn't happen in the cutscene.
 * While Banshee aircraft is conveniently powerful against armor, the way three of them easily obliterate a Mammoth M.K. II in a Nod cutscene seems a bit too much.
 * The Mammoth M.K. II also gets its share of overpowering in a GDI cutscene where it's depicted getting hit repeatedly by Obelisks of Light, with no significant damage. In game, while the Mammoth could survive a direct encounter with a Obelisk, it would still take serious damage. This scene gives the Mammoth an addtional weapon they don't sport In game: a dual autocannon.
 * Another cutscene also shows Orca Fighters acrobatically evading SAM Sites' fire, and then blasting them with a single missile. The in-game Orca had comparatively weak missiles, needed to hover over its target to attack and was easily taken down by anything that could target aircraft.
 * Cybernetics Eat Your Soul:
 * Nod cyborgs don't tend to have a whole lot of free will (how much isn't specified). On the plus side, they're extremely powerful.
 * Kane's Wrath introduces the 'Awakened', cyborgs that retain all of their free will. Fortunately for the Brotherhood, they are also fanatically loyal to Kane.
 * Danger Deadpan: Most pilots.
 * Dark Messiah: Kane is The Messiah in the eyes of his own followers. And Tiberium Twilight shows that.
 * Dead Line News:
 * Occurs a few times in Tiberium Wars. The GDI reporters survive. The Nod reporter doesn't.
 * In Tiberian Sun, Oxanna shoots her Hassan loyalist colleague, Maycheck, on live TV.
 * Death From Above: Pilots in the series say it word for the word. The Ion Cannon also counts.
 * Death World: In Dawn, Tiberium's just a few patches of crystals growing in scattered fields. In Sun, humanity has relocated to a few isolated safe zones while the world is wracked by ion storms, monstrous mutants, desertification, and the unstoppable advance of Tiberium. By Wars, only 20% of Earth remains safe, and portions of it are completely uninhabitable to non-mutated life. And then the Tiberium Control Network in Twilight suddenly and miraculously reverses the trend, though the landscape still resembles a mostly barren desert after decades of Tiberium irradiation.
 * Determinator: Kane. No matter what setback he suffer, he always finds a way to come back with a even greater forces then the last ones. In Tiberium Twilight,.
 * Commander Michael McNeil, the field commander of GDI during Tiberian Sun, makes it very clear that he will win whatever means possible. Its makes him Kane's Arch Enemy.
 * Captain Nick Parker, the best commando of GDI in the Tiberian Dawn / Renegade era.. He wouldn't let some fanatical terrorists, mutated freaks of nature, psychos for hire and one of the greatest Magnificent Bastard in history stop him from defeating the Brotherhood of Nod and win the war.
 * Do Not Adjust Your Set: Kane likes to announce his return or have a heart-to-heart with an enemy commander this way.
 * Dropped a Bridge on Him:
 * Thought to have occurred to Michael McNeil in Firestorm, but shows up alive in the Novelization of Tiberium Wars.
 * On the other hand. in Firestorm Umagon ends up mutating out of control, and the crash of the Kodiak kills Lt. Chandra, McNeil's second-in-command. Firestorm was not kind to McNeil.
 * The Dragon:
 * Seth in Tiberian Dawn, until he's supplanted by the player character.
 * Anton Slavik in Tiberian Sun, who is also the player character.
 * Enemy Mine:
 * Firestorm, where the remnants of Nod and GDI have to work together to stop the renegade Nod AI, CABAL.
 * In Tiberium Wars, Nod general Kilian Qatar allies with GDI to face off against the Scrin, until Kane reveals himself to be not quite dead, flips out, and orders GDI nuked.
 * Evil Virtues: Kane - ambitious, determined, hard working, patient and resourceful. It's also particularly evident in Tiberium Wars and Kane's Wrath that he really appreciates his followers.
 * Evolutionary Levels: Nod strongly believes in this interpretation of evolution, and sees Tiberium as heralding humanity's next step in it.
 * Executive Meddling:
 * Killed Tiberium, the planned squad-based FPS. There was so little leadership that it was hard to determinate how the game was exactly supposed to be played. Oh, and it was expected to be completed in eleven months.
 * Tiberian Twilight was originally planned for the Asian (read Korean) gaming market, but adapted into the conclusion of the Tiberium saga in order to increase sales, and to help make up for the economic failure of Red Alert 3 (which resulted at least in part from the game's DRM).
 * Frickin' Laser Beams: Nod's signature weaponry. It started as early as the first game with the Obelisks of Light, defensive towers that melted tanks with ruby rays of death, Tiberian Sun featured laser fences, and by Tiberium Wars many Nod vehicles can be upgraded to use them.
 * Got the Whole World In My Hand: The Hand of Nod (in all but Tiberian Sun incarnations), the Brotherhood's infantry-producing structure, takes the form of a giant metal hand usually clutching a globe.
 * Grandfather Clause: How many modern games can still get away with FMV?
 * Gray and Gray Morality: With Tiberium Wars Nod went from clearly villainous to the only group caring about the people trying to survive in the Yellow Zones, which also undermined GDI's status as the only good guys.
 * Green Rocks: Tiberium, one of the original Green Rocks, is a particularly nightmarish example. For one thing, it can turn you into a green rock if you get too close.
 * Harmony Versus Discipline: GDI wants to harness and exploit tiberium as a resource while Nod wants to embrace it as a new way of life.
 * Humongous Mecha:
 * Tiberian Sun gave GDI the Wolverine and Titan walkers, and the AT-AT lookalike Mammoth Mk. II. Firestorm added the Juggernaut, an artillery platform on legs, and CABAL's "defense protocol" the Core Defender. In Sun there seemed to be a conscious design choice that GDI only used mechs and floating vehicles.
 * Tiberium Wars and Kane's Wrath had GDI return to tanks except for the Juggernaut, although the Wolverines and Titans are still used by the Steel Talons sub-faction. Nod, meanwhile, gained the Awesome but Impractical Avatar, Redeemer, and the Black Hand-only Purifier. As for the Scrin, if it doesn't float or fly, it walks.
 * Twilight has a few new and old ones in the roster of the Offense class.
 * I Am Legion: The player from Kane's Wrath, though only in name. CABAL is more like I Am Legion. * Invisibility Cloak: Nod loves stealth, be it in the form of Stealth Tanks or generators that can cloak an entire base.
 * I Am Not Left-Handed: But the commandos shoot with that arm anyway, being Badass and all. Referenced in Renegade, when asked if he's gonna fight against the whole ship's crew all by himself, Havoc casually replies, "Just don't seem fair, does it? Maybe I'll shoot left-handed."
 * Icon of Rebellion: The scorpion tail of the Brotherhood of Nod. In addition to their emblem (a scorpion's tail), the motif includes tank names, their Obelisk's of Light shaped like a Scorpion's tail, and their Temples designed to look like a scorpion. In addition, Kane himself is just a ubiquitous icon for Nod.
 * Imported Alien Phlebotinum:
 * The Tacitus device is a sort of ancient alien data drive that holds everything one might (or might not) want to know about Tiberium, ever, including how to control it, destroy it or use it as a power source.
 * The Scrin Threshold 19 tower also counts. By the end on the Third Tiberium War, it was the only alien tower completed (and hence indestructible). It was meant as a massive Tiberium mine and a wormhole to transport it to other worlds, but the aliens never got to use it. In Tiberian Twilight, it's at the center of the Tiberium Control Network, which basically extends its power to mine all the Tiberium on the planet. Kane also wants to use, which he does.
 * Invisibility Cloak: Nod loves stealth.
 * Some of the advanced technology in Tiberian Twilight also qualifies, since it's obviously based on reverse-engineered Scrin equipment. Examples include shield technology and the time-stopping stasis fields.
 * Is This Thing Still On??: Early in the first Tiberium game, after shooting a propaganda video, Kane walks onto the set and gives distribution orders... "Is that camera still running?!?" BANG.
 * Karma Houdini:  Granted, he does sort of help to clean up his mess by helping to create the network.
 * Kill Sat: The iconic Ion Cannon. Unusually for the trope it's used by the good guys, and used intelligently - GDI builds a lot of them, and is generous with the missile defenses.
 * Kill It with Fire: At first, Nod Flamethrowers and Flame Tanks. The Black Hand runs with this lategame, as all of the units will have some sort of fire-based weapon (either they were fire based to begin with, or they gain a Black Disciple, a Black Hand Squad commander with a flamethrower). Not only that, but the upgrade "Purifying Flame" makes all flame-based weapons extremely damaging to all unit types.
 * Klingon Promotion: Nod commanders in every game. The most prominent example shown is when Seth attempts this against the player character in the original game, but Kane steps in. After giving you your orders, as an afterthought, he mentions "Oh by the way - congratulations on your promotion."
 * Knight Templar: Both GDI and Nod. This actually causes civil wars in Twilight between die-hards who refuse any sort of Nod-GDI cooperation.
 * Large Ham: Kane, and several of his associates, such as Marcion.
 * MacGuffin: The Tacitus.
 * Messiah Creep: Averted insomuch as Kane blatantly claims to be exactly that.
 * Mini-Mecha: Some of the lighter walkers such as the Wolverine fall into this category, the Wolverine is technically a suit.
 * Minovsky Physics: Tiberium as of Wars.
 * Mobile Factory: The Mobile Construction Vehicle from Dune II was imported to the series. The Expansion Pack for the second game also added a Mobile War Factory to both factions. This was finally taken to a conclusion in Tiberian Twilight, where the entire base became a mobile factory.
 * Name of Kane: In the original game's manual, Kane's dossier is listed as "Global Net Interpol, file #GEN4:16." The Bible quote in question is "And Cain went out from the presence of the Lord, and took up residence in the Land of Nod."
 * New Era Speech:
 * The Nod ending of Tiberian Sun.
 * Both endings of Tiberium Twilight.
 * NGO Superpower: In Tiberian Dawn, Nod was essentially just a well-financed and equipped terrorist organization, which could stand toe-to-toe with GDI, a coalition of powerful Western Countries. This abated in the sequels as Nod became more or less the de facto government of any habitable area not controlled by GDI (50% of the globe, by the time of Tiberium Wars).
 * No Canon for the Wicked: It was only in Firestorm that C&C caught on the idea of opposing sides' campaigns telling parts of the same story.
 * Noodle Incident:
 * In Tiberium Wars, Kane thanks the commander ("The Legendary Insurgent") for his efforts in Honduras, Jericho and "The Great Rio Insurrection," though the later is the first mission of Kane's Wrath.
 * In Twilight, where the commander is given some backstory as a scarred war hero that lost his eyesight, instead relying on implants that also serve as commanding interface, among other things.
 * Non-Entity General:
 * When playing GDI, the player is this in Tiberium Wars and Twilight (Tiberian Sun retroactively confirms that the player in Dawn was Solomon).
 * As Nod, the player is this in Tiberian Dawn and Twilight.
 * Not Quite Dead: Kane has been supposedly killed so many times that he is widely believed to be immortal, having evidently died at least once in almost every game in which he appears.
 * Nuclear Weapons Taboo: Only Nod will ever justify nukes - though the Ion Cannon GDI uses is a fair equivalent, minu the fallout.
 * Obstructive Bureaucrat: According to Nod, the GDI are interchangeably filled with these and Corrupt Corporate Executives.
 * One-Way Visor:
 * Nod Chem Troopers in Renegade
 * The Cyborg Commando in Tiberian Sun.
 * Photoprotoneutron Torpedo: The GDI's ion cannon.
 * Powered Armor: GDI's Zone Troopers start wearing it in Tiberium Wars, and by Twilight most of its infantry are wearing it. Nod is a bit more selective, regulating theirs to the Black Hand.
 * Previous Player Character Cameo: General Solomon in Tiberian Sun was the player character in the GDI campaign of the original C&C (in that he is stated to have led the attack on Kane's Sarajevo temple, which was the final mission of the first game). In Tiberian Dawn itself, the player 'character' is a Nonentity General.
 * Psycho for Hire: Carlos Mendoza, General Gideon Raveshaw's personal bodyguard from Renegade, was so bloodthirsty even for the most "extreme extremists" and was kicked out from a Columbian separatist movement before he joined the Brotherhood of Nod. The guy always laughed madly and screamed death threats during fights.
 * Really Seven Hundred Years Old:
 * Revive Kills Zombie: Walking through Tiberium depletes normal infantry's health and will eventually kill them and turn them into Visceroids. On the other hand, mutant and cyborg units (as the human part of cyborgs is also derived from mutants) actually heal while walking through Tiberium.
 * Ridiculously-Fast Construction: Justified, since Tiberium allows almost any material to be harvested in the field, and its energy properties enable microfabricators and nanofactories to be used in the production facilities.
 * The Scrin also construct things with nano-assemblers, and teleport most of their forces from their fleet at the edge of the Solar System via wormhole portals.
 * Scary Dogmatic Aliens: The Scrin, who, in Kane's own words, are "a cult of addiction in the guise of a species". During their cutscenes, one gets the distinct impression of either a civilian mining collective or a mining corporation, which for some reason makes them that bit more frighening.
 * They are obviously made out to be a mining operation and not an army, with a very formal, almost computer-like speech pattern.
 * Serious Business: What constitutes Canon is probably the most Serious Business in any fan community of an RTS game.
 * Shout-Out: The "funpark" levels in Tiberian Dawn where the player faces off against Dinosaurs, a la Jurassic Park. Meanwhile, in a nod (pun intended) to Them, Red Alert features a hidden campaign against Giant Ants.
 * Tiberian Dawns cutscene of the Ion Cannon firing is titled "Akira" in its .MIX files. It's not the only reference to AKIRA in the original game. Take a good look at Nod's Recon Bike.
 * Killian's line in this cutscene is reminiscent of Star Wars.
 * The Mammoth MK.II's FMV is a near-perfect homage to the scene with the AT-AT walkers in Star Wars. Here, look.
 * Tiberian Sun also had a subtle shout out to Aliens (aside from, you know, Michael Biehn). It's stated in the game's instruction manual that the standard-issue weapon for both sides is the "M16 Mk II Pulse Rifle." CG Renders of the gun even look like the prop from the film.
 * Renegade continued this shout out, wherein its standard-issue weapon for both sides basically is the original pulse rifle.
 * Shrouded in Myth:
 * Kane, yet again.
 * The Scrin. It's not even clear if they are the Scrin, since the GDI translation computers returned several terms for their name.
 * Show Within a Show: Occured in all three Command and Conquer series but the Tiberium series had the greatest fondness for News Programmes and recurring TV personalities. Sometimes, the action got a bit too closer than they would have liked.
 * Slap-On-The-Wrist Nuke: You'd expect actual nuclear bombs to do more than wipe out a few buildings.
 * Sliding Scale of Silliness Versus Seriousness: This series gets progressively more serious, in sharp contrast to the Red Alert series.
 * Spanner in the Works:
 * James to her GDI superiors in Twilight. Having lost her sons in the previous war, she isn't willing to believe Kane.
 * State Sec: Nod's Black Hand subfaction fits this trope to a T.
 * Strange Bedfellows: GDI and Nod team up in Firestorm to fight CABAL, and briefly team up in Tiberium Wars to hold off the Scrin.
 * Super Soldier:
 * The Enlightened from Kane's Wrath are extremely tough, unflinchingly loyal cyborgs built from corpses. They can paralyze vehicles with EMP guns, or just blast the hell out of them with their particle beams. Upgrade their cannons and give them cybernetic legs, and you have squads of lightning bruisers.
 * And from Tiberian Sun, the Cyborg Commando. It's a One-Man Army that can wipe the floor with GDI's commando. The only thing equal to it is the Mammoth Mk. II (The AT-AT knockoff). Additionally, like all cyborgs from Tiberian Sun, you have to take it out twice; the first time you deplete its healthbar, you'll destroy its legs. The Cyborg Commando isn't going to let a minor thing like that stop him.
 * Supervillain Lair: Kane's headquarters, like the various Temples of Nod, fit this trope quite well.
 * Support Power: Trope codifier for Type One support powers, choc full of every type from Tiberium Wars on.
 * Take Over the World: Nod's goal. Sort of.
 * Tank Goodness:
 * The Mammoth Tank.
 * The offense class in Twilight is all about tanks (with a few mechs sprinkled in for good measure).
 * Technology Marches On: The original game plays around with this with the weapons presented in game - then-new weapons like the M4 rifle and F-22 Raptor had been effectively abandoned by the US military in-series, allowing Nod to get their hands on them.
 * Frequent justification for units switching around or changing between games. For example in Tiberium Wars Zone Troopers and their variant are Elite Mooks but by Twilight they're just Mooks but there are a number of variations at least 2 of which are still Elite Mook grade
 * The Computer Is a Cheating Bastard: Ignoring stealth, knowing where you are at all times and more. Thankfully in C&C 3 skirmish you can handicap the enemies by up to 95%, making their attacks somewhat pathetic.
 * Themed Cursor: When you have an unit selected, your cursor becomes a sonar-like pattern when hovering over passable terrain, a "no" symbol when over impassable terrain and a crosshair when over enemies.
 * This Is Sparta: The Nod brotherhood's chant "Peace. Through. Power."
 * Toxic Phlebotinum: Tiberium is radioactive, releases toxic gases, acts as a mutagen, and is slowly depleting the Earth.
 * The Un-Reveal: Kane's true nature and motivation? Tiberium's origin? The Scrin's history and overall intentions? Don't expect Tiberium Twilight to give a satisfying answer.
 * United Nations Is a Super Power: Implied when it is mentioned that the UN has a Secretary of Defense.
 * Additionally, the GDI (official name: UNGDI), while originally founded as a UN-sponsored black-ops unit, is not only reformed into the UN's de facto military branch, but eventually either outlives the UN itself while assuming its original functions, or subsumes the parent organization outright.
 * Unwitting Pawn: Anyone in the series of any faction or race who isn't Kane, including the entire GDI command (Redmond Boyle in particular), the player characters of both sides in Twilight, and the Scrin.
 * Video Game Caring Potential: Once you get a heroic unit, you are going to want to keep them alive. Plus, you definitely get attached to the commandos, given all the one man (or woman) army missions you'll go through.
 * Video Game Cruelty Potential: Especially if you're playing as villains, but destroying cities and sending dozens of tanks against a single rifleman never gets old.
 * Villain with Good Publicity: Kane, of course. "The world only believes what the media tells them to believe... and I tell the media what to believe. It's really quite simple."
 * We ARE Struggling Together!: A genocidal alien invasion was enough to make GDI and Nod stop killing each other for about two days, in Australia. This also drives much of the plot in Twilight.
 * We Have Reserves: After it becomes clear to the aliens that they were . This does not sit well with Foreman 371 and his ship AI.
 * We Will Not Use Photoshop in the Future: Occurs in the first game, in which Nod uses a green screen and a reporter to frame GDI for a massacre.
 * What Could Have Been: Tiberium would have featured a new generation of Titan walkers, a modular weapon called the GD=10 that could fire rockets, grenades, railgun rounds, or ion blasts, and would have been in 2058 Italy during the second Scrin invasion.
 * What Happened to the Mouse?: The Scrin? LEGION? Disappeared between Wars and Twilight.
 * Apparently, the Scrin are still cooking up something big in deep space, and LEGION is what helped Kane interface with the Tacitus and the Tower in the first place.
 * LEGION seems to be the equivalent of GDI's EVA in Twilight, since there's a support power called "Hand of Legion".
 * What the Hell, Hero?: If you use the liquid Tiberium bomb in the last GDI mission in Tiberium Wars'', . Granger immediately calls you out on it and accuses you of being a war criminal before resigning from GDI in disgust. Way to go, jackass.
 * Xanatos Gambit: Kane's strategies tend to hinge on these, bordering on Xanatos Roulette at times - though in Kane's Wrath we get to see just how much planning and effort went into making Tiberium Wars unfold the way it did. In the first game, however, Kane gets played by GDI, which faked having its UN funding cut in order to lure Nod into the open, before hitting them with their latest wave of weapon technology.
 * You Call That a Wound?: Cyborgs in Tiberian Sun can have their legs blasted off and still crawl about at full walking speed.
 * You Have Failed Me: In Tiberian Sun's GDI campaign, Nod General Vega has just lost to McNeil and is beseeching Kane for reinforcements. Kane's response is to nuke Vega's entire island base.
 * You Have Failed Me: In Tiberian Sun's GDI campaign, Nod General Vega has just lost to McNeil and is beseeching Kane for reinforcements. Kane's response is to nuke Vega's entire island base.