One Final Scream

One Final Scream is an RPG Maker 2000 game created around Fall 2005. The game's development began with the simple question, "Why does the average hero CARE?" it soon spiraled out of control into having a somewhat convoluted, yet enjoyable, plot. Nonetheless, it is at the very least, a good game, though the beginning parts are plagued by some typos and bad design. For the curious and bored, (it has surprising length for an RPG Maker game), the link is here.

One Final Scream is an example of the following tropes:

 * Affectionate Parody--Becomes more serious later, but manages to keep a... unique sense of humor.
 * After Boss Recovery--Combine with Suspicious Videogame Generosity, Sequential Boss and That One Boss for great effect.
 * All Men Are Perverts--Played straight.
 * And Now for Someone Completely Different- Kabir and Jack take the reins of leader when Zid goes AWOL.
 * Anti-Hero- The main character, Zid.
 * Arbitrary Headcount Limit--Played annoyingly straight.
 * Authority Equals Asskicking--Played straight with
 * Bad Future--
 * Breaking the Fourth Wall--Happens many, many, many, many times.
 * Crouching Moron, Hidden Badass--Stan, the humble Help Man, who Lampshades his tutorial speeches occasionally, is actually
 * Cut and Paste Environments
 * Dark World--What the enemy's world appears to be, until The Reveal.
 * Dialogue Tree
 * Downer Ending-- Notably averted by
 * Evil Pays Better--Played straight with Sardis, after all
 * Future Me Scares Me--
 * Game Breaking Bug--Cannot divide by bad checksum. *game crashes*
 * Gadgeteer Genius--Kabir and Hilda.
 * Guide Dang It--Have fun getting that MK-II Tank by happening upon the one tile of overworld map that leads to the entrance of the cave it's in, something that isn't even vaguely hinted at by the game!
 * Averted in that there are no guides yet.
 * Hand Wave--Happens several times regarding Time Travel and the cast's abilities.
 * Help Your Self in the Future--Played with, as ]]
 * Heroic BSOD--Zid after
 * More Than Mind Control--The Corruption often results in this, because Evil Feels Good.
 * Never the Selves Shall Meet--Thoroughly, thoroughly averted.
 * Nintendo Hard--As seen in a short Let's Play here --on The Jassi-Fricka-Nation's posts.
 * Nonstandard Game Over--Several.
 * Guns Are Worthless--Completely averted--the two characters that can use guns border on GameBreakers.
 * Improbable Weapon User--Roy uses drumsticks and Jew-Jew the Crimefighting Chicken uses SPIKED KNUCKLES. A chicken.
 * Jerk with a Heart of Gold--Most of the protagonists.
 * Joke Item--A literal "Glitch" item, used for a Fetch Quest.
 * At low levels, the same item can be used in combat for a Lethal Joke Item.
 * Katanas Are Just Better--Interestingly, very few swords for the ninja are actually katanas.
 * Lazy Backup--Played straight.
 * Let's Split Up, Gang!--Played straight at several points.
 * Loads and Loads of Characters
 * Luck Stat--The elusive critical hit chance stat.
 * One of These Doors Is Not Like the Other--Played with in the Scrappy Level. Five identical ladders lead to the next floor. FOUR OF THEM WILL KILL YOU.
 * Point of No Return--Mostly averted with the heroes' eventual ability to move through space and time, but some locations can never be returned to.
 * Restart At Level One--No Taste of Power for you! This happens in the opening scene.
 * Screw Destiny--The rallying cry of the protagonists, after The Reveal that God Is Evil.
 * Secret Characters: Roy, martial artist Herbert, Jew-Jew the Crimefighting Chicken and the MK-II Tank.
 * Sidequest--Quite a few, notably the.
 * Shout-Out--Legend of Dragoon, Final Fantasy, and Reality Breakdown to name a few.
 * Stable Time Loop--The goal of the villains.
 * Super-Powered Evil Side--Dark Maria.
 * Troperiffic
 * Unexpected Gameplay Change--The airship minigame.
 * Wallet of Holding
 * Word of God--Ziddy.
 * You Can't Fight Fate