Game Breaker/Mega Man X


 * In the earlier games, X could find some well-hidden Street Fighter II-inspired Easter Eggs that let him perform a one-hit kill attack, thus making the game a whole lot easier after finding them. However, the moves could only be used when X's health was completely full, so it balanced out. Examples of this are the Hadoken in X1 and the Shoryuken in X2.
 * Like the Street Fighter moves, X3 has the Gold Armor. Normally, you'd only be able to pick one out of 75% damage reduction, a weapon that allows you to spam Charge Shots, the power to dash twice before dropping to the ground, or a Healing Factor from the secondary capsules found in stages, but if you get none of them and every other item in the game, you can find this upgrade early in the fortress, which gives you all of them and gives X's default form a nice golden palette swap.
 * X1's Storm Tornado. Storm Eagle wasn't exactly easy to defeat if you chose him first, but it was doable. And the weapon he gives you can kill pretty much every non-boss in one shot, and do a lot of damage to bosses.
 * X3 had X wielding Zero's beam saber, which was more versatile as it was an upgrade to the charge shot and didn't need a health requirement to fire. X4-X6 gave X the Ultimate Armor, with infinite Nova Strike, while X8 had an upgraded version of this. Unlike X and X2, none of these required you to have full health. None of them were one-hit finishers either, although several were two-hitters.
 * The X3 beam saber, with a proper hit, killed any non-boss enemy instantly, and pierced through to hit any enemies beyond (very rare by the time you get it). Any boss enemy would, with a proper hit, be reduced to 20% of their max HP, including the final boss. Combined with the double X-Buster shot that had to be fired prior to the beam saber swing, the result could kill anything with one ten second charge.
 * Ultimate Armor allowed, as previously indicated, infinite Nova Strikes, which in other armors is an attack that affected either the entire screen weakly or one particular area strongly, and then required a lengthy recharge time. The Ultimate Armor allowed Nova Strikes to be chained indefinitely, and they differed greatly as well, turning X into an invincible jet that caused collision damage. In addition to unleashing a devastating attack that can take out any boss in about ten seconds, the Ultimate Armor also allowed X to traverse difficult platforming sections by granting the ability of unimpeded flight.
 * Xtreme 2, a game for the Gameboy Color, had a part system like the one in X5. X could equip up to four upgrade parts as long as he didn't have all his armor parts, if he did only two were possible. So as long as your were willing to give up the upgrade for the Street Fighter moves, much weaker than the console versions, you could skip the helmet, which was identical to the X1 version. The best part loadout was Buster +1, Buster +2, Ultimate Buster, and Speed Shot, letting you forget the special weapons and just blast away with a high speed barrage of double-strength charge shots from the X buster. Or you could skip speed shot for the Hyper Dash, which makes you invincible when dashing, and add some defense to your still hideously over-powered offense.
 * X5 had the Falcon Armor, which you could get pretty early on if you knew where to look. This armor allowed X to FLY, yes fly for a good amount of time, required no energy to use this ability, and it made you invincible while flying! You could use this ability whenever you wanted with no fear, and it helps you get through so many stages easily, especially Sigma's levels, and for bonus its buster pierce through anything at cost of rather irrelevant smaller size and have a fairly strong screen cleaning Giga Attack. This was so powerful that they nerfed it in X6, so it was broken and couldn't be repaired, which means it was just basic armor that couldn't fly anymore, nerf its Buster, and reduce the Giga Attack damage so much that its weaker than its Charge Shot. Next to the Ultimate Armor, this is probably the biggest Game Breaker in the X series and the biggest nerf that X series ever have during game transition.
 * X6 had, like some of its peers, a parts system. It also had an armor whose charged attack is a sword slash. Remember this. Some of the parts included one which would make all your attacks fully charged, typically draining your shot speed a bit. Another part would cause a charged shot to 'stick', doing some extra damage as it passed by an enemy. There may have been a third involved. Now, we have an armor on that has a charged sword attack, with no uncharged attacks available thanks to a part, and another part that makes charged shots stick... but the sword continues to hit the enemy. What this translates into is you basically break the game against anything without immunity frames that you can get close enough to to hit.
 * Rather unfortunately though, everything you might want to use this on (bosses) all have immunity frames, forcing you to have to wait 5 seconds every time you hit, since the game lags every time you do this. Though it works wonders against the final boss. But so does the Ultimate Armor.
 * Then again, Zero can essentially ignore boss immunity frames, since they don't trigger on the Z-saber until the third swing hits (with one exception in X6). And dashing cancels a slash combo. And switching directions stops a dash. It's no wonder why the tool-assists of X5 and X6 use X only when Zero is not available.
 * The Metal Anchor. As X, you could destroy most enemies in one shot, and if you charged it up, the attack hit the majority of the screen and destroyed mid-bosses, regular bosses, and even Sigma was vulnerable to it.
 * A nice part load out for (normal) Zero in X6 is buster plus, saber plus, double barrier, shock buffer, and life recover. You get enhanced attack power, doubled defense, double the time you're invulnerable after getting hit, and basically a third subtank. I've actually gone through, and beaten the last stage with this setup.
 * The Guard Shell, possibly the most broken weapon in X series for Zero, and a candidate for the most broken things ever existed in X series, on par with Ultimate Armor and Falcon Armor. Basicaly, the shield normally only reflects attack as its name and the game text would imply. However for Zero it has two effect. One is the written effect, and the second effect is multiplying the hit number of close range attack such as the Buster, and the Saber slash combo, and it ignores boss immunity frames. Essentialy, you can beat most bosses in the game at 2 second using this move.
 * X7, while has Infinity+1 Sword vibes, X himself count. Well everything is normal for him like the other game, however when he have a Strong damage output from charged buster that does damage as high or higher than super effective weapon on boss and said charge shot homes in AND as big as half of the screen, its definitely crazy.
 * Mega Man X Command Mission had Bait/Stealth Form, which allowed Axl to always be the target of any targeted attack and not take damage. Not a perfect lock, as attacks that hit the whole party would still be able to hit your other characters, but good enough to make many boss battles a lot easier.
 * And then there's X's Ultimate Armor and Zero's Absolute Zero armors, which increase your attack power to the point that 25K damage can be done with each character. Boss battles will NOT last long enough for the power-ups to eventually wane like they do after a few turns if you use Build Hypers to increase the time the power-ups last. Add SFM Fragment Alpha and you can get a Limit Break out EVERY TURN.
 * It should be noted, however, that the Ultimate Armor and Absolute Zero are more infinity plus one forms rather than actual game breakers. Both require you to defeat a ridiculously hard Bonus Boss for each one (The Mole Brothers for Absolute Zero, Rafflesia for Ultimate Armor X). The aforementioned SFM Fragment Alpha can only be obtained using Marino's Limit Break on the Final Boss of the game.
 * X8 has the Sigma Blade, the sword Sigma uses in the final battle. Zero becomes a literal walking murder machine with it.
 * Also X's Ultimate Armor in this game has the limited nova strike, however it will reduce any boss to 1 hp and charges REALLY fast.
 * The secret armors for all three characters should fit under this category.
 * In Maverick Hunter X, you get to play as Vile. He's got a few breakers up his sleeve, too. One example is the Stubborn Crawler which absolutely MURDERS anything on the ground and on a wall faster than you can blink. In addition, not one, but TWO bosses are weak to it. Then there's the Parasite Sword, which can hit anywhere on the screen if you're positioned properly. It cannot be destroyed, and it's pretty powerful, too. The kicker? There's no limit to how many times you can use ANY of his weapons.
 * The game also tweaked some of X's weapons. The arm upgrade you get from Zero is stronger than the normal version, making the buster a good alternative to Rolling Shield. Rolling Shield got the most out of it though, as you can switch weapons while the charged barrier is up, so you can have the free hit and fire anything (including the fireball).