Nanashi no Game/YMMV


 * Complete Monster: So your company is struggling, and you've been arguing with the director about the path you should take for your make-it-or-break-it game, Project Sun. Not only that, but he actually has a family to go home to every night, while you've always focused on business and have nothing of the sort. What do you do?
 * Heartwarming Moments:
 * The good ending.
 * The fact that
 * Nightmare Fuel:
 * The game as a whole, but special mention goes to on the fifth level. The whole screen is tinged in red and he is a persistent chaser. You play as  who runs throughout the house trying to escape only to find him in every room she goes into. This may very well be the most frightening moment in the entire game.
 * Another noticeable one is at the end of Chapter 6. When you meet his ghost, he actually starts to run at you.
 * Vocal Minority: The North American focus groups who complained that "you couldn't shoot anything." They were a huge factor in the decision to not localize the game.
 * Which is demonstrably not detrimental to success in the market, considering the success of American-made Silent Hill: Shattered Memories and Amnesia: The Dark Descent (which you couldn't shoot anything in these games too)...
 * The Woobie: Poor Mr. Ikuta. When you investigate the old Ikuta residence, you discover