Scurge: Hive/YMMV


 * Breather Boss: Heimdall, boss of the Ransol Mines area. An Energy Being with slow movement and predictable attack patterns.
 * Crowning Moment of Awesome: Jenosa's final victory against
 * Crowning Music of Awesome: Take your pick, there are many good tunes in this game. The soundtrack is by Jake "virt" Hoffman.
 * Demonic Spiders: Rare, but there are a few enemies that can really pose a problem, due to your being limited to moving and shooting in only eight directions while they have complete freedom of movement.
 * Goddamned Bats: Most weaker enemies until you acquire the beam they are weak to, which is thankfully early on. However, the tentacles that emerge from the red goo to shoot poison gas at you continue to be annoying throughout the game. The little floating balls of fire are also annoying, as they are often positioned to screw up your jumps.
 * And the evil jellybean monsters always come in enormous groups, don't self-destruct like the other basic enemies and instead keep biting you relentlessly, often hurt you even when they're dying, they're chomping is the Most Annoying Sound of the game (and you'll hear it VERY often) and they're ugly. And ANY enemy in the game can become this if you're in a tunnel, due to your movement being restricted even more.
 * Nightmare Fuel: Like any setting involving an invasive virus that can assimilate other lifeforms, it's there. Some of the Apocalyptic Logs provide some, but the creepiest moment comes when Jenosa confronts
 * That One Boss:
 * A lot of the bosses can be this. The final boss in its first form is almost as hellish as its final form.
 * That One Level: Some of the upgrade-granting puzzles that require extensive use of the Adrenaline ability, as well as one switch in the Mines which requires that you freeze the more powerful and faster-thawing lizard-like creatures.
 * The Forest area too, mostly because it's by far the longest level in the game with the toughest enemies you'll come across.