Battle City (video game)/YMMV


 * Difficulty Spike: Round 18 in Tank Force which is very noticeable as it comes after a Breather Level. This level has a tricky layout with the base vulnerable from all three sides. There is also very inconveniently placed water body and a tiny steel block so it can take time to switch between positions. Most of the enemies consist of fast tanks and one has to endure quite a long time to complete the level.
 * Even Better Sequel: Tank Force improved upon Battle City, adding more powerups, making the variety of enemies larger among numerous other things.
 * Ex-USSR Loves Battle City: And here's why.
 * Game Breaker: Often, getting on top of the screen in Battle City gives you an Ur Example of spawn camping. Especially with a tank upgraded to maximum. Much less effective in Tank Force as enemies also appear on sides and the effect doesn't last as long.
 * Goddamned Bats: Jeeps in Tank Force which are the fastest enemies in the game and never get stuck. They pose the least threat.
 * Player Tic: Even when the stage is complete, it's likely that you're still trigger-happy.
 * Surprisingly Improved Sequel: Battle City. To elaborate, Tank Battalion had sprites visibly seen "snap" from one tile to next and it was hard to control them. Battle City fixed that issue and added different types of enemies, powerups and environment types.
 * That One Level: Battle City had stages 20 and 34. 20 forces the player to change firing positions and it's easy for the enemy to get to the base. 34 consists entirely of bricks and the base is likely to get destroyed from each of the 3 sides, especially above.