Wario World



""I'm-a number one!""

- One of Wario's several in-game taunts from Wario World

Wario World is a 3-D platforming game for the Nintendo Gamecube. It was made by Treasure.

The game, of course, stars Wario, the famous Anti-Hero from the Mario franchise, who has been getting his own games since his first appearance as a villain in Super Mario Land 2 Six Golden Coins. Although Wario World is technically not an entry in the Wario Land series, its plot has the same fuel: Wario's endless greed.

The plot is as follows: Wario steals a black jewel that had been sealed away a long time ago by a group of small, elf-like creatures called Spritelings. However, it turns out that the black jewel is evil, and thus, chaos ensues. The black jewel proceeds to destroy Wario's castle, create his own bizarre, warped world in its place, turn Wario's treasure into monsters, and imprison the Spritelings inside boxes. It's up to Wario to rescue the Spritelings, get his treasure back, and destroy the evil black jewel once and for all.

The main objective of each level is to collect red diamonds, which are located inside underground puzzle rooms spread throughout the level. Once Wario has enough red diamonds, he can remove the Stone Doohickey sitting atop the door to the level's boss. After beating the boss, Wario can move on to the next level.

There are four worlds, all of which consist of two levels and a world boss. When Wario clears a world, he gets a key. After getting all four keys, he can open the chest in which the Black Jewel sleeps.

This game provides examples of:

 * Accidental Pun: It's a Wario game made by Treasure.
 * Acrofatic: Wario, even more so in this game than the Wario Land series.
 * Adam Smith Hates Your Guts: The garlic machines charge more coins for garlic in later levels. Some of the machines even raise the price after each clove Wario buys.
 * Airborne Mook: Cractyl, as well as its equivalents in later levels. Also the Wind Winders.
 * Alliterative Name: Several of the bosses, enemies, and items, as well as the game itself.
 * Always Night: Horror Manor.
 * Ambiguously Gay: Red-Brief J.
 * Anti-Hero: Wario, of course.
 * Artifact of Doom: The Black Jewel.
 * Badass: Wario was at the height of his badassery in this game. Wario can not only punch out hordes of monsters that are larger than he is, he can pick them up, throw them, spin them around, and piledrive them while delivering one-liners such as "Get outta here!" and "Have a rotten day!" This includes the massive dinosaur who acts as the first world's boss. Yeah. Wario can piledrive a freaking dinosaur.
 * Badass Mustache: Again, Wario.
 * Balloon Belly: Happens to Wario if he looks at the Winter Windster while its eyes are red.
 * Big Bad: The Black Jewel.
 * Big Boo's Haunt: Horror Manor.
 * Big Fancy House: It doesn't get much fancier than a solid gold castle filled with treasure.
 * Black and Gray Morality: Wario just wants the evil Black Jewel dead because it destroyed his castle and stole his treasure. The whole "saving the Spritelings" part is just an extra.
 * Blow You Away: The Wind Winders, bizarre floating enemies that resemble badminton birdies. Instead of attacking you, they just blow you around.
 * Boss Arena Idiocy: The lava underneath Red-Brief J's arena.
 * Brown Note: The Winter Windster has an attack where its eyes turn red. Wario must look away, or the Windster will dissolve into Wario's esophagus and inflate him like a balloon. He will then start to float toward the spikes on the sides of the arena. This attack can be aborted by shaking the analog stick left and right.
 * Bubbly Clouds: The sky sublevels that exist beneath steel trapdoors.
 * Circus of Fear: Wonky Circus.
 * Color Coded for Your Convenience: The Spritelings. Also the 8 treasure chests in each level, as well as the buttons that activate said chests.
 * Convenient Weakness Placement: Crystals containing Spritelings, which Wario must break to defeat the Black Jewel, are repeatedly spawned during the final battle.
 * Creepy Doll: The Brawl Doll.
 * Death Is a Slap on The Wrist: The punishment for dying is nothing more than having to pay a small sum of coins, after which you continue right where you left off, even if it's during a boss fight. The only way to actually lose is to not have enough coins to continue.
 * Degraded Boss: Sandworm, the boss of Greenhorn Ruins, reappears in Pecan Sands. However, he is not the level's boss, has less Hit Points, and Wario is not even required to defeat him.
 * Dem Bones: Most of the enemies in Horror Manor are skeletal versions of the enemies from the first two levels. Captain Skull also counts.
 * Did You Just Punch Out Cthulhu?: As strong as Wario is, a Reality Warper that turns negative energy into monsters shouldn't be so easy for him to punch out, but it is.
 * Dual Boss: Dual Dragon.
 * Easter Egg: On the pause screen, leaving the game there for 50 minutes causes Wario to say "Sorry" and stop making the noises he usually makes on that screen.
 * Exposition Fairy: The Spritelings will give small pieces of advice after being rescued.
 * Everything's Better with Spinning: One of Wario's attacks involves grabbing a stunned enemy and spinning round and round. This method is also used to activate some switches.
 * Floating Platforms: Common in the red diamond puzzle rooms.
 * Foe-Tossing Charge: Wario's dash attack.
 * Frickin' Laser Beams: One of the Black Jewel's attacks.
 * Gang Plank Galleon: Captain Skull's battle arena.
 * Giant Hands of Doom: These appear during the fights with the Terrible Portraits, as well as Ironsider.
 * Giant Mook: Each basic monster has a larger version, used for combo attacks.
 * Giant Spider: Spideraticus.
 * Green Hill Zone: Beanstalk Way.
 * Ground Pound: One of Wario's attacks.
 * Grievous Harm with a Body: Wario can pick up enemies and use them as weapons to kill other enemies.
 * Hailfire Peaks: The battle against Red-Brief J takes place inside a volcano with snow on the outside.
 * Heart Container: The golden Wario statues. If Wario collects all eight golden statue pieces within a level, a half heart will be added on to his max health.
 * He Knows About Timed Hits: Some of the Spritelings' hints involve explaining Wario's moves, and which buttons are used to pull them off.
 * Hook Hand: Captain Skull.
 * Hub Level: Treasure Square.
 * Hyperactive Metabolism: Garlic restores health.
 * An Ice Person: The Winter Windster.
 * Inescapable Ambush: This happens with some of the minibosses, such as the Crystal Entities, Angler Manglers, and Terrible Portraits.
 * Invisible Monsters: Mirror Mansion has an enemy type that is invisible, but can be seen in mirrors.
 * Item Get: Occurs whenever Wario gets one of the boss keys.
 * King Mook: The Crystal Entities, though their smaller counterparts only appear when spawned by the Crystal Entities themselves.
 * The Lost Woods: Greenhorn Forest
 * A Load of Bull: Red-Brief J.
 * The Lost Woods: Greenhorn Forest.
 * Macho Camp: Red-Brief J. What more could be said about a musclebound anthropomorphic bull that walks around in a bright red speedo?
 * Meaningful Name:
 * Greenhorn Forest and Greenhorn Ruins are aptly named since they are the game's first two levels (a greenhorn is a beginner).
 * All of the bosses have Meaningful Names, with the exception of Greenfist. (See Non-Indicative Name below.)
 * Mercy Invincibility
 * Mirror Boss: All of Red-Brief J's attacks except for his fireball cannon are similar to one of Wario's attacks.
 * Mook Maker:
 * Many levels have weird white and blue bulbs that constantly spawn monsters.
 * The Crystal Entities spawn smaller versions of themselves to fight Wario.
 * Money Spider: Enemies spawn coins after being killed. This is justified by the fact that the enemies are actually Wario's treasure converted into monsters by the Black Jewel.
 * Monster Clown: The generic clown enemies in Wonky Circus, as well as the level's boss, Clown-A-Round.
 * Multiple Endings: At the end of the game, the Spritelings repay Wario for his deeds by rebuilding his castle. The quality of the castle is determined by how many Spritelings he rescued.
 * Nice Job Breaking It, Hero: If Wario hadn't stolen the Black Jewel, none of the events in this game would've happened.
 * Non-Indicative Name:
 * Greenfist, the first level's boss. Although most of his body is, in fact, green, his fists are not.
 * Sandworm, the second level's boss. Based on the arena and its appearance, it's closer to an antlion than an actual Sand Worm.
 * Non Lethal Bottomless Pits: Falling into a bottomless pit takes Wario to Unithorn's Lair, where a bunch of ghostly horned creatures called Unithorns lurk. The Unithorns will try to steal Wario's coins as long as he's down there, so he has to break crates until he finds the spring to return to the level.
 * Obviously Evil: The Black Jewel. Seriously, who in their right mind would steal that thing?
 * One-Man Army: Wario.
 * Orcus on His Throne: The Black Jewel just sits inside the giant chest in Treasure Square until Wario gets the four boss keys and opens it.
 * Orifice Invasion: Fail to avoid looking at the Winter Windster when its eyes glow red, and it will fly into Wario's mouth and inflate him like a balloon.
 * Pirate: Captain Skull.
 * Plot Coupon: The red diamonds, as well as the boss keys.
 * Pointy Ears: Wario.
 * Pre-Ass-Kicking One-Liner: "I'm-a number one!"
 * Reality Warper: The entire game takes place inside a world created by the Black Jewel. After Wario opens the big chest where the jewel awaits, he flat-out destroys Treasure Square, leaving only the backdrop and a giant white glyph which acts as the arena for the final battle.
 * Recurring Boss:
 * The Crystal Entities, tall robotic enemies with a gemstone-like torso. Wario fights at least one in every level except Greenhorn Forest.
 * All levels except for the first two have a unique miniboss that appears either twice or three times in the level.
 * Respawning Enemies
 * Respawn on the Spot: As long as you have enough coins, you can continue right where you left off after dying.
 * Ring Out Boss: To damage Red-Brief J, Wario must wait for him to perform his dash attack, then when he is flailing about on the edge of the arena, ground pound to shake the arena and knock him into the lava.
 * Ruins for Ruins Sake: Greenhorn Ruins.
 * Sand Worm: The boss of Greenhorn Ruins is literally called Sandworm.
 * Sealed Evil in a Can: The Black Jewel was originally sealed away by the Spritelings. Not only that, but after it is released and wreaks havoc upon Wario's castle and creates its world, it seals itself away in a treasure chest which Wario needs the four boss keys to open.
 * Shell Game: An element present in the battle with the Mean Emcee. After hitting him a few times, he hides under one of three cups. After he hides, the three cups will shuffle around. The player must then punch the cup that he is hiding under. If the wrong cup is chosen, enemies come out instead.
 * Shifting Sand Land: Pecan Sands.
 * Shout-Out: The symbol on the red Crystal Entity's head is shaped like the life counter from Super Mario Sunshine.
 * Slippy-Slidey Ice World: Shivering Mountains.
 * Spinning Piledriver: One of Wario's attacks.
 * Spring Jump: There are bunny-shaped springs Wario can bounce off of by Ground Pounding.
 * Tertiary Sexual Characteristics: Dino-Mighty, the first world boss, has these.
 * Title Scream: "WELCOME TO WARIO WORLD!"
 * Trademark Favorite Food: Wario's is garlic.
 * Treasure Is Bigger in Fiction
 * Underground Monkey: An interesting variation of this: the recurring enemies of the game look different depending on the level. For example, the first two levels have Magons, which are orange, bipedal, dragon-like monsters. In Horror Manor, they are replaced with skeletal versions of themselves. In Wonky Circus, they are clowns. In Shivering Mountains, they are snowmen. This is done with every enemy introduced in the first level.
 * Unique Enemy: Every level except for Greenhorn Forest has at least one enemy that is unique to it.
 * Unstoppable Rage: Greenfist goes into this after being punched a few times. It lasts a few seconds, then he goes back to normal.
 * When Trees Attack: The Tree Freaks.
 * Wrestler in All of Us: One of Wario's attacks is a piledriver.