Thriving Ghost Town/Playing With

Basic Trope: A town (usually in an RPG video game) has far fewer people than it should, based on its size and productivity Back to Thriving Ghost Town
 * Straight: A man goes to a town, revealed to have a population of 1000, but only 10 people are seen and interacted with.
 * Exaggerated: A man goes to a town, revealed to have a population of 6 million, but only one or two people are seen and interacted with.
 * Justified: Only a few people are allowed outside the town buildings?
 * Or the game only shows parts of the town relevant to your quest.
 * Thanks to everyone in the town being multiple, there are only 10 people visible at any time, but every body holds an average of 100 different consciousnesses.
 * Inverted: A man goes to a town, revealed to have a population of 10, and somehow has 1000 people to interact with.
 * Subverted: A man goes to a town, revealed to have a population of 40, and 40 people appear.
 * Double Subverted: But then you find out many of them are visitors, and 35 of them visibly leave.
 * Parodied: A town claims to have 1000 residents, but only has 10... who attempt to disguise this via Paper Thin Disguises and various hats, running around pretending to be different individuals.
 * Deconstructed: ???
 * Reconstructed: ???
 * Zig Zagged: Some towns have the appropriate amount of people, some don't.
 * Averted: A town has a appropriate amount of visible, interactive people based on its size.
 * Enforced: "We can't afford to put in all these characters in the game! Only put in some of them."
 * Lampshaded: "WHERE IS EVERYBODY?!"
 * Invoked: ???
 * Exploited: ???
 * Defied: ???
 * Discussed: ???
 * Conversed: ???
 * Played For Laughs: ???
 * Played For Drama: ???