Allods Online



Allods Online is an MMORPG whose story is based on a much older series of games, Rage Of Mages and Evil Islands. Like those games, Allods Online takes place on a series of islands known as "Allods", surrounded by a sea of volatile and demonic energy known as "The Astral". The game allows players to play as a member of either the League or Empire, doing quests to aid their faction while trying to destroy the other.

The game features six races: Humans, Elves, and Gibberlings for the League; Humans, Orcs, and Arisen for the Empire. It also features nine classes: Warriors, Paladins, Scouts, Wardens, Healers, Mages, Summoners, Psionicists and recently added Bards.

The game was originally released in Russia, but was given a US and European release. Needs More Love and a better description.

The game contains examples of the following tropes:
 * Allegedly Free Game: The game not-so-subtley urges you to invest some real money. Without cash shop items, the difficulty of the game at higher levels is vastly increased.
 * The game is actually really fun if you pretend its a p2p game with unlimited trial.
 * An Adventurer Is You: it's a MMORPG, so it naturally has a character class system. The standard classes have varying names depending on the race, for example the Elven paladin is a Paladin, the Imperial paladin is a Comissar, and the Orc paladin is an Enforcer.
 * The Tank: Warriors and Paladins
 * The Healer: Healers and Summoners
 * The Nuker: Mages
 * Pet Master: Summoners and Wardens
 * DPS Class: Scouts
 * The Jack of All Trades: Bards
 * A Tankard of Moose Urine: the AFK animation for a female Orc character is sipping from a bottle labeled "9", a reference to a brand of cheap Russian beer "Baltika 9".
 * It also has the wine counterpart to that trope: the "Three Axes Port", which is a reference to the Soviet/Russian 777 brand of bum wine.
 * The Beast Master: Wardens, who are nature-aligned characters who always has their pet following behind. Summoners might also count, as they can only have a single pet out at a time, but has a bit more variety.
 * Bizarre Sexual Dimorphism: Male orcs are hulking brutes with tusks. Female orcs are muscular gray-skinned women with Cute Little Fangs.
 * Blood Magic: Summoners use Blood Magic to heal their allies.
 * Bribing Your Way to Victory: The game sometimes gets accused of this, particularly after certain changes to the game after a certain patch.
 * Church Militant: Paladins.
 * City Noir: Nezebgrad. It looks like Moscow in Soviet times, only with street gangs, ethnic violence and a Serial Killer mini raid boss.
 * Combat Medic: Healers are exactly what their name implies, but they can also pick up a few powerful melee and magic attacks.
 * For this reason they're a force to be reckoned with in PVP, where they strut around in the heaviest armor and using the deadliest of melee weapons like a pure fighter class, only with tons of magic and self-healing to boot.
 * This is also one of the few games where the healers do NOT start with a healing ability.
 * Crystal Dragon Jesus: Tenses.
 * Crystal Dragon Lenin: Nezeb.
 * Fantasy Counterpart Culture: The (human) Empire is based on the Soviet Union: the main city named after one of the leaders Nezebgrad, a snow covered area called Siveria; the Arisen culture resembles Ancient Egypt (e.g., mummification), etc. The League is based on Ancient Rus and Imperial Russia. The Elves resembles the French somewhat.
 * Floating Continent: The entire game world.
 * Fragile Speedster: Scouts wear this hat, focusing on archery and rogue-style combat emphasizing stealth and speed.
 * Gainaxing
 * Good Republic, Evil Empire: The League is democratic and generally seen as the good guys. The Empire, however, isn't always painted as evil, so this can be seen as a case of White and Gray Morality.
 * Groundhog Day Loop: There is a place on Kirah where one day before famous battle repeats itself endlessly.
 * Just the First Citizen: the Imperial leader and archmage Yasker notably doesn't style himself "Emperor".
 * Knight Templar: The Xadaganians somewhat appears to be like this.
 * Lower Class Lout: a stereotypical Orc.
 * Magic Knight: Many classes combine magic and melee in this manner, particularly Wardens and Paladins.
 * Magitek: Lots of it. The setting borders on Dungeon Punk, but doesn't take itself quite seriously enough for that.
 * Also the Arisen are the entire race of magical cyborgs.
 * Mighty Glacier: Warriors tend to hit hard and are fairly difficult to kill themselves, being one of the two possible "tank" classes.
 * The other example is the Paladin, who tends to focus more on one-on-one combat than the Warrior, but makes up for it with intense survivability, and that's before their healing abilities.
 * Mind Rape: The modus operandi of the Psionicist.
 * Monochromatic Eyes: Most elves.
 * Not So Different: Quests concerning League-Empire War bluntly show that both sides have virtually the same goals and are keen to use identical methods to achieve them.
 * Our Elves Are Better: They look more like over-grown fairies than anything else, with their wings. The game also loves playing with how vain and concerned with their looks they are.
 * In that sense, you could consider them an Affectionate Parody of elves from other mythos.
 * Our Orcs Are Different: Mostly Warcraft style, though a bit darker. While working for The Empire, their main goal is fairly sympathetic.
 * Our Zombies Are Different: Arisen are undead, but also cyborgs. They have mechanical limbs and a love for science and magic.
 * The Political Officer: the Empire has them in place of priests and paladins. The Imperial paladin is called "Commissar", and the Imperial healer "Political Officer".
 * Patron Saint: every character has a patron Martyr and can pray to them for healing and buffs. The Martyrs grant more powerful abilities as the characters level up. In addition, during a festival in honor of a particular Martyr, a character with this Martyr as patron can spend "Jubilee Coins" to get gifts.
 * Psychic Nosebleed: An implicit, non-psychic variation. In the Empire tutorial, a Kanian Cleric has created a barrier preventing you from moving forward. He's currently locked in a struggle with two Xadaganian scientists. When you tip the scale and destroy the barrier, the Cleric dies as a result.
 * Psychic Powers: Psionicists specialize in this.
 * Ridiculously Cute Critter: Gibberlings, who always appear in threes. Yes, even when you play them.
 * Squishy Wizard: Mages. Summoners can qualify too. Strangely, this does not applies to healers at higher level.
 * Shattered World
 * Shout-Out: many. If you are not well-versed in Soviet/Russian culture and history you'll miss a lot of them though.
 * Yasker's tower in Nezebgrad looks like the projected-but-never-built Palace of Soviets in Moscow.
 * There is a place on Koba Plateau that is surrounded by a Cordon and has some anomalous places with strange artifacts various characters try to recover for profit.
 * Stone Wall: Paladins, one of the tank classes that even has a special mechanic that lets one further mitigate damage. Warriors can also be this.
 * Tertiary Sexual Characteristics: With gibberlings, it's just about all hairstyle.
 * Wings Do Nothing: Played with, the Elves never run on their feet, but strangely the wings do not let them hover over water.
 * Prop wings are also a popular fashion accessory in the game. Of course they do nothing.
 * Prop wings are also a popular fashion accessory in the game. Of course they do nothing.