Cold Fear/YMMV


 * Anticlimax Boss: Anishenko.
 * Demonic Spiders: The crawlers, who are wall masters, can take a half dozen shells of buckshot at point blank range, and will use the ventilation shafts to get behind you and sneak up on you. As an extra little 'fuck you', they cannot be looted for health or ammo after they have (finally) been killed.
 * Goddamn Bats: The parasite forms often appear in groups, present only a tiny target, curl up into a ball and roll away after being hit, and to top it all off, they'll often pop up out of the neck hole of a recently defeated zombie.
 * High Octane Nightmare Fuel: Let's see: a dark, unsafe location far away from the civilized world? Check. Zombies, parasites and other grotesque freaks all over the place, some of which can make themself invisible at will? Check. The scrapped material however sells it by showing a huge number of really nightmarish scrapped models for both the exocells and mutants, including a mutated whale, mutated hounds and what seems to be a mutated zombie seal.
 * Paranoia Fuel: Creepy not-quite-dead guys are scattered all throughout the game; their skin is very pale and they are largely unmoving, but their eyes are wide open and their jaws are slack, and their heads bob slowly up and down. Though they are not in any way a threat, you will likely find yourself blowing off the heads of every. Single. One.
 * The elevetor of the Scientific Module has three huge "asymetrical specimens" in jars of yellow liquid. They're still breathing. And yes, you'll feel like they're about to jump at you at any time.
 * That One Boss: Near the end of the game
 * That One Boss: Near the end of the game