Crimzon Clover/YMMV


 * Crowning Music of Awesome: The stage 4 boss theme is probably the most notable one.
 * Game Breaker: When DOUBLE BREAK was introduced to the 0.30 trial (the one released at Comiket 78 rather than the earlier 0.20 trial), the developer did not adjust the extend points, resulting in hilarious amounts of extra lives. The final version adjusts extends so that you no longer have as many as 10 lives by the end of stage 1.
 * Also, the Type-Z ship. This ship get the most powerful regular shot of all 3 ships, the widest attack range, and the Break bar fills ridiculously fast the moment you reach 50%. There are only two problems: first, you have to have reached the staff roll, and its price in the limitter shop is not very cheap.
 * To put that 3 million point price tag thing in perspective, Unlimited Mode is 300,000. If you were to finish the game 3 times (Beating Gorgoneion on your first credit), once on each difficulty, you'd still be short.
 * Good Bad Bugs/Game Breaking Bugs: So, you're gonna use double-break at the start of Gorgoneion to take care of those initial satellites? Wait, why did the WARNING come up again? WHY THE HELL AM I FIGHTING A BOSS DURING THE SECOND PART OF STAGE FIVE IN PRACTICE MODE?
 * What did we do to deserve this?!?!?
 * On a different note, it IS possible (though exceedingly unlikely) to end up in a death loop where you cannot escape. How is this possible when you're given Mercy Invincibility when you respawn? The invincibility doesn't kick in until one frame AFTER you respawn, and the game does a collision check on the frame you respawn. If there's a bullet right on your hitbox when you respawn...
 * Narm Charm: The message at the end of the credit roll: "Shooting game never die. It prays that the clover of luck be always in your mind."
 * Nightmare Fuel: Stage 3. In addition to the usual mechanized threads, you also have literal Demonic Spiders and ants assaulting you, and killer plants. All to eerie-sounding drum-and-bass music. Unlimited Mode makes it worse with the increased bullet count and the more oppressive music.