Phantasmagoria (video game)

Phantasmagoria is a 1995 horror-themed adventure game developed by Sierra and written by Roberta Williams, better known for the King's Quest and Laura Bow series. Made at the height of the Full Motion Video boom in gaming, the game utilizes bluescreen technology to combine real actors with computer-rendered backgrounds.

The story, which borrows quite heavily from The Shining as well as the works of Edgar Allan Poe, is as follows: Famous writer Adrienne Delaney and her photographer husband Don Gordon move into a large, fancy mansion, built and previously owned by an eccentric magician by the name of Zoltan "Carno" Carnovasch. While snooping around her new home, Adrienne discovers a mysterious box in a sealed-off chamber in Carno's study and, to make a short story even shorter, unwittingly unleashes something mysterious and ominous that later turns out to be a demon.

Not too long after the event, Adrienne's normally amiable husband starts starts acting uncharasteristically irritable and irrational, growing increasingly violent and picking up new bad habits. Over the course of seven days extensive research and some very vivid paranormal visions lead Adrienne to uncover the mansion's dark history and the gruesome truth behind the suspicious deaths of Carno and his numerous wives.

While Phantasmagoria suffers from many of the problems common to FMV games, mainly less-than-stellar acting and somewhat limited gameplay, it is widely regarded as one of the better games to come out of the fad. Unlike oh so many other FMV titles, it actually manages to feel like a game you play instead of a half-arsed interactive movie, and the story, while not the most original piece of fiction, is well-constructed.

An In Name Only sequel, Phantasmagoria: A Puzzle of Flesh, was released in 1996. Aside from the full motion video and gruesome death scenes, the games have little in common in terms of setting and atmosphere, and the storylines are not connected.

Needs Wiki Magic Love.


 * And Call Him George: Cyrus accidentally kills Adrienne's beloved cat Spazz. At least, that's what she believes, given that she saw Cyrus messing with him before. It's entirely possible that Don Kicked the Dog and did the kitty in, himself.
 * Axe Crazy: A natural result of the demonic possession.
 * The Bluebeard: Carno, as a result of a demonic possession.
 * Chekhov's Gun: The snowman ornament.
 * Don asks Adrienne early on for some drain cleaner to help with his darkroom project; she buys him some the next day and it's never spoken of again.
 * Chekhov's Skill: Adrienne mentions early that she took Latin classes in college
 * Curiosity Killed the Cast: Adrienne learns the hard way that walled-off rooms in old creepy mansions with dark pasts are usually walled-off for a good reason.
 * Demonic Possession
 * Drugs Are Bad: After Don becomes possessed but before Adrienne has discovered this, she finds out that a bottle of absinthe in the foyer's wet bar is starting to decrease in amount day by day; likewise, Carno's cigarette holder is suddenly missing one. This could also count as Mistaken for Junkie, but Adrienne never calls him on any possible drinking or drug problems.
 * Dumb Muscle: Harriet's dimwitted but strong son, Cyrus.
 * Eye Scream: Carno kills Victoria by
 * Force Feeding: Regina's death. Eww.
 * Arguably Hortencia's death
 * Gorn: One of Phantasmagoria's main selling points, and a cause of controversy back when it was first released.
 * The french website jeuxvideo.com recently voted Phantasmagoria the goriest video game ever.
 * Happily Married: We get one whole chapter of Don and Adrienne acting like a perfectly average couple before everything goes to hell.
 * He-Man Woman Hater: The demon essentially transforms the men it possesses into misogynistic, abusive husbands.
 * Heroic BSOD: Adrienne in the ending, so very hard.
 * Thousand-Yard Stare
 * Hint System: The Hintkeeper.
 * "I Know You're in There Somewhere" Fight
 * I'm a Humanitarian: Sort of. Early on in the game, Adrienne has an option to help herself to a drink from one of the wine casks in the cellar.
 * Impaled with Extreme Prejudice:
 * Infant Immortality: Averted with Carno's daughter Sofia, age 2.
 * Kill It with Fire:
 * Large Ham: Don gets hammier and hammier as the game progresses and his mental state deteriorates. Carno's got quite a flare for the dramatic as well. Overacting must be a symptom of the demonic possession or something.
 * Laughing Mad: Don during the final chapter. So much. So frigging much.
 * Limited Wardrobe: Despite the game being seven discs in length, Adrienne only ever wears that damn orangey-pink sweater and black jeans.
 * According to one of the magazine articles put out by Sierra, the jeans were not originally part of her costume. The actress wore them in on the first day of filming and the producer decided they were perfect. The actress states that, being already somewhat worn, they were held together by duct tape by the end of shooting.
 * Magicians Are Wizards: Carno, a stage magician by profession, also dabbled in the dark arts in his spare time.
 * Mercy Kill
 * Most Writers Are Writers: Adrienne is an in-universe best selling novelist, especially known for a book called Blue Moon Rising.
 * Narm: The acting and writing are very hit-and-miss. Your Mileage May Vary very greatly when it comes to this game.
 * Neck Snap: Carne kills Lenora by
 * Ominous Latin Chanting: "Consumite... FUROO-RE!"
 * Peek-a-Boo Corpse: The bodies of can be stumbled upon during the chase scene in the final chapter.
 * Rape as Drama: Chapter 4's intro cutscene. Don walks in on Adrienne in the bathroom and starts making loving advances on her, which eventually leads to him pinning her in the corner of the room and violently forcing himself on her. After the deed is done, she collapses to the floor sobbing, and he looks around as if confused to what just happened before leaving the room. It's never brought up again.
 * According to Roberta Williams, this scene is a turning point in the story. Before, Adrienne didn't find Don's behavior especially weird. This rape is the moment where she finally realizes there's something really wrong happening.
 * Room Full of Crazy: Don's darkroom. It's locked throughout most of the game until, in the final chapter, Adrienne finds the door ajar...
 * In a less room-y example, in some chapters, Adrienne can find her laptop opened now and then with insane text littering the screen. In the next-to-last chapter, it's completely destroyed.
 * Sealed Evil in a Can
 * Spinventory: Leads to a Guide Dang It moment if you don't realize that examined items can also be interacted with;
 * Spooky Painting: After they've moved in, Adrienne finds a mostly blank canvas propped up inside the mansion's conservatory. At first, there's only a few peculiar brush strokes on its surface. Every day that follows, if she examines it again, a few more strokes have been added, and the accompanying music grows a bit more foreboding. On the final day, the painting is finished, and it's revealed to be a portrait of the Demon.
 * Tarot Motifs: Harriet can do a tarot reading for Adrienne if given the deck of cards. She draws The Fool, The Lovers, Justice, Strength, The Hanged Man, The Tower, The Devil, and Death. Yes, somehow, Adrienne managed to draw all Major Arcana cards; Harriet's interpretation of the cards also fudges some of their meanings.
 * Tears of Blood: One of Adrienne's nightmares features them.
 * Vomit Indiscretion Shot: Harriet horks up a green soupy mass which turns out to be Carno's specter. Ick.