Cosmopol Redemption

"This city is rotting from the inside out, rotten at its very core."

- D

Redemption is the fourth setting in the Cosmopol RPG universe, taking place roughly four to five years after the events of Retribution. Just as each of the previous have reflected a particular period (the Roaring 20s, Great Depression and World War II), Redemption updates the setting with a new Film Noir aesthetic, placing the characters amid a zeitgeist filled with Corrupt Corporate Executive types, gangsters, corrupt officials and Schizo-Tech.

Tropes in this System:
 * Bio Punk: a little less heavy on this for this setting, and heavier on computers and robotics.
 * City of Adventure: The setting is more or less self-contained
 * City Noir: Cosmopol itself
 * Code Name: Night jobbers generally use a callsign.
 * The Cracker: Really comes into its own as a character type in this system, with information technology approaching something resembling our universe.
 * Company Man Dieter Kohl is a "legal" example.
 * Diesel Punk: with a far more Diesel Noir vibe than any of the previous three settings.
 * Everybody Smokes: except that smoking now has consequences.
 * Fantastic Racism: just as much as ever
 * Framing Device: The universe and its major events are introduced by fictional characters living in-universe.
 * Gadgeteer Genius: One of the player character jobs.
 * Hacker Cave: Yes. Hacking comes into its own in this setting, and despite the technology looking low-fi (analog dials, for example), actually functions on a level more recognizable to "real people".
 * Homemade Inventions: A major point of the game, but with the rise of monopolies and megacorporations on a scale previously unseen, you'll see less of this.
 * Kafka Komedy: Everyday life.
 * "I almost expect to wake up with six legs, on my back... any day now." - Company Man Dieter Kohl
 * La Résistance: Former and current members of the Zero One like to get together in bars and reminisce about the old days, fighting with the resistance in Neustadt.
 * Mad Scientist Laboratory: of the government-sanctioned variety.
 * Mr. Exposition: D, in his communiques to other characters
 * Punk Punk: Largely of the Diesel Punk flavor, with many Cyberpunk (this setting has more Cyber Punk vibe than any previous) and fewer Bio Punk elements.
 * Roma: A minority ethnic group living in Neustadt's Unterstadt.
 * Science Hero: One of the player character jobs, but unless you work for the government or a major company, expect to be rogue and steal your equipment... unless you can be funded by the mob.
 * Schizo-Tech: Computer intranets, large-scale architectural/civic projects, robotics and advanced genetic engineering... in a world that seems to run on internal combustion, fossil fuels, pneumatic mail, vacuum tubes, and display gratuitous use of pressure gauges and analog dials.
 * Took a Level In Badass: the entire world. Expect to see bigger, badder weaponry than ever before.
 * What Measure Is a Non-Human?
 * What Measure Is a Non Super: And how.