Nine Hours, Nine Persons, Nine Doors/YMMV


 * Alternative Character Interpretation: Who is June?
 * Ace.
 * Anticlimax Boss:
 * Unless, like, you've never.
 * Try
 * Anvilicious: Not obvious at first, but after the game's ending, there is a clear theme running through this entire game:
 * Big Lipped Alligator Moment: Out of and in-story too. It renders the entire cast speechless.
 * Complete Monster:
 * Counterpart Comparison: June, to a lot of Ever17 characters. To go over which ones would be spoilers for both games.
 * Ensemble Darkhorse: Seven. He may seem like a Scary Black Man but, not to mention that his name is never revealed.
 * Snake, as well. According to a poll by Aksys he's the most popular character in the game in the US.
 * Germans Love David Hasselhoff: Possibly. He's only as high as fourth according to a Japanese poll (although he does remain the most popular male character).
 * Similar polls show that Clover's the most popular character in the game in Japan, and is second only to her brother in the US.
 * Esoteric Happy Ending:
 * Well to be fair,
 * Faux Symbolism
 * Fridge Brilliance: Loads of it.
 * Germans Love David Hasselhoff: This game sold much better in the States than it did in Japan.
 * Hell Is That Noise: Yes, the sound effects. From the cadenced beeping to the ominous creaking of doors.
 * Magnificent Bastard: who masterminds the entire plot and shows a considerable ruthless streak in disposing of enemies.
 * Junpei, usually classified as a Guile Hero, shows that he is capable of Magnificent Bastardry as well; he's just lacking enough opportunities to prove it. So go ahead, give the guy a chance. Insist on taking Door #3.
 * Moe: Clover.
 * Narm:
 * Seven,
 * The mostly excruciating Safe ending also provides.
 * Player Punch:
 * in the Safe ending. It's brutal, and the description (and accompanying sound effect) of.
 * may come as a bit of a shock, especially after he shares a bit of his past and the reason for his cynicism, and after he shows.
 * Selfish Good, Selfish Evil: Lotus approaches Junpei with a plan of her own to escape and also suggests leaving behind someone out of necessity.
 * Shipping: Akane and Junpei obviously. There are some moments for Junpei and Clover, but not as much as with Akane. Also Lotus and Seven. The UST is so heavy you can feel it. Lotus/Seven has since been confirmed by Word of God. Also Santa and Clover – when he starts getting all excited about the stairs you're climbing and how they'd be perfect for looking up skirts, he immediately demands that you bring Clover over.
 * That's probably
 * Temporal Paradox: It's pedantic, but technically
 * Unfortunate Implications:
 * The Woobie: Everyone! In particular,
 * Seven,
 * The mostly excruciating Safe ending also provides.
 * Player Punch:
 * in the Safe ending. It's brutal, and the description (and accompanying sound effect) of.
 * may come as a bit of a shock, especially after he shares a bit of his past and the reason for his cynicism, and after he shows.
 * Selfish Good, Selfish Evil: Lotus approaches Junpei with a plan of her own to escape and also suggests leaving behind someone out of necessity.
 * Shipping: Akane and Junpei obviously. There are some moments for Junpei and Clover, but not as much as with Akane. Also Lotus and Seven. The UST is so heavy you can feel it. Lotus/Seven has since been confirmed by Word of God. Also Santa and Clover – when he starts getting all excited about the stairs you're climbing and how they'd be perfect for looking up skirts, he immediately demands that you bring Clover over.
 * That's probably
 * Temporal Paradox: It's pedantic, but technically
 * Unfortunate Implications:
 * The Woobie: Everyone! In particular,