Castlevania: The Adventure ReBirth



"As ever, the ally of worthless humans."

- Dracula

Castlevania The Adventure ReBirth is the third game in the Konami: Rebirth series. It is a homage to the earlier Castlevania games which had more linear level layout. It is also Christopher Belmont's first appearance in the series since 1991's Castlevania II Belmonts Revenge.

The Adventure ReBirth provides examples of:

 * Big Creepy-Crawlies: Green maggots in stage 2.
 * Blackout Basement: Part of the second level.
 * Blob Monster: One of the minibosses
 * Cut Song: "Battle Of The Holy"
 * As well as "Lost Painting"
 * Difficulty Spike: Stage 3 is a lot harder than Stage 2, introducing trickier traps, enemy placement, and higher enemy damage. It Gets Worse from there.
 * Directionally Solid Platforms: Here it's very notable.
 * Energy Ball: Some enemies like to summon these, like the third miniboss.
 * Every Ten Thousand Points: Enough points will reward you extra lives.
 * Eye Beams: First boss can do that kind of attack.
 * Faceless Eye: Some enemies and even a few bosses.
 * Falling Chandelier of Doom: Some of them can be used against enemies.
 * Flunky Boss: First and fourth boss.
 * Giant Spider: They're found in the fourth level.
 * Glowing Eyes of Doom: Many enemies in the Blackout Basement part of the second level. For an example, bats.
 * Go for the Eye: Second miniboss. The first boss doesn't count since it is an eye.
 * Hour of Power: Christopher's ability to shoot fireballs from his whip has become a time-limited upgrade, although one he doesn't lose by taking damage, unless you're playing with the Classic playstyle.
 * Jump Physics: You get the option of either a Standard (Metroidvania-style) or Classic playstyle.
 * Milestone Celebration: This game was released in Japan exactly twenty years after the original release of Castlevania: The Adventure.
 * Pulling Themselves Together: Red skeletons.
 * Retraux
 * Rodents of Unusual Size: Some parts of the game have plenty of giant rats.
 * Shockwave Stomp: Fourth boss does it with its hands.
 * Sinister Scythe: Death ups the ante compared to previous games and now his scythe has a laser attack. Maybe he's making up for not appearing in the original.
 * Skippable Boss: Proper use of keys can get you past almost all of the game's minibosses without a fight. Not that the alternate routes are any easier.
 * Stalactite Spite: Chandeliers
 * Timed Mission
 * Treasure Is Bigger in Fiction: Some low-value point items are unusually large coins.
 * Unique Enemy: On Normal difficulty, there is only one sword-throwing lizardman in the entire game. Hard difficulty averts this and has them show up much more frequently.