Brutal Bonus Level/Playing With

Basic Trope: An extra level that's not part of the overall game but noticeably harder than the rest of the set.
 * Straight: Once a player beats the final boss, they can choose to watch the credits or attempt the bonus level, the Climb of Death Elevator Action Sequence.
 * Exaggerated: After defeating the final boss, the player is allowed to attempt the bonus level, Maxwell's Hellish Falling Deathtrap: The Last Stand.
 * Justified:
 * Maxwell was the Man Behind the Man of the final boss, and has good reason to want to be defended with the best and most brutal defenses available.
 * By the time the player unlocks the level, they will be experienced enough to take it on and not die repeatedly.
 * Inverted: The postgame content is far easier than the Nintendo Hard main game.
 * Subverted:
 * A new campaign? Well, let's give it a sh--Oh god, with the lasers and the death spikes! Fission Mailed.
 * Alternatively, the bonus level is fairly easy, if you can get past the initial "gatekeeper" jump...
 * Double Subverted: The bonus level is built up as something insane, but it's fairly easy... except for its boss.
 * Parodied: The player dies the instant the bonus level starts
 * Zig Zagged: ???
 * Averted: There is no Bonus Level, or it's explicitly pretty easy.
 * Enforced: ???
 * Lampshaded: If your game has an afterlife level, an NPC comments that they died here.
 * Invoked: ???
 * Exploited: ???
 * Defied: ???
 * Discussed: ???
 * Conversed: ???

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