Trauma Center (series)/Headscratchers


 * Why must you complete all operations with the time limit? For example, in Under The Knife 2, this troper's stuck on an episode (forget the number) in which there are three burn victims, treated with skin grafting. This troper always treats all but one of the many burns, then runs out of time. Angie insists that the victims must be hospitalised, although another thirty seconds would successfully complete the operation, when transport to hospital could worsen the injuries instead.
 * You're Derek Stiles; assuming you've played the other games before, you probably remember doing a bunch of feats that no regular doctor could do (if not, the game informs you). What doesn't make Angie think you can treat three burn victims (that are tough) within 5 minutes? But really, I got through that with about three seconds left (after several retries, probably), so I understand how you feel.
 * This type of situation would be incredibly humorous in real life. "Alright, that's 5 minutes, close him up." "But I'm performing open heart surgery!" "I don't think you heard me. It's been five minutes. Oh, and turn in your letter of resignation, too."
 * It's acceptable that Angie thinks you can operate with five minutes, but halting the operation and causing Derek to mysteriously quit surgery forever if you take five minutes, three seconds is kinda over-reacting...
 * When performing open surgery it makes sense that you have a set limit based on established medical rules for how long it's safe to keep a patient cut open without causing lasting harm. The burn victim thing still doesn't make a lick of sense, though.
 * Except that earlier operations give you ten minutes to perform open-surgery ops, and later ones give you basically the same operation, but only five minutes.
 * Easiest answer; it's Gameplay and Story Segregation, and let's face it, hardly the most absurd thing in the series.
 * Due to severity of the situation, aka not much time between dealing with the mother of dangers perhaps?
 * Apparently the devs read TVTropes: the only three timed missions in Trauma Team are justified by


 * Why does Derek stay on in TC:UTK 2, when, but when he fails extraction of crocodile teeth, he leaves forever?


 * "The Medical Board will be notified." Yes, notify the medical board of your failure to save a patient from flaming spider parasites and eyeballs growing on the heart! It's a fine game over message for the early missions, but when you're dealing with manufactured parasites that, until you came along, were considered a death sentence, (And do I need to mention the Eyeball on the heart again?) it just sounds silly.
 * Caduceus hired Derek specifically for his proven ability to. I'd be disappointed too if I hired a guy with time-warping powers and they weren't enough.
 * Even more ridiculous when you're given this message if you fail to pick the lock to the room your kidnappers have put you in.
 * Did you know that one out of every three patients that goes to a hospital will die?


 * During the first half of TC:UTK 2, Derek loses sight of his priorities and becomes a reckless fame-seeker - according to Angie. When exactly did that happen? Absolutely none of the publicity appearances were Derek's ideas, and all of them were justifiably in the interest of the organisation and the advancement of medicine. Even the terrible mistake that leads to Derek's Heroic Blue Screen of Death wasn't even a mistake - everyone, Angie included, agreed that he made the correct choice, and that they would've done the same, Healing Touch or no. What's even dumber is that after admitting that Derek made all the right choices, she still insists that it was his fault. Just...how!? If you're going to guilt-trip someone, do it before you specifically state that they've done no wrong. Gah! Fantastic game, but the third chapter's story is just doesn't flow.


 * I really just have to say, that the fact that  is never actively fought seriously bugs me. No pun intended :P. It's probably the coolest looking enemy in the series, something that would give Savato nightmares,.
 * Again, have you forgotten that in order to remove it, you have to inject  with something that makes
 * If you think about it, it's kind of appropriate:
 * Why is CR-S01 still imprisoned after this is done? I mean there's confirmed evidence, obtained by his FBI handler, that says the guy responsible for the outbreak was  Even if he helped the man develop the Rosalia Virus then that's either negligence or 2nd Degree Manslaughter. Either way there's enough evidence to earn him a new trial.
 * The ignoring the evidence part definitely bugs me. Though considering that he's, and he gets 5 years off per operation. That's only 50 operations, which with the game's timescale doesn't seem to be too long.
 * Before the shit really hits the fan during the last episode, Holden tells CR-S01 that he has "good news" for him. This combined with the fact CR-S01 is seen taking more operation requests in jail (and I think he's actually grinning a little if memory serves) makes it seem like his sentence was greatly reduced and he's willingly working off the rest to atone for his part in the research.
 * Do people talk at normal speed while Healing Touch is active?
 * Maybe. At least in Under the Knife 2, cutscenes like GUILT dying and shifting the camera also happen at half speed like the rest of gameplay, so any speech that isn't advanced manually also takes twice as long, Derek included.
 * How does CR-S01 survive in a room kept at zero degrees Celsius? Wouldn't he get hypothermia?
 * He wears an absurd robot helmet and a magic black cloak! But seriously it's just 32 degrees Fahrenheit and he could survive with protective clothing.
 * I was never entirely clear as to why he needed to be in a freezing room... He was fine at normal temp while operating and when caged in the hospital. He isn't contagious, indeed he isn't even sick.
 * To stop him from cultivating bacteria and using it to kill people. ...Yeah.
 * Gabriel even points out that it was possible to get bacteria and viruses to live in 0 degrees Celsius. Correct me if I'm wrong on this.
 * I'm not sure, but I also thought it was also supposed to be one of those cryogenic chambers that freezes your body in time.
 * The ending.
 * They have a way for people to effectively fight it now. That was the victory of the doctors. The government probably decided to take that on their own.
 * This has been puzzling me for a while. How did  and   know the name of the   virus?
 * I always just assumed, like  . Though I really wonder why that happened to her in the first place.
 * I still don't get how  ended up 3000 km away as a skeleton, if he died shortly after going insane in Mexico, and then   ends up swallowing some of his skull.
 * You've got me on that last part, but concerning, I thought the game had implied that
 * As for, this troper assumes that.
 * So, in Trauma Team, . Which is okay and completely freaking awesome, until you realize they're on the third floor. How the hell did   get up to the third floor of a mall?
 * There are plenty of buildings that have multiple entrances built into multiple floors, it could have been built into a tall hill with roads on equal height with the third and first floors. Cities aren't completely flat areas, they rise and fall, and so do the roads.
 * Why can't they just extract the guilt/stigma or anything first? then fix up the patient once they are longer able to harm the patient?
 * You can extract/kill some of them right away. The ones that you have to do work to kill are generally too big to pull out. However, vitals drop so quickly that you have to keep patching them up as you go.
 * The real question is how can Guilt leave someone alive long enough to get to the hospital, but kill someone in minutes once the operation begins?
 * The stress caused by opening up the patient activates the Guilt or Stigma. Before the operation, it's mostly dormant.
 * In Trauma Team during the end of "Carpet of Blue Death,"
 * This came up first on the WMG page, but this particular question seems to fit better here, rather then derailing the other topic more. So, just how flexible is the Healing Touch in how it functions?
 * From what I can tell, the Healing touch powers can combine if two or more characters have stand-alone versions. It's a gameplay mechanic in New Blood, since you need to use both Healing touches to treat the patient. If it was the other way round,