Gemini Rue/YMMV


 * Guide Dang It: Not as prevalent as in many adventure games, but certain things can end up being difficult to figure out the first time. Examples include:
 * Reaching Giselle, which requires you to talk through a door to get her to open it for you.
 * The pipe stuck in the gears in the Weather Tower.
 * Turning off the lights to attack the guards outside the room in Hibiscus Highrise.
 * The flippy-switch puzzle.