The Kings League

The King's League is an online 2D Flash strategy game developed by kurechii

Kurestal Kingdom has prospered many years under the diligent reign of its King. However, the current King is already old of age – 90 years and counting. Plus, he has no living heirs left to take his place in the throne. Thus, His Majesty has declared a league – The King’s League – that whoever emerges champion will be eligible to battle him and ascend his throne and become king of the land. Ten people, and their loyal followers behind them, have decided to enter this league (including yourself) in hopes of becoming king. The main question is, will you be able to recruit enough people, fame, fortune, and territory to win the league, challenge the king, and take the throne?

This game can be found at here or here.

Tropes present in The King's League:

 * Arbitrary Headcount Limit: You may have only two to four (once upgraded) units in your active party. All others can be in reserve - though, you still need to pay maintenance costs (gold and food).
 * Colour Coded Armies: Played straight most of the time with most foes, and Subverted in others where some of their units look identical to yours.
 * Fragile Speedster: Knights and Black Knights typically have very high strength and high agility, which allows them to attack (and recover) the fastest compared to other units. But, they falter in terms of stamina. As a result, they are one of the first units to usually die in battle - not to mention they get murdered by archers and/or magicians.
 * Jack of All Stats: Swordsmen at lower levels have near equal strength, agility, intelligence, and stamina. Though, at higher levels, they become more like a Mighty Glacier.
 * Mighty Glacier: Swordsmen (at higher levels) and Crusaders have decent strength and agility, and high to very high stamina - more so for Crusaders.
 * Prestige Class: Subverted. A unit's class cannot be be upgraded to a stronger class. However, there are five unique characters or units (one corresponding to each basic class) available to be recruited (provided you find them in time) whose classes are basically upgraded versions of the typical ones. Crusader for Swordsman, Sniper for Archer, Black Knight for Knight, Wizard for Magician, and Cleric for Priest.
 * Rank Inflation: The final rating rank attained after defeating the King in combat goes from a minimum of E to a maximum of SSS.
 * RPG Elements: Each unit has four primary stats which influences how it performs in combat (and how the stats are used depends on the class). Strength affects physical attack power. Agility affects unit speed and minor defense power. Intelligence affects magic and healing power. Stamina affects the unit's maximum health and minor defense power. Every one of these stats can be trained (for a certain cost of food and time) meaning some of the class distinctions can be blurred.
 * Squishy Wizard: Magicians, Wizards, Priests, and Clerics all have very low to low agility and stamina - meaning that they can be easily killed by a few direct hits. However, they are the only classes with very high intelligence, and are the only magic classes. Magicians and Wizards focus on attacking foes, whereas Priests and Clerics focus on healing friendly units.