Warp That Aesop (Darth Wiki)/Tabletop Games

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WARP... THAT... AESOP!!!!!

'''Table Time! Ready.... GO!'''


 * Chess : Kings are more important then anybody. Common people are Cannon Fodder
 * White always goes before Black. That's just how it is, don't question it.
 * The only way to improve your social status is start out at the bottom and make your way to the other side, no matter how many you have to kill.
 * And that improvement in social status generally means a sex change.
 * Diplomacy: It is necessary to betray your friends to succeed in life.
 * The political situation of pre-WW1 Europe was majorly fucked up.
 * Dungeons and Dragons: genocide is the easiest path to personal enlightenment, but it's OK because most of those you're killing are born evil and as such you're entirely justified in slaughtering them.
 * The Drow: Black people are evil. Black skin is a curse.
 * They only got their black skin for turning against the white-skinned god. And for goodness' sake, do -not- put women in charge.
 * Sociopathy is the One True Way to live. Devote a mere season to it, and you will become a God. What's that? You're a good aligned character? Too bad, kill things and take their stuff with the rest of them.
 * There's lots you can learn, if you kill, maim, and burn!
 * You have a 5% chance of failing horribly at anything you do. Therefore, the next time you make a mistake at work, don't take responsibility for it. Just shrug and say, "I rolled a one. You know how it is."
 * Book Of Exalted Deeds:Evil is the only way to go because the philosophy of Good is not even internally consistent. Torture is okay as long as you do it with magic and the only reason you do it is to brainwash people. Stabbing people is okay as long as they happen to be evil, and so is forgiving them, but poisoning them with something more merciful than a dagger blade is AN ACT OF ABSOLUTELY UNFORGIVABLE EVIL! That is only true, though, unless you are using a magical poison that only affects the evil!
 * Making a Deal with the Devil is not only the fastest path to ultimate power, but is also entirely without consequences since that devil is so determined to corrupt you that he'll neglect to stop your rapid ascent past him in power.
 * ''Exalted: anything you want to do is entirely justified by the fact that it's you who wants to do it.
 * Abyssals: Trying to do the right thing will get you dicked over unless you Rules Lawyer the terms of your Deal with the Devil.
 * Infernals: You want to be the greatest thief in the world? I'm really happy for you. GO KILL FUCKING LYTEK ALREADY.
 * Infernals: Making a Deal with the Devil is perfectly reasonable if you intend to screw over the Devil and become a better Devil.
 * Magic: The Gathering: Not only Science Is Bad and rational attitude will turn you into a Mad Scientist and then into an Eldritch Abomination, but also no matter how much you try, planeswalkers will always be better than you.
 * Evolutionists and surgeons are EVIL!
 * Warhammer 40000: If you work hard enough, even if you must make sacrifices, you can prevail
 * That's way too good an aesop to come from a world where people regularly blow up their own planets up just to be sure.
 * Exactly. For W40K, that's a warped Aesop.
 * If someone is different than you, you should PURGE THEM WITH THE HOLY PROMETHIUM IN THE NAME OF THE GOD EMPEROR!
 * Seventh Sea: Most pirates were noble, free-thinking heroes, some women need to be locked up for the greater safety, and the Spanish Inquisition was protecting us from evil, extra-dimensional monsters.
 * FATAL: women are dumber than men and as such exist solely to provide victims for the nonstop rape (which, incidentally, will have no negative consequences for the perpetrator and only a few minor problems for the victim), and the entire basis of every civilisation ever has been the trade in sex slaves, even in societies where slavery, by and large, didn't actually exist.
 * BZZZ I'm sorry, contestant, this is Warp That Aesop. There is absolutely no indication that FATAL does not embrace this Aesop with all its heart.
 * Rape is funny... no, that's intended. Stay away from magic, because you might attract RANDY GAY OGRES! Nobody who takes up the professions that keep society running leads a life worth living and would be better off dead. Existence is pointless and the universe is utterly amoral, so the best thing to do is to loot and plunder. Everything is determined by random luck, any effort at improving your life could well make it worse, and trying to go against destiny is punishable by RL PK by desert eagle.
 * The best thing that can happen in life is for someone to accidentally kill everyone in the world, including you. This goes double if you're female.
 * Paranoia: He who shafts first, shafts best You have not been cleared for this information, citizen. Please report for termination. Have a pleasant daycycle. The Computer is your friend.
 * Your entire life consists of following crazy ideologues long enough to be killed for no apparent reason.
 * Sorry: It's okay to be a total bastard if the rules make you do it.
 * Monopoly: Essentially taking over entire cities and driving other people to bankruptcy is OK if you get cash out of it!
 * This is a carryover Warp That Aesop from the original game, which was an argument against capitalism.
 * With that Ending Fatigue, it was an argument against board games!
 * No matter how good or bad you might be at gaining riches existence is still an endless repeating loop.
 * You will be sent to prison totally at random.
 * And you can get out of prison, no matter what you've done, if you have the right piece of paper. And if you're running low on money you can sell that piece of paper to somebody else so they'll always be able to get out of prison too.
 * Taxes may or may not be imposed on you each year.
 * The World of Darkness: Being Good Sucks and won't Earn Your Happy Ending; however Evil doesn't Feel Good and results in Pyrrhic Villainy when a player tries it, so you can't really make anything worse. So instead of fighting The Power/The Man/Elders/Exarchs/Uratha while agonizing over the tough moral choices, why not have Wangst free fun while Rome (always, always) burns?
 * Promethean: The Created: Sometimes, you mistrust people not because you're paranoid, but because you know on a subconscious level that they're not supposed to exist. So if you ever feel an instinctive revulsion for someone, it's not a weakness of character -- it's because they're a monster, and that's how monsters work, so you're not responsible for your actions. (Although you should still feel ashamed of yourself anyway.)
 * Hunter: The Reckoning: Sometimes the people who get voices in their head telling them to kill are actually doing what's necessary for our survival.
 * If someone threatens to curse you, take them up on it, because you will be Cursed with Awesome.
 * Hunter: The Vigil and Hunter: The Reckoning: Taking up arms against evil will lead to two things -- your early death and large piles of bullet-filled good people who were simply too arrogant to tell you about the bad ones.
 * Large corporation equals Eldritch Abomination. (Either they're running it, or the company itself has become sentient -- no, seriously, they actually use this as an example.)
 * Mage: The Ascension: anyone who disagrees with your personal philosophy, however reasonable they might seem, belongs to the vast herd of sheeple who are pulling the world down into its spiritual death. This especially applies to other people who are capable of doing the exact same thing you can do. The worst offenders are those who insist reality is orderly and understandable with enough study.
 * Call of Cthulhu: Don't talk to anyone, don't read anything don't even think about exploring further down that street, or you will start screaming and never stop!
 * It's okay to see nonwhite people as abominations, odds are that you're right anyways!
 * Truth causes insanity.
 * Traveller : It is the destiny of the human race to conquer large portions of the galaxy. Three times. In achieving this humanity will gain tremendous wealth, exploit thousands of planets and submit itself to an intersteller oligarchy. Such goals are laudable and enhance the glory of The Emperor.
 * Stratego: You're only allowed to kill people if you outrank them.
 * Battleship: The world's navies are essentially flailing around, shooting blind.