No Canon for the Wicked/Playing With

Basic Trope: In a Video Game with Multiple Endings, only "good" endings are ever made Canon, while "bad" or "evil" endings fall into Canon Discontinuity.
 * Straight: In Legends of Telebrion, The Hero can choose to support the Lawful Good Kingdom of Troperia, the Lawful Evil Empire of Evulz, or the Chaotic Good La Résistance. Legends of Telebrion II is ambigious to whether the hero chose the kingdom or the rebellion, but decidedly locks out any chance that he could have joined the empire.
 * Exaggerated: In Legends of Telebrion, the Troperia ending is boring and difficult to play through, leading to nobody playing it, but La Résistance ends up doing a couple of morally grey things. Legends of Telebrion II establishes that he joined Troperia almost immediately.
 * Justified: In the ending where the hero joined the empire for greater power, he ultimately went A God Am I and threw a Suicidal Cosmic Temper Tantrum. Setting a sequel after that would be... difficult.
 * Inverted: Legends of Telebrion II has The Hero slay both The King and the twin Rebel leaders San and Holo. In addition to being Darker and Edgier, it improves the distinctiveness of the factions by replacing La Résistance with The Syndicate and The Kingdom of Troperia with The Warriors Of Righteous Blood.
 * Subverted: Legends of Telebrion II reveals that the hero canonically chose to side with the empire.
 * Legends of Telebrion II pick up from good endings, but it later reveal that the new antagonist is none other than The Hero from Alternate Universe who joined The Empire. So both endings are canon in a way.
 * Double Subverted: Legends of Telebrion II appears to have had the hero join the empire... however, this is later revealed to be proproganda spread by the empire; the hero actually joined one of the other factions, but it's not clarified which.
 * Parodied: The developers pointed this out at the end of the evil campaign of the first game. The Hero is slouching in his throne when a messenger comes in bearing dire news. The Hero stabs him and reads the scroll. He is shown opening the scroll and drops it while letting out a Big No. The camera pans to the scroll on the floor which reads. "Exty Years From Now, Legends of Telebrion II: The Return of Evulz".
 * Deconstructed: Legends of Telebrion II starts off with an ambiguous good ending having occurred, such that the evil ending couldn't have happened. You later find out that none of the three endings could have happened - in canon, the hero of Legends of Telebrion died in battle, his actions having absolutely no impact on the world whatsoever, just as the players' choice had none.
 * In Legends of Telebrion, the fandom actually enjoy evil route much more than other while good route is The Scrappy. So when it's announce that Legends of Telebrion II will pick up from good route, the fandom's reaction is how it's Ruined FOREVER.
 * Reconstructed: However, the main character of Legends of Telebrion II who becomes a good and decent hero and is able to choose between the good factions, was inspired to strive for his noble goals by hearing of the struggles and sacrifice which could only be possible if the good ending happened.
 * As they play through the good route, players understand that Good Feels Good, and they learn to appreciate the good route.
 * Zig Zagged: Legends of Telebrion II is decidedly set after the hero of the first game sided with the good kingdom, locking out the other possible endings. However, it delves into the results of this decision in such a way that it eventually becomes clear that the seemingly Lawful Good kingdom wasn't so wonderful after all and is basically Lawful Neutral now, which has had many negative effects on the world. It's hinted that the world would have been better off in some ways if one of the other factions won -- but worse in others.
 * Legends of Telebrion is a long-running series; some games have a "good" canonical ending while others use a "bad" ending as canon.
 * The "official" storyline is The Kingdom and La Résistance wins, but the first DLC pack (bundled with the pre-order and released on it's own a month afer the game's release) is a campagn for The Empire.
 * Related to the above, the game company makes two versions of the second game, one in which the good guys won in the first game, the other in which the bad guys won.
 * Averted: Legends of Telebrion doesn't have a sequel, or the sequel is non linear.
 * All three endings to Legends of Telebrion end with the world in a roughly same state, since most of the differences between the campaigns affect only the characters and relationships between them. Legends of Telebrion II follows a new set of characters and makes few enough references to the first game that any three endings could be possible.
 * Legends of Telebrion II uses an Old Save Bonus to let the player continue with their previous alignment.
 * Enforced: The Evil endings usually involve destroying the world or some sort of other, very final, conclusion. The Good endings leave a lot more room for sequels. If the creators want to make money, they'd better pick the Good endings.
 * Lampshaded: The new hero meets with the hero of the previous game and asks "How did you prevail?". The Hero chuckles and states "Please, good always wins in the end."
 * Invoked: The Fourth Wall Observer party member tries to talk down the hero from turning to the dark side, telling him he'll still end up on the light side in the sequel.
 * Defied: Legends of Telebrion II features three separate campaigns, each of which assumes a different ending of the first game was canon.
 * Discussed: ???
 * Conversed: ???
 * Played For Laughs: ???
 * Played For Drama: In Legends of Telebrion II, The Hero of the first game is a loyal knight of The Kingdom of Troperia, in accordance with the good ending of the first game. As the game continues, it comes to light that he used to be the Dragon-in-Chief of the Empire of Evulz, which is what he was in the bad ending of the first game. Then the Kingdom of Troperia captured him and Heel Face Mind Screwed him. And the Heel Face Mind Screw is starting to wear off...

You can go back to No Canon for the Wicked, but the sequel assumes that you didn't.