About/How to Pick A Good Image/Sandbox

Proposed new section:

Proposing and Defending Images.
In many instances, when you want to propose or oppose an image for tropes. There's some good and bad ways of doing this.

Things to avoid.

 * Focus on the image, not the example: Regardless of how good or bad the example is, the point of the image is that the image speaks for itself.
 * Famous works are not better: Being a classic, a famous work, or a "really really good" one are not good reasons to pick an image. Conversely, being fresh from the oven, obscure, or a "really really bad" one are not reasons to discount it.
 * Gushing/bashing about a work: Gushing about how wonderful a work/example is and calling it the Most Triumphant Example or Bashing one you consider terrible is one of the most effective ways to shoot your argument in the foot. It makes it sound like the only reason you like/hate it is your fandom goggles.
 * Attacking your opposition: Taking shots at your fellow tropers is not only going to criple your suggestion, it's likely to get you banned for being a dick.

Thing to do.

 * Do the leg work: When suggesting an image, the more you do to present the image in a way that's usable, the more likely the image is going to get chosen. Naming an example does far less than finding an image, which, in turn, does less than cropping and scaling it properly yourself. If it's fanart, contacting the artist is a good idea to get permission.
 * Present a raw work: If you lack the software or editing skills to crop or otherwise modify an image to fit better, suggest the raw and list any panels that you think would work best. Quite a few of the regulars have some experience cutting and gluing works together to make images.
 * Suggest anything you think fits: You don't have a limited number of recommendations, bring up anything you think might work, and tell your favorites.
 * Explain your reasoning: Explain why you think an image demonstrates or shows the trope in question. Remember, focus on the image itself, not the work/example. The more reasons you give, the more likely someone will agree.