Shin Megami Tensei/Tear Jerker

"Shinjiro: Tomorrow's the day. Are you ready? Let's go in there and kick some ass."
 * Though she crossed the Moral Event Horizon around the game's halfway point and never looked back, I had to admit that, during my Yosuga playthrough of Nocturne, Chiaki made me choke up a little bit.
 * Of course, getting the Yosuga ending requires a player to create their own tear jerker moment. The Tokyo of Nocturne has a lot of demons, but it also has these little human-like creatures called manikins, who are basically woobie incarnate. Eventually, the mantra demons,  (who favor strength over all else) decide to completely eradicate the manikins.   Even though the game isn't voiced over, you can almost hear his voice cracking as he speaks... This troper wanted the Demi-fiend to just commit seppuku on the spot.
 * Worse yet, even if you decide against Yosuga . That scene was the sole reason this Troper cried buckets and then chose The true Demon Ending.
 * The Digital Devil Saga had a few, as well. The first game gave us
 * Then the second game turned up the heartbreak even further.
 * You wouldn't think a case of Demonic Possession would end like this. But the fight against Metatron... jeez, the guy at first was only fighting because he thought the party had found and hurt his girlfriend. And then the damn angel's personality overwrites his, he tries to resist, and he starts alternating between screaming Law slogans at you and desperately sobbing for his girlfriend to come help him.
 * Same thing with the Archangel fights in the second game, by the way. Gabriel was the worst, as she had realized they weren't in the correct world, and that maybe they could return to where they belonged if they died, to a world where they could hear the voice of their God... Doesn't matter she's a Law asshat, that kinda faith is tearjerking in its sincerity.
 * And yet more tears: the struggles of the four of them to regain control over the angels... and how they lost.
 * Some people would be sad by the end of Persona 2: Innocent Sin. I was actually was, at first... then utterly appalled when it pulled the "lol the game never happened".
 * The ending of Eternal Punishment destroyed this troper. Not only are  "Change Your Way" will always bring the sniffles.
 * Speaking of Persona 2: Innocent Sin, the  is pretty sad, along with the music playing.
 * For this troper, the death of  in Persona 3 is another prime example of a Tear Jerker / Crowning Moment of Awesome / Heroic Sacrifice combination.
 * This troper cried manly tears.
 * The worst part of it for this troper is
 * On his second playthrough, This Troper felt a pull at his heartstrings as he talked to Shinji on the day before

"Shinjiro:"
 * Just to twist the knife a little bit more, the next day, during, two upperclassmen start talking about  , claiming he's probably just some punk, and how they don't have time for this, because they need to study for their mock-exams. They then turn to the Protagonist and ask him if they knew him, but then claim that since they're juniors, how could you know this  guy. After everything that's happened, this troper really wanted to throttle those two idiots. Shame Junpei didn't get to punch them for it.
 * Persona 3 Portable makes this even more painful. If you play as a female, he has his own Social Link and he become even more of a sympathetic character. Shinjiro warms up to SEES, and he is shown to be more than a brooding Jerk with a Heart of Gold, he really is a kind man, only with a fatalistic mindset on his situation.


 * Similarily this troper teared up at the death of . And his death is confirmed in FES where it serves as a major plot point.
 * This troper didn't tear up at the death per say, but rather
 * I can get through the first round of final boss scenes well enough but then that one line comes... Junpei:  ...and opens the flood gates every time, even just thinking about it. T_T And Memories of the School playing during   keeps the tears streaming...
 * In this troper's honest opinion, the Let's Play managed to build upon this, believe it or not.


 * This troper, even though she doesn't cry at things often, is not ashamed to say that the scene made her bawl like a wee child for at least half an hour. It would have been longer, but she had to suck it up and walk home. She was still sobbing all the way back. It didn't help that she played the game
 * The "bad" ending is pretty, well, bad in this regard as well.
 * There are even more in the FES re-release, especially if you take a minute to think about it. The worst that sticks out in this troper's mind is the Hermit S-Link epilogue. Having accidentally shown off your cellphone's wallpaper to  the Hermit S-Link, she suitably freaks out, aaaalmost recovers in time to ask you out for dinner, but freaks out and runs away.   Ouch.
 * And what about the little girl you befriended, and helped to cope with her parents' divorce? Her last meeting with you, she gives you a toy ring and asks if you'll marry her someday. During the game's epilogue, you get a letter from her where she's holding you to your promise.
 * This may in fact be the entire point of The Answer, being an epilogue to the king of all Bittersweet Endings, but particularly  breakdown as the epilogue progresses, becoming more and more angry and distant from the rest of the cast, but particularly the new main character,.
 * This troper never cries at games, yet choked up and started to sob when Yukari watched  Although, a lot of this simply struck a nerve because it reminded this troper of her own father...
 * The whole sequence with really tore at This Troper's heart. Also a Crowning Moment of Awesome for both the character and the game in my book.
 * The scene where, made this troper cry for a whole fifteen minutes straight. This troper's mother also watched and cried at that scene when she played through it herself.
 * In FES,
 * This manly troper nearly cried like a baby at the ending, and Aigis's tears. Though their meaning is debatable, I took it as Aigis knowing that, even as she's saying that her purpose will be to protect him and stay by his side. When a dialogue choice comes up with telling her "it'll be okay", and picking that choice causes the hero to brush his hand across her cheek... excuse me, I've got something in my eye again...
 * Persona 3 Portable adds an even more heartbreaking variation to this scene:
 * Thanks Atlus, you cruel bastards.
 * The Sun Social Link in its entirety. Frankly, I'm surprised it was never mentioned. It gets even more tear jerky towards the end and in FES, you which yields even more tears. What's ironic is that since the.
 * Persona4 does give you a nice reference to the Sun Link:.


 * Persona 4 pulls off a string of moving moments, from the beginning of the final kidnapping.  You chase down the guy who is responsible for the people being thrown in, and he seems certifiably insane. Upon completeing the rescue arc, you reach the scene that is a CMoA for the game's creators.   As the police hall him off to his room, they leave the suspect unguarded, prompting you and the others to enter the room for a grand confrontation. This is the ending fork for the bad or normal ending. Take it from this troper, it's kind of hard to read the options the game gives you with tears in your eyes. But it isn't over yet.  . As Igor states, the Velvet Room is no place for beings without an Ego. So, only humans can enter.
 * This troper teared up during s-link
 * The Sun Link again has a chance to be a very moving one, if you choose the Drama Club. . One of the many examples of why the Social Link stories are what this troper loves most about these games.
 * This troper found the final battle quite touching..
 * After you're ; that's when I cried.
 * This troper gets choked up simply from the fight's music when it swells into . Probably the only time I've shed a tear not because of anything plot-related, but simply because it made me realize the game was coming to an end after spending 80+ hours making me give a damn about it.
 * I almost got choked up when kicks in not so much because it was the end to a great 80-90 hour game, but because, when that moment of the song kicks in, it felt like someone was cheering you on against Izanagi (a legitimately difficult boss unless you broke the game).
 * Watching the final cutscene, with the main character leaving and all the friends he made coming out to say goodbye. The train pulls away, the credits roll...and I utterly lose it. I was trying to will him to stay!
 * The texts you receive after.
 * Hisano Kuroda's Social Link. It manages to invoke the Death Arcana's true meaning in a really tragic way: by having the person closest to you forget all about you.
 * What mattered the most was remembered the least, huh?
 * This Troper knows the problems with the original Persona's localisation. He still found Alfred's death, and Nate's reaction, to be heartwrenching. Go ahead and insult him if you want, but that's how it is.
 * Playing the PSP version, I can't really blame you for crying, but the manga's handling of the event made it all the more depressing. Especially the flashbacks to Kei's childhood, and him forcing everyone to go on ahead without him.
 * A horrific and heartrending one is found in Strange Journey. In the depths of Jack's Squad HQ, you will find a bunch of demons who have been experimented upon, and even as they curse humans and will them to die for their incredibly abominable acts, the Protagonist realizes he has but a single thing to give, to allow them peace - disconnect the machinery keeping them alive.
 * And in either the Law or Chaos path, if you've been talking to your fellow crewmen, you have gotten to learn about them and know their personalities, from the Southern-Fried Genius Irving, to Gadgeteer Genius Chen, to shy nurse Maebe... and then you get to see the horrific results of Zelenin's Song or Jimenez' demons obliterating that spark of humanity and leaving either something unspeakably hollow beneath eternally unblinking eyes or a mass of burgeoning chaos and unrestrained emotion. Either way, it's a kick in the nuts to see them reduced to that state from the lively people they used to be. The worst is the guy who has become your friend across the game, issuing missions from the crew, and then he suddenly realizes everybody's missions are complete, so all of their hopes have come to pass, and thus he has no more need to be friendly, and begins groveling and calling you "master"...
 * As an alignment-affecting choice earlier, you an either choose to side with the demons seeking revenge upon Jack's Squad or to ask Zelenin to use her song to blast those demons, the demons you earlier saved from experimentation and thus are more victims than anything else, allowing a throng of mindless holy zombies to survive. This troper once asked Zelenin to use her song. After seeing the demons desperately convulsing and begging not to be erased by the power of the song even as they are being blasted into senseless data and energy, he has no intention of doing so again.
 * Alice's story. Once the beautiful spirit of Wonderland, or really, just a normal girl, something happened. Nothing is explicitly stated, but when you begin from an innocent, happy child and end up with the Anthropomorphic Personification of childhood sadism, using the corrupted armies of Wonderland for her Signature Move, desperately wishing for a friend and repeteadly asking anyone who approaches her with her Die For Me! question, something bad is bound to have happened. Belial and Nebiros certainly try to help, but honestly the poor girl is a burgeoning sorceress with powers she can barely understand and can only see through an innocent child's eyes, which makes it all the worse when you have to refuse her requests for friendship and prepare to kill her. And even then, she just cries a bit, calls you a meanie in her plaintive voice, and fades into the darkness...
 * The Hare of Inaba explains it in Strange Journey: Alice as you meet her isn't the "real" Alice; she's only the memory of the original, the shadow of a girl beloved by demons and blessed with their magic, which rendered her insane and very likely killed her, causing a part of her to be reborn as a demon with the innocent mindset of the true Alice.
 * The Hare of Inaba explains it in Strange Journey: Alice as you meet her isn't the "real" Alice; she's only the memory of the original, the shadow of a girl beloved by demons and blessed with their magic, which rendered her insane and very likely killed her, causing a part of her to be reborn as a demon with the innocent mindset of the true Alice.


 * In Raidou Kuzunoha VS King Abaddon, if the player has a heart it might well be broken any time Whole Sadness plays. Of note:
 * Nagi, desiring to prove herself to her master, insists on undergoing a trial alone. Her personal demon and friend, High Pixie, dies for it.
 * Geirin Kuzunoha, the elderly summoner tasked with guarding Tsukigata,  With his dying words, he tasks Nagi with becoming a devil summoner worthy of the Kuzunoha name, thus acknowledging her as his successor. (Un) Manly Tears will be shed.
 * In the ending, the player finds his path to the Final Boss blocked by a massive copy of the mask its human form wears. With the Mineral MacGuffin fresh out of juice, all hope seems lost... until either  You then fight a giant version of that character who reveals that the hope they just expressed could not overcome their despair with their mistakes and life, and insists that Raidou give up hope as well. Whole Sadness replaces the boss theme.