Mega Man Star Force/Characters

This is a Character Sheet for the Mega Man Star Force trilogy. Due to the fact that a good number of the characters bounce around in terms of role importance between installments, the grouping system is likely to change.

Main Characters
These are the characters that appear in all three games.

Geo Stelar/Mega Man Geo-Omega (Subaru Hoshikawa/Shooting Star Rockman)
""EM Wave Change, Geo Stelar, On The Air!""



The main character of the series. A 12-year old boy who lost his father Kelvin three years prior the start of the story. Because of this, he becomes a social outcast that spends his entire day at home messing with gadgets and studying instead of going to school. His dream is to one day become an astronaut, so he can go to space to find his father, who he believes is still alive.

After encountering Omega-Xis, he is able to fuse with him to form Mega Man. But as Omega-Xis cannot control him like the other FM-ians do with their hosts, Geo is forced to learn how to fight himself and to work with Omega-Xis, so he can tell him about his father's whereabouts.

"Geo: Yeah, I think we found it."
 * Arm Cannon: An interesting variant; instead of the straight-up buster-style cannon, the first two games had Geo's arm swallowed by Omega-Xis' head.
 * Badass: Not so much in the first game, but he grows into it by the 3rd game.
 * Brown Eyes
 * Character Development: Lots.
 * Clark Kenting: Ohhhhhh, yes. He takes absolutely no measures in adjusting his voice and he's the only person with that particular hairstyle in all three games, so this banks almost entirely on a personality-disconnect between his lives.
 * Cute Shotaro Boy: At twelve years old, Geo's this by default, but he's especially cute when we see his little little kid appearance in Black and Red flashbacks.
 * Deadpan Snarker: A moment occurs, here and there. For example: At the end of the Noise Wave, Geo and Mega wonder if they've found Dealer's Base. They then see the giant King Card Matter Wave.


 * Fighting Your Friend: This happens whenever he is forced to fight against Luna, Sonia, Bud, or Pat, which tends to happen once per game, but mostly with Bud; by the third game neither Queen Ophiuchus nor Gemini Spark are present and Harp Note can't be fought.
 * Finishing Move/ Limit Break: 14 in all (over the course of the games, 3 in Star Force 1 and then 7 in both Star Force 2 and Star Force 3), including
 * BFS: Thunderbolt Blade and Elemental Blade
 * Death From Above: Meteor Light Barrage
 * Flechette Storm: Demon Flurry and Enma Gale Garrison
 * Hand Blast: Red Gaia Eraser
 * Spin Attack: Elemental Cyclone
 * 3 also sees the introduction/return of Program Advances, here named "Galaxy Advances". Many of them also come in Card Form, if a half-step down in power.
 * Forgiveness: Offers it to . Forges an interplanetary peace treaty. No problem.
 * For Want of a Nail: In the anime, Geo's father has only been missing for three months, so his grief hasn't had much chance to settle. Hence, it's much easier for him to interact with others; Mega even gets him to school within the first few episodes just by annoying him.
 * Geek Physique: Is quite physically unimposing, even as MegaMan, and especially when compared to bruisers like Taurus Fire and Yeti Blizzard.
 * Goggles Do Something Unusual/See-Thru Specs: The Visualizer that Aaron Boreal gives him is used to reveal electromagnetic waves and to find wave holes in the first two games, but by the third game, Geo could transform anywhere; he still wears them though.
 * Hello, Insert Name Here: In the first game, with the default name (see above) becoming the Canon Name.
 * Henshin Hero: When Geo combines with Mega to become MegaMan, Mega's armor refits itself into a jumpsuit of sorts around Geo's body. Certain comparison shots from the promotional art for Black and Red suggest MegaMan is more physically mature than Geo.
 * Power Dyes Your Hair: A subtle example (in contrast to Harp Note), comparing Geo and MegaMan in the official art will show that MegaMan's hair is darker than Geo's brunet locks, with an element of purple.
 * Heroic BSOD: At least once per game, most noticeable in the third.
 * Hikikomori: Geo's been living as a recluse for three years in the game, emerging from his home only to stargaze, with little to no agitation about it on the part of his mother. This is a major part of his initial character, and it particularly sets off his relationship with Luna in that she has absolutely no intention of letting him remain one. Possibly because this wasn't played for laughs, the anime rezoned the time since Kelvin disappeared down to only three months and had Geo going to school only two or three episodes, so most of the trope's issues could be avoided.
 * I Just Want to Be Normal: Geo really has very little desire to run around and do battle all the time, but he feels he ought to, partially because of Mega's urgings and partially because he tries to follow in his father's foot steps.
 * Jumps up a notch in the optional sidequests: Most of the Accept/Deny choices are grounded in Subaru wondering if he really wants to bother. Except in certain cases.
 * "I Know You're in There Somewhere" Fight: Every single plotline boss in the original game is one of these. Every single one.
 * It Gets Easier: Not quite as bad as you think, but the more time Geo spends with Omega, he's that much less reticent to go digging through another's stuff.
 * It Was a Gift: Both Geo's pendant and the Visualizer were inherited from his father, though he doesn't receive the latter until Aaron presents him with it during a visit.
 * I Will Protect Her: Is quite motivated to protect Luna; it allows him to activate the Star Force in the first game.
 * Making a Spectacle of Yourself: The Visualizer is actually a quite bright green, but nobody seems to have any issue with this.
 * Mask Power: MegaMan's headgear is precluded from being a helmet by virtue of the massive hole through which his hairstyle emerges.
 * Mega Manning: As with Battle Network, most Battle Cards will be usable instances of enemy attacks. When MegaMan starts using Noise Change, he gains access to powers based on the original invading FM-ians.
 * Mysterious Protector: Serves this purpose for Luna, though only for the first game.
 * His dedication to protecting Luna helps him actualize his Star Force (Star Break) powers in the first game, and when Luna gives him a Cooldown Hug in the second game, it helps him take control of his Tribe form, which was making him go crazy.
 * One-Way Visor: Yep, and normally most of the time it's see thru, except for the image on the box for the crossover game Operate Shooting Star with Mega Man Battle Network.
 * Panty Thief: Poor boy has trouble wrenching himself away from the "little girl's secret" he finds in Luna's wardrobe in Black and Red.
 * Perpetual Frowner: While transformed, he also barely smiles for most of the first game.
 * Red Baron: Starts getting nicknamed the "Blue Bomber" during his rise to fame in BerShiDin.
 * School Play: How Luna gets him to school.
 * You Are a Tree Charlie Brown: The important, absolutely necessary part she needed him for.
 * Later, when Pat is unable to perform, Geo inherits the Cheap Costume for major irony points as Luna shoves him into the lead role of... himself.
 * Serious Child: Even as MegaMan, he can't get a handle on his mother's quirks.
 * Somebody Else's Problem: Averted in the anime, where Geo's natural sense of heroism suffers less from the prolonged depression of the games. The kid will often run into manifestly dangerous situations in the hope that he can do something, even if Mega isn't around to help. To date, these situations have included: Luna almost falling from a damaged skytram, Gemini Spark causing trouble, and a mass virus outbreak.
 * Team Dad: Keeps the gang from breaking down during the third game after Luna is taken from them.
 * Ten-Minute Retirement: Played straight in the first game. Subverted in the anime, where he only, but still runs around trying to help.
 * Touched by Vorlons: Rather violently. Geo was bombarded by a mass of electromagnetic radiation one night that at the very least knocked him out. It's remarkable how little anyone has a problem with this.
 * Troubled but Cute: Has father issues, an antisocial streak, and two major love interests.
 * Turn Out Like His Father: A recurring theme throughout the whole series is where exactly Geo stands in relation to his father. As he emerges from his shell, he's flattered by the comparisons; by the third game, however, he starts lightly brushing them aside, insisting he be considered as his own person.
 * Tsundere: Type A: Antisocial and bitter to those around him in the beginning; genuinely friendly to them later on. Hasn't got any of the romantic applications of it, however, which have all been reserved for Luna.
 * Wake Up, Go to School, Save the World: MegaMan the elementary schooler!
 * Will Not Tell a Lie: Subverted, though only because Geo is basically up against the wall. He honestly regrets lying to his mother about keeping himself out of harm's way.
 * Will Not Tell a Lie: Subverted, though only because Geo is basically up against the wall. He honestly regrets lying to his mother about keeping himself out of harm's way.

Omega-Xis (War-Rock)
""Hey kid, stop screaming like a girl and hear me!""



An alien that (literally) fell from the sky on Geo's head. A loud-mouthed FM-ian that seems to know what happened to Geo's father but refuses to tell him. He is the one who fuses with Geo in order to form the Mega Man of this continuity. Unlike the other FM-ians, Omega-Xis cannot control Geo's mind while they are fused, and so he has to depend on the kid's ability to fight.

It is later revealed that

Gradually over the time, Omega-Xis (that everyone calls "Mega" to short) gradually becomes more friendly and becomes a genuine friend of Geo, instead of only using him because he needs to fight and cannot do it alone.


 * Anti-Hero: Type III. He has very few qualms doing things like pulling Geo around, erasing information that could get either of them in trouble, or doing really dick moves (like knocking people out with a pitching machine) in the name of getting his goals accomplished, but at heart he's a decent being who genuinely wants his human partner to live a little.
 * Artifact of Doom: The OOPart(s) from the second game (which varies depending on the version), whose power Rockman imbibes sometime after Omega-Xis swallows it.
 * Its not entirely certain what the deal is with the OOParts - they were known to have destroyed the tribes they originally belonged to, but when they speak to Geo and Omega, they use a definite plural in self-reference, which implies that the tribe may have been absorbed into the artifacts.
 * Badass
 * Breath Weapon: Genocide Blazer and the Vanishing Blazer from the second game, the only Big Bang attacks that he performs.
 * Catch Phrase: In the third game, going "buck wild" on things seems to become this. He also uses the phrase "Stay Frosty" fairly often.
 * Crash Into Hello: Clump of electromagnetic radiation smashes into Geo's head one night. Hi, there.
 * Earthshattering Kaboom: In the first episode of the anime, Omega-Xis is caught on an asteroid by Cepheus' minions. He uses the  to distract them and skedaddle.
 * Energy Beings: His species are sentient lumps of electromagnetic radiation.
 * Gratuitous Greek
 * Hero Insurance: He equates being popular with getting a little more leeway in this regard.
 * It's Personal: He  in the first game, which is why he.
 * Jerkass: He began as this, even going so far as telling Geo he thinks all humans are completely useless; except for him, of course, because Geo's useful.
 * Jerk with a Heart of Gold: Naturally, he settles into this kind of role over time.
 * Laser-Guided Amnesia:
 * No Sense of Personal Space: And definitely no respect for your privacy. His influence on Geo in this regard has been... not perhaps the most ideal.
 * Rival: To Acid, due to him landing the last blow on a Brainwashed wizard.
 * We Want Our Jerk Back: One time in the anime he turned into a nice guy, due to the effects of a comet. Hilarity Ensues.
 * Ho Yay: the first thing he does when this happens is compare Geo's eyes to that same comet.
 * Tell Me About My Father: Omega was the last person to speak to Kelvin. Geo really wants to know what happened, but Omega's keeping mum.

Sonia Strumm/Harp Note and Lyra (Misora Hibiki/Harp Note and Harp)
""That stupid manager! Songs have to be written with heart!""



A 12-year old girl who is also a famous singer and actress. Like Geo, Sonia also has an alien partner named Lyra, and can fuse with her in order to form Harp Note (called Lyra Note in the English dub of the anime.)

Sonia became a singer in order to make her mother happy, but after her mother died, her manager began using her success for his own financial gain. Her depression is what called Lyra to her, and after being defeated they both become allies. Like Geo, Sonia can't have her mind controlled by Lyra and so relies in her own fighting strength during battles.


 * Big Eater: She shows signs of this while on a date with Geo in the second game.
 * And in the third game if you save Bud's or Luna's stuff.
 * Fake Defector: Joins forces with Vega and company towards the end of the second game, under the impression that they would leave Geo alone if she helped them find the location of the superweapon Mu. They attacked him anyways, however, as they also needed the OOPart that Omega-Xis had eaten earlier in the game.
 * Get Back Here Boss: In the first game, she leads you on a chase towards to Amaken when you attempt to fight her, pausing to attack you from afar.
 * Green Eyes
 * Idol Singer: She is one of these in the first game, but quits under her manager after meeting Geo, by the beginning of the second game, she began singing again.
 * Manic Pixie Dream Girl: She starts off as a deconstruction -- her perpetually happy mood was really a mask, but a good deal of Geo's character development is kicked off by helping her come to terms with her situation. After that, she's pretty much non-stop buoyant and perky.
 * Musical Assassin: Harp Note -- her and Lyra's combined form.
 * Musical Theme Naming: Her last name in the Japanese version (Hibiki) means echo and you first witness her form in Echo Ridge. Her first name (Misora) references the three notes from the solfege; also, her last name in the English version falls under this as well.
 * Red Oni, Blue Oni: With Luna - Sonia's much more perky and outgoing than Luna is, and for bonus points, Sonia's color is red (her hair is purely this, plus her jacket and other clothes are various shades of red and pink), while Luna exhibits a great deal of blue (her uniform jacket and swimsuit).
 * Rose-Haired Girl
 * Hair of Gold: here (right above Higsby)
 * Noblewoman's Laugh: A character she plays on TV lets one out in the anime.
 * Sailor Fuku: Wears one during Taurus Fire's rampage in the third game.
 * Shout-Out Theme Naming: Her name might be a shout out to Hibari Misora, a famous japanese singer.
 * The Svengali: Her manager (and possibly her guardian), Chrys Golds, has remarkably little regard for her as a person. She ditches him in the game, but sticks around with him in the anime, where he's not quite as odious.
 * Ten-Minute Retirement: She retires from her job as an Idol Singer shortly after her introduction in the first game. By the start of the second game (maybe a few months later in game time) she has not only returned to singing, she's also doing advertising. By the third game she's also gone into acting and doing photo shoots. Despite the escalating work load, her new (unnamed) manager presumably treats her like a person instead of a cash cow.
 * Touched by Vorlons: Just like Geo
 * Triang Relations: With Geo and Luna.

Luna Platz/Queen Ophiuca and Ophiuca/Vogue (Luna Shirogane/Ophiuchus Queen and Ophiuchus/Mode)
""GO TO SCHOOL!""



Class Representative of Geo's class, Luna aims to the next Student Council President ellection and her main goal is to get Geo back at school in order to raise her status by making "the bad apple" going back to class. Luna is a very heavy Base Breaker and one of the members of the Sonia-Geo-Luna love triangle. Despite being quite popular in Japan, she isn't that lucky in America...


 * The Beautiful Elite: Is the richest and most fashionable out of all of Geo's associates.
 * Big Fancy House - She has one in the anime (complete with Butler Corps -- wait, a preteen girl with that many men at her beck and call?). In the games she only lives in a condominium with her parents, who do own a whole department store, mind you.
 * Biting the Handkerchief: In the anime.
 * Class Representative: And she's absolutely hell-bent on being elected to the student body presidency. Winning the election is her primary motivation for doing anything for the first half of both the first and third games, and is the reason she goes after Geo at the start of the series (it would look very good for her she could demonstrate she was responsible for making sure all of her class was present, including a certain bad egg).
 * Designated Victim: You'll be surprised how many times she gets in danger in all three games... And how many times she gets kidnapped in the second.
 * Exiled to the Couch: After seeing the boys getting to know Amy (and assuming Geo has romantic interests in her), she orders Geo to sleep on the couch in the suite. Interestingly, there are only three beds in the suite for the four guests, so one wonders what the arrangement would've been if Geo hadn't been exiled.
 * Fan Girl: To Mega Man, definitely not Geo, especially in the anime.
 * Flanderization: The anime focuses too much on her tsun side...
 * Giftedly Bad: She tries, she really does. But do not put her in charge of anything that requires creative talent. Three famous instances: The infamously bad Mega Man costume in the first game, which Geo actually ends up able to walk around in without being recognized; naming her team in 3 "Luna 4 Prez", and naming Zack's dog "Catnip".
 * Interestingly, this doesn't particularly affect what appears to be some impressive talents at both the piano and fencing. She has a case full of trophies set into the wall of her room.
 * Girls Love Stuffed Animals: Has a frog "stuffie" in the games, and an assorted collection of large plush in the anime.
 * Hair of Gold: After she and Geo start getting along.
 * Hazel Eyes
 * Kirk Summation: Tries this on Jack Corvus in the third game. It doesn't work -- the alien half of the monster tells her that his host just wants to destroy stuff. And then Jack snaps at Corvus, yelling about how he hates being ordered around.
 * Lamia: Ophiuchus Queen takes the cake and eats it before you even knew it was there.
 * Clingy Jealous Girl: In the anime, Ophiuca initially subjugates Luna, but RockMan's presence is enough to pull out a chunk of Luna's personality... which leads us to a scene in which Queen Ophiuca becomes rather obsessive with RockMan's attention.
 * Cute Monster Girl: Try sexy monster girl.
 * Snakes Are Sexy: Luna as Ophiuchus Queen is wearing a Belly Dancing Outfit. And frankly only the top and belt. Look!
 * Evil Is Sexy: There are so many implications about that.
 * Apparently the outfit also grants her Super Armor (but only in the first game; the mindless monster that returns in the second has no such invulnerability).
 * Poisonous Person: Not in battle, though her Gorgon Eye attack will paralyze you. In battle with her, she has no posionous or HP Draining attacks. However, her Mega Card has her Quick Serpent attack leave poison panels in its wake. Also, she sics a snake on Sonia, putting her out of the fight.
 * Loves My Alter Ego: It gets a little absurd at points, as she maintains she has feelings only for MegaMan whenever she has an awkward moment with Geo.
 * Mega Princess Curls: Her trademark hairstyle, and at the very least the largest non-parody in any media. In the anime, she is shown with her hair down at least once.
 * The Megaman Wiki claims her supercurls are meant to evoke rabbit ears. Combining that with her name and with her Wizard, Mode, begins to suggest the Jade Rabbit myth.
 * Muggle Power: During the attack at Alohaha, things get bad enough that Luna comes to find MegaMan for advice on what to do. The act of deferring her judgment to another sets Joker off.
 * Ojou
 * Noblewoman's Laugh: She lets one out when she's given the designation of honor at the village of Nansca's ceremony.
 * Proper Tights with a Skirt: In the anime her stockings are straight up baby blue. In the games, they're a darker blue with a light yellow spiral pattern.
 * Pull a Rabbit Out of My Hat: This is Vogue's basic design.
 * Protectorate: Most notably in the first game. Luna is the focal point of Geo's getting a handle on both the Star Force and Tribe power-ups; in the first case, he grows determined to protect her; in the second, she deliberately remains with an uncontrollable Geo in an attempt to help him, and it is their developed relationship (and the resulting jump in their shared Link Power) that allows him to conquer the OOPArt.
 * Rapunzel Hair: When it's loose.
 * Red Oni, Blue Oni: The blue to Sonia's red, and slight subversion, maybe. She's more down-to-earth practical-minded than Sonia (except in the rare cases you manage to upset her - thus the subversion); so really, she's the Tsundere to Sonia's Genki Girl. Need further proof? Luna's is most often seen in blue, and Sonia in pink.
 * Rich Bitch: To many of the more shallow players, she comes across like this. She's not in the slightest, in fact, she really just wants true friends, but fears that she'll get hurt if she opens up to people.
 * School Uniforms Are the New Black: Her outfit has all the trappings of a school uniform, but she's the only one who wears anything of the like.
 * Student Council President: She pursues Geo initially to score major student body politic points for the upcoming election.
 * Team Mom: The end of her introductory scene in the second game sees her fussing over Geo's, Bud's, and Zack's health and welfare. Judging from their responses, it would seem this is pretty routine.
 * Through His Stomach: Late in the first season of the anime, she spends her portion of a shared Day in The Limelight learning how to cook -- for RockMan, from Akane, and using Geo.
 * Her job in the post-game of BerShiDin is an attempt to try and cooking a pastry. Geo, for once eager to assist someone, cheerfully gathers ingredients from around the world for her -- actually going so far as to invert their usual dynamic and making her demand he Stop Helping Her.
 * Feminine Women Can Cook: The anime incident was spurred on by a weekly televised poll for "Most Desirable Women". The next time she catches it, the results indicate a "Woman Who Can Clean House", so Luna ends up trying to kick Subaru out of his own room so she can clean it. Akane apparently likes it when there's more noise in the house.
 * Lethal Chef: Her early efforts do not bode well for our hero.
 * Touched by Vorlons: She joined with Ophiuchus briefly, and traces of that power are left in her body, though she does not use the power in Ace and Joker.
 * Triang Relations: With Geo and Sonia.
 * Tsundere: Big time, but only once you get to really know her. And we mean really, REALLY know her. It's better in the 3rd game, where we see she's a Type A almost right off the bat.
 * Tsundere: Big time, but only once you get to really know her. And we mean really, REALLY know her. It's better in the 3rd game, where we see she's a Type A almost right off the bat.

Bud Bison and Taurus (Gonta Ushijima and Ox)
""Game over for me.""



One of Geo's friends and a... erm... follower of Luna alongside Zack. He seems to be a tough guy, but the just really wants friends. He gets possessed by Taurus very early in the first game, and in the third


 * Beware the Nice Ones: You better darn sure you be respectful around Luna, or Bud will get very, very upset with you.
 * Big Eater: A fairly major portion of his character, and one of his chief distinguishing characteristics when compared to Dex, whose niche he otherwise fulfills. In case you don't do subtlety, his shirt has a fork and a knife design situated on the belly.
 * The Big Guy: To Zack's The Smart Guy.
 * Breath Weapon: One of his attacks in the trilogy is called fire breath, and also in the third game there's a part where you have to use Taurus (not Bud or their fusion) to melt ice blocks caused by Diamond Ice.
 * Bruiser with a Soft Center
 * Bullfight Boss: First boss of the series is Bud as Taurus Fire.
 * Bull Seeing Red: After Bud meets Taurus, objects around town that are colored red are often found destroyed the following morning.
 * Did Not Get the Girl: Bud fears this outcome in the second game when he takes a particular liking to the starlet of Grizzly Peaks hotel, Amy Gelande, and then realizes he had just been very rude to her father, who also happens to own the hotel.
 * Happily, neither of them seems to mind, though both prove victim to Chuck Cunningham Syndrome.
 * Dumb Muscle: Not... not a bright kid. Strong as an ox, though, if you haven't gathered as much so far.
 * Expy: Of Dex from Battle Network, but unlike him, he wasn't Demoted to Extra in later games.
 * Fan Boy: To several of the game-significant women. He is intensely loyal to Luna (see Hidden Depths below), but Zack once convinces him to ditch one of her meetings (which promises to go an extra-long due to her being in a particularly foul mood) so they can go get psyched up for a local Sonia Strumm concert. He also develops a fondness for Amy Gelande in the second game.
 * Gentle Giant: Bud's a nice kid, honest he is. Unless, of course, you show disrespect to Luna, who was one of the best things to ever happen to him.
 * Hidden Depths: When Bud was younger, he scared all the kids around him for being so darn big, which left him absolutely miserable - and then Luna found him and took him under her wing, earning his loyalty. When Mega (hiding in Geo's Transer) knocks him out cold, Luna threatens to cut their Brotherband (she never really had any intention to, though - she just wanted him to shape up), it sends Bud into a depression, which is where Taurus finds him.
 * Japanese Pronouns: In the Japanese versions of the games, Bud uses both "ore" and "ore-sama".
 * Playing with Fire: Taurus. It's also the main ability of their fused form.
 * Real Men Wear Pink: Possibly; there's a piece of concept art of Bud taking a moment to tend to a bird... while sitting down and knocking over a flowerpot. Doesn't outright contradict anything we know already.
 * Recurring Boss: Out of every boss in the series, only Taurus is fought in all three games.
 * Those Two Guys: With Zack, though he ends up being pulled away from this in the third game over the course of the series.
 * Touched by Vorlons: Yeah same as Geo and both of the girls, his alien partner ends up returning unlike Luna's

Zack Temple and Pedia (Kizamaro Saishouin and Pedia)
""I must tell this to the Prez!""



One of Geo's friends and a... erm... follower of Luna alongside Bud. He is small and smart, and the only one of Geo's close circle of friends to never get possessed by an EM-being. He does have a Wizard names Pedia in the third game, but is unable to EM Wave Change (altough a Mr.Hertz in his room says that he often train poses for EM Wave Change in front of his mirror).


 * Aerith and Bob: His first name is a shortened form of the Hebrew language (southwest asia) name Zechariah, which means God has remembered.
 * Zack can also be an adaptation of Zachary, or, frankly, just plain Zack. It's not that uncommon.
 * Can't Catch Up: Poor, poor Zack. He's the one part of a group of friends that hasn't been Touched by Vorlons, but it's only in private that this shows: in the third game, one of the Mr. Hertzes in his house will reveal that Zack and Pedia have been practicing the E-M Wave Change pose in front of a mirror.
 * Fan Boy: Both he and Bud are extremely loyal to Luna. And Sonia. (This causes them some trouble every once in a while).
 * Hidden Depths: See Can't Catch Up above. Also, he laments his inability to do anything useful for Geo/Mega Man at the end of the first game.
 * Hollywood Nerd: So, so much.
 * Scary Shiny Glasses: In the anime.
 * The Smart Guy: To Bud's The Big Guy. His Wizard, Pedia (as in Encyclopedia) is either the admin, holder, or the embodiment of the Zackpedia, which is Zack's information database, that has entries on nearly everything.
 * Theme Naming: His last name (Temple) may come from the antomical term temporal cortex as the temple is the name of the head directly in front of there.
 * Those Two Guys: with Bud, until Bud gets a promotion. See Can't Catch Up.
 * Touched by Vorlons: Averted, as he is the only one of the five kids that does not meet up with an alien partner. Though he does get a wizard like the other four.

Hope Stelar (Akane Hoshikawa)
""Please, just come back home safely.""



Geo's mother. Unlike her son, she has more-or-less moved on after her husband's disappearance, altough she still hopes for him to come back.

She plays a very minor role in the first two games, but in the third


 * Brick Joke: In the first season of the anime, MegaMan spends a day as a delivery boy to make up for a post office mess-up caused by his fight with a virus, which involves him visiting his own home and delivering a mail-order pan to his mother. Come the end of the second season, where Harp Note has no idea why Akane is addressing her as "Ms. Delivery Girl".
 * Broken Masquerade: To his credit, Geo did manage to get through almost three whole games without raising anything more than suspicions. It wasn't until  dropped by to confirm it that she properly understood, though.
 * Cool Big Sis: She and Luna have a solid rapport with each other in the anime, starting when she teaches Luna how to cook.
 * She also has a strong sense of mischief and isn't above letting life be difficult for her son. She stops short of outright antics, however.
 * Distressed Damsel: Phantom Black kidnaps her and makes good on his deal with the cameramen.
 * Education Mama: Not much of one, though she certainly approves of Geo's return to school. One thing to consider is how, for Geo, going back to school is more of a reflection of his emotional state.
 * Feminine Women Can Cook: Akane has a couple of cooking moments in the anime, primarily receiving her mail-order saucepan and teaching Luna how to cook.
 * Genki Girl: She has some elements of this, though it manifests in her quirkiness rather than her general demeanor.
 * Hot Mom
 * Male Gaze: Near the end of the Tribe anime, Phantom Black kidnaps Akane, tossing her over his shoulder and ditching. The following chase scene, while ostensibly simply just a full frontal shot of Phantom Black running from RockMan and Harp Note, allows him the remarkable opportunity to aim Akane's ass square at the camera. And it stays there for a while, even as she begs him to let her go.
 * Innocent Innuendo: During the moment illustrated in Shipper on Deck, Akane muses about Subaru still being a little boy for all his supposed maturity, but makes a particularly awkward face during the statement, which is not helped in coming directly after this. The fandom does not seem to want to let this go, naturally.
 * The Nicknamer: In the anime. To her, Rockman will always be the delivery boy.
 * Parents as People: While she has small flashes of insight into Geo's secret life, she still comes across as a smidgeon selfish when she tries to insist Geo stay out of harm's way. She lets this go in the third game after a final flash of insight.
 * Shipper on Deck: In the anime, Akane will tease Subaru about the girls in his life. At one point in the first season, Akane asks Subaru if he likes Hibiki Misora. He denies this quite strongly. She then has a flash of inspiration, she asks if he likes Shirogane Luna, which steams him up enough to make him leave, suffering both teasing from Akane and War Rock.
 * Tender Tears: In the anime, Subaru is hospitalized mid-season. While she's not shown to be crying, you can hear her voice quavering and you can see her holding a handkerchief.
 * Wacky Parent: Oh, yes. Bursting out laughing when your son suffers the efforts of your student is not the best way to earn Mommy Points, no.

Aaron Boreal (Mamoru Amachi)
""I still haven't lost hope that I'll find Kelvin someday""



An associate and former underclassman of Kelvin's, Aaron may be the one man left on earth still trying to find his old friend. The head of the space research institute, "AMAKEN", Aaron proves to be one of Geo's greater allies during his adventures, even going so far as to get things started by presenting Geo with the Visualizer, which he found among Kelvin's old things. Cheerful and outgoing, he tries hard to make friends with people, going out of his way to make friends with one of his workers, the reclusive Tom Dubius.

After the first game, Aaron becomes something of a specialist in Wave Technology, often working with Geo and WAXA as trouble arises.


 * The Alcoholic: Not quite, but he's happy to invite Tom to a round of drinks after a hard day's work.
 * Heterosexual Life Partners: In the anime and the first game, he and Tom become good buddies. Tom is nowhere to be found in the second game, however, and when he does return in Ace and Joker, they're rarely seen speaking to or about one another.
 * Fat and Skinny: A sign that Tom has grown better with people is that he's willing to tease Aaron about his eating habits.
 * Odd Couple: Aaron the cheerful, perhaps rather stocky extrovert, and Tom, the reclusive, slinking introvert.
 * Home Base: AMAKEN in the anime. Fares better overall than the SciLabs.
 * Mission Control: Provides support to Rockman and Harp Note during the second half of the first season, especially during the final arc. Mamoru will often show up (usually with Goyouda) in the midst of the action while Tom oversees from the main lab.
 * Lost in Translation: The AMA part of AMAKEN is actually short for Amachi in the original japanese. Basically put, Aaron runs a rocket design and space research center he named after himself.
 * Meaningful Name: Mamoru means "defender". Amachi means "Heaven and Earth." And one meaning of Aaron is "high mountain".
 * Mentor Archetype: While not quite a surrogate father to Geo, Aaron nonetheless provides welcome support. Besides Hope, he's the second voice encouraging Geo's return to school.
 * Mr. Exposition: When Omega-Xis just won't do.
 * Mr. Fixit: He tries, but it's not quite as easy as Geo hopes it is.
 * The Engineer: In the anime, he provides Geo with a substitute Wave Scanner while he plans on fixing his broken Transer, when Shinsuke jumps in and seizes the opportunity to create what we will come to know as the Star Carrier. AMAKEN also develops Wave Rifles for the Satella Police.
 * Omnidisciplinary Scientist: Technically, Aaron is an actual rocket scientist, though he ends up being used as the go-to guy for the Fantastic Science of the Wave World and its inhabitants. His relationship with WAXA is... unclear.
 * Sempai-Kohai: A kohai of Kelvin's, and a friend of the family.

Bob Copper (Detective Goyouda Heiji)
""Goyouda, Goyouda, Goyouda!""



An agent working for Satella Police, he gets only minor appearances on all three games, but recieves a bigger role in the anime.


 * Broken Masquerade: Copper comes very, very close to connecting Geo to the weird activities going on in town in the first game (not least because Geo's house is radioactive).
 * Butt Monkey: Takes a baseball to the head in the games. Gets fried by fireworks and regularly messed with in the anime.
 * Catch Phrase: In the anime, he tends to make loud pronouncements of "You're all under arrest!" - in English. His Japanese equivalent is to fire off a series of "Goyouda"s, which mean pretty much the same thing.
 * The Commissioner Gordon: He drops his chase of Rockman during the Final arc of the first anime and starts working with AMAKEN; this partnership continues throughout the Tribe anime.
 * Crazy Prepared: He's loaded to the gills with stuff designed to work with Z-Waves, or the waves the FMs give off, which have been around for all of maybe two weeks - he outright frightens Omega-Xis when he pulls out his self-created Rejecter, which is tech that humans SHOULDN'T HAVE YET.
 * The Determinator: "This light has called us to defeat this evil!" proclaimed in the face of the Planet Eater Andromeda.
 * Drives Like Crazy: In the anime Copper has some truly insane driving skills, being able balance his car at a forty-five degree angle on a railguard and still be able to drive forward. Omega-Xis was most impressed.
 * The Inspector: Generally finds himself involved in cases that deal with superhuman activities. He doesn't succeed, but he gets pretty darn close.
 * Meaningful Name: See Catch Phrase.
 * Memetic Badass: This was the fan response to the release of this wallpaper.
 * Occult Detective: Well, extraterrestrial detective, maybe.
 * Overshadowed by Awesome: Copper is actually quite competent, he's just utterly out of his league. Even in the anime, which gives him more screen time, MegaMan evades his clutches only through the virtue of his superhuman abilities. Again, Geo and Mega probably aren't helping things with their unquestioning distrust of the badge.
 * Reasonable Authority Figure: Copper generally remains one throughout the series; he would be more of one if Geo and Mega didn't keep making him suspicious.
 * Secret-Chaser: Geo and Mega work hard to keep ahead of Copper. They manage to turn him into a Sympathetic Inspector Antagonist when they try to slow his investigation, an effort which involves knocking him out with a baseball to the forehead, and cracking his computer to delete his entire report. Mega, who dragged Geo into it, apparently never hit on the idea that explaining the situation to a potential ally was an all around better option than behaving like a criminal and ratcheting up the policeman's suspicion.
 * Spanner in the Works: Is an instrumental distraction in the Tribe anime finale, without which the bad guys would've won.
 * Sympathetic Inspector Antagonist: An Expy of Inspector Zenigata.

Ken Suther
The owner of the shop Big Wave. Despite appearing in all three games, he plays a very minor role. In the third game, he gains a partner Wizard named Hang Ten, who absorbs the Cipher Mail functions of the first two games.


 * Arms Dealer: He's the Battle Card merchant, and Geo's his best customer.
 * Astonishingly Appropriate Appearance: Hang Ten basically oozes his design theme.
 * Crouching Moron, Hidden Badass: So Hang Ten surfs the Meteor Server when you hand him a Cipher Code.
 * Surfer Dude

Recurring Characters
These characters appear in two of the three games from the series

Damian Wolfe/Wolf Woods and Wolf (Juro Ogami/Wolf Forest and Wolf)
""I can only calm down fighting!""



Damian Wolfe is an optional boss character employed as a gardener in Star Force 1 and 3; he generally avoids crowds, partially because he scares people, and partially because he hosts a belligerant alien named Wolf whose presence agitates Damian's own fight-happy inclinations, especially during the full moon.


 * Blood Knight: Both Damian and Wolf are naturally bellicose; Wolf's presence, however, agitates Damian's tendencies almost unbearably.
 * Morality Pet: Wolf gives us an inversion; he gets his Pet the Dog moments by becoming someone else's pet.
 * Touched by Vorlons
 * Turns Red: The Wolf Woods battle in Star Force 1 has a unique element to it -- when the background full moon comes out, Wolf Woods literally turns red, his claws lengthen, he moves faster, and he hits harder. And when the full moon hides again, he reverts to normal. So we have an interesting example of a 'pissy boss' mode on a timer.
 * Truly Single Parent: In the anime, Wolf leaves behind an FM puppy to a girl who mistook him for a normal dog and took care of him for some time. Best not to think about that one too hard.
 * Our Werewolves Are Different
 * Worthy Opponent: Wolf and Mega, while not on the same side, have a great mutual respect for each other in the anime. This leads them to both chide themselves for being foolish when they wonder why that cutseyed up doglike creature over there looks so familiar; no way would he EVER be a part of a dog show. That would be silly.

Hyde/Dark Phantom and Phantom (Hyde/Phantom Black and Phantom)
""This wasn't in my script!""



One of Doctor Vega's henchmen in the second game. He wants to be a film director, always refering to his schemes as "scripts", and tends to get a little carried away with them. He only serves Vega in the games, while in the anime he is a stand-alone Villain. His EM-partner is called Phantom, and they fuse together to form Dark Phantom.


 * Ascended Extra - Went from being an unoriginal stooge in the games to being his own standout character in the anime. Also gave us "The OOPArts are NOPArts."
 * Card-Carrying Villain - Has some shades of this.
 * I Have Your Wife: Kidnaps Luna twice in 2, and his presence and actions in 3 first threaten Geo's friends and then WAXA's main computer . In the anime, he takes over every viewscreen in town and demonstrates his captivity of Subaru's mother (who's really waiting to have her picture painted); he claims her safety depends on MegaMan returning the OOPArt.
 * Nice Job Fixing It, Villain -
 * Prima Donna Director - While not actually involved in the production of any known films, he treats all scenarios that involve him as "scripts". And he expects the "actors" to follow them to the letter.
 * Sissy Villain - Especially in the anime.
 * Giftedly Bad / Nightmare Fetishist: In the anime, he possesses a fascination with the grotesque and the distorted -- he's simply not content unless a piece of art has something... off about it (His painting 'A Girl Playing with Her Dog' depicts the split second between the leaping of a rabid little dog and its teeth sinking into the eponymous girl's flesh) . He is honestly convinced that he is world-class artist, but the fact that people are repulsed by his taste in art leads him to believe that he's one of the great artists whose work won't be appreciated until centuries after his death. And then he is visited by a little phantasm who offers him immortality.
 * Those Two Bad Guys - Notably creates an Anime-based milieu with the even further Ascended Extra Gori Monjirou, even though they technically work against each other as much as they work with each other. Bonus points for the Sensitive Guy and Manly Man element.
 * Those Two Bad Guys - Notably creates an Anime-based milieu with the even further Ascended Extra Gori Monjirou, even though they technically work against each other as much as they work with each other. Bonus points for the Sensitive Guy and Manly Man element.

Solo/Rogue and Laplace (Solo/Burai and Laplace)
""Clinging to others as you do is an ignoble existance.""



The last alive member of the Murian race, Solo is one of Doctor Vega's henchmen a guy that works by himself. Being the last one of his kind, he hates the world and will slash down anyone who uses technology of his lost race for evil. He wants to bring back his lost civilization to its greatness, and works with Vega in the second game because they have the same goal and so "would be more efficient".

He appears again the third game, in which he is fighting agaisnt Dealer because they are using Murican technology on their experiments.

"Solo: Shut up, Laplace."
 * Adventurer Archaeologist: A variation. Many of his travels require him to visit places of antiquity, and if he is ever known to recline anywhere, it will be in the presence of historic architecture.
 * Anti-Hero: First scene in Ace and Joker? An attempt on Jack Corvus' life.
 * Awesome Yet Practical: Laplace can become the Laplace Blade whether or not Solo is running around as Rogue. Solo generally prefers to be in Wave Form, as it would naturally allow him to take greater advantages of the Laplace Blade's abilities.
 * Badass: The quintessential example for the series.
 * Bare-Fisted Monk: Originally. Then he picked up a sword and fell in love.
 * Berserk Button: You know, with the number of things that sets him off, perhaps its best just to not speak of Mu at all.
 * The Brute: Back in his first appearance.
 * The Cameo: he's a chip and enemy summon in Operate Shooting Star.
 * Combat Clairvoyance: Rogue's X-shaped mask allows him to see how his opponent concentrates his EM energy. How much this helps is debatable, since his attacks are designed to prevent those opponents from having the opportunity to strike at all.
 * Combat Pragmatist: Take a gander down at Spam Attack.
 * Cutting the Knot: Uses Laplace to blow open a hole in the floor after Geo and Sonia discover the door to the hallway to the elevator is locked.
 * Fire-Forged Friends: Averted. Solo is determined to stick out his loner ways.
 * Heel Face Turn: Sort of. More like a Heel-Neutral turn, but he's coming around.
 * I Was Just Passing Through: The ending of the second game, in which Solo declares that Geo's body was in his way.
 * Unless you want to go for full completion. Then you get the not-so-Lighthearted Rematch.
 * I Work Alone / Ineffectual Loner: Much of his power requires this to work, and it becomes a matter of principle whenever Mega Man's around. Solo is almost constantly haranguing Geo about his reliance on the bonds he gets from others.
 * Until Geo calls him out on it in the postgame of Ace and Joker and accuses him of being loyal to the land of Mu.
 * Jerk with a Heart of Gold: Mmmmaybe. If his business there is concluded, Rogue has been known to begrudgingly allow for hitch-hikers on his way out of the Most Definitely Final Dungeon.
 * The Lancer: Ace wanted him for the Commandos. Solo turned him down.
 * Last of His Kind: Solo is the last Murian human, and generally over-protective of their culture. Laplace is likely the last Murian EM Being.
 * Lighthearted Rematch: Hahaha, no. MegaMan's and Rogue's postgame fights are always the most brutal, knockdown matches of the game.
 * Loners Are Freaks
 * Lost Technology: The games never explore what he would do if he ever actually restored Mu or how he would do it at all; most of the time, he's dedicated to preventing its misuse.
 * Master Swordsman
 * Instant Expert: Takes to a sword like a duck to water.
 * Meaningful Name: He worked alone before joining with Laplace.
 * No Sense of Humor: Possibly Subverted. One would think that the gate on the Outer Space Wave Road sealed by Rogue Z has some kind of powerful ability, right? Hahaha, you wish. He leaves a cat's meow sound effect for the RockBuster.
 * Not in This For Your Revolution: He's here explicitly to take revenge on those who abuse Murian technology. That Geo happens to be there and that Solo's actions happen to benefit him is entirely beside the point.
 * If Geo approaches Solo where he's relaxing near Alohaha Castle, he'll try and recruit Solo to work together against Dealer, only to be turned down spitefully. This steams Geo up so much he actually loses his ability to speak coherently for a moment and instead settles for an exasperated shout.
 * Precursors: Knows less about them than he would like.
 * Rival: To Geo, and originally to Eos, until it was axed.
 * Rivals Team Up: Solo brings Geo along to make it easier for him to kill several giant Noise monsters, since the last time he encountered them, he nearly died. Just to prove he's not going soft, Rogue deliberately bars MegaMan from getting to Jack Corvus and picks a fight with him.
 * Shout-Out: Laplace is named for Pierre-Simon Laplace, an astronomer known for the hypothetical near omniscient Laplace's Demon (which is likely what Laplace more properly references - this would fit with with Solo's Combat Clairvoyance).
 * Spam Attack: This is the main reason he is impossible to beat in the series; he specializes both in Rapid-Fire Fisticuffs and Blade Spam.
 * Standard Status Effects: The attacks that don't simply overwhelm Geo with speed and power will be likely to Paralyze him, instead.
 * Take Me to Your Leader: Says it word for word in the third game.
 * The Unintelligible: Laplace
 * TsunTsun: Ohhhhhhh, yes. Solo's not going to kill Geo because he has a bond with Mu, he's going to kill Geo because it's fun.


 * Turns Red: After he gets the Indie Proof in the second game, he'll put out a BFS and change his Rapid-Fire Fisticuffs for a rapid sword strokes. Subverted after Laplace joins him, he'll use both sword and fisticuffs in accord.
 * Weapon of Choice: Swords and Martial Arts.
 * Rogue's martial arts apply the following tropes: Armed Legs, Dance Battler, Elemental Punch/Rocket Punch, Rapid-Fire Fisticuffs, Shockwave Punch.
 * The sword from the Indie Proof applies the following tropes: Ancestral Weapon, BFS, Blade Spam, Evil Weapon, One-Handed Zweihander, Sword Beam.
 * The Laplace Blade applies the following tropes: Black Swords Are Better, Empathic Weapon/Mons, Oddly-Shaped Sword --> Serrated Blade of Pain/Sinister Scimitar, Throwing Your Sword Always Works.
 * We ARE Struggling Together!: This more or less defines the relationship between him and Geo.

Pat/ Sprigs/ (Futaba/ Tsukasa )
""So you're Geo Stelar. I always wondered how you were.""



A quiet, cheerful and very mysterious student that Geo meets after Luna finally manages to get him back to school. While he and Geo almost immediately hit it off, we learn late in the first game that all is not well with Geo's new best friend. And, guess what, it's a two-fer:

In the anime, Pat is in a different class than Geo.

WARNING: Spoilers ahead, Captain!


 * Backstory:
 * Chuck Cunningham Syndrome: Pat's a major character in the first game, if late to the party, an Easter Egg in the second, and a fond memory in the third.
 * : Justified.
 * : Non-fatal,
 * : Subverted viciously.
 * : In the anime,
 * : Oh so very much in the anime.
 * Sixth Ranger: Over the course of the first game, it's hinted strongly that Pat would've joined Geo's circle of friends, though he feels as though he isn't worthy and refrains from officially joining the "team". He's still working through those issues in the second game. The third? Well...
 * : When you Happen Across Him in the afterstory of the second game,
 * He realizes that by the end of the first game,.
 * Useless Accessory: Most characters use a Transer. In the anime, Pat uses a Wave Scanner that he feeds headphones into. No real reason is ever given for this.
 * Wham Scene: Oh, hey, look -- It's Pat! Cool! Hey. what's he talking about... hey, wait a minute. Did he just beat the crap out of that guy? Whoa. Scary.
 * : Oh so very much in the anime.
 * Sixth Ranger: Over the course of the first game, it's hinted strongly that Pat would've joined Geo's circle of friends, though he feels as though he isn't worthy and refrains from officially joining the "team". He's still working through those issues in the second game. The third? Well...
 * : When you Happen Across Him in the afterstory of the second game,
 * He realizes that by the end of the first game,.
 * Useless Accessory: Most characters use a Transer. In the anime, Pat uses a Wave Scanner that he feeds headphones into. No real reason is ever given for this.
 * Wham Scene: Oh, hey, look -- It's Pat! Cool! Hey. what's he talking about... hey, wait a minute. Did he just beat the crap out of that guy? Whoa. Scary.
 * Sixth Ranger: Over the course of the first game, it's hinted strongly that Pat would've joined Geo's circle of friends, though he feels as though he isn't worthy and refrains from officially joining the "team". He's still working through those issues in the second game. The third? Well...
 * : When you Happen Across Him in the afterstory of the second game,
 * He realizes that by the end of the first game,.
 * Useless Accessory: Most characters use a Transer. In the anime, Pat uses a Wave Scanner that he feeds headphones into. No real reason is ever given for this.
 * Wham Scene: Oh, hey, look -- It's Pat! Cool! Hey. what's he talking about... hey, wait a minute. Did he just beat the crap out of that guy? Whoa. Scary.
 * : When you Happen Across Him in the afterstory of the second game,
 * He realizes that by the end of the first game,.
 * Useless Accessory: Most characters use a Transer. In the anime, Pat uses a Wave Scanner that he feeds headphones into. No real reason is ever given for this.
 * Wham Scene: Oh, hey, look -- It's Pat! Cool! Hey. what's he talking about... hey, wait a minute. Did he just beat the crap out of that guy? Whoa. Scary.
 * Wham Scene: Oh, hey, look -- It's Pat! Cool! Hey. what's he talking about... hey, wait a minute. Did he just beat the crap out of that guy? Whoa. Scary.

Mitch Shepar/Libra Scales (Michimori Ikuta/Libra Balance)
""All right class, if you have any questions, don't hesitate to come to me!""



The main characters' homeroom teacher. A teacher well liked among his students for his alternative ways of teaching that produces great results among the students. He is taken over by the FMian Libra and becomes Libra Scales. He also appears in the third game, although without Libra.


 * Badass Beard: Just look at that thing.
 * Touched by Vorlons

Tom Dubius/Cygnus Wing (Shinsuke Utagai)
Aaron's research assistant in the first game. A former co-worker formed a Brother Band with him for the sake of stealing his inventions; since then, he was unable to trust anyone. After he gets his job with Aaron, Cygnus appears, who inquires about his past, and then tricks him into thinking that Aaron had stolen his latest invention. This drives Tom to fuse with Cygnus and trap Aaron (as well as Geo and others) in a space simulator with the intent to kill him. After discovering that he can, in fact, trust Aaron, he defuses from Cygnus and returns to his job.

He comes back in the third game working for WAZA, with Cygnus as his Wizard. He can be fought as an optional boss.


 * Meaningful Name: In the sense that he finds people trying to befriend him dubious.
 * Sensitive Guy and Manly Man: The Sensitive Guy to Aaron's Manly Man.

Other Characters
These characters only appear in one out of the three games in the series

Lady Vega / Doctor Orihime


Vega is a brillaint scientist that pioneered Matter Wave technology.

Doctor Orihime appears in the Tribe anime, where she recruits Rockman's help to find the OOPArts. Most of the episodes of Tribe involve her sending Rockman to various locations around the world to do some digging for information.


 * Chuck Cunningham Syndrome: She disappears after the second game. This is mildly disconcerting, considering how the epilogue saw her intimate that there was going to be
 * Compressed Adaptation: The anime runs itself out of juice before it gets a chance to explore her origins.
 * Dark and Troubled Past: Oh, man. She is not a happy lady.
 * Dead Little Sister:
 * Expository Hairstyles: How many of you figured something was up when you saw the Butterfly Rings?
 * Expository Hairstyle Change: In the anime, she normally uses the single ring in the back that was shown in her backstory. (An ethnic variation on Prim and Proper Bun, perhaps)?
 * Evil Chancellor: The cause of all her troubles.
 * The Faceless: For a good part of the second game, her mugshot is a vaguely lit silhouette, as she is reclining behind some curtains. . Averted in the anime.
 * Fan Service Pack: Her sprite doesn't particularly suggest anything Fanservice-worthy about her, but when we meet her in the anime, hoo, boy.
 * Freak-Out: Halfway through the final episode of the anime. Magnificent in its brevity.
 * She's heavily implied to have gone through one in her back story, as well.
 * Gadgeteer Genius: She is responsible for the development of Matter Wave technology. In the anime, she is also famous for the development of a little machine called a Radio Composer,.
 * Hidden Depths: The depth of her motivations aren't remotely apparent in either version of the story.
 * Hot Scientist: Between her Fan Service Pack and Gadgeteer Genius credentials, she's this. Her Pimped-Out Dress comes with an Impossibly Low Neckline, too.
 * Hot Teacher: Possibly. She does research and conducts her role as Mission Control at Kodama University.
 * Large Ham:
 * Love Hurts:.
 * Meaningful Name: Orihime and are the characters of the East Asian legend of Tanabata. Their English names, Vega and, are derived from the names of the Real Life stars that figure in the myth.
 * Mission Control: Her role in the anime is to provide Geo with his mission for the current arc.
 * Pimped-Out Dress: She doesn't wear the dress from her image until she . Otherwise she wears a relatively simple robelike garment.
 * Tall, Dark and Bishoujo
 * Shiny Midnight Black
 * Unusually Uninteresting Sight: In the anime, she has little to no interest in explaining why her assistant is wearing such heavy robes. Or moves as though he's gliding. Or is so damn tall.
 * War Is Hell: Is decidedly of this opinion.
 * Xanatos Gambit: Her initial idea in the anime is to have Rockman gather the OOPArts for her. When they end up being gathered by Yeti Blizzard and Phantom Black,
 * Meaningful Name: Orihime and are the characters of the East Asian legend of Tanabata. Their English names, Vega and, are derived from the names of the Real Life stars that figure in the myth.
 * Mission Control: Her role in the anime is to provide Geo with his mission for the current arc.
 * Pimped-Out Dress: She doesn't wear the dress from her image until she . Otherwise she wears a relatively simple robelike garment.
 * Tall, Dark and Bishoujo
 * Shiny Midnight Black
 * Unusually Uninteresting Sight: In the anime, she has little to no interest in explaining why her assistant is wearing such heavy robes. Or moves as though he's gliding. Or is so damn tall.
 * War Is Hell: Is decidedly of this opinion.
 * Xanatos Gambit: Her initial idea in the anime is to have Rockman gather the OOPArts for her. When they end up being gathered by Yeti Blizzard and Phantom Black,

Hollow / Empty
Vega's heavily robed chief henchman. Found mostly either at her side or delivering her dispatches to Hyde and Solo.


 * Animation Bump: Hollow's beatdowns are always slick.
 * Battle Butler: Hollow will do anything Vega asks of him, including beat the everloving shit out of the person she points at.
 * The Champion:
 * The Dragon: To Vega, with more than a dash of Guardian Entity.
 * The Faceless: Like his master, you don't see much of him, though he pulls off the creepy factor far more effectively. Until Burai severs his upper robe, mind you.
 * Guardian Entity: He serves as one when things get bellicose.
 * Genius Bonus:
 * The Heavy: Shares plot-driving responsibilities with Lady Vega whenever she feels like delegating.
 * Hypercompetent Sidekick: Vega ultimately does little more than tell Hollow what to do. He does it with aplomb.
 * Lady and Knight: A case of Black and Black.
 * Lost Technology:  Also serves as part of a group trying to reclaim it.
 * Love Hurts:
 * Love Makes You Evil: Related with the previous trope.
 * Meaningful Name: Ohhhhh, yeah.
 * Interestingly, in the English games, his dubbed chip is called "MT" Magic, which only makes sense when you remember his Japanese name is Empty.
 * My Master, Right or Wrong:
 * No-Holds-Barred Beatdown: They go on sale in the last few episodes of Tribe.
 * The Reveal:
 * Robe and Wizard Hat: With a Murian Shamanic motif, at that.
 * Shock and Awe: Most of his attacks will either aim or shoot lightning at you. And lots of it. Outside of that, he'll also choose to delegate responsibilities to viruses or co-opted Murian soldiers.
 * Villain Sue: In the anime. In battle, if you are ever within the radius of Empty's leash, you will lose. (And even if you aren't, he can and will use ranged attacks to take pot shots at you). Nothing you can do will hurt him... unless you take out the machine his leash (and power source) is generated from. On the other hand, he's only vulnerable until Orihime feeds him the OOPArts, after which he no longer needs his leash.
 * The Worf Effect: Again in the anime. When Dr. Orihime sends him into battle to retrieve the OOPArts, he sees no particular need to be gentle.
 * Robe and Wizard Hat: With a Murian Shamanic motif, at that.
 * Shock and Awe: Most of his attacks will either aim or shoot lightning at you. And lots of it. Outside of that, he'll also choose to delegate responsibilities to viruses or co-opted Murian soldiers.
 * Villain Sue: In the anime. In battle, if you are ever within the radius of Empty's leash, you will lose. (And even if you aren't, he can and will use ranged attacks to take pot shots at you). Nothing you can do will hurt him... unless you take out the machine his leash (and power source) is generated from. On the other hand, he's only vulnerable until Orihime feeds him the OOPArts, after which he no longer needs his leash.
 * The Worf Effect: Again in the anime. When Dr. Orihime sends him into battle to retrieve the OOPArts, he sees no particular need to be gentle.

Mr. King


The leader of the organization Dealer. King's public persona is that of a kind millionaire that donates money to charity and is the owner of the King Foundation.


 * Abusive Parents: Is quite pleased to style his relationship with Queen Tia and Jack as familial. He's still a bastard to both of them.
 * Archnemesis Dad: The inevitable fallout.
 * Big Bad: In the third game.
 * Card-Carrying Villain: King belongs to the first sphere and has many of the mannerisms. Just about everything he does onscreen is negative, ranging from being vaguely unpleasant to downright vile. Doesn't diminish his presence as a character one notch.
 * The Chessmaster: In keeping with his Games motif: What does he need? Crimson. How does he get it? By making it grow. How does that happen? By infecting every Wizard he can get his hands on. What about the police? They're too busy dealing with the thousands and thousands of out-of-control Wizards to stop him.
 * Colony Drop: Averted, in comparison with his prototype's plans. He uses Meteor G as a Kill Sat instead.
 * Cool Chair: Part hovercar, part desk, part card table, part computer, part laser turret. It's such a Cool Chair he keeps it on him.
 * Evil Gloating: Bit of a bad habit, really.
 * Evil Laugh: A curious kind of chortle that, at its strongest, makes him have to hold onto his Chair for balance.
 * Evil Mentor: A side of him only seen in the Noise Modification Gear functionality. He will encourage MegaMan to aspire to take advantage of Noise Cards and create hands at the highest levels he can. He may even muse over offering MegaMan a seat at Dealer's table.
 * Expy: Early concept art draws deliberate connections between him and Dr. Regal. The two are remarkably similar, down to the natures of their plots, though King's is a bit more fleshed out this time around.
 * The Faceless: Like Vega, his face is hidden in shadow for the first few chapters. It's much less dramatic when he emerges this time, however.
 * Facial Markings: Has strange blue stylings down the sides of his face. No real reason is ever given for these.
 * The Gambler: Ohhhhh, yes. His basic Motif is grounded in cards, and Dealer's hideout has all the trappings of a casino. Don't expect him to leave it to luck, though.
 * He's Back: A villainous variant. And he announces it by making a personal appearance in the main office of his enemies' stronghold.
 * Kick the Dog: With a running start. Several times. Jack's upset about his sister, who is in jail? No, there will not be a rescue. Get over it. Joker at long last reveals his desire to live without having to be limited by rules? Give the irrevocable command for him to self-destruct.
 * Obviously Evil: After some early lines of dialogue about how Mr. King is a major public philanthropist, the game makes absolutely no attempt to hide his private life from the audience.
 * Revenge: King does not take kindly to anyone who slights him.
 * Theme Naming: The one who came up with it all.
 * Transhuman: Not a case of Touched by Vorlons.
 * Tyke Bomb: You know how the guy funds orphanages? He cultivates Child Soldiers with them.
 * Villain with Good Publicity: The masses think he's the best thing since sliced bread. He funds and runs everything from orphanages to shopping centers dedicated to children having a good time.
 * Transhuman: Not a case of Touched by Vorlons.
 * Tyke Bomb: You know how the guy funds orphanages? He cultivates Child Soldiers with them.
 * Villain with Good Publicity: The masses think he's the best thing since sliced bread. He funds and runs everything from orphanages to shopping centers dedicated to children having a good time.

Heartless


King's personal assistant, with all the stylings of a secretary. She handles most of his personal affairs and has even been known to distribute his orders to the membership of Dealer. King trusts her the most of all his subordinates, and has even been known to banter playfully with her.


 * The Dragon: Mr. King's personal assistant.
 * Shares this with Joker later on.
 * Establishing Character Moment: Walks hand-in-hand with her Crowning Moment of Awesome. Bonus points for occurring at the beginning of the final chapter.
 * Four Is Death: The fourth and final underling member of Dealer's Five-Bad Band. Also, the last suite of playing cards after Spade, Diamond, and Club.
 * Hartman Hips
 * Hot Girls Are Bitches:
 * Theme Naming: Part of the same Dealer spiel.
 * Meaningful Name: A couple of things to point out. One, she's named for the last remaining card suite. Secondly, the name suggests she's distinguished by certain characteristics she lacks..
 * Hot Girls Are Bitches:
 * Theme Naming: Part of the same Dealer spiel.
 * Meaningful Name: A couple of things to point out. One, she's named for the last remaining card suite. Secondly, the name suggests she's distinguished by certain characteristics she lacks..


 * Sexy Secretary
 * The Stoic: Retains a carefully guarded expression at all times..
 * Woman in Black: There are enough subtleties to her outfit to keep this from being a straight example, but the same principle applies.
 * You Gotta Have Pink Hair - Especially Egregious where most of the problems with the hair of the characters is the style (lookin' at you, Luna Platz).

Joker/Dread Joker (Joker/Grave Joker)


Mr. King's Dragon, Joker is a high-ranked member of the Dealer.


 * Blood Knight
 * Cool Shades
 * The Dragon: King's chief field agent, and no small consternation to Jack and Tia.
 * Co-Dragons: With Heartless.
 * Hand Blast: Dread Lazer. When you absolutely, positively got to kill every muggle woman in the room, accept no substitutes.
 * Scary Black Man
 * Theme Naming: Along with the rest of Dealer.

Belle and Ice/Diamond Ice (Suzuka and Ice/Dia Iceburn)


Belle is an aspirating idol who works hard everyday and has her Wizard Ice as her manager. Sadly for her, Ice gets corrupted into Diamond Ice by Jack, and plans to ruin Sonia's concert.


 * An Ice Person: Diamond Ice.
 * Drop the Hammer: Again, Diamond Ice.
 * The Pollyanna: Belle has this personality, but whether or not she actually is one remains to be seen.
 * Theme Naming

Strong/Club Strong


The Wizard that controls the environmental system at Alohaha Castle. He gets mutated by a Noise card and transforms into Club Strong.


 * Elemental Powers: As the one that controls the Environment Center, he has the power to control the nature, but as Club Strong, we see the next powers from him:
 * Blow You Away
 * Dishing Out Dirt
 * Green Thumb
 * Power Fist: Before he gets upgraded (see Elemental Powers above).
 * Theme Naming
 * Power Fist: Before he gets upgraded (see Elemental Powers above).
 * Theme Naming

Arthur C. Eos (A. C. Eos - Ace)/Acid Ace and Acid (Shido Akatsuki/Acid Ace and Acid)


A high ranking member of the Satella Police in the third game.


 * The Ace: Funny, that.
 * Crush! Kill! Destroy!/ Super-Powered Evil Side: Joker causes Acid to go berserk towards the end of the third game by overloading the immediate area with Noise.
 * Heroic RROD: He isn't capable of maintain a EM Wave Change by a long period of time, because.
 * Mysterious Middle Initial: Capcom has not said, but there has been speculation that the "C" stands for Christopher.
 * Rival: Acid is one for Omega-Xis, due to finishing off an evil wizard, and Eos was originally supposed to be a second rival to Solo-Rogue.
 * Sweet Tooth/ Trademark Favorite Food: Mega Snacks.
 * The chief example of this occurs at the beginning of the third game, where he buys the school out and they fail to restock.
 * Theme Naming
 * Sweet Tooth/ Trademark Favorite Food: Mega Snacks.
 * The chief example of this occurs at the beginning of the third game, where he buys the school out and they fail to restock.
 * Theme Naming