Betrayal at Krondor/Fridge


 * is brilliant. For almost the entirety of the game, the heroes are playing right into his hands. His plan of using the moredhel as a distraction is essentially a win-win scenario, only marginally complicated by Gorath's warning to the prince - either the moredhel invade, and Arutha responds to the invasion by sending his armies north, or


 * When you think about it, it seems all but obvious that convenient poisoning by a moredhel arrow is  doing as well. Not only is the timing implausible otherwise, but  is one of the few people with the resources to research/create a (magical?) poison that could debilitate, and through the Six also be able to equip moredhel archers with it. Not only that, it's known that  are friends and that  would try to rescue him, and  is the only other person in Midkemia both inclined and powerful enough to mess with  plans,so it's inconceivable that he wouldn't have taken measures against him.


 * Finally, sending was a very clever decision and he was likely justified in assuming that a rescue would either fail or not happen soon enough. Why?


 * Pretty much every tiny mini quest in the game is tied to the main quest by some thin, barely visible thread. For example, the missing gem you learn of in La Mut at the start of the game makes a lot more sense once you find out that the Six are.