Castlevania: Curse of Darkness/YMMV

": "Even so... ""
 * Ass Pull: To some, 's revelation that Sure, this is another prime example of how clever a manipulator  can be, but the fact that all info pertaining to the crux of this plan gets dropped literally at the climax of the game (causing yet another ) doesn't help in the slightest. Aptly summed up here.


 * Awesome Music: Plenty, but the one in Isaac's boss fight is awesome.
 * Demonic Spiders: pick up any LV.75 enemy. Anyone. Ranging from the Fleamen to the Red Ogre
 * Foe Yay: A metric ton of it, courtesy of Isaac to Hector.
 * Fridge Horror:, who's met in the depths of a Church.
 * Game Breaker: Bone Storm.
 * Goddamn Bats: There are enemies that qualify as this trope, but oddly enough there aren't any actual bat enemies in Curse of Darkness at all, unlike the rest of the series.
 * Ho Yay: Between Isaac and Hector, Isaac and Trevor... okay, between Isaac and everyone but Julia.
 * Nightmare Fuel: The dungeons of the Garibaldi Temple,
 * That One Sidequest: Some of the game's better and.....wackier weapons require hard to find items, some of which are boss-only steals. Stealing items requires the enemies to be in a particular frame of motion. Oh, and did you happen to miss a key item from a boss? No worries, you can fight them again! Provided you boss rush through all the bosses in the game that is. Not too bad, until you remember that every boss past the first two are That One Boss. One of them actually requires you to raise up a fairy with the ability invincibility jar to get to him when he's vulnerable to stealing.