Little Fighter 2/YMMV


 * Game Breaker - Henry + Beer = Sonata of Death until you die. To elaborate, Sonata of Death levitates sufficiently close enemies into the air so they are helpless while damaging them. Beer quickly restores MP to use it again. When Sonata of Death ends, the players hit with it fall to the ground and must wait a few seconds to get up. As long as Henry has MP, players hit by Sonata of Death are effectively helpless.
 * Purposefully Overpowered:
 * Julian, who has a powerful basic attacks, an armor that lets him get hit twice before taking any real damage, an easily spammable attack that fires multiple skull like projectiles with minor tracking ability, a powerful and large projectile that can overpower multiple weaker projectiles and a move that's basically an explosion of energy around him. All of those moves have a very low cost compared to their damage output. Oh, and on top of that he's pretty fast.
 * Firzen, who's one of the fastest characters in the game, has a shield that can reflect projectiles, a move that fires a powerful beam of energy, a move that fires at least 4 (depending on the number of opponents) homing fireballs and ice balls into the air which can knock you into each other as they land (and if it happens when he spams it, you're dead) and a move that's that plus an explosion of fire and ice around him, which is a potential One Hit KO if you're next to him(and the ice balls can freeze you, so he can easily move next to you and use it).
 * The last two can also count as SNK Bosses when encountered in Stage Mode, easily annihilating whole armies in a matter of minutes.
 * And if you thought those two weren't already enough of a Game Breaker, try the secret character Conrad from LF2 Reinforced. With multiple hell moves, Mercy Invincibility when hit, much higher HP and MP regeneration, and special moves that do some crazy damage, Conrad makes Julian look like a joke in comparison!