Contrast Soul

Contrast Soul is an Action RPG of the Historical Fiction genre currently in development by the troper, The Free Wind.

STORY: In late 17th Century France, it is the year 1680. Louis XIV, the King of France, resides in Versailles: a golden palace of majesty. His son, Luc Bourbon, is 17 years old. During one fateful night, the son of the infamous Cardinal Jules Mazarin returns from hiding, with a small army of Knight Templar Remnants. In a silent yet devastating Coup D'Etat, Aldric Mazarin kills Louis XIV and takes up power. Luc manages to escape with his life along with his friend Adelle, and a Royal Guard named Bennett. They then escape Versailles, and trek across europe to make allies and enemies alike, and solve the conspiracy.

See the Character Sheet for more info.

GAMEPLAY: The battle system of Contrast Soul would be best described as an incredibly tweaked version of the combat system of the Assassin's Creed games. Players move slowly around a circular (not actually circular, but a circular area in the full environment), and try to land combos on their opponents. Like in AC, combos are continued if you hit the attack button as the blade hits. However, unlike AC, defense also requires a button press combo, with a press before the blade hits. (It should be noted that this doesn't result in a One-Hit Kill counter, but in a huge damage reduction). When the combo completes, the enemy takes damage. Instead of taking a direct stab (Critical Existence Failure style), the enemy is shown taking a scratch.

This Videogame contains the following tropes:


 * Back From the Brink: This is how the game starts.
 * Battle Theme Music
 * Boss Arena Urgency: The Final Boss is the complete opposite of this trope: He is invincible for a considerable amount of time (25 MINUTES!?!), but afterwards, he will transform into a normal mook, Clipped-Wing Angel style... IF YOU SURVIVE!!!
 * Boss Banter: Actually, banter happens between everyone in combat. PCs talk with PCs, and even normal enemies will talk amongst themselves. This is meant to provide in-game drama.
 * Check Point
 * Color-Coded Multiplayer: Co-op multiplayer is included. 4-player.
 * Coup De Grace Cutscene: This happens in-game whenever you either wound an enemy or deliver a finishing blow.
 * Fackler Scale of FPS Realism: Players can use 17th century gun in combat, and they tend to be on the realistic side, either wounding or killing enemies.
 * For Massive Damage: Players can Rush enemies to instantly put them in Wounded status, which makes them less combat effective and prone to killing blows.
 * Hit Points: Contrast Soul uses a very unique health system, but it does use Hit Points. The easiest way to describe it is a Regenerating Health System, but it is much more than that.
 * Justified Save Point: Played straight with the end of each "Episode".
 * Musical Gameplay
 * Random Encounters: With all due respect, you're dealing with the SECRET POLICE here. They could be ANYWHERE.
 * Run, Don't Walk: Averted. Players walk by default, but can sprint.
 * Scripted Event: It is a linear RPG.
 * Swiss Army Hero: Players can switch between the main characters to play as in the feild and in combat.
 * Walk It Off: Averted, if you're wounded.
 * Hitchhiker Heroes
 * Sliding Scale of Alternate History Plausibility: Definitely Type X, but then adheres to Type 2.

Troper Input
Try to keep it Constructive Criticism, but otherwise, go nuts. -User:The Free Wind