Aquaria (video game)/YMMV


 * Cry for the Devil: You've spent the entire game witnessing the effects of the Creator's mad fury, and putting the remains of his creations out of their misery. And then, once you've defeated him, you find out Yeah, you're gonna cry.
 * Demonic Spiders: Mutants  in the Cathedral and clockwork crabs in the otherwise relatively sedate Sun Temple--the crabs far outstripping the mutants in terms of trope qualifications. Then there are the things you find in the Sunken City.... Averted by the spider-crabs you see in the Abyss: those are just mobile traffic hazards that run from light.
 * Giant Space Flea From Nowhere: Averted. The Sun Worm could be taken for this, as it's neither the god that used to be worshiped there, nor a king-size version of the local wildlife, and it's not the personification of the sun by any means. However, reviewing the backstory text (and the art splash screen which you get after defeating each plot-relevant boss) suggests that this is a remnant of the Lemurians, who were transformed into such creatures by their creator when they turned to sun-worship and technology.
 * Goddamned Bats: Moneyes, though they do have useful drops, being the primary source of two important ingredients for healing items.
 * Nightmare Fuel:
 * Mithalas Cathedral, home of creepy music, disgusting blood vessels and tumors on the walls,, and more tentacles than you can shake a stick at.
 * The disasters which befell the various races whose former homes you're exploring... The ones who were just slaughtered by got off easy.
 * . Deep, dark water with horrible things lurking in it. You can illuminate the area with Sun Form... which is defenseless. There's even a  down there, which is harmless, but still terrifying when it looms up out of the murk. Even Naija gasps in fright when she sees the whale, which she normally does only to announce bosses.
 * Going through can give you a few chills.
 * The last boss.
 * Romantic Plot Tumor: Totally derails the plot and Naija's motivations -- as the RPT page notes, the player basically has to drag her from there to . Worse, it affects play: Any time Naija is stationary in Song ("human") form for more than a few seconds, and he's nearby, they'll drift together and start snuggling, regardless of nearby enemies or other hazards. When this happens, he stops shooting, and Naija can't do anything else until you right-click to separate them.
 * Scrappy Level: The and to a lesser extent The Veil as well, due to the fact that you have to go onto land at a few points. Unfortunately, you're a sea creature who can't actually walk, only leap around.  also involves a lot of bubble jumping, some of which are extremely tiny. Exiting a bubble causes Naija to vault in that direction at very high speeds, making it hard to control, and if you fall, you have to start the whole sequence all over again. AGH. On the other hand, both are good places to collect various resources.
 * Or just do a Beast Form jump onto the crystal below the entrance to the area you normally reach by bubble jumping and skip the whole thing.
 * That One Achievement:
 * No Escape: You have to find an enemy that you would normally never seen on-screen; you have to use the 'look' function to find out where it is and blast it while it's off-screen. Trying to figure out where this enemy is more a challenge than actually beating it.
 * Weird Fish & Explorer: The two achievements go hand in hand; the two weird fish are hidden in a separate room through a fish tunnel that, unlike other fish tunnels, is all but unnoticeable. There are no hints to where the fish tunnel is in the mini-maps, unlike other hidden areas.
 * Super Chef: Finding all of the recipes involves much Trial and Error Gameplay, since a good portion of them aren't given out by the game itself, or are dropped infrequently by rare enemies.
 * Speed Racer: Finishing the Arnassi race in under a minute requires sharp turns, speed-boosting items, and an optional form or two, and even then, it's still extremely easy to get stuck during the circuit, when the time limit is extremely tight as it is.
 * That One Boss: Octomun. Hope you stocked up on healing foods -- you're juggling at least two forms, dodging energy balls and ink-squrting squid, keeping the lights on, and trying to hit a briefly-visible target without getting grabbed and pounded against the floor.