Elite Beat Agents/Fridge

Fridge Logic

 * Why has a supermarket got a peanut-firing tommy-gun(?) under the counter?
 * If Chieftain and the Divas are better, more experienced agents, why is every stage harder if you play as them? Wouldn't it logically be the other way around, where Spin and J would have a more difficult time due to not being as skilled?
 * Think of it as the more experienced agents get more difficult missions.
 * Which doesn't make that much sense since they're the same exact missions the agents go on.
 * If Colonel Bob did dig through the earth, why would he have ended up in New York?
 * There's one bit of Fridge Logic that has been recently discussed: In the Downer Ending for "A Christmas Gift," it flashes forward 10 years into the future to a very desperate Lucy. Problem is, the Rhombulan invasion takes place shortly after you get the good ending for the level, and Lucy's hope was what started the Clap Your Hands If You Believe intro. So what did happen to the Rhombulans in the bad ending?
 * Sounds like we've got a prime case of Nice Job Breaking It, Hero on our hands.
 * .......I regret nothing.
 * How do the agents follow Sam while dancing?
 * Why don't the zombies attack the agents?
 * Because they're too busy worrying about the guy shooting peanuts at them.

Fridge Horror

 * Cap White aims to defeat Mr. Virus, who intends to rip off her clothes. This is Fridge Horror when you remember that viruses penetrate white or red blood cells for the sake of reproduction.
 * At the comic scene of the last level, some people were turned to stone, But even after the song , they were never mentioned again , What happened to them? Are they Dead?! Who knows?