Raidou Kuzunoha vs. the Soulless Army



"Things forgotten do not simply disappear."

An action/RPG released in 2006 as part of the Devil Summoner series, a spin-off of the Shin Megami Tensei franchise. The full name of the game is Shin Megami Tensei: Devil Summoner: Raidou Kuzunoha VS The Soulless Army.

Set in the "Roaring Twenties" (or the in-game description "Taisho 20"; note that the Taisho period didn't last that long), the game stars a young man who has just ascended from a summoner-in-training to a fully recognized Devil Summoner, and inherits the name and title of "Raidou Kuzunoha the 14th". The Kuzunoha Clan has been protecting the Capital of Japan for centuries, guided by the Herald of Yatagarasu. Devil Summoners have the power to see and hear the demons that live in the Dark Realm, which is our world... but a darker version, one where demons roam freely. A Summoner can also capture demons, and convert them into familiars with which the summoner can call for aid.

The main character, now mostly known by his given title, finds himself working for Shouhei Narumi, the owner of the detective agency that shares his name. One day they get a call from a troubled girl named Kaya, and upon meeting her, she begs for them to kill her. She is almost immediately kidnapped by strange soldiers in red uniforms, setting the stage for an epic ordeal involving Raidou, the Dark Realm and vengeful gods.

The Devil Summoner series is notable for being a good bit more light-hearted than most other Shin Megami Tensei games, with numerous funny dialogues and comical scenes. Raidou retains the use of Random Encounters, but sets itself apart from the other games in the Megaten series by featuring a real-time battle system. Raidou can hold his own with a katana, but can also summon one demonic ally to help him. In another deviation from the Megaten norm, you no longer talk to demons to convince them to join your party, but rather you capture them by hitting their weak point and then forcing them into a tube. The same demon fusion system that has been featured since Nocturne remains here. When not battling, you attempt to solve the mysteries brought to the attention of the Narumi Detective Agency; in an interesting twist, you can use your demons to invoke specific emotions within the people you question. For example, invoking "Anger" may cause someone to rashly blurt out a clue that they had been withholding.

A direct sequel, Devil Summoner: Kuzunoha Raidou tai Abaddon Ou ("Raidou Kuzunoha VS King Abaddon") has been released in Japan, and was shipped to the US on May 12, 2009. No PAL release dates have been announced.

This game provides examples of:

"In ThE nAmE oF tHe FuLl MoOn, I'lL pUnIsH yOu!"
 * All Myths Are True
 * Alternate History: The Taisho Era only went up to 15 in reality, which sets the game in 1931.
 * Ancient Conspiracy
 * Beethoven Was an Alien Spy:
 * Body Horror:
 * But first they transform into mouth-laser blasting zombies of pure rage, with icky red membranes partially covering and streaming from them. Ick.
 * Bonus Dungeon: The Training Hall in the Nameless Shrine
 * Bonus Boss: Alice, Beelzebub, and Raiho-kun
 * But Thou Must!: More than once, Raidou is given the choice to side with the villains. The game will either ignore your actual choice, or force you to refuse.
 * City of Adventure: The Capital.
 * Clock Roaches: 's true nature and objective.  decides to blow off the mission, though.
 * Colon Cancer: Just look at the name.
 * Combination Attack: When a demon has a Combination Art learned, and its morale is maxed, hitting the attack button and guard button simultaneously unleashes the skill.
 * Dangerous Sixteenth Birthday: The Daidouji family curse.
 * Dark World: The Dark Realm, natch.
 * Degraded Boss
 * Demonic Possession:
 * Distressed Damsel: Kaya, pushing Designated Victim when you do save her and It Gets Worse.
 * Dual World Gameplay: The Dark Capital is essentially a gloomy and overcast version of the regular capital. There are no people on the streets (normally); it's inhabited entirely by demons. Energy barriers called Dragon Gates block paths that are accessible in the normal version of the Capital, and you can only go between the regular Capital and the Dark Capital at certain shrines.
 * The Dark Capital is useful to you in that it is your main source of demons to negotiate with, which gets you allies in battle. Refusing to visit it except strictly as necessary will leave you underpowered and ill-prepared for the challenges you'll face in the game.
 * It's also necessary to the plot; oftentimes those kidnapped by demons wind up in the Dark Capital, and people harassed by demons usually require the problem to be traced back to the location's Dark Capital counterpart. As a Devil Summoner and a private investigator, that usually means it's Raidou's job (and thus, the player's) to do it.
 * End of an Age: The game takes place during the time period when Japan was modernizing furiously into the 20th century, yet hadn't left behind all of the old world. This unique clash is one of the things that make the game's setting so memorable.
 * Enemy Scan: The Herald of Yatagarasu gives you a mystical item that lets you scan enemies at the cost of 10 magnetite. It only works if you've fought the enemy before (and successfully used its weakness) though.
 * Exactly What It Says on the Tin
 * Also Never Trust a Title
 * Fight Woosh
 * Five-Man Band
 * The Hero: Raidou
 * The Lancer: Shohei
 * The Smart Guy: Goto
 * The Big Guy: Tae (Tomboy)
 * The Chick: Kaya
 * For Science!: Victor is listed in the manual for "having a jones for learning the secret of life". Apparently this involves Devil Summoners and their familiars, and he helps Raidou out for this reason.
 * In Soul Hackers, Victor must've found the secret of life, since he's now immortal.
 * Heartless, The:
 * Hello, Insert Name Here: The MC is given a real name by the player, although most characters will refer to him by his hereditary title/name Raidou.
 * Heroic Sacrifice:
 * Hopeless Boss Fight: The first fight against the Super Soldiers.
 * Hot Skitty-On-Wailord Action: Fusing demons.
 * Humongous Mecha:
 * Hyperactive Metabolism: Raidou can buy specially-prepared sodas at the Shin-Sekai soda joint and are drunk on the spot to give Raidou a temporary boost in stats, item drop rate, increased money drops, or restore a percentage of his HP. And he never has to go for a bathroom break, no matter how many sodas he downs.
 * Important Haircut: Kaya cuts off almost all her hair halfway through the game, mostly so people looking for her won't recognize her.
 * Infinity+1 Sword: The "Onmyo" class of katana, which is created by fusing four specific demons to Raidou's weapon, in any order. The four demons are somewhat related, but the game never so much as hints that doing so is beneficial.
 * Implausible Fencing Powers: Raidou's block button can block anything--fire, huge freekin' demon claws, bullets, cannon fire, etc. While the block won't null attacks, it will reduce damage by almost 2/3, and also stop Raidou from being inflicted with status ailments. Practically a necessity for Devil/Hard mode.
 * Intrepid Reporter: Tae "Kichou" Asakura. Like Narumi, she is a normal human. She's just trying to figure out the strange events that are happening around the Capital... and why Raidou is involved.
 * Invisible to Normals: Demons are lurking everywhere, but only Devil Summoners and other spiritually empowered individuals can see and hear them. This is why Narumi has Raidou do most of the dirty work. Also, familiars sent out on solo missions can get into areas Raidou cannot reach.
 * Justified Tutorial: The prologue is basically the protagonist's final test to become a true summoner and Raidou the 14th.
 * Katanas Are Just Better: Raidou carries a pistol and a katana, but the pistol's only good for stunning enemies or exposing weaknesses.
 * Kindhearted Cat Lover: The owner of the Shin-Sekai soda joint takes in cats that are in front of his store. You have to spend enough money there to find out, though.
 * Legacy Character: The 4 great summoners with title Kuzunoha are each examples.
 * Made of Evil: The Soulless God is a giant transforming killing machine powered by the collective hate and fear of an ENTIRE CITY.
 * Mad Scientist: Dr. Victor. Although he's not evil in the slightest and even is in charge of upgrading Raidou's katana and demon fusion.
 * The Man Behind the Curtain: Subverted;.
 * Then about halfway through the story,.
 * Metal Slime: Kudan.
 * Milky White Eyes
 * The Mind Is a Plaything of the Body: Gouto may only have been reincarnated into a cat, but has some interest in cat toys.
 * Mons (DeMons, to be precise.)
 * Mythology Gag (Alice's sidequest is a throwback to the earlier Megaten games, where she was doted upon by Belial and Nebiros--the Scarlet Count and Black Baron, respectively--the two demons needed to take on the quest.)
 * Raiho bears a striking resemblance to "Hee-ho-kun" from Shin Megami Tensei if...
 * When he demands you say his name, you can answer "Rai Raiho," a pun on a character from an earlier Devil Summoner game (Rei Reiho). In the English release, Raiho says nobody will get the joke because that game never got released in America.
 * Negate Your Own Sacrifice: At the end, takes a ride on a missile to make sure it hits its intended target. He even notes his actions won't really kill him (hence why he is back in the sequel).
 * Neighbourhood Friendly Gangsters: The Kantou Haguro-gumi.
 * New Game+: Raidou defaults to Level 1, but he keeps his title/rank (and any extra tubes he earned), any bonuses earned from buying/selling things to Shin-sekai and Konnou-Ya, allows him to fight Raiho-kun and keep his registered demons in the Devil Chart, as well as the option to try the brutal "Devil Difficulty".
 * Nice Hat: Raidou's snappy black cap that goes with his badass cape and uniform. Raidou doesn't even take it off when he's in the bathhouse, which the local yakuza boss calls him out on. Even the representation of Raidou on the overworld map comes with a cute little hat.
 * Ninja Pirate Zombie Robot: The titular Soulless Army, which is comprised of undead military soldiers trained in swordplay, light and heavy guns, and kung fu kicks.
 * No Fourth Wall: Raiho claims to have watched your last cycle and is so impressed, he wants to fight you... or else he'll delete your save data. Lucky for us, he's just kidding.
 * Non-Human Sidekick: Gouto, Raidou's talking cat.
 * Orochi: Appears as a boss, and can be fused once you beat him.
 * Our Zombies Are Different: They're genetically augmented Super Soldiers.
 * Puppeteer Parasite: The Hiruko, once they've reached Red Cape stage..
 * Rasputin the Mad Monk:.
 * Retcon: In-continuity, no less. The aforementioned Beethoven was, which may have led to the Shin Megami Tensei and Persona continuities.
 * School Uniforms Are the New Black: Raidou always wears his school uniform, even when going out and fighting demons. What's that? In the Yakuza-run bath house, he's naked and thus does not wear the uniform? Heh, nope. He keeps the hat. So he's always wearing at least a piece of the uniform.
 * Shout-Out: Something one boss says, before a battle that takes place during the full moon:


 * Spin Attack: Raidou starts with "Dragon Cyclone", a "hold-type" Charged Attack. It's naturally a little slow and there's usually a window of delay when the attack finishes, but any enemies that connect with it are stunned and knocked away from Raidou. Some Combination Arts, when used, simply imbue the attack with an element + ailment effect, as well as higher damage output.
 * Spirit Advisor: The black cat Gouto, and the Herald of Yatagarasu.
 * Summon Magic: Raidou pays magnetite in order to call his familiar out of its tube.
 * Super Soldier: Take a wild guess.
 * Stab the Sky: Call your demon to you in battle while standing still, and Raidou will raise his sword into the air. He makes no such movement while running, though, so he might just have a thing for being flashy.
 * Vendor Trash: Any artifacts you find are only there to be sold to Konnou-Ya Antiques.
 * Versus Title
 * The Very Definitely Final Dungeon:
 * We Can Rule Together: Munakata pulls this every time you meet him.
 * Wham! Line: From the Akarana Corridor:  To the character, the line is meaningless. To a player who has also played   And your actions guarantee that it's going to happen. Well done, hero.
 * Definitely a gutpunch when first encountered, but later games in the series negate the impact of this.
 * What Do You Mean It's Not Awesome?: The instruction booklet. Supposedly it's written in 20's era slang, and describes saving your game an awesome moment in itself ("Do not remove the memory card when saving or loading... nothing burns like the glare of an interrupted stenographer.")
 * Where Are They Now? Epilogue (the credit sequence)
 * Writers Cannot Do Math: There have been 13 Raidous in 1200 years and at least one gets their title at 17. That's 109 years old before modern medicine.
 * Ye Olde Butcherede Englishe: Some of the demons speak this way.