Limbo/YMMV


 * Alas, Poor Villain:
 * Alternative Character Interpretation: Limbo with a Flashlight gives an... interesting interpretation.
 * Awesome Moment: After being chased by that spider for a good chunk of the game, it's very cathartic to rip off its last remaining limb and throw it into a pit of spikes.
 * Crowning Moment of Heartwarming: The ending.
 * Fridge Horror:
 * In the ending
 * If Limbo, the outermost edge of Hell, is this threatening and scary... then what's the rest of hell like?
 * Hate Dumb: See It's Short, So It Sucks. Some players say Limbo belongs in the Indie section and should cost a dollar.
 * Hell Is That Noise: The buzzsaws.
 * It's Short, So It Sucks: Four to five hours long for a first run (and $10 in 2D). The game caught the same flak as Braid for that reason.
 * It's Easy, So It Sucks: The game's puzzles are comparatively easier than those in Braid. "Comparatively" is to be emphasized.
 * Nightmare Fuel: That spider. Oh, god, it's creepy and it chases you and you're just a kid with no powers or defenses and it will not STOP.
 * Paranoia Fuel: Once you die your first death, you will be scared and cautious. And you will stay scared and cautious. And it won't help you.
 * Player Punch: Too many to count.
 * Squick:
 * Your deaths, the deaths you inflict, and the er... "objects" surrounding you that you must use to progress. Such as ripping out a one-legged spider's leg and rolling its body into a pit of spikes to cross said pit. Or using surrounding dead bodies as flotation devices, or to trigger traps.
 * Brain parasites. That is all.
 * That One Boss: Again, the spider. Specifically, THE one boss, since no others are found in the game.
 * True Art Is Angsty: The game's defining characteristic.