Vanquish (video game)/YMMV


 * Big Lipped Alligator Moment: During the Mobile Castle Infiltration Sequence, right before blowing it up, you find a small group of the robots dancing to a beatbox that is actually one of the Mobile Cover Robots. Before you have enough time to think about the robots you just killed, an Unknown shows up, and afterwards you go on to destroying the giant warhammer. Now this is a game that boarderlines science fiction and steampunk fantasy, but Russian Robots doing the Robot to American Music? COME ON.
 * Heck, the UNKNOWN in general. I mean, what was up with those? A heap of scrap armed with machineguns, with a glowing red core that grows legs and runs away sometimes? That's just weird.
 * Crazy Awesome: Hold down LB (360) or L2 (PS3). Yeah. That just happened.
 * Seriously, this game is basically MADE of Crazy Awesome. Where else can you punch robots and mechs to pieces with rocket-powered hurricane fists?
 * Demonic Spider: The Romanovs. If you didn't hate these guys at first, Platinum made damn sure you were gonna hate them sooner or later. There are four different versions of these bastards.
 * The Romanov N is the standard version. This one enjoys spamming missiles at you.
 * The Romanov F has a flamethrower that will overheat your AR gauge (Where your Crazy Awesome powers come from in the first place). After that, he proceeds to smash you with his club. I bet you're thinking: "Oh I'll just go in critical mode and gain my health back". It's too he overheated your AR Gauge. Which pretty much makes his club a One hit kill attack.
 * The Romanov G is probably the most dangerous one. He tends to stay far back and tosses missiles at you. Every once in a while he uses the Big One. This missile is a One-Hit Kill and it tracks you. Good thing there's a siren to warn you that it's up close right? Too bad you'll be distracted by other enemies and by the time you hear it, your pretty much fucked. You can't even get up close to this Romanov. If you do, he turns you into Swiss cheese with his Gatling guns.
 * The Romanov D's are the worst (Okay, so I Lied). These bastards are fast,strong, and have way to much health and power to be considered a normal enemy. You see those drills on his arms? They'll ruin your life. Just one hit from those things put you in critical mode. If you get hit by it again (assuming the other enemies don't kill you while you're in critical mode), you get a Lovely death animation of Sam getting drilled through his torso. Not only that, they can also drill through the entire area, getting rid all your cover areas, just to make sure you have no where to hide in later challenges. They can also Drill Underground to kill you. These drills will surely pierce your heavens.
 * There is a certain part in the game where you have to fight all of them At Once.
 * Oh and they all have a One-Hit Kill in the form of a Chest Laser, and it can kill you when you're behind them.
 * And they constantly make a sound when they attack you. And it's Annoying.
 * It's Short, So It Sucks: An average player can possibly get 3-4 hours out the campaign on the normal difficulty, so this came up a bit for some people.
 * High Octane Nightmare Fuel: When the microwave weapon is fired on San Fransisco, we get a graphic view of its effects, complete with full-body burns, boiling water, and exploding bodies.
 * Some of Sam's death animations, especially when killed by the Romanovs, are quite Squick-worthy. There's the drill-equipped one, which grabs Sam, crushes him, and then slams his body into the ground and drills down through his chest and stomach....
 * Moral Event Horizon: The Russians go screaming across it in the game's opening scene when they fire the microwave weapon on San Fransisco.
 * Most Annoying Sound: You'll get real tired of the ARS's cooldown cycle damn fast, especially when you have hundreds of bullets and rockets flying by you.
 * "Get out of the way! Get out of the way! Get out of the way!!!
 * The default Romanov model has a teeth-grinding 'bloooork' sound every time it fires its ranged weapon. It fires its ranged weapons a lot.
 * Spiritual Licensee: According to Mikami he wanted to do a Neo-Human Casshern game, but since he already did a brawler game, he decided to put more emphasis on shooting. Hence, Vanquish is the closest we will ever get to a Casshern video game adaptation.
 * That One Boss: On God Hard difficulty, Bogeys Alpha and Beta are nightmarishly difficult, and liable to induce a Rage Quit in all but the most insanely determined of gamers. According to the Xbox 360 leaderboards, less than 100 players in the world have actually beaten them on that difficulty setting.