Marathon Trilogy/Trivia


 * Author Existence Failure: Sadly, the creator of Pfh'Joueur appears to have died of cancer. Many of the files for her scenario are no longer being hosted as a result of this. This basically means that, unless someone has and posts the missing scripts that enabled the game to run under Aleph One, the game can only be played properly under Mac OS 9, which is a shame, because it's a great scenario.
 * Hey, It's That Guy!: The character Ian in Marathon RED will be recognizable as the same Ian from the Web Comic Mac Hall. Marathon RED was a mod artist Ian McConville made before starting webcomics, and the character Ian in the game is an Author Avatar.
 * Keep Circulating The Tarballs: The Aleph One project, ensuring that Marathon would go on with or without Bungie's guidance (currently with, since Microsoft spun Bungie off again).
 * More Than Infinite: The Aleph One engine, named after smallest uncountable infinity.
 * Promoted Fanboy: Many, such as Craig Mullins, Randal "Frigidman" Shaw, and Tuncer Deniz.
 * Though the “boy” part is a bit misleading in the case of Craig Mullins, as the work that brought him to Bungie's attention shows. The page image on the main page is his work, by the way.
 * Sequel First: Marathon 2: Durandal was the only game in series to be officially released outside the Mac for Windows until Bungie made the Trilogy and the Engine freeware and the fans made Aleph One.
 * Shout-Out: Many, covered on the...
 * Universe Concordance: ...Marathon Story Page. It is notable enough to have a official secret map in honor of its Admin.
 * Universe Chronology: Here.
 * Vaporware/Dead Fic: Many Game Mods.
 * What Could Have Been: The original plan for the first game called for the plot to branch at various points depending on how many BoBs you saved in certain levels. This was scrapped and the only remnant of that plan is differing messages from Leela depending on how many of them you saved.
 * It is worth noting that the capacity to do this was still built into the engine, and that when a player transitions from the end of one level they can (in theory) be sent to any other map-maker defined level in the game, regardless of level order. While conventionally the player is sent to the next level in the order, some mod-makers have taken full advantage of this ability to alter the next level that the player goes to based on what they accomplished in that level, with resulting branching plotlines.