Shank (video game)

Shank is a 2D beat 'em up released on the Xbox Live Arcade and PlayStation Network on August 25, 2010 and on PC October 26. It was developed by Klei Games and published by Electronic Arts.

Betrayed by the only family he ever knew and left for dead, Shank feels the need to seek revenge for the death of his beloved at the hands of the underworld's deadliest assassins. Utilizing his knowledge of gang warfare and weaponry, Shank must battle his way through the criminal underground in order to seek revenge against the people who brought his world crashing down around him.

A sequel was released on February 7, 2012. Shank's attempts to settle down and leave his past behind him is abruptly ended when a new crime group called The Militia appears and threatens the lives of those closest to him. Now, Shank has to once again take up his weapons and take the fight to the enemy.

Tropes used in this game:

 * Action Commands: More for bosses than anything really...
 * And countering attacks in the first game.
 * All There in the Manual: Some of the backstory for Shank 2 is contained in the interquel comic and the Rebel Intel found in-game.
 * And Now for Someone Completely Different: The second game has you play an entire level of the main story using Corina.
 * And Your Reward Is Clothes: Completing certain side objectives will get you new costumes. Semi-averted in Shank 2, though: while skins do nothing in the single-player game, every skin has different stats in Survival Mode.
 * Anti-Hero: Trying to say Shank is a good guy is a bit of a stretch, but he could be worse.
 * Awesome but Impractical: The katana's grapple move, while visually pleasing, does little damage and leaves you open during the animation.
 * Back Stab: No matter what you hit an enemy with, as long as their back is turned it's a one hit kill.
 * Backstory: Accessible by playing the co-op mode.
 * Badass Normal: Shank has nothing on Kratos, that we can assure you.
 * Bag of Spilling: A variation; at the start of the second game, Shank starts off with a pair of machete (likely the same pair he used in the first game) as his "heavy" weapon, and throwing knives for ranged attacks. He eventually gets his starting combo from the first game (pair of handguns and a chainsaw) as he progresses.
 * Beauty Is Never Tarnished: The aversion thereof is the reason for 's vendetta against Shank.
 * Blasting It Out of Their Hands: Shank does so with in a flashback.
 * Booze-Based Buff / Hyperactive Metabolism: Shank doesn't get drunk, he gets healthy.
 * Boss Arena Recovery: Every boss fight in the game has this.
 * Boss Subtitles: Each boss in both games has their name revealed either when first introduced or before the start of the battle. Shank himself gets one at the start of the first game.
 * Played with in the second game when, at the start of an Indiana Jones-esque sequence, the Boss Subtitle is given to the giant boulder that starts chasing Shank.
 * Bottomless Magazines: Averted for the player's guns, played straights with enemy guns, miniguns, and.
 * The player still has infinite reserve ammunition, however.
 * Bulletproof Human Shield: While Shank has a Mook snagged with the chains in a choking attack, incoming gunfire will not harm him.
 * Bullfight Boss:  also Giant Mook from nowhere Toro.
 * Chainsaw Good: You get a chainsaw at the beginning of the game. On the enemies's side, General Magnus has dual chainsaw knives!
 * Combination Attack: Possible in the multiplayer.
 * Combos
 * Conflicting Loyalty: Shank's choice of Eva vs. the cartel.
 * Continuity Nod: In Shank 2, some of the unlockable costumes include Shank as he was in the original, Falcone, and
 * In the same game, there is a picture of Shank and Falcone located in the Hotel level.
 * Death Cry Echo
 * Determinator: Shank holds his own next to Max Payne for sheer iron plating; he's in potentially worse shape by the end of the game, and is running on his own badassitude and booze.
 * Dies Wide Open: Most bosses. Shank leaves them like that most of the time, but he closes eyes.
 * Distaff Counterpart: Arguably Corina in the sequel.
 * Does This Remind You of Anything?: A guy left for dead by the gang he worked for, comes back to seek revenge on said members. Hmmm.
 * Also, a Mexploitation based design and setting, complete with a main character named after his bladed weapon of choice.
 * Do Not Call Me Paul:
 * Even Evil Has Standards: Even while working for the cartel, Shank still had a few lines he wouldn't cross. He's unflinchingly loyal and kind to his girlfriend, and has to be restrained from attacking Angelo after he casually shoots a priest. Even  has a hint of this when Shank reveals that , telling Shank, "Had I known she was , that would have changed things..."
 * Fire and Brimstone Hell: Not literally, but something greatly resembling it as Shank
 * Five-Bad Band:
 * The Big Bad -
 * The Dragon -
 * The Dark Chick -
 * The Brute -
 * Gatling Good: The bigger mooks sometimes carry miniguns. These can be picked up and used by Shank.
 * Giant Mook
 * Goddamned Bats: The attack dogs.
 * Grenade Launcher: The larger enemies sometimes carry these.
 * Guest Fighter: Death Spank! And Kratos!
 * Guns Akimbo: You start off with two pistols in the first game.
 * Homage: To the bloody B-level action movies of the 1970s, most likely, a la Machete.
 * Impossible Hourglass Figure: pretty much standard for any female character in the game.
 * Improvised Weapon User: Shank wears chains around his hands to pulverize and strangle enemies.
 * Any of the temporary weapons in Shank 2 count, which include a kitchen sink and A FISH.
 * Jiggle Physics: The female mooks are all buxom. First place goes to the cold-hearted Cassandra.
 * Katanas Are Just Better
 * Karmic Death: If Shank kills somebody major, it's always justified (and ironic).
 * Klingon Promotion: According to the interquel comic, this is one of the cartel's rules.
 * Knife Nut: Besides being the character's name, Shank uses two knives as his main melee weapons.
 * Kung Fu Sonic Boom: A classic example at the end of the fight with
 * Lag Cancel: Holding the block button while using the shotgun will make it fire more quickly. In the sequel, most actions can be cancelled by rolling - including pouncing on somebody.
 * Left for Dead
 * Locomotive Level: Consisting of one long Traintop Battle.
 * Machete Mayhem: Two of 'em in both games.
 * Made of Iron: All enemies, as well as Shank himself. Enemies can easily get up and start shooting you again even after you've rammed a chainsaw into their stomachs. The big guys can take several grenades to the face and still come charging after you.
 * Masked Luchador: Many Giant Mooks from the first game are this.
 * The second game features this as a costume for Shank.
 * Meteor Move: Type A can be done in the sequel.
 * Mook: of all shapes and sizes.
 * More Dakka: From SMGs to freaking miniguns!
 * Mirror Boss: is more-or-less this for Shank, fighting in almost the same manner.
 * Names to Run Away From Really Fast: Shank. He certainly does.
 * Nice Job Breaking It, Hero: death ignites a gang war that becomes big enough to require an entire extragovernmental militia to stop it. Said militia then overthrew the government. Nice one, Shank.
 * No Kill Like Overkill: You can continue to beat up enemies even after they've died.
 * One-Man Army: By the end of your first run, you'll have amassed at the very least 500 kills.
 * Overdrawn At the Blood Bank: And how. Pretty much everyone bleed profusely with no regard for the laws of biology.
 * Palette Swap: Shank's partner, Falcone
 * Platform Game: Though predominantly a Beat'Em Up, many levels include sequences of climbing, jumping and wall-running.
 * Reverse Grip: How Shank holds his knives.
 * Roaring Rampage of Revenge: In its purest form.
 * That One Level: "Bombs and Bells". It wouldn't be so bad if not for the fact that
 * Screw This, I'm Outta Here: Shank suprisingly pulls this in Shank 2 after seeing.
 * Sinister Minister:
 * Sinister Scythe: Not exactly sinister, but Corina obtains and uses one in the sequel.
 * Shotguns Are Just Better
 * Why Don't You Just Shoot Him?:
 * Wicked Cultured: Cesar lives in a fancy mansion decorated with antiques, wears an ascot, and fights with pearl-handled knives, a saber, and a pair of dueling pistols.
 * Would Hit a Girl: Gender matters not to Shank.
 * Would Hit a Girl: Gender matters not to Shank.