Dungeon Siege/YMMV


 * Nightmare Fuel: The Bound creatures that make up a majority of the enemies in Broken World, especially since they can remind one of a notorious episode of Fullmetal Alchemist. Plus there's the Dark Wizards and the Familiars, and to some people, pretty much Broken World as a whole.
 * Of course, that's not to say that the prior games didn't have scary stuff of their own, but fortunately, in their case, it was safely distributed here and there. Broken World, on the other hand, just piled it all on.
 * There is also The Pit of Despair from the Utrean Peninsula. No enemies, near total darkness, and it can take hours to complete, since you are constantly backtracking.
 * Demonic Spiders: There's an enemy if the final dungeon of DS2 that casts a curse on the whole party which deals a lot of damage over time and can easily cause a Total Party Kill. This basically forces you to bring a nature mage with the curse immunity buff.
 * Disappointing Last Level: The final level of DS II, Zaramoth's Horns. The good news is that there's a lot of good loot and experience to be had. The bad news is all that grinding can get rather boring after a while.
 * The final dungeon of Broken World has you traverse a seemingly endless series of identical rooms until you reach the final boss.
 * Drinking Game: JEYNE KASSYNDER is mentioned so often, enthusiastic players turned her into a drinking game.
 * Narm: The beginning of the first game can count as this. Think of it: You are a peasant fresh off the field, dressed in nothing but rags and armed with nothing but a tiny knife, and you are able to slaughter entire packs of burly Krug (who have already sacked your entire home village) with barely an effort.
 * Needs More Love Space Siege
 * Porting Disaster: Despite being a simultaneous release, the PC version of DS3 has serious interface problems, specifically requiring auto-lockon instead of the mystical, sophisticated computer-only peripheral known as a mouse in combat.
 * There has since been a patch that added keybinding and the capacity to use a WASD layout. However, the targeting system has not been patched.
 * Unfortunate Implications: Dungeon Siege II introduced Dryads, which were refreshingly no-nonsense, self reliant all-female race not used for Fan Service at all - quite a rarity. In Broken World, this race of suspicious, mistrustful and sometimes rather aggressive ladies meets the first male dryad... and promptly accept him as their supreme leader. Cringing ensues.