Spectre (video game)

A series of first- / third-person shooter games, somewhat similar to Battlezone 1980. The first game was released in 1991, for Mac OS. Subsequent games included Spectre Supreme (1993) and Spectre VR (1994), the latter of which was ported to MS-DOS and Microsoft Windows. There was also Spectre for the Super NES, which differed considerably from the original game. In 2010, a remake known as Spectre 3D was released for Apple iOS, including all of the original levels and most of the sound effects, but with significantly upgraded graphics and a rather suicidal "Arcade" mode.

The player controls a tank. Options for camera placement include a first-person view, a third-person view from above-and-behind the tank, a directly-overhead view that follows the tank around, and a long-distance directly-overhead view that shows the entire playing field. There's also a "radar" view in the upper right corner of the screen. The player is allowed to customize the stats of the tank at the beginning of the game, trading off between speed, hit points, and ammunition. In single-player mode, the object of the game is to collect all of the flags in order to proceed to the next level. There is also LAN-based multi-player. Subsequent games in the series added special weapons (each of which becomes available upon reaching a specific level), additional enemy types, additional items/power-ups, and additional environmental features on the playing field.


 * AKA-47 -- In Spectre VR's complex graphics mode, the hunter-killers bear a remarkable resemblance to an SR-71 Blackbird spy plane. (In low-graphics mode, they're just pizza-shaped wedges, so the resemblance is lost.)
 * Capture the Flag -- Present as a multi-player mode.
 * Critical Annoyance -- The klaxon sound when your armor is low. (Unlike in many other games, this sound doesn't play constantly; instead, it plays when you get hit by an enemy while your armor is low.)
 * Endless Game
 * Every Ten Thousand Points
 * Frictionless Ice -- The white squares in Supreme.
 * Full Motion Video -- In VR, packed with gobs of campy '90s Narm.
 * Game Level
 * Invisibility -- One type of enemy tank is invisible, but shows up on the radar. Another kind of enemy is just the opposite (visible, but doesn't show up on the radar).
 * Masocore -- "Arcade mode" on the iOS version. Very reminiscent of the monster party rooms in Rogue, but in real time.
 * No Celebrities Were Harmed -- In VR's FMVs. Played straight in that the evil corporation in the game is called Macrosoft, then brutally subverted when it's CEO is shown to be Bill Gates Clone # 17.
 * No Plot, No Problem -- The original game, at least. (There's something of an Excuse Plot in Spectre VR, but the Large Ham theatrics in the cutscenes tend to make you wish there wasn't.)
 * Point Build System -- The method for customizing your tank before the game begins.
 * Scoring Points -- You're awarded points at the end of each level based on how well you performed on several criteria, including how much time you spent on the level, how often you were hit by the enemy, and how many enemies you destroyed.
 * Sentry Gun -- One enemy type is an immobile turret that launches guided missiles.