Skyscraper City



In a fictional and futuristic world, there is a certain way to show a city's prosperity and ambition. Build it high. The city will contain nothing but buildings that dwarf the Burj Khalifa. The issue of these tower's financial cost, environmental impact or mere usefulness will never be brought up. Nor will be the question of how many people the city has to need such huge buildings. There are freaking big towers everywhere, that means you are in an absurdly rich city, that's all you need to know.

If the issue of population is brought up, it will usually be in a dystopian setting where overpopulation plagues the planet or at least big cities.

A Skyscraper City may also be designed to give the viewers a "dreamy" feel by having the inhabitants evolving near or above the clouds. Or simply to give them a felling of gigantism that disrupts their sense of proportions.

Common in Cyberpunk settings, and a Sub-Trope of Mega City. Compare City Planet, Star Scraper and Sci-Fi Writers Have No Sense of Scale.


 * Sternbild from Tiger and Bunny is so tall that has been divided into levels.
 * The magic card "Skyscaper" in Yu-Gi-Oh GX builds a city made entirely of skyscapers in the field.
 * The magic card "Skyscaper" in Yu-Gi-Oh GX builds a city made entirely of skyscapers in the field.


 * Mega City One in the Judge Dredd comics. An establishing shot in an early issue showed the Empire State Building, now an abandoned historical relic, dwarfed by the skyscrapers around it.
 * Gotham City from Batman. Even more so in the Dark Knight films and taken Up to Eleven in the posters.
 * Asgard is depicted this way in The Mighty Thor, and in any Marvel comic taking place there.
 * Asgard is depicted this way in The Mighty Thor, and in any Marvel comic taking place there.


 * Manhattan in The Fifth Element is so high that we see its ground only once, when Korben flees from the Police. Other than that, the endless rows of flying cars make it look like a bottomless city.
 * 1927's Metropolis may be the Trope Codifier for visual fiction at least. (Seen here and here.)
 * Blade Runner appears to be set in such a city.
 * Coruscant from Star Wars takes this Serial Escalation. The entire planet is encrusted with giant skyscrapers... built on top of older skyscrapers... built on top of even older skyscrapers. I'm not sure the planet even has actual ground anymore.
 * Oh, and a few of the skyscrapers are actually the giant construction droids that build more skyscrapers.
 * Meanwhile City in Franklyn.
 * Meanwhile City in Franklyn.


 * Isaac Asimov's Trantor. (Seen here; the tall objects are retractable cooling towers above the main buildings of the city.)
 * Actually, in later works (such as Prelude to Foundation), Asimov retcons the idea that Trantor is a Skyscraper Ecumenopolis. This is true of central business district-type areas, but most of Trantor is supposed to be pretty much suburban. (Asimov presumably did this to reconcile the fact that Trantor was an Earth-sized planet with "only" 40 billion people or so, while a planet covered entirely in Hong Kong-like urbanization would have a much larger population.)
 * The eponymous city from John Twelve Hawks' novel The Golden City is actually just three gigantic, terraced towers.
 * The eponymous city from John Twelve Hawks' novel The Golden City is actually just three gigantic, terraced towers.


 * Hive cities in Warhammer 40000 are more accurately described as a kilometers-tall skyscraper the size of a city.
 * Commorragh, the home of Dark Eldar is an impossibly large city composed largely of enormous scyscrapers, many of which are tall enough to serve as docking spars for startships.
 * Sharn from the Eberron campaign setting.
 * Sharn from the Eberron campaign setting.


 * Isla del Sol in the late chapters of Bayonetta is basically hundreds of huge towers with a gigantic tower in the middle. Of course, when you get on top of that tower, Scenery Porn ensues.
 * Aeropolis in F-Zero GX.
 * The Dark City of Kingdom Hearts II definitely counts.
 * Taris from KOTOR.
 * Until.
 * In Mass Effect, most cities on the asari colony of Illium are built high to escape the heat of the surface. Higher levels are reserved for residential and commercial property and lower levels are used for industrial greenhouses and factories.
 * The opening level of Ninja Gaiden II, aptly named "Sky City Tokyo" is exactly this. Your destination in the level is one of two twin towers... both built on top of an even bigger tower. Itself built several hundred meters above the ground. In the Updated Rerelease Sigma II, you fight a Buddha statue the size of the Statue of Liberty (which you also fight afterwards) at the end of the level: it looks puny compared to the building it climbs.
 * You can build a city like this in Sim City if you so choose.
 * The Sonic the Hedgehog series is absolutely full of these, beginning with Star Light Zone in the original game.
 * Stardust Speedway in Sonic CD is a bottomless city in all time periods Sonic is present in, even when it resembled Ancient Grome.
 * The district of Station Square near Speed Highway in Sonic Adventure and Sonic Generations contains solely of buildings hundreds of stories tall and has no visible ground.
 * Grand Metropolis, Casino Park, and BINGO Highway in Sonic Heroes are set ridiculously far up. Oddly, Power Plant, the follow-up stage to Grand Metropolis, always has a visible floor not far below. Hang Castle manages to give this feel to a Transylvanian castle.
 * Future City in the Sonic Riders subseries has a ground floor far beneath but is generally not visible.
 * With the exception of the park, Empire City in Sonic Unleashed is like this.
 * With the exception of the park, Empire City in Sonic Unleashed is like this.


 * Homestuck: Dave lives in one of these. Here's a link (end of the flash)
 * Homestuck: Dave lives in one of these. Here's a link (end of the flash)


 * In Batman Beyond, Gotham has grown even more massive, to the point where it seems to be nothing but superstructures. Rooftop parks, vertical commuter trains, and elevated neighborhoods are common. The opening shows Gotham's old skyline, which is positively dwarfed by the new skyline behind it.
 * The Jetsons. You pretty much never see the ground throughout the whole series. The exception is in "The Flying Suit," where George flies down to the surface. It is bright, grassy, and populated by birds who took to the ground now that the humans are in the sky.
 * The Jetsons. You pretty much never see the ground throughout the whole series. The exception is in "The Flying Suit," where George flies down to the surface. It is bright, grassy, and populated by birds who took to the ground now that the humans are in the sky.


 * The most developed cities often end up having a rather high ratio of tall buildings to land area, although most would be puny in a typical sci-fi setting.
 * The most developed cities often end up having a rather high ratio of tall buildings to land area, although most would be puny in a typical sci-fi setting.