Changeling: The Lost/YMMV


 * Crazy Awesome: True Fae, though they don´t notice the crazy part. Some Changelings can be so, too.
 * Ensemble Darkhorse: The entire game line is something of this to the New World of Darkness in general. The game was originally supposed to consist of a limited run of six core books (and even that was only because the publisher was convinced to expand from the intended five). The line became so popular that they released three more print books, a PDF-only tie-in, and several pre-published adventures for Storytellers to use.
 * Genius Bonus: When describing Treasured, who were objets d'art, the painting they reference is "The Roses of Heliogabalus". Read the description. Sounds exactly like something a True Fae would do.
 * Mary Sue: The realm of Arcadia could very well be named The Realm of Mary Suedom. The entire point of True Fae existence is that they are all as amazing and supreme and perfect as they dream themselves to be... but they require conflict against each other to give themselves meaning, and the winners get to be even more perfect than perfect, while the losers fade further and further away.
 * Nightmare Fuel: The entire premise of the game, really. See the Tabletop Games trope page entry for more.
 * Paranoia Fuel: Anyone could be a fetch. You could be a fetch. There's no way of knowing until the Changeling comes back...Or you get hurt with cold iron, which is EXCEEDINGLY rare in the modern age.
 * Any opening, archway, doorway or reflective surface can be a portal to the hedge. So making sure every door is locked won't do you any good, since they can come out from under your bed, your bathroom mirror or even from the TV screen!!
 * Or the computer monitor you are currently reading this on.
 * The Woobie: Your character at the very LEAST was kidnapped, replaced, and tortured. Even if their back-story makes them more of a Break the Haughty, you still want to give them a hug.