King's Quest: Mask of Eternity/Trivia


 * Executive Meddling: Roberta Williams, the game designer, said that the hack-and-slash elements were pushed on the game, to make it more in keeping with popular games of the time.
 * Franchise Killer: The details are still hotly debated. The old fans hated the required action, which stood in such contrast to the series' previous position on violence. However, it supposedly sold much better than true adventure games of the same time period.
 * Hey, It's That Voice!: The Gryph King and the Gnomic Terramancer are Sam and Max Freelance Police, respectively.
 * Connor is the big bad of Final Fantasy XIII. You will now never be able to play that game without hearing "'Tis beyond my reach!"
 * What Could Have Been: Some areas were cut for time constraints. The Swamp Witch was supposed to play a larger role, first appearing as a beautiful woman and trying to seduce Connor, instead of immediately attacking in her real, hideous form. A redcap goblin was scrapped that would have stalked Connor around and Connor himself was at one stage a statue who came to life while everyone else was petrified.