Final Fantasy I/Awesome


 * One of the RPG world's first Evil Plans (albeit a very simple one): when reveals, at the end of the game, that he
 * How about the iconic bridge-crossing scene, which signals the real beginning of the game?
 * This game's very existence really. A dying company's employee makes one last ditch attempt at a good game. His only real standard: show up Dragon Quest. Instead of one character, choose any combination of four from six unique classes. Instead of less than a dozen boring spells, choose any 24 from at least 36 options. Instead of a handful of equipment, dozens of pieces that match the class options. It doesn't seem like much today, but back then, it was miles above what anyone thought a game could be. It saved a dying company and spawned one of the most famous video game series in the world.
 * "I, GARLAND, WILL KNOCK YOU ALL DOWN!"
 * This game's very existence really. A dying company's employee makes one last ditch attempt at a good game. His only real standard: show up Dragon Quest. Instead of one character, choose any combination of four from six unique classes. Instead of less than a dozen boring spells, choose any 24 from at least 36 options. Instead of a handful of equipment, dozens of pieces that match the class options. It doesn't seem like much today, but back then, it was miles above what anyone thought a game could be. It saved a dying company and spawned one of the most famous video game series in the world.
 * "I, GARLAND, WILL KNOCK YOU ALL DOWN!"