Road of the Dead

Road of the Dead is an Adobe Flash game on Newgrounds about a car mechanic who must escape a city currently suffering from a Zombie Apocalypse. He must also charge through military checkpoints that save his progress. It is playable here.

It received a Gaiden Game titled Lab of the Dead.

This game contains examples of the following:

 * A Father to His Men
 * Cool Car: The basis of the gameplay!
 * Car Fu: You have a pistol, too, but that's only for swatting zombies off the hood of your car.
 * The Danza: The main character is named after his voice actor.
 * Downer Ending:
 * Elite Mooks: The mutated zombies, who will always cling onto your car no matter how hard you hit them.
 * Enemy Chatter: Provides the player with ample warning for the military's attacks, as well as updates on their ill-fated attempts to repel the zombies.
 * Gameplay and Story Segregation: Soldiers and Apaches can only damage the player's body and car when they are directly in front of each other. Otherwise, soldiers always hit non-critical sections, Apaches do not take advantage of the fact that their main weapon is turreted and controlled by a dedicated gunner, and the sheer desperation of the military never compels them to launch Hydras or Hellfires.
 * Ludicrous Gibs: Art by Sickdeathfiend, enough said.
 * Made of Iron: The player character can survive being shot a few times by M-16s and the main weapon of the AH-64 Apache. For the record, that weapon is a 30mm chaingun.
 * Nice Job Breaking It, Hero: It's heavily implied, though never outright stated, that the main character's breaking through military checkpoints is responsible for the military falling to the zombies.
 * Painting the Fourth Wall: Blood spatters, broken windshields, the works.
 * Tactical Suicide Boss: Apaches are defeated by making them smash into highway signs. Apparently the pilot is not looking at where he is going.
 * The Dev Team Thinks of Everything: When a civilian, soldier, or zombie is caught in a carpet bombing, they will gib as if they were splatter killed.
 * There Is No Kill Like Overkill: The military gets more and more desperate to keep your possibly-infected body from leaving, up to and including carpet bombing the highway repeatedly.
 * Video Game Caring Potential: The player may choose to actually use and upgrade his car's horn, reducing civilian fatalities.
 * Video Game Cruelty Potential: The player may choose to intentionally hit civilians (you lose cash for doing that).
 * Villainous Breakdown: The unnamed military commander trying to stop you loses it the further you get towards the tunnel. Eventually
 * Zombie Apocalypse: Naturally
 * Villainous Breakdown: The unnamed military commander trying to stop you loses it the further you get towards the tunnel. Eventually
 * Zombie Apocalypse: Naturally