Braid/YMMV


 * Alternative Character Interpretation: All of them.
 * An Aesop: There are pages and pages that could be written on this. The most popular one seems to be "you can't undo the past".
 * Genius Bonus: Those flags are nautical flags. They have messages that are pretty interesting when directed at Tim
 * World 2: N (No)
 * World 3: U (You are (standing into/approaching) danger)
 * World 4: L (Stop instantly)
 * World 5: X (Stop carrying out your intentions)
 * World 6: K (You should stop, I have something important to communicate)
 * Some parts of the Epilogue contain references that the average consumer might miss. The quote
 * It's Short, So It Sucks: Of course, that's only if
 * Naturally, it's also only if you don't want to play the game again. If you loved it the first time, however, you probably will (again, because of its short length, it's not that difficult to do a complete run-through in one sitting, once you know what you're doing).
 * Memetic Mutation:
 * Scrappy Mechanic:
 * Surprise Difficulty: Considering, that it's one of the most forgiving games out there.
 * That One Level: Opinions may vary regarding many of the gimmicks, but there is one consensus -- Fickle Companion is BULLSHIT.
 * That One Puzzle: Numerous, depending on your playstyle, but there tends to be a consensus on both of the pieces in Fickle Companion, as well as the rightmost piece in "Crossing The Gap", due to them requiring you to use tactics and gimmicks you've never seen or used before. Almost all of the count as well.
 * The second half of World 6 can probably count as well. Most of the puzzles, while logical, are extremely complex and require a great deal of out-of-the-box thinking.
 * That One Sidequest:
 * True Art Is Incomprehensible: The princess likes you and you have to save her.
 * That One Sidequest:
 * True Art Is Incomprehensible: The princess likes you and you have to save her.