Kamen Rider Fourze/Characters/Kamen Rider Club

A secret school club in Amanogawa High dedicated to protecting the students and faculty from the Zodiarts threat. Their club room is the Rabbit Hatch, a secret facility on the moon that they can reach through a mysterious locker in the school.

The club was founded by Gentaro after he became Kamen Rider Fourze. Their charter includes helping out the students wherever possible and researching the Astro Switches to aid Fourze's fight against the Zodiarts.

General Tropes

 * Badass: Some in a way.
 * Action Girl: Miu, standing up to Zodiarts (unarmed) and temporarily using the Powerdizer.
 * Badass Biker: Gentaro on the Massigler,.
 * Badass Bookworm: Kengo. Book smart, was able to use Power Dizer for a while, and willing to shock his whole left arm with electricity to save Gentaro.
 * Badass in a Nice Suit: Shun in his prom outfit in #26.
 * Badass Normal: Shun whether he be in the Powerdizer or not.
 * Crouching Moron, Hidden Badass: Gentaro, of course.
 * Took a Level In Badass: Subverted. It seemed to be the case for Yuki and JK as of #25. Yuki's become Club President and JK being the new Power Dizer pilot. The problems-as Ryusei noted-was that Yuki is unable to keep her cool at times and JK doesn't have the stamina that Shun has to pilot.
 * Fire-Forged Friends: Gentaro all but names this trope in #18, saying that because they clashed at first, they got to see each others' real faces, which is why they can be friends now.
 * First-Name Basis: Everyone (except Kengo) will call Gentaro by his first name. Kengo gets annoyed at Gentaro calling him by his first name (at first) while Yuki adds the suffix "-kun" and Shun sometimes calls him by his last name (Utahoshi). JK is justified seeing as we don't even know his full name and Tomoko will sometimes be nicknamed "Tomo-chan".
 * Five-Man Band: As of #30:
 * The Hero: Gentaro
 * The Lancers: Kengo (technical support) and Shun (on-field support).
 * The Big Guy: Shun
 * The Smart Guys: Kengo (strategy) and JK (intelligence).
 * Kid Appeal Character: JK
 * The Heart: Yuki
 * The Chicks: Miu (Club President) and Tomoko ('Psychic').
 * Freudian Trio: The founders of the club.
 * The McCoy: Gentaro
 * The Spock: Kengo
 * The Kirk: Yuki
 * The Power of Friendship: Friendship gives you allies, new powers, hugs, and lots of fun on a Moon Base.
 * Rule of Symbolism: Miu's Christmas Cake has 7 little candles that represent each of the members: a pink 'M' for her, a candle topped with a star (Yuki), a small black one (Tomoko), a purple zigzag (JK), a tall blue candle (Shun), a red candle (Gentaro) and a small green one (Kengo)
 * Secret Handshake: All members do Gentaro's when they are accepted as friends/members of the Club.
 * Secret Keeper: All members are sworn to secrecy about Fourze and the Rabbit Hatch.
 * Six-Student Clique:
 * The Head: Gentaro
 * The Muscle: Shun
 * The Quirk: Yuki and Tomoko
 * The Pretty One: Miu
 * The Smart One: Kengo
 * The Wild One: JK
 * True Companions: They stick together through and through. To the point that in #26 when it seemed like Miu and Shun would leave due to graduation,
 * You Are Not Alone: Gentaro's message to Tomoko in Episode 10 and Yuki's message to Kengo in Episode 12.
 * Heck, whenever one is down, another will come and comfort them, showing that everything's alright.
 * #32 had the best showing of this when
 * Heck, whenever one is down, another will come and comfort them, showing that everything's alright.
 * #32 had the best showing of this when

Gentaro Kisaragi/Kamen Rider Fourze
"Live Actor: Sota Fukushi

Suit Actor: Seiji Takaiwa"

The series protagonist. A second-year high school student with a Delinquent image who vows to become friends with every single person in the school.

""UCHUU KITAAA~!""
 * All Your Powers Combined: Cosmic States, which can combine the powers of different switches.
 * Barizun Sword Combos
 * Rocket + Elek
 * Right Leg Combos
 * Launcher + Freeze
 * Giantfoot + Freeze
 * Beat + Net
 * Left Leg Combos
 * Left Arm Combos
 * Badass: In just two episodes, he's already shown many such qualities.
 * Badass Boast: "Our friendship will take on the universe!"
 * Batter Up: He tries to dual wield baseball bats against Cancer in #23...only for them to be sliced off by Cancer's powerful claw.
 * Berserk Button: He's the Nice Guy through and through and will take a lot of crap to make friends, but do not intentionally harm his friends.
 * Bling of War: Elek States. Unlike several past seasons, the gold form is his first powerup rather than the last.
 * Book Dumb: He considers a 50% on a test the highest score he's ever received (and even then Satake adjusted it from 18, partly as an expression of his gratitude for saving his son).
 * He also has no idea what English words mean (he thinks "trash" meant he was manly, and that "knight" was a bad thing).
 * In #19, he struggles with elementary school math problems (and while he struggles on what's the square root of 49, the Hand Switch has dismantled a bike.)
 * In #22 he confronts Haruka as Fourze and assume she has the switch. Oh, she had it alright;
 * In #23, Ohsugi has the tests from a few episodes back. Can anyone guess what Gentaro got on his?
 * In #31, he's playing around with the Cosmic Switch despite it screaming out "Danger! Danger!" in English while the other Kamen Rider Club Members back away slowly. Heck, he even had to ask what the heck Danger meant before the switch said "Goodbye" and it blew up in his face.
 * Boxing Lessons for Superman: In the end of #22, Haruka is seen teaching Gentaro kickboxing
 * Calling Your Attacks: Does this with his Limit Breaks and sometimes normal attacks.
 * In Episode 5, only using switch #1, he calls out "Rider Rocket Punch" against the Unicorn Zodiarts.
 * Catch Phrase: Post-transformation...
 * In Episode 5, only using switch #1, he calls out "Rider Rocket Punch" against the Unicorn Zodiarts.
 * Catch Phrase: Post-transformation...
 * Catch Phrase: Post-transformation...

"Yukina: "Is there anybody you like?"
 * It has been translated a couple different ways, but the most common translations are "Space is here!" and "It's space time!"
 * Pre-battle, he also has, "Kamen Rider Fourze! Let's settle this man to man!"
 * When he enters Comic States, "Our friendship can take on the universe!"
 * Character Tics: Smoothing his hair; he even does it while transformed!
 * Charles Atlas Superpower: While he isn't the most obvious choice, he's fit enough to wield the Fourze System with no problems, but what really made Gentaro stand out for this trope is that he has shown to have enough strength to hit a baseball clear out of a outdoors batting cage's netting in #24.
 * Chick Magnet: If #25 is true, he was about to be a prom date for either Ritsuko (Altar Zodiarts) or Tamae (Chameleon Zodiarts).
 * This continues in #33 with Yukina Takamura who is trying to be Gentaro's girlfriend and tries to shove Yuki and Ryusei out of the way (even going as far as to blackmail Yuki) to make sure the two are together.
 * Childhood Friends: With Yuki.
 * Cool Bike: The Machine Massigler. Not only is it a motorcycle designed after a space shuttle, it can, with help from the Power Dizer, launch into outer space under it's own power and produces no air pollution!
 * Crouching Moron, Hidden Badass: He seems stupid on the surface, but he's a great fighter and a little bit smarter than he seems.
 * One of the best showings of this is Episode 15. He figured out who the Perseus Zodiarts was by observing a tilted building in a painting, and from thinking about what the painter of said painting told him.
 * Repeat itself when he figured out who was the Lynx Zodiarts by just a Character Tic.
 * On a more personal level, episode 18 shows him to be an almost superhumanly good judge of character.
 * It's also fits into Mood Dissonance since he states it calmly and a happy upbeat song is playing in the background.
 * Determinator: After getting stung with a poison from Scorpion Zodiarts, he has the willpower to walk all the way to where JK was hanging out, and use him as a crutch as he.
 * He's so determined that.
 * Elemental Powers:
 * Astro Switches
 * An Ice Person: The Freeze Switch.
 * Blow You Away: The Aero Switch.
 * Dishing Out Dirt: The Schop Switch.
 * Light'Em Up: The Flash Switch.
 * Make Me Wanna Shout: The Beat Switch.
 * Making a Splash: The Water Switch.
 * State Forms
 * Non-Elemental: Base States, Rocket States.
 * Shock and Awe: Elek States
 * Playing with Fire/Making a Splash: Fire States, depending on the mode of the Hee-Hack Gun.
 * Extra Ore Dinary: Magnet States, by manipulating surrounding metal through its magnetism.
 * Space Master: Cosmic States, who can create a warp drive to send the enemy into space for its Finishing Move.
 * Establishing Character Moment: Rushing in after Kengo throws a letter from a girl who tried to confess to him into the creek and reprimanding him (in a very Hot-Blooded fashion), then jumping into the water after it. And then stating he wishes to become friends with everyone in the school, including Kengo, even if he doesn't like him.
 * Extremity Extremist: Certain Astro Switches will force this role upon him. Details below.
 * Face of a Thug: Invoked - he looks like a delinquent with greaser hair, but his personality is something of the opposite.
 * Feed It with Fire: Episode 10 reveals that Fire States can absorb fire attacks contingent with his willpower.
 * Finishing Move: Called Limit Breaks.
 * Base States:
 * Rocket Drill Kick: Fourze activates the Rocket and Drill Switches, using the former's thrust to propel himself forward and strike the opponent with the spinning drill. He adds "Rider" in front of it after learning about Kamen Riders in Episode 2.
 * Rocket Drill Space Kick: A Recycled in Space version with the inclusion of the Radar Switch to be more precise in hitting the Zodiarts Switch and being in space to minimize collateral damage.
 * Rider Rocket Drill Space Kick: Another Recycled in Space version only minus the Radar Module.
 * Rider Rocket Drill Great Space Kick: A Double Limit Break in which the Rocket and Drill Modules change into larger versions for a more powerful attack, but doing this temporarily drains the switches of all their cosmic energy, rendering them useless until they've had some time to "recharge".
 * (Unnamed): Uses the Pen Switch and attacks the enemy with caligraphy strokes. The ink then hardens, thus immobilizing parts of the Zodiarts.
 * Elek States:
 * Rider Ten Billion Volt Break: Fourze plugs the Elek Switch into the Billy the Rod and inserts the plug into the left socket, then strikes the Zodiarts with a powerful electric blow.
 * Rider Ten Billion Volt Shoot: Fourze plugs the Elek Switch into Billy the Rod and inserts the plug into the middle socket, then strikes the Zodiarts with an electric beam slash.
 * Rider Ten Billion Volt Burst: Fourze plugs the Elek Switch into the Billy the Rod and inserts the plug into the right socket, then strikes the Zodiarts with an electric shockwave.
 * Rider Lightning Drill Kick: Fourze activates the Drill Switch, striking the Zodiarts with a super-charged Rider Kick.
 * Fire States:
 * Rider Exploding Shoot: Fourze plugs the Fire Switch into the Hee-Hackgun in Flame Mode, which absorbs surrounding thermal energy and shoots it out in a powerful blast.
 * (Unnamed): Fourze plugs the Fire Switch into the Hee-Hackgun in Fire Extinguisher Mode and shoots out water from it like a fire hose. Only here because it is a Limit Break.
 * (Unnamed 2): Fourze activates the Fire, Launcher, and Gatling Switches all at once for maximum firepower.
 * Rocket States:
 * Rider Tailspin Crusher: A spinning attack.
 * Rider Double Rocket Drill Kick: Fourze activates the Drill Switch, then uses both rocket's thrust to propel himself forward and kick the enemy.
 * Magnet States:
 * Rider Super Electromagnetic Bomber: Fourze fires an intense beam of electromagnetism from the NS Magnetcanon, then envelops the target and crushes the target until it implodes. However, the latter is only for metallic foes. For everyone else, it shoots a beam of pure electromagnetism point blank from the N&S Magcannon.
 * Rider Super Electromagnetic Tackle: Fourze charges up the Magnetcanons and tackles the Zodiarts.
 * Cosmic States:
 * Rider Super Galaxy Finish: Fourze changes the Barizun Sword to Boost Mode and tackles the Zodiarts through a portal that leads out of Earth's atmosphere. Fourze then changes the sword back to Slash Mode and attacks with a humongous Sword Beam.
 * Fun T-Shirt: Starting at Episode 5, Gentaro's been wearing different shirts. One has a green "X" on it, another has some sort of chemistry formula (comes in white and pink), another other says "It's better to give than to receive" (in English, none the less), another depicts a solar system, the latest one is a tessellation of snowflakes.
 * Genre Savvy: Despite being a complete idiot, he knew that Ryusei was just acting fake under that chipper mask and didn't want to befriend him.
 * Giving Someone the Pointer Finger: Used when he states how he'll make friends with everyone at the school.
 * Heartbroken Badass: One word: Nadeshiko.
 * Heart Is an Awesome Power: Believes that everything, however seemingly useless on the surface, can be useful if applied correctly. Best demonstrated in the uses of Hopping and Pen Switches.
 * Hidden Depths:
 * Homage: To Kamen Rider Super-1. Also, his story in MEGAMAX can be likened to Kamen Rider Stronger, especially when you remember who he cosplayed as, and the namesake of his love interest.
 * Hot-Blooded
 * How Do I Shot Web?: Yuki and Kengo literally have to tell him what to do in his first fight.
 * Later episodes show that he's actually practicing on the lunar surface and training how to use his Switches.
 * Idiot Hero: During the special education classes, a test comes in stating people who get less than 50% fail. He got a 50% (and even then adjusted from 18%) and he states that's the highest score he's ever gotten.
 * It's slightly deconstructed as he states to Miura that because he's such an idiot, all he can do is just protect his friends.
 * Informed Ability: Subverted. He states in the first episode that he's befriended a thousand people before coming to school. While we don't see any of the thousand friends he made, we see that he's just as good as making friends in his current school.
 * Japanese Delinquents
 * Jet Pack: Fourze has one built into his armor.
 * Jumped At the Call: He takes the Fourze Driver so fast he forgets to ask how to use it!
 * The Klutz: Demonstrated rather well in Episode 4, where he trips while trying to leap over a rack of bowling balls, and later bangs his hands on support beams while doing his "UCHUU KITAAA~!" pose. Miu actually admonishes him to pay more attention to his surroundings after this. In Episode 5 he smacks his own crotch with the Chain Array (partly due to shock over watching the Unicorn Zodiarts remove its horse mask to reveal its true form). Episode 9 continues this, where he, while ruminating on the existence of witches, accidentally blinds himself (and Kengo) with the Flash's light.
 * And again in Episode 14. After returning from space (and beating the crap out of ), he tries standing on a large mound of dirt...and then trips and falls.
 * The Knights Who Say Squee: he couldn't contain his own excitement upon meeting the Legendary Riders in MEGAMAX.
 * Latex Space Suit: The Fourze suit allows him to freely operate in space and on the moon.
 * Large Ham: Possibly the hammiest rider ever. And that, we must remind you, is saying something.
 * It Runs in The Family: His grandfather also has moments like this.
 * Limited Wardrobe: Subverted. Gentaro is always shown in his black jacket and pants but will swap for a new shirt every now and then. #17 also shows him in a new jacket.
 * Love You and Everybody: As stated in #33:
 * It Runs in The Family: His grandfather also has moments like this.
 * Limited Wardrobe: Subverted. Gentaro is always shown in his black jacket and pants but will swap for a new shirt every now and then. #17 also shows him in a new jacket.
 * Love You and Everybody: As stated in #33:

Gentaro: "Everybody I've ever been friends with. Everybody I'm currently friends with. And everybody I'm ever gonna be friends with."

Yukina: "You mean, all of humanity?!""

"01: Rocket
 * Magnetic Hero: How he befriended Miu (Episode 4), JK (Episode 6), Shun (Episode 8) and Tomoko (Episode 10).
 * Lampshaded in Episode 6, when Gamou compares him to a gravitational lens.
 * Gentaro delivered on his promise on making friends with everyone. In Episode 17, he's shown chatting with the Delinquents, the Pretty Girls, and a Fan Club and getting along with them.
 * Now in the literal sense, with Magnet States.
 * He's had this ability when he was a kid, and made a new friend  nearly every single day during Elementary School.
 * in fact, if he's to be believed (and after all the examples, not so hard), he has made about a 1000 friends in the span of 10 years, from 3rd elementary to 2nd year high school, so 100 a year!!
 * Manly Tears: He is a very emotional person. Highlights include:
 * In Episode 2, when it finally hits him that he's in outer space.
 * Contrast with Episode 8, where he engages in Inelegant Blubbering after hearing Shun's Freudian Excuse.
 * And again in Episode 13 after hearing Mari's concern for her boyfriend Miura.
 * And once more in Episode 19 following how badly Kengo hates him.
 * Sheds some more in #26 after Shun tells him to give Miu a dance.
 * The Messiah: It's his job to go about befriending everyone in school and accepting them for who they are, doing whatever he needs to do to make them smile. This goes to the extent of.
 * Mid-Season Upgrade: Magnet States
 * Motif: Most of Fourze's forms are based on an astronaut. The only exceptions are Elek States (construction worker) and Fire States (firefighter).
 * Multiform Balance
 * Jack of All Stats: Base States
 * Glass Cannon: Elek States
 * Lightning Bruiser: Fire States
 * Fragile Speedster: Rocket States
 * Mighty Glacier: Magnet States
 * Super Mode: Cosmic States
 * My Significance Sense Is Tingling: Pompadour sense!
 * Mythology Gag: The Fourze henshin pose is adapted from Garren's.
 * New Transfer Student
 * Nice Guy: He has to be since - as he puts it - he already made friends with 1000 people before coming to Amanogawa.
 * Nice Job Breaking It, Hero: It's thanks to him that Kengo Took a Level In Jerkass.
 * He does realize his mistake and tries to apologize.
 * He also stopped the Libra Zodiarts from giving another student a Zodiarts Switch, causing him to accidentally drop it. Another student found it,.
 * Pre-Ass-Kicking One-Liner: He'll often say "Let's do this man-to-man!" when challenging the Monster of the Week.
 * Raised by Grandparents: Well, by his grandfather, anyway.
 * Real Men Wear Pink: He has this pink tank top under his jacket in the opening and early in Episode 3, and a pink version of one of his Fun T-Shirt (the one with the chemistry formula). That doesn't stop him from kicking someone's ass when it comes down to it.
 * Then we have the Net Switch. What does it look like? A pink butterfly net. What does it do? Trap enemies with a net made of Cosmic Energy.
 * Retraux: Like anything. There's the uniform and the hair, his schoolbag is the traditional leather carry-handle type and even his ringtone is a 70s enka theme (until he switches to the MagPhone, though). Basically, Gentaro is an old school Idiot Hero pulled straight from the pages of classic "shonen" fiction.
 * His Retraux hobbies help him figure out the identity of DJ Gene in #35 because Gentaro always requested an enka song--Cape Friendship--that Gene never wanted to play on his radio show.
 * Red Oni, Blue Oni: The red to Kengo (as himself) and Meteor's (as Fourze) blue.
 * Second Year Protagonist
 * Selective Magnetism: Magnet States.
 * With a helping of Wave Motion Gun to help.
 * Transfer Student Uniforms: Rather than the Amanogawa uniform, he wears a more old-fashioned style of uniform in keeping with his "delinquent" image.
 * Unwanted Harem: Episodes 25-26 focus, in part, on several third-year girls wanting to ask Gentarou out to prom.
 * Kinda subverted, as it wasn't that he didn't want them, he was just too dull to notice they were into him. Not to mention, they were Ritsuko and Tamae, former Zodiarts he defeated. Also, he made them made when images of the Alter Zodiarts made him suspecious that Ritsuko got her hands on another Switch.
 * Use Your Head: Uses this as a part of his fighting style.
 * Weapon of Choice: Has 40 individually numbered switches that give his limbs a weapon or other useful device. Each limb is compatible with 10 switches.
 * Circle (Right Arm): Tend to be weapons. If the switch is a multiple of 10, it allows Fourze to change into a different form.
 * Use Your Head: Uses this as a part of his fighting style.
 * Weapon of Choice: Has 40 individually numbered switches that give his limbs a weapon or other useful device. Each limb is compatible with 10 switches.
 * Circle (Right Arm): Tend to be weapons. If the switch is a multiple of 10, it allows Fourze to change into a different form.

05: Magic Hand: An extending claw.

10: Elek: Transforms Fourze into Elek States, armed with Billy the Rod.

13: Chain Array A mace.

17: Flash: A large flashlight.

20: Fire: Transforms Fourze into Fire States, armed with the Hee-Hack Gun, which has a Flame and Extinguisher Mode.

29: Schop: Extreme digging. A scoop.

30: N Magnet: Used in conjunction with the S Magnet Switch to transform Fourze into Magnet States, armed with the N Magnet Cannon.

33: Claw

40: Cosmic: Transforms Fourze into Cosmic States, armed with the Barizun Sword, which has a Boost and Slash mode."

"02: Launcher
 * Cross (Right Leg): Medium-range usage.

08: Chainsaw

12: Beat: A speaker.

14: Smoke

21: Stealth: Works for only 5 seconds at a time, though.

25: Pen: A calligraphy brush that can create solidified ink marks.

28: Hand: A robotic arm.

32: Freeze: A mini-refrigerator.

35: Giantfoot: A large boot that can summon giant spectral boots from the air once Fourze stomps with the Module.

38: Net A pink butterfly net."

"03: Drill
 * Triangle (Left Leg): Sometimes for transportation.

09: Hopping: A pogo stick.

15: Spike

19: Gatling

23: Water: A large faucet.

26: Wheel: A segway.

27: Screw: A propeller.

34: Board

36: Aero: A jet engine.

39: Stamper: Places a Kamen Rider Club stamp on the enemy that turns into a Time Bomb."

"04: Radar: Increases precision of attacks, interacts with Launcher to create homing missiles, and has a built-in communicator.
 * Square (Left Arm): Support equipment.

06: Camera

07: Parachute (most commonly used when Fourze has launched himself into space to finish off a Zodiarts)

11: Scissors (also doubles as a Blade Below the Shoulder)

16: Winch

18: Shield

22: Hammer (Can also slam it onto the ground to create shockwaves)

24: Medical: A first-aid kit, whose powers can even be channeled externally in the form of a special glove.

31: S Magnet: Used in conjunction with the N Magnet Switch to transform Fourze into Magnet States, armed with the S Magnet Cannon.

37: Gyro"

"S-1: Rocket Super-1: Transforms Fourze into Rocket States, armed with a rocket on each hand.
 * Super Astro Switches: Upgraded versions of Fourze's standard switches.

S-3: Drill Super-3: Believed to transform Foruze into Drill States, armed with a drill on each leg."


 * Others


 * Why Did It Have to Be Snakes?: Gentaro has a fear of cicadas as seen in Episode 9. Episode 10 expands on this fear in that he also fear the cicada cocoons, shells and pupa.

Kengo Utahoshi
"Live Actor: Ryuki Takahashi"

A second-year student who possesses the technology behind Fourze. He originally intended to become Fourze, but because of his weak constitution he was forced to pass the Fourze Driver onto Gentaro. He acts as Gentaro's technical support instead.


 * Arbitrary Skepticism: In a world where his schoolmates transform into cosmic abominations, a locker in a forbidden room serves as a pathway to a lunar Space Station, and with his late father's technology in the hands of an idiot superhero, Kengo stands out in his denial of the possibility of witchcraft and the supernatural. Not that it stops him from concurring that Tomoko has the ability to sense an Astro Switch's potential.
 * Awesomeness By Analysis: Displays this by working out how to improve his old friend's running stance via physics, despite having never tried competitive running himself.
 * Beneath the Mask: Shown in Episode 12 - despite trying to act calm and composed (even when his father's technology is in a hands of an Idiot Hero), he breaks down in tears screaming that he doesn't want to die alone on the moon.
 * Character Tics: Playing with one of the Astro Switches in public. Sure it's only to show off the newest switch and lead into the Cold Open at times, but still.
 * Cheshire Cat Grin: Uncharacteristically sports one of these in #25
 * Childhood Friends: He knew Rumi Egata since they were in first grade.
 * Cool Gate: A locker on a forbidden room has one to a space station called the Rabbit Hatch. Yuki explains that this is because of the Astro Switches' power that connects it with the school.
 * Defrosting Ice King: Undergoing this courtesy to Gentaro. The first breakthrough is his acceptance of the Kamen Rider Club's existence and formally joining it for good at the end of Episode 12. The second was in #19/#20 once he understands that he's always going to be good friends with Gentaro and his role as the strategist is never going to be replaced.
 * Determinator: Persisted on trying to jam the Cosmic Switch into the Fourze Driver, despite the electrical discharge it gave. Not to mention the multiple times he tried using Medical Switch prior to that.
 * Disappeared Dad: His dad was killed years ago by men who wanted the Astro Switches for themselves.
 * Early-Bird Cameo: In the final episode of Kamen Rider OOO.
 * Hidden Depths: As stated in #35, he delved into drums a little.
 * I Just Want to Have Friends: Shown in Episode 12 when he breaks down in tears exclaiming how he doesn't want to die alone on the moon and tearing down the Kamen Rider Club banner when he assumes that everyone has betrayed him or he assumes that no one wants to help him.
 * Ill Boy: See Refused by the Call.
 * Insistent Terminology: Constantly kept reminding the group that the gathering is not a club and Miu is not its president. He even lampshades this by asking how many times he's going to repeat it.
 * Ultimately subverted in Episode 12, when he finally accepts Gentaro's friendship and joins his Club.
 * Jerk with a Heart of Gold: Initially passed off as a morose Jerkass who wants to be left alone and keeps denying the Club's existence, but is subsequently shown to have a softer side, evidenced by allowing Tomoko into the Club out of recognition for her ability to sense a Switch's potential and ultimately acknowledging the Club and becoming an official member at the end of Episode 12.
 * He'll have his jerk moments every now and then like the #19/#20 arc, but he ultimately just wants to protect Gentaro.
 * Manly Tears: Shed these in Episode 12 as his repressed feelings of loneliness comes to a head when he gets stranded in the Rabbit Hatch.
 * And he cried these in 31/32 when
 * Mission Control: When not piloting the Powerdizer, he can communicate with Fourze from the Rabbit Hatch while monitoring the equipment and Gentaro's vital signs.
 * Not So Above It All: Despite not wanting to get into the Club's shenanigans, at first, he's somehow strung up to go into costume and play along. This is shown in #13, where he's dressed like a constuction worker and then Miura for Yuki's "Youth Theater" production, and #24 when he dresses up to help Eguchi become a 'hero'. This then continues onto #25, when he goes along with Yuki's idea to
 * Goes Up to Eleven in #28 - Funny Face Competition anyone?
 * And the last leg switch-#39 Stamper-stamps the logo of the Kamen Rider Club on the enemy.
 * And he apparently joins the Yuki and Tomoko's band by being their drummer.
 * Not So Different: From Gentaro. As shown in #20; they worry about each other (Gentaro wants to help Kengo due to his poor health, Kengo doesn't want Gentaro in serious danger from the Zodiarts) which was the reason why they got into a scuffle in the previous episode.
 * Only Sane Man: Becomes this in Episode 9 thanks to the Altar Zodiarts acting as the force behind the "supernatural powers" of a "witch's coven".
 * Playing Sick: He constantly skips classes and states that he practically lives in the nurse's office. This could be justified at him constantly going to the Rabbit Hatch to keep an eye on Zodiarts attacks.
 * Red Oni, Blue Oni: The blue to Gentaro's red. (One of two)
 * Refused by the Call: Although the Rider Switches were originally given to him, his health does not permit him to become Fourze. He's not happy about it one bit.
 * Regular Caller: Like Ankh before him, Kengo seems to be able to sense when a Zodiarts is active. The Burgermeal Foodroid probably has something to do with it.
 * Savvy Guy, Energetic Girl: Savvy Guy to both Yuki and Rumi's Energetic Girl.
 * Say My Name: At the end of #31, "KISARAGI!"
 * Shout-Out Theme Naming: An anagram of Takeshi Hongo.
 * Meaningful Name: It also contains the kanji for "star/planet".
 * The Stoic
 * Not So Stoic: In Episode 7, he tries to suppress a chuckle after seeing Shun with a moustache painted on him by Gentaro as payback for throwing away his detention papers. And in Episode 8 he actually laughs after hearing Yuki's reason for going to detention.
 * And that's nothing compared to
 * Stop Helping Me!: He hates Ryusei for tampering with the Switches. Then he learns from Ryusei that Gentaro asked him personally to help testing them due to Kengo's health.
 * The reason why Kengo got pissed off at the use of the Magnet States? They were dangerous and he didn't want Gentaro to be damaged from using them too soon.
 * The Strategist: Takes care of strategies on how to defeat the Zodiarts.
 * Take Up My Sword: Explained in Episode 11 - back when he was a freshman, he was given a letter about a special switch and a special program known as Fourze. Then Yuki arrives and they journey into the Rabbit Hatch together. Upon learning about his father's work, Kengo decides to face the Zodiarts head on.
 * Techno Wizard: Not only does he fine tune the Switches, but he also makes the Foodroids based off of Yuki's designs for them.
 * Tell Me About My Father: visits an old friend of his father at Kyoto for this reason.
 * Unknown Rival: Nonomura (Lynx Zodiarts) considers himelf Kengo's "self-proclaimed" rival. Kengo, however, doesn't know or is too busy to even notice.
 * What the Hell, Hero?: Chews out Ryusei in Episode 19 for tampering with the Switches, then angrily calls Gentaro an idiot for messing with the Magnet Switches despite his warnings . He ultimately gets better after Ryusei, of all people, chews him out in return for claiming he doesn't need friends (reminding Ryusei of an argument he had with Jiro on the day he tried to activate a Zodiarts Switch). He and Gentaro ultimately make amends once the latter finally learns to properly use Magnet States.

Yuki Jojima
"Live Actress: Fumika Shimizu"

A second-year student and Gentaro's childhood friend. She is a self-professed space Otaku, and is the first to learn of Kengo's secret base.

""How long are you two going to keep this up?""
 * Adorkable: She mimics Gentaro's henshin and goes through the school library wearing a space shuttle hat. Goofy? Yes. Cute as heck? Absolutely.
 * Adult Child: She's a Senior in High School who carries around a puppet of Hayabusa, a major Genki Girl and Cloudcuckoolander combined into one. Unfortunately this is slightly deconstructed as her major perks are shown to be very annoying as seen in the Perseus and Aquarius arcs. She's too oblivious to realize that people might not like her being so hyperactive.
 * Break the Cutie: #11-12 put her through the ringer temporarily.
 * Childhood Friends: With Gentaro.
 * Cloudcuckoolander: Some of her antics point to this. Episode 23 for example, has her going along with
 * Cooldown Hug: Miu gives her one as she breaks down in fear that she can't save Kengo from being trapped on the moon.
 * Determinator: Shown in #38 that this is one of her main traits,
 * Does This Remind You of Anything?: She sure does undress pretty sensually...
 * Dreadful Musician: Played with; she's got a cute voice, but her Hayabusa song isn't that well liked. The Glee Club ponders why she couldn't do anything more traditional, Motoyama despises it, some characters in a Funny Background Event in Episode 15 just laugh at her and walk away, and the events of the Queen Fest involving that song didn't end well.
 * Averted in #16 as the Kindergarten class loves it.
 * Early-Bird Cameo: In the final episode of Kamen Rider OOO. She also appears in Fourze's own Early-Bird Cameo, the Wonderful movie, via the Radar Switch.
 * Genki Girl: Don't believe us? Go see the opening of Episode 9.
 * This is slightly Deconstructed in Episode 37 where she explains that she's a Genki Girl to lift everyone spirits; unfortunately her trials in being hyperactive aren't appealing to everyone.
 * Hidden Depths: She draws the designs for the Foodroids as seen in #19.
 * Large Ham
 * Nice Hat: Her space shuttle hat.
 * Nice Job Breaking It, Hero: In Episode 11, she requested Hiroki's help to find the locker that connected to the Rabbit Hatch, only to turn out that he is the Pyxis Zodiarts, who then destroys the locker in a fiery blaze, stranding Kengo on the moon. Episode 12 reveals, however, that it was a different one.
 * And speaking of Ohsugi-sensei,
 * OOC Is Serious Business: That whole crisis with the Pyxis Zodiarts, where her usual hyper-active mood is gone. But, really, can you blame her?
 * Otaku: Self-described, for anything related to space travel. She even makes it her dream to travel to space (despite the fact that she can do it by going through Kengo's cool locker going as far in #21 in planning on going to a college that idealizes in space travel.
 * In Episode 8, her obsession was such that she ended up joining detention after she got caught trying to place an unregistered space-related book-most likely hers-into a library shelf.
 * She even knows how to make homemade space food as seen in Episode 7. Twenty episodes later has her making hot pot with food in the shape of planets!
 * There's also her costume and song of Hayabusa.
 * She's even read book "Voice from Distant Cosmos" thousands of times.
 * She also shows her cute Hayabusa puppet in #33.
 * Red Oni, Blue Oni: The red to Miu's blue.
 * Refuge in Audacity: If you're going to put your own books into the library, you may as well wear a space shuttle hat. That seems to be the general rule (just make sure no one sees you do it though).
 * Rousing Speech: As part of being The Heart of the group. She convinced Kengo that everyone in the Club was really helping him out, and convinced the Glee Club to sing their hearts out to make up for Motoyama being a Zodiarts. Not to mention that she helps Yukina realize who Gentaro truly was in #34.
 * Savvy Guy, Energetic Girl: Energetic Girl to Kengo's Savvy Guy. (One of two)
 * Secret Keeper: She and Kengo stumbled onto the locker that lead onto the Rabbit Hatch and kept it a secret since - Gentaro stumbled into it from Episode 1 and has been responsible for leading the rest of Kamen Rider Club to it since then.
 * Shout-Out Theme Naming: To Joji "Riderman" Yuki.
 * Sitcom Arch Nemesis: Initially establishes herself as this to Miu moments after the latter became the newest member of the Club, though they gradually mellow out into full-fledged friendship. Kengo lampshaded it in Episode 5 when the girls engage in yet another Lightning Glare:


 * The Smurfette Principle: Played with. She was the only girl in the Glee Club shown in Episodes 15-16 since there are only male students left.
 * Supreme Chef: Played with; she can make pretty good space food, and her galaxy hot pot was said to be tasty by Gentaro's grandfather.
 * Unknown Rival: Erin Suda (Aquarius Zodiarts) is gunning to beat her in the mock space exam. Yuki, however, doesn't notice or is too oblivious to realize this.
 * What the Hell, Hero?: Miu pulls this off to Yuki while, before embracing her once she sees Yuki about to go down in tears.
 * Zettai Ryouiki: Grade B

Miu Kazashiro
"Live Actress: Rikako Sakata"

A third-year student and "Queen" of Amanogawa High. She is the head cheerleader, and looks down upon the rest of the student body. After a gradual change of heart following a humiliating expose of her attitude towards her fans, she becomes the fourth member (and self-proclaimed President) of the Kamen Rider Club.

"Miu: We won't bow down to you. We're the Kamen Rider Club."
 * Action Dress Rip: Does this to her prom dress in #26.
 * Action Girl: While not as effective a fighter as Gentaro and Shun, she's not afraid to join the fray. To wit, she managed to distract a few Zodiarts long enough for the combat-capable members to show up and pull a Big Damn Heroes in the Powerdizer.
 * All Guys Want Cheerleaders: She and Shun are the school's power couple. Gentaro thinks she's a babe, too.
 * Alpha Bitch
 * Lovable Alpha Bitch: After joining the Kamen Rider Club.
 * Badass Boast: To Meteor of all people.

""Oops.""
 * Big Damn Heroes: In Episode 8, she saves Gentaro by beating the crap out of both Hound Zodiarts and Scorpion Zodiarts by using Powerdizer the first time, but collapsed shortly thereafter due to the massive strain it caused on her body.
 * Big "Shut Up!": Does this to the whole school council in Episode 4 by slamming her crutch onto the ground.
 * Break the Haughty: At the end of Episode 3, a hidden-camera footage (recorded in secret by Tamae) is played in the middle of the Beauty Pageant of which she is a participant, showing her on poolside (together with her Girl Posse) throwing away fan letters and gifts during the Queen Festival, turning a lot of students against her. She wins them back by explaining that she dislikes people who give gifts because it makes them look self-serving, instead encouraging them to do things that help improve themselves.
 * Catch Phrase

""I wonder if that means 'Man among Men'.""
 * The Cheerleader: Originally the leader of the team, but left so she could spend more time with the Kamen Rider Club. Also acts like a cheer squad for Gentaro whenever he fights Zodiarts.
 * Club President: Self-proclaimed, despite Kengo (initially) saying otherwise. This also means that she can round up the troops and mobilize them into action when necessary, and also takes over as mission control at the Rabbit Hutch when Kengo is out with Gentaro.
 * Cuteness Proximity: She has a soft spot for the Foodroids, stating how cute they are in their debut episodes. The one that's attached to her the most is Potechokin, who was helping her pack up in #26.
 * Determinator: Episode 4's climax has her-after being mortally wounded by Tamae/Chameleon Zodiarts-walking toward the stage, dressed up and bandaged, proudly proclaiming why she acted to rude the episode before while using a crutch to support her.
 * Girl Posse: Used to lead a three-girl cheerleader squad.
 * Giving Someone the Pointer Finger: Gives this to the Hound Zodiarts.
 * Gratuitous English: Probably the most common user in the series.
 * Guile Heroine
 * Hypocrite: In Episode 25, she chews Shun out for thinking about himself and the prom when more important things are happening; at the same time she's very upset when Yuki eagerly takes up the reins of leadership for the Club because it makes her feel like the others didn't need her at all.
 * I Shall Taunt You: Did this to Chameleon Zodiarts to push herself off a ledge, knowing full well that Gentaro would save her.
 * Ironic Echo: In Episode 1, she calls Gentaro "Trashiest of Trash" when they first met (the guy thought she means "Man among Men"). Four episodes later, when Shun also said Gentaro is trash, Miu replies:


 * Gets another Call Back in #26, where
 * Jerk with a Heart of Gold: She seems like a stuck-up snob, but she's not that bad of a person. She just doesn't appreciate the attention people heap on her because she feels they're shallow and are just being self-serving. Come Episode 4, she wins back her estranged fans by confessing that she doesn't like being showered with praise, and that she'd rather see them improve themselves instead of looking up to someone else.
 * She's definitely come a long way since Episode 3. She's more cheerful in Episode 7 explaining to Shun via phone that she's having lots of fun in the club, and next episode has her coming in to save Gentaro from two Zodiarts.
 * Large Ham: Although she's not quite the largest, despite having the most inflated ego of the lot.
 * Not So Different: From Gentaro of all people, lampshaded back in Episode 4. Despite their different backgrounds - Gentaro is a friendly "delinquent", and Miu the Queen of Amanogawa - they both work hard to get what they want and persist on continuing till the end.
 * Which comes full circle in Episodes 25-26 when.
 * Passing the Torch:
 * Pillars of Moral Character: When Kengo asks why she's so into the idea of leading the Kamen Rider Club, she says it's the duty of the school's queen to look out for the other students. This goes into Jumped At the Call levels in Episode 7, where she confronts the Hound Zodiarts with none but JK in tow.
 * Come Episode 8 and she saves Gentaro by using Powerdizer probably to repay his rescue of her in Episode 4.
 * Plucky Girl: In Episode 7 she confronted the Hound Zodiarts completely unarmed, and in Episode 8 piloted the Powerdizer to save Gentaro despite the strain it took on her.
 * In Episode 12, she tries to stop a bus.
 * Red Oni, Blue Oni: The blue to Yuki's red.
 * Rich Bitch: Played at first, but she's getting better.
 * Rule of Three: Lead a band of three cheerleaders, won the Queen festival three times in a row, is the third member of the Kamen Rider Club to officially join, and gets into altercations with three Zodiarts (Chamaeleon, Hound, and Pyxis).
 * Ship Tease:
 * Shout-Out Theme Naming: To Shiro Kazami.
 * Stealth Pun: since Kengo isn't a true member until #12, that means Miu is the third character to join the club.
 * Sneeze Cut: After Yuki talks about her in episode 33. You can see the Rabbit Hatch blowing its top from the sneeze alone!
 * Sitcom Arch Nemesis: Initially became this to Yuki moments after formally joining the Club.
 * Take That, Audience!: Done In-Universe in Episode 4.
 * We Are Not an Item: In Episode 5, Shun tries charming her back, saying that the school's King and Queen should always be at one another's sides. Miu points out that all he cares about is status (as seen last episode, when he goes after Tamae, who became the new prospective Queen after the events of #3) and shoots him down. Interestingly, she dangles this trope between Kengo and Yuki later on.
 * Zettai Ryouiki: Grade B
 * Zettai Ryouiki: Grade B

JK
"Live Actor: Shion Tsuchiya"

A first-year boy, then later second-year, who acts as an "information broker", trading secrets and rumors for favors, as well as a sneaky trickster. After being saved by Fourze from the Unicorn Zodiarts and realizing the value of true friendship, he becomes the fifth member of the Kamen Rider Club and its intelligence agent.


 * Break the Cutie:
 * Butt Monkey: Used to be one, by way of Gentaro dragging him along (usually by the ears) whenever he needs information from him, or when he brings him over to the Rabbit Hatch to become the fifth member of the Kamen Rider Club.
 * As evidenced in #17, he still gets his share of ear tugging by Tomoko.
 * And in #25, he's
 * Catapult Nightmare: In #36 he has a dream where he's on stage about to sing, but Gentaro's words echo in his head.
 * Character Tic: As DJ Gene, he has a special whistle.
 * Comedic Sociopathy: Before joining the Club, he seems to enjoy the sight of someone getting beaten up or humiliated in front of him.
 * Cry Into Chest: Does this in the end of #36 when
 * Damsel in Distress: He's the one that was captured by Lynx Zodiarts in #17 when the Zodiarts could've just gone for the female members of the club.
 * Dance Battler: Subverted. JK's not one for battling, but those breakdance moves were really helpful when Pegasus Zodiarts tried to kill him in #22. Also counts as a Chekhov's Skill since it was first seen in the opening. He even uses them when he is
 * Deconstruction: His whole party attitude is just a mask to hide what is left of his dream to be a rock star. He looks up to his rock star father, but the father was said to be a failure and JK wants to get his dream started before he loses his only chance. His idea of friendship is also put into view--he states that high school is just a short episode of life and that people grow up, separate and they never see their friends again.
 * Dirty Coward: Used Nitta as a Human Shield in the past against a bunch of bullies. The latter didn't take it well.
 * Lovable Coward: After joining the Kamen Rider Club, though there are times where he musters up courage.
 * Dreadful Musician: What Gentaro thinks of his karaoke singing.
 * Gets a Cerebus Retcon in #35:
 * Easily Forgiven:
 * False Friend: Tried to be close to Gentaro, then stole the Elek Switch to use it to defend himself against Nitta. The trope then turns the gun on him when Nitta, to whom JK once also served as this, kidnaps him and then reveals how his "friends" are nothing but these when he lets him contact them, only for them to turn him down. He ultimately gets better after seeing Gentaro come for him.
 * Finger Gun
 * Glass Cannon:
 * Hair Decorations: He wears a thin hair band of different colors to pull back his hair or he parts his bangs back with rubber bands.
 * Hidden Depths: #35 gives him a better backstory. He wanted to be a rockstar/DJ as a kid, but his first time doing so with a friend had them laughing at him and calling him ridiculous since he didn't sing well.
 * Human Shield: He used Nitta as one as explained in Episodes 6-7. In an ironic twist, he becomes the shield for Lynx Zodiarts around ten episodes later.
 * Kidanova: Always surrounded by girls. A trailer for the show described him as "the school playboy".
 * Knowledge Broker: Comes in handy when the Kamen Rider Club can't identify students. He's also been known to use the Burger Foodroid for taking pictures and recording Zodiarts attacks. His info ranges from knowing Ritsuko's Goth posse, somehow able to get around twenty female students' phone numbers and even getting info from other people if he can't find anything on a student.
 * Large Ham
 * Life of the Party: As shown in Episode 5, his parties are immensely popular. He even has a Christmas version of the party as shown in Episode 15, explaining his absence.
 * Manly Tears: Starts shedding these when
 * Meaningful Name:
 * Non-Action Guy: Rather than fight, he gives out information regarding students in the school.
 * Subverted in Episode 25
 * Nonuniform Uniform: His is more decorated with the neon hoodie he wears.
 * Noodle Incident: Capricorn Zodiarts brings JK back in line with him when he mentions about what happened to JK's rockstar father although the audience doesn't hear it.
 * #36 explains it a bit:
 * Only Known by Initials: Though he pronounces it as "Jake".
 * OOC Is Serious Business: Finally grows a pair and is the first to stand up to in #32.
 * The Power of Friendship: Ultimately realizes the value of true friendship after Fourze saves him from Nitta.
 * In #35, he shows his negativity towards it and tells Gentaro that eventually everyone in high school grows up, separate and they never see each other again,
 * Real Men Wear Pink: He's usually seen wearing nail polish.
 * Something Only They Would Say: Gentaro figures out that JK is DJ Gene when JK successfully tells the title of the enka song "Cape Friendship" that someone kept requested online.
 * Took a Level In Badass: No joke. He starts off as a cowardly kid who runs away at the sight of panic, but will go out on his way to find information on Zodiarts. Jump to Episodes 25-26 and.
 * Also, he
 * Screams Like a Little Girl: Episode 11 shows this.
 * Shout-Out Theme Naming: Spells his name with the initials of Jin Keisuke. And in #35,
 * Trickster Archetype: At first.

Shun Daimonji
"Live Actor: Justin Tomimori"

A third-year student and "King" of Amanogawa High. He is the captain and quarterback of the American Football team, and a stereotypical Jerk Jock. After helping Gentaro defeat the Hound Zodiarts and realizing the need to take control of his own life, he becomes the sixth member of the Kamen Rider Club and replaces Kengo as the pilot of the Powerdizer.

"Gentaro: Is there even an athlete that doesn't make his own decisions?"
 * Armor-Piercing Question: Gentaro asks him one in regards to Shun supposedly being the star quarterback of the football team.


 * The Atoner: In Episodes 13-14 he tries to set things right with Miura, whom he wronged so badly the latter became the Orion Zodiarts.
 * Badass Finger-Snap: How he commands the rest of the football team.
 * Becoming the Mask: A more positive version; in Episode 25, he says that initially was only interested in Miu because his father insisted that "a King should have a Queen", but over time he developed genuine feelings for her, which is why he spends a good portion of his time in the Club trying to get back together with her.
 * Berserk Button: As seen in Episode 12, deliberately trying to hurt girls (especially Miu) genuinely ticks him off.
 * Big Damn Heroes: The Powerdizer's primary role.
 * But Not Too Foreign: He is played by half-Caucasian actor Justin Tomimori.
 * Lampshaded in Episode 24 when he dresses up as a foreigner.
 * Butt Monkey: Turning into this in his pursuit of getting back together with Miu in #25.
 * Calling the Old Man Out: He finally gets to tell his father what he feels about his upbringing, decides that he'll make friends with whomever he wants, take control of his own destiny, and destroys the dedication statue meant for him while in Powerdizer.
 * Charles Atlas Superpower: He can execute a tackle on Fourze with Rocket ignited, push a giant roller while Gentaro, Yuki and Kengo struggle to even make it budge, and - once he joins the Club - can drive the Powerdizer without much physical strain. On one glorious moment, he even.
 * Chess Motifs: In keeping with his role as "King" of the school; naturally, he treats nearly everyone else as a pawn due to his father's Machiavellian upbringing.
 * The Comically Serious: With Kengo shown to be Not So Stoic, it looks like Shun is getting this role instead. Case in point: Episode 8 shows him calmly making a phone call despite having been dragged into the sky by a Rocket-powered Kamen Rider, getting shot out of said sky and hurled into a tree, still covered in twigs and leaves to boot.
 * Dumb Jock: For a star athlete, Shun is actually a slow learner, though he makes up for it with a retentive memory.
 * First-Name Basis: As part of Shun's Character Development and opening up to the team, he starts calling Gentaro by his real name (and not by calling him "trash").
 * Freudian Excuse/Hidden Depths: His Jerk Jock persona was founded on his struggles to live up to his father's Machiavellian upbringing. It comes to the point that his father tells him what to do (i.e., hooking up with Miu, his plays, keeping Miura benched, etc.) for almost everything just to make sure he remains the King. He also expressed regret over Miura becoming the Orion Zodiarts out of bitterness over his situation.
 * Gentle Giant: One of the most physically-imposing members of the Club, but is also known to be a softie.
 * Giant Robot Hands Save Lives: The Powerdizer's secondary role.
 * Good Feels Good: When he joins the Kamen Rider Club, Gentaro tells him that he won't get any recognition for saving the city, but he'll know he's doing the right thing. Shun replies that it sounds pretty good to him.
 * He's definitely been getting better as he comes in and helps Gentaro out with every Zodiarts attack that comes by.
 * In Episode 25, he tells Gentaro that being part of the Club makes him feel like he actually accomplished something during his time at school.
 * Grand Romantic Gesture: At the beginning of #25, in trying to ask Miu to the prom. And that is nothing compared to his backup plan involving Fourze, yet.
 * Grass Is Greener/Green-Eyed Monster: Ultimately confesses to Gentaro that his antagonism to the Kamen Rider Club stems from his jealousy over that fact that its members have great chemistry and are having so much fun - in stark contrast to his growing alienation from his own team. In fact, an altercation with a teammate who complained that their style (devised by his father) is boring is what got him sent over to detention in the first pace. All he wants to do is actually have fun with them instead of insist on treating them like pawns on a chessboard.
 * Guile Hero: Even as a good guy, he still knows how to push people's buttons, such as convincing the gullible Ohsugi-sensei to keep mum about his new association with Gentaro and company.
 * Homage: With the reveal of his Freudian Excuse, Shun is basically a Kamen Rider version of Andrew from The Breakfast Club only with the Grass Is Greener trope above.
 * I Just Want to Have Friends: He hates the Machiavellian philosophy his father is forcing onto him, because it ultimately alienates him from people. All he wants is actually have fun with his teammates and just play the game. Thanks to Gentaro, he finally is able to make friends and not worry too much about people not getting pissed off at him.
 * I Want My Beloved to Be Happy:
 * Irony: As Gentaro lampshades in Episode 8. Shun's supposed to be a quarterback - the team strategist - yet has to rely on his own father for decision-making. It's also telling that his jersey number is 2 despite being the star of his team. It's either a reference to his namesake Ichimonji Hayato's designation as Rider-2, or foreshadowing him being the The Lancer.
 * It's Personal: His consternation for the Kamen Rider Club's antics reaches boiling point after Miu joins the Club and shoots down his attempt to win her back (with good reason), blaming it all on Gentaro.
 * He also was just incredibly pissed off at Gentaro trying to act chummy around him, being the other reason why he clocked him in the head with a football just when Gentaro was about to defeat Hound Zodiarts.
 * Jerk Jock: Deliberately sabotaged Fourze's attempt to stop the Hound Zodiarts, and set up the test that causes anyone who scores below 50% to attend remedial lessons every Sunday, knowing full well Gentaro can't pass and will be unable to be Fourze as a result out of spite. He's getting better, though, thanks to Gentaro.
 * Comes full circle in Episode 9, when he sees a fellow player turning down a girl he dated and remarks how he used to be like that.
 * Lovable Jock: Once he's in the Kamen Rider Club.
 * Knight In Powered Armor:
 * Lightning Bruiser: Able to deliver powerful tackles under the Power Dizer without breaking a sweat and can even climb up buildings and flip in the air.
 * Made of Iron: Possibly so, given he's well enough to use the phone after getting hurled into a tree in Episode 8, and well enough to work the Powerdizer in Episode 10 despite getting caught in a fire previously.
 * Manly Tears: Breaks down into these as he confesses his Freudian Excuse to Gentaro in #8. He does this again when
 * Berserker Tears: What he cries when
 * My God, What Have I Done?: Despite initially trying to deny responsibility for it, he ultimately confesses to Gentaro that he feels great remorse for benching Miura (and in turn, driving him to become the Orion Zodiarts), knowing that he only obeyed his father's command.
 * Mythology Gag: His salute has been in Kamen Rider before - it's Hibiki's Character Tic.
 * Never My Fault: Initially tried to deny responsibility for Miura's Start of Darkness and subsequent hospitalization, until he goes on a breakdown due to suffering Moral Dissonance between obeying his father and following his conscience.
 * Numerological Motif: The number 2. His name is based on Hayato Ichimonji, his football number is 2, his finger salute uses two fingers, and he's shown with the #2 launcher switch.
 * The Plan: In Episode 7, in a ploy to destroy the Kamen Rider Club, Shun asks Satake to keep anyone who didn't pass the exit review in Sunday Detentions, knowing full well that Gentaro was an idiot and could never get the 50% needed to pass. Unfortunately, after getting into altercations with Kamen Rider Fourze, Satake decides that all students were going to be kept in weekly special detention.
 * The Quiet One: Aside from Tomoko, he doesn't do a lot of talking once he gets into the Club. This could be justified as he might not be good at socializing due to his father's upbringing.
 * Real Men Wear Pink: Head of the football team and main user of the Power Dizer is also the same one who is hugging onto a pink and white pillow when there is tension in the Kamen Rider Club.
 * Screw Destiny: In Episode 8 he ultimately realizes he needs to assert control over his own life instead of mindlessly obeying his father.
 * Screw This, I'm Outta Here: His first answer to when a Zodiarts shows up. Ultimately subverted once he comes to save Gentaro in Episode 8.
 * Secret Keeper: Initially. While he sees Gentaro transform into Fourze in Episode 2, he states that he'll act as if he never witnessed it. Come Episode 8, he fully acknowledges Fourze once he is welcomed into the Club.
 * Shout-Out Theme Naming: His name uses the same kanji as Hayato Ichimonji's.
 * Meaningful Name: In keeping with the show's space theme, his given name can be read as "Hayabusa", a Japanese unmanned space probe that gets mentioned a few times in the show.
 * Visual Pun: His trademark involves saluting with two fingers. And the opening shows him alongside the #2 Launcher Switch!
 * Surprisingly Good English: Shown in Episode 24 when he acts like a foreigner and asks Eguchi for directions. Justified in that his actor is half-Caucasian.
 * "Well Done, Son" Guy: His attitude stems from his desire to live to his father's standards. He even calls him "Sir" rather than "Dad", an indication of how distant they really are.
 * What the Hell, Hero?: Miu really chews him out at the end of Episode 25 since Shun is obsessed in trying to get her to go to Prom with him and for clowning around (literally in this case since he was dressed as a "Pierrot").
 * Wink Ding: Does this a couple of times in Episode 2, including right before the aforementioned Screw This, I'm Outta Here.
 * He even did one while in the Powerdizer after stopping the runaway bus Makise was manipulating!
 * Lampshaded in #20; the label on Miu's little Super-Deformed pic of Shun reads キラリ ニヤリ, which literally means "flashing grin".
 * Wouldn't Hit a Girl: It should be noted that driving the Powerdizer doesn't hinder this.
 * Your Cheating Heart: Doesn't hesitate to move in on Tamae in Episode 4 when it looks like Miu isn't going to win the Queen Festival.
 * And when he tries to get back with Miu come next episode, she shoots him down by lampshading this.
 * Episode 7 also sees him dating another girl - Reiko, whom Gentaro and JK attempted to persuade to join the Queen Festival - in Episode 3. Come next episode, however, Reiko dumps him due to the fact that he's hanging out with Gentaro and the others.
 * As of Episode 8, he asked Miu if she wants to go out again with him, but Miu states that where they were at (watching the Earth from space as an invitation for a romantic view) wasn't going to cut it.
 * In #25, Shun states that he truly started to gain feelings for Miu, to the point that he was trying to ask her out to prom.
 * As of Episode 8, he asked Miu if she wants to go out again with him, but Miu states that where they were at (watching the Earth from space as an invitation for a romantic view) wasn't going to cut it.
 * In #25, Shun states that he truly started to gain feelings for Miu, to the point that he was trying to ask her out to prom.

Tomoko Nozama
"Live Actress: Shiho"

A first-year, then later, second-year student. She is a quiet Goth girl who is never seen without her customized iPad, using the facade to hide her true feelings. She joins a witches' coven so she could go to the moon because she feels as if it's the only place she should be. She eventually gets her wish when she becomes the seventh member of the Club once Gentaro opens her up to be herself. She's also noted to be a Kamen Rider enthusiast, and is the reason for Gentaro deciding to create the Club.


 * Abhorrent Admirer: Arguably towards Yuki. It's more or less stating that they share the same level of "interest".
 * Aside Glance: Gives on in Episode 17 due to being excited on seeing another Kamen Rider.
 * Battle Aura: A black one to be precise.
 * Be Yourself: Gentaro's message to her in Episode 10.
 * Beneath the Mask: Her Goth personality most likely stems from feelings of being ostracized, supported by a comment made by her mother about how she is happy to know that Tomoko has made some friends (i.e., Yuki and Gentaro).
 * A look into her room also shows this. Alongside the regular Goth items strewn about, there are butterfly stickers on the wall, plastic praying mantises, cicadas (pupae and old cocoon shells included), and a little matroyshka doll of a girl with a duck hidden inside a larger gothic doll. And when Gentaro and Yuki saw her outside her usual getup, she runs away screaming "They saw my face!", implying she didn't want anyone to see the real her.
 * Conspiracy Theorist: In Episode 2, it's shown she's done her homework on the Urban Legend of the Kamen Riders.
 * Deal with the Devil:
 * Eerie Pale-Skinned Brunette
 * Hair Decorations: Has a black rose (or some sort of fishnet item).
 * Evil Laugh
 * Freak-Out: In Episode 10, when Gentaro and Yuki see her fresh out the shower and dressed in something else, she runs out screaming "You saw my face!" and actually slathers mud on her cheeks before Gentaro catches up to her.
 * Friend to Bugs: Her room in Episode 10 has butterfly stickers decorating the wall, plastic beetles and praying mantises and (to Gentaro's horror) cicada shells, pupae, cocoons and adult cicadas.
 * Genre Savvy: When she states the strangeness of the Ugly Ducklings in #23, Ryusei thinks that it was rich coming from a Goth. She then retorts that she knew he was going to say that.
 * She's also the only one who's suspecting Ryusei's disappearances,
 * Goth: Develops into a Perky Goth as of Episode 10.
 * Hidden Depths: She states in Episode 9 that she could see spirits and Episode 10 notes that she has some ESP powers concerning the Astro Switches. She also mentions that she feels as if she doesn't have a place to belong, explaining why she joined the Lunar Witches.
 * Human Shield: Becomes one to Cygnus Zodiarts in #23. Twice.
 * Indirectly used as one by Libra Zodiarts in #30 when he uses her image to defend himself against Meteor Storm, in the knowledge that Ryusei wouldn't attack her.
 * Loners Are Freaks: Chose to be this way, but Gentaro helped her open up.
 * Masochist's Meal: In Episode 5 she puts natto (fermented soybeans with a love-it-or-hate-it reputation in Japan) on Yuuki's fried prawns, insisting it tastes great. Subverted in that when Yuki reluctantly tries a bite, she admits it's actually pretty good.
 * Nightmare Fuel Station Attendant: A family-friendly version. Even after joining the Club and learning to open up a little bit more, this is her only constant personality trait. To wit:
 * She adds stuff to people's food without their consent, like natto to Yuki's fried prawns. While giving off a black Battle Aura.
 * Then there's that time that she believed Gentaro was dead and decided to give him funeral rites.
 * And another when she's singing 'Welcome to the Gates of Hell' as Gentaro, Yuki and Kengo are entering the Sunday Special Studies. With her headphones blasting a completely different song at FULL VOLUME.
 * Even her drawings of bunnies aren't immune to this.
 * She carries a white snake skin just for the purpose of dowsing.
 * No Sense of Personal Space: She likes to get real close within Yuki's space, touching her face, or tampering with her food. She also frisks Gentaro in Episode 9.
 * Only Sane Man: As Gentaro states, a "gloomy, weird psychic girl" is pretty normal compared to the other six members of the Club that consists of - as they confess - a delinquent (Gentaro), a control freak (Shun), an overconfident rich kid (Miu), an underclassman hanging out with weirdos (JK), a space otaku (Yuki), and a guy who ditches classes for the infirmary (Kengo).
 * Otaku: She sits at the Otaku Table at lunch, though in her case she's a Kamen Rider and space Otaku.
 * A look into her room in Episode 10 shows that she has interests in bugs like butterflies, praying mantis and cicadas.
 * Playful Hacker: She's hacked onto the school frame twice; one for the warning messages in Episode 2, the other for deleting every photo on the school's mainframe (especially those that included her wearing her ribbon the wrong way) in Episode 7.
 * She's also used her iPad in order to get information in Episode 11.
 * Product Placement: Just like Ankh, she carries an iPad, though the designs on it make it harder to tell at first glance.
 * Psychic Powers: She has some sort of ability to see the true potential of different Switches (like Fire and Pen), and can dowse for items by using a white snake skin.
 * Rule of Symbolism: Gentaro finds a Gothic matroyshka doll in Tomoko's room in Episode 10, and a little girl doll with a duck hidden inside it. This represents that despite her beliefs in the occult and all of the Goth stuff she does, Tomoko is really just a shy and scared girl.
 * She also has stickers of butterflies and old cicada cocoons, probably to represent how she wanted to go into a metamorphosis and become something different.
 * Say My Name: GENTARO-SAAANNN! Take note that she only says this after she's used her ESP to discover a power inside an Astro Switch.
 * She Cleans Up Nicely: In Episode 10, Gentaro and Yuuki see her fresh out of the shower, makeup-free and wearing normal clothing (a sweatshirt and black skirt); they both comment that she looks much prettier this way. She disagrees. Vehemently.
 * Shout-Out Theme Naming: Her surname is "Amazon" spelled backwards.
 * Meaningful Name: The "Tomo" in her first name uses the kanji for "friend", a word Amazon (like Gentaro) often used.
 * Ship Tease: With Ryusei.
 * Loves My Alter Ego: Suggested when she tells Ryusei she doesn't mind that he ran away and left her with a Zodiarts, because Meteor came to her rescue.
 * Single Tear: Sheds one after Gentaro states how she has great instincts and perspective and how she's always welcome to the Club.
 * Stealth Hi Bye: Pulls the "bye" part off on Yuki in Episode 5.
 * Strange Girl: Feels this way either due to her ESP, doubts about her place in the world, interest in bugs, or a combination of these.
 * Super OCD: She got sent for the special classes because one picture had her ribbon "not in the middle" as she puts it. She decides to delete every single picture on the school mainframe.
 * Was It All a Lie?: Had such high hopes about the reality of witches being real. When she finds out Ritsuko - the Altar Zodiarts - uses the other, otherwise powerless members, by making them think they have powers, she was pretty shocked.
 * Happens again when
 * When She Smiles: She looks more cheerful whenever she gives one.
 * You Are Not Alone: The rest of the Kamen Rider Club open up about their faults and smile at her as if accepting her into their little family.