Border Break



What if you mix alien minerals with robots and put them in a Third-Person Shooter setting developed as an Arcade Game by Sega? Now, throw in Competitve Multiplayer with a possible 10 player vs 10 player and large maps that require you to capture key locations to spawn closer to the enemy base and destroy it before time runs out? Welcome to Border Break.

A Humongous Mecha, squad-based Third-Person Shooter with a control system that combines a joystick, a mouse and a touch-sensitive main screen similar to newer Gundam arcade machines. The main draw is all machines are networked, allowing for large numbers of players over multiple locations across several nations.

Each player has control of a "Blast Runner" configured for a specific role: Assault, Heavy, Sniper and Support. Teams must cooperate to complete map objectives, while preventing opponents from completing theirs. Good performance allows players to increase their rank and obtain new parts for their Runners. Due to the scope of the game, data is stored on a personal card, allowing progress to be carried over from one session to the next.

As of 2012, Version 1.27 has been released, with a new chip-based system that grants passive abilities and stats to Runners, but also new active techniques that can be executed when the right chips are equipped. Furthermore, a "Satellite Bunker" system has been implemented, essentially a portable Kill Sat marker.

Border Break provide examples of

 * Always Over the Shoulder
 * A Mech by Any Other Name: Blast Runners
 * Does This Remind You of Anything?: Alien material which consumes the local landscape and is poisonous, yet makes an excellent energy source...what could that possibly be?
 * General Gaming Gamepads: Uses a variant of the Flight Control System.
 * No Export for You: SEGA has not announced this game for release in the US or Europe.