Digimon Masters

After the success of Digimon Battle, Digitalic prepared its sucessor: Digimon Masters. This time based on the Digimon Savers anime, the game adds to the MMO game the real-time battle system (rather than turn-based), improved graphics and cell-shading as well as more digimon.

The other main novelty to the gameplay is the Digimon catching system; rather than capture an entire Digimon, the player defeats an enemy digimon and picks up the egg that is left behind (if it does, anyway). Afterwards, the player must take care of the egg and may try to boost its potential (in order to obtain a more powerful digimon). If it exceeds the limit, the egg breaks and the player has to restart the process. Otherwise, it is back to the usual level grind.

The English version was in "Pre-Beta" (Alpha) status. They plan to launch "Open Beta Test" September 28th for two weeks before closing the server(s) again for more maintenance.


 * And Your Reward Is Clothes: You get clothes as rewards for completing certain quests and having your Digimon reach high enough levels. While they give out small EXP boosts, they are affected by a time limit and cannot be worn after "expiring".... unless you're willing to pay some real-life cash to be able to use them indefinitely.
 * Bribing Your Way to Victory: The easiest and most reliable way to get new Mons is buying Digieggs from the cash shop. These eggs are guaranteed to hatch, while the eggs you can get by beating enemy Digimon... require a little bit more of time and patience.
 * Broken Base: The fans on the forums after various stumbles done by WeMade, up to and including no notice of the fact WeMade was being bought/buying JoyMax, a rival company.
 * Made worse when people did not notice there would be a character wipe after "pre" CBT, and later after CBT. Also, the fact it seems to take three or more weeks to stomp bugs is aggravating the situation.
 * Calling Your Attacks: By default, though the player can avert it by simply changing what the Digimon says while using special attacks.
 * Colour-Coded for Your Convenience: If an enemy Digimon's level is higher than your Digimon's, its name will be in red. If the two are evenly matched, it is in white. If the enemy's level is lower, its name will be in blue. The deeper the color, the stronger/weaker it is compared to your Mon.
 * Dragon Rider: Since some of the Digimon that can be ridden are dragons (or at least dragonlike Mons), you can become one.
 * Everything's Better with Penguins: The "Glacier Army" of the Glacier Area is made up of penguins who can talk for no given reason whatsoever. Why actual penguins were used instead of Penguinmon is anybody's guess.
 * Frothy Mugs of Water: This is averted and hard after finishing one of the quests by teacher Mori; he mentions that he'll "have to treat you to a beer later on". Somewhat understandable if your avatar character is Yoshi, who is an adult. Slightly less so if it is either Marcus or Thomas, who are in their teens. Very much less so if it is Keenan, who is a preteen.
 * Guide Dang It: Some missions become this because of insufficient instructions given by NPCs. Also, the uses of items can be very hard to deduce from the short, borderline-Engrish descriptions given to them.
 * Power Creep, Power Seep: Drimogemon, normally a Champion digimon, is a rookie in this game. DemiMeramon is upgraded to rookie, though it is usually a Fresh stage (the earliest possible form).
 * Even stranger considering that Starmon, Deputymon, and Kiwimon, all Champion-level Digimon, are treated as such while still being the base forms of their evolution lines in this game.
 * Random Drop: All Digimon will drop cracked Digieggs as well as scannable eggs dependent on the Digimon's type. If your Digimon's level is too high compared to the enemy's, though, the drop rate is drastically reduced.
 * Rare Random Drop: Only certain Digimon drop Mercenary Eggs and even those few do so very rarely. If you manage to find one, though, you can either try your luck in hatching it yourself or selling it to other players for a rather nice amount of money.
 * Sacrificial Lion: As per the series running gag, expect to kill a lot of Leomon if you want to progress in the game.
 * Saved From Development Hell: To a degree. WeMade, the company hired to localize Digimon Masters, initially stated the game would come out December 2010. After various excuses were given, the company went silent for two months -- only to reemerge saying the game had moved over to JoyMax and would come out August 9th, 2011.
 * Sophisticated As Hell: When the Mud Frigimon in Ruined Historic wants you to get rid of some Kyubimon, he says: "I wish you to kick their asses." This is most likely unintentional, however, and just a result of the subpar translation.
 * Stupidity Is the Only Option: Some early quests have you helping Akihiro Kurata,, with his research on how to destroy the Digital World. He doesn't hide it well either, and they're main quests that have to be completed to move the story along.
 * The Smurfette Principle: Only one of the four available avatar characters is female, though this is mostly caused by the trope in question also applying to the series the game is based on.
 * Twenty Bear Asses: Most quests are either this or just killing a certain number of Digimon.
 * What the Hell, Hero?: Not only does Akihiro Kurata routinely make you kill Digimon for research purposes, one quest has you setting up a bomb to get rid of some Leomon.
 * Your Size May Vary: This is actually a feature. Basically, the greater the potential, the greater the size.