Super Stardust HD/YMMV


 * Awesome Music: The soundtrack has some really great electronic-style tracks. Some standout pieces are as follows-
 * The theme for Coventina
 * The boss theme of HD
 * The main theme of Delta
 * The boss theme of Delta
 * Demonic Spiders: The Centipedes and the faster Black Centipedes hunt your ship down, move erratically, and become very hard to hit with the wrong weapon at close range. The Lurkers are enemy saucers that orbit your ship and are the only mobile enemy to to have the ability to shoot back at you. Oh and they also evade your weapons and are freakishly fast.
 * Fake Difficulty: It can be said that much of the game's difficulty lies in its completely random nature. It is not when the waves of threats spawn that are random...it's where they spawn. There are times when an asteroid or enemy spawns right on top of you. Many a player have died because of this.
 * The game's excessive special effects almost always obscure the drab-looking asteroids and enemy projectiles, leading to blind deaths if they are close to your ship.
 * There is very little Mercy Invincibility after you lose your shields and after a boost, most likely less than one second. Sometimes your boost ends right into a dense cloud of asteroids, resulting in a quick death if you don't have any bombs to clear the area around you. When you lose your shield, you are invincible only while the shield dissipates; the dissipation effect is a exploding purple aura, which obscures the asteroids and lasts only as long as the effect's duration. This window of Merciless Invincibility is far too short to allow players to reassess the playfield, leading to players losing their shield and losing a life in a quick instant.
 * Goddamned Bats: Small blue orbs called Swarmers appear in vast numbers, making a beeline towards your ship. They have a tendency to evade your weapons as well.
 * Hell Is That Noise: Notoriously annoying enemies such as both types of Centipedes have their own alarm sound that blares signifying their appearances. Bosses have a warning siren that goes off before their appearances.