Luminous Arc 2

Known as Luminous Arc 2: Will in Japan. It's the second game in the Luminous Arc Turn-Based Strategy series by Marvellous in 2008.

Set in a land where Magitek supports everyday life and civilization. Peace is maintained by the Knights of Carnava and the Magic Association. However, the peace is threatened when the Beast Fiends start to appear and begin destroying everything in their path. Not only that, some time before the game started, the Shadow Frost Witch, Fatima, goes rogue and begins the Witch Conflict against the Magic Association.

The game starts with Roland, along with Rasche and Rina, patrolling the streets after training. He later runs into Althea, a young Fire Witch-in-Training, who was delivering a letter to Queen Sophia from the Magic Association's leader. She is doing this while being chased by Josie, a cat familiar, and his magically summoned Golems.

When they escape into Rina's older brother's, Steiner, lab, they meet up with him and ready themselves for battle. However, the Runic Engine, Steiner's grand invention, was unintentionally embedded into Roland's hand and made him the first Rune Knight in 4000 years. Thus, began his mission to end the Witch Conflict.

This game also provides a multiplayer mode, which hasn't been improved much.

Compared to the first game, Luminous Arc 2 can be seen as an Surprisingly Improved Sequel with a better plot, character development and overall, comparatively better and much smoother in battles and gameplay interfaces. Heck, it even got a fast forward button!

Single trope asscicate with character in to this page.

Just like Luminous Arc, it has a nice animated opening.

"Steiner: Die, monster! You don't belong in this world!"
 * Absolute Cleavage: Fatima. Well, her Lapistier kinda gets in the way.
 * Adam Smith Hates Your Guts
 * An Axe to Grind: Gaston
 * An Ice Person: Shadow Frost Magic (yes, that really is an element) mixes this with Dark Is Edgy.
 * Anti-Magic:, which can apparently act as Anti-Magic to other   as well.
 * And lets not forget Violet 28, aka "Lapis Nullifier",, which can nullify the powers of a witch's Lapistier and render them normal girls. And in   case, grounded.
 * Arbitrary Headcount Limit: Up to 6 characters can be deployed into battle.
 * The Archer: Rina, although rather cheerful, she's a skilled archer.
 * Awesome but Impractical: Level 2 and 3 Flash Drives, most of the time - you can deal much more damage per Drive Point by only using Level 1, so the higher levels are only worth it if a character won't survive long enough to pull that off.
 * Also for the Rule of Cool, if the player can afford it.
 * Back Stab: Attacking from behind is stronger than from in front or the side.
 * Back-to-Back Badasses: If
 * Badass Grandpa: Gaston is, not counting a couple of characters much Older Than They Look, the oldest member of the party. Yet he's a Mighty Glacier with huge defense and decent attack, and probably the only one that can survive the Final Boss' Limit Break on the first playthrough.
 * Bait and Switch Boss: When you are about to fight  near the gate,   comes out from the gate and kills him.
 * Big No: Done by Rina during
 * Bishounen: Richter, up to point that love rose too much.
 * Blade on a Stick: Both Rasche and Richter use these types of weapons.
 * Blow You Away: Sadie
 * Bonus Boss:
 * Boobs of Steel:  is one of the best and fastest attackers. For obvious reasons, her defense isn't quite as high.
 * Actually her job is basically magical ninja and ninja doesn't has high defense.
 * Before you get her, though, this trope is inverted: Potpourri is likely to be the strongest attacker, and is a flat-chested loli.
 * The best attacker is, who is as Pettanko as Potpourri.
 * Boss Remix: There are several boss remixes of characters themes. The aptly named "Rosetta Rosso" theme is remixed into "Rosefall;" Fatima's "Shadow Frost Witch" is remixed into "The Dark Wings, Hugging to Freeze;"  "The Ruler" is remixed into "The Dictator's Force;" and lastly,   theme "Black Embers" is remixed into "Raging Flames", and (arguably)  "Yell Death Bell" into "The day the world fall".
 * Breaking the Fourth Wall: In the tutorial, Rasche explained the controls which involves pressing some buttons. When Roland asked what he was talking about, Rasche said that he was explaining them to someone else (the player).
 * Breath Weapon: Some monsters, but most notably.
 * Broken Bird: Sadie and Karen
 * Brought Down to Normal: Any mage  exposed to a Lapis Nullifier. Also applies, momentarily, to   after being exposed to
 * But Your Wings Are Beautiful: One of the reasons that convinced Sadie that the world, and people in general, has changed and was worth going out.
 * Calling Your Attacks: "Steiner Strike!" "Kaph Shot!"
 * Cannot Spit It Out
 * Capulet Counterpart:.
 * Casanova Wannabe: Ace, but not to Karen.
 * Cat Smile: Luna does this when she is in a good mood.
 * Averted for Josie, the cat... thing... who trots out a Slasher Smile instead.
 * Chef of Iron: Pip.
 * Chekhov's Boomerang:
 * Chick Magnet: Weaponized by Roland via the Engagement system  Richter also has this power.
 * Clingy Jealous Girl:
 * It appeared early actually, when Roland mentioned about the girls in the academy, Althea immediately hit him (presumably an Armor-Piercing Slap), though she refused to explain why she hit him.
 * Combat Medic: While Luna can use healing spells, she can also use her water elemental spells in battle.
 * Pip is an even better example, whose arts are mostly for healing, and who bashes enemies with a giant whisk.
 * Compensating for Something: Gaston hangs a lampshade on this in his Hot Spring Intermissions, knowing that people would get that impression with his towering figure and big freakin' axe. His reaction? Place the kanji for 'small' prominently on his breastplace (not that most people would know, since it's, in-game, in another language from overseas).
 * Compressed Vice: Rina is terrified of fire, but has no problem fighting near a fire mage.
 * Or, for that matter, being deployed in one chapter where a good portion of the map is ablaze.
 * Cooking Duel: In a sidequest. Pip wins hands down.
 * Critical Hit
 * Cute Bruiser: The 12 year old Verdure Witch, Pop. She primarily uses her Earth magic to augment her strength.
 * Alice carries a rolling pin, and Therese wields her very own Hatchet, almost identical to Rena's
 * Cute Witch
 * Cute Shotaro Boy: Pip. Made far, far more obvious in his Final Intermission CG picture.
 * Defrosting Ice Queen: Fatima.
 * The Dragon: Fatima to
 * Disc One Final Boss:
 * Does This Remind You of Anything?: Every time Luna mentions being thirsty, pretend she's complaining about having the munchies. Her lines instantly become that much funnier.
 * Also, the  scenes. Sure, they're set up to evoke , but between Sadie making it sound like a Deus Sex Machina, Luna calling herself an exhibitionist for doing it in front of others, Althea making a point of doing it during a private emotional moment,Pop is very innocent about it ,Dia acting like it's something fun they both benefit from, and  , it can very easily make you think of something else.
 * Dual Boss: Josie and Fatima.
 * Dual-Wielding: Steiner
 * Dude, Not Funny: Dia invokes this on Pop when the latter reacts to Kaph's latest creepiness by getting as close to crying rape as you can in a T-rated game, pointing out that while his creepiness is worth of smacking sometimes, he's also a legitimate artist who doesn't quite deserve to have his reputation totally ruined.
 * Duel Boss: The very first battle against Rasche, after the tutorial.
 * The next plotline Duel Boss battle pit Roland against.
 * In an optional Sidequest, . After succeeding the battle and choosing the right dialogue choices, Roland can receive the.
 * Emotionless Girl: Sadie
 * Equipment Spoiler: The endgame quests give you various characters' best weapons, and you can get some of them before their users join.
 * Even the Girls Want Her: Dia's very popular among the students. Especially the girls. She's popular enough that one of the witches in training sneaks into her lecture at one time, despite not a Light magic user.
 * Hair Decorations: Pop has gigantic flower hair tie things, each of which is bigger than her head.
 * Sadie has a headband that has pattern of wind.
 * Evil Twin:
 * Expy:
 * Face Heel Turn: Oh, ...
 * Fan Service: Fatima, obviously. Plus the optional Hot Spring sidequest...
 * How about Luna in her Final Intermission CG? Wet Sari Scene indeed!
 * Falling Into His Arms: Subverted. Althea send both her and the very caught off guard Roland crashing into the floor near the game's beginning.
 * Forced Level Grinding: Repeating guild missions because your characters' levels are too low. Roland would probably be one of your higher leveled characters.
 * Gainaxing: Fatima in the anime opening.
 * Luna does as well.
 * God Save Us From the Queen: Subverted, Sophia is a Reasonable Authority Figure.
 * Going Commando: In Rasche's Hot Spring Intermission, he decided to forgo his swimsuit just so he can be more comfortable, plus the girls are (presumedly) elsewhere. Roland was not amused.
 * The Gunslinger: Karen
 * Green-Eyed Monster:.
 * Green Thumb: Pop
 * Heads I Win, Tails You Lose: Over and over and over. This game really likes to use its boss enemies on several maps in a row.
 * All three games in the series are rather guilty of this, though this one in particular likes using it.
 * The High Queen: Queen Sophia.
 * Holy Hand Grenade: Dia's Light magic is highly effective against Dark-aligned enemies.
 * Ho Yay: In a hot spring scene, Rasche takes off his swimming trunks, and tries to take Roland's off as well. While this is played for comedy since the two are brothers,, this doesn't stop some people from shipping.
 * Hulk Speak: Two words: BHARVA SMASH!
 * Which comes off as weird, since it's a major plot point that Bharva can speak coherently despite being a Beast Fiend.
 * Hundred-Percent Completion: For completing every Guild mission, getting all the Final Intermission CGs, the Hot Spring Intermissions with everyone (sans Alice and Therese)... Expect at least, on one save file, four playthroughs or more.
 * Improbable Weapon User: While there are typical medieval weapons like swords, spears and bows, like the first games, most of the characters use less traditional weapons, even if they just augmented their magic.
 * Althea's wand, which looks like a feather duster.
 * Dia uses a conductor's baton.
 * Amusingly, she's said to be tone deaf.
 * As the de facto chef, Pip wields his giant whisk.
 * Not actually that improbable - a whisk is basically a slightly smaller mace.
 * Luna has a pair of fans.
 * Kaph's guitar, which can fire bullets.
 * Sadie's weapon of choice is a Trumpet.
 * Josie's staff is a giant fishbone.
 * Alice, perhaps due to her dream of owning the best sweet shop, uses a rolling pin!
 * Pop thwacks things with a giant lotus pod.
 * I Am X, Son of Y : Roland says this upon meeting Queen Sophia.
 * Ineffectual Loner:
 * Infallible Babble: In a skit when the party, they exchange Kopin stories in one of the many times they indulge in strange and funny conversations. Pip comments that he heard that Kopin grow tall and thin if you leave them in water, which Pop dismisses as nonsense. Fast forward a couple of chapters later, and in the "I, Kopin" section, it turns out that the rumor is actually true.
 * Instrument of Murder: Kaph's guitar, doubling as a gun as well!
 * Don't forget Sadie and her magical Trumpet that can summon the wind.
 * Very handy when trying to look up her skirt
 * In the Name of the Moon : see below
 * Crimson Gunner Karen!!
 * Ace Mirage!!
 * Mooster Fix-it!!
 * And we are Rosetta Rosso!!!
 * It's Up to You:  to Roland.
 * Kill It with Fire: Althea, naturally.
 * Kill It with Ice: Fatima, obviously.
 * Kill It with Water: Luna, the Tide Witch. Although she's arguably more suited to being The Medic.
 * Kuudere: Fatima can be interpreted as one, in and out of Intermissions.
 * Lady of Black Magic: Fatima.
 * Lampshade Hanging: Just as prevalent as its predecessor.
 * The Lancer: Rasche; it's even his job class!
 * Large Ham:  and , chew every scenery they are in.
 * Lethal Chef: Rina. Poor Roland is subjected to her cooking in her Intermissions, especially when choosing the dialogue choices for a Best Break.
 * Light'Em Up: Dia
 * Limit Break: The Flash Drives
 * Linear Warriors, Quadratic Wizards: The main guilty in this case is Sadie and Fatima, two highest magic character that is pretty much broken and make some other "balanced" character overlooked. Even with only the witches they're still broken. Let's say that compare Luna and Fatima, apart from resist Luna is inferior to Fatima in ALL other department(Except ability to heal of course).
 * Love Dodecahedron: Okay...
 * Depending on dialogue choices,
 * Roland also ends up, via normal and/or Spa Intermissions, earning (and/or getting flustered by) affections from Dia (possibly), who has a couple of Ship Tease moments with Rasche, and Sadie, as well as getting distracted in the hot springs by Luna and
 * All the boys have crushes on the Queen.
 * Rina is just a friend to Roland and Rasche, but acts like a Fan Girl over Richter.
 * There's some Ship Teases between Rasche and Dia.
 * And finally, Kaph has a one-sided attraction to every girl in the game.
 * Except Rina and Karen...
 * Love Makes You Evil:, but only in   route, and only for one chapter.
 * Luke, I Am Your Father: Played with in that
 * Magic A Is Magic A: Never brought up in the narrative, but the game is surprisingly strict about magic being able to manipulate matter, but not create it or cause damage in it's raw form. This explains why Luna always has a shawl of water in-battle (so her skills work on inland/desert battlefields) and why Light's opposition isn't the straightforward Darkness, but Shadow Frost (darkness doesn't "exist"; it's the absence of light. But an absence of light is an absence of heat, opening up the possibility of ice missiles with a dark magic payload). The only obvious violation of this rule are the elemental blade spells, but.
 * Magic Knight: Roland. Once he is engaged with a Witch, he can use their elemental magic in battle.
 * Sophia uses the exact trope title when explaining the nature of a Rune Knight.
 * Magitek: Pretty much almost, if not everything, was powered up by lapis stones. . Outside of this was mentions of non-magic technological advances from other countries from scientists and Moose.
 * Moose actually points this out to justify why his machines keep breaking down after one use, claiming quality mechanical parts are just about impossible to find.
 * Making a Splash: Luna
 * The Man Behind the Man: At first was build up to be a villain along with Fatima (and Josie). However, later in the game,  was revealed to be The Man Behind the Man and was responsible for  in order to kill all humans..
 * Manipulative Bastard:
 * The Medic: Pip is your first medic, whom you'll get early on. Later on, Luna would end up learning a better mass-healing spell, and Althea would also get the invaluable Resurrection spell late in the game.
 * Meganekko: Dia
 * Mook Chivalry
 * More Dakka: Karen's and Kaph's Flash Drives.
 * Multiple Endings: Two of them. Depending on certain dialogue choices, Roland can end up with either Althea or.
 * Musical Assassin: Dia, using her conducting baton to wield her magic.
 * Kaph, too, since he uses his guitar, which can fire bullets.
 * And also Sadie, who uses her Trumpet to summon the wind
 * My Country, Right or Wrong: Gaston.
 * Interesting example with, who uses this as a convenient excuse to be a massive douchebag while still claiming moral superiority.
 * My Significance Sense Is Tingling: Played for laughs and a Continuity Nod when Kaph says he feels compelled to take pictures of
 * NameDar: Lampshaded - when, the others say they've never heard of it.  admits that's probably because she made the name up on the spot.
 * Names to Know in Anime
 * Soichiro Hoshi: Roland (as nice as Hoshi's other roles can get, unless you piss him off...)
 * Emiri Katou: Althea
 * Asami Imai: Fatima (quite busty, unlike her Pettanko Expy Chihaya from The Idolmaster [both even share the same seiyuu])
 * Yukari Fukui: Rina
 * Ryoka Yuzuki: Dia
 * Ai Nonaka: Luna
 * Hiromi Konno: Pop
 * Yumiko Kobayashi: Sadie
 * Hiroki Takahashi: Rasche
 * Hitomi Nabatame: Ayano
 * Rie Kugimiya: Karen (as Tsundere as majority of Kugimiya's roles can get)
 * Jun Fukuyama: Steiner
 * Rie Tanaka: Queen Sophia
 * Ayumi Fujimura: Elicia
 * Necessary Evil: Turns out
 * New Game+: All of your weapons, armors, items, Rico and levels are carried over, as well as Fillia Points. Also, you can use all playable characters in almost any battle, save for certain plot battles. So yes, it's possible to use, say, against himself.
 * Nice Hat
 * All three of the Rosetta Rosso members, who have theirs adorned with their emblematic roses.
 * Pip's chef hat, which has what looks to be blueberries hanging from it.
 * Fatima's pointy witch hat has a crown on it.
 * Luna's shell hat has squids.
 * I wonder if Pop's Flower ponytail coverings count...
 * Nice beret, Rina!
 * Non Action Guys: Despite being part of Rosetta Rosso and joining the party when the leader does, Ace and Moose never appear in combat. This is explained when they join, Moose is an engineer and can't fight directly, and Ace is too useful as a runner and scout to risk on the front lines.
 * Nerds Are Sexy: Dia of course!
 * Older Than They Look: Sadie doesn't look much older than Pop, but there is a good chance that she is the second oldest party member. is also Really Seven Hundred Years Old, and so is
 * One-Winged Angel:  in the second fight
 * Otaku: Come on people, it's even on Kaph's status screen! He's a Witch otaku (or W-Otaku).
 * The Plan:
 * Playing with Fire: Althea
 * Paper-Thin Disguise: Played straight by although the party can't figure it out to the dismay of many players.
 * Peek-a-Bangs: Fatima
 * Pettanko: Pop, posibility Sadie and Rina
 * Althea almost samewhat, play for laugh
 * Plotline Death:.
 * Plug N Play Friends: Defied by
 * Poor Communication Kills: Alot of the problems that pop up over the course of the game could've easily been avoided if anyone actually bothered to listen to or talk to anyone else. The game actually manages to cover quite a few of the causes for this trope too.
 * Cassandra Truth: The typical response to Fatima and Mattias' claims? "Trying to save the world? No You're Insane!!"
 * Ignored Expert: No one bothered to listen to Fatima nor Steven about Mattias.
 * Divided We Fall
 * Locked Out of the Loop: By almost everyone to pretty much everyone else. Notably things could've gone smoother if Roland had just been told that he was.
 * Not Helping Your Case
 * One Side of the Story
 * Right Hand Versus Left Hand
 * Power At a Price:  used by the Stinger Squad grant them great powers and abilities, enough so that each and every one of them was as strong as Steiner himself. However, it comes with a terrible price that they learn only too late:
 * The Power of Love:
 * Precursors: The Navillian civillization, said to have collasped 4000 years ago.
 * Preorder Bonus: Comes in a pretty box with soundtrack and artbook.
 * Princess Curls: Karen
 * The Prison: Meauxgus Prison.
 * :  The kicker to the whole thing is the very first introductory line that accompanies the destination flag when you first go there:  
 * Really Seven Hundred Years Old:  is over 4000 years old.
 * Redemption Equals Death:
 * Relationship Values: Fillia Points
 * The Reveal:
 * , and
 * The true Big Bad is
 * Ring of Power: Roland can get Engaged with the Witches using their Unity Ring so he can use their magic if they're deployed in the battle with him.
 * Save Scumming: Generally for getting Best Break in Intermissions.
 * Sealed Evil in a Can:
 * Secret Character: Alice and Therese, from Luminous Arc, can join the party after completing the guild mission about the rainbow.
 * Secret Identity:  uses this as she poses as a fortuneteller to tell Roland a way to , and later,  . Of course, her identity was discovered afterward, and she joins the party.
 * Senseless Sacrifice:
 * Ship Tease: Roland/ and Roland/ in their respective Final Intermissions - both involve love confessions, though the seriousness of either is open to interpretation.
 * There are also some ship teases with Rasche/Dia. Well, depending on how you take seriously...
 * Shout-Out: To Charlie's Angels, when Althea, Dia and Luna was musing on thinking about having a team name and Kaph volunteering to be the professor.
 * In a Sidequest, Dia, Luna and Sadie called themselves the 'Sadialun' while going after Kaph, who took their world's version of embarassing photographs of them.
 * The Power Rangers in Kaph's Final Intermission when he persuaded Roland to . Roland had no idea.
 * Also a shout out to Captain Planet:
 * Two to Metal Gear Solid: Kaph comments on Karen liking Ace, saying "It seems like love really can bloom on the battlefield" and when  the music which plays is titled "Yell Dead Bell" (although they sound nothing similar).
 * To Eye of the Tiger: The Tusk Squad theme song, a filk of Eye of the Tiger, and the guard singing it says it seems to give him the spirit of some sort of jungle animal.
 * When Pip is first introduced, he is fighting a particularly large crab, which he is hitting at chinks in its armor...
 * The only possible explanation when Steniner delivers this Pre-Mortem One-Liner to
 * In a Sidequest, Dia, Luna and Sadie called themselves the 'Sadialun' while going after Kaph, who took their world's version of embarassing photographs of them.
 * The Power Rangers in Kaph's Final Intermission when he persuaded Roland to . Roland had no idea.
 * Also a shout out to Captain Planet:
 * Two to Metal Gear Solid: Kaph comments on Karen liking Ace, saying "It seems like love really can bloom on the battlefield" and when  the music which plays is titled "Yell Dead Bell" (although they sound nothing similar).
 * To Eye of the Tiger: The Tusk Squad theme song, a filk of Eye of the Tiger, and the guard singing it says it seems to give him the spirit of some sort of jungle animal.
 * When Pip is first introduced, he is fighting a particularly large crab, which he is hitting at chinks in its armor...
 * The only possible explanation when Steniner delivers this Pre-Mortem One-Liner to

"Rashe: You want me to punish you like dad use to?
 * An issue of B-Witched has an article about the upcoming fight against the last boss. In it the writer (Kaph) states "this is the ultimate showdown of ultimate destiny!"
 * Sidequests
 * Skirt Over Slacks: Sadie, lamspshaded when she said that looking up her skirt is pointless though it is quite visible in her character art (arguably, Roland was more interested in that Magic Skirt than anything).
 * Smug Snake:
 * Spell Book: Dia carries a rather sizable tome on her back for use in her Flash Drives.
 * Standard Status Effects
 * Status Buff: Almost everyone has one or two.
 * Stone Wall: Gaston
 * Stripperific: Fatima's outfit.
 * 's battle 'outfit'.
 * Against expectations, averted by the wedding dresses the Witches are seen wearing during Engagement cut-ins. Some show cleavage, but all are actually quite classy.
 * Suddenly Voiced: Inversion - Vanessa's appearances sans any of her voice-acting (by Shizuka Ito) from the previous game.
 * Super Move Portrait Attack: The Flash Drives.
 * Super-Powered Evil Side:
 * Supreme Chef: Pip.
 * Take Care of the Kids:
 * Taken for Granite:  The explanation is that they weren't born with magic power in them (ie, they weren't born or descended from a mage), so   were too much and overwhelmed their bodies.
 * Terrible Trio: The Rosetta Rosso.
 * Theme Song: Almost every reoccurring boss has a theme song, even,  is pretty cool.
 * Roland's potential love interests, Althea ("Future Mage Queen") and have their own personal songs.
 * Token Mini-Moe: 12 year old Pop, along with her Cute Shotaro Boy brother, Pip, as the Token Shota. Alice and Therese count, as they join your party after an optional guild mission.
 * Arguably Sadie who is possibly the second oldest party member but barely looks older than Pop.
 * Trademark Favorite Food: Pop want crabs!
 * Luna loves water!
 * Tsundere: Karen (It's Rie Kugimiya, after all) and in their Intermissions.
 * Underboobs: Ayano, Dia in her swimsuit.
 * Unexplained Accent: Pip has a sort of British accent, even though no one else in the game, not even his sister Pop does. Moose has a German accent, but he studied engineering abroad, so that may explain where he got it from.
 * Unusual Euphemism:

Roland: No no! Not in my Lapis Seeds."


 * Unusually Uninteresting Sight: You can walk into shops with  in your party, and the storekeepers wouldn't be surprised. In fact, they even have their weapons up for sale!
 * Unwanted Harem
 * Unwinnable By Mistake: It's entirely possible the Final Boss will regenerate damage faster than you can deal it, even if you could comfortably clear the battles leading up to it.
 * Verbal Tic: Josie ends almost every sentence with meow.
 * The Very Definitely Final Dungeon:
 * Wendee Lee: As Althea. VERY difficult to tell until you realize she simply aged (and energized) her Uraru voice a bit.
 * Whip It Good: Fatima's weapon of choice
 * Who Wants to Live Forever?:, since life itself effectively lost its meaning once she was cursed with immortality by the Big Bad,.
 * Why Did It Have To Be Fire: Rina has a great fear of fire, mostly due to.
 * Winged Humanoid: Sadie, as she's one of the Winged Ones.
 * Wizarding School: Various magic schools for Witches and Wizards, with ties to the Magic Association.
 * Yoko Shimomura: Composed part of the music.
 * You Gotta Have Blue Hair
 * You Killed My Father:
 * Zettai Ryouiki: Rina and the witches except Pop and Sadie.
 * Zettai Ryouiki: Rina and the witches except Pop and Sadie.
 * Zettai Ryouiki: Rina and the witches except Pop and Sadie.
 * Zettai Ryouiki: Rina and the witches except Pop and Sadie.