Dragon Age II/Nightmare Fuel

BioWare marketed Dragon Age as "dark fantasy." They weren't kidding. -- "Danarius:"
 * The little tidbit in 'Alone' that will simultaneously want to make you grab the Brain Bleach, kill Danarius in the most brutal fashion possible and make even the most ardent Fenris hater feel bad for him.
 * The little tidbit in 'Alone' that will simultaneously want to make you grab the Brain Bleach, kill Danarius in the most brutal fashion possible and make even the most ardent Fenris hater feel bad for him.

"Danarius:"
 * Danarius' voice. There is no doubt in this man's mind that all he's done and all he's doing is perfectly acceptable, no, worse, that it's right.


 * It gets worse; Word of God has confirmed that implication to be canon.
 * The music that plays when you have only one wounded party member left alive.
 * In the Anders companion quest "Dissent", you learn about Ser Alrik who wants to use the Rite of Tranquility on all mages. What makes this even worse is that  And finally
 * And if you go to the Gallows during Act 2, you will get to hear a human female tranquil talking to her former lover.
 * The Varric companion quest "Family Matter", his brother Bartrand has gone insane and Not to mention the Lyrium Idol is gone, and  It turns to tearjerker territory if you bring Anders along and temporarily make Bartrand lucid,
 * Really, the Idol itself deserves a mention.
 * In the  there is an insane elven woman that screams something about something "sharp and shiny". The way she says shiny is really disturbing.
 * The Bone Pit is generally a creepy place, particularly once you learn of the abuses that the Tevinter slave masters carried out there. The music is unsettling, and the sounds of animals fighting or howling somewhere in the distance doesn't help.
 * If you've followed all the Enigmas of Kirkwall through all the acts, you'll be blessed with the pleasure of finding out this interesting fact:
 * Playing as a character who loses one sibling to death,, watches friends suffer awful tragedies or slowly lose their minds, and is potentially used by   makes Dragon Age II a goldmine of Adult Fear.
 * If you've followed all the Enigmas of Kirkwall through all the acts, you'll be blessed with the pleasure of finding out this interesting fact:
 * Playing as a character who loses one sibling to death,, watches friends suffer awful tragedies or slowly lose their minds, and is potentially used by   makes Dragon Age II a goldmine of Adult Fear.