Pokémon Mystery Dungeon/Nightmare Fuel

Everyone's familiar with Pokémon, right? Maybe you're familiar with the Pokémon Mystery Dungeon spinoffs. You know, the delightful little game with the creatures everyone knows and loves, a partner who will be there when you need them (and when they need you), colorful, happy environments, and... enough Nightmare Fuel to rival the works of Lovecraft? Was Nintendo's radar turned off or something?


 * Think about it: in the Future, the sun never rises and time never passes. Primal Dialga is top dog. Thus, if you die, you will be stuck in that dying state for eternity.
 * What might be the worst part of "Into The Future".
 * Don't forget.
 * Almost the entire story of Time and Darkness.
 * Special mention goes out to the Itemizer Orb, a combat item that, when used, forcibly transforms an enemy Pokémon into a common item. Which you can then eat.
 * Then, if you dare, you can eat the X-Eye Seed.
 * Time/Darkness also has the little issue of
 * And don't forget that
 * The entire story mode has this, but especially Darkrai. While usually he's portrayed as misunderstood and maybe even heroic with a self-defense mechanism, this version's Darkrai isn't.
 * Dusknoir and his.
 * His backup plan in the third game involves
 * Time/Darkness/Sky doesn't always even need the storyline in order to be scary. Ever picked up an Itemizer Orb and used it on an enemy Pokémon? What did it turn into, and what did you do with the resulting item?
 * And while it's pretty tame compared with all the above, can give you a bit of a start.
 * Given what happens right after shows up...
 * So! You've just been told that ! And talking to your dear friend and trusted confidant about this, your partner wavers back and forth, wondering whether or not to do just that. Come the next morning, you wake up and.
 * It's implied Team was killed by the ceiling Kabutops, depending on how you interpret the scene. Either way, they never reappear.
 * Team AWD has renown for being cunning and devious, willing to do anything for treasure. They're also all dark or poison types.
 * This leads to some fearful dissonance for another reason entirely. Simply put, even after the Team Charm episode, the player still doesn't know how much of it is true. Some of the NPCs were part of the subterfuge; others weren't. Weavile denies almost nothing. All you can really be sure of is that they don't intend to freeze the world. While knowing that someone is greedy and malicious is scary in itself, it's an even worse fate to never be sure about it... because then you can't be certain that defeating them is the right thing to do.
 * Right before the final boss battle, your partner  and asks you to join him. He clinches it by saying "The world of darkness is going to be wonderful, [Player Name]."
 * This sentence was just as bad. "Darkrai won't want just me... he'll get rid of me..."
 * Despite the fact that it was, the idea that your trusted partner, who's been to Hell and back with you, just gave up and went over to the Big Bad and begged you to rule with them because they know that without you they'd be killed, but they weren't going to go back on it.
 * Not only was it scaring you as the character, it was scaring Cresselia as well. It was hard to tell that it was.
 * During the battle near the end, Darkrai can sometimes stand there and stare at your character, watching carefully.
 * Consider how the Adult Fear sequence must seem from Azumarill's point of view. Just think about it: You have two darling children, your pride and joy. But then you get sick. So sick that you're bedridden and can't take care of them. Your dear, sweet boys comfort you as best they can, insisting that they can run errands for you and take care of things while you concentrate on getting back on your feet. And you might be a bit leery, but you've got to trust them. And besides, you know the town is safe. it's a pretty close-knit community, and you trust the shopkeepers and the locals enough to know they'll look out for your kids. but despite all that, your children are still abducted in broad daylight, right in the middle of town, by a seemingly friendly and helpful stranger who singles out your youngest for his own nasty intentions. And all this happens while you're so ill you can't do anything about it, and you only find out after it's all played out.
 * Somehow the fact that the abductor is a Drowzee makes the tone of the whole situation a bit creepier, somewhat funny, or a little of both.
 * This fan-made video (an homage of Higurashi Matsuri's opening) seems to hit most of the creepiness of the Time/Darkness story. (Spoilers ahoy.)
 * As pointed out in the Just Bugs Me page, if Caterpie and Azurill are considered children in the game's universe, does that mean that all unevolved mons are children? That children are being sent down into incredibly dangerous dungeons?
 * It doesn't help that the guild's theme song is marching music.
 * "I cant hold on much longer... help..." The message that occurs when you talk to a companion near defeat.
 * In Explorers of Time/Darkness/Sky, some wild Pokémon explode upon defeat.
 * The fact that EVERY SINGLE BOSS has the desire to murder you, and none seem to have any problem with it.
 * In Red/Blue, if you go to Pokémon Square just before you flee as fugitives, you can still use the various shops while the shopkeepers sleep. If you talk to Gulpin and ask for information about remembering moves, he mutters about how you, the player, are quite forgetful and how he wants you to forget a lot of moves so you have to see him a lot. Then he remembers that everyone decided to get rid of you... That's right, Gulpin was dreaming about killing you.
 * The fact that you can occasionally receive eggs from missions marked with "???" as the reward in Explorers of Time/Darkness/Sky can be a bit of Fridge Horror all on its own; but add in the fact that said egg is usually from a species in the dungeon you just visited as opposed to your client's species...
 * Azurill's nightmare was creepier than it could've been. There's no food, your hunger increases faster, and there are Pokémon to fight in his dream...
 * Your first assignment as a guild member is to retrieve Spoink's lost pearl. No big deal, right? Unless you remember that one of its Pokédex entries states that if a Spoink doesn't keep its pearl balanced on its head, it dies. No wonder the little guy was so frantic...
 * There are some dungeons, particularly the Northern Desert, where the cracks on the walls are shaped like certain holes in a certain story...
 * So you're walking around a dungeon, and what's this? A Kecleon shop! Hey, wouldn't it be so funny to steal some stuff from the sucker? You're level 100 and already saved the world, so they wouldn't attack you, knowing that it's just a player having a little fun, right? WRONG! More and more of them come up to swarm you in ridiculous numbers. They will catch up to you, and gang up on you so they can slaughter you! A seemingly innocent Pokemon becomes a shopkeeper so determined that he will defeat anyone who steals from him in a violent manner! And where did all the other Kecleon come from?
 * The first time you can be freaky, especially if it's the first time you play the game. Your just talking to Azuril and Drowzee, then all of a sudden the screen flickers a bit. Then, cue the Scare Chord slashing noise, when all of a sudden the screen goes black, and the screen gets cut in half diagonally, showing you a soundless scene. This keeps happening throughout the game, but at least you'll know what will happen.
 * The beginning of the game itself. It shows a black screen, with a storm sounding in the background. There's a ominous dialog between two people, one telling the other to hold on. Then, the other person screams, with a large thunder noise/teleporting noise.
 * The thought of being hunted in a dark, future world by a creepy ghost like abomination and razor clawed beasts is not a pleasant thought. The thought gets even less pleasant when your partner warns that Dusknoir could come back to the present and hunt you down...meaning Dusknoir could easily chase you down again, meaning you're not safe ANYWHERE.
 * The beginning of the game itself. It shows a black screen, with a storm sounding in the background. There's a ominous dialog between two people, one telling the other to hold on. Then, the other person screams, with a large thunder noise/teleporting noise.
 * The thought of being hunted in a dark, future world by a creepy ghost like abomination and razor clawed beasts is not a pleasant thought. The thought gets even less pleasant when your partner warns that Dusknoir could come back to the present and hunt you down...meaning Dusknoir could easily chase you down again, meaning you're not safe ANYWHERE.