Teaser Equipment



The heroes have arrived at the next town and, in standard Role Playing Game fashion, head over to the weapon and item shop to upgrade all their gear. They count out some gold to spend, check out some Absurdly Sharp Blades, and get ready to make their purchase.

Only to find that the item is being sold for... A Million Gold?

Teaser Equipment occurs when a store is selling powerful and expensive weapons, armor, accessories, or other items for a price far more than the player is expected to have at that point in the game. This is primarily a Role-Playing Game trope, though other games can also qualify. An instance of Teaser Equipment generally means one of two things - either you will return later to the town (with more levels, gold, and more powerful gear), or the gear will become more reasonably priced after you've advanced in the plot or undertaken a side-quest to lower the shop prices.

Teaser Equipment is incompatible with Sequence Breaking - if you come across equipment far beyond your ability to purchase because you've gone outside the plot, it is not an example of this trope. A subtrope of Game Breaker if you are actually able to purchase the item in question, either through frugality or farming gold; may also be a Disc One Nuke if acquired early enough. Related also to Adam Smith Hates Your Guts, the difference being that whereas the price of the equipment doesn't increase over time, it starts off prohibitively high and your wealth increases to compensate. Compare with Level-Locked Loot - instead of Character Levels prohibiting your ability to use certain items, insufficient gold blocks access; these two are not mutually exclusive. Almost never the Infinity+1 Sword, though particularly triumphant examples may be the Infinity-1 Sword.

Don't confuse with A Taste of Power - that trope is when you get to use really high powered gear early in the game, only to have it taken away from you, while this one taunts you with said gear in the item shop, but you don't get to acquire it until later. A specific type of inversion of the Sorting Algorithm of Weapon Effectiveness.

RPG examples

 * Chrono Trigger - The first time you arrive at Medina, the shopkeepers sell weapons three tiers above what you'll currently be using, for 10 times the gold you'd expect. Justified in that the fiends of the village hate humans after losing a war 400 years ago.
 * Another example occurs at the very beginning of the game. The  Melchior is visiting the Millennial Fair and has a Silver Sword for sale. Unless you farm money for a long time, you won't be able to afford it until you've progressed through at least one more dungeon.
 * In Cthulhu Saves the World there's some extremely high level armor for the White Magician Girl in the first shop you find. The price is suitably high.
 * In the first Diablo game, the enterprising young boy Wirt randomly sells a high-level item, but you're unlikely to be able to purchase it until later. Even though that item is generated at random, it's generally of a higher level than what the normal item shops are selling, though not always relevant to your class. By the time you'll generally be able to purchase it, the gear in other shops has largely caught up.
 * Dragon Age Origins features Blood Dragon Armor. Although you receive the breastplate for free early on, you must purchase the rest of the set for massive amounts of money. Even if you could afford it, you still wouldn't be able to equip it until you gain more levels.
 * The town of Imperia in Gladius displays high-level equipment meant for when you challenge the endgame tournament. Depending on which character you choose, it will either be the first or second region you visit.
 * Alternate clothing can be purchased from the police station early on in Persona 3. By the time you'll be able to afford it, more effective armor is already available.
 * Inverted in all the main series Pokémon games. Even if you have the money to do so, shops refuse to sell you the higher level PokeBalls and healing items until you've advanced the plot and obtained sufficient Gym badges.
 * A straighter example with the bicycle in R/B/Y. When you first arrive in Cerulean City, it is on display for 1 million yen (more than you can carry). After advancing the plot in the next town, you get a voucher to acquire one for free.
 * Star Ocean: Till the End of Time - When you first arrive in Airyglyph City, several powerful weapons and items are sold for 20,000 FOL or more when you'll have barely a tenth of that. Purchasing this gear early is a godsend on the higher difficulties.
 * Tales of the Abyss has a variation: shops will regularly display items they do not sell at all until you partake in sidequests (the same sidequests also reduce the prices of items that you can buy.) Some shopkeepers will even have their entire stock "Sold Out" until you do the necessary sidequests, yet they will still thank you for "shopping" at their outlets.

Non-RPG Examples

 * The Legend of Zelda
 * Link's Awakening features the Shovel (200 rupees), and later the Bow (980 rupees) in the item shop, long before you are expected to be able to afford them. Granted, you can cheap out the Crane Game in order to buy both items right at the beginning of the game (or just steal them)...
 * Twilight Princess - The shop at Castle Town sells bombs, arrows, and other mundane items for thousands of rupees - the exact same gear can be bought elsewhere for 1% of the cost, or found on monsters roaming town, with the exception of a unique set of Magic Armor that costs a hundred thousand. The absolute maximum number of rupees Link can carry at all is 1,000. Once you give enough money to Malo (which doesn't even come close to the amount needed to buy one pack of bombs from the Castle Town shop -- go figure), he buys out the shop, which reduces the cost of items immensely.
 * Real Life also plays this straight with expensive cars, houses, jewelry, and other big-ticket items. Fortunately, a lot of this stuff falls into Bragging Rights Reward.