The Saga of Seven Suns

A series of seven Space Opera Sci Fi novels by Kevin J. Anderson, set in the Milky Way in The Future. The principal players are (initially) the Terran Hanseatic League, governed with an iron fist by its dictatorial chairman, Basil Wenceslas; the Roamers, gypsies/opportunistic explorers in space, ; and the Ildirans, the light-loving, psychically-linked inventors of the faster than light stardrive whose homeworld is illuminated by the titular seven suns. As the first novel unfolds, the Hydrogues, evil diamond-ship-using, gas-giant-dwelling aliens, and the World-forest (initially just a fairly esoteric means of FTL communication) become major players.

As the series progresses, other major protagonist groups are introduced including the Klikiss and their robot slaves, and the Faeros and Wentals, who, along with the Hydrogues and Verdani (the World-forest) form a fairly traditional war of the elements plot, without the typical Elemental Rock-Paper-Scissors, however, as each is capable of fighting each of the others, and losing or winning, rather than one always beating the other.

The series consists of seven books, and a prequel graphic novel:
 * Prequel: Veiled Alliances (Graphic Novel)
 * Book 1: Hidden Empire
 * Book 2: A Forest of Stars
 * Book 3: Horizon Storms
 * Book 4: Scattered Suns
 * Book 5: Of Fire And Night
 * Book 6: Metal Swarm
 * Book 7: The Ashes of Worlds

The series features the following tropes:


 * Ape Shall Never Kill Ape: The Ildirans hold to this, due to the thism.
 * Alien Sky: The title says it all, really. Ildira is BRIGHT.
 * The Alliance: The Roamer clans.
 * Always a Bigger Fish: The first appearance of the faeros.
 * Always Chaotic Evil: The Klikiss and their robots. The hydrogues, while inimical to corporeal races, are more an example of Blue and Orange Morality.
 * Anyone Can Die: Though once established, main characters tend to scrape by fairly well, it can be hard to tell who's going to be important and who's going to die, what with the sheer size of the cast
 * Bee People: The Ildirans have a limited Hive Mind through the thism and castes for each function of their society, though the ruler is a male.
 * Big Bad: Four of them (Basil, Sirix, Rusa'h, and the hydrogues) operating largely independently, though.
 * Colony Drop: Jess Tamblyn's attack on Golgen involves hitting the gas giant with several comets.
 * Cosmic Horror Story: Borderline, and less so as the series goes on. Still, the hydrogues are initially presented as an uncaring and invincible force of nature, and humans as bit players in the elemental conflict.
 * Crapsack World: Earth devolves gradually into one of these during the series, mostly because of Basil Wenceslas. The world on which Nira is imprisoned is another.
 * Did You Just Punch Out Cthulhu?: It can be done by humans or Ildirans. Really, you're better off getting backup.
 * Early on, the only known way to defeat the Hydrogues involved using ships as battering rams.
 * Earthshattering Kaboom: Well, moonshattering anyway, in Ashes of Worlds.
 * The hydrogues initial attack is a response to the destruction of one of their worlds with the Klikiss Torch, which converts gas giants to suns.
 * Easy Evangelism: The telink/thism network. Mind you, there are strong insinuations that it involves (possibly unintentional) brainwashing. And it also turns out to be as much a weakness as a strength, and gets a lot of humans killed by the faeros who would have otherwise been safe.
 * Elaborate Underground Base: Basil has one in the Whisper Palace.
 * Eldritch Abomination: Hydrogues, faeros, wentals and verdani are borderline examples.
 * Elemental Embodiment: Obviously. The gaseous hydrogues, the sun dwelling faeros, the earth and plant based verdani, and the living water creatures called wentals.
 * Elemental Rock-Paper-Scissors: Averted in that none of the four elemental species trump another merely because of their affinity. The hydrogues and faeros are matched while the verdani are weakest without human help..
 * Energy Weapons: Jazers
 * Evil Cannot Comprehend Good: Sirix doesn't realize that DD actually likes the Colicoses, and is loyal to them for reasons other than programming.
 * Evil Chancellor: Basil Wenceslas plays with this. Officially, he's just the Prime Minister and answers to the King, but in practice the King is supposed to be a puppet. He gets closer and closer to this as the King assumes more power.
 * Fantastic Slurs: Hansa people call Roamers "Roachers." The Roamers call the Hansa "The Big Goose" and "Eddies." None of these is a compliment.
 * Forgotten Phlebotinum
 * Four-Star Badass: Despite sometimes being a General Ripper, when he goes into action, General Lanyan reminds us why he's the commander of the Earth Defense Force.
 * Adar Kori'nh is an old, obsolete soldier and he knows it knows it, but that doesn't stop him from doing everything in his power to whip the Solar Navy into shape.
 * Adar Zan'nh combines Kori'nh's tactical skills and willpower with a level of ingenuity and flexibility that even humans are impressed by.
 * Guile Hero: Udru'h almost single-handedly splattered  by taking advantage of his enemy's mental flaws.
 * Gunship Rescue:
 * Also, during the  the constant arrival of more and more factions.
 * Interspecies Romance: between Nira and Jora'h.
 * Half-Human Hybrid: Nira's various children, the green priests, the various elemental incarnates, the various Verdani/Wental hybrids.
 * The Ildirans have a breeding camp set up to produce these with various castes, as human genetic material produces Ildirans better at their inborn tasks. Nira's children were an attempt to strengthen the thism with her Green Priest telink ability.
 * Hive Mind: The thism is an incomplete example. Ildirans can act independently, but they're all connected together, instinctively know their place and obey the Mage-Imperator unless circumstances interfere.  is a straighter example.
 * The elemental races are a straight example.
 * Horde of Alien Locusts: the Klikiss
 * Human Aliens: The Ildirans, except for some of the more specialized castes, are virtually indistinguishable from humans. Thoroughly averted with the other alien species, though.
 * Humans Are Warriors: Which is why Adar Kori'nh takes a crash course in human military history.
 * Idiot Plot: In-universe, Jorah considers his father and grandfather's plan to breed a communicator between them and the hydrogues to be this. Hundreds of years and untold suffering on a gamble when they could have used that time make better weapons to fight their enemy instead!
 * Last Of Its Kind: The nebula wental.
 * Loads and Loads of Characters, many of whom have at least one chapter told from their point of view.
 * No Blood for Phlebotinum: Ekti, a form of hydrogen most often found in gas giants, is vital for stardrive fuel, and much of the conflict between the Hansa, Roamers and hydrogues is fought over the ekti supply.
 * Protagonist-Centered Morality: Very much so, it's just hard to tell because there are so damn many of them.
 * Precursors: The Klikiss have left behind ruins, strange technology, and powerful robots. They aren't all gone, though...
 * Psychic Link: Between ALL the Ildirans, between Green Priests and the Verdani, and particularly between Nira's children.
 * Punctuation Shaker: epitomised by the Ildirans, though it has some justification due to their ranks being denoted by the PunctuationShakers.
 * Puppet King: Peter.
 * Ramming Always Works: Ramming is the only thing that works, initially. The hydrogue warglobes could not be damaged by anything other then a ship being used as a giant missile.
 * Recycled in Space: the Roamers are basically frontiersmen/gypsies IN SPACE, not to mention the use of a traditional fantasy-style Elemental battles plot.
 * Space Elves: The Ildirans.
 * Space Opera
 * Shiny-Looking Spaceships: the Ildiran navy are decked out in solar sails and other shininess. Most of their time is spent on displays.
 * Smug Snake: Basil is certainly clever, and he starts off a borderline Magnificent Bastard, but.
 * Starfish Aliens: The Elementals.
 * Summon Bigger Fish: Humanity's best hope for beating the hydrogues is to get other elementals as allies.
 * The Empire: The Hansa and the Ildiran Empire.
 * The Federation: The Confederation.
 * Turned Against Their Masters: the Klikiss robots.
 * The were more
 * Used Future: Roamer ships invoke this aesthetic.
 * Villainous Breakdown: Basil has a prolonged one beginning after the appearance of the Hydrogues proves he's not as on top of things as he thought, and getting worse from there.
 * Well-Intentioned Extremist: Cyroc'h, Udru'h. Basil Wenceslas starts out this way, but after breaking down, becomes less "well-intentioned" and more "It's All About Me."
 * Wrench Wench: Zhett Kellum, Tasia Tamblyn.