Digimon Card Battle

Digimon Card Battle is a digimon card batlling game penned by the same creators of Digital World 1, and resolves it's storyline. Unlike it's ancestor, however, this game doesn't have any bugs to speak of; it's actually one of the best electronic card games ever made, adapting the digimon card game (of 2000) perfectly, being fairly challenging as well as requiring plenty of strategy.

It also innovated by introducing the option to render in 3D the exhange of blows, a feature which is oddly similar to the card battle in the first episode of Digimon Tamers. Furthermore, every digimon has their own unique attack animations, a feature which was surprisingly not implemented in digimon world 2 and 3 (both more recent). On the other hand, it's environment isn't very inspiring, the story is loose and the music is lacking (probably due to the spent budget on animated battles).

Overall, being a game about digimon card battles means that it had only access to a small market. Thus its sales were not impressive and the game is quite rare, but some gamers still have some interest in it.

Below are the tropes that apply to it:


 * Awesome but Impractical: Some of the most powerful cards in this game recquire a very high amount of DP to be played. Perhaps the best example may be Apocalymon, his card has the highest HP in the game, his first attack gives 990 damage (the highest natural amount) and it has the self-destruct ability, but it also recquires 90 DP points to be used. A battle will most likely be already over by this point.
 * Awesome Yet Practical: Using Download Digivolve, however, ignores all digivolution conditions and makes such cards practical again.
 * Sadly, it doesnt say that its immune to Toy-Agumon.
 * Boss Rush: There's at least one in every city of the game, you must defeat all your opponents in a row in order to get your passport to the next one.
 * Brainwashed and Crazy: Wormmon does it with the masters of the arenas he takes control.
 * Not Brainwashed: KingSukamon, however, is immune to that. After freeing his city, however, he will force you to fight all your way through his arena again if you want the passcode to the next city.
 * Death by Irony: The final boss is a computer programmer, as well as a cheating bastard and the most effective strategy against him is the hacking card which works by inflicting Hoist by His Own Petard on the opponent. Even more so considering that many players maximize the effect by using rookies, AKA the weakest monsters.
 * The Computer Is a Cheating Bastard: The Big Bad's game strategy. He not only makes use of most of the cards listed in the Game Breaker section below, but also hacks the game allowing him to always draw the same sequence of cards in such way he can play some of the most powerful Ultimate level Digimon in the game in a single turn and easily replace them if they are destroyed. It can backfire, however, if the player has a Hacking card in his deck.
 * Disc One Nuke: You can acquire the Hacking card right after clearing the Wiseman Tower by talking to WereGarurumon after the challenge. It allows the user to switch the HP of both Digimon in play as long as the opponent has a higher leveled Digimon in its side of the board. It is highly effectice against the Big Bad due to his "strategy" making him able to spam Ultimate level Digimon against you. See The Computer Is a Cheating Bastard above.
 * First town allow you to grind for Option Cards, some of which have INSANE effect. Grind a bit here, and you know the drill.
 * As for Rookie, theres Toy-Agumon whose support effect instantly drops both side's HP into 200. It is practically a One-Hit Kill card, and since its a rookie, its ridiculously easy to get.
 * Fusion Dance: You are able to fuse cards together to create a new one or mash them into one of your partners for exp points. Certain specific combinations grants you some rare and powerful cards.
 * Heel Face Turn:, just like in the anime.
 * Lethal Joke Character : Most of the rares feels ridiculously underpowered, Hit-or-Miss support effects and looks lame. On the other hand, their Support effects are some of the most dangerous effect in the game if you know how to "abuse" them.
 * Lost Forever: It is unavoidable since you can only choose 3 out of the 6 Digimon partners available during the gameplay, so regardless of your choice you will never be able to get 3 of them. You, however, can get their data by defeating certain chosen children a certain number of times, but it is just for One Hundred Percent Completion, you will never be able to really use them in your main deck.
 * Most annoying example are Wormmon, Patamon, and Gatomon, both who only have 1(for the former) or 2(for the latter) chance to be chosen.
 * New Game+: Not only do you get to keep your old decks, the places you visited before give you a new storyline
 * One Steve Limit: Averted. There are two different Devimons and Myotismons in the game you must defeat.
 * Rank Inflation: Inverted. Several digimon who were formerly Ultimates appear as perfects in this game. The reason for this is that the Perfect level was already the hard to reach powerful level, and adding a level with an identical role above that would have a negative effect on game play.
 * Recurring Boss: Wormmon and his evolutions in the beggining of the game.
 * Rank Inflation: Inverted. Several digimon who were formerly Ultimates appear as perfects in this game. The reason for this is that the Perfect level was already the hard to reach powerful level, and adding a level with an identical role above that would have a negative effect on game play.
 * Recurring Boss: Wormmon and his evolutions in the beggining of the game.