The Book of Unwritten Tales



""I have the feeling a being of great knowledge controls all of my actions.""

- Wilbur Wetterquarz

-

The Book of Unwritten Tales is a German Point and Click Game by KING Art. It was finally localized for English audiences in 2011, after years of waiting. For the most part it is your average Adventure Game if it was not constantly referencing this very fact. Most of the games humour originates from this and the weird logic applied in many games of the genre.

The story starts of in times of a big war with Gremlin archaeologist Mortimer MacGuffin (yes, the game starts there already) being attacked by the servants of the evil witch most often referred to as 'Mother'. She is after a mysterious artifact granting it's owner the ability to make all his wishes come true. In order to stop her over the course of the game the player controls various characters to solve different puzzles.

The game leads through a big fantasy city filled with millions of magical creatures [/sarcasm], a sunken temple, the wild lands occupied by horrible creatures and the heart of the evil kingdom itself.

Playable Characters:

 * Wilbur Wetterquarz (Wilbur Weathervane) - Gnome and kitchen servant in a dwarf bastion far to the north
 * Ivodora Eleonora Clarissa, Princess of Silberwaldreich, or short Ivo (Ivodora Eleonora Clarissa, Princess of the Silver Forest Realm, Ivo) - a female forest elf
 * Nathaniel 'Nate' Bonnet - adventurer (sky pirate, trickster, thief...)
 * Vieh (Critter) - some... creature, Nate's sidekick

A spin-off/prequel titled The Book of Unwritten Tales: The Critter Chronicles has been released in Germany in October 2011. As the title suggests, the main characters in this game are Critter and Captain Nate. The international release is scheduled for spring 2012.

Official Hompage: http://www.unwritten-tales.de/

"Ivo: (Regarding Nate, who's caged by an orc bounty hunter) I want that human, and I will have him before sundown!
 * Accidental Pervert: when trapped in complete darkness Wilbur wonders why Ivo feels like two sacks full of fat.
 * Funny Animal: Vieh.
 * Game Within a Game: A wizard and a goat... man... merchant... play World of Businesscraft. It's worse than it sounds.
 * The Grim Reaper: has seen better days because in these child friendly games nowadays Everybody Lives.
 * Inept Mage: Wilbur.
 * Innocent Innuendo:

Nate: Oooh, elfy!"

"Gloowa wollaloop!?"
 * Intrepid Merchant: Jorge.
 * Mini Game: sometimes the normal gameplay is interrupted by cooking exercises or rain dancing.
 * Offscreen Afterlife: Wilbur even mentions a lengthy, exciting, awesome quest fulfilled in the afterlife. We don't get to see anything of it.
 * Our Elves Are Better: Well, kind of. Ivo talks to a bird and is pretty athletic.
 * Our Gnomes Are Weirder: Wilbur is a probably the most normal one in his family, actually.
 * Our Orcs Are Different: Well... they are kind of civilized.
 * Our Trolls Are Different: The big, dumb, slow kind of different in this case.
 * Pixel Hunt: There's a highlighting option though, but it's not very intuitive.
 * Real Men Wear Pink: parodied the hell out of it with the paladin trying to enact revenge upon one of the ghosts. Retroactive Precognition
 * Rubber Man: Vieh is this... well, kind of.
 * Rule of Three: Often used and finally lampshaded by Wilbur.
 * Second Hand Storytelling: In offscreen puzzles and adventures.
 * Shizo Tech: Well... kind of (again). It gives new meanings to 'crashed and bugges servers'.
 * Shout-Out: way too many
 * Discworld: Wilbur wonders why.
 * Monkey Island: Wilbur can choose to pretend to be Gil...wood something and trying to be a great pirate at some point.
 * Lord of the Rings: Guess what Wilbur has to deliver to the Archmage in Seefels?
 * Sky Pirate: possible occupation of Nate.
 * Speaking Simlish: Vieh.
 * Speaking Simlish: Vieh.


 * Squick: Don't ask what two zombies do on their honeymoon, just don't.
 * Stripperiffic: one could consider Ivo's clothing too revealing but actually she's pretty decent dressed.
 * Take Our Word for It: Used twice rather unexpectedly.
 * Take Our Word for It: Used twice rather unexpectedly.

(needs additional work!)