Tintin/Drinking Game

Unless you want to trash your liver faster in one sitting than Captain Haddock did in his whole life, it is recommended that you use a low-alcohol content drink for this game.

Drink once when:
 * Haddock takes a drink.
 * Tintin dodges a car or a bullet.
 * Captain Haddock curses and you know what the word means.
 * Tompson and Thompson arrest Tintin.
 * Tintin says “What is it Snowy?” or “What is it boy?”.
 * Tintin says “Great snakes!”.
 * Tintin says “No!”.
 * Tintin yells “Gas!”.
 * Cliffhanger.
 * Calculus mishears something.
 * Tintin gets chloroformed.
 * More than one person laughs at a time.
 * Tintin visits a museum.
 * When Thomson says “To be precise…” and mangles what Thompson said earlier.
 * Thompson and Tompson exhibit incompetence.
 * You spot Herge.
 * Tintin wears a disguise.
 * Madame Castafiore mispronounces someone’s name.
 * Snowy bites someone.
 * Someone suffers blunt head trauma.
 * Someone gets tied up.

Drink twice when:
 * Someone who isn’t Tintin gets chloroformed.
 * Someone gets punched in the face.
 * Someone barely escapes death.
 * Captain Haddock curses and you don’t know what the word means.
 * Tintin tricks some crooks into thinking his fingers are guns.
 * Thomson says “To be precise…” and doesn’t mangle what Thompson said earlier.
 * Madame Castafiore gets someone’s name correct.

Drink thrice when:
 * Racism.
 * Villain escapes.
 * Calculus hears something perfectly.
 * Thompson and Tompson exhibit competence.

Special rules:
 * Whenever Captain Haddock says “Thundering typhoons/Blistering barnacles” or any variations thereof, you must drink and repeat what he said word-for-word. Screw up, and you have to drink again. Repeat until correct. Harder to do once you’re really drunk.
 * When Madame Castafiore sings "The Jewel Song" from Faust, you must drink until she stops singing.
 * ...OhCrap.
 * When the theme tune reprises to denote a shift in dramatic tension, chug.