Alter Ego (video game)

Alter Ego is part roleplaying and part life simulator released for Apple II, Commodore 64, MS-DOS and Mac OS and created by Activision in 1986. It was first released with a male version and later re-released with a female version. The game is all about you and how you live your life, making decisions that will make or break you as you grow up. The game begins with a personality test featuring a series of true and false questions to make up your personality. Afterwards, you will constantly make decisions of how you feel or act to scenarios, starting from your birth and continuing off through your Infancy, Childhood, Adolescence, Young Adulthood, Adulthood, Middle Age and Old Age chapters of your life. The goal is to live your life as long and as fulfilling as possible, although it certainly doesn't stop you from trying to off yourself as early and painfully as possible.

Not to be confused with tropes pertaining to an alter ego, nor with a different game of the same name released for the PC and Wii.


 * Abandon Ware: Both the female and male versions are now distributed for easy download as this. There's even a version playable online.
 * Action Girl: You (played more straight in the female version).
 * A Date with Rosie Palms: Mentioned once or twice.
 * Alone with the Psycho: In the Childhood chapter, it is possible for you to get kidnapped by a man who had a history of torturing and killing children.
 * Angrish: Your dad during the Childhood chapter against the lawnmower. As you are very young at the time and none the wiser to bad language yet, you can choose to mimic the typical angrishness your dad would show to his lawnmower named $@*%#.
 * Ascend to a Higher Plane of Existence:
 * Axe Crazy: During an after-school fight with a violent boy in your Childhood stage, there is a chance the boy will pull out a knife after you punched him and attempt to stab you with it, being stopped in doing so by a teacher who rescues you. However, in the times this doesn't turn violent, the boy will instead be laughed at and run away crying upon being punched. Also, in your Adult stage, there is a maniac driver who will nearly crash into you.
 * Be Yourself: What the narrator encourages you to do, especially if you made a choice of following the popular crowd.
 * Beware the Nice Ones: You can be a very nice character and yet, if your stat fits, wipe the floor with bully-blood. Your mom also applies, especially beyond Infancy.
 * Big Fun: Louis, a big boy you meet in your Adolescence stage.
 * Break the Cutie or Break the Haughty: Both you and numerous other characters you'll directly influence.
 * Canon Discontinuity: Within the game. You can do a lot of really huge events from being hailed as a hero to being a beloved rock-star in a band, or to have been arrested for selling drugs or setting your house on fire. Other than alter your stats, most of what you do will rarely ever be mentioned again beyond the scenario they took place in.
 * Casanova: You, especially during your Childhood, Adolescence and Adulthood chapters.
 * Cowboy Bebop at His Computer: One of the scenarios involve your friends asking whether you've seen a show you weren't able to watch. You can then bluff them either on how you've seen the show or the reason why you didn't, but if your stats don't meet up it leads to this.
 * Cut and Paste Environments: Only a few scenarios (not including gender-specific ones so you won't have cases like all female characters having odd penile health scares) were unique or changed between the male and female versions. An in-story version also applies to some of the scenarios you had as a child and your own child will have growing up, only you're viewing them in different perspectives.
 * Dark and Troubled Past: You can do a lot of dangerous things in your childhood that can lead you to nearly getting yourself killed or harming or injuring others. However, beyond stat-reasons, they'll hardly ever be brought up again.
 * Deadpan Snarker: The Narrator and sometimes you.
 * Despair Event Horizon:
 * Died Happily Ever After:
 * Did Not Do the Research: Sometimes the narrator to the player. It is very much possible to play a chapter of your life as someone who lies, cheats, steals, picks constant fights, and was late watching the Superduck marathon special, and yet your final review for that chapter describes you as "a kid who[m] your mom can trust in a crowded department store" and "very gentle and respectful to others".
 * In some scenarios where you make yourself suicidal, you are given the option of either going through with it, or changing your mind and getting help. No matter which you choose, the narrator informs you that suicide is an act of anger and revenge. Because, you know, mental illness and depression totally don't play a part at all. Granted, the game was written in the eighties when the psychology behind the reasons for suicide wasn't as widely understood as it is today, but it still comes off as very ignorant of what survivors of depression and suicide actually go through.
 * Disproportionate Retribution: In some instances where some NPC screws you over, you have the option of getting back at him. However, sometimes what the character did to you (such as a girl giving you "the look" because she's secretly having a crush on you yet shows it in a way a 5-year-old Tsundere would) and what you do to them (such as shoving said girl so hard from behind that she injures her face when she fell), well...
 * Driven to Suicide: You can drive yourself into a suicidal mood and kill yourself, accidentally or intentionally. . Johnny, your suicidal friend in Adolescence, also counts.
 * Does Not Understand Sarcasm: Your date's father.
 * Mr. Fanservice: Both you in certain events (the boy-band scenario, for instance), and the wish fulfillment your spouse would dream up, especially in Adulthood and Middle Age.
 * Fake Difficulty: Some of the scenarios are a bit more difficult to go through without a bad result because either vital information was withheld from you, or because the result is luck-based.
 * Family Versus Career: Certain events ask whether you want to make major moves or choices in your career that'll improve your job but cause you to neglect your family. Your spouse also has a potential event of attending college even if it means spending less time with you or her work (thus you can feel neglected and you'll have fewer resources).
 * Camp Gay / : Mr. Andre, whom you and your friends mistake for an obviously gay man.
 * Drill Sergeant Nasty: Mr. Black
 * Final Exam Boss: Some of the intelligence scenarios in the Childhood and Adolescence chapters are tests that raise or lower your intelligence stat if you get the answers correct or incorrect.
 * First-Name Basis or Last-Name Basis: You, depending on what name you enter and if you chose to enter one or both names.
 * For the Lulz: Some of the instances you want to do something stupid or bad can lead to this.
 * Gay Option: So far averted, but the online version may add it in. Eventually.
 * Gratuitous Foreign Language: When visiting the fortune teller, (who has a vaguely Eastern European Accent),you are not prompted with the usual responces of "Yes or "No", but instead, "Da" or "Nyet".
 * Hello, Insert Name Here
 * High School Sweethearts: In the male version, if you dated with or went steady with a girl during your Adolescence years.
 * Infant Immortality: Can get averted hard several times throughout the Infancy and Adolescence years.
 * Innocent Inaccurate: Your experiences with the death of your pet fish and the dishwasher's or lawnmower's "name".
 * Jerkass: You, if you feel so inclined.
 * Jerkass Facade: Sometimes if you pull off jerkish moves and either fail to act tough or follow up with a not-so-jerkish move, the narrator is convinced this is you.
 * Jerk with a Heart of Gold: It is possible to be a complete dick the majority of the game and still perform key events that would either make you a hero or save someone else's life.
 * Kids Are Cruel: The encounter with Louis/Louise in your Childhood years. You can either play this straight, or subvert it.
 * Another example of this takes place in infancy when you are playing in the sandbox. Another, more aggressive, child will come up to you and attempt to steal your toy. In the resulting fight, it is possible for the kid to start beating you over the head with your own toy. (Which is made of metal.) It's quite brutal, and the kid can beat you to death.
 * An even better example: the "witch" woman.
 * The Many Deaths of You: It's possible to die of old age, it's possible to be buried in a landfill by a child molester, it's possible to commit suicide. Have a Nice Death.
 * Miss Conception: This can be invoked and then Lampshaded in a scenario with your boyfriend/girlfriend in your adult years, wherein you don't have a condom and have to decide whether to go through with sleeping with them or not. If you choose to assure your boyfriend/girlfriend that it's okay as long as you use the "pull out" method, the narrator will lecture you on it.
 * Mood Whiplash: It is possible for you to play a character who is very happy and upbeat about life, and yet still encounter scenarios portraying you as clinically depressed. You can also have the inverse, as there are no penalties for playing a suicidal character who is extremely happy or responds happily during a specific scenario.
 * Never Got to Say Goodbye: If you died prematurely, the narrator sometimes remarks that your family and friends felt this way (especially during the more sudden deaths).
 * Nice Job Breaking It, Hero: A lot of the times you try to fix something, like an appliance, you either make it worse before it gets better (if your stats meet the mark) or make it guaranteed to be impossible to repair afterward. You can also break yourself in the long run.
 * No Fair Cheating: If your character does something bad, such as shoplift or literally cheating (on tests), and he either has a very strong reputation of being bad or never had a history of being bad up till now, the player will very likely be caught for anything and be punished.
 * Playing Doctor: As a boy in the childhood stage, you can do this with a girl.
 * Please Wake Up: In the Childhood stage, you own a pet goldfish named Gabriella, whom you find one morning to have stopped moving. You can choose to tell your mother about it who will explain to you that she died, but you can also choose to keep her where you will hide her body in your drawers, occasionally put her back in the tank to see if she moves, and even try to forcefeed food in her mouth before you eventually understand she'll never move.
 * Pop Quiz: The game begins with one made entirely of true/false questions.
 * Precision F-Strike: Although you never say anything explicit outright (it's always symbol-censored), you can make precision swear strikes as young as in the Childhood chapter (although with punishment) onward, where in Adulthood it is used for wittier remarks with fewer backfires.
 * Rape as Backstory: Only in the male version, but How straight this trope plays, however, varies because it is never brought up again after the scenario ends.
 * Rated "M" for Money: The game didn't sell well as most parents had raised eyebrows of the game's very visible warning that it has strong sexual themes. It's right, but the game immediately gives you a heads up if you try to trigger a scenario with said sexual themes (and won't penalize you if you skip them), and the content you see isn't anything worse or any more explicit than you can find in a sex-ed class (besides sexual encounters with your spouse or someone else, for instance, a lot of these events involved you just beginning to learn about sexuality as you're growing up).
 * Self-Deprecation: A lot of the instances you become depressed are when you chose depressing or degrading responses or focus on your lack of self-worth or self-confidence rather than from after-results of wrong choices.
 * Shotgun Wedding: If you play as a female, in your Adolescent years you will have a friend who will get pregnant, marry her boyfriend, and invite you to the wedding. It's never really stated as to whether the wedding was the couple's decision together, or if was a totally straight shotgun wedding decided by their parents.
 * Supreme Chef: You can potentially be one in Adulthood where you try to think of the right ingredient to add to make a dish your family and friends rave about.
 * Smug Snake: Sometimes you, other times the narrator.
 * Take That: Sometimes, if you try to go against something the narrator really, really tries hard to make you go for, the narrator will pull this on you to either make your path null or to make you go to their path anyways.
 * Tempting Fate: So many, many times you can do so that some choices are outright labeled "push your luck".
 * This Is for Emphasis, Bitch: The crazy driver in the Adulthood chapter in the female version.
 * Tsundere: You have certain scenarios where you can first make hostile responses and then follow up with more gentle ones, or you can choose to be hostile to some and gentle to others.
 * Video Game Caring Potential AND Video Game Cruelty Potential: Either can be invoked. You can either play as a totally caring person with a great life, or consistently screw yourself and others over for the lulz.
 * Womb Level: The very first scenario you play involves your birth.
 * You Would Make a Great Model
 * You Would Make a Great Model