Memento MacGuffin/Playing With

Basic Trope: An object serves as a reminder and so is important to a character.
 * Straight: Jill cherishes the locket her mother gave her.
 * Exaggerated: Jill runs into a burning building rather than lose that locket.
 * Justified: Jill feels alone and isolated and relies on the locket to remind her of happier times.
 * Inverted: Jill makes sure she throws away anything her mother gave her.
 * Subverted: It's an act, to convince the Big Bad that she's silly, and the locket is really not important, when it's the MacGuffin.
 * Double Subverted: She used the locket to hold the MacGuffin and is glad when it's over, so she doesn't have to risk it anymore.
 * Parodied: Jill will throw away her friends' lives to keep that locket.
 * Jill's mother isn't even dead, she's just living on the other side of town.
 * Deconstructed: Jill is so obsessed with her mother that the locket is keeping her trapped, away from healthy relationships.
 * Reconstructed: But that's just her way of coping with grief; she gets over it.
 * Zig Zagged: Jill is considering flushing the locket, but decides to retain it upon her mother's death.
 * Averted: No objects of sentimental importance.
 * Enforced: "We've got a merchandise deal for those angel lockets, so she has to wear it for the rest of the season."
 * Lampshaded: "Is that the object of sentimental importance? I should break it."
 * Invoked: Jane, dying, gave the locket to Jill to remember her by.
 * Defied: Jill throws away the locket to help shake off her mother's control.
 * Discussed: "No, she never takes it off. Her mother gave it to her."
 * Conversed: "So... the gold locket with the lingering camera closeup is important, right..?"

T-this back button is just so...beautiful! *sniff sniff* I shall cherish it forever!