Mario Party/YMMV


 * And the Fandom Rejoiced: The fact that there will be a Mario Party 9.
 * Fewer Luck-Based Minigames. Unfortunately, the boards themselves are more luck-based than ever.
 * Playable Kamek.
 * Best Level Ever:
 * Eternal Star in the original Mario Party. Going around a broken star, battling mini-versions of Bowser for Stars that they STOLE from you, while awesome music plays? Oh yeah!
 * Horror Land from Mario Party 2 and Waluigi's Island from Mario Party 3 as well. The former has an extensive day/night feature and Big Boo who can put you miles ahead of the rest but reaching him is risky. The latter has many tricks and traps that weren't needlessly unfair, including one in front of Game Breaker Boo, as well as an island that shifts its spaces. Bowser Land from 2 is also a pretty neat board, as the ? Spaces do many different things depending on what's close to it (which was the first time this happened in a Mario Party game), and the Banks loaned out money, instead of depositing them, meaning that you had to avoid a huge payload instead of trying to get a jackpot.
 * Broken Base: With Mario Party 9, people debate on whether the extensive changes were a bad idea or the series really could use innovation.
 * Critical Dissonance:
 * Critics dislike the Mario Party series for being too luck-based and lacking in innovation. Fans however, like the series for the same reasons.
 * Crowning Music of Awesome:
 * Everyone's a Super Star from Mario Party 1.
 * 5 and 9 both have excellent soundtracks all around.
 * Hilarious in Hindsight: Mario Party 8 allowed you to use Miis in some game modes. Nintendo then made Wii Party.
 * Know what's even more hilarious? The developers of Wii Party went off to make Mario Party 9. Can anyone say recursive adaption?
 * The many references to Bowser Revolution have finally made their mark on the series. Mario Party 9 removed coins, but still has the revolution with Mini-Stars.
 * Memetic Mutation:
 * D'OH I MISSED!
 * SO EIN MIST!
 * "Luigi wins by doing absolutely nothing". Also available for Mario Party 5, Mario Party 9, and Super Smash Bros.
 * Nightmare Fuel: Pretty much any minigame involving Boos or Bowser, but special mention goes to Pedal Power from the original, see Scrappy Mechanic below.
 * Ruined FOREVER: The vehicle mechanic in Mario Party 9 drove off many people from the game.
 * Scrappy Mechanic:
 * Chance time!
 * Control stick rotation in the first game qualifies. Many was the player who groaned at dismay when the roulette selected "Paddle Battle", "Pedal Power", and especially "Tug 'O War", which were annoying and difficult to win. Thankfully, after several players injured their hands trying to rotate the stick as fast as possible, forcing Nintendo to actually hand out gloves to game owners, no future games required you to do this.
 * Rapid-fire button smashing seemingly replaced this, being much more comfortable and less damaging to hands and control sticks.
 * Mario Party 9 having linear maps and all players travelling together in a vehicle is this to some.
 * Sequelitis:
 * After about a dozen or so Mission Pack Sequels, the series has gone up and down in quality game by game.
 * The ninth game seems to subvert this however by switching up its normal mechanics. Critic reviews manage to agree. Some fans do not, however.
 * That One Boss: Bowser Jr. Breakdown in 9, is hated for being a boss mini-game that's purely luck based. While Whomp Stomp and Bombard Big/King Bob-Bomb were also luck based, they at least had an element of strategy to them. All Bowser Jr. Breakdown consists of is hitting a dice block, and hoping that you'll hit the right number.
 * That One Level:
 * King Boo's Haunted Hideaway in Solo Play in Mario Party 8. The COM player will always go to the Star, and if you're following it, it'll lead you to the wrong place.
 * Wario's Battle Canyon from the original relies on cannons to get you around. Cannons that aim somewhat randomly.
 * Both Toad's Midway Madness and Windmillville both have junctions that always switch paths when someone uses them, meaning half the players may not be able to reach the star for a while.
 * Solo Mode in both 7 and 8 starts with you simply racing a CPU to the Star in the first board. Unfortunately, because The Computer Is a Cheating Bastard, the Random Number God will often go against your favor and give you crappy rolls while handing the high numbers to your opponent. This is the only Luck-Based Mission in Solo Mode, and it's the first flippin' level. Thankfully, all of the later missions can be won with skill.
 * They Changed It, Now It Sucks: Mario Party 9 made drastic changes to the formula. Let's leave it at that.