My Sims

Released for the Nintendo Wii in 2007 (shortly followed by a PC version), My Sims is a Spin-Off of The Sims that takes a drastic departure from the usual series: Everything is extremely cute and you can't kill Sims anymore. The game is bright, cheerful, and rather Animesque. Instead of managing the life of a wide variety of Sims, you create a single character and take care of the whole town. You decide who gets to move into the town, you build their house for them, and you even build furniture. The Sims that you can move in fall into two categories: normal citizens ("townies") and Sims with businesses ("Com Sims"). The former are there to add a bit of color to the town, while the latter will give you several missions where you must build them specific pieces of furniture using "Essences" that make the item appeal to a certain type of Sim.

The six interests are Cute, Fun, Geeky, Spooky, Studious, and Tasty, and every Sims has a favorite interest, a second-favorite, and one interest they despise.

This game also spawned a DS version that plays differently, as well as spinoff sequels such as My Sims Racing, My Sims Party, My Sims Kingdom, My Sims Agents and My Sims Sky Heroes.


 * An Interior Designer Is You: Arguably the whole point of the original and Kingdom, and also a feature in the Player Headquarters of Agents.
 * And Your Reward Is Clothes: There are two major categories of rewards in this game: blueprints to build more stuff, and more clothes/hair to further customize your character.
 * Attending Your Own Funeral: In My Sims Kingdom, Dr. F delivers a eulogy for the brave sacrifice of astronaut Vic Vector. During the celebration of the forthcoming rocket launch. Whilst Vic is standing next to him. EAT YOUR GRIEF SANDWICHES!
 * Bribing Your Way to Victory: The only way to progress is to give tons of free stuff to the citizens. So basically, the entire game is Bribing To Victory.
 * The Caretaker: Violet, the older sister of the overly energetic Poppy, is rather protective of her despite their wide gap in tastes (Violet, a goth, loves Spooky and hates Cute. Poppy's the exact opposite)
 * Cosmetic Award: After getting your town up to a 5-star rating, you view the credits and receive a blueprint for.
 * Dark-Skinned Blond: Lyndsay.
 * Darker and Edgier: Agents and Sky Heroes.
 * Design It Yourself Equipment: All houses come with a few pieces of furniture. You are tasked to make everything else. Many houses don't even have basic objects like beds.
 * Don't Touch It, You Idiot!: Dr. F's Zap-O-Tron.
 * Dying Town: The entire population of the town when you arrive is six: Yourself, the mayor, the above-mentioned Poppy and Violet, a trucker named Patrick, and Buddy, the hotel bellhop.
 * Elemental Crafting: You could say that the six Interests are "elements" and the specific types of them are your materials.
 * Exclusive Enemy Equipment: Averted; the Com Sims wear special hair/clothing, but it's unlocked for you if you give them enough stuff (see Bribing Your Way to Victory, above)
 * Fan Girl: Jenny is obssesed with Starsruiser X, is the president of five fan clubs, and enjoys writing fanfiction about it.
 * Five-Man Band: The Uber Sims maybe
 * The Hero: Samurai Bob
 * The Lancer: Ninja Star
 * The Big Guy: Mel the Mummy
 * The Smart Guy / Kid Appeal Character: Daryl Handsly
 * The Heart: Hopper
 * Team Chef: Chancellor Ikara
 * The team from Agents might also be this:
 * The Hero: The player character
 * The Lancer: Jenny
 * The Smart Guy: Roxie
 * The Big Guy: Agent Walker
 * The Chick: Buddy
 * Fluorescent Footprints
 * Fractured Fairy Tale: Kingdom has elements of this.
 * Gamer Chick: Jenny loves to vist the arcade and is in seven videogame clans.
 * Hulk Speak: Gonk in My Sims Kingdom.
 * Identity Amnesia: Not only does your character loose her/his memory in My Sims Sky Heroes after being shot down before the events of the game, but Paul gets amnesia after turning into a yeti in My Sims Agents and Sir Charles lost all his memories in My Sims Racing after being shot down by Morcubus. Fortunately, all three of these characters regain there memories (you after dreaming of being shot down by your new boss, Paul after getting help from some secret agents and Sir Charles after being hit on the head by a coconut).
 * Kissing Cousins: In Agents, Makoto says that she needs a date for the prom, or else she'll have to go with her cousin, T.O.B.O.R! (Keep in mind that they're robots.)
 * Kleptomaniac Hero: If you can collect it, it's an Essence you can smear all over furniture.
 * Light Is Not Good: The island of Cutopia in Kingdom.
 * Loads and Loads of Characters: The hardest decision you have to make in this game is who to move in, as you have only about 20 spots for houses but around 100 different citizens.
 * As of the release of Sky Heroes there have been a grand total of 170 Sims in Console, DS, PC and Mobile versions.
 * Loads and Loads of Loading: Quite possibly the original game's biggest flaw. It takes an eternity to get going, and you're greeted with more loading every time you enter a house/cave, leave one, or go to a new region of the map.
 * Luckily fixed in Kingdom, it only loads with a "traditional" loading screen when you edit your character, and the islands are loaded with cutscenes. The entirety of an island is loaded at once, including the insides of buildings, reducing the only waits to the original load-up and character editing.
 * Obviously Evil: Morcubus. He tried to steal Poppy's dog just for entertainment.
 * Esma. Not only is she Morcubus' right-hand man (and refers to other people as "peons"), it is implied that she gave Brandi that eyepatch.
 * Noodle Incident: If you assign Rosalyn to the "F, Robot" dispatch mission (in Agents), she will mention government agents cleaning up Dr. F's experiments. She mentions a cybernetic hippo and don't get her started on the trans-dimensional pudding incident...
 * Player Headquarters: You get your own house very early on that you can deck out with all the stuff you make that you don't want to give away. You also get a Workshop, but you don't really go inside: Instead entering takes you to the Build Screen for furniture.
 * Also, in My Sims Agents, you get a headquarters in name, as well as function. Here's where a good part of the plot happens, and you go everywhere from here. Also, this is where your recruits hang out when you haven't sent them on missions.
 * Shout-Out: In Agents, when meeting Dr. F, He will say "It's dangerous to go alone! Take this," then will give you the magnifying glass upgrade.
 * At the end of the same paragraph he says "For Science!!"
 * In the above mentioned game, examining a certain pipe in the Industrial District Sewers gives us this gem: " I hope nothing comes spilling out of this sewer pipe. I wonder if there are any turtles living in there?
 * Sky Heroes has some rather...interesting lines. Candy referring to her team as a Power Trio may be coincidence, but then we have the chapter title Powered Up By Phlebotinum and one character remarking on your Crowning Moment of Awesome...has someone on the My Sims team been hitting the TV Tropes page?
 * If you send Marlon on the High School Yearbook mission in Agents he will comment that young wizards have to go to a different school via train and that things are always trying to kill them. I wonder why that sounds so familiar...
 * In My Sims Classic, Vic Vector makes obvious references to World of Warcraft, which includes, bind-on-pickup items, Items that are not suited for Vic's "class", and the trope goes up to 11 when an epic mount is mentioned.
 * In Kingdom, there is a scroll entitled "Solid Gears Of Metal."
 * Sibling Yin-Yang: Cutesy Cheerful Child Poppy and Gloomy Goth Girl Violet.
 * Speaking Simlish: As this is a spinoff of the Sims series, it uses Simlish, the language that is widely used in the Sims series.
 * Spoiled Brat: Despite her name Princess Butter is anything but sweet. She expects everything in life to be handed to her and is extremly angry when she comes in third place in the wandler contest.
 * Sugar Bowl: The series is very much Lighter and Softer than classic Sims and even the darkest landscapes or situations adhere tightly to the Rule of Fun and the Rule of Funny.
 * Supreme Chef: Chef Gino, the very first character you will have the opportunity to move into town, is one of these. According to the Relationship Book in the menu, the Townie Maria is also a Supreme Chef.
 * Training Dummy: Master Aran the karate master has you make a bunch of these for him.
 * Video Game Caring Potential: It's easy to get attached to these little guys. Everyone has a favorite.
 * Video Game Cruelty Potential: You can't kill them, but you can take all their stuff and then kick them out of town. To get 100% you need to do this: Become "best friends" with someone by giving them stuff, receive the reward (either an outfit or a new blueprint) and then boot them and invite someone else, to get his best friend reward, and so on.
 * Of course, once you've done that you can just move your favorites back in.
 * Or, if you know who you want, plan it out so that you save your favorites for last.
 * You Require More Vespene Gas: You'll need to go looking for Essences if you want to get anything done: Aside from an introductory mission where you build a chair, you always need to include Essences to make a piece of furniture satisfactory.