Sonic Chronicles/YMMV

Tropes
" You know, once you've terrorized a place once or twice it never looks quite the same...
 * Complete Monster - Ix is so monstrously evil that
 * Crowning Moment of Awesome - Several, but a standout is Knuckles after the abortive first encounter with Gizoid Centurions. Once Sonic's team gets the Centurions' shields off, they remind Knuckles that even if he defeats them, there's an army of Centurions backing them up. Knuckles' response? "Then we'd better get started."
 * Crowning Moment of Funny - Upon entering Blue Ridge Zone, we get this little gem from :

Sonic: ...

Tails: ...

Knuckles: ...

Shadow: ...

What?"

"Pirate: Yar! All right, you land lubbers! Hand over yer booty!
 * Meta Example - The music on the Nocturnus Sector sounds like creepy, high-pitched, tinkling nothing. Keep listening. It's the "final boss" music (not Doomsday Zone) from Sonic 3 & Knuckles (you probably know it as Snappleman's "Malicious Fingers" remix from the Project Chaos OCR album).
 * Yeah, turns out Bioware was really rushed to finish this game (it's lucky it turned out as well as it did) and decided to just download a bunch of music remixes from the internet, since Sega owned the rights to them anyway.
 * "I think my eyes are broken. No, wait. They're just closed."
 * When a pirate invades the teams space ship (paraphrasing here).

Rouge: Why is he talking like that?

Sonic: *having a hard time keeping a straight face* Who knows. Just go with it."


 * Demonic Spiders - Nearly every enemy during the second half of the game if you don't grind on the first playthrough. Their ability to take and give damage rises spectacularly.
 * Disappointing Last Level: The first half of the game starts off rather nice, but then about 25% of it gets rather annoying. You're still learning everything, the game chucks a bunch of high defense or high-dodge enemies you can't kill by melee attacking at you, Robotnik only helps one team at once, etc. But once you reach the Twilight Cage, the game gets much much better.
 * Game Breaker - Cream, especially if you give her the Chao that allows all of her special techniques to work without fail. Hello, sweet, sweet free healing and PP recovery!
 * Level her up enough, and Cream's POW restoring move recovers MORE for the entire party than it costs her to cast it.
 * Knuckles + makes for a ridiculously strong team. A few perfectly executed Echidna Rushes is usually enough to take out almost anything.
 * and Sonic also work pretty well too.
 * Shadow has an attack that has a 50% chance of completely KOing an enemy. Equip him with a Unique chao that can give you a chance for an instant KO, and use his bonus level up points on his luck stat, and you have a force to be reckoned with.
 * Cream + Omega. Both side quest characters, Cream broken, Omega beyond powerful.
 * Hilarious in Hindsight - One of Tails's most often used and helpful healing skills? The Medibot.
 * Magnificent Bastard -
 * Rescued From the Scrappy Heap - Big, done by taking his stupidity and making it funny stupidity rather than plain ol' retarded stupidity. Also Amy Rose, who was dialed back from Stalker with a Crush to just a Clingy Jealous Girl. Cream is also much less annoying.
 * Scrappy Mechanic - how you execute the POW moves. Sometimes it's OK, sometimes it's bad and sometimes it's horribly unfair. Doesn't help on how nice some of the POW moves' effects can be - because if you mess up even a little bit, oops, you just wasted a turn and a nice ton of PP! It certainly doesn't help that this is the ONLY way you can counter enemy's attacks and execute your own. And what if you don't have a stylus or a very good touch screen?
 * Arguably, the defence of some of the enemies. It can be ridiculously hard to hit them at the best of times, but then most of them will go on defence, making it either impossible to hit them or you can only knock off one point of damage at a time.