No Sympathy Between Mooks

You can tell an enemy force is downright evil when its members don't even support each other. Sure they have a common goal, but it's every mook for himself. One mook will get injured and go down, the other will mock him and/or kill him. But why stop there? Use his body as a shield! Steal his stuff! Desecrate his body!

This trope is that an evil mook will not help a fallen comrade. It doesn't count if the one is trying to help the other but cannot.

May result in If You Die, I Call Your Stuff if the other mooks also loot the body or take his stuff before he dies; Dying Alone if they simply leave him. Contrast with A Friend in Need, I Cannot Self-Terminate and I Will Only Slow You Down


 * The fifth boss of Castlevania: Circle of the Moon is a pair of zombie dragons. If one is killed the other will chew away at the corpse to recover health.
 * Late into Partners in Time, Mario and Luigi fight Intern Shroobs as common enemies. Each Intern Shroob is paired with an elderly Shroobsworth, the former riding piggyback. If the Shroobswood is defeated, the Intern Shroob will kick it aside without an ounce of pity.
 * In Chrono Trigger, inside the Black Omen are two-headed snake monsters called Ruminators which attack in groups. Their attack can absorb HP, which they make a priority of keeping at maximum, and they are not above attacking and outright killing other Ruminators to top off their HP. This can have the humorous result of several Ruminators taking turns injuring or killing each other for you.
 * In Blue Bloods a group of robbers tried to hijack a subway and found that one of them was carrying a gun along. The cops found the body of the unfortunate perp a ways a way where his mates had left him to bleed to death.
 * The Taxxons in Animorphs have such a hunger that even the brain stealing slugs can't stop them from stopping to eat fallen comrades in battle.
 * A notable subversion is in Doom 2 with the Arch-Vile enemy whose main task is to resurrect fallen comrades. Although he can attack the player with a fairly devastating psychic explosion attack, he will normally spend most of his time searching for corpses to bring back to life.
 * Warcraft3: Various units that use corpses care nothing whether it belonged to the enemy or not. Ghouls and Abominations eat them, Necromancers turn them into skeletons. The Death Knight and Lich have abilities that sacrifice a mook in exchange for life/mana.