Need for Madness/YMMV

Need For Madness?

 * Crowning Music of Awesome: The game's music consists of slightly modified or verbatim copies of tracker modules found on The Mod Archive. The music in every stage is unique and specifically chosen because it just fits the stage it is used in so well. For examples, here are the pieces used in the second-last stage of both games: paradise city for Stage 10 of NFM1 and SHADOWRUN for Stage 16 of NFM2. Imagine trying to race around two incredibly frustrating stages doing barrel rolls and skirting stuff that will waste you while listening to those.
 * That One Level: The second-to-last stage in both games are always the hardest, mostly because they are very hard to navigate.