Final Fantasy XIII/Nightmare Fuel

Final Fantasy XIII. A chilling and blood-curdling installment in the series, just like its predecessors.

You might want to grab your favorite blanket or teddy bear if you decide to play this. And now its got a sequel that is even scarier.


 * Complete Monster Jihl Nabaat. She Also, the Fridge Horror that come from the fact that she is wielding a riding crop while interrogating the heroes.
 * Cie'th.
 * More specifically, the first time you see them. A gang of twenty or so blind, twitching, gorilla-armed things that look like they got imported from a Silent Hill game are surrounding the most defenseless and innocent characters in the game. Their shrieks sound like a chainsaw on a baby animal. What's more, the Cie'th walking around on the maps seem to be attempting to strangle themselves.
 * There's a type of Cie'th that is just an arm and part of a shoulder. It drags itself around the battlefield, making a horrifying noise. And it uses surprisingly powerful magic attacks...
 * What happens when a fal'Cie creates a l'Cie, but doesn't give them a focus?
 * It took until Final Fantasy XIII-2 for us to get it confirmed, but now we finally have a description of what the existence of a Cie'th is like. As quoted from the fal'Cie who turned the poor girl into a monster: "You shall lose your five senses, be plunged into black flames, and wander the eternal darkness. Your words shall be a song of agony; your screams a curse of death. And thus shall you remain, until a merciful one destroys your soul and frees you from your torment." Yup, you read that right: The only way to fully free oneself of Cie'th-ification is to be made Deader Than Dead, and that is considered merciful compared to staying a Cie'th. Now imagine having been turned into a Cie'th stone, which no one would probably ever even think of destroying due to it presenting no threat.
 * On the "bright side", the fact that a Cie'th stone tells other l'Cie it's focus, and the party talk about bringing them relief, at least suggests that the unpleasant aspects end once your focus is completed.
 * Orphan.
 * The entire scene where.
 * The scene where feels incredibly creepy and uneasy.
 * Barthandelus.
 * The introduction to chapter 11, where a chocobo is torn apart by coeurls. Seeing something that, for the better part of well over thirteen games, has always been more or less inviolate getting brutally murdered... It leaves an impression.