Doctor Who Return to Earth

A 2010 Doctor Who video game for the Nintendo Wii, produced by Asylum Entertainment under official licence from The BBC.

The story goes that Earth in the 26th century has been attacked by vicious solar storms, and all the inhabitants of the planet were evacuated in cryogenic suspension aboard several escape craft that were set to return after the danger has passed. Flash forward to the time of the return, and the SS Lucy Gray is the first ship to make it back to Earth. However, she has been boarded by Daleks and Cybermen, who wish to use it as the first foothold on a takeover of the planet. Enter the TARDIS: it's up to the eleventh Doctor and Amy Pond (controlled by the player) to stop the invasion attempt and see to it that the ship's human occupants make it back to Mother Earth safely.

It is also a Multi Platform game, being produced alongside the Nintendo DS title Doctor Who: Evacuation Earth.


 * And Now for Someone Completely Different: Most of the game is spent switching back and forth between Amy and the Doctor.
 * But Thou Must!
 * Camera Screw
 * Cardboard Obstacle
 * Check Point Starvation
 * Corridor Cubbyhole Run
 * Crouch and Prone: A necessary gameplay mechanic in a Stealth Based Game like this. You'll be doing it a lot.
 * Cut and Paste Environments
 * Dialog During Gameplay
 * Direct Continuous Levels
 * Escape Sequence: The game starts with one, with Amy Pond running across a spaceship hull while avoiding the Stuff Blowing Up around her.
 * Everything Trying to Kill You
 * Excuse Plot
 * Going Through the Motions
 * Fake Difficulty
 * Fake Longevity
 * Locked Door: Every single area visited aboard the Lucy Gray has one as the Level Goal.
 * Magical Mystery Doors: The entire game is this, arguably.
 * Marathon Levels
 * Malevolent Architecture
 * Monsters Everywhere: But then again, it is Doctor Who...
 * No-Gear Level
 * Plot Coupon: The power crystals that are required to progress.
 * Point of No Return: Frequently.
 * Puzzle Pan
 * Recycled Script
 * Solve the Soup Cans: The between level segments involve rolling a small ball along a series of mazes while trying to avoid the obstacles.
 * Space-Filling Path
 * Stealth Based Game: Most of the game is actually spent avoiding enemies. The nodes you get the power crystals from also disappear into the floor unless you manage to sneak up on them from behind.
 * Timed Mission
 * Trial and Error Gameplay
 * Videogame Set Piece: Usually whenever a monster arrives into the scene.