Katamari Damacy/YMMV


 * Awesome Music: So many it has its own page.
 * Broken Base: Touch My Katamari introduces new stretching and squashing mechanics for the katamari. However, it's also short, has most of the cousins going on vacation, and gives those who do appear makeovers that weren't well-recieved.
 * Crowning Moment of Heartwarming: The ending credits of the first game, especially due to the lyrics of "Katamari Of Love." The second game provides this with the post-credits, final cutscene depicting the.
 * Crowning Music of Awesome: As great as the entire soundtrack is, A Song For The King Of Kings is a definite chart-topper.
 * Katamari on the Rocks definitely qualifies. It plays during the opening sequence and last level of the first game.
 * Crowning Moment of Awesome: As absolutely awesome as the entire first game is, making the moon for the first time is by far the best part.
 * Likewise, the elephant/bird level in We Love Katamari is probably the best level in the game. It's a wonderful feeling going around rolling up all of those famous landmarks and then finally the King of All Cosmos himself.
 * Excuse Plot: The King went on a drunken bender and destroyed all of the stars. Are you a bad enough Prince to roll up enough things to restore them?
 * Fake Difficulty: The controls.
 * MST3K Mantra: You're rolling up living things (either one at a time, or in entire cities) and turning them into stars and stardust. You can even roll up the entire Earth itself. Yet they're alive and well and still on Earth if you retry the challenge. Indeed, sometimes the fans themselves ask you to roll them around, and they enjoy the experience and want to do it again (until you reach the top limit, at least.) The moral? Don't worry too much about these people and animals. The entire concept is more concerned with Rule of Funny than Fridge Logic.
 * Nightmare Fuel: The screams of trapped citizens as their workplace is rolled up into a gigantic ball of junk can be shudder-inducing.
 * And after the schenario ends, the king either transforms the clump into a planet or blows it up into stardust, people and all!
 * And the level in We ♥ Katamari where your Katamari is on fire and you have to roll up fuel for it. And there's nothing stopping you from accidentally rolling up that poor old lady, or maybe a cat...
 * The Campfire level does prevent you from rolling up people and animals (they "just" run away while engulfed in flames), but does let you roll up Second Cousin Kinoko. On the other hand, the level in BK and KF where you aim for heat does let you roll up hapless humans...
 * The Dark Fic by Slash Prower is full of this.
 * Katamari Forever's 'Last Chaotic Ambiance' music is this. Whhhhhy, why, oh why, oooohhh whyyyyyy * shudders*
 * Not to mention that other level in We ♥ Katamari where your Katamari is a sumo wrestler and you're rolling up food items for the sumo to eat and gain weight. There are no boundaries.
 * If you lose in the first game, you're taken to a screen that can simply be explained as "the same as the breifing screen, except it has no light except with the casual lightning storm. The fuel? If you pay attention to the king's hands when lightning strikes...
 * Scrappy Game: For some reason, Beautiful Katamari was hated by the critics.
 * Squick: If the premise doesn't throw you off, managing to roll up both the King of All Cosmos and the Queen in the same katamari in the second game will warp your mind.
 * Surprise Difficulty: Yes, it's a brightly-colored, wacky game with an addictive J-pop soundtrack. Doesn't mean the game won't utterly humiliate you on a few levels.
 * Tastes Like Diabetes: "This is the happiest game I've ever played."
 * That One Level: "Ursa Major" and "Taurus" in the original game, and by extension, the COW♥BEAR level in the second. Anything related to bears/cows that you pick up finishes the level, and you want something large. However, it's easy to get anything from a "WARNING: BEARS" sign or a milk bottle to finish the game, and even easier to have a larger moving object knock you into small items.
 * At least the second game allows you to immediately restart the level, without having to listen to the King berate you for the small item like he did in the first. (The same cannot be said for the COW♥BEAR level in Katamari Forever, unfortunately.)
 * The COW♥BEAR level gets kicked Up to Eleven in Katamari Forever 's Drive Mode, to the point even the King himself questions your sanity when you begin the mode.
 * And at least picking up a tiny item passes the level; the same can't be said for the hot-cold level in Beautiful Katamari and Katamari Forever. You'll never look at a fire extinguisher the same way again.
 * For those who wonder, one level requires you to pick up hot stuff (hot meal, camp fire etc.) to accumulate 10000 degrees. The problem is picking up something cold (like an ice cream) your temperature drops immensely. And the cold items fell out from nowhere, usually directly on your path. And the bystanders will kick you into them. Oh, if you were thinking "take your time and plan out your path", your temperature is also constantly dropping (the higher it is, the faster it drops). Good luck.
 * To make matters worse for those who are planning Hundred-Percent Completion, several items (such as the infamous Cowbear) can only be found on these levels. As a few of these items are really quite large (again, such as the Cowbear), they are not easily obtained.
 * This Is Your Premise on Drugs: Take Bo Bo Bo, FLCL and Excel Saga and distill them into a drug form. You could probably call the result "This Is Your Drug On Games".
 * Unfortunate Implications: The King's description of the peach: "A butt-shaped fruit that is more tasty than butts.".
 * Viewer Gender Confusion: Figuring out some of the cousins' gender can be difficult, especially without reading the King's profiles. This definitely isn't helped by the point below.
 * This Troper freaked out when she found out Beyond, was indeed...a boy.
 * One could say that the information was BEYOND comprehension.
 * Woolseyism: Believe it or not, the ridiculous dialogue is completely intentional (and in some cases, an accurate and direct translation of the idiosyncratic diction used in the original game).
 * Woolseyism: Believe it or not, the ridiculous dialogue is completely intentional (and in some cases, an accurate and direct translation of the idiosyncratic diction used in the original game).