Locks Quest

Lock’s Quest is a video game for the Nintendo DS, made by 5th Cell Interactive and published by THQ. It is a Tower Defense game with some simple Action Game elements.

In the game, there’s a substance called “source” which is used in building pretty much anything, from walls to advanced, possibly sentient clockworks. The people who build with this “source” are called Archineers.

The story begins very traditionally as we are introduced to the protagonist, Lock. He lives in a small seaside village with his sister, Emi, and his grandfather, Tobias. He's an orphan because his parents, both Archineers, died in a war when he was young. An injured Archineer shows up and the village is soon invaded by clockworks. When Emi goes missing, Lock sets out to find her, ending a war and saving the world along the way.

The majority of the game consists of protecting source wells and people from waves of clockworks. Gameplay is divided into days, and each day typically consists of two sections: Building and Battle. In the Building section, players are given two to three minutes to set up the usual defences: walls, turrets, traps and the like. The Battle section is where the Action Game elements come in, as players fight clockworks directly and repair defences in real time to fulfill win conditions, which are usually surviving for a few minutes. Some others include defeating boss enemies or capturing enemy source wells.


 * Applied Phlebotinum: The "source". It's supernatural in origin and apparently gathered from the ground. It floats around as blue, flame-like gobs and is apparently what keeps advanced machinery and talking robots running. Also helps when trying to build walls real quick.
 * Artificial Human:
 * Creating Life: It's stated at the beginning that Agonius' goal is to create life from "source".
 * Cutscene Incompetence: Isaiah is supposdly a high-ranked Archineer and is invincible as an in-game ally, but is badly beaten up by some low-level Mooks at the beginning of the game.
 * Cutscene Power to the Max: While Heathern is also invincible and very capable in game, she One Hit Kills several high-level clockworks in a row in a cutscene.
 * Developer's Room: Only accessible after completing the game, and even then the player has to go through a chain of arbitrary events at random locations. (Apparently popping a bubble allows you to activate a source well. Or something.) Lampshaded when the first guy in the room accuses you of lying if you say you didn't look for instructions online. And then he kills you.
 * Dark Is Evil: Played straight with the location of Lord Agony's stronghold, which is imaginatively called "Dark Ridge".
 * Doomed Hometown: Of course. Demolished at the very beginning of the game.
 * Easily Forgiven: Even if Lock did save the world, he kind of still  He is brought before the king but he's let off scot free. Strangely, the king doesn't even make reference to his crime. Lock says he'll accept the consequences but the king just asks Lock whether he has come for answers and reminisces.
 * The Engineer: Lock, who's also The Hero in an unusual case. Mostly due to the setting though, as Archineers are pretty much wizards in this world.
 * Extranormal Institute: There seems to be classes held at the Archineer Hall, where recruits are presumably teached a mixture of engineering and the art of applying phlebotinum.
 * Gameplay Ally Immortality: When Isaiah and Heathern play as allies in game, they will actively fight off clockworks and won't even get a scratch.
 * I Am Not Your Father:  eventually reveals to   that he's not actually his
 * Names to Run Away From Really Fast: Agonius, who later took his name to its logical conclusion and called himself Lord Agony.
 * Protection Mission: The majority of the missions in the game, usually to protect source wells or other people.
 * Schizo-Tech: Lets see, you have highly advanced clockworks and automatic turrets alongside very basic wooden and brick walls. Need we say more?
 * Trap Master: Lock, obviously, as a protagonist in a Tower Defense game.
 * THREE Aliases One Character:  and   and   are one and the same.
 * We Can Rule Together: Lord Agony offers this to Lock from the beginning. He never actually intends to fight or kill him.
 * What Measure Is a Non-Human?: The clockworks are seen to be possibly sentient (with one even making a Rousing Speech at the end), but are of course killed without remorse. This issue is surprisingly not touched upon that much even in light of