The Stars Are Cold Toys

The Stars Are Cold Toys (Звёзды — холодные игрушки, Zviozdy — holodnyie igrushki) is a duology by the famous Russian fantasy and science fiction author Sergey Lukyanenko. This is the author's third Space Opera series and is heavily inspired by the Strugatsky Brothers' Noon Universe. The duology consists of the novels The Stars Are Cold Toys and Star Shadow (Звёздная тень, Zviozdnaya ten') with the second novel taking place immediately after the first.

Around Next Sunday AD, humanity discovers FTL Travel and makes its first forays into the stars. One of these forays results in a First Contact with a conglomerate of alien races known as the Conclave. Unfortunately, we are too late, as there is an established hierarchy among the Strong and the Weak races of the Conclave with almost no possibility of vertical movement for the Weak races, of which humanity is a part. The Strong rule the galaxy, while the Weak are pigeonholed to perform useful tasks for the Conclave. Those the Conclave considers useless are simply exterminated. Since humanity's method of FTL Travel is unique and is by far the fastest (it takes less than an hour to travel from one star to another using the "jumper" device, while aliens are forced to rely on their slower methods that can take months). Due to an unexplained reason, only humans survive travel via the jumper. The aliens either die or go insane. This pigeonholes humanity into the taxi service of the Conclave. By the 2020s, many Earth nations have active space programs and have established outposts on Conclave worlds (with permission, of course).

Pyotr Khrumov is a Russian cosmonaut who finds himself in the middle of a conspiracy of several Weak races who have discovered a new race that is genetically identical to humans. These so-called "Geometers" are extremely advanced and may prove to be a valuable ally. Unfortunately, when the Strong races find out about these newcomers, they may destroy Earth out of fear.

In the sequel, Pyotr travels to the Core of the galaxy and encounters the Star Shadow, a vast conglomeration of worlds linked by Gates, where anyone can travel wherever their deepest desires lie. Pyotr must make a decision. Should he allow the Geometers to help Earth, knowing what he does about them? Should he let Earth join the Star Shadow, protecting it but also introducing absolute freedom to his people? Or should he Take a Third Option?

The duology contains examples of the following tropes:

 * AI Is a Crapshoot: the primary reason why AIs are banned in the Conclave, requiring the use of Counters. The Geometers solve that problem by programming their AIs to think they're dreaming. After all, if we accept the craziest stuff we dream about, then why can't a machine? The AIs can read minds and know the Geometers think they have programmed them to dream it all, but that is not enough to convince them they're awake. Pyotr comes the closest by asking a ship's computer what it wants to do.
 * All Just a Dream: the Geometers solve the problem of AIs going rogue by programming them to think they are dreaming and are thus subjects to their own subconsciousness. Essentially, the machines think that they are obeying their creators simply because none of it is real. Even though they can read minds and see people thinking it, they are still not convinced enough to break the illusion.
 * Almighty Janitor: Many, if not most, Weak races are these to the Conclave (it's lampshaded several times in the text, with the general idea that Weak races are not weak in literal sence, but rather overspecialised). Alari, who have the most powerful fleet, are enforcers. Counters can manipulate and transplant minds and have extreme endurance, but are used as living computers. Kualkua are symbiotic, timid, fearless amoeba-like creatures, used as universal translators and living chips in warheads. Then it's revealed that they pocess limited Mind Control and can alter host's body, endoving him with sighnificant shapeshifter powers (Body Surf, Shapeshifter Weapon, Healing Factor, extreme adaptivity and law of mass conservation violation included).  May be subverted if
 * The Atoner: the entire Geometer race turns out to be this, as a major turning point in their history was the destruction of another sentient race on their planet through the use of a designer plague. This (along with another major event) triggers a major shift of their culture into one focused on Friendship with everyone.
 * Bee People: the Hiksi (or Hiksoids) are 3-meter-tall mantis-like aliens. Humanity is their responsibility.
 * Big Blackout: whenever a shuttle makes a jump, its batteries are drained in its entirely and any data storage currently under power is wiped. This requires the pilot to restore the on-board computer from backup disks after each jump, while the batteries are recharged.
 * Clap Your Hands If You Believe: it is revealed that.
 * The Coroner Doth Protest Too Much: After a Hiksi ship captures one of the first jumper-equipped shuttles and interrogates the crew, they obtain the location of Earth from a female astronaut. While she was tried for treason, she was acquitted on the grounds that the aliens could've been using some sort of mind-control technology. Plus, they would've obtained the planet's location from the shuttle's navigational charts anyway. Being a pariah in the eyes of the public, she moved to South America and later fell from her apartment balcony. Pyotr doesn't deny that someone may have "helped" her to step off the ledge.
 * Crippling Overspecialization: each Weak race is pigeonholed into a specific role in the Conclave based on their unique talents/skills. The humans with their near-instantaneous jumpers act as glorified mail carriers and cargo haulers. The rat-like Alari are good at warfare, so they serve as the Conclave as its fleet. The reptilian Counters are living computers and serve in this role. The shapeshifting Kualkua are used as Translator Microbes and put in missiles/bombs to make sure they reach their target. No Weak race can ever go beyond its role in the Conclave. A race is mentioned to be working on a "universal philosophy" that can be applied to any sentient species in an attempt to break out of a pigeonhole. Anyone Genre Savvy enough knows that this will, at most, result in them being assigned a new pigeonhole. The Strong races aren't interested in helping the Weak races, only exploiting them.
 * Curb Stomp Battle: the first encounter between a massive Alari fleet and a single Geometer scoutship nearly ends in the destruction of the entire armada, had the Alari not swarmed the Geometer ship and forced it into a docking bay. They still sustain heavy casualties. The scoutship is not even armed with traditional weaponry.
 * Earthshattering Kaboom: at least two worlds were obliterated by the Alari at the behest of the Conclave. One belonged to a race of Hive Minded bugs simply because they were useless to the Conclave. The other one was the Kualkua homeworld for disobeying the will of the Conclave.
 * One such destruction was recorded and sent to Earth governments as a warning.
 * Energy Being: the Torpp are a race of sentient plasma whose homeworld is a star. As such, they have no need of ships. They are, essentially, miniature stars.
 * The Evils of Free Will: anyone who thinks that the morals of the Geometer society are wrong is immediately labeled as ill and placed into a sanatorium, which is basically a penal colony. Attempts to escape are punished by death.
 * Explosive Leash: when Pyotr is captured by the Russian government, he is fitted with an explosive collar (specifically designed to explode inward to prevent collateral damage). If he gets too far away from his guide, the collar with explode. Like the paralizers, this is a prototype technology developed by an agency that watches sci-fi movies for good ideas.
 * FTL Travel: the jumper allows a ship to instantly punch through the folds of space in identical increments of just over 12 light years. The Conclave races use Subspace or Hyperspace for interstellar travel that still takes months. The Geometers combine the two methods by entering hyperspace and then jump, allowing them to achieve extraordinary speeds.
 * Generican Empire: Pretty much any interstellar governing body or alliance follows this trope. Examples: Conclave, Star Shadow, Crystal Alliance, Trade League.
 * Hive Mind:.
 * Human Aliens: the Geometers don't only look like us, but they are also genetically identical to humans, which cannot be explained by a quirk of evolution..
 * More are found at the Core..
 * Hyperspace Is a Scary Place: averted for humans, played straight for most aliens with the jumper. Any alien is either killed or goes insane during a jump. On the other hand, humans experience the greatest euphoric feeling that neither sex nor drugs can match. All in the space of a split-second. In fact, this euphoric effect is so damaging to the psyche that astronauts are usually sent to tropical resorts where all their whims are satisfied before starting their careers in order to prepare them for the effects.
 * Imported Alien Phlebotinum: subverted. While humans do gain access to some nifty alien toys, the Conclave has laws specifically limiting Weak races in their use of these. The Weak races are only allowed to use alien items for the same purpose as the original inventors. This means that, when humans obtain monomolecular wires, they cannot use it to build Space Elevators and must only use it for birthing purposes. The humans manage to convince the Strong races to let them use heat-resistant alien plates (which are normally used as decorations) to cover a shuttle by claiming it will make it look nicer.
 * When a Buran space shuttle is refitted by the Alari with plasma engines that require only water to function, Pyotr asks his colleague if it's possible to replicate this technology on Earth. The colleague grimly replies that it's too advanced for Earth science to figure out within the next 100 years. That is why the Alari have no problem giving it to the humans. At most, they would have only one shuttle with these engines and no ability to maintain them. Even that is a risk, though, as Weak races are forbidden from sharing technology by Conclave law.
 * Improvised Weapon: the Geometers, being Technical Pacifists, have no weapons. They do, however, have plenty of devices that can easily double as weapons.
 * Kill Sat: Earth is surrounded by a ring of space stations armed with lasers. While these are supposed to defend Earth from any alien aggressor, everybody knows they're pea shooters compared to what the aliens have. One of these appears to be the International Space Station, referred to in the novel by its original name "Alpha".
 * Loophole Abuse: the Strong races impose strict rules on the use of Imported Alien Phlebotinum for the Weak races, requiring them to use the technology for the same purpose as those who invented it. Most nations respond by creating agencies dedicated to finding ways to go around this rule. Most of the time, though, they fail.
 * Lost Colony:.
 * Also,.
 * Manchurian Agent:.
 * Numbered Homeworld: the Hiksi number their colonies. At the beginning of the first novel, Pyotr is leaving Hiksi 43 (human designation - Sirius VIII) to get back to Earth.
 * Organic Technology:.
 * The Right of a Superior Species: The Strong Races behave this way toward the Weak ones. The galactic rules are like this: if your race is powerful enough to wipe out any other race except fellow Strong ones, you can do whatever you please. If it isn't, you'd better possess some unique talent useful to the Strong races, or be wiped out by them to make space for new strains of evolution.
 * Rule of Three: Lampshaded by Counter.
 * While the explanation provided by the humans seems a little ridiculous, it does make strange sense to us. It goes something like "two is not enough, and four is too many".
 * Scary Dogmatic Aliens:.
 * Self-Inflicted Hell: Colonel Danilov, as it turns out, is suffering from PTSD following imprisonment in a Ukrainian military prison after destroying a new Ukrainian aircraft carrier during the Russo-Ukrainian conflict over Crimea and having his fighter/bomber shot down; he is mainly suffering guilt for having been exchanged for a large amount of aircraft fuel for the Ukrainian air force. So when he ends up using one of the Gates in the Core, he ends up in a gulag and thinks he's back in that Ukrainian prison. When Pyotr comes to rescue him, Danilov doesn't want to leave.
 * Shapeshifter Showdown: Pyotr, with a Kualkua inside him, has limited shapeshifting capability. He ends up fighting a being called a "metamorph" in the Core, whose shapefhisting ability is much greater. Pyotr wins by . Interestingly, the inspiration for this move was the film Alien.
 * Snake People: the Dusties, a Weak race, are worm-like and used for mining by the Conclave. The Limber Friends (a race "befriended" by the Geometers) are snake-like and have two mouths with sharp teeth (one on each end).
 * Split Personality:.
 * Stun Guns: Pyotr associates manage to obtain several prototypes of paralizers, capable of stunning any biological organism. However, they are one-shot weapons, as human science is still incapable of recharging the unique battery used in the weapon.
 * When Nik Rimers is taken by Geometers, they threaten him with their own stunners, which, as they claim, are not weapons (despite their pistol-like shape) but medical tools used to incapacitate patients for surgery. Nik laughs at the ridiculousness of this self-delusion.
 * Take a Third Option: by the end of the duology, it appears that Pyotr has one of two choices to save Earth. However, neither of the choices are favorable: ally with the Geometers but risk becoming their "friends" or join with the Star Shadow and allow humans access to unrestricted freedom. Pyotr's choice is.
 * A smaller-scale example is mentioned in the backstory. Shortly before the events of the novel, there was a brief military conflict between Russia and Ukraine over the Crimean peninsula (a major tourist and resort location as well as the site of the naval base for the Black Sea fleets of both nations). Interestingly, the conflict was not a Curb Stomp Battle and resulted in Crimea becoming a sovereign nation.
 * Technical Pacifist: the Geometers are an entire race of these. They believe that they must become friends with all other races, whether those races want to or not. They don't even have a word for "enemy". The closest equivalent is "non-friend", which simply means someone who is not yet a friend. They have no problem killing "non-friends", though.
 * Too Dumb to Live: after nearly destroying the Alari armada and being forced into the flagship's docking bay, decides to come out of his scoutship and greet his future "friends" and.
 * Tyke Bomb: is one to . It turns out that . It turns out that the authorities knew all this but didn't feel that it mattered.
 * It's implied that is also one, although  loyalties are divided.
 * Unusual User Interface: the Geometers interface with their ships via telepathy. However, during battles, when more precise control is required, the pilots place their hands into receptacles filled with a fluid called a "colloid activator", which allows the pilot and the ship's AI to, effectively, become one. On one of the Shadow worlds, Pyotr becomes a fighter pilot in a Delta, an aircraft that is also telepathically-linked with the pilot.
 * The Counters are able to interface with computers wirelessly or via physical contact.
 * Unusual Weapon Mounting: the Alari, being human-sized rats, are incapable of carrying hand-held weapons. Instead, they carry large guns that are mounted on their backs and operated with their snouts.
 * Voluntary Shapeshifting: the Kualkua are are race of symbiotic shapeshifters. When merging with another being, they can (to an extent) alter their host's body. There are people in the Core called metamorphs who can do so on their own.
 * The Worf Effect: The Alari are rat-like beings who serve as the Conclave enforcers. Their powerful fleets are unmatched in the known galaxy. Two of their battleships can obliterate a planet. The first encounter between the Alari and the Geometers involves an "unarmed" Geometer scout ship destroying a large chunk of one of the largest Alari fleets before being captured. No wonder the Conclave freaks out when they find out about them.
 * The Worf Effect: The Alari are rat-like beings who serve as the Conclave enforcers. Their powerful fleets are unmatched in the known galaxy. Two of their battleships can obliterate a planet. The first encounter between the Alari and the Geometers involves an "unarmed" Geometer scout ship destroying a large chunk of one of the largest Alari fleets before being captured. No wonder the Conclave freaks out when they find out about them.