Crash Bandicoot/Trivia


 * What Could Have Been: Collecting yellow gems in Crash Twinsanity unlocks "unseen extras" which apparently feature ideas and concepts that never made it into the final product. The trope is lampshaded by Cortex once: "We were going to visit two dimensions, but... we ran out of time."
 * The Wrath Of Cortex was also meant to be far more revolutionary under Mark Cerny's direction, taking on free roaming elements akin to those Twinsanity would later take on. Ultimately however developers shyed away from altering too much of the franchise and remade much of the game into a borderline copy of Warped. Remaints of unused areas and concepts actually still exist in the final game's memory (and in cases such as "Crash and Burn" and "Ice Station Bandicoot" were disguised inside the final more conventional level designs).
 * There was meant to be a game being released, which most fans call "Crash Bandicoot 2010", but it's canceled.
 * Crash Nitro Kart was originally going to be made by Traveller's Tales and Nina Cortex was made for that game.
 * Vaporware: An unknown Play Station 2 game, Crash Bandicoot Evolution (eventually transformed into Twinsanity), Crash Clash Racing, a Pikmin - Mega Man type game called Cortex Chaos, a 2010 racing game, the aforementioned Crash Bandicoot 2010, and a PC game called Crash Online.