Myst (series)/YMMV

""Perhaps if I play upon her guilt. Create a sculptural vignette which she can see inside their viewer. If I choose the appropriate memory, it should convince her that I, too, have my regrets.""
 * Complete Monster:
 * YOU, if you get the Releeshann book back from Saavedro and leave him trapped.
 * Crowning Music of Awesome: Examples are few and far between, given the ambient nature of the games, but the one that stands out the most is "Curtains" from Myst IV, sung by none other than Peter Gabriel.
 * Jerkass Woobie: Saavedro's been through a lot of shit thanks to Sirrus and Achenar, and deserves the chance to finally go home, but he's still a gigantic dick about the whole thing; several of the bad endings.
 * For the other bad ending,
 * Fanon Discontinuity - Myst V and Uru, the novels, or even the first four games, largely due to the series' massive Ret Cons and Literary Agent Hypotheses
 * Magnificent Bastard - A'Gaeris
 * Kadish, too, in URU. He wrote many of the Ages the player visits, such as (obviously) Kadish Tolesa, Eder Gira/Kemo,, Er'Cana and Ahnonay, but the lattermost is what really drives it home: its whole purpose was
 * Moral Event Horizon - All pity for  drains away when you decode one of the conversations at the end of Myst IV.
 * Nightmare Fuel - All the games have their moments. The emptiness and sterility of many of the ages can induce this. Of course, finding rotting corpses, skulls, or just plain running into a bad ending doesn't help. (see the subpage)
 * Not Evil, Just Misunderstood - Saavedro
 * Paranoia Fuel - Riven, full stop.
 * The intro actually has a too-fast-to-see frame of Gehn looking at you as a subliminal message to give you the feeling someone's watching.
 * There's a door on "Temple Island", where you start - it's locked, but you can crawl underneath it. What's behind it? Nothing, except a small peephole into the temple.
 * There's a throne room (of sorts) near the temple, connected to it by surveillance camera and holographic imager. If you enter the temple, sometimes the imager will be running and you can see Gehn hurriedly switch it off - and you can't catch him before he escapes.
 * There's a periscope in the middle of the lake on Village Island, which turns out to be connected to another hidden surveillance room. When you're out wandering around the lake, though, the periscope is nearly always pointed at you.
 * When you break into Gehn's office, there's a D'ni rifle and smoking-pipe sitting on a desk. But if you break in a second time, they're gone...
 * Porting Disaster - Porting the original game to the Nintendo DS did not go so well, given the DS's lower resolution and lack of a context-sensitive mouse cursor.
 * It's worth noting that, other than very minor issues with the smaller screen, the port to the PSP is actually quite good.
 * Player Punch - The final part of Sirrus' memory sequence on spire. We begin seeing Sirrus raging against his imprisonment, then deciding to escape and discovering he can't get down to where the linking book must be, and deciding maybe if he can get to another of the structures he can see, he might be able to climb down from there. We see Sirrus' working on a way to get across and beginning to wish so much he could show his father what he was achieving. We see him beginning to miss his family, and grow closer, and closer and closer to repentance, making images to remind him of happy times in his youth or thinking about what his family might be thinking or doing.
 * The show of missing his family was an act to ingratiate himself to his mother, since it's all built within the survey of the viewer. His own journal entry reveals his motive.
 * The show of missing his family was an act to ingratiate himself to his mother, since it's all built within the survey of the viewer. His own journal entry reveals his motive.


 * There's also the moment in Riven where you read one of Gehn's journals. He's crying about his deceased wife, Keta, and unlike the neat and ordered previous pages, the pages on this one are stained with tears.
 * Just in case you didn't know how much he misses her, there is also a photograph of her and a short video message where she promises always to love him "to the greatest extent".
 * Saavedro's journal in Myst III: Exile. It starts off as a straightforward journal about the details of his revenge, but as you collect pages for it (which are scattered around various ages), more of Saavedro's backstory forms - he's clearly suffering severe mental trauma from his ordeal, was essentially tortured by Sirrus and Achenar, and once trusted Atrus before his sons ruined everything. It's quite tragic to read the whole thing once you have all the pages.
 * "Atrus, I'm not you."
 * Myst Is Unpretty: This could hardly be called Scenery Porn today..consider this was first made in 1993.
 * Squick Gehn
 * Tastes Like Diabetes - Serenia, in the opinions of some fans (though it still had a couple of Nightmare Fuel moments).
 * The Woobie - Saavedro, and possibly Achenar in Revelation.
 * What Do You Mean It Wasn't Made on Drugs?: Hi there, Teledahn - world of giant mushrooms.
 * And also novels-only Torus, as mentioned in World of Chaos.
 * In general, Catherine's ages seem to have this in universe. Yeesha even calls her the "writer of dreams".