Tower of Heaven

"May heaven grant you fortune.

The game's Arc Words"

"I saw the traveler make his way toward the monolith,

That thin gash amidst the clouds;

An open seam between heaven and earth that eluded the Eye of God.

Or perhaps it had not; perhaps it beckoned from one realm

To the other, wedded And ruled as one;

For look how clean it splits the horizon 'twain, absorbs it,

Makes it Strange,

An indomitable beam,

A tower of heaven.

Journal of an unknown traveller"

An indie platforming game made in 2009 by askiisoft. Also known as 天国の塔 (Tengoku no Tou, same meaning).

In this game, you play as a humanoid creature who attempts to scale a gigantic tower against the wishes of the tower's resident god. Said deity attempts to put an end to your progress by enforcing certain laws, such as "Thou shalt not walk left" or "Thou shalt not touch yellow blocks". The player must not only time their jumps and navigate platforms of varying difficulty, but must ensure that they adhere to the laws brought forth by the deity.

The game's overall feel was designed to invoke old Game Boy games, with a deliberate greenish monochrome colour scheme and 8-bit style music. Oh and difficulty as well. The game is essentially a kinder I Wanna Be the Guy, but a nonetheless unforgiving Platform Hell game.

Can be downloaded here. A Flash port of the game with a few extra features, including a Level Editor, can also be found on Newgrounds here.

This game contains examples of:
""This ought to be interesting.""
 * Animal Motifs: Butterflies.
 * Badass Normal: The main protagonist, using only his jumping ability and little else.
 * Catch Phrase: "May heaven grant you fortune", as said by the deity of the tower, though he will twist it a couple of times.
 * Collapsing Lair:
 * Cutscene Boss: Once you finally reach the deity, he surrenders, having nothing else to throw at you.
 * Deadly Walls: The second rule, "Thou shalt not touch blocks or walls from the side."

"Rur539: Huh... I know in the newgrounds﻿ version in level 11 the golden blocks were skulls, but since they are gold/yellow in the playthrough, wouldn't that mean you could have walked on them?
 * Death Course: Almost all of the game.
 * Death Is Cheap: Unlimited lives are in effect. The game DOES tally up the amount of player deaths at the end, though.
 * Determinator: The protagonist defies the will of god to satisfy his own goals.
 * Everything Trying to Kill You: Yellow blocks, spikes, buzz saws, block sides, grass, and  butterflies  can all kill you, once the laws are active. Except the spikes and saws, which are always lethal.
 * Fake Difficulty: The Book of Laws invoke this. Eventually you get a law that forbids you from re-reading the book of laws. The deity DOES mention that he's never had to utilize the book before. Also, see Interface Screw.
 * Fission Mailed: Fakes out an Unwinnable situation in one room, where the deity loses its temper with you and proclaims you'll suffer fiery torment. It's a simple room that would normally involve just a short trek to the level exit as usual, but the exit is caked in vegetation and by that time, you're forced to obey a law that forbids you from touching living things, which includes said vegetation. The solution?
 * Floating Platforms
 * Gainax Ending: It's hard to tell what the ending symbolizes.
 * God Is An Asshole: Seriously, some of those laws are just malicious.
 * He Knows About Timed Hits: The deity tells you the controls in the first level and how to save your game in the third. In the Newgrounds version, it doesn't do either of these things. Both versions have it tell you how to review the rules.
 * He's Back: " " A possible moment for the player, mostly.
 * He Who Fights Monsters: Played with by the deity, who declares that if you're going to scale the tower and claim the reward, you must "shed your humanity", and thus, a law forbids you from touching living things, which amount to the vegetation and roaming butterflies.
 * Homage: To the Game Boy platformer games of old, right down to the colour scheme consisting of only black and greenish-yellow.
 * The music is also 8-bit classic.
 * It's All Upstairs From Here
 * Kaizo Trap: At the beginning. The deity says he has no patience for slow workers, and the first screen is ridiculously easy. Take too long climbing the steps and he WILL smite you.
 * Level Editor: The Flash port comes with one, which unlocks upon clearing the game. In order to share the level you make, though, you have to beat it first.
 * Loophole Abuse: At one point, you are forced to obey a law that forbids you from walking left.
 * Mad God:
 * Multiple Endings: Depending on whether you found both the secrets or not, the deity's final words may change. That is to say, . In the Newgrounds version,.
 * Nintendo Hard: Since it invokes old Game Boy games, this is in effect. You have to combine Platforming skills with adherence to the laws. Said laws also escalate in cruelty, from simply not being allowed to touch yellow blocks, to not being able to walk left, not touching blocks or walls from the sides, not touching living beings and eventually not being allowed to look at the Book of Laws again..
 * No Name Given: There has been no name given for the deity. The protagonist was also unnamed until the Newgrounds Flash port.
 * One-Hit-Point Wonder: Contact with a spike or saw or breaking one of the laws will result in instant smiting.
 * Platform Hell: Basically the whole game. There's two levels where, if you don't make a move within the first second, you die. The first of those levels has an exit to the mere left of you. But this is the same level where you're forbidden from walking left. How do you beat the level?
 * And then the final level combines spike traps, skull blocks, saw blades, various other vicious traps, and a classic Bottomless Pit, and is one of the longest levels to boot.
 * Recurring Riff: Most of the songs have the same recognizable motif.
 * According to the composer's Bandcamp page, "Atop the World" was composed first, as a piano improvisation, and all the other songs are based on that melody.
 * Retcon: The Newgrounds version changed the golden blocks in the final level to skull blocks, in order to fill the Plot Hole of
 * The composer explained this (spoilers in the comments) on Youtube as well:
 * The composer explained this (spoilers in the comments) on Youtube as well:

flashygoodness: That was a problem in the original game. The yellow blocks still killed you in the original version, hence the decision to change them to a different type of block in the﻿ new version."


 * Sdrawkcab Name/ Meaningful Name: The level editor for the Newgrounds version reveals the protagonists name as . Now, what does the deity want you to do? What are you probably going to be doing a lot of the time in this game? That's right...
 * Shout-Out: One of the achievements is Tenacious Eid.
 * Spikes of Doom: Well, they're here.
 * Suddenly Harmful Harmless Object: Butterflies and plants once the fourth rule, "Thou shalt not touch a living thing," comes into effect.
 * Villainous Breakdown: The deity gradually gets more desperate to stop you the further you get into the tower, enforcing crueller laws in his anger.
 * Particularly notable is this line: "How dare you... How dare you continue to live? Is it merely to spite me? You damn fool. Those covetous enough to seek my reward deserve only fiery torment. You will share that fate soon enough."
 * Who Dares?
 * You Fool!
 * Your Head Asplode: When you get smited.