The Dreaming Island



This is an (incomplete) fanstory written by Jaryl, set in the Fantasy-genre. It's basically a sequel to Dangerous Detour, and features the same protagonist, Jaryl Garen, just 14 years older.

The Dreaming Island is one of two winning stories of a The Legend of Zelda-fanstory-competition which was held on a german Nintendo-board, where the first prize would be a game of the winning story, done with the engine of The Legend of Zelda: Ocarina of Time. The author chose Links Awakening and its premise and characters as basic for this story, and since he's one of the cheapest ShamelessSelfPromoters ever on this world, he chose to include the Main Characters of his own story as Protagonists, and because of wanting to show the Island Koholint from the eyes of series-outsiders.

Mind you that this only serves as a preview to the game, where work has yet to be started.

You can find the first two chapters on his blog, but like Dangerous Detour, it's in german only: http://dangerousdetour.blogspot.com/

Has a character-page.

Caution, Spoilers up ahead!!

Tropes associated with The Dreaming Island (under construction)
""Who are you, and what do you want here?!", the aligatorman yells at me and tries to hold me on the ground, whereupon I answer with a kick with both of my feet, managing to knock him away from me. I raise myself immediately after and pull out my sword.
 * Ancient Conspiracy: Apparently still running.
 * Darker and Edgier: Compared to The Legend of Zelda: Link's Awakening, which was pretty lighthearted and where Koholint was largely at peace, here the whole island's been ravaged by monsters and 'Nightmares'.
 * Shout-Out: To The Wolf and The Seven Young Kids, of all possible stories and fairytales:

"I'm the big, bad wolf and I want to eat the seven young kids! Miserable puns aside, well, what to you think I'm doing here? Finding out, where the hell I am and how to get home, that's what I have in mind to do", I'm growling angry."

""Does this look unsure to you?""
 * To Squidward too, as Jaryl utters at one point:


 * Logical Fallacies: Jaryl points these out in questioning why anybody would randomly put up gigantic stone-pillars surrounding a treasure-chest, making it inaccessible, at a beach.