The Reconstruction/Foreshadowing


 * Our first mention of the Blue Plague is Tehgonan saying that shra are carriers of it. Dehl then says, with a pained expression, "...That's not funny." Four chapters later, in the final Flash Back cutscene, we learn that Thanks a lot, Tehgonan.
 * Pretty much every conversation about the Blue Plague is this.
 * Early on, Fero lets slip something that's nothing but a Cryptic Background Reference at that point, and the implications of what it means can't be understood until the very last chapter, by which point the player would almost certainly have forgotten such a minor detail:
 * During Skint's introduction,
 * The post-battle cutscene with the Cryomancer hints at a major plot point of chapter 3 --.
 * Rulian's introduction scene is full of foreshadowing about that isn't followed up on until the ending.
 * In the scene where Havan shows Dehl's guild the "artifact", when Dehl offers to help Cort carry it, Havan instantly exclaims, "Don't touch it!" but does not provide further explanation.
 * Sara's The line "Don't cry to me when the Vigil goes up in flames" is painful to read on a replay...
 * This one is a little tenuous, but... Right after you recruit Falitza, she starts saying nonsense again: "Ahh! Clouds! Clouding, of mind and of the future! The blue becomes orange, then gray!" Or maybe I'm just looking too far into things...
 * "The blue" could also refer to
 * The first conversation Fell has with Dehl, in which she casually outlines the driving force of the plot and the game's Central Theme.
 * When Six Stars first arrives in Fortifel, it begins to snow. Dehl freaks out at this for no apparent reason. Qualstio says it must be because he's never seen snow before, but, if you examine him in quest mode, the narration says he's trying to stay as far away from the snow as possible, even at the cost of extreme discomfort. Dehl later says that he is cold-tolerant by nature, too, so the temperature isn't what's bothering him.
 * If you use Procure Status on the enemies in The Very Definitely Final Dungeon, you can find a few hints as to the 's identity. In particular, the enforcer's thought quote practically gives it away: "!"
 * In the prologue, when questioned as to why Rehm keeps a mast on a ship that's driven by engine power, Sara says, "The captain says it's his 'lucky' mast. Yeah, I dunno what that means either." Well, apparently Rehm is clairvoyant, because
 * When Havan first shows off his 'artifact' to Six Stars, he says, "Beautiful. The kind of relic a man would build a tower beneath in order to protect.".