Necro Vision

Necro Vision is a Fantasy First-Person Shooter. Set in 1916, you play as Simon Bukner, a U.S. Soldier enlisted in the British Army during World War One. As you progress, you discover things much more dark and sinister than the horrors of The Great War while fighting such enemies as the German Imperial Army, zombies, and demons.

Gameplay is compared to games such as Doom, Painkiller, and Serious Sam whereas you face swarms of enemies. Combat is a combination of shooting and different styles of melee.

Received an expansion in February 2010, a prequel entitled Necro Vision: Lost Company. This time, the player takes control of Doctor Jonas Zimmermann as he hurries to deliver a cure for the wave of zombies overtaking the German camps... and in the process begins the path to obtaining Shadowhand and becoming the Necromancer.


 * Action Game
 * Ancient Artifact: The Shadowhand.
 * And I Must Scream: The British Soldiers at the beginning of Chapter 2: The Fortress.
 * Apocalyptic Log: Letters written by both German and British soldiers.
 * Badass: Simon Bukner, the player character.
 * Badass Longcoat: Simon, Jonas Zimmermann.
 * Big Bad:
 * Bittersweet Ending: The Medium difficulty ending
 * Bond One-Liner: Sometimes Simon will make various comments after killing an enemy, ranging from confident to deranged. "Consider your sins forgiven!"
 * Alternatively there is a taunt command that you can use, sometimes turning it into a Pre-Mortem One-Liner.
 * Calling Your Attacks: The German Infantry does this a lot: "I am attacking!" "I am covering!"
 * also, some zombies do this as well.
 * Downer Beginning: Simon's entire unit gets ambushed by machine guns, bombed by planes, and gassed. It only gets worse from there.
 * Downer Ending: The Hard difficulty ending:
 * The Dragon:
 * Driven to Suicide: The British soldier in the locked shed in the beginning of Chapter 2.
 * Enemy Civil War: Happens mostly offscreen, but as it turns out
 * Enemy Mine: Mostly averted in the first game - German soldiers will continue shooting at the player even if there are zombies nearby, who'll instead usually attack whatever is nearby.
 * Played straight in Lost Company when Zimmerman teams up with George S. Patton, beginning with the two holding out against waves of undead in a cabin, not unlike Nazi Zombies.
 * Finishing Move: Herr Dokter, Throat Cutter, Haircutter, and Flying Duck to name a few
 * First-Person Shooter
 * Foreign Cuss Word: "Scheiße!"
 * Gangsta Style: Simon will shoot like this (even with pistols in both hands) if he continuously shoots them.
 * Gas Mask Mooks: Bulky Elite Mooks using body armor and machine guns come equipped with gas masks as a bonus. In areas filled with poison gas, normal soldiers will use these too. The player even becomes one after finding a gas mask, while moving through poison gas infested areas.
 * Giant Mook: "Vampire Beasts" which are several times taller than the player.
 * In Lost Company, Zimmermann encounters a giant version of a Vampire Beast as a boss battle.
 * Golden Ending: As you might have guessed from the pattern above, the Easy difficulty ending.
 * Gotta Catch Them All: The Vampire Artifacts, secret places, and letters
 * Guns Akimbo: an option for pistols and the heavy machine guns
 * Leave Behind a Pistol: Simon does this for a captured British soldier who'll (presumably) soon become a vampire.
 * Morally-Ambiguous Doctorate: Zimmermann.
 * More Dakka: The automatic weapons Simon picks up have quite a rate of fire, but with the exception of the Vampire SMG, they're all horridly inaccurate at anything but close quarters.
 * Mauve Shirt: Simon encounters a number of soldiers, British and German alike, who offer various conversations, often before they die by various means.
 * Narm: Some of the dialog has plenty of this.
 * "Ah, pain!"
 * One-Man Army: Simon and Zimmermann.
 * Our Vampires Are Different: While being called "Vampires", they show no vampiric traits; no blood drinking, no weekness to sunlight, no supernatural abilities.
 * If their headgear is any indication, they don't even look human.
 * Redshirt Army: Germans and British soldiers alike die in droves, whether faced with otherworldly monsters or the player.
 * In Lost Company, most of the various German soldiers, being required for various dialogue and scripted events, actually fare pretty well against the enemies they're faced with, at least until events conspire to kill them off.
 * Sanity Slippage: Simon starts to show this very quickly. Tn the first level after the opening sequence. Simon questions his sanity when zombies start appearing, and as situations worsen, so does his mental state, until by the time he acquires Shadowhand it seems he's too jaded to care anymore.
 * Shout-Out:
 * "Dead or alive, you're coming with me"
 * "You wouldn't like me when I'm angry!"
 * "I dunno who's good or bad, but I'm the guy with the gun!"
 * Shown Their Work: In an out-of-the-way easter egg, you find a poetic British soldier in a prison cell, this soldier is implied to be .   was actually a soldier in World War One.
 * Sword and Gun: More like bayonet and gun....or shovel and gun.
 * Tranquil Fury: Simon has one
 * "I never wanted this. I just wanted to fight my war, not get dragged into yours. But you took that all away from me."
 * Well-Intentioned Extremist:
 * World War One
 * You Have Failed Me: Azazel does this to his Cerberus mount after you defeat him the first time.
 * Could also be interpreted as Azazel putting the mortally wounded Cerberus out of its misery.