VVVVVV/YMMV

""Or, you know... we could have just warped back to the ship....""
 * And the Fandom Rejoiced: Game studio Nicalis is currently developing a Nintendo 3DS version of the game. Considering their work on Cave Story 3D, this is fairly promising.
 * Angst? What Angst?: The most Captain Viridian gets sad is when he loses his crew, and that's only for the first five minutes of the game. Later, when he, he is momentarily alarmed... but then he quickly chippers up and runs through the funky-colored rooms as if nothing happened.
 * Big Lipped Alligator Moment:
 * As Atomaround says in his LP, "GIANT SEIZURE ELEPHANT."
 * Also, Combine!
 * Brutal Bonus Level: The v2.0 and Nintendo 3DS versions of the game come with, not one, but eighteen full size player-made levels that are more or less harder than the main game.
 * Crowning Music of Awesome: The entire soundtrack is available for purchase with a $4 donation (or $10 if you're particularly generous - and hardcore).
 * Special mention should go to "Pushing Onwards", the music for the Space Station levels. "Pressure Cooker" is also pretty Ear Worm-y.
 * Also "Positive Force", "Potential for Anything", and "Popular Potpourri", the credits theme.
 * Piercing the Sky from the 2.0 Upgrade
 * Crowning Moment of Funny:
 * "I'm helping!"
 * Some of the more snarky screen names might count. As an example: One screen is called "What Lies Below?" If you fall, the screen below that is named "Spikes Do!", with a stream of the word "Lies" below the spikes.
 * "I Changed My Mind, Thelma..."
 * Vitellary wanting to take a checkpoint back to the ship to study, too.
 * "COMBINE!"


 * Ear Worm: Surprisingly catchy soundtrack.
 * Hell Is That Noise: "Phear", despite being unused.
 * It's Short, So It Sucks: Probably the complaint made most by reviewers about the game, especially given its "high" initial retail price of $15 - depending on skill, a blind run-through takes around two to four hours. Price drops and extra content have nullified this complaint to an extent.
 * That One Level:
 * Obtaining one of the trinkets requires you to go through about 6 consecutive screens filled with nothing but spikes, which on its own is extremely difficult. Then the game requires you to turn around immediately (or get impaled) and complete the same six screens in reverse order. More than one player has missed the (rather easy) landing at the end, after successfully navigating Hell itself...
 * Lampshaded in that there is a message at the beginning stating "Ha! Nobody will ever get this one."
 * Several of the trinkets. Veni Vidi Vici is the most infamous, but Prize For the Reckless and Edge Games are also candidates. Thankfully, these are optional.
 * Not optional, however, is the Gravitron. 60 seconds of crazy, confusing dodging.
 * "Not As I Do..." has a trick you need to figure out in order to complete it, but even once you figure out how to do it, you still have to do it, and the timing and back-and-forth motions required make this level hard enough to...let's just say there's at least one Troper who's still stuck on that level, having never seen the rest of the game due to it.
 * The Gravitron is this in No Death Mode, since the checkpoints every 5 seconds are also gone. Normally, being hit also clears the screen of all the obstacles while knocking the timer back to the most recent multiple of 5 seconds, giving you a brief lull during which you have a chance to reposition yourself and prepare for the upcoming wave. But since getting hit once in No Death Mode ends the game...
 * The "A New Dimension" level featured in the 2.0 update has "Remember Me?". It's "Veni, Vidi, Vici", made to be harder.
 * The Woobie: Victoria comes off as this, or The Scrappy, depending on how you interpret her actions.