Hector: Badge of Carnage

Hector: Badge of Carnage is a three part adventure game, and the latest game by Telltale Games.

Clapper's Wreake is a small city in the British Midlands. It also happens to be the worst city in the world. Crime, vice, perversion, corruption, and all other kinds of nasty, nasty things. You name it, it has it, and there's one man whose had enough and plans to do something about it.

This man...is not our hero. He is a terrorist that has taken a building full of civilians hostage until he can find someone to clean up the city's reputation. All attempts to negotiate have ended with the negotiator minus a head, and the police blew most of their "We Negotiate With Terrorists" fund on last year's policeman's ball.

Enter our real hero; Hector, an alcoholic, cynical detective inspector whose called in to help after all the other negotiators are killed. He's on the case...right after he figures out how to get out of his cell/office...and finds his trousers...and gets his car started.

Anyway, Hector eventually makes it to the scene, and after some back and forth, the terrorist agrees to release the hostages...on the condition that three tasks that the terrorist believes will help the town are completed first. And since he believes that its mostly the police's fault Clapper's Wreake is such a shithole (and let's face it, he has a point), he wants Hector to do them. So begins Hector's quest to clean up the town, save the hostages and arrest the terrorist so he can go back to bed.

It is worth noting that this is easily the darkest, most mature game by Telltale. The humor is much more adult and Black Comedy centric than their past works. Despite this, it has received very positive reception.

Episode 1, We Negotiate With Terrorists, was initially released on ipod in June, 2010, and was released on PC and Mac via Steam one year later. Episode 2, Senseless Acts of Justice, was released in late August 2011. The third and final episode, Beyond Reasonable Doom, was released on September 22.

This game contains examples of:
"Hector: "I had you pegged as a baddie from the first time I met you in Episode 1.""
 * A Day in the Limelight: Lambert is temporarily playable in the prologues of episodes 2 and 3. The 2nd episode's description in the iTunes App Store apologises for this.
 * Abhorrent Admirer: Hector thinks of Doreen as this, and doesn't make much of an effort to hide it.
 * Affably Evil:
 * The Beefmart owner. Jovial, funloving, and always willing to give a helping hand. He's also heavily implied to murder any health inspector that comes through his door.
 * The Alcoholic: Hector, natch.
 * The Alleged Car: The Clapheap.
 * Ax Crazy: The old lady at the bus stop.
 * Black Comedy
 * Bumbling Sidekick: Lambert. Even the sections of episode 2 and 3 where the player controls him directly makes him look like a nearly-useless fool. It's even lampshaded by a guy he ends up rescuing in episode 2, who thinks that walking back home in cement shoes is quicker and more reliable than letting Lambert try to get them off.
 * Catch Phrase: Hector has "ballbags" and "retardation". Lampshaded in the third episode where
 * Chekhov's Gun:
 * Cliff Hanger:
 * Episode 2 ends with
 * Cloudcuckoolander: Lambert. His overwhelming obliviousness is probably the main thing keeping him from being as nasty and spiteful as most of the rest of the Clapper's Wreake population.
 * Comedic Sociopathy: Omnipresent. Made all the easier by the fact that virtually nobody in Clapper's Wreake is even slightly sympathetic.
 * Corrupt Church:
 * Crapsack World: Clapper's Wreake might be one of the more literal examples of the trope. It's not just a dystopian hellhole: it's a DISGUSTING dystopian hellhole. The town's sanitation workers might actually be more worthless than the police.
 * Deadpan Snarker: Hector, natch. Lambert also gets some snarky lines in episode 3.
 * The Ditz: Lambert, Hector's Pants-on-head retarded sidekick.
 * Dumbass Has a Point: Lambert is used as a hint system so a lot of what he says actually is right no matter how much of a naive idiot he is otherwise.
 * Fat Bastard: Our hero.
 * Foreshadowing: Throughout the first two episodes, it became increasingly likely that
 * Lampshaded in Episode 3:

"Hector: "I don't feel comfortable opening a terrorist's mail. Hmm... I'll make Lambert do it.""
 * Even Hector Has Standards: Despite openly admitting to being a Dirty Cop, Hector has some strong words for a few of Clapper's Wreake's citizens who particularly disgust him.
 * Despite all the disgusting things Hector has to do in the game he will not touch the food in Chez LeBouffett. There are also certain things that even he's unwilling to do, in which case he makes Lambert do it.
 * Gratuitous French: The Chez Le Boeuffet gets these by the ton, its name alone which slips the french word for beef, boeuf, into its name while still retaining a french pronunciation that comes to "buffet".
 * Its waiter rolls both Bilingual Bonus and Stealth Insult into a single line when he gets the cancellation call from the footballer's wife and calls her ma petite debile which translates as my little retard.
 * Guttural Growler: Hector. Understandable, given his implied alcoholism and his habit of chain-smoking in his sleep.
 * Hate Plague:
 * Heroic Sociopath: Hector. Fond of brutality, kickbacks, obviously illegal solutions to legal problems, and pointless abuse of his loyal sidekick.

"Hector: "Somehow it always comes back to toilets.""
 * Hidden Depths:
 * Idiot Hero: Lambert's one of the few characters that isn't an utter jerkass. He's also for the most part quite a ditz, though occasionally a Genius Ditz.
 * Invisible to Adults: One of the characters in Episode 3 is a Leprechaun that only Lambert can see.
 * It's All About Me: Hector stops just short of voicing this sentiment aloud. He never stops expressing his contempt for most people and most things, and weighs the deaths of 37 cops as less bothersome than the assorted inconveniences that the terrorist causes him. So why does he fight so hard to save Clapper's Wreake? Spite, probably.
 * Jerkass: Everyone. Except Lambert and that one guy trying to start the Clappers's Wreake beautification project.
 * The French waiter at the Chez LeBouffett may top them all, however.
 * Lampshade Hanging

"Hector: "Of all the partners I've had, Lambert is the most... recent.""
 * Laser-Guided Karma:
 * Motive Rant: Parodied. even has slides set up.
 * Motor Mouth: Doreen
 * Neat Freak: Lambert
 * Nice Job Breaking It, Hero:
 * Nobody Poops: Averted and Lampshaded.
 * No Fourth Wall: Hector insults you or is lazy about incorrect item/item and item/person combinations, talks about his inventory, insults you for failures of common sense, and appears to read character subtitles (including his own). Episodes 2 and 3 begin with Hector being fully aware of being messed with by the tutorials, including telling you not to follow the suggestions.
 * Only Sane Man: Hector seems to be the only sane and competent cop in the entire town and he is a Heroic Sociopath at best. Additionally, he may be a bit of a scumbag himself, and certainly not the only person who thinks Clapper's Wreake is a shithole, but he's the only person who sees the town for what it really is: an irredeemable shithole. He has a better sense than anyone of just how horrible it is.
 * Pet the Dog: In spite of all the abuse Hector heaps on Lambert, he
 * Then again,
 * Police Are Useless: Hell yes. The terrorist even goes so far to claim that the town's corruption is entirely their fault, and he's probably right.
 * Episode 3 has the entire force drunk in a tent when Hector shows up, yelling about how the terrorist will kill them all. They do nothing useful during the episode.
 * Refuge in Audacity and Vulgarity: Pretty much the whole point, you'll be spending all three episodes making Hector or Lambert do disgusting things to advance the plot. At least three of those tasks involve toilets.
 * Robotic Reveal: At the end of Episode 1,
 * Sequel Hook:
 * Shaggy Dog Story: Both Episode 1 and 2 have you spend a lot of time doing tasks that ultimately do not matter, much to Hector's frustration. Hector barely avoids it turning into a Shoot the Shaggy Dog Story.
 * Stealth Pun: One of the puzzles in Episode 3 involves learning how to fight like a dairy farmer.
 * During the dinner at Chez Le Boeuffet, Doreen calls Hector a clever linguist when he mentions speaking four languages (five if you count profanity).
 * Street Urchin: In the beginning of episode 2 Lambert meets one who is living in an abandoned fridge, lost his hand in a shoe shining accident and had it replaced by a hook. After he helps Lambert, Lambert
 * Unhand Them, Villain!: Said by  to Hector. Specifically, he demands that Hector "release him." Well...
 * Unreliable Narrator: Hector provides his own narration. Filtered through his cynical, alcoholic pessimism and occasional sugar-coating of the less savory aspects of Clapper's Wreake.
 * Unsympathetic Comedy Protagonist: To nobody's surprise, it's Hector again.
 * Stout Strength: Hector's a pretty strong guy, capable of lifting an entire cow over his head. In parts where both he and Lambert are playable, the player will need to utilize his strength to get past obstacles that the limpwristed Lambert can't.
 * The Un-Reveal: The "Thing".
 * Title Drop: First used literally with the, and then turned into an Incredibly Lame Pun with   in episode 3.
 * Too Dumb to Live: Many of the inhabitants of Clapper's Wreake would qualify but special mention goes to the police officers who keep sending in negotiators even though it always ends with the negotiator getting shot in the head. They lose 37 before Hector is called in.
 * Trivially Obvious: The nicest thing Hector ever says about Lambert -
 * Trivially Obvious: The nicest thing Hector ever says about Lambert -

"Hector: "I am flattered that he went through all that trouble for me, but I am wondering why he didn't just club me to death, while I was out cold.""
 * Well-Intentioned Extremist: The terrorist claims to be sick and tired of Clapper's Wreake's debauchery, and wants to clean up the town...through terrorism and extortion.
 * Why Don't You Just Shoot Him?: Hector notices this much after being placed in a Death Trap by.


 * Wretched Hive: Clapper's Wreake is described as "The Crime Capital of Britain", and it shows.
 * Vitriolic Best Buds: Pretty much the relationship between Lambert and Hector with type 1 as the prominent side. Hector will abuse Lambert and Lambert ambles about but they have a 'deep' friendship with each other.