Summon Night/YMMV

"(referring to wind) It blows beneath your bed, and chills you till you're dead..."
 * Demonic Spiders: Ghost Summoners in Summon Night 3. They are immune to all status effects including possession, can teleport, and ARE NOT squishy wizards. They are found in both plot and non-plot battles. Their prevalence is also justified by the plot.
 * Every One Remembers the Stripper: The Swordscraft Story subseries is most well-known in the west for the Gay Options.
 * Excuse Plot:
 * Game Breaker: The MP restoring party skill in Summon Night 3. Once you earned that skill, the playing field changes dramatically. You no longer need to be as conservative with your casters and can win just about any battle solely via attrition. In Summon Night 4, this was moved down to be the last unlockable skill. It's less of a game breaker there due to the comparatively lowered difficulty.
 * Swordcraft Story 2 gave a crazy amount of buff on drill: It hit multiple time with down attack command and its rather Difficult but Awesome Charged attack, sturdy yet economic in term of weapon durability, deals massive damage, can hit above for combating airborne enemies, and Drill special, which cost really cheap deals higher damage than the supposed to be strongest special that sacrifice your weapon if it connects(and its easy to aim).
 * From the same game, the increase defense spell. It also gave super armor due to how the defense system works which cuts difficulty of many a boss in half.
 * Good Bad Bugs: In Summon Night 4, Glad will keep his Block wait stance if you de-level him via Xiao-Mei's Book of Rectification.
 * Nightmare Fuel: But just a little bit. Arno's song is somewhat disturbing.


 * That One Level:
 * Summon Night 3: Chapter 12's second battle. It's more than just a standard double whammy double stage (after a battle that included FOUR named enemies). Here you start with two WOUNDED guest characters (cutting your own party down to six) whom start nearly surrounded, and both of them must survive in addition to the usual We Cannot Go on Without You. It doesn't help that almost all the enemies can deal some of the more crippling Standard Status Effects with their attacks, are immune to most of them, and have ludicrously high TEC granting them ridiculously high hit/evade and critical hit rates. To top it all off, the enemies here will begin to charge your party after a set number of turns have passed meaning you can't take your sweet time. If you are not planning on Level Grinding and are attempting a Brave Clear, you will NEED a certain expensive accessory for ALL six of your party members to guard against the status effects just to even have a decent chance. . Let's hope you didn't saved right after the previous battle without an earlier save...
 * Tear Jerker:
 * Player Gender Confusion: In Swordcraft Story 2, Arno. Seriously, is that a boy or girl? Not even s/he seems to know!
 * He/she/it's a child of the wind, of course.